This is looking great. Initially APEX was much too complex to setup, but looking like not only will creating the rig be easier, but what you can do with it promises to be amazing.
Those were some real interesting questions at the end. I was also wondering about the procedural noise/secondary motion stuff and how that would be implemented later on. It's kinda already possible to add that functionality to the rig itself but stuff like this rather is better suited to animation, similar to that constraint where it can just be baked into keys or maybe just applied over the animation.
From all this tools I wonder how.mich animators will use. ( Example zbrush have 100 brushes. You can create your own etc... but people use the same 3 or 4). Is incredible the collision with other parts
Animators find a way to use anything given to them, and every animator has their own special workflow that works for them. Look at animbot, shit ton of tools and nearly every maya animator l have seen likes it to the point that the lack of it in other packages makes them not want to change from Maya. SideFX is doing exactly that, an amazing and fast toolset for rigging and tons of tools like animbot has but is build into the software itself. It's a great way to increase the software's capabilities and interest other professional animators to Houdini
Very useful setup nice work
Awesome work on this! I'm super excited as a rigger & animator to see Houdini's proceduralism influence character animation!!
I hope this rig can be available to try learning animation
This is looking great. Initially APEX was much too complex to setup, but looking like not only will creating the rig be easier, but what you can do with it promises to be amazing.
Those were some real interesting questions at the end. I was also wondering about the procedural noise/secondary motion stuff and how that would be implemented later on. It's kinda already possible to add that functionality to the rig itself but stuff like this rather is better suited to animation, similar to that constraint where it can just be baked into keys or maybe just applied over the animation.
The ragoll fingers look revolutionary. Is houdini the only software that can do this rn?
Hey, is it possible to save selection sets even when we have to reset the scene-animate when adjustments have been done to the rig?
BRB uninstalling Maya
hurry up😂
@@w.a.l.l.a.c.e. 🤣😂🤣
From all this tools I wonder how.mich animators will use. ( Example zbrush have 100 brushes. You can create your own etc... but people use the same 3 or 4). Is incredible the collision with other parts
But if you want to build that brush, zbrush has all the tools to build it just the way you like.
@@nicolaastanghe475 agree. But honestly I have no idea how to do it... Lol or to remember everything. Houdini is a monster of software
Animators find a way to use anything given to them, and every animator has their own special workflow that works for them. Look at animbot, shit ton of tools and nearly every maya animator l have seen likes it to the point that the lack of it in other packages makes them not want to change from Maya. SideFX is doing exactly that, an amazing and fast toolset for rigging and tons of tools like animbot has but is build into the software itself. It's a great way to increase the software's capabilities and interest other professional animators to Houdini
bybybye maya