Man I love your tutorials so much. You have such a great method of explaining that is clear and detailed yet not filled with time wasting discussion, and your problem solving through intentional error is paramount to the quality of explanation you provide. Very reminiscent of the lecturing style used at my Engineering University. Great work, and please continue posting this content.
If you place the rectangular pin at the point where the path changes from a line to an arc and you cut the line and the arc separately (two sweeps), the cut will be correct. If you need to make the slot slightly larger than the pin (for 3D printing for example), you can make a copy and then shell the pin (or pull the face out a bit) before you do the cuts. I'm really glad they added this new feature.
A few weeks ago I needed tis feature for a project, would have save many hours. I refactored that project from 8 operations to 3. thanks for the video!
Drawing the curved sweep path on the XY plane stemming Z line path is big brain. I have a hard time intuitively structuring sketches that are supposed to make 3D changes.
Thanks for this! Autodesk should add an offset distance for this feature, seems a no brainer as you'll need some sort of clearance and it is extra work to select all faces afterward and then select offset.
Thanks for the vid 😁 Agree w @wmonk’s first comment and was just about to add my own comment along these lines, but was grazing to see if someone else had broached this. Yes, a second body (peg w an offset etc) would work. A clearance spec keeps you from having yet another body to manage and all the parameters for the slot, in this case, in one place. Much cleaner, IMHO. Had a “duh” moment watching this, center-point-arc, been using F360 for about 6-7 years, never even noticed this or the tangent-arc command, “duh” 🤦🏻♂️🤷🏻♂️ As always YMMV, just sharing, nothing more, nothing less.
Thanks for the video! I was recently trying to use this to create a custom "quarter turn fastener," where a pin needs to sweep along a 3D curve. I unfortunately wasn't able to make it work due to various issues with the curve geometry.
Come to think of it, it works almost like a thin feature for cutting slots. You would only need to sketch out single line paths instead of slots. The downside is that you would need to model out a cylinder as a cutting tool for each slot.
This is exactly the tool I've been looking for. I am trying to sweep a very complicated stl file through a solid to create a sort of mold. My issue is that the program crashes anytime i try to do it. I can't recreate the body stl natively. Does anyone know how to work with large compilated models without crashing?
I have been waiting for this feature for years! It's extremely hard (nigh on impossible sometimes) to emulate. Knowing something as simple as the exact space an opening door would traverse should now be easily solvable and that's only a very simple example (for those who think it's just an arc, a door has thickness and the arc will only yield an approximation).
really nice tutorial! i've had the same problem some time ago with the rectangular solid sweep... couldn't find a solution, so i needed to do everthing manually in two steps with two bodies with different starting points following each other... i do have another thing for you, maybe you have some solution: I have a cone. on the cone there are two spiral paths (triangular crosssection) indentet/cut into the side of the cone. these two paths are the same but some distance appart in direction of the cone hight... looks like a fancy drillbit but not symetrical. now I need to connect the two paths at the tip of the cone with a circular arc (following the curvature of the cone). this part should be a "mold" for a wire. u bend de wire in half, position the bend around the circular arc and then bend around the cone in the spiral paths (like two parallel legs)... after that you can push it flat and you have a "double, countinous" spiral with both ends at the same destination. i hope my instructions are sufficiant 🥲🥲🥲 unfurtunatly i cant send you a picture here... thank you !
I was so excited when I heard about this feature in the insider build. I was really hoping this would allow an engraving feature (like V-groove cutting). A standard swept cut will not cut a generalized path like text or vector art. In my attempts so far, neither will the solid sweep. :( My workaround is still to use the CAM tools and export a mesh file after doing a v-groove cutting operation.
You can edit what tools you have in different toolbars by adding them from the "..." to the right of every tool in the dropdown menus. Check Pin to toolbar. Icons in the toolbars can be drag around if you want to change the order. If you want to get rid of one just drag it out from the toolbar.
I assume that you are referring to the second example here. When I went back into the sweep feature to try to select the axis of the circle sketch (x-axis in this case), it does not allow me to select it. I also tried setting the orientation to aligned and select the x-axis from there. I was able to select the axis in this case but I did not get the correct result. I might have misinterpreted your explanation here. Do let me know! I am really curious about this.
@@Fusion360School you need to create a line in 3D space, you can’t simply select plane and then an axis or normal of that plane because it doesn’t know where the line is, only it’s direction. You may need to convert the line you make into an axis.
Great video, this is a cool new feature. How would you do this if you wanted the twist section of the bayonet to be not perfectly horizontal? e.g. 80 degrees from the vertical path?
At first, I thought that maybe it is just a case of creating a plane at an angle and sketching an arc. But an angled plane cutting across a cylinder creates an elliptical path. Maybe you can experiment with using the angled plane to create a split line instead.
You can use the offset face command to pull back the faces for clearance. Although I did mention this in the video, I did not demonstrate it. Sorry about that.
Is this for the commerical version of fusion? I have the personal non-commercial use of fusion 360. It says i am up to date, but I do not see this feature when creating a sweep.
When I read through the update notes, it does not say anything about the update being limited to commercial licences only, so I assume this is universal. But there seems be other users with the same issue.
Just in case, ensure you have selected at the type section menu: "solid sweep". I had the same misunderstanding because I didn't pay attention to that in the video
I was not aware that there is an align option in sweep! I just went to experiment with that option but I don't seem to get the result needed. When you say "same axis as the arc", are you referring to the axis of the cylinder?
Yeah, the only solution I see for the rectangular slot is to copy the pin (Use "Point to Point", click on start of vertical path, then end of vertical path), do a solid sweep with the copy, and then remove it.
Singaporean accent on a great educational video? YES, immediate subscription!
Thank you, always nice to hear from a fellow Singaporean!
Always wondered where he was from
Man I love your tutorials so much. You have such a great method of explaining that is clear and detailed yet not filled with time wasting discussion, and your problem solving through intentional error is paramount to the quality of explanation you provide.
Very reminiscent of the lecturing style used at my Engineering University.
Great work, and please continue posting this content.
If you place the rectangular pin at the point where the path changes from a line to an arc and you cut the line and the arc separately (two sweeps), the cut will be correct. If you need to make the slot slightly larger than the pin (for 3D printing for example), you can make a copy and then shell the pin (or pull the face out a bit) before you do the cuts. I'm really glad they added this new feature.
A few weeks ago I needed tis feature for a project, would have save many hours. I refactored that project from 8 operations to 3. thanks for the video!
Excellent presentation of not just the new function, but some of the common mistakes and errors that will arise while using it. Thank you!
So great this tutorial! I learn so much from you, thank you so much!!
Great, this is exactly the explanation I needed for a locking mechanism I was trying todo.
Thanks!
Thank you, your videos have helped improve my fusion skills. I made the rectangle cut using 2 sketches.
Thank you! Did you do it with 2 sweep steps?
@@Fusion360School yes and the center of the tool has to be at the same point where the 2 sketches meet
Thanks
Thank you for the support!
Oh that's cool! Thanks so much for this tutorial. This will be such a helpful tool.
Drawing the curved sweep path on the XY plane stemming Z line path is big brain. I have a hard time intuitively structuring sketches that are supposed to make 3D changes.
I have needed this tutorial for a LONG time! Thank you!
bu adamın her videosunda muhakkak yeni bir şeyler öğreniyorum. hem programı çok iyi biliyor hem de iyi bir tasarımcı
Thanks for this! Autodesk should add an offset distance for this feature, seems a no brainer as you'll need some sort of clearance and it is extra work to select all faces afterward and then select offset.
Another way might be to just build a slightly larger cutting tool.
@@Fusion360School Great idea.
Thanks for the vid 😁
Agree w @wmonk’s first comment and was just about to add my own comment along these lines, but was grazing to see if someone else had broached this. Yes, a second body (peg w an offset etc) would work. A clearance spec keeps you from having yet another body to manage and all the parameters for the slot, in this case, in one place. Much cleaner, IMHO.
Had a “duh” moment watching this, center-point-arc, been using F360 for about 6-7 years, never even noticed this or the tangent-arc command, “duh” 🤦🏻♂️🤷🏻♂️
As always YMMV, just sharing, nothing more, nothing less.
Inspiring. Nice change from dealing with my 3D CAM toolpaths!
Thanks for the video! I was recently trying to use this to create a custom "quarter turn fastener," where a pin needs to sweep along a 3D curve. I unfortunately wasn't able to make it work due to various issues with the curve geometry.
Another great video, I can see how this will be helpful for cutting slots is sheet metal, which is 95% of what I work with.
Come to think of it, it works almost like a thin feature for cutting slots. You would only need to sketch out single line paths instead of slots. The downside is that you would need to model out a cylinder as a cutting tool for each slot.
How did you do the motion in the first segment? Motion along a path?
This is exactly the tool I've been looking for. I am trying to sweep a very complicated stl file through a solid to create a sort of mold. My issue is that the program crashes anytime i try to do it. I can't recreate the body stl natively. Does anyone know how to work with large compilated models without crashing?
When I try to Sweep, I can only select the downward line, but it won't allow me to select the arc. Any idea why?
This is a nice update😀
I have been waiting for this feature for years! It's extremely hard (nigh on impossible sometimes) to emulate. Knowing something as simple as the exact space an opening door would traverse should now be easily solvable and that's only a very simple example (for those who think it's just an arc, a door has thickness and the arc will only yield an approximation).
Excellent update and great explainer video
really nice tutorial! i've had the same problem some time ago with the rectangular solid sweep... couldn't find a solution, so i needed to do everthing manually in two steps with two bodies with different starting points following each other...
i do have another thing for you, maybe you have some solution:
I have a cone. on the cone there are two spiral paths (triangular crosssection) indentet/cut into the side of the cone. these two paths are the same but some distance appart in direction of the cone hight...
looks like a fancy drillbit but not symetrical. now I need to connect the two paths at the tip of the cone with a circular arc (following the curvature of the cone).
this part should be a "mold" for a wire. u bend de wire in half, position the bend around the circular arc and then bend around the cone in the spiral paths (like two parallel legs)... after that you can push it flat and you have a "double, countinous" spiral with both ends at the same destination.
i hope my instructions are sufficiant 🥲🥲🥲 unfurtunatly i cant send you a picture here...
thank you !
Still no dark mode?
I have question how do you rotate the orbit like that without moving the mouse?
Google 3D Connexion Space Mouse
for some reason for me its not cutting out of the bottom cylinder and cant figure out where i went wrong i followed step by step
nvm it worked im just being dumb but i do have another question, woudl this allow movement if 3d printed?
I am quite a novice at 3d printing. I suggest checking out print-in-place videos.
I was so excited when I heard about this feature in the insider build. I was really hoping this would allow an engraving feature (like V-groove cutting). A standard swept cut will not cut a generalized path like text or vector art. In my attempts so far, neither will the solid sweep. :( My workaround is still to use the CAM tools and export a mesh file after doing a v-groove cutting operation.
I am wondering how did you get these cool looking icons.
Edit: look at the sketch bar, the icons look very pretty
Icons??
Wdym by icons.
You can edit what tools you have in different toolbars by adding them from the "..." to the right of every tool in the dropdown menus. Check Pin to toolbar.
Icons in the toolbars can be drag around if you want to change the order. If you want to get rid of one just drag it out from the toolbar.
I use 200% windows scaling and Fusion does the rest. There might be some options in settings to optimise the UI.
200% icons, which only help for this video to be easily viewed in smartphones (which is great!). Otherwise it is a waste of screen space.
Excellent. Thanks
If you create an axis instead of a circle and sweep around that you will be able to have a complete radial volume sweep as opposed to an arc.
I assume that you are referring to the second example here. When I went back into the sweep feature to try to select the axis of the circle sketch (x-axis in this case), it does not allow me to select it.
I also tried setting the orientation to aligned and select the x-axis from there. I was able to select the axis in this case but I did not get the correct result. I might have misinterpreted your explanation here. Do let me know! I am really curious about this.
@@Fusion360School you need to create a line in 3D space, you can’t simply select plane and then an axis or normal of that plane because it doesn’t know where the line is, only it’s direction. You may need to convert the line you make into an axis.
Great video, this is a cool new feature. How would you do this if you wanted the twist section of the bayonet to be not perfectly horizontal? e.g. 80 degrees from the vertical path?
At first, I thought that maybe it is just a case of creating a plane at an angle and sketching an arc. But an angled plane cutting across a cylinder creates an elliptical path. Maybe you can experiment with using the angled plane to create a split line instead.
@@Fusion360School yeah that was exactly what I was worried about when I saw your video. Because angling the cuts is a pretty common use case
Great video! Thanks for the explanation. How would we add clearance after the sweep?
He uses the offset face command to add clearance in the video
By manually pulling back the faces.
Wow dude, you didn't even make it half-way thru a seven minute video. Much easier to just ask a dumb question instead, eh?
@@j.f.christ8421 Still got the answer ;)
You can use the offset face command to pull back the faces for clearance. Although I did mention this in the video, I did not demonstrate it. Sorry about that.
Is this for the commerical version of fusion? I have the personal non-commercial use of fusion 360. It says i am up to date, but I do not see this feature when creating a sweep.
When I read through the update notes, it does not say anything about the update being limited to commercial licences only, so I assume this is universal. But there seems be other users with the same issue.
@@Fusion360School Ok, just didn't know if this was a me issue. Thanks!
Same here, not visible on my Personal non-com license @@Fusion360School
Just in case, ensure you have selected at the type section menu: "solid sweep". I had the same misunderstanding because I didn't pay attention to that in the video
@@ultraheroe You are correct. My fusion had an update shortly after posting that comment. Then it had solid sweep.
The issue with the slot can be avoided by using the 'aligned' orientation option with the aligned axis set to be around the same axis as the arc.
I was not aware that there is an align option in sweep! I just went to experiment with that option but I don't seem to get the result needed. When you say "same axis as the arc", are you referring to the axis of the cylinder?
Yeah, the cylinder axis.
How did you create such a background in the program?
At the bottom, go to display settings, environment, river rubicon.
У меня не получается этого сделать, в меню sweep нету выбора body только profile, нету пункта меню solid sweep, что я делаю не так?
Have you updated to the latest version? If you have not updated, you should see a "1" at the top right hand corner.
@@Fusion360School Большое спасибо, действительно обновил программу и все получилось) Ваши уроки бесценны!
How to convert STL to SOLIDBODY
Great tutorial
will this be something the hobbyist version of fusion will have access to or is it a paid only feature
This feels purpose built for the Linus Tech Tips bolt action pen situation
thx!!!
Perhaps my pepper mill project is back on!
Yeah, the only solution I see for the rectangular slot is to copy the pin (Use "Point to Point", click on start of vertical path, then end of vertical path), do a solid sweep with the copy, and then remove it.
Fiiiiinally
🤘🤘
Wow
if you put the body in the corner point of path you will solve it.
What here is new?
That creates zero tolerance feature, thus you must process it further to make that actually work in real life...
He talked about using offset faces in the first example to give it some clearance.
Yes, which is exactly what he points out, you can use "Offset face" for clearance.
It's a demonstration of a new feature, not a practical example.
Or, use a tool with the offset/tolerance required built into the tool.