Passive Income: How I made $20,000 selling only three 3D Models on Turbosquid

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  • เผยแพร่เมื่อ 29 มิ.ย. 2022
  • If you are looking for some serious passive income, 3D modeling might be the perfect side hustle for you. In this video, we will talk about how to make money with 3D models, how to choose a good niche and how to use digital asset trading websites to find buyers.
    #ecommerce #ecommercebusiness #3d #passiveincome #passiveincomeonline #business #digitalnomad #sigmarule #technology

ความคิดเห็น • 308

  • @Doug-tq7ry
    @Doug-tq7ry ปีที่แล้ว +207

    Great video!! I got into 3d modeling because I wanted to make custom 3D printed parts for customs I paint. Just did it for fun at first but as I shared my customs people started asking to buy them and I also started getting paid for commissions. Now I have a website for selling all my stuff. I still consider it a hobby, but it does make me money and I have a ton of fun doing it!
    I think the biggest thing for staying motivated while learning is to make something you love and are passionate about.

    • @gamingmonts9737
      @gamingmonts9737 ปีที่แล้ว +2

      may I ask how much money you're making out of said hobby? is it enough to be able to quit your job and doing only it?

    • @rbasket8
      @rbasket8 ปีที่แล้ว

      Explain more and dhare your website to get a look if you dont mind.

    • @pastuh
      @pastuh ปีที่แล้ว

      @@gamingmonts9737 he still considers it a hobby. Means he can buy pizza once a month.

  • @ikannunaplays
    @ikannunaplays ปีที่แล้ว +467

    So, you listed the top one in Apr 2016, so 6 years ago roughly. That's $1800 a year, or $153 a month roughly from one model. Not too bad at all.

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว +70

      Yup, I'm still making pocket change for models I created years ago. Always good to make "evergreen" models

    • @orpheuscreativeco9236
      @orpheuscreativeco9236 ปีที่แล้ว +1

      @@studysmartinfo6378 It's a flora type.

    • @Pax_the_Casual
      @Pax_the_Casual ปีที่แล้ว +14

      I thought "evergreen" model meant something that is timeless, that way it has a wide variety of uses over a long period of time. That's my interpretation at least.

    • @orpheuscreativeco9236
      @orpheuscreativeco9236 ปีที่แล้ว +5

      @@Pax_the_Casual you're probably correct. I was being facetious ✌️😘

    • @JD96893
      @JD96893 ปีที่แล้ว +4

      thats almost 1/2 of what i make in a month lol. PS i live in a 3rd world country.

  • @the-sigma-hub
    @the-sigma-hub  ปีที่แล้ว +108

    FAQ: If you are wondering why the math doesn't add up in some figures, I lowered the prices (and sometimes raised them) depending on the season and the demand, some products had their heyday and now just don't sell like they used to. For those saying that it took me too long to hit 20K, this was always a side hobby. I occasionally posted models throughout the years that were assets from my personal projects. I also had my models up on multiple sites like CGTrader, not just Turbosquid so my earnings are actually higher than mentioned. If you focused on creating quality products based on trending niches and treated this as a serious business, chances are, you can make a lot of money much faster than I did.

    • @wywywywywywywy
      @wywywywywywywy ปีที่แล้ว +4

      Yea good point. If you've already made models for your own use anyway, might as well share them on the market and make a bit of extra income

    • @claycowartisamazing
      @claycowartisamazing ปีที่แล้ว

      So pretty much you're just making shit up as you go. Basically you just bullshitted and bent the truth.

    • @TheosResearchDiary
      @TheosResearchDiary ปีที่แล้ว +2

      I really appreciate the vid. Thanks for the inspiration and congrats on your seriously huge success!
      20K off your own art is huge!!

    • @NicelySatisfied
      @NicelySatisfied 3 หลายเดือนก่อน

      How would I know what a trending niche is?

  • @Fenisto
    @Fenisto ปีที่แล้ว +101

    How've I made $20,000 selling only three 3D Models on Turbosquid? I made 3D models and have been selling them.

    • @Supremecreations
      @Supremecreations 28 วันที่ผ่านมา

      How to made please give us a guide

    • @FarhanAli-4Ever
      @FarhanAli-4Ever 27 วันที่ผ่านมา

      Some people aren't getting your comment,lol

  • @gianlozano102
    @gianlozano102 ปีที่แล้ว +62

    What’s good about selling models is you learn more about 3D while you profit from it. Hoping to see more of your content. Thanks!

    • @Trumpettalnet
      @Trumpettalnet 6 หลายเดือนก่อน

      may i ask how?

    • @Sernon_
      @Sernon_ 4 หลายเดือนก่อน +2

      @@Trumpettalnet literally just by making stuff you learn more

  • @nexpro6985
    @nexpro6985 ปีที่แล้ว +120

    I've been learning blender since version 1.2 and I am hoping to get good at it soon.😁

    • @arthurmorgan8523
      @arthurmorgan8523 ปีที่แล้ว +12

      What are your results? 1.2 is like more than 6 years ago. I've been learning blender for a month, and i'm getting better compared to the first render. I wake up early in the morning to model something before going into work, and watch TH-cam tutorials throughout the day

    • @dant4774
      @dant4774 ปีที่แล้ว +3

      lmao at this rate you shold be as good as blender guru, even then you arent even sure you would get good some day?

    • @3nd04
      @3nd04 ปีที่แล้ว

      @@dant4774 some people take longer to learn, and of course most of the real learning comes from forming daily habits and dedication to consistantly perfect a craft

    • @KaTeNizola
      @KaTeNizola 2 หลายเดือนก่อน

      how is it going?

  • @ljp400
    @ljp400 ปีที่แล้ว +96

    This is very informative and one of the niches I've been trying to get into, only with miniature models (LotR, Warhammer). I find files that aren't copyrighted etc, modify them or take parts of them and put together models. For instance, a Bloodthirster is (depending on retailer/model) 130-260 AUD. Well, I can print one resin for ~30 aud. Even just reselling it for 60-70 is double the profit. So Im learning blender to do it more effectively. Great niche imo. Ive seen 3d modellers make 100k+ a month on patreon etc doing this shiz. just takes a while to break into as its a huge learning curve.

    • @rampartdesignmodels1614
      @rampartdesignmodels1614 ปีที่แล้ว +6

      Patron looks to be a sweet way of getting passive income...but isn't really passive as need to keep it updated. Plus need content people want or like to donate to. Great place to be though

    • @ellemnist
      @ellemnist ปีที่แล้ว +4

      @@rampartdesignmodels1614 i guess its treated as passive since its subscriber model. Which is a guaranteed income each month. Some Patreons dont update monthly. Really depends on expectations.

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว +1

      great idea, thanks for sharing

    • @aktechhubspot2035
      @aktechhubspot2035 ปีที่แล้ว

      @LJP
      Bro/ sis, you mentioned " i have seen modellers----". How?
      And can you explain what idea mentioned in the starting.

    • @aktechhubspot2035
      @aktechhubspot2035 ปีที่แล้ว

      @LJP
      what niche you are referring to.

  • @H53.
    @H53. 11 หลายเดือนก่อน +1

    Every so often, I watch videos like this, depending on my search. This time, I came across your video, and It really motivated me!

  • @michaeldionne1701
    @michaeldionne1701 ปีที่แล้ว +10

    The thing is, you have to produce a lot of models in order to get 3 performing ones. Good luck doing only 3 and thinking they will all sell as well.

    • @ArksideGames
      @ArksideGames 2 วันที่ผ่านมา

      But 21 is still not a big deal.
      Heck I would say a 100 over the course of a few years isn;t a bad deal, considering that strong portfolio might get me freelance gigs

  • @fekodgamer1770
    @fekodgamer1770 ปีที่แล้ว +11

    So informative, thanks a lot!

  • @PoppipStudio
    @PoppipStudio ปีที่แล้ว +8

    I like how the first low poly asset that's shown in the video isn't low poly at all

  • @Bunnycatnielle
    @Bunnycatnielle ปีที่แล้ว +91

    The barrier of entry to sell your 3D models online is pretty low.
    That also applies to people re-selling your work as well.
    I don't mean to be pessimistic, but be aware that you might see your work being re-sold by someone for half the price.
    On Etsy you see this a lot with 3D printable models. It's a problem that affects many artists and designers, myself included.
    If you have the capabilities for 3D printing, packaging and shipping then consider selling your work physically.

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว +12

      Agreed. Though 3D models that are designed for 3D printing are modeled differently that for models designed for broadcast. So it’s unlikely a thief would take your stuff and post it onto Etsy as it just wouldn’t print or the products would receive very low ratings

    • @recoverhealth2062
      @recoverhealth2062 ปีที่แล้ว +2

      @@the-sigma-hub they make it manifold and slice it with a slicer, tada.

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว

      @@recoverhealth2062 yea, unfortunately

    • @AISC95
      @AISC95 ปีที่แล้ว +4

      Although throwing any model into a slicer and printing it as is would work, when I worked at a 3D Printing Service Shop we would reject this kind of models or ask for a reconstruction fee as normally this models would be to hard for the slicer to correctly print it. Printing errors were common and normally the client would get a print that did not satisfy them and end up frustrated.
      Normally people that go for the cheapest are the ones buying the stolen model and choose to deal with the hassle of slicing the model, printing and finishing themselves.

    • @ratedxklusive7745
      @ratedxklusive7745 ปีที่แล้ว

      True, which is why I don't sell my design files. Have you considered building a storefront with either Shapeways or i.Materialize? They do the 3D printing, packaging and shipping for you.I'm looking to test this concept with a project I'm currently work on.

  • @wilcombebolger
    @wilcombebolger ปีที่แล้ว

    A very inspiring video, and a top 3D open-source software... YeY to you !!! 👍👍👍👍

  • @alwaysyouramanda
    @alwaysyouramanda ปีที่แล้ว

    Nice of you to share! ❤

  • @TheGamingChad.
    @TheGamingChad. ปีที่แล้ว +10

    i would stay way from Blender guru's donut tutorial as a beginner, way too complex and it doesn't teach you the basics of modeling, i recommend weapon tutorials, they teach you about extrude, bevels, scale, rotate, loop cuts, connecting vertices, and so much more.

  • @FictionCautious
    @FictionCautious ปีที่แล้ว +16

    Set a goal. Get better enough at 3D to get a job in the 3D world. Step up, step up, step up.
    Do 3D markets only as a side thingy/hobby. You'll be just fine.
    There is hope.

  • @univers8646
    @univers8646 ปีที่แล้ว +9

    logical method. But the market trend for one or another type of models also depends on the duration of the period for which the forecast is made - a month, six months, a year.

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว +4

      true. but there are 'evergreen' models as well that are always in demand such as medical viz - human anatomy, animals, etc. Only thing is that these niches tend to already be saturated with models already

  • @HubertKnoblauch3DContentOnline
    @HubertKnoblauch3DContentOnline ปีที่แล้ว

    So glad to hear this, i make a lot from my top 4 products. I keep telling people quantity has nothing to do with it but nobody listens hahah!

  • @Ahtisham
    @Ahtisham ปีที่แล้ว +26

    I have started learning blender in march of this year and I have got pretty good at it now and I have already made a couple of big small stuff in blender my recent one I have created a 3d exterior and I am so happy that I am doing this,its very enjoyable for me and now on a never ending journey of learning everything I can imagine, I have learned a little bit about substance painter and just started to poke unreal engine and I think unreal engine has all the good thing I always imagine to do. I am happy that now I have a purpose in life to explore this creative world of 3d but I wish I knew earlier,but its still better than never.

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว +2

      Just keep going! May you have a long and fruitful career

    • @Ahtisham
      @Ahtisham ปีที่แล้ว

      @@the-sigma-hub hey thanks man, I appreciate it. I wish you the best as well.

    • @ApplySkills
      @ApplySkills ปีที่แล้ว +1

      Where can I see your work? :)

  • @happysmash27
    @happysmash27 ปีที่แล้ว +23

    5:15: I can already 3D model, so what I'm wondering is how long it might take to make a simple model and how much one might sell for it, or... perhaps a better thing to ask, which kind of model would make the most money per unit of time? Currently I have been working on this huge character base modelling project I am super perfectionistic about, and I am wondering if maybe I should also branch out into a few things that are a bit quicker and easier to create as well instead of banking so much on making this single model extremely good and spending months on it.

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว +17

      if you are just starting out, model something you like and just post your models for sale and see, you'd be surprised

    • @ratedxklusive7745
      @ratedxklusive7745 ปีที่แล้ว +1

      Same. This describes my situation exactly. Although, for me it's a matter of timing. I know I'll incorporate smaller, easier, but quality models into my business practice. They won't take as long to produce. But I want to finish my current [4-month long] project first. 😕

    • @shakulaka
      @shakulaka ปีที่แล้ว +1

      @@ratedxklusive7745 It's nice to have a plan for the future right? :) Take your time, I think keeping your head at your current project is most beneficial for everyone

    • @Wolta
      @Wolta ปีที่แล้ว

      Depends what you're good at. I can model an environment no problem, but making a character might take me a week because I'm terrible at it. Start with the things you like and post 'em. And when you gradually start getting better, check out what's popular these days and model stuff for them. A friend of mine made a couple hundred selling cyberpunk models back when that was the big thing.

  • @tarasami5918
    @tarasami5918 ปีที่แล้ว +2

    This is great, thank you!

  • @renlaidao
    @renlaidao ปีที่แล้ว

    Nice video, I was strunggle how to sell the model and template as a beginner this helped a lot

  • @biancakaydi8770
    @biancakaydi8770 ปีที่แล้ว

    Bro I really do appreciate you for this help, Thanks! I subscribed and Liked the video.

  • @villagerjj
    @villagerjj 11 หลายเดือนก่อน +1

    (TLDR below)
    For those who are learning 3D modeling for the money. I first of all 100% agree, making money is really cool! But! You will not get paid for the first, second, third, tenth model you make. for me I learned blender and 3D modeling because i wanted to make characters. not for the money, but purely out of the fact that I wanted too, and after I made my first good looking character body, I was hooked, and for 4 months straight I lived and breathed blender, I never tried to sell anything, and just modeled things I wanted to model. and from this passion, I learned blender in a really short time. sure I have some weaknesses, but when I go to make something that I am bad at, I will do it because WANT to just for the fun of it, I will be bad at it for a bit but sure enough, I will also increase my skill.
    TLDR:
    Passion for the craft = fast growth/learning = making good quality models
    The want for money = frustration and slow growth = making bad quality models.
    the secret ingredient is passion. find something YOU want to make, not something others want.
    wait until you feel ready to take the plunge and create something others want! Good Luck!

  • @MDksa123
    @MDksa123 ปีที่แล้ว +1

    amazing, please do more vids like this

  • @jimmy_octane
    @jimmy_octane ปีที่แล้ว

    What a time to be alive ❤️
    Thank you

  • @petertremblay3725
    @petertremblay3725 10 หลายเดือนก่อน +3

    Most people sell nothing and the lucky one might sell their model up to 4 times in a year! The only one making money is the site selling the models and the artists get screwed as usual!

  • @xno_elysiumx3744
    @xno_elysiumx3744 ปีที่แล้ว

    CGI and CAD are a big rabit hole i feld in a few years ago and to generate a passive income is my next goal. If you are creative you will definitly stick to it and dive deeper. I can recomand every beginner to start it.

  • @mattrittman
    @mattrittman ปีที่แล้ว +22

    Thanks so much for the info man! Would love to see your models on TurboSquid. Do you have a link by chance?

    • @anahuaccontreras3232
      @anahuaccontreras3232 ปีที่แล้ว

      MATT!!!!!!!!!!!

    • @mattrittman
      @mattrittman ปีที่แล้ว

      @@anahuaccontreras3232 Haha hey man, you know me from somewhere?!

    • @adekin1090
      @adekin1090 ปีที่แล้ว +2

      Oh shit it's the shotgun guy

    • @mattrittman
      @mattrittman ปีที่แล้ว

      @@adekin1090 Hah! Didn’t know people actually recognized me 😃

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว +2

      Your videos are amazing Matt

  • @nicolasbustamante5776
    @nicolasbustamante5776 ปีที่แล้ว +2

    Hi I have a doubt. A few years ago I had my models on turbosquid and cgtrader, and I received a warming from turbosquid because apparently they have exclusiveness with the models published there. So I had to choice one of them. Did you put the same models on both sites? Thanks!

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว

      Yep. But if you do, you can't be exclusive with TS. This lowers your royalty rate down to 40%

  • @TheGIRLIoana
    @TheGIRLIoana 12 วันที่ผ่านมา

    i almost believed u until i saw your youtube name lmao, never clicked off a video faster

  • @aktechhubspot2035
    @aktechhubspot2035 ปีที่แล้ว +1

    What are all other similar sites like turbosquid where a beginner can start working and earning. Can you suggest a category which is profitable, to start with initially.

  • @Toskyval
    @Toskyval ปีที่แล้ว +14

    How do you recognise and 'catch' a niche (trending or not) in this context? Is it a matter of 'gut feeling' or are there more or less precise tricks/rules to spot them?

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว +20

      It's mostly market research and seeing what is trending. TS and CGtrader have trending keywords that you can check out.

    • @brandonlunchbag
      @brandonlunchbag ปีที่แล้ว +6

      If you can put it in a game. People want it. Specially low polly 'toon' styles.

    • @tayayoung6031
      @tayayoung6031 ปีที่แล้ว +6

      I work in architecture, we work in a lot of different sectors, but especially modern healthcare models (like labs, lab equipment, hospital equipment, dentist stuff, etc) seem really hard to come by - good models anyway. Those things seem like a good thing to make rather than couches etc, furniture is usually so custom that we model it ourselves, but healthcare equipment is largely the same everywhere. just my 2cents as someone who purchases models a lot. - good city streetscape models are also something we purchase a lot.

    • @ellemnist
      @ellemnist ปีที่แล้ว

      @@tayayoung6031 what constitutes a good model? im wondering if for your use case if a model has to be dimensionally true or if its ok to be ball park measurements.

    • @TayaYoung04
      @TayaYoung04 ปีที่แล้ว +4

      @@ellemnist things I look for are: topology (clean edges and quads, chamfers, etc), pbr materials, compatibility (vray and corona are pretty much industry standard) I use vray but can convert the materials easily if they are corona but maybe some other studios don’t have time/experience for that so the more compatibility you have the better. And yeah for some models being exact matters. At least within the inch, surely depends on the type. Being accurate will only increase the value of your model. You don’t want a client leave a bad review because it’s not correct. I personally rarely measure a model I buy but if it’s clearly off and doesn’t look right that’s a problem that costs me extra time to fix

  • @litemood8651
    @litemood8651 ปีที่แล้ว

    Awesome program

  • @Mirakuruuu
    @Mirakuruuu ปีที่แล้ว +10

    Its unfortunate that you needed to blur out your product name and image. I was so curious what your quadcopter model looks like that is selling for that much

  • @ONESHOTomg
    @ONESHOTomg ปีที่แล้ว

    Great Info

  • @zonyzhao469
    @zonyzhao469 ปีที่แล้ว +1

    So howmuch time u spent to get the skill enough to model?And what is ur model? Characters, or hard surface mechs?

  • @zohahs5276
    @zohahs5276 ปีที่แล้ว

    nice one please do a video on how to create models which are to the specific or friendly to these site what kind of requirements need to be met. thanks

  • @spartan22550
    @spartan22550 ปีที่แล้ว

    i learnt 3d with free and downloadable 3d models, free tutorials, free or near programs... that's really hard to sell models when you are from the open source culture but after 4 years in the archviz industrie at a low wage i rally consider the idea. Furniture, plants and vehicles seems to be greats fields to sell models but i'm wondering if we can acces datas (3d sites or google) to know what are the most searched 3d mesh.

  • @jamesashworth3133
    @jamesashworth3133 ปีที่แล้ว +3

    Could have opened up why your most popular item was so popular.
    This is basically showing the results.

  • @iamtompte
    @iamtompte ปีที่แล้ว

    so I decided to give soft softs a try. I just subscribed to your channel

  • @adrenalinemedia
    @adrenalinemedia ปีที่แล้ว

    At the time (2016) quadcopters were hot and quite new to the public aka they were "trending". You could have written e-books on them etc. and make good money, The problem is, to detect upcoming trends at the right time.

  • @AnnkurKumar
    @AnnkurKumar 8 หลายเดือนก่อน +1

    Dude, make a playlist of videos from start bto finish as a course for beginners.

  • @roshaniaaditi5609
    @roshaniaaditi5609 ปีที่แล้ว +2

    Bro! Thanks so much! I got and installed and wNice tutorialle watcNice tutorialng tNice tutorials I'm following your steps, and I really fully understand. So Kool! Thanks

  • @sriharivaila7276
    @sriharivaila7276 ปีที่แล้ว

    Hi make a video on how much amount to charge for a 3d model and also cover what is in demand right now.

  • @GaryMcKinnonUFO
    @GaryMcKinnonUFO ปีที่แล้ว +1

    Thanks for this. 126 times $39 is around $4k not $11k, what am i not seeing ?

  • @Mightydoggo
    @Mightydoggo ปีที่แล้ว +6

    I dunno, for me it always feels like everything you potentially could make already exists and in much better quality than I ever could make. I don´t plan living off it but it still kinda kills motivation when you feel like you are years too late to the party.
    Might just be my lack in creativity, many people sell stuff that already exists and make money from it. I don´t get how though.

    • @cheikhna1947
      @cheikhna1947 11 หลายเดือนก่อน

      An artist like michael jackson was inspired by better entertainers and performers than him like james brown, sammy davis junior, fred astaire and many other artists from music and cinema before his generation. Art is not creation but invention. The only real and unique creator that you can't compete with is God.

  • @MichaelHurdleStudio
    @MichaelHurdleStudio ปีที่แล้ว

    Fantastic advice. I was ready to throw in the towel. I'll try this method and see where it takes me. Thank you kind sir.

  • @BlackEagle352
    @BlackEagle352 ปีที่แล้ว +7

    Can i add a tip to my fellow modelers. If you're doing low poly game assets. It's very good to sell it to the UNITY Store and Unreal Engine Marketplace.

    • @_savvy_9902
      @_savvy_9902 9 หลายเดือนก่อน

      Poly count doesn't really matter in UE, does it?

    • @BlackEagle352
      @BlackEagle352 9 หลายเดือนก่อน

      @@_savvy_9902 you can create whatever you desire. But there are developers that like the style and optimization of low poly assets.

    • @PaulSpades
      @PaulSpades 2 หลายเดือนก่อน

      @@_savvy_9902 Why don't you load up some architectural models and see how much fps you get. Poly count always matters, unless it's a full pipeline voxel engine - but you have no polygons in those.

  • @FaderFXDesigns
    @FaderFXDesigns ปีที่แล้ว +23

    3:12 Wait, so the price says $39 and the sales 126. If I multiply this it is way below the $11K of total sales. Did you lower the price at some point?

    • @I_am_Spartacus
      @I_am_Spartacus ปีที่แล้ว +6

      haha I just did the exact same thing with the maths... something does not add up there....if he sold 126 models at $39 he only made just shy of $5k...

    • @henkiespenkie4414
      @henkiespenkie4414 ปีที่แล้ว

      maybe he lowered the price or its the 40% he got. or a combination of the two

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว +21

      yes, I did lower the price over time, and sometimes raised it depending on the season

  • @GuilhermeTeres
    @GuilhermeTeres ปีที่แล้ว +1

    Hey, nice video! What about the textures? Do you have textures on your models as well?

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว +1

      yes, be sure to include textures

  • @humman007
    @humman007 ปีที่แล้ว +4

    But 40% for autor really sucks. in Unity asset store you have 70% and in Unreal marketplace you have impressive 88% for you own, without any exclusivity deal.
    Also if game developer want 3d models, this stores will be first choice

  • @Mr.McWatson
    @Mr.McWatson ปีที่แล้ว +4

    quick question: where can I learn UVs/textures better? I've been working in Blender for 2 years and I still don't really know how to make UVs properly. Texture painting still remains a mystery.

    • @BlackEagle352
      @BlackEagle352 ปีที่แล้ว

      I do it in substance painter.

    • @Mr.McWatson
      @Mr.McWatson ปีที่แล้ว

      @@justindavis2711 what company is substance painter through?

    • @MoonieFR
      @MoonieFR ปีที่แล้ว

      @@Mr.McWatson Adobe

  • @julicz666
    @julicz666 ปีที่แล้ว +2

    plotwist, those 3D models were the GTA 6 characters

  • @shakakingdom
    @shakakingdom ปีที่แล้ว

    that was a nice video it definitely helped out, thankyou so much and you just earned a sub

  • @julius4054
    @julius4054 ปีที่แล้ว

    i was thinking of selling some high res 3d scans, can you point me into a direction where i can do this, is there a market for this?

  • @giorgishergelashvili1345
    @giorgishergelashvili1345 ปีที่แล้ว

    Thanks for this video you gave me hope

  • @yorchmr3603
    @yorchmr3603 ปีที่แล้ว +5

    Hey man gret video, just wondering, what would be the best way to understand whats selling lately, or "trendy"? do i just look into each category and try to fill a specific group with hopefully "low" amount of 3d models? thanks

  • @nicolas.keil007
    @nicolas.keil007 ปีที่แล้ว +1

    Which type of item was your best one?

  • @sid98geek
    @sid98geek ปีที่แล้ว +3

    This is very useful information! Would you know whether you are taxed on your earnings? Would you know what is the process of filing taxes? If so, can you make a video on how to do the legal aspects of selling 3D models? Thank you very much!

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว

      Yes for turbosquid you are required to provide your tax information before you are paid.

  • @sagarmore4968
    @sagarmore4968 ปีที่แล้ว

    Thank you sir 🙂

  • @RetroPlus
    @RetroPlus ปีที่แล้ว +19

    Please do a tutorial for modelling as a sigma male

  • @AlexAugustinex
    @AlexAugustinex ปีที่แล้ว +3

    Theres gonna be a wave of drone models in turbosquid now. lol

  • @mgtech5106
    @mgtech5106 2 หลายเดือนก่อน

    Can u make a tut on how to makea wireframe picture, one 360 turnable and other needed to sell

  • @BaseOptimal
    @BaseOptimal ปีที่แล้ว

    Thoughts on SketchFab? seemed like the place to be because of its actual 3d renderview, royalties are relatively low too. I aint made much money off it tho unfortunatly so iwas wondeirng should i take my business elsewhere? so yeah, thoughts on Sketchfab?

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว

      I have some models on there, but yea, the site doesn't get too much traffic in my experience

  • @pauljs75
    @pauljs75 ปีที่แล้ว +3

    What price point is the best to target? I've seen both extremes. Some set it really high with the hope for a handful of niche buyers willing to chuck in a lofty sum, and some go low for volume. I've had a few I've kept quite affordable, but most I got was pizza money. (Not many multiples in sales even though the models themselves are in the beer money bracket. I suppose my problem is I got too easily bored with chasing the marketing side of things. Most CG sites don't do the promotion for you.)

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว +7

      some of my priciest models never sold until I lowered the price. if they can find a similar model but cheaper then customers will buy that. if you make something that very few people can make, then you can set your price higher

  • @EmiliaKaida
    @EmiliaKaida ปีที่แล้ว +1

    When you sell on Turbosquid/Cgtrader, do you include animations with the models too, or do you sell only the models themselves?
    E.g. will people be interested in buying the 3d models only?

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว

      I never have, but turntables help

    • @EmiliaKaida
      @EmiliaKaida ปีที่แล้ว

      @@the-sigma-hub You mean the auto rotation of the turbosquid site?
      So you usually upload 3d models only?

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว

      @@EmiliaKaida You still ahve to render the 3D turntable from your 3D program, but yes, once you do that the customer can see the model in 360 rotation. I have seen some models link to TH-cam videos showing the model animated, very useful if its a character for example

    • @EmiliaKaida
      @EmiliaKaida ปีที่แล้ว

      @@the-sigma-hub Thanks

  • @reginasilva-yd7tb
    @reginasilva-yd7tb ปีที่แล้ว

    so sNice tutorialt like that

  • @DrJanAckermann
    @DrJanAckermann ปีที่แล้ว

    Thank you.

  • @awildtomappeared5925
    @awildtomappeared5925 ปีที่แล้ว +1

    Is there a better way to find the demmand of certian things than just looking at how many results there are when you search??? that seems like it would just tell you the supply when we need to know where the demmand bigger than the supply, would make sense for everyone involved if these sites let creators view what the most searched terms are

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว +1

      yes, TS and CGtrader both have trending keyword searches

  • @juancarloshorta1934
    @juancarloshorta1934 ปีที่แล้ว +2

    Is it's ok to reproduce objects in 3D from real life to sell them on those pages? Like medical equipment or construction machines?

    • @roselightmoon
      @roselightmoon ปีที่แล้ว +2

      absolutely, these would mainly be used for archviz or game engine purposes, just be careful with including branding.

  • @delshot9910
    @delshot9910 ปีที่แล้ว +2

    Hey! I have already made $15 with simple 3d models and I would really like to progress but I have a question, currently I am using blender. Does using blender decrease my sales? Should I switch to 3ds max? Have a nice evening!

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว +1

      its really about the quality of the model but if you have an exchange format like FBX that should make your products more appealing to more people

    • @delshot9910
      @delshot9910 ปีที่แล้ว

      @@the-sigma-hub thank you!

  • @architectools
    @architectools ปีที่แล้ว

    Nice advice!

  • @mf2442
    @mf2442 ปีที่แล้ว

    Thank u for this video man

  • @varaopedro6169
    @varaopedro6169 ปีที่แล้ว

    It's just awesome

  • @Ready-Assets
    @Ready-Assets ปีที่แล้ว

    wow I can buy Bitcoin with modeling 😅
    Thanks for sharing

  • @Wrath1991
    @Wrath1991 ปีที่แล้ว +1

    4:33 lower left icon

  • @LegsOmega
    @LegsOmega ปีที่แล้ว +1

    4:33 ignore bottom left.

  • @eltortu3883
    @eltortu3883 ปีที่แล้ว

    good video, I've been modeling 3d for a year, I feel like I've learned a lot but I don't know if I'm still ready for the industry, does anyone have any advice to know if you're ready to be in a company? sorry for google translate

  • @kendarr
    @kendarr ปีที่แล้ว

    Why did you blur your products? To avoid people copying?

  • @VirlIn_VH
    @VirlIn_VH ปีที่แล้ว

    To download soft soft is the download free or do you have to pay for it?

  • @ferhanalbayrak5555
    @ferhanalbayrak5555 ปีที่แล้ว +1

    Worked, thx

  • @DinoMoonCreations
    @DinoMoonCreations ปีที่แล้ว +2

    It sucks that you only get 40% qnd in my country I pay around 50% taxes at income.
    So if A model earns 100 euro.
    I get 40 euro.. but after tax its 20 euro.

  • @OGNetro
    @OGNetro ปีที่แล้ว

    Your sale count to total sales prices isn't adding up I am confused.

  • @xenoturegaming198
    @xenoturegaming198 ปีที่แล้ว

    Question: I've been 3D modelling for some time but when you say "gane ready assets" what do you mean? What makes it game ready and how do i do that?

    • @paulworster3683
      @paulworster3683 ปีที่แล้ว +1

      As a games industry vet, its means making models that are efficient for game engines. This would be making them efficient as possible with as few textures as needed, fully unwrapped and textured with high to low poly baked normal maps, metal / rough maps etc creating game texture sizes e.g. 1024 / 2048 / 4096 at game texel densities and exporting them in file types for modern game engines like Unity and Unreal Engine. You should also make lods (Level of detail) for your model files. These would then be classed as "game ready" and could easily be adding to any game and be as cheap as possible to draw on screen. where as normal 3d models for say video production or rendered images probably wouldn't have baked maps and would be modelled mostly in geometry (usually higher poly as no an issue for rendering with high detail) with a some basic textures on it with no lods.
      Plenty of videos on you tube on how to create correct game assets.

    • @xenoturegaming198
      @xenoturegaming198 ปีที่แล้ว

      @Paul Worster thank you so much! I would love to know more about making LODs as I'm currently working as a startup's only 3D Generalist.... so basically their whole art department. So all my faults I need to iron out. Also learning how to put multiple object's textures onto a single file helps out a ton.
      Either way thanks for the clarification, since you're a industry vet I just wanted further knowledge since I don't get to talk to many people in the industry.

    • @paulworster3683
      @paulworster3683 ปีที่แล้ว +1

      ​@@xenoturegaming198 Sure NP, Lod's or lodding are used to to cut down on the tri counts in games, if we had everything with no lods in games the drawing of these models would affect performance especially in the past and on older Gaming consoles whos hardware was the limiting factor.
      lods in essence are simple, you reduce the tri / texture count over distances from the camera and replace it with a cheaper model at a certain distance or based on its screen size. There is no sense having a full model miles away from a camera and it displaying fully and rasterized in ten pixels on screen. it might as well be a coloured box / plane and one texture.
      Good modelling loding practices in a nut shell would be :
      1) Reducing tris where that would not affect a models silhouette.
      2) Removing polys that wont be seen.
      3) Reducing bevel edge counts , edge loops (where possible not to affect point 1)
      4) Dropping height / depth of models
      5) Trying to keep the models textures that has high contrast for as long as needed not to see sudden visible changes. eg textures that are dark and light if they were removed would be very obvious to the player if they suddenly disappears on screen.,
      You also Lod materials, which is probably more important. that way the game has less texture draw calls to display on screen at once so a model with 4 textures goes down with each lod. not doing this and you pretty much have a game that can't be shipped.
      There is also modelling for lods in mind so you try and reduce any normal map changes by using clever UV arrangements when unwrapping your model
      Lods also are not free, they do have a cost as its another model. so sometimes lods created can cost more than the model they are replacing especially low poly models where it would be a waste to even use them.
      Nanite, has changed conventional loding, rather than loding the model its lods it in a per cluster basis meaning the you can now have really dense meshes and anything going below a per pixel is culled away on screen. its not perfect with overdraw issues, resolution and it cant be used on everything, but its really impressive and efficient, its the future and no doubt it will keep being refined by Epic until it is.

  • @nicolas.keil007
    @nicolas.keil007 ปีที่แล้ว

    What items would be the most hyped one these days?

  • @MrTynanDraper
    @MrTynanDraper ปีที่แล้ว +1

    In terms of learning effort to pay back. . . . coding is going to take you much further! Both coding and 3D will give you lot's of time in front of a screen though.

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว +2

      yep. if you know how to code, you'll be unstoppable

    • @paulpark552
      @paulpark552 ปีที่แล้ว

      do you mean coding for 3d modelling or just coding in general?

    • @MrTynanDraper
      @MrTynanDraper ปีที่แล้ว

      @@paulpark552 I mean't coding in general.. but if your going to work in games or film for 3D. .. . coding for 3D will probably also give you the best pay and job security for that industry. It won't pay as well as coding for finance or other industries though.

  • @adm1nistration
    @adm1nistration ปีที่แล้ว

    i got into low poly blender 2009 but took the IT route and has been buying/downloading models instead smh

  • @lobothirteen9182
    @lobothirteen9182 ปีที่แล้ว

    @The Sigma Hub 3:05 OK... I'm a little confused... In which universe does 126 times $39 equal roughly $11000? Me and my calculator only come up with $4914... Can you explain that to me??!!

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว

      the price was $89 for a number of years

    • @lobothirteen9182
      @lobothirteen9182 ปีที่แล้ว

      @@the-sigma-hub so the model hasn't been bought since you reduced the price to $39... Of course that sucks... And is weird... But yeah...

  • @wanderer8816
    @wanderer8816 ปีที่แล้ว +1

    Damn just how much money can you make from 3D modelling? I started it as a hobby but I didn’t know it had this sort of reward or anything

  • @crazybird199
    @crazybird199 ปีที่แล้ว

    cool!

  • @jetson35
    @jetson35 ปีที่แล้ว

    5:25 its honestly funny because when you do this long enough you dont understand how people struggle with it

  • @TommyLikeTom
    @TommyLikeTom ปีที่แล้ว +1

    I have like over 1000 models on my computer that haven't seen the light of day

  • @SolarTara
    @SolarTara ปีที่แล้ว

    Hmm on the not adding up as well, your Etsy currency was set to Taiwan so im curious if your numbers from turbosquid are off and set to Taiwan as well..

    • @SolarTara
      @SolarTara ปีที่แล้ว +1

      Retract this statement as I've confirmed this is in USD/CAD, however, he fails to give you all the REAL context on these models. There are high poly models that required well over 200 hours to get to a level of 3D art to just learn how to create them. And on top of this, his 3 top selling items have been on the site since roughly 2015, which 18k over 7 years is 2k a year. Which lets say took him 40ish hours to produce each one from design, to model, to texture, to the effort of upload and image capture, divided by 3 for the 3 models that's roughly $15 an hour. Sure it's passive, but it's nowhere NEAR as sweet sounding as he puts it in this video.
      Lets says you spent 20-60 hours per model, you upload 20 models, only 3 of them sell "well", you have well over 700 hours of unpaid work just sitting there.... Please dont be fooled by this, yes uploading to multiple sites and doing many models is good but it's so hit or miss and usually in the industry right now, a legitimate full time 3D artist at an INDIE studio makes around 27-42/hr cad/usd. So you are much better off maybe doing models like this once you have learned 3D, work for a company, and do this on the side. Which is likely what this man has done here. Every single model he sells on turbo squid are around the level of a 3D artist with at least a year if not 3 of asset/industry experience. Lets not mention that the "low poly" art he recommends to learn and put on the site is SO saturated and will make you absolutely ZERO money, you're looking at maybe $5 an hour if you're lucky for lowpoly assets like that.
      Only Lowpoly that sells well are MASSIVE asset packs made by people who have 5-9 years of industry experience and sell the packs of assets for $140 - $360 a pack and are well known and pre integrated to a game engine like Unity or Unreal...
      I am not saying to not learn 3D and not sell your models, but this video just feels way to much like false advertising

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว

      everything in TS is in USD

    • @targetisstrong9180
      @targetisstrong9180 9 หลายเดือนก่อน

      @@SolarTaraI needed something like this. Seemed way too good to be true.

  • @rundown3D
    @rundown3D ปีที่แล้ว

    What was the period you start selling. I mean what is the time frame in which you have gained that ammount of money

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว

      I started posting these models back in 2016 and steadily added a handful each year for several years

    • @rundown3D
      @rundown3D ปีที่แล้ว

      @@the-sigma-hub Thanks for the prompt answer! Appreciate the insight.

  • @EngineerAAJ
    @EngineerAAJ ปีที่แล้ว

    What it means to be game ready?
    It has textures, skeleton, animation?

    • @the-sigma-hub
      @the-sigma-hub  ปีที่แล้ว

      yes, and it's optimized for game engines which means that the polygon count is relatively low, but this will be less and less of an issue with time as processors become more powerful

  • @AnnkurKumar
    @AnnkurKumar 7 หลายเดือนก่อน

    what are 'trendy niches ' ? When you say it what you mean by that !! Can you explain a bit more please.

  • @daithiocinnsealach3173
    @daithiocinnsealach3173 ปีที่แล้ว

    The 20/80 principle

  • @toapyandfriends
    @toapyandfriends ปีที่แล้ว

    Subscribed can you give us more advice on how to make money on 3-D models like you do

  • @apocalypse7224
    @apocalypse7224 3 หลายเดือนก่อน

    Watching this 2 years later.. is 3D still in high demand since now everything is done with AI? :(