Link for files: www.printables.com/model/728157-perch-lure-105mm Get 10% off your first order from 3DJake before the end May using this link: www.awin1.com/cread.php?awinmid=21809&awinaffid=1565514&campaign=New+customers+campaign+-+AWIN&ued=https%3A%2F%2Fwww.3djake.uk%2F%3Fcoupon%3DAWIN10 If you enjoy my videos and want to support my channel checkout my Printables Club: www.printables.com/@HassanSaleh Wanna buy a 3d printer, filament, or other accessories (Affiliate link): www.awin1.com/awclick.php?gid=404404&mid=21809&awinaffid=1565514&linkid=2790717&clickref= Discord server: discord.gg/45XrJ56j
I've used Fusion to design a few lures and have Blender installed on my computer but haven't tried it yet. It is a little intimidating. Thanks for the video!
Great video, I have been attempting to make micro crankbaits (like really small) and its proving to be very difficult compared to larger size baits. I have printed out your others lures and they are some of my favorite 3d printed lures to build. You have definitely got the printing technique and designs down very well. i would love to see you attempt a micro lure in the future.
Thank you. Micro lures are very tricky to make because of the weight of the plastic, it's hard to get the right density and requires lot's of trial and error. I am planning on making a micro crankbait (3 cm), my first attempt failed and got busy with other stuff. Hopefully, I will make it happen soon.
@@LureLogicOfficial Agreed! I have also started using a 0.2mm nozzle for these tiny lures and I do get some really nice detail just still haven't figured out how to manage the weight and get the right design on the lip. I have even tried scaling down your models and they come out looking really good but most of them do not wobble correctly 🤣. Still fun to build I just need to tune it. I will definitely be first in line to print your 3cm lure.
Looking good! I also use blender to make lures. It was fun to see that our process is almost identical, because there is not many tutorials with this specific subject.
That’s nice work I do the same problem you ll meet is the high polygon you got permit you only work stl obj for 3d printer . To test it one time to open a mold your high poly will demande you a complete retopology from this point I préfère re work a new bait . Good video
Thank you for the comment, yes the high poly count can be a problem, my slicer is handling around a million faces just fine (I have a good computer) but it does take more time to process it compared to lower poly models.
@@LureLogicOfficial thanks you ! Another point you ll notice is the nurb technology of blender don’t permit same higih visibility of geometric shape from CAd a vertex software will never fight this impression you got of « too soft edge » I practice 9 years blender for modeling fishing lure now work various software
Unfortunately I have a tiny apartment with no bathtub and no room for a fish tank. The weather is getting better though so might test multiple lures soon.
Hi, How did you make it so the scales did not pile up on top of each other and distort? I've tried following your video but every time I use the brush, the scales just overlap when I do multiple passes for covering my bait. Thanks!
In the brush settings, under advanced, there’s a setting called “Front Faces Only”. Sorry for the lack of explanation in this video, it was not meant to be a tutorial, but I’m planning on live streaming soon and will try to explain more.
@@LureLogicOfficial Hi, thanks for the quick reply (and the video). Sorry, that didnt do the trick. What I mean is, that in the video when you brush on your scales, you do multiple passes on the same side (and over already applied scales). When you do this, your scales stay true from the first stroke, so the multiple passes over the same areas doesn't make the scales pile on top of each other, it just fills in the gaps. When I do this, my scales pile on top of eachother, so by going back and forth, I suddenly have double the amount of scales, smushed together so you can't even see that its supposed to be scales. Thanks!
@@bobgelfin1266 Sorry for the late reply, are you using the layer brush like I am doing? Or a different brush? Also, you must not let go of the mouse until your done, the moment you release your finger, the layer is done and if you click again, you're adding another layer on top of it.
Thank you for the feedback, it was not meant to be a tutorial, maybe the title was a bit misleading but I just wanted to share my experience and thoughts about this software and what I made with it. If enough people are interested in tutorials I might consider making them. I’m also looking into the possibility of livestreaming.
Hi, I would really like you to do a more detailed version explaining each step. What you created here is fabulous and just the kind of 3d modelling I really want to do. Apology for my harsh original comment, no excuse but I was amazed and equally frustrated because I'm so slow and stupid. I hope you are able to do a more informative video, I'm certain it would be very popular and greatly appreciated by beginners like myself 👍👍👍
@@BobBobbler-o1y Sorry for late reply, but I'm not finding any extra time lately to make videos, will figure out a way to empty my schedule soon, but for now I'm doing weekly live streams about lure making in Blender, you can check it in my channel under the live section. I go more into details there.
Link for files: www.printables.com/model/728157-perch-lure-105mm
Get 10% off your first order from 3DJake before the end May using this link: www.awin1.com/cread.php?awinmid=21809&awinaffid=1565514&campaign=New+customers+campaign+-+AWIN&ued=https%3A%2F%2Fwww.3djake.uk%2F%3Fcoupon%3DAWIN10
If you enjoy my videos and want to support my channel checkout my Printables Club: www.printables.com/@HassanSaleh
Wanna buy a 3d printer, filament, or other accessories (Affiliate link): www.awin1.com/awclick.php?gid=404404&mid=21809&awinaffid=1565514&linkid=2790717&clickref=
Discord server: discord.gg/45XrJ56j
inte fritt att ladda ner
I've used Fusion to design a few lures and have Blender installed on my computer but haven't tried it yet. It is a little intimidating. Thanks for the video!
It is very intimidating at the beginning, the more you use it and google stuff, the more you will get comfortable with it.
Amazing work! I'd love to see you do a 3inch crank bait!!
Keep on the grind and tight lines:)
Definitely gonna do some crankbaits in future videos
Awesome work, very nice explanation...hope lures will catch fish!
Thank you, hope so too
Congratulations. Beautiful fish pattern details with the 3D printer ❤👌
Thank you! Cheers!
Great video, I have been attempting to make micro crankbaits (like really small) and its proving to be very difficult compared to larger size baits. I have printed out your others lures and they are some of my favorite 3d printed lures to build. You have definitely got the printing technique and designs down very well. i would love to see you attempt a micro lure in the future.
Thank you. Micro lures are very tricky to make because of the weight of the plastic, it's hard to get the right density and requires lot's of trial and error.
I am planning on making a micro crankbait (3 cm), my first attempt failed and got busy with other stuff. Hopefully, I will make it happen soon.
@@LureLogicOfficial Agreed! I have also started using a 0.2mm nozzle for these tiny lures and I do get some really nice detail just still haven't figured out how to manage the weight and get the right design on the lip. I have even tried scaling down your models and they come out looking really good but most of them do not wobble correctly 🤣. Still fun to build I just need to tune it. I will definitely be first in line to print your 3cm lure.
Looking good! I also use blender to make lures. It was fun to see that our process is almost identical, because there is not many tutorials with this specific subject.
Thank you for the feedback, I will try to make tutorials in the future as this video was not meant to be a tutorial
That’s nice work I do the same problem you ll meet is the high polygon you got permit you only work stl obj for 3d printer . To test it one time to open a mold your high poly will demande you a complete retopology from this point I préfère re work a new bait . Good video
Thank you for the comment, yes the high poly count can be a problem, my slicer is handling around a million faces just fine (I have a good computer) but it does take more time to process it compared to lower poly models.
@@LureLogicOfficial thanks you ! Another point you ll notice is the nurb technology of blender don’t permit same higih visibility of geometric shape from CAd a vertex software will never fight this impression you got of « too soft edge » I practice 9 years blender for modeling fishing lure now work various software
very cool I'd love to learn blender too
Thank you. Go for it, it's worth it
Blender is amazing soft.
Great job, I have been using blender to make lures for a few months and I prefer it to fusion for that purpose
Blender is amazing, sometimes it’s frustrating but overall I love it so far.
@@LureLogicOfficial it can be frustrating, yes, but it's powerful
I can try your lures if you wish .
Would be cool to see how it moves in the water, even if it's just in a bathtub or fish tank
Unfortunately I have a tiny apartment with no bathtub and no room for a fish tank. The weather is getting better though so might test multiple lures soon.
hey, we have been doing the same thing ;D
Hi, How did you make it so the scales did not pile up on top of each other and distort? I've tried following your video but every time I use the brush, the scales just overlap when I do multiple passes for covering my bait.
Thanks!
In the brush settings, under advanced, there’s a setting called “Front Faces Only”.
Sorry for the lack of explanation in this video, it was not meant to be a tutorial, but I’m planning on live streaming soon and will try to explain more.
@@LureLogicOfficial Hi, thanks for the quick reply (and the video). Sorry, that didnt do the trick. What I mean is, that in the video when you brush on your scales, you do multiple passes on the same side (and over already applied scales). When you do this, your scales stay true from the first stroke, so the multiple passes over the same areas doesn't make the scales pile on top of each other, it just fills in the gaps. When I do this, my scales pile on top of eachother, so by going back and forth, I suddenly have double the amount of scales, smushed together so you can't even see that its supposed to be scales.
Thanks!
@@bobgelfin1266 Sorry for the late reply, are you using the layer brush like I am doing? Or a different brush? Also, you must not let go of the mouse until your done, the moment you release your finger, the layer is done and if you click again, you're adding another layer on top of it.
this is of no use what so ever for the new user,
he is very good at using this but no good explaining anything
Thank you for the feedback, it was not meant to be a tutorial, maybe the title was a bit misleading but I just wanted to share my experience and thoughts about this software and what I made with it.
If enough people are interested in tutorials I might consider making them. I’m also looking into the possibility of livestreaming.
Hi, I would really like you to do a more detailed version explaining each step.
What you created here is fabulous and just the kind of 3d modelling I really want to do.
Apology for my harsh original comment, no excuse but I was amazed and equally frustrated because I'm so slow and stupid.
I hope you are able to do a more informative video, I'm certain it would be very popular and greatly appreciated by beginners like myself
👍👍👍
@@BobBobbler-o1y Sorry for late reply, but I'm not finding any extra time lately to make videos, will figure out a way to empty my schedule soon, but for now I'm doing weekly live streams about lure making in Blender, you can check it in my channel under the live section. I go more into details there.