*Small Erratum / Changes* - Supplemental damages are only multiplied by Seraphic in the case of Charge Attack and Skill Damages, not for regular attacks. - In august: Magna and Normal crits will now add together for a single chance of 50% more damage. No more separate dice rolls! Some other things will also merge.
Even as a player of almost 4 years, this is the first time I've learned exactly how damage is calculated. Great work! I'd love to see you do one on debuffs & debuff resistance too because so many people get confused about it. I had a lot of trouble working it out myself haha, so no bias.
I appreciate you for making this video! This game is rather difficult to comprehend for beginners and even veteran players might not understand everything. This guide is striking visually and is easy to understand. Thanks!
Seeing the positive responses and the various questions, I'll make a second video to explain some other stuff (such as multi attacks). It shouldn't take too much efforts, maybe in 24h at best. Of course, keep in mind my knowledge comes either from my few years of experience or from third parties (such as the english and japanese wikis). I'm not an encyclopedia and I can't recommend the english wiki enough.
I have a question,if the omega weapon has omega enmity skill in it,is that counted in as enmity catagory or omega catagory? Like example for normal enmity and omega enmity,does it additive or multiply?
normal enmity and omega enmity will be multiplicative they are a bit like sub categories, kinda in short: normal atk, normal enmity, normal stamina, omega atk, omega enmity and omega stamina will ALL multiply with each other
This is amazing, seeing the auto cap visually makes the chart on the wiki make 10x more sense. That said how does damage (or Auto cap ) affect the reduction step? Does a 20% cap increase apply to the 300k making it 360k and creasing the threshold by 60k for each step or what?
If I don't say something stupid, it affects all steps. Example with 10% cap up: 330k, 440k, 550k, 660k so 1M raw would result into: 330+(110x0.8)+(110x0.6)+(110x0.05)+(340x0.01) = 492k
Woah, Awesome Video!!! This is Very Helpful~ But i still have some question about damage cap. Is dmg cap from skill buff + dmg cap from weapon are additive or multiply??? And how is it calculated? I ve seen some people doing 2.000.000 skill dmg from 700.000 dmg skill and thats about 3x dmg cap
I assume you are starting out. Two things: What matters is the weapon skills, not its element or level. For a fire team for example, you want weapons boosting fire allies attack. As long as the skills boost your attack, the element doesn't matter. Second, you wanna level up those skills (we call it "skill up"). Like the video shows, base atk isn't really useful, you prefer strong skills to multiply it. A level 1 SL10 weapon is better than a level 100 SL1 weapon. gbf.wiki/Raising_Weapon_Skills
The 1M number was just to show how the thing works. In practice, if you are capping, it means your raw number is at least 500k. If you aren't capping, it means you are under.
Defense buffs are simple, I don't think it requires one If you need a crash course: You can know your reduction by doing 1 divided by your defense Example: 0 def buffs, 1/1 = 1 = 100% damage taken 50% def up, 1/1.5 = 0.66 = 66% damage taken (33% reduction) 100% def up, 1/2 = 0.5 = 50% damage taken (half reduction) 200% def up, 1/3 = 0.33 = 33% damage taken (66% reduction) 50% def DOWN, 1/0.5 = 2 = 200% damage taken (double) etc... It's the same for enemies and it multiplies with actual damage reductions and cuts
It's like a reduction. For example, a 30% armored buff reduce incoming damage by 30%. I believe it's multiplicative with the rest: Incoming damage x def buff reduction x dmg reduction x armored reduction x damage cut = final damage
*Small Erratum / Changes*
- Supplemental damages are only multiplied by Seraphic in the case of Charge Attack and Skill Damages, not for regular attacks.
- In august: Magna and Normal crits will now add together for a single chance of 50% more damage. No more separate dice rolls! Some other things will also merge.
Even as a player of almost 4 years, this is the first time I've learned exactly how damage is calculated.
Great work! I'd love to see you do one on debuffs & debuff resistance too because so many people get confused about it. I had a lot of trouble working it out myself haha, so no bias.
I wasn't planning to but I might make another video, I'm getting quite a bit of questions
I appreciate you for making this video! This game is rather difficult to comprehend for beginners and even veteran players might not understand everything. This guide is striking visually and is easy to understand. Thanks!
Seeing the positive responses and the various questions, I'll make a second video to explain some other stuff (such as multi attacks).
It shouldn't take too much efforts, maybe in 24h at best.
Of course, keep in mind my knowledge comes either from my few years of experience or from third parties (such as the english and japanese wikis). I'm not an encyclopedia and I can't recommend the english wiki enough.
Thank you :3
This video is really helpful, thanks
thanks for this guide, I will definitely look into this again re-working my grids in the near future
I'm trying to get my friends into this game and this is very helpful, thanks!
I have a question,if the omega weapon has omega enmity skill in it,is that counted in as enmity catagory or omega catagory?
Like example for normal enmity and omega enmity,does it additive or multiply?
normal enmity and omega enmity will be multiplicative
they are a bit like sub categories, kinda
in short: normal atk, normal enmity, normal stamina, omega atk, omega enmity and omega stamina will ALL multiply with each other
Thanks! Your guides help a lot
Good guide. The damage formula is kinda hard to get because all the steps for all the skills and weapons
This is amazing, seeing the auto cap visually makes the chart on the wiki make 10x more sense.
That said how does damage (or Auto cap ) affect the reduction step? Does a 20% cap increase apply to the 300k making it 360k and creasing the threshold by 60k for each step or what?
If I don't say something stupid, it affects all steps. Example with 10% cap up:
330k, 440k, 550k, 660k
so 1M raw would result into:
330+(110x0.8)+(110x0.6)+(110x0.05)+(340x0.01) = 492k
Woah, Awesome Video!!!
This is Very Helpful~
But i still have some question about damage cap.
Is dmg cap from skill buff + dmg cap from weapon are additive or multiply??? And how is it calculated?
I ve seen some people doing 2.000.000 skill dmg from 700.000 dmg skill and thats about 3x dmg cap
They are all additive
Is a lv 40 same element weapon is better than lv 100 different element?
I assume you are starting out. Two things:
What matters is the weapon skills, not its element or level.
For a fire team for example, you want weapons boosting fire allies attack.
As long as the skills boost your attack, the element doesn't matter.
Second, you wanna level up those skills (we call it "skill up").
Like the video shows, base atk isn't really useful, you prefer strong skills to multiply it.
A level 1 SL10 weapon is better than a level 100 SL1 weapon.
gbf.wiki/Raising_Weapon_Skills
im curious how u can get 300k/400k etc numbers if u have 1M raw dmg, are these always 300k when u have >1M raw dmg?
The 1M number was just to show how the thing works. In practice, if you are capping, it means your raw number is at least 500k.
If you aren't capping, it means you are under.
nice! Can you do one on calculating effective defense buff vs damage cut?
Defense buffs are simple, I don't think it requires one
If you need a crash course:
You can know your reduction by doing 1 divided by your defense
Example:
0 def buffs, 1/1 = 1 = 100% damage taken
50% def up, 1/1.5 = 0.66 = 66% damage taken (33% reduction)
100% def up, 1/2 = 0.5 = 50% damage taken (half reduction)
200% def up, 1/3 = 0.33 = 33% damage taken (66% reduction)
50% def DOWN, 1/0.5 = 2 = 200% damage taken (double)
etc...
It's the same for enemies and it multiplies with actual damage reductions and cuts
@@Mizako How about Armored buff. It's the same calculating like defense buff or not?
It's like a reduction.
For example, a 30% armored buff reduce incoming damage by 30%.
I believe it's multiplicative with the rest:
Incoming damage x def buff reduction x dmg reduction x armored reduction x damage cut = final damage
WIND GOD
wtf I'm not a woofus....
Nice
I dont understand this at all unfortunately
Gtw