1:44 Get robot mesh 2:06 reset cursor to world origin 2:13 add single bone 4:41 arm bones 6:24 elbow bend for IK edits 6:47 adjust pelvis 7:16 parent arm to spine with offsets 8:00 thigh bones 9:56 Parent thigh to hips 10:29 name bones 12:46 Use Symmetrize instead 13:21 testing 15:18 reset bone roll 16:15 review hierarchy
I was literally going to search for a rigging tutorial and saw this video in recommendations *_*. And those IK tips really helped alot with i problem I was having with my own model.
12:46 This is not the best way to mirror your armature bones. Blender has a 'Symmetrize' option! Just name your bones correctly (Using ".L" or "_L"). I.e. "UpperLeg.L", "LowerLeg.L", etc. Select bones that you want to mirror and Right click in the viewport and select 'Symmetrize'! Thats it! No need to rename any bones for the right side, Blender will name them automatically.
It's also not the best way to explain how to do it (He just reads off keyboard commands without any explanation). The symmeterize method makes way more sense
Btw a cool trick you can use is when ready to mirror, with the bones selected, under the armature dropdown theres an option to symmetrize. It will dupe the bones and rename them automatically.
I really need your help, when I duplicate the skeleton on the right side of my mesh, it doesn’t flip to the left side of the mesh it’s just a right skeleton on the left side of the mesh PLEASE tell me how to flip it PLEASE !!!!!
stupid questions... when naming bones, do i have to name them the same names you do. do i have to upper case and lower case like you? i noticed also you didnt ad a space between "UpperLeg" does it have to be exactly like that? does that effect anything later? just curious..
how do i add a new bone to a mesh that is already parented to an existing armature? the new bone is in the same armature, but was not included when i initially parented the mesh to the armature. i appended this armature from a different file and i've scaled it down to the current file, so if i just re-parent the mesh to the armature with the new bone, all the changes i made gets cancelled and it's just a pain to redo all the re-scaling and edits in the current file.
also.. when you copy everything to the otherside i have no clue what your doing after the shift d. you say scale X negative 1. what is that and how do i do that??? im on a laptop if that makes a diffrence. i dont know allthose shortcuts. i know all the basic ones but when you start flipping and spinning stuff im lost. ok so i watched that part like 20 times. i think i was forgetting to finish the process by hitting x. i figured it out tho.
so only problem I am having is connecting the bones to a parent. the wire doesn't show up connecting the shoulder to the spine. is there a addon you downloaded or is it just in the default for you?
Hi. Even if I do bone dressing etc as in this video, when I save my character to blender and print it out as fbx and then open this fbx in blender again, the bones are not connected to my character, so I destroyed the settings. The problem is of course with the export settings. I would appreciate it if you could specify a video source explaining the export.
Hey ! Can you write here how you duplicate the model, after pressing shift D (for it to be perfectly send to the other size) I'm confuse on the hotkeys, thank you so much!
Yeah I have all my meshes joined as a single one. Can't remember if I specifically used ctrl+J, but that's a perfectly valid approach to join meshes! One thing to note is when in edit mode, if you create a new cube etc it will be part of the same mesh that is being edited. If you're in object mode, then it will be created as a separate mesh.
I heard that unity also has these skeleton and rigging features now, so is that recommended for beginners or should we do this in blender first? (For a beginner that is...)
I’d recommend blender for animation and modelling. The rigging tools in unity are good for certain things, but not mature enough for creating full animations.
I'm trying to do the parenting procedure at 7:06. (v2.920) I do not see what you see. I managed to do it somehow. Not sure how. Struggling to repeat this for the leg.
1:44 Get robot mesh
2:06 reset cursor to world origin
2:13 add single bone
4:41 arm bones
6:24 elbow bend for IK edits
6:47 adjust pelvis
7:16 parent arm to spine with offsets
8:00 thigh bones
9:56 Parent thigh to hips
10:29 name bones
12:46 Use Symmetrize instead
13:21 testing
15:18 reset bone roll
16:15 review hierarchy
I was literally going to search for a rigging tutorial and saw this video in recommendations *_*. And those IK tips really helped alot with i problem I was having with my own model.
Nice! Hope it helps. There are more videos on the way :)
@@TheKiwiCoder ok
If you cant find the Armature in the Shift+A menu, make sure you are in OBJECT MODE
Still doesn't work for me, I see Armature, bu no dropdown on it's right, any clue ?
@@daviddelayat-dnapictures same!
@@daviddelayat-dnapictures edit menu, preferences, add-ons, search rigging: rigify or scroll down to find it, tick it and try now :)
12:46 This is not the best way to mirror your armature bones. Blender has a 'Symmetrize' option! Just name your bones correctly (Using ".L" or "_L"). I.e. "UpperLeg.L", "LowerLeg.L", etc. Select bones that you want to mirror and Right click in the viewport and select 'Symmetrize'! Thats it! No need to rename any bones for the right side, Blender will name them automatically.
I don't have that option T_T
Never mind. It took me a while to find it. XD
It's also not the best way to explain how to do it (He just reads off keyboard commands without any explanation). The symmeterize method makes way more sense
very good tip
I'm proud to be your 1,000th like.
thanks so much man! Really needed this refresher!
Btw a cool trick you can use is when ready to mirror, with the bones selected, under the armature dropdown theres an option to symmetrize. It will dupe the bones and rename them automatically.
Thanks for the tip! I’m still a total blender nooob
I really need your help, when I duplicate the skeleton on the right side of my mesh, it doesn’t flip to the left side of the mesh it’s just a right skeleton on the left side of the mesh PLEASE tell me how to flip it PLEASE !!!!!
stupid questions... when naming bones, do i have to name them the same names you do. do i have to upper case and lower case like you? i noticed also you didnt ad a space between "UpperLeg" does it have to be exactly like that? does that effect anything later? just curious..
how do i add a new bone to a mesh that is already parented to an existing armature? the new bone is in the same armature, but was not included when i initially parented the mesh to the armature. i appended this armature from a different file and i've scaled it down to the current file, so if i just re-parent the mesh to the armature with the new bone, all the changes i made gets cancelled and it's just a pain to redo all the re-scaling and edits in the current file.
great works waiting for next video.........
also.. when you copy everything to the otherside i have no clue what your doing after the shift d. you say scale X negative 1. what is that and how do i do that??? im on a laptop if that makes a diffrence. i dont know allthose shortcuts. i know all the basic ones but when you start flipping and spinning stuff im lost.
ok so i watched that part like 20 times. i think i was forgetting to finish the process by hitting x. i figured it out tho.
so only problem I am having is connecting the bones to a parent. the wire doesn't show up connecting the shoulder to the spine. is there a addon you downloaded or is it just in the default for you?
You're really underatted
Hi. Even if I do bone dressing etc as in this video, when I save my character to blender and print it out as fbx and then open this fbx in blender again, the bones are not connected to my character, so I destroyed the settings. The problem is of course with the export settings. I would appreciate it if you could specify a video source explaining the export.
Hey ! Can you write here how you duplicate the model, after pressing shift D (for it to be perfectly send to the other size) I'm confuse on the hotkeys, thank you so much!
Shift D > S > -1 > X
Where can i get this model? Gr8 video
this is a cool video :)
Very nice video, I am your big fan and subscribed to you. Can you please post the model Which you have used in the video
Did you join all the meshes by ctrl + j for the character (I think you call it as skinned mesh)
Yeah I have all my meshes joined as a single one. Can't remember if I specifically used ctrl+J, but that's a perfectly valid approach to join meshes! One thing to note is when in edit mode, if you create a new cube etc it will be part of the same mesh that is being edited. If you're in object mode, then it will be created as a separate mesh.
@@TheKiwiCoder thanks a lot
TYSM! now i can animate my vr hands
my bones dont exist i can add a armature but theres no arrow to add a bone and nothing pops up when i add an armature
I heard that unity also has these skeleton and rigging features now, so is that recommended for beginners or should we do this in blender first? (For a beginner that is...)
I’d recommend blender for animation and modelling. The rigging tools in unity are good for certain things, but not mature enough for creating full animations.
@@TheKiwiCoder ah ok got it!
What software is used to subtitle every mouse movement on the screen?
It’s a blender plugin called screencast keys: blender-addons.org/screencast-keys-addon/
I'm trying to do the parenting procedure at 7:06. (v2.920) I do not see what you see. I managed to do it somehow. Not sure how. Struggling to repeat this for the leg.
Hmm check the hierarchy view, that also displays parenting relationship between nodes.
awesome! your videos are great :) keep up the good work
Thank you kindly
Great tutorial!! THANK!!!!
12:46 i did not understand how did you do that. can someone explain?
Shift D, S, -1, X
@@DeluxRaffy thanks
TYSM!! U really helped a lot
Are you saying "thank you so much" or "touch ya small mouth"?
@@diamondfreddy9818 uh what
thank you for makeing this vid i now no how to rig
how come i cant do the keep offset part with the two bones also i am creating a game and this helps a lot man
Hmm it should work??
maybe you created two different armatures
Option seems to be gone in later versions of blender. Having the same issue myself.
Why you don't just extrude the main bones of shoulders and thighs from the spine?
You mention "IK" alot, but for the target group of this video, Inverse Kinematic is a totally unknown term.
Kindly upload hand ik for model.
Thanks for making this :-)
just in time!
what happens if i dont have a neck
I can't excrude another bone e doesn't work
when i open "add/ shift + a" (i use 2.9 still) it only shows basic shapes and not anything else like you have
Just go to Files -> User Preference -> Addons
and there U can activate stuff in "Add" type of addons👍🏻
@@hyperionsupreme7814 ah ty man
@@malwarehost807 Your Most Welcome Brother
I can't see any armeture in layoute window , only in modeling
Blender windows are pretty customisable, I’d suggest watching some blender editor overview videos on how the window panes work.
Naice.
i rename one of the bones then all the bones have the same name
That sounds like blender magic
alt+z did not change anything
Shift+A doesn’t work
Dude ,pls tellme how tobduplicate it , om confuse about the explanation
Shift-D
@@TheKiwiCoder no I mean after i did s -1
Have you figure it out ? I'm stuck on the same problem
@I don't think so! When I press W it changes the mode of selection
Self notes
7:00
First