Granblue Fantasy Explained #1: Damage Formula

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 31

  • @Mizako
    @Mizako  4 ปีที่แล้ว +4

    *Small Erratum / Changes*
    - Supplemental damages are only multiplied by Seraphic in the case of Charge Attack and Skill Damages, not for regular attacks.
    - In august: Magna and Normal crits will now add together for a single chance of 50% more damage. No more separate dice rolls! Some other things will also merge.

  • @FreaksterNOT
    @FreaksterNOT 5 ปีที่แล้ว +13

    Even as a player of almost 4 years, this is the first time I've learned exactly how damage is calculated.
    Great work! I'd love to see you do one on debuffs & debuff resistance too because so many people get confused about it. I had a lot of trouble working it out myself haha, so no bias.

    • @Mizako
      @Mizako  5 ปีที่แล้ว

      I wasn't planning to but I might make another video, I'm getting quite a bit of questions

  • @elven6148
    @elven6148 5 ปีที่แล้ว +5

    I appreciate you for making this video! This game is rather difficult to comprehend for beginners and even veteran players might not understand everything. This guide is striking visually and is easy to understand. Thanks!

  • @Mizako
    @Mizako  5 ปีที่แล้ว +6

    Seeing the positive responses and the various questions, I'll make a second video to explain some other stuff (such as multi attacks).
    It shouldn't take too much efforts, maybe in 24h at best.
    Of course, keep in mind my knowledge comes either from my few years of experience or from third parties (such as the english and japanese wikis). I'm not an encyclopedia and I can't recommend the english wiki enough.

    • @Amarok765
      @Amarok765 5 ปีที่แล้ว

      Thank you :3

  • @swifti1001
    @swifti1001 4 ปีที่แล้ว +1

    This video is really helpful, thanks

  • @ethanangstrong1872
    @ethanangstrong1872 5 ปีที่แล้ว

    thanks for this guide, I will definitely look into this again re-working my grids in the near future

  • @VanirTheRat
    @VanirTheRat 5 ปีที่แล้ว

    I'm trying to get my friends into this game and this is very helpful, thanks!

  • @aquastic9856
    @aquastic9856 4 ปีที่แล้ว +1

    I have a question,if the omega weapon has omega enmity skill in it,is that counted in as enmity catagory or omega catagory?
    Like example for normal enmity and omega enmity,does it additive or multiply?

    • @Mizako
      @Mizako  4 ปีที่แล้ว +1

      normal enmity and omega enmity will be multiplicative
      they are a bit like sub categories, kinda
      in short: normal atk, normal enmity, normal stamina, omega atk, omega enmity and omega stamina will ALL multiply with each other

    • @aquastic9856
      @aquastic9856 4 ปีที่แล้ว

      Thanks! Your guides help a lot

  • @ivantejeira7222
    @ivantejeira7222 5 ปีที่แล้ว +1

    Good guide. The damage formula is kinda hard to get because all the steps for all the skills and weapons

  • @cheer2moon
    @cheer2moon 5 ปีที่แล้ว +2

    This is amazing, seeing the auto cap visually makes the chart on the wiki make 10x more sense.
    That said how does damage (or Auto cap ) affect the reduction step? Does a 20% cap increase apply to the 300k making it 360k and creasing the threshold by 60k for each step or what?

    • @Mizako
      @Mizako  5 ปีที่แล้ว

      If I don't say something stupid, it affects all steps. Example with 10% cap up:
      330k, 440k, 550k, 660k
      so 1M raw would result into:
      330+(110x0.8)+(110x0.6)+(110x0.05)+(340x0.01) = 492k

  • @ponpokonano5485
    @ponpokonano5485 5 ปีที่แล้ว

    Woah, Awesome Video!!!
    This is Very Helpful~
    But i still have some question about damage cap.
    Is dmg cap from skill buff + dmg cap from weapon are additive or multiply??? And how is it calculated?
    I ve seen some people doing 2.000.000 skill dmg from 700.000 dmg skill and thats about 3x dmg cap

    • @Mizako
      @Mizako  5 ปีที่แล้ว

      They are all additive

  • @ynpr1036
    @ynpr1036 5 ปีที่แล้ว +1

    Is a lv 40 same element weapon is better than lv 100 different element?

    • @Mizako
      @Mizako  5 ปีที่แล้ว

      I assume you are starting out. Two things:
      What matters is the weapon skills, not its element or level.
      For a fire team for example, you want weapons boosting fire allies attack.
      As long as the skills boost your attack, the element doesn't matter.
      Second, you wanna level up those skills (we call it "skill up").
      Like the video shows, base atk isn't really useful, you prefer strong skills to multiply it.
      A level 1 SL10 weapon is better than a level 100 SL1 weapon.
      gbf.wiki/Raising_Weapon_Skills

  • @memewmoment
    @memewmoment 5 ปีที่แล้ว +1

    im curious how u can get 300k/400k etc numbers if u have 1M raw dmg, are these always 300k when u have >1M raw dmg?

    • @Mizako
      @Mizako  5 ปีที่แล้ว

      The 1M number was just to show how the thing works. In practice, if you are capping, it means your raw number is at least 500k.
      If you aren't capping, it means you are under.

  • @BobbyJ529
    @BobbyJ529 5 ปีที่แล้ว

    nice! Can you do one on calculating effective defense buff vs damage cut?

    • @Mizako
      @Mizako  5 ปีที่แล้ว +3

      Defense buffs are simple, I don't think it requires one
      If you need a crash course:
      You can know your reduction by doing 1 divided by your defense
      Example:
      0 def buffs, 1/1 = 1 = 100% damage taken
      50% def up, 1/1.5 = 0.66 = 66% damage taken (33% reduction)
      100% def up, 1/2 = 0.5 = 50% damage taken (half reduction)
      200% def up, 1/3 = 0.33 = 33% damage taken (66% reduction)
      50% def DOWN, 1/0.5 = 2 = 200% damage taken (double)
      etc...
      It's the same for enemies and it multiplies with actual damage reductions and cuts

    • @Kisekai
      @Kisekai 5 ปีที่แล้ว

      ​@@Mizako How about Armored buff. It's the same calculating like defense buff or not?

    • @Mizako
      @Mizako  5 ปีที่แล้ว

      It's like a reduction.
      For example, a 30% armored buff reduce incoming damage by 30%.
      I believe it's multiplicative with the rest:
      Incoming damage x def buff reduction x dmg reduction x armored reduction x damage cut = final damage

  • @kinssim3369
    @kinssim3369 5 ปีที่แล้ว

    WIND GOD

  • @heck1234
    @heck1234 5 ปีที่แล้ว +3

    wtf I'm not a woofus....

  • @shiro_ai
    @shiro_ai 5 ปีที่แล้ว

    Nice

  • @Lemon-by6md
    @Lemon-by6md 4 ปีที่แล้ว

    I dont understand this at all unfortunately

  • @Himmerseus
    @Himmerseus 5 ปีที่แล้ว

    Gtw