Saw it from a mile away when you included all of your courses with the previous kickstarter, thought it'd be better to just wait for the updated one and here we are haha.
For the alignment tip, instead of using move point to point, try the align command instead. Type S (for search), then type align. Click the two faces you want aligned.. and voila!
hi i did like your videos so much and soon i will start project to make my own macro pad it will be hard but i will leanr but I did want to know how i can make 3D printed keycap fit with the keyboard key switch😅
this tutorial absolutely rocks, except could you go a little slower? i was having alot of issues just following along, for some reason when i move/copy and object it doesnt create a new componenet, do you know how i do that?
I think I'm going to have to dabble with the whole attachment thing to figure out how to make the Hoberman Spheres since no sufficient models seem to be available for them..
The main settings that affect gear size are the number of teeth and the module. Module is pitch diameter divided by the number of teeth, and needs to match for two gears to mesh. Generally with gears you choose a module and then the number of teeth controls the diameter of the gear. Pressure angle controls the shape of the gear teeth, and also needs to match between meshing gears. Backlash is a small value to correct for inaccuracies in manufacturing, ideally you have enough that the gears can smoothly turn without much play. Root fillet radius adds a fillet inside the gear teeth, hole diameter is the diameter of the hole in the gear, and gear thickness is the thickness of the gear.
don't be so dramatic. He's just using a plugin that was created by a human just to save time doing a repetitive task. Your going to need those parameters every time you designing a simple spur gear so you might as well just create a plugin for it.
Perhaps I do not understand your comment... Are you saying that if he had used a more complex, and more time consuming method, but accomplished the same task, then A.I. wouldn't take his job from him? Would A.I. ignore him, and leave his job alone if he had made two gears polygon by polygon, and then wrote physics based code that simulated gear behavior? Is A.I. lazy too?
Mind... blown... WOW!. Thank you for all of this, it is incredibly helpful for a F360 n00b like me.
Perfect upload timing! (at least for me) started fusion360 yesterday and the vid was uploaded a week ago! very helpful, thanks!
Saw it from a mile away when you included all of your courses with the previous kickstarter, thought it'd be better to just wait for the updated one and here we are haha.
That was really helpful, thank you!!
For the alignment tip, instead of using move point to point, try the align command instead. Type S (for search), then type align. Click the two faces you want aligned.. and voila!
i really looove your work 😊
hi i did like your videos so much and soon i will start project to make my own macro pad it will be hard but i will leanr but I did want to know how i can make 3D printed keycap fit with the keyboard key switch😅
super channel, love it!❤ Fun fact; i put the playbackspeed to 0.5 and it sounds like you are completely drunk wasted. 😅
hey can someone recommend whether the WOL3D Ender 3 is a better option or Kobra 2 Neo 3D Printer for beginners to 3d printing
As soon as the video started I got useful information 😂
this tutorial absolutely rocks, except could you go a little slower? i was having alot of issues just following along, for some reason when i move/copy and object it doesnt create a new componenet, do you know how i do that?
I think I'm going to have to dabble with the whole attachment thing to figure out how to make the Hoberman Spheres since no sufficient models seem to be available for them..
Can you make a project on cvt transmission please 😐😐😐
Awesome
Nice
Sper- what gear?
Okay, coping those settings makes a gear, but you didn't teach us how to make a gear the size we want. What do all those parameters do?
The main settings that affect gear size are the number of teeth and the module. Module is pitch diameter divided by the number of teeth, and needs to match for two gears to mesh. Generally with gears you choose a module and then the number of teeth controls the diameter of the gear.
Pressure angle controls the shape of the gear teeth, and also needs to match between meshing gears.
Backlash is a small value to correct for inaccuracies in manufacturing, ideally you have enough that the gears can smoothly turn without much play.
Root fillet radius adds a fillet inside the gear teeth, hole diameter is the diameter of the hole in the gear, and gear thickness is the thickness of the gear.
Simply change the number of teeth for bigger gears
🙏
gg ⚙ing
⛮
Lol this is such a lazy form of modeling you guys are gonna let A.i take your job at this point
don't be so dramatic. He's just using a plugin that was created by a human just to save time doing a repetitive task. Your going to need those parameters every time you designing a simple spur gear so you might as well just create a plugin for it.
Perhaps I do not understand your comment... Are you saying that if he had used a more complex, and more time consuming method, but accomplished the same task, then A.I. wouldn't take his job from him? Would A.I. ignore him, and leave his job alone if he had made two gears polygon by polygon, and then wrote physics based code that simulated gear behavior? Is A.I. lazy too?