When you start shooting, you need to start LEAVING. Always. Trying to hold a position is how you alert all the enemies in the area and wind up dead. Think of gunfire as the center of a whirlpool that funnels everything towards it. You want to go silent after taking down the immediate threat and get far away from the epicenter of the last gunfire. Going noisy is a risk that WILL kill you.
thing is there should be time for looting. when they try to loot always someone shoot. just like ai programed like "if someone loot appear near of him and shoot the head"
this is also a viable tactic~ as well. lol forgot to add, could be used as bait to pull guys to other side of map. use of classes is key here. i will love this
It pleases me greatly to see gameplay around this game that isn't people trying to get into scraps near instantly. The ability to simply be patient, observant and smart are the key aspects of this game and you three've done just that with grace. This is gonna be a blast to play
Next to bigger channels that’ve played and the smaller ones, it looks like the smaller channels get the gist better than the bigger ones. Hopefully I can make videos just as good to support the game
Dude this man took out a squad of HKs with tactical precision....after Bigfry i thought those things were A LOT tougher but just shows how a proper / tactical squad can handle them with coordination.
I like how anyone who remotely mentions bigfry gets a bigfry Stan saying “keep coping!!! We should be able to play how we want and go bang bang shoot shoot whenever want or we’re telling!!!!” And by “telling” they mean providing misinformation about the game saying it’s broken when in fairness (it is broken, it’s EA lol) but then thinking it’s broken because they keep dying from delayed mind decisions is hilarious to me on another level
Bigfry kinda lost his standing with people awhile ago. He only likes casual games, and whenever anything goes against the brain rot shooter genre he hates it
@@ТимофейОстрогляд I believe it's based on a real concept EATR (Energetically Autonomous Tactical Robot), though the designer's original vision was it only consuming vegetative matter, but we know how that goes.
@@theterminaldave "The plant biomass eating robot is now an omnivore. We were not expecting this. Whoopsy doodles, tee hee 😋" - The Robot Engineering Team.
i just cant get my head around how well this one looks. the best visual design i have ever seen by far, extremely talented team behind this, im sure they worked their asses off making this
all the fresh food rotted years ago and the militaries are hoarding all the MREs and canned foods, so all that's left for the scavs is dry or preserved stuff that needs water to eat, unless you like crunchy pasta
I am a musician, which takes up a freakish amount of time. I tell ya, though, I daydream about putting my instrument down for a few days and getting lost in a world like this. Love the vid, man.
Thank you for clarifying that this build is much earlier than the upload date implies. A lot of people, myself included, were a bit concerned at the state of the game given the early access release being only a few days away. Hopefully there's been a lot of polish since then and now so we can have a smooth experience. This game is definitely going to need a lot of positive press at this point in its lifecycle.
Its not gonna be smooth, its early access, its going to be rough, I hope people stick around despite the roughness and help get it to an awesome final product.
Something to remember is that while allot of games go to early access because the developers need press and funding. This is purely due to audience demand. The developers did not Intend to release this soon and this early access is gonna be jank for those that are ok with jank
Hey Critical Rocket! Big time tac shooter and horde survival player here! Just wanted to say your squad was excellent, especially to a solo player like me. A little tip, for going against melee enemies: ALWAYS have somebody (1-2) on overwatch in an elevated position (if possible). Makes looting safer, and in the event of a horde battle they can safely cover your retreat until you find a choke point to post up at.
Another excellent video showing how tactical you can be in this game. When I saw that hunter killer notice pop I thought it was a doomed run but no! They got wrecked because you engaged them away from support so didn't immediately get swarmed. So unfortunate that you caught terrain trying to get away though. Good to see that the added speed on scav girl can out pace the termies. Seems like a DOWII howling banshee with fleet, just don't hit invisible walls and you can outpace anything! Can't wait to see how the skill trees affect tactics and give mixed squads more options.
Very tempting to grab this on day one! I know it will be rough, and likely buggy, and subject to a lot of change, but I just love the concept. Time to hop over to the discord to find some UK time-zone players!
This is what I'm really hoping for with the game, and why I think they should leave the water system in the game. It's not a "get in and grab the shiniest and most expensive stuff you can grab" kind of game, its the "make the decision between the water and the ammo, and do it quick because hostiles are coming" kind of game.
I feel like the water collection quests are a vital part of the story and world-building. It’s not just a random McGuffin that you need to collect so I doubt they’ll ever remove it.
I've been enjoying the chill vibes of the gameplay man. It's just hella real and gives a really good feel of the game. I'm looking forward to playing this myself at some point!
I can't wait to see you play the Early Access when it comes out... I swear, content creators have a way of either avoiding all bugs, or running into all of them at once, and it's fun to see.
Yeah, that night spawn is something I really hope they've adjusted by the time of the EA coming out. It's nice they didn't immediately spot and attack, but it is an issue. The idea of 'when you loot stuff, enemies spawn' is fine, but they need to drop in far enough away to not be blatant like that. (Especially since the cyborgs are already air dropped, so there's an immersion/gameplay friendly way to drop them where desired.) Solid pathfinding on the enemies, which is pretty important. Both in that it tracts pretty well and there are ways to juke them.
The level geometry needs some work. If death is going to have a steep penalty, then people can't keep getting killed from getting stuck on rocks and other dumb stuff like that.
they need to add condition check downs to their spawn AI. there should be a cool down on spawning in the immediate area after a intense firefight to create ebb and flow and not feel so cheap / staged
Maybe it's just a beta build thing but I hope they do something about mobs just spawning in front of you like that as it seems very much at odds in a game where it's creating an "organic" environment with a director. That's not to say you shouldn't be able to get in to situations which are so dire that even escape is impossible, that's fine because you did that, but if there comes an arbitrary point where you're at risk of getting domed by mobs who spawn in front of you in an area which was clear or safe then you no longer have any control and the AI is punishing you as if you've gone outside the bounds of what it allows. I have no doubt that that's how AI would likely fight but it's not very conducive to giving players control even when odds are stacked against them.
its so cool that there is map changes with the nightshift, just need the actual nighshift unit and not just the cyborgs but that will come later i guess. such a cool game. 3 long days to wait until we get it
So the AI looks like it has really good pathfinding, and looks like it collects more friendlys as they go forward, maybe you could wait for a patrol or unit to move past you, and haul ass in the direction they just came from? It should hopefully be clear of enemies and since it's just been cleared by a patrol it shouldn't be on schedule or task for any further patrolling for a little bit of time...i hope... That's what I'm going to try in a couple days when I can buy forever winter and start playing
In the heat of the moment, you guys just stayed there. And more and more cyborgs kept spawning until it was overwhelming. But I did notice that if you kill enough Eurasians, your reputation among the other factions does go up. So there's that.
Everyone going on about toothy being a bio reactor fuelled murder machine....and here's me thinking damn, all humans are bio reactor fuelled murder machines!
Really enjoying the gameplay, I would love to see some longer segments. Although I don't have the game, seems that once you obtained water the missions over, you need to get out.
Each player can take missions, we had the fun part of all three of us with the water mission. We were hoping to get lucky and get two barrels of water on a run then the last person on another run. Once you've got the mission item leaving is good.
Game looks like the initial release will be a bit rough, but a few months from now it should start coming into form after the community and devs work together to put this game on the right track.
Water can be used drinking, hygiene, food production (hydroponics), power (hydrogen), fresh air (oxygen), industry, and more. Its clear why it so important.
I would like to see you guys getting ready for a mission to see what kind skills gear you use because that is one of the things that I still don’t understand about TFW
In the videos we've largely stuck with starter gear, base AK and shotgun and the last 2 runs of this video Bro and I ran .50 cal bullpup style rifles. For skills, each character has their own skill set and perks with some overlap. We don't know how the skill upgrades and prestige system works have been testing our own theories, Rocket and Bro are levelling their character differently to mine. I can't remember each one exactly, Bro's old man is an all rounder with health, weight and speed. Rocket's girl I think spots loot from further away and moves faster with less health. My masked guy spots the extract from further away and I think gets a slight carry bonus. The big guy has more health and weapon skills, not sure on the others off the top of my head.
Yeah ive had much more luck in this game, by waiting for an opposing faction to show up, and dragging them toward a large set piece from another faction and making them fight the defenses for you. Also yeah once you shoot its time to go, there is no holding a position via firepower. Not even the factions can do that....(deep tip)
honestly, maybe my standards are low but it doesn't looks THAT bad, sure it's rough and there is a lot of work to do but it's not as bad as some tell me about
How well does this game run, im curious if its gonna be widely available on lower settings or is it a real GPU melter. Game looks great either way im just worried about it running well on my rig
I will recommend 8Gb of VRAM, fingers crossed that optimization would lower that but for now it's needed. You can play with less. (Fun Dog are releasing a demo in October for people to benchmark with)
There will be deployable turrets to assist you. Personally I hope they fix the enemies spawning in front of you by early access launch. it's a mood killer in my opinion. there's gotta be a way for them to spawn behind buildings the player is not looking at and program them to move towards the last location the gun fight broke out. This would make the game more inmersive.
or.. a boost pack with limited charges that lets you change levels and possibly escape / get a lead on them if the mob breathing down your back. If AI is a feature that is incapable of balance give the players a few bones to manage that allow the chance to get out of a pickle or two..
There's a "grenade gun" that shoots HE rounds. Another youtuber named JonnyLockjaw has gameplay of that. There's also "boost pack" that allows you to jump a lot higher.
After watching another big channel play the game so poorly and making the game seem like trash. I then found critical rocket and crew over here playing the game as intended. Can't wait to see more come early access.
I love your way of playing the game. I've seen some content from bigfrytv and it kinda feels they don't get how the game is supposed to be played. Did it feel clunky for you at all?
at 18:40 i just kept screaming at the tv "YOU NEED TO LEAVE MY GUYS!!!!!" i cant wait to experience this it looks so good! low dull points for days then just cranked to the max for intensity, this is gonna be so good.
Our understanding is reputation will lessen the factions reaction on the field and my assumption is they won't act unless we do something to provoke them. I'm assuming the the other faction will have the inverse reaction.
@namaan_taw8259 High rep lets you get away with some goofy stuff, like running directly in front of infantry squads and not getting immediately torn to shreds
I think this game could benefit from a lot more sound, it's nothing but a war zone, it would be incrediblely immersive with more aggressive sound design.
well if ı need to compare first game play leaked vs this its getting much better. lets be thing... its not "impossible" to make this game. first need a big and vertically leveled map which is like a battlefields or cod maps. a lot of ai who killing each other which is just like titanfall 2... this game can be legendery if they make right decicions about it.
Some are small, others are larger but overall they seem smaller than the likes of say Tarkov. The main draw I think is the battle going on in the map and how that changes your route through the field.
Having stuff spawn out of thin air directly in front of you is pretty lame. I hope spawning gets improved with time, because that's not difficulty, that's just bad design.
When you start shooting, you need to start LEAVING. Always. Trying to hold a position is how you alert all the enemies in the area and wind up dead. Think of gunfire as the center of a whirlpool that funnels everything towards it. You want to go silent after taking down the immediate threat and get far away from the epicenter of the last gunfire. Going noisy is a risk that WILL kill you.
Honestly once they got the water... it should.have been it's time to go period
thing is there should be time for looting. when they try to loot always someone shoot. just like ai programed like "if someone loot appear near of him and shoot the head"
this is also a viable tactic~ as well. lol
forgot to add, could be used as bait to pull guys to other side of map. use of classes is key here. i will love this
Remember, this is NOT your War to Fight. You are only a victim caught in the cross fire, your goal isn't to win, but to survive.
Shoot and scoot
It pleases me greatly to see gameplay around this game that isn't people trying to get into scraps near instantly. The ability to simply be patient, observant and smart are the key aspects of this game and you three've done just that with grace. This is gonna be a blast to play
This is literally the best gameplay I’ve seen for this game so far
Next to bigger channels that’ve played and the smaller ones, it looks like the smaller channels get the gist better than the bigger ones. Hopefully I can make videos just as good to support the game
Better than watching Bigfry cry about it and make all the wrong moves
How the game was designed. Feels very new. Super interested to play this.
Dude this man took out a squad of HKs with tactical precision....after Bigfry i thought those things were A LOT tougher but just shows how a proper / tactical squad can handle them with coordination.
I like how anyone who remotely mentions bigfry gets a bigfry Stan saying “keep coping!!! We should be able to play how we want and go bang bang shoot shoot whenever want or we’re telling!!!!” And by “telling” they mean providing misinformation about the game saying it’s broken when in fairness (it is broken, it’s EA lol) but then thinking it’s broken because they keep dying from delayed mind decisions is hilarious to me on another level
What are you on about?@@ANDYBARLOTV
@@Empyrean55 if you aren’t looped in OR don’t comprehend, that ain’t on me my boy lol
@@Empyrean55 let me break it down for you.
Bigfry mad cuz bigfry bad at the game and yell game bad
Bigfry kinda lost his standing with people awhile ago. He only likes casual games, and whenever anything goes against the brain rot shooter genre he hates it
100% dipping on this one, everything about it just clicks to me, from the aesthetics to the you're a nobody
my body is ready for the jank
bro thats how I feel about it. I cant wait!
Same. I can only borrow a family computer (once it's fixed) but this game is definitely worth buying while it's cheap. So much untapped potential.
The concept of toothy is fucking terrifying
A MedEvac robot that now digests wounded combatants alive to keep itself fueled is such a nightmare fuel
@@ТимофейОстрогляд I believe it's based on a real concept EATR (Energetically Autonomous Tactical Robot),
though the designer's original vision was it only consuming vegetative matter, but we know how that goes.
@@theterminaldave "The plant biomass eating robot is now an omnivore. We were not expecting this. Whoopsy doodles, tee hee 😋"
- The Robot Engineering Team.
@@oompalumpus699 "That was the entire backstory of Horizon Zero Dawn! How is it no one who works on killbots is a gamer!?"
@@ТимофейОстрогляд isn't that exactly what the Gutterman from Ultrakill does? even if not, every robot feeds off of blood
i just cant get my head around how well this one looks. the best visual design i have ever seen by far, extremely talented team behind this, im sure they worked their asses off making this
In the future they eat only pasta and they need all the water to cook the pasta. Game Lore is easy.
well known fact that scavs love rigatoni
And rice.
all the fresh food rotted years ago and the militaries are hoarding all the MREs and canned foods, so all that's left for the scavs is dry or preserved stuff that needs water to eat, unless you like crunchy pasta
Basically how I live.
A future with inedible pasta is truly the post-apocalypse.
I am a musician, which takes up a freakish amount of time. I tell ya, though, I daydream about putting my instrument down for a few days and getting lost in a world like this. Love the vid, man.
I bet you can appreciate an absolute banger of a soundtrack for this game. Can’t wait to listen to it on Spotify or something.
@@gameshift2020 Absolutely! I am fascinated by the sound design that goes into games.
Thanks :)
looking forward for more Forever Winter content
Thank you for clarifying that this build is much earlier than the upload date implies. A lot of people, myself included, were a bit concerned at the state of the game given the early access release being only a few days away. Hopefully there's been a lot of polish since then and now so we can have a smooth experience. This game is definitely going to need a lot of positive press at this point in its lifecycle.
Its not gonna be smooth, its early access, its going to be rough, I hope people stick around despite the roughness and help get it to an awesome final product.
I wanted to make sure that people knew it was a dev build and not the early access version since the two could be very different from each other.
Something to remember is that while allot of games go to early access because the developers need press and funding. This is purely due to audience demand.
The developers did not Intend to release this soon and this early access is gonna be jank for those that are ok with jank
Don't expect any major differences. If you don't like how this build looks then you probably shouldn't buy into early access.
Bro wake up. A new forever winter gameplay video is here!
Some of the best gameplay content I've seen so far. Keep it up.
Very much excited for this game.
Thanks, will do!
Ah, i just cannot get enough of it! You 3 just highlight the intended gameplay so well, i just want more!
Intended gameplay for sure.
Hey Critical Rocket! Big time tac shooter and horde survival player here! Just wanted to say your squad was excellent, especially to a solo player like me. A little tip, for going against melee enemies: ALWAYS have somebody (1-2) on overwatch in an elevated position (if possible). Makes looting safer, and in the event of a horde battle they can safely cover your retreat until you find a choke point to post up at.
Your videos and personality is a breath of fresh air. You show us the good and bad in such a great way. I am a fan.
Thanks, just enjoying the game and hoping other people see it and give it a go.
Im glad people are having fun with this. Alot of reviews have me worried. Looking forward to trying it.
There is a demo being released in October if you want to hold off.
At least Bro admited that it was his fault to alert the cyborgs. Hope he learned he should always go stealth next time.
Yeah it was just a quick derp moment and those things are freaky up close
Hopefully the Devs fix or even remove the enemies spawning in the middle of the map, particularly near players.
Seems to be just the zombies while regular units spawn on the map edges.
@@CriticalRocket I feel like they are going to fall out of the sky as in the trailer instead of just spawning.
@aytkyc1701, they sometime do. When you see the big flying body bombers, they do drop em on your head
Just finished the last one.
Thank you immensely
Another excellent video showing how tactical you can be in this game. When I saw that hunter killer notice pop I thought it was a doomed run but no! They got wrecked because you engaged them away from support so didn't immediately get swarmed.
So unfortunate that you caught terrain trying to get away though. Good to see that the added speed on scav girl can out pace the termies. Seems like a DOWII howling banshee with fleet, just don't hit invisible walls and you can outpace anything! Can't wait to see how the skill trees affect tactics and give mixed squads more options.
The terrain hitching is a bit of an issue but like the spawning of zombies, something that could be fixed in the ea release.
Critical Rocket’s opening music is becoming synonymous with Forever Winter for me.
Very tempting to grab this on day one! I know it will be rough, and likely buggy, and subject to a lot of change, but I just love the concept. Time to hop over to the discord to find some UK time-zone players!
This is what I'm really hoping for with the game, and why I think they should leave the water system in the game. It's not a "get in and grab the shiniest and most expensive stuff you can grab" kind of game, its the "make the decision between the water and the ammo, and do it quick because hostiles are coming" kind of game.
can absolutely agree with this
I feel like the water collection quests are a vital part of the story and world-building. It’s not just a random McGuffin that you need to collect so I doubt they’ll ever remove it.
"Oh they weren't soldiers, they're Eurasian civilians"
"Oh lovely"
The lore in a nutshell.
Cheers Critical Rocket. Thanks for more Forever Winter beta build gameplay.
Glad you liked it :)
I've been enjoying the chill vibes of the gameplay man. It's just hella real and gives a really good feel of the game.
I'm looking forward to playing this myself at some point!
Gave a follow and like for the 3 gameplay vids, adore your interactions with each other. This game looks great, instant buy on tuesday for me.
Glad you liked it :)
I loooove the sound effects and music!!
I can't wait to see you play the Early Access when it comes out... I swear, content creators have a way of either avoiding all bugs, or running into all of them at once, and it's fun to see.
Yeah, that night spawn is something I really hope they've adjusted by the time of the EA coming out. It's nice they didn't immediately spot and attack, but it is an issue. The idea of 'when you loot stuff, enemies spawn' is fine, but they need to drop in far enough away to not be blatant like that. (Especially since the cyborgs are already air dropped, so there's an immersion/gameplay friendly way to drop them where desired.) Solid pathfinding on the enemies, which is pretty important. Both in that it tracts pretty well and there are ways to juke them.
The cyborgs are too much. They need to be dropped in damage and hitpoints so they become more bullet sponges that distract from the regular threats.
The level geometry needs some work. If death is going to have a steep penalty, then people can't keep getting killed from getting stuck on rocks and other dumb stuff like that.
Agreed. I would assume the team are going to work on those types of issues during the early access period.
Wish there was more stealth options, hiding, sneaking, camouflage, distractions, safe houses, etc
I dont, it would feel to safe.
"That was way move survivable than the closed beta." Famous last words 😂.
Had me on the edge of my seat once again
Yeah its really one of those games you can just watch. So tense.
This game looks stellar. Can't wait to see more gameplay!
This game does a good job of making it feel like you're caught in a big war and trying to survive
Spawning in on a map only to see youve drawn the Night Cycle card is frightening enough to consider just abandoning the Scavenge altogether
Oh yeah, I can't wait to play this game.
Only 3 more days, and that EA version is supposed to fix most problems on this version
@@v.m.6549 almost fell asleep watching lets hope its better than whats being shown here,looksl like dog water
@@Apple-xx3whmaybe it’s just not for you then
@@Wowwowpow13 its just bad atm everyone is saying it who has played it,it should be in Early Access at this stage
@@Apple-xx3wh huh??????????????
I wanna see some more of Toothy, probably so I can hope I never actually have to see anymore of Toothy
if they are suppressors in this game they are gonna be godly to have
There are and you can modify weapons extensively from muzzle, rails, magazines, sights, stocks and more.
Looking forward to that goofy-ass spawning not happening in EA.
Same
This was 20mins long!? It felt like 10!
Man I wish I could play this game, (them min. specs are crazy).
Sick! Picking this up on the 25th
Some of the better gameplay I've seen.
they need to add condition check downs to their spawn AI. there should be a cool down on spawning in the immediate area after a intense firefight to create ebb and flow and not feel so cheap / staged
Hopefully that will be something they implement in the early access release if not soon after.
Maybe it's just a beta build thing but I hope they do something about mobs just spawning in front of you like that as it seems very much at odds in a game where it's creating an "organic" environment with a director.
That's not to say you shouldn't be able to get in to situations which are so dire that even escape is impossible, that's fine because you did that, but if there comes an arbitrary point where you're at risk of getting domed by mobs who spawn in front of you in an area which was clear or safe then you no longer have any control and the AI is punishing you as if you've gone outside the bounds of what it allows.
I have no doubt that that's how AI would likely fight but it's not very conducive to giving players control even when odds are stacked against them.
The spawning is an issue and something that has been reported to Fundog. The surprise motherfucker cyborgs is always a buzzkill.
I heard that sometimes they'll just walk past you if you don't have a fun equipped and don't line them up in your sights
its so cool that there is map changes with the nightshift, just need the actual nighshift unit and not just the cyborgs but that will come later i guess. such a cool game. 3 long days to wait until we get it
So the AI looks like it has really good pathfinding, and looks like it collects more friendlys as they go forward, maybe you could wait for a patrol or unit to move past you, and haul ass in the direction they just came from? It should hopefully be clear of enemies and since it's just been cleared by a patrol it shouldn't be on schedule or task for any further patrolling for a little bit of time...i hope... That's what I'm going to try in a couple days when I can buy forever winter and start playing
Another part! Excellent!
Looking forward to the next video, bdw i would really like RTS from this universe
In the heat of the moment, you guys just stayed there. And more and more cyborgs kept spawning until it was overwhelming.
But I did notice that if you kill enough Eurasians, your reputation among the other factions does go up. So there's that.
I can’t wait to play this man will be crazy
Everyone going on about toothy being a bio reactor fuelled murder machine....and here's me thinking damn, all humans are bio reactor fuelled murder machines!
Really enjoying the gameplay, I would love to see some longer segments.
Although I don't have the game, seems that once you obtained water the missions over, you need to get out.
Each player can take missions, we had the fun part of all three of us with the water mission. We were hoping to get lucky and get two barrels of water on a run then the last person on another run. Once you've got the mission item leaving is good.
Game looks like the initial release will be a bit rough, but a few months from now it should start coming into form after the community and devs work together to put this game on the right track.
Yeah most likely but with time they could really bring it up to something really fun for a lot of people.
This game looks extremely good. It's just a shame it's only available on Steam and not on PlayStation 5.
he's soviet womble but doesn't shit his pants when playing horror games. I like this.
You haven't seen me play a horror game yet :D
I've seen some of his Alien Isolation gameplay and have a slightly different opinion..
I like that this is like GTFO, but without the need to actually take on every enemy.
This game got amazing vibes ❤
ty for the preview i will be buying for sure
was actually hopeing you would get out with the water this time ;-;
I have since this video.
love the videos, great vibe
Thanks :)
I like the atmosphere in the game very Dread
Water can be used drinking, hygiene, food production (hydroponics), power (hydrogen), fresh air (oxygen), industry, and more. Its clear why it so important.
keep them coming bro we got 3 more days of feining for content!
never have i related to a statement more
@@pixilkiller2869 lmao
Imagine how good smoke nades would be for this game
Yo bro no need to beat yourself up, all in time.
Love the series man
Sergeant Namaan ain't on Piscina IV no more...
Thank you for my fix of wanting this game.
I would like to see you guys getting ready for a mission to see what kind skills gear you use because that is one of the things that I still don’t understand about TFW
In the videos we've largely stuck with starter gear, base AK and shotgun and the last 2 runs of this video Bro and I ran .50 cal bullpup style rifles.
For skills, each character has their own skill set and perks with some overlap. We don't know how the skill upgrades and prestige system works have been testing our own theories, Rocket and Bro are levelling their character differently to mine.
I can't remember each one exactly, Bro's old man is an all rounder with health, weight and speed. Rocket's girl I think spots loot from further away and moves faster with less health. My masked guy spots the extract from further away and I think gets a slight carry bonus. The big guy has more health and weapon skills, not sure on the others off the top of my head.
@@namaan_taw8259 Interesting! Thanks for the quick answer, great videos by the way!!
Yeah ive had much more luck in this game, by waiting for an opposing faction to show up, and dragging them toward a large set piece from another faction and making them fight the defenses for you. Also yeah once you shoot its time to go, there is no holding a position via firepower. Not even the factions can do that....(deep tip)
Hope we eventually get grenades and mines and the like. Perhaps firecracker throawables that work like distractions or lures.
Booby traps would be really good for ambushes on enemy patrols or to cover your path as you move.
Bro is SUCH a liability.
"They just spawned in but they're not active."
So he immediately shoots. lol
honestly, maybe my standards are low but it doesn't looks THAT bad, sure it's rough and there is a lot of work to do but it's not as bad as some tell me about
All this talk about water has me worried about logging in one day to find out i lost tons of progress.
i blame bro. always at fault when you guys get spotted :p
How well does this game run, im curious if its gonna be widely available on lower settings or is it a real GPU melter.
Game looks great either way im just worried about it running well on my rig
I will recommend 8Gb of VRAM, fingers crossed that optimization would lower that but for now it's needed. You can play with less. (Fun Dog are releasing a demo in October for people to benchmark with)
My issue is the constant red lighting, unfortunately with my eyes, to much red lighting triggers migraine.
That only seems to by in the scorched location. Everywhere else seems grey.
Other maps are more blue tone and grey. The scorched mesa is a very orange red yes.
How many Toothy's can a Marauder heavy mech take down?
Not as many as a Warhammer could.
concept sounds great, execution looks messy. i will wait for some patches before buying this
Fair enough. The early access is for those who want to try it out and give feedback, so in a few months it might be much cleaner.
2 more days to go boys 😎
This game needs grenades to stand a chance against grouped mobs. Especially for us solo players
There will be deployable turrets to assist you. Personally I hope they fix the enemies spawning in front of you by early access launch. it's a mood killer in my opinion. there's gotta be a way for them to spawn behind buildings the player is not looking at and program them to move towards the last location the gun fight broke out. This would make the game more inmersive.
@@shul5684 aye 100% i hope they will implement something like this
or.. a boost pack with limited charges that lets you change levels and possibly escape / get a lead on them if the mob breathing down your back. If AI is a feature that is incapable of balance give the players a few bones to manage that allow the chance to get out of a pickle or two..
There's a "grenade gun" that shoots HE rounds. Another youtuber named JonnyLockjaw has gameplay of that.
There's also "boost pack" that allows you to jump a lot higher.
After watching another big channel play the game so poorly and making the game seem like trash. I then found critical rocket and crew over here playing the game as intended. Can't wait to see more come early access.
the 4 stoogies lmao
I’m sorry the title was slightly omitted so I saw “fear the ni... “
I never click your video so fast before.
oh haha that didn't even occur to me :D
Thanks for the gameplay! Do you happen to know what all will be changed with the release of the EA version compared to the dev build ya played
I have asked the devs if they can give us a list of the differences.
I love your way of playing the game. I've seen some content from bigfrytv and it kinda feels they don't get how the game is supposed to be played. Did it feel clunky for you at all?
Hows the experience with no mic and random lobbies?
at 18:40 i just kept screaming at the tv "YOU NEED TO LEAVE MY GUYS!!!!!" i cant wait to experience this it looks so good! low dull points for days then just cranked to the max for intensity, this is gonna be so good.
Once you've built a reputation with a faction, do they ignore you while in the field, or is everyone always a target at all times?
Our understanding is reputation will lessen the factions reaction on the field and my assumption is they won't act unless we do something to provoke them. I'm assuming the the other faction will have the inverse reaction.
@namaan_taw8259 High rep lets you get away with some goofy stuff, like running directly in front of infantry squads and not getting immediately torn to shreds
Looks like Terminator.
I think this game could benefit from a lot more sound, it's nothing but a war zone, it would be incrediblely immersive with more aggressive sound design.
I imagine the soundscape will get more revisions and additions as updates roll in.
well if ı need to compare first game play leaked vs this its getting much better. lets be thing... its not "impossible" to make this game. first need a big and vertically leveled map which is like a battlefields or cod maps. a lot of ai who killing each other which is just like titanfall 2... this game can be legendery if they make right decicions about it.
How large are the maps.... seem kinda small.
Some are small, others are larger but overall they seem smaller than the likes of say Tarkov. The main draw I think is the battle going on in the map and how that changes your route through the field.
I hope they give us options to reduce the ui size, don't get me wrong its good but to big kinna cluster the screen
Omg 3 more days and we get to see how much we suck at the game lol
Having stuff spawn out of thin air directly in front of you is pretty lame. I hope spawning gets improved with time, because that's not difficulty, that's just bad design.
I assume it is one of the bigger targets for them.
@@CriticalRocket if they at least were dropped out of one of those aircraft, as seen on other maps, it wouldn't feel so bad.