What's New in Fusion | May 2024 Update | Solid Sweep | Shell | Patch | Drawings | CAM

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 24

  • @poetac15
    @poetac15 7 หลายเดือนก่อน +2

    Great video as usual. I’m mostly a manufacturing user but it’s always cool to see the design tools improve

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  7 หลายเดือนก่อน

      Nice! Which part of MFG do you use? I didn't cover some of the improvements to additive as they were minor in my mind.

  • @benmo2227
    @benmo2227 7 หลายเดือนก่อน +3

    Sweep Body is so awesome, makes certain operations sooo much easier.

  • @mao5990
    @mao5990 7 หลายเดือนก่อน +2

    Thanks mate. I do get nervous when a new patch comes out thinking I'm gonna lose features on my hobby version haha.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  7 หลายเดือนก่อน

      To the best of my knowledge that shouldn't happen but yeah i get that.

    • @priit123
      @priit123 7 หลายเดือนก่อน

      Time to move over to freecad lol. But actually there is a new guy in the market. Ondsel freecad. If you are only hobbyist then you might check that out, it evolves very fast and by the end of this year it might be already alternative to fusion. Of course depends on what you do with cad.

  • @jasonliu1855
    @jasonliu1855 4 หลายเดือนก่อน

    Thanks for this great video!! The sweep body feature seems great for singular planes! I am trying to make pin and lock design using sweep body but ran into trouble... is there a way to use the sweep body for following a 3D sketch as the path? I want the pin to go forward, then left, then down in an arc.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  4 หลายเดือนก่อน

      It does work with a 3d sketch path BUT its pretty picky because it has to figure out the vector direction of the object. Try a simple test with a small sphere as the solid sweep object and a 3d curve path. That should work. When the solid sweep object is a bit more complex unfortunately you run into self intersections and the error message isn't super helpful.

  • @split141x
    @split141x 7 หลายเดือนก่อน

    Thank you for the overview!

  • @cadbuildflyrc3784
    @cadbuildflyrc3784 7 หลายเดือนก่อน

    Excellent video Matt!

  • @emanggitulah4319
    @emanggitulah4319 7 หลายเดือนก่อน +1

    Any thoughts about the new ground to parents command? I ran into issues with a sub assemblies full of fasteners that gave me errors we I used the join command. Not really intuitive IMO

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  7 หลายเดือนก่อน +2

      I think in theory it is a good idea, but in practice it is just shifting the problem. I generally use Rigid Group when i have a bunch of sub-components like hardware in a sub-component assembly. with the Ground to Parent. the default behavior is for the new component to be grounded to the top level, and for sub-components to be grounded to that parent. So that means for most cases you need extra clicks to undo. maybe ill have to do a video on just that but at a first glance I am not a fan of it.

    • @emanggitulah4319
      @emanggitulah4319 7 หลายเดือนก่อน +1

      @@LearnEverythingAboutDesign if its improving overall geometric stability I am all in. I still often have issues with bigger assemblies containing subassemblies that at once point the parts are all over the place, even though everything is well defined with joints.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  7 หลายเดือนก่อน

      @@emanggitulah4319 How many components are we talking about? 500,1000, more?

    • @emanggitulah4319
      @emanggitulah4319 7 หลายเดือนก่อน

      Not that big. But with fasteners about 200 components. But even with less I can get issues with fasteners suddenly floating around. Sometimes ctrl + b (compute all helps) but not always

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  7 หลายเดือนก่อน +1

      I did a video this AM on the Ground to Parent. not sure if it helps or hurts :) My suggestion is still to turn it off. In my mind if you want all the components to be grounded just make bodies in a single component. Rigid Group is still a feature in the timeline while Ground to Parent works from the start of the component which can really throw things for a loop.