Most of the models shown in this video would not sell well to studios (vfx, archviz, games etc) . They look nice, but the studios are generally looking for more generic stuff, like vehicles from a specific period, furniture and props, famous and not so famous buildings, generic characters and so on. Stuff you can put in the background of your shots to flesh out the world, and not the hero assets. The hero assets will need to be unique and will in most cases be made in-house.
I work in Archviz, most of our models come from 3DSky or CGMood. They are cheap and save us tons of time. Unless we needed something very specific, we would rarely spend more than a few dollars on a model. If you want to sell in archviz, make your models small in terms of file size and make them Corona/VRay compatible.
@@street-smart2998 That's awesome, but you'll find a lot of competition. I'd recommend you focus on really high quality and diversity. If you make every WWII gun, all with modular pieces and varying levels of damage, that's going to be attractive to anyone looking to make something great.
@@robinsquares I'll try guns but futuristic like Dominator guns or Swords, Axes, Hammers, Spears, Scythes, Daggers, Throwing Stars, Hidden blades, in the fantasy area like dungeons & Dragons
@@JHA854 I agree, and don't over engineer or over package. I can't stand models that have been texture atlased or meshes that are joined. I need to be able to decompose models to change or make them more unique.
Honestly, I just put my stuff out there for free. I think is hard to make a specific model that someone would use, in my case I’ve been hired from people looking at my work which to me has worked much better than trying to sell random assets
thanks for the feedback man, this is also an effective strategy to attract clients. btw your work is actually fantastic, no wonder people hire you to work on projects for them.
It's ridiculous when artists sell models for a couple dollars. They can actually only earn like 50 cents from the sale and product that has 50 sales capacity. 25 dollars over 3 years yay! On a bright side, solid works sell at proper pricing.
@@AntonTenitsky ok but as soon as I undercut my competition my sales increased dramatically. You are spreading lies. I earnt an extra 300 per month because of it lol.
The whole industry is to dam cheap. You can make more money mowing lawns. Full time work to make part time cash if your lucky. If you can get to the level of the characters you see in this video, then you should work at getting an industry job. Those people make real money. If your that good you will get in the door.
@@shawndavis5725 however if you lack the experience to get in the game companies doing props for stocks is a good way to keep yourself motivated doing your portfolio + getting experience in selling. But yeah stocks are really the supplemental income, it's really hard to make a living of them in the West. However, making 300 usd a month is already a monthly salary for many developing countries. This is why you see a lot of Eastern Europeans engaged in selling stocks. And then it takes them 5 years to get to 3000 usd a month with a passive remote income with living expenses kept pretty low.
There are customers for everything out there, you may not blow up your bank account selling assets unless tons of people are buying but its a nice way to earn extra money here and there. Just remember to create quality first and sell later. I've been contacted by lots of people offering me opportunities because they saw or bought things that I put up for sale.
You have to create bashkits, depends on a which niche you have chosen. And create some tools also for a 3D redactor you picked or probably interested in a future, probably create a game if you have some logic and mathematics. Nobody needs just random 3D models from a different universes. You have to choose your niche : characters, tech, environment, exterior, interior. It's impossible to be good at everything, but you can create bashkits that will support you in a future. Some peoples trying to create sci-fi things from a start or fantasy things - I recommend to train your skills on a simple / modern things if you can't stylize from a start
I create 3D models because it's my passion and I'm planning to put all my models for sale on the market but I don't expect that my models will be bought and if it will then good.
As someone that makes indie games, rigged bases especially to the Unreal skeleton are my favourite to buy. Things that are easy to customize and learn from.
Everything you said is true. Furthermore, can be applied to any freelance industry. Its those who do not value talent try to evaluate it as manufacturing and this is where the economics clash.
nice, i'm beggining and learning and my first idea was to make a model soon to begin to make money but i think that if i sell a poor model at first i would have a bad seller image... only with a good model base you must sell models and this is why i'm taking my time to learn and practice different categories and finally, i will be ready to enter in the 3d market.
Yes, but doesn't matter if that is what is in demand. Indie devs would rather use free assets or contract someone to make specific models for them than buy a premade generic soldier for example. The reason why is because time is something indie companies have. Same thing with larger companies it would be easier to just contract a studio to push deadlines. This applies to 2D art as well when it comes to art styles, platforms like instagram and tumblr favor a graphic shading style of pininterest women models with eye catching colors.
@@JoonJuby as a indie dev i can agree with this statement we can certain pintrest concept art pages pinned and a bunch of google pictures pinned i make the models for my game and i also code my game i have 1 other guy that also does coding hes chill
I tried selling one of my first 3d models.. it was a Heatblast model and i would say pretty good quality too but once somebody ask for a blend file, i just felt selfish to ask them to buy it and made it free🤷🏻♂️ im dumb like that
@@ishitrealbad3039 i know right😂, probably made that dude's day and i just hope my channel grows and i can build a community of people willing to share stuff.. so thats probably what drove me.. but still stupid move
@@unstableanimates8070 you don't build a business around sympathy my man ;) this is for example why non-creative people own creative businesses. because creative people are usually highly sympathetic. i hope you learned from this lol! next time if you feel sympathetic, just offer a discount or something. no need to do stuff for free ;)
The biggest mistake freelancers do is to only learn a very specific thing etc. Modeling. I first really got my freedom when I was in the top with my work in many areas of expertise. Use the time to learn new things all the time. My first year was working 12 hours every day and then used my spare time to learn new things. Today I pull in around 230$ per hour on a avg project when I feel like working as I generate a lot of passive income from my old projects and have the freedom to only take interesting work
So I am at college learning 3d, with the intention of getting a job in the industry. But I would like to try selling online as a side income, what I wonder is, can you keep reselling the same models? Or do you sell the exclusive rights to a model once? Or can it be either? Cause I imagine the more quality models you make the more money you make right?
Hello, I also work in the 3D field and I wanted to sell my models on the TurboSquid website, but I ran into a problem. When uploading, it says that there should be more than 5 photos with a resolution of 1920 x 1080, but the photos of my model are more than It is more than 5 and I upload it with the same resolution, but it still fails. Can you help me?😢
Bad ass info as usual mate ! I leave you an idea for future videos: Could you let us know how a 3d model should be presented for selling ? Like rigging, textures, topo etc, the do's and don't from presenting a 3d model for sell on a website ? Thank you for your videos, they are bad ass !
There are often times where studios, especially smaller ones don't have the time to do everything themselves or commission them before they reach their deadline. Just as an example.
Awesome video! Is it ok to sell models with loose parts or is loose parts a mistake? Do all the vertices need to be linked or is it ok for parts to intersect if it looks good?
Game assets usually should be merged, if it's for animation loose parts usually are preferred. Ideally, everything that is one part in real life should be one part in 3d. So for example a bolt can be separate from whatever it is bolted to.
When he said vrtices I think he means if the edges and faces must be together or not... for example you have a perfectly good cube but when you click on it that actualme you have 6 separate faces and yo be honest I hate when that happen cause it make it sometimes more complicated for me depending on what thing i wanna do with that model
MY mistake was buying a $25 model a friend wanted me to print for him. he never picked it up or paid for it... i made it 3-4 months ago. make them buy the model. also legal reasons you should make them buy the model.
Can you give me a suggestio. What kind of models sell most ? Like architecture or anatomy or things for 3D printing? I do some 3D work mostly in Blender. Most of my works are not retopologised.
can I use mixamo animations being downloaded separately, attached, then some little edited in maya human ik in my character for selling the character on unreal and unity markets?
its really helpful for beginners i had a doubt about textures and material beginners like us use textures that are available on sites and we cant sell our model that has those textures what pro 3d modelers do? what textures they use or they create on their own? and if they create textures of their own then how ? if anyone knows about this please help me :)
I sell 3d models for over 9 years and I can say the market is suprasaturated and is harder and harder to make money. Image 300 products on same car or tank. The buyers will go with the cheapest and most realistic one. On archviz image 500 products with same chair or bed and each one undercut. On game models is harder because each game engine have it's own standards. If you image you work for 160 hours a month and get 4000$ better do college and get a job. It's fun to do 3d models but stop dreaming, is full of Indians selling for peanuts.
41Velu like does it work smoothly in blender like what’s the average rendering time? Because I’m going to use it not only for blender but also for video editing as well.
.. please help me choose one of those three graphics card for 3d game making NVIDIA GTX 1660. 6 GB AMD RX 5500 XT 8 GB AMD RX 590. 8GB I can't decide which one to buy... Please help me
GTX 1660. It has more stable driver and CUDA. If you render on GPU in Blender, CUDA much better than OpenCL on AMD Radeon. Also if you buy one of RTX cards - 2060 or 2070 or 2080, you can use OPTIX in Blender, it very speed up render time.
Most of the models shown in this video would not sell well to studios (vfx, archviz, games etc) . They look nice, but the studios are generally looking for more generic stuff, like vehicles from a specific period, furniture and props, famous and not so famous buildings, generic characters and so on. Stuff you can put in the background of your shots to flesh out the world, and not the hero assets. The hero assets will need to be unique and will in most cases be made in-house.
I work in Archviz, most of our models come from 3DSky or CGMood. They are cheap and save us tons of time. Unless we needed something very specific, we would rarely spend more than a few dollars on a model. If you want to sell in archviz, make your models small in terms of file size and make them Corona/VRay compatible.
What about weapon models ( swords, knifes, axes, scythes, guns ) that's my specialty
@@street-smart2998 That's awesome, but you'll find a lot of competition. I'd recommend you focus on really high quality and diversity. If you make every WWII gun, all with modular pieces and varying levels of damage, that's going to be attractive to anyone looking to make something great.
@@robinsquares I'll try guns but futuristic like Dominator guns or Swords, Axes, Hammers, Spears, Scythes, Daggers, Throwing Stars, Hidden blades, in the fantasy area like dungeons & Dragons
@@JHA854 I agree, and don't over engineer or over package. I can't stand models that have been texture atlased or meshes that are joined. I need to be able to decompose models to change or make them more unique.
Honestly, I just put my stuff out there for free. I think is hard to make a specific model that someone would use, in my case I’ve been hired from people looking at my work which to me has worked much better than trying to sell random assets
thanks for the feedback man, this is also an effective strategy to attract clients. btw your work is actually fantastic, no wonder people hire you to work on projects for them.
@@InspirationTuts Thanks man, much appreciated :)
These are the rules that distinguish the 3D artist freelancer from an employee. Great video man.
glad you found it useful.
Undercutting kills the industry.
It's ridiculous when artists sell models for a couple dollars. They can actually only earn like 50 cents from the sale and product that has 50 sales capacity. 25 dollars over 3 years yay! On a bright side, solid works sell at proper pricing.
@@AntonTenitsky ok but as soon as I undercut my competition my sales increased dramatically. You are spreading lies. I earnt an extra 300 per month because of it lol.
The whole industry is to dam cheap. You can make more money mowing lawns. Full time work to make part time cash if your lucky.
If you can get to the level of the characters you see in this video, then you should work at getting an industry job. Those people make real
money. If your that good you will get in the door.
@@shawndavis5725 True
@@shawndavis5725 however if you lack the experience to get in the game companies doing props for stocks is a good way to keep yourself motivated doing your portfolio + getting experience in selling. But yeah stocks are really the supplemental income, it's really hard to make a living of them in the West. However, making 300 usd a month is already a monthly salary for many developing countries. This is why you see a lot of Eastern Europeans engaged in selling stocks. And then it takes them 5 years to get to 3000 usd a month with a passive remote income with living expenses kept pretty low.
There are customers for everything out there, you may not blow up your bank account selling assets unless tons of people are buying but its a nice way to earn extra money here and there. Just remember to create quality first and sell later. I've been contacted by lots of people offering me opportunities because they saw or bought things that I put up for sale.
You have to create bashkits, depends on a which niche you have chosen. And create some tools also for a 3D redactor you picked or probably interested in a future, probably create a game if you have some logic and mathematics. Nobody needs just random 3D models from a different universes. You have to choose your niche : characters, tech, environment, exterior, interior. It's impossible to be good at everything, but you can create bashkits that will support you in a future. Some peoples trying to create sci-fi things from a start or fantasy things - I recommend to train your skills on a simple / modern things if you can't stylize from a start
I create 3D models because it's my passion and I'm planning to put all my models for sale on the market but I don't expect that my models will be bought and if it will then good.
As someone that makes indie games, rigged bases especially to the Unreal skeleton are my favourite to buy. Things that are easy to customize and learn from.
Everything you said is true. Furthermore, can be applied to any freelance industry. Its those who do not value talent try to evaluate it as manufacturing and this is where the economics clash.
yes, i found it useful and informative indeed, thx.
Glad it was helpful!
nice, i'm beggining and learning and my first idea was to make a model soon to begin to make money but i think that if i sell a poor model at first i would have a bad seller image... only with a good model base you must sell models and this is why i'm taking my time to learn and practice different categories and finally, i will be ready to enter in the 3d market.
which app do you use ?
Thank you for sharing, inspirational and encouragement... I can now see my selling struggles for years.
I am very happy that you make informative and inspirational content focused towards 3D artists.Keep this up man. :)
Thanks, will do!
Isn't it a bit wrong of people to sell models based on someone else's concept art?
Yes, but doesn't matter if that is what is in demand. Indie devs would rather use free assets or contract someone to make specific models for them than buy a premade generic soldier for example. The reason why is because time is something indie companies have. Same thing with larger companies it would be easier to just contract a studio to push deadlines. This applies to 2D art as well when it comes to art styles, platforms like instagram and tumblr favor a graphic shading style of pininterest women models with eye catching colors.
@@JoonJuby as a indie dev i can agree with this statement we can certain pintrest concept art pages pinned and a bunch of google pictures pinned i make the models for my game and i also code my game i have 1 other guy that also does coding hes chill
Advice on what type of models to produce that sell and who buys them would be more useful than just "try your luck to see what clicks".
It's called generic advice. Like what works for you does not work for us
@@Darkslayer5551 It's also called useless advice.
chinese and indian sellers cut prices too low. it is not worth the time and energy spent into selling models online.
they are working for a plate of rice
Your video is always informative and so helpful 💕
thank you for the support shey.
I tried selling one of my first 3d models.. it was a Heatblast model and i would say pretty good quality too but once somebody ask for a blend file, i just felt selfish to ask them to buy it and made it free🤷🏻♂️ im dumb like that
bruh.....
@@ishitrealbad3039 i know right😂, probably made that dude's day and i just hope my channel grows and i can build a community of people willing to share stuff.. so thats probably what drove me.. but still stupid move
@@unstableanimates8070 you don't build a business around sympathy my man ;)
this is for example why non-creative people own creative businesses. because creative people are usually highly sympathetic.
i hope you learned from this lol!
next time if you feel sympathetic, just offer a discount or something. no need to do stuff for free ;)
@@ishitrealbad3039 thanks fro the advice! Im really new to this and didn't know much.. and im definitely learning a lot😂
@@unstableanimates8070 well i never sold a model, but i do know a thing or two about business and finances..
Thank you for this informative video it really helps while selling 3d models.
The biggest mistake freelancers do is to only learn a very specific thing etc. Modeling. I first really got my freedom when I was in the top with my work in many areas of expertise. Use the time to learn new things all the time. My first year was working 12 hours every day and then used my spare time to learn new things. Today I pull in around 230$ per hour on a avg project when I feel like working as I generate a lot of passive income from my old projects and have the freedom to only take interesting work
What are these high quality models used for? I never see them in games. For example a dude in a Superman t-shirt holding a baseball bat and beer.
lol true, maybe people just turn them into HQ stock photos
3d printed miniatures , ...does not sell well , but less competition....
Maybe for advert poster I guess
Who made the man with the wings anyway? Stunning work!
eBay suffers from undercutting but u have to do it to survive
Still wondering why nearly hundred people have bought my crappy industrial robot arm and I dont even know how/where they use it.
I made 3 sales for a hello kitty camera, and I also wonder what people buy it for!😂
So I am at college learning 3d, with the intention of getting a job in the industry. But I would like to try selling online as a side income, what I wonder is, can you keep reselling the same models? Or do you sell the exclusive rights to a model once? Or can it be either? Cause I imagine the more quality models you make the more money you make right?
can you sell without a credit card?
Hello, I also work in the 3D field and I wanted to sell my models on the TurboSquid website, but I ran into a problem. When uploading, it says that there should be more than 5 photos with a resolution of 1920 x 1080, but the photos of my model are more than It is more than 5 and I upload it with the same resolution, but it still fails. Can you help me?😢
Bad ass info as usual mate ! I leave you an idea for future videos:
Could you let us know how a 3d model should be presented for selling ?
Like rigging, textures, topo etc, the do's and don't from presenting a 3d model for sell on a website ?
Thank you for your videos, they are bad ass !
thanks man, we will see what we can do.
Why create model without knowing someone needs it?
You should always model by request.
I assume for practice or because you know what the market demands
There are often times where studios, especially smaller ones don't have the time to do everything themselves or commission them before they reach their deadline. Just as an example.
if you have nothing to showcase nobody will request a model from you
Where I can post my 3d models for beginners
How do you know if your model is good enough, before uploading your first one?
Awesome video!
Is it ok to sell models with loose parts or is loose parts a mistake? Do all the vertices need to be linked or is it ok for parts to intersect if it looks good?
Game assets usually should be merged, if it's for animation loose parts usually are preferred. Ideally, everything that is one part in real life should be one part in 3d. So for example a bolt can be separate from whatever it is bolted to.
When he said vrtices I think he means if the edges and faces must be together or not... for example you have a perfectly good cube but when you click on it that actualme you have 6 separate faces and yo be honest I hate when that happen cause it make it sometimes more complicated for me depending on what thing i wanna do with that model
@@VoloxTV thanks now I understand!
MY mistake was buying a $25 model a friend wanted me to print for him. he never picked it up or paid for it... i made it 3-4 months ago.
make them buy the model. also legal reasons you should make them buy the model.
Mistake was that you called him a friend and trusted him as such.
@@Mk_Otaid 😂😂
I wish I wish I WISH someone told me "be good FIRST."
amazing explication wow .thanks you
Very solid advice.
Thanks
Can you give me a suggestio. What kind of models sell most ? Like architecture or anatomy or things for 3D printing? I do some 3D work mostly in Blender. Most of my works are not retopologised.
Is this buy a right to use , right? U can sell them over and over again? Awesome
Is it legal to put up for sale the same content on multiple store websites?
Very Nice Video
is it include 3d scenery?
can I use mixamo animations being downloaded separately, attached, then some little edited in maya human ik in my character for selling the character on unreal and unity markets?
Thanks
No problem
Is Rigging And Weight Painting Necessary
u sounded like Max Verstappen
its really helpful for beginners
i had a doubt about textures and material beginners like us use textures that are available on sites and we cant sell our model that has those textures what pro 3d modelers do? what textures they use or they create on their own? and if they create textures of their own then how ? if anyone knows about this please help me :)
Huh
Thx again for these clear advices!
Hello!
Can you give any information how to start a website that sells 3d models?
WoW...!!
how do you makey money from animation
you will get all paid 3d models in pirate sites 3d models to tutorials :(
Problem is, all those advices are way too general. I know you SHOULD make content, but you COULD try a bit harder. Otherwise, there’s no use in it)
I sell 3d models for over 9 years and I can say the market is suprasaturated and is harder and harder to make money. Image 300 products on same car or tank. The buyers will go with the cheapest and most realistic one. On archviz image 500 products with same chair or bed and each one undercut. On game models is harder because each game engine have it's own standards.
If you image you work for 160 hours a month and get 4000$ better do college and get a job. It's fun to do 3d models but stop dreaming, is full of Indians selling for peanuts.
Do people really buy these models?
they do.
Kamar Fawzy i don’t mean to say they are bad , just asking
Can you please say croissant. No offense
I undercut to feed my daughter, it's better than selling dope.
hi bro 4k monitor is necessary for vfx or 1080p is good
if you can afford 4k why not.
Lmao 1920*1080 is the sweetspot
Stop undercutting --'
Does I5 9600k is good for blender? And 16gb ram with 1660 ti?
yeah, it is
Yes! If it does work properly!because later I’m probably going to get a new computer sooner or later, thanks y’all for your help!
Yea that will be amazing. I have a 1050, i5-8400, and 8gb of ram and it works perfectly :)
41Velu like does it work smoothly in blender like what’s the average rendering time? Because I’m going to use it not only for blender but also for video editing as well.
Ok now 1660 ti price moved up so maybe 1050 ti 1060 ti ish?
First you need talent and 3d skills.
no way
@@lukabrasi001 Really? I see a lot of really good stuff out there, work that rivals Hollywood production quality. That requires talent.
@@basspig no way man
@@lukabrasi001 So a no talent person can create great 3D animation? I don't get your comment.
@@basspig first of all, the video is about 3D models in general, second of all, yes, even without talent you can create good models
.. please help me choose one of those three graphics card for 3d game making
NVIDIA GTX 1660. 6 GB
AMD RX 5500 XT 8 GB
AMD RX 590. 8GB
I can't decide which one to buy...
Please help me
Is AMD RX 590 good for making games....i am just confused about CUDA and OPEN CL thing in NVIDIA and AMD graphic card....
GTX 1660. It has more stable driver and CUDA. If you render on GPU in Blender, CUDA much better than OpenCL on AMD Radeon. Also if you buy one of RTX cards - 2060 or 2070 or 2080, you can use OPTIX in Blender, it very speed up render time.
@@alexgarry7518 woow!!!
fInally First View
May i earn money $elling 3D model$, of an arti$t, that i$ trying to $ell his 3D model$?
As soon as I undercut my competition my sales increased dramatically. You are spreading lies. I earnt an extra 300 per month because of it lol.
Excellent advice.
Glad you think so!