Took me two weeks to get as proficient with hitbox as I was with stick. I'm 46 and played a lot of commodore and amiga on keyboard though and felt that carried across to some degree. The most awkward part was the jump button but it didnt take long to get used to it. In terms of accuracy of movement it is far superior to stick.
@@laneuwu1660 SFV, DNF Duel and Multiversus, arguably most of my time on SFV and DNF. I've never played smash and understand there is a lot of right stick action going on in that game ?
I've played on stick for about 15 years and switched to a snackbox micro recently. Totally agree with the awkwardness of jumping as it isn't intuitive on a hitbox style controller. Trying to do divekick motions as early as possible in the jump arc like seen for Rashid or Cammy can be difficult at the beginning. Everything else though is just better compared to the stick especially when you learn the hitbox input shortcuts/SOCD for special moves.
Brian! You can get a leverless controller with what is called a "Shiokenstar" layout. It is essentially Hitbox with regular sized "action" buttons. Might be what you're looking for!
@@merkyofaycemfx2944 There are options such as AllFightStick for bigger Hitbox than the official Hitbox. There's also conversion kit now for the Razer Panthera and the Qanba Obsidian.
@@MinhAzn2G4U I just got an enclosure from Eternal Rival cuz I can do a completely custom layout. And he'll make an art template for your custom layout too. And he'll print and cut that custom art with a custom layout. He'll even get you the template before you place the order so you can order the art at the same time as the enclosure. Genuinely a great guy doing good business.
SOCD cleaning being processed controller-side is actually a shortcoming of fighting game engines. In the early days of stickless controllers without SOCD cleaning, you were often able to block in both directions by pressing both left and right. In order to make these controllers tournament legal, SOCD cleaning was implemented. There are even different methods of SOCD cleaning. I think the L+R=neutral became more of a standard after Daigo's Gafrobox shenanigans.
Correct me if I'm wrong but I believe hitbox has always been L+R=neutral; SOCD of L+R=R/R+L=L is actually how SF5's software side SOCD works. You can use a controller or a keyboard to test this out.
@@HawooAwoo Hitbox always was, but the Gafrobox they're referring to didn't do that. SF5's software always gives forward, regardless of the order they were pushed in, which Daigo was using to get incredibly fast charge times on booms and stuff with his old box that is now banned.
I had never used an arcade stick before so when I started fighting games I just got a hitbox from the start. Mine is quite a bit bigger than the HitBoxTM with the biggest difference being that there's space to rest the wrists on. It will feel awkward at first but already within the first 3-5 sessions it will start to feel quite normal. The ring finger fatique is real though, and pianists face the same problem and try the same wrong solution. You can't actually build up "muscle" or proper dexterity by brute-forcing through the burning sensation in your forearms. Instead use that as an indicator that you're doing it wrong. You'll want to pay extra attention to proper posture and shoulder position, and your fingers need to be an extension of your hand which is an extension of your forearms which is an extension of the movement coming from your shoulder, or at least that's the image you should try to hold in your head. You don't "hover" the hand above the buttons, you float, move, rotate, and even sometimes rest. You do small rotations with your forearms to do quarter and half-circles, you don't let your fingers to all the work or you'll tire and cause inflammation. You wanna go for the path of least resistance and use pain and irritation as indicators that there's something in your posture that's too stiff or not quite right, perhaps further up. This can even go as far as revealing problems you might have in the muscles in your neck that attach to the back of your shoulder(forward head posture/rounded back/gamer scoliosis). Stretching your forearms won't do much in that case. Oh, and the real cheat with this thing is having 1 hand only do motions and jumping with the right hand. It takes some getting used to but it frees up so much time for motion execution, not to mention things like TK/instant air options will be the exact same as doing the ground versions for your left hand and your right hand just plinks jump before the button with the same timing every time..
Not a cheat. Using my right thumb for jump felt/feels as natural as breathing. I can understand the bias of wanting to use the left thumb, but it didn't compute for me at all.
@@proquo-s You could try a personal project. It's what I did in my case. I built mine from the ground up from steel iron sheets. A worthwhile project, as I live outside the US.
I'm relatively new to fighting games, only a couple years in. I've played the guitar for 20 plus years, and after really struggling to do certain inputs on a pad I tried hitbox. So glad I did! Feels so natural and kinda rhythmic to my musician mind.
It wasn't leverless but there was a dude at EVO playing GGAC+R with a modded guitar hero controller. Wonder if I'll see a modded leverless guitar hero controller
I've been on my own DIY hitbox for about a year now. It took a few weeks to adjust but I absolutely love it. I still keep the old stick around to use in beat-em-ups and other arcade games.
I went to Snackbox micro cause it has a L3 and R3. Hitbox is the only brand without those extra buttons despite being the synonymous brand for all button controllers. Size/weight doesn't feel like as much of a worry without the stick movement.
I'm a lazy fighting game player and just used my keyboard and noticed the SOCD but it never really clicked with me just how advantageous it was versus using a stick. Great video, Brian. You sold it.
I also found the standard hitbox kinda uncomfortable in my wrists/forearms/fingers but switching to a snackbox micro relieved almost all of that because of the smaller size. Paradise arcade MPress might work better, too, if you want something that'll sit in your lap a bit wider and heavier
bought a keyboard style controller recently certain motions are harder others are easier. The fact that I can rebind the buttons however I want and having played other PC games with WASD helped a lot. Unlike my old stick it is actually compatible with PS4 and is smaller and more portable.
Snackbox micro is the absolute GOAT. Even though it’s super light it’s never jerked around, though being leverless in itself helps with that. I got the Heavy Metal attachment just in case, but normal SBM is really good on it’s own.
9:30 ish. Addressing the comfort of the hands I found that If I kept my fingers too straight then the tendons got strained but if they were slightly curled like typing on a keyboard then I felt no finger fatigue. I also got used to having my right knee higher than my left so the attack button side was like 5 degrees higher than the movement button side and they removed any discomfort in my wrists. Now I can play for hours and be completely unbothered where as when I first got it I needed a break after like half an hour or an hour.
As someone who has an older, PS4 era Hitbox... the older you get, the better they are. I'm 41 now and playing with a stick means my left hand/wrist is just going to be sore after, sometimes for days. This is much less pain in the end.
I dont know why, this vid literally came out at the perfect time. I just bought the Victrix Pro FS-12 and I've been really wanting to dive into the Hitbox. The fact that this video came out within a week when I bought it is literally perfect timing. Thanks for your thoughts Brian! Really appreciate your take on it.
I personally adopted stick for fighting games for the arcade authenticity, so I don't feel the need to pick up a hitbox style controller despite the obvious advantages. That being said, the form factor of the snackbox micro is so appealing I might just have to get one!
Aso love the authentic arcade stick, but going to get the Paradice Arcade Mpress (when they get more stock) its smaller than the hitbox and more comfortable, but bigger than the micro, also has keyboard caps.
All button boxes I have, I made. I’ve tried the Hitbox style and WASD style but recently did a Shiokenstar setup. I feels the most natural and recommend it. Also keeps me from fat fingering inputs on my right hand.
At first I admit it feels weird to play in hitbox controller, but I can say that the first place I have ever seem a hitbox like controller was in an arcade (I was like, wtf). So it's not really that far off from arcades anymore. But once you get the feels it works great with less maintenance than the usual stick.
At every leve except the very, very top, input method does not make much of a difference anyway. Even at those top levels, comfort often takes priority. There’s a reason so many people play on pad
LOL. Hitbox is superior to every input device. A stick will *ALWAYS* have to return to neutral doing opposite directions, and by design there is a dead zone. This is true even if you are a beginner or an EVO champ. People say the same thing about tiers. Characters do not gain or lose moves because they are skilled or not. There is a hard cap on input techniques on both stick and pad which hitbox wipes the floor with. 720s are hard to learn at first but are cake when you get them down
"you couldnt hit that on an arcade stick" you technically can, I have. got it after grinding it for half an hour to prove a point about Strive letting you use 360s for hcbf inputs (it works btw) super duper not viable, but its technically possible lmao
The best thing to do to get comfortable on hitbox is to play like an RPG or something so that the cardinal directions become natural it sounds counterintuitive but playing something that's not a fighting game and a bit slower paced does Wonders for your accuracy and memory of the buttons
20:31 "OOOH!" 😲. Hahaha nice. I've got a hitbox collecting dust because the muscle memory of using a stick is too strong. Watching this video just might convince me to give it another go.
I come from the world of FPS. This seems really appealing. Pad and arcade sticks have always felt awkward, but keyboards feel completely natural. I'm gonna look into some ways you can turn a keyboard into a "hitbox".
Yea you straight up at an execution disadvantage if you aren't using hitbox. Between stick and pad depending on your character it was negligible, but this is a serious game changer.
If you think the hitbox is slim and sleek wait til you see the Snackbox Micro lol. The weight thing isn't really a big deal for button box controllers because all your inputs are pressing downward. You're not jerking a stick left and right so there's no chance to move it off your lap or desk.
It seems that the shortcuts are merely taking advantage of the builtin input shortcuts in the game. Which i guess were put in to make stick easier. So hitbox is really just highlighting the shortcomings of stick controllers
I am a FB boomer and I still love playing. But I noticed my execution was getting weaker and there were certain things I could barely do on a stick anymore and hitbox seemed like a good call. It was great for me. I can still play on stick but I would choose certain characters with lower execution in that case.
I bought a fightstick. I did not have arcades growing up, so that was not a nostalgia thing(doubt that matters, just adding context, maybe.) After ~2 months trying, I couldn't even do dp, pathetically. So that was a lesson! Went back to dpad, felt like home, everything launched. My point? If someone's having no problems executing with what they're using, switching may not be worth it. May you always find the best controller for you, fighting-gamer friends!
I built a Hitbox 10 years ago when I saw the Hitbox video. I was so impressed with it "this is awesome! This will solve all my control precision problem in SSF4!"
That 'fastest' DP is actually how it works on stick most of the time because there is 'accidental' jump protection form up-forward for the end of the input. it's just taking advantage of that.
Switching to Hitbox was easily the best decision I've ever made since playing on the ps4..now that they have the upgrade to ps5 is just awesome.....took me some time since ever never played on keyboard but it's worth it. Great video man
Hitbox users shouldn’t be allowed to compete against other inputs, but only other keyboard players. Secondly, they should have simply gifted Brian F that stick. He deserves whey more. He brings a lot of credibility to the gaming community and should be HEAVILY celebrated
for a better hand position, try to move the box as far away from your body as possible try putting it on the table even also, if you like the box, but not the layout, there plenty of custom builders that make various layouts with all button controllers I personally like my Ergobox a lot (switch over from original HB)
I play Zangief on a keyboard some time and my key bindings are basically identical to a hitbox layout. The learning curve was pretty short actually. The individual keys are very precise, but my left hand gets super tired. Not more tiring than playing on a pad, but certainly tiring. I can play with my joystick all day and not get tired. 😏
As someone who switched to Hitbox because I frequently hit diagonals when trying to just hit back or forward, it makes me happy to hear Brian occasionally had that same issue. Even if he probably ran into it not even 1/1000th as often as I did. It's nice knowing in the moment that you just mistimed something rather than messing up the input itself.
Yeah I've been recommending hitbox type controllers to people since I started using them in 2018 and I saw the obvious advantages but I knew it would take an actual pro to win EVO with one of these for everyone to switch.
@@KusanagiMotoko100 I had mine in 2012 and was talking about them. People were really harsh to them then and called them shitboxes and some complained about them. It's picking up now but some will still hate. It's just part of things changing. The FGC is slow about that like they were about online gameplay back then. Now it's a normal part of gaming.
One more thing. My arcade stick doesnt have L3 and R3. If I hold Select for 2 seconds, some buttons became L3 and R3, if I hold for more 2 seconds, it restores the default behavior. You can set up on Steam Input menu.
I've used [Q - W - D - Spacebar] as poor folk hitbox before to see how I'd like it. In a couple of weeks casually messing around with it becomes easy to notice how consistent you get. To this day I still mess inputs like 632146 for missing the back input, never a thing with buttons. That being said the enjoyment my reptile brain gets from stick is unmatched. It's cool to always see your intentions translate to screen but moving the stick and listening to it's clicks is viscerally satisfying to me, the kinetic energy adds to the experience.
I'm so glad I took Aris's advice and built my own hitbox. I made it a splitbox where your hands aren't so close and straining the tendons. Just put a jump button on both sides and it's still tournament legal. Design that shit to fit your hands
I run a tourny every quarter in my shop. So four a year and we generally do two different games each time. I pay out well for it out of love for the community and fighting games. (First in each game gets 500 bucks, I charge 10 bucks to enter and we get 30 ish players at most) Anyway, in my tournament everyone has to use the same settings, same controller (Arcade sticks provided by the shop) and default button layouts. It's how the tournament goes, we only care about how skilled you are at the base default game. I've been running it like this for almost a decade, all my locals know and it's no issue, but I will say the only people I have had complain about this are people who came expecting to use their hitboxes.
I’ve been playing on arcade stick bc I’m old and actually started playing in arcades with Tekken Tag 1 in the arcade. It’s so hard to use hitbox. Strange that it’s popular with its difficulty.
I was using a regular 360 controller when SFIV:AE was thrown on Windows. I struggled with the control stick - so I bought a Fight pad. I wore that out quickly. I toyed with the idea of hit box, couldn't afford it at the time - but I did mimic it using keyboard layout about a year into playing SFIV:AE but still used my Fight Pad. Eventually I bought a Hitbox PS3/PC 'Cthulhu' edition back in 2013. I have not stopped using it. It is such a good controller. I can't use arcade stick. when I do, I use cross grip and hold it like a wine stem. my left hand has no grace Have fun Brain! some of the SRK shortcuts you can use is mind blowing.
I feel like using a stick is actually part of the skill in playing a fighting game. In the arcades there were no shortcuts you had to know the game, buttons, and be skillful enough to use the stick. When you start using controllers that eliminate some of the effort, it changes the playing field.
Hitbox definitely takes way more effort in a lot of ways than stick. Higher skill ceiling. Certain things are easier on hitbox though and certain things are easier on stick
It's weird, but one of the things I love about stick is the potential to fuck something up. It really focuses you on getting down those perfect motion inputs and working them into combos and setplay. The narrower the field of getting something wrong becomes, the "easier" the challenge becomes. It removes a level of stress for sure, but it also minimizes a level of mechanical experience that you'd earn as well. Hitbox seems cool, but it's probably not my thing. As a carpal-tunnel sufferer, I remember what happened to Sajam. I'll admit that the Snackbox Pro looks slick as hell, though.
Huh? You can easily mess things up with hitbox. It just has a higher skill ceiling than stick. You have the ability to be MORE precise, but you need to do the work to take advantage of that precision
I also got all the problems Brian mentioned when I first tried out my friend's Obsidian hitbox, so I went and ordered a custom hitbox with only 30mm buttons and more spacing between directional buttons and action buttons. I'm still having a hard time learning how to play on hitbox but at least my hands are more comfortable than on a default hitbox layout. I'm just too used to regular fight sticks.
I play on keyboard USFIV reverse hitbox setup and SFV reverse mixbox setup (because it would let me remap the arrow key want for up). My directional keys are mapped on the numpad. Hitbox layout feels better to me. So for anyone who wants to switch from keyboard to an actual controller I think HitBox style is the way to go. I only thing I can't consistently do is 2x360 command grab supers. But still with practice it should be possible.
Learn to hold an invisible bubble in your hand around the size of the hight of your lowest grouped keys to your highest grouped. It will create two different sized bubbles on a hit-box, but this is a “piano posture” designed to keep your writs up and fingers over your keys/buttons. Watch piano players and how their hands move. I was a piano student as a child, so when I migrated to mixbox, this helped my wrists. TL;DR: emulate piano players hand placement and hand posture for comfort and speed when using any fightstick, especially leverless controllers.
I know it is not the same thing, but the boxx (which is used for meele) has fixed a lot of the hand pain problems other controllers with similar ideas. The main reason that is is because hax, the creator of the controller, invented the layout to relieve pain from his fingers since he has a medical condition that made him unable to use a GameCube controller to play meele ( a really bad falcon thumb if you will). It obviously has extra buttons since meele is played differently, but looking for a controller that has a similar build as the boxx might be a good idea since it's supposed to be made precisely to mitigate those problems (maybe there's even a sf version by now).
I’d love to see one of these with the buttons on the side someday. Ergonomics are important to me, and I find even traditional fight sticks hella wearing on my right hand. I use a vertical mouse for the same reason, I’d kill for a vertical box.
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I agree, which is why I'm designing one. There's a few designs out there already (ErgoBox, for example), but I aim to design one that is as easy to transport as a normal leverless controller while letting you play with your hands in a vertical "handshake" position.
As someone who doesn't own a keyboard for a pc, I feel the brain juice required. I use a controller (left side) with keyboard bindings and mouse to play all my games. The transition was weird, but playing FPS that way allows for both walking/running, 360 degrees movement and excellent aiming. Also it's way better for the wrist than WASD on keyboard.
Great vid Brian!!! I have an all button custom. Used it for like a couple hours maybe and put in a cabinet lol. I’m going to unpack it and try again. It’s a good idea to use sfv to get ready for sf6.
I went pad to hitbox so I've never used any other layout. It's so interesting to me seeing people react to the smaller sized buttons and such. I have big hands and have thought, if I could make a custom one day I'd get bigger buttons for sure but as is, thankfully I'm comfortable on it. Thanks for linking nephs video I missed that, even having one in always happy to be reminded of the benefits at my fingertips.
I got a hitbox shortly after it launched, but I gotta say it's pretty archaic at this point with better quality option out there. The Mpress and Victrix FS-12 look to be a lot better in quality and ergonomics. Plus the MPress comes with keyboard switch buttons, which I've replaced all my Hitbox buttons with because you can always make it feel exactly how you want them.
I love my hit box. I started playing Skullgirls and UNIST back in 2018 on keyboard(played injustice and skullgirls back in 2012/2013 but was just mashing really) and the hit box is the most direct upgrade from that. I played on pad and stick for a good amount of time, but feel most comfortable playing on my hit box. It’s not an official one, but I was able to customize it to have 30mm buttons for all the buttons except L/D/R and it’s amazing.
As someone who plays a lot more games with a keyboard than a lever, I was quite surprised that you felt the hitbox was unintuitive at times, but it makes sense I suppose, like how I'm extremely sluggish on a lever. I guess I gotta give the hitbox a shot one of these days
Definitely be careful with resting your hands. I messed my right wrist up pretty bad just like Sajam did since I really can't play with my hands suspended. I totally recommend the snackbox micro over all other leverless controllers. It is so slim, you can wrest your palms on your legs without pressing them into the controller. Much more comfortable, can play for hours without discomfort because of it.
As a keyboard only player my entire life, this seems to be pretty much emulating the feel of using a keyboard instead of a stick. Also weird to see the bizzare reactions from it. I'd assumed keyboard play would've cemented that idea way before.
I love how everyone calls this stuff busted or cheating when it's just ergonomics lol like, you can charge flash moves on d pad and just tap the analog stick and get the same thing you get with down up on hitbox. Perfectly legal and not cheating in any way, it's just ergonomically viable on hitbox. You get the precision of a dpad with the ergonomics of a stick.
If you think that its purely ergonomics you are not understanding the implications that SOCD has on gameplay. Stick can only perform the same actions if you install things such as the antagonist button.
@@0lebull1 you have to have cleaning to make it legal. Holding left and right gets neutral, and holding down and pressing up gets you up....which you can already do on pad but as stated previously is uncomfortable and unconventional(not impossible). I've been on hitbox for 2 years, I'm fully aware of its "implications". Just because older input methods are clumbsy and not designed for the genre, doesn't mean the new input methods designed for the genre are cheating. Button boxes don't provide any features that are not available on other devices, they're just organized in such a way to make them easier to access. Shit in fact, some button boxes (hitbox brand included) are even missing features other controllers provide. It's almost like people forgot or weren't around for when pads were regularly talked about as cheating when the fgc moved towards consoles.
Like, we're having this whack ass debate in the fgc over whether or not we should be playing with arcade sticks that were originally designed to be played attatched to an arcade machine and made in a way that's easy to clean and easy to access with people standing next to one another or the input method that was designed as a generalized controller for a broad spectrum of games on a singular console. Meanwhile other genres all use the most competitive and efficient input methods for their games (whether that be mnk, or w.e. else). Realistically the fgc is doing what it always does and finding something to blame for their L's lol because nothing about a hitbox is cheating. Finding more efficient ways of doing things is just the natural evolution of anything competitive. Until the hitboxes are doing things with one button or using modifications that let you do physically impossible actions, they're perfectly fine. ESPECIALLY since keyboards have never been illegal and provide the EXACT same benefit lol i could literally make a hitbox by tearing a bunch of keys off my keyboard.
You can actually do a Gief 360 input by pressing the cardinal directions in any order. Left, right, down, up + P will get you a grab. I'm a fairly casual player. I play in bursts of a few months at a time with large gaps. Switching over from stick to hitbox felt pretty rough to me for *months.* I took breaks and switched games twice before it started feeling totally natural. It's worse on games that require precise half circle inputs and things, easier in a game like Street Fighter where it's looking for mostly correct inputs. You can do things like walking command grabs with Gief pretty easily in SF5 but it'll take you a minute to nail a KoF super with consistency.
the fastest way to do a 360 on hitbox is to quickly slide your finger over the directions, tap up and the button. i put off learning to do 360's for the longest time because i thought it would be hard on hitbox and then started doing this and the only times i don't get it now are because of frame delay.
If you have a normal arcade stick, install the Link EX-Groove, so that you can simply detach the stick from it making it easier to store in bags. Also, get the lanyard so that you can hang it from your neck and never loose it.
I would love Gerald to make another "the controllers used to win evo" video with a new update on the hitbox. When he made the original video hitbox was still kinda niche wasnt it?
from experience with ggpo , 3rd strike and being too young anbd broke to afford a fightstick, i learned quite early that even a keyboard is much more precise than a pad , and even stick later on. however , one could probably argue , that over the years using a stick is probably healthier for the wrist, if that matters
Octo-gate is worse for certain actions. Charging and DPs in particular. I used to play octo-gate but switching to square was better for 99% of situations, the only time it was worse is exactly what Brian described. Switched to a Snackbox Micro a bit ago and everything but half circles is more comfortable there.
@@rhysastewart796 I swear to God I can't play with the standard square gate. So every time I buy a new stick I take the octo out of my previous stick and put in on the new one.
@@blazn0 And that's totally legit! At the end of the day, whatever is comfy for you is what's best. Was just sharing from my experiences why it may not be the best switch, and also why his move to hitbox might be better.
I play on Hit Box since like 2019. For me it is also uncomfortable for my hands when have it on my lap, so at home I play on a desk with it. When I'm somewhere else, I like to have a pillow as well on my lap for my elbows to rest on it, like the Melee top player GG | Zain. I also think it is the future. I like the precision and advantage of it so much that I bought a leverless controller for Smash as well.
Have had a Hitbox since 2013 (360/PS3), and since then it's taken far more time practicing back on a lever. Had to relearn lever reflexes and motions strictly because it's the arcade cabinet standard (especially in Japan). Now there are more newer cabinets (e.g. SFV) that have USB ports to plug controllers in for personal preferences. I will say that standing 720 motions (e.g. Zangief) on a HBox are still a struggle for me to pull off consistently 😆
I think I can see the issue with the wrist/tendon. It's a similar situation to what PC game pros have often. If you look at their setups, they often push their keyboard further up, and angle/tilt it around to let their hands rest on the keyboard without any strain over an extended period of time. Height also matters, some people like using the little extender floppy bits (dunno the name in english) to give some extra height, some people prefer having it lay flat on the table. Experimentation is the most important, this shit can fuck your wrists up permanently.
Took me two weeks to get as proficient with hitbox as I was with stick. I'm 46 and played a lot of commodore and amiga on keyboard though and felt that carried across to some degree. The most awkward part was the jump button but it didnt take long to get used to it. In terms of accuracy of movement it is far superior to stick.
what game? ive been playing smash for a while on it, having a hard time finding a layout that works for me
@@laneuwu1660 SFV, DNF Duel and Multiversus, arguably most of my time on SFV and DNF. I've never played smash and understand there is a lot of right stick action going on in that game ?
@@laneuwu1660 usually ppl use the b0xx for smash since it has analogue modifiers and cstick buttons iirc
I bought a hitbox earlier this year and it took me a month to get used to it since I always played on pad but it's really worth the purchase imo.
I've played on stick for about 15 years and switched to a snackbox micro recently. Totally agree with the awkwardness of jumping as it isn't intuitive on a hitbox style controller. Trying to do divekick motions as early as possible in the jump arc like seen for Rashid or Cammy can be difficult at the beginning. Everything else though is just better compared to the stick especially when you learn the hitbox input shortcuts/SOCD for special moves.
Brian! You can get a leverless controller with what is called a "Shiokenstar" layout. It is essentially Hitbox with regular sized "action" buttons. Might be what you're looking for!
The hitbox itself is too small. He needs a full size stick.
@@merkyofaycemfx2944 There are options such as AllFightStick for bigger Hitbox than the official Hitbox. There's also conversion kit now for the Razer Panthera and the Qanba Obsidian.
@@MinhAzn2G4U I just got an enclosure from Eternal Rival cuz I can do a completely custom layout. And he'll make an art template for your custom layout too. And he'll print and cut that custom art with a custom layout. He'll even get you the template before you place the order so you can order the art at the same time as the enclosure. Genuinely a great guy doing good business.
@@CheddarGetter i got my hitbox from him too! Shiokenstar layout is perfect
@@sonicglenjamin sweeet
Wow , that what Brian looks like without headphones 🎧
No lie that scared me.
Ear reveal
@@MrBigorados a rev-ear if you will
lol
SOCD cleaning being processed controller-side is actually a shortcoming of fighting game engines. In the early days of stickless controllers without SOCD cleaning, you were often able to block in both directions by pressing both left and right. In order to make these controllers tournament legal, SOCD cleaning was implemented. There are even different methods of SOCD cleaning. I think the L+R=neutral became more of a standard after Daigo's Gafrobox shenanigans.
Correct me if I'm wrong but I believe hitbox has always been L+R=neutral; SOCD of L+R=R/R+L=L is actually how SF5's software side SOCD works. You can use a controller or a keyboard to test this out.
@@HawooAwoo Hitbox always was, but the Gafrobox they're referring to didn't do that. SF5's software always gives forward, regardless of the order they were pushed in, which Daigo was using to get incredibly fast charge times on booms and stuff with his old box that is now banned.
it doesn't matter if it has socd cleaning its still cheating
I had never used an arcade stick before so when I started fighting games I just got a hitbox from the start. Mine is quite a bit bigger than the HitBoxTM with the biggest difference being that there's space to rest the wrists on. It will feel awkward at first but already within the first 3-5 sessions it will start to feel quite normal.
The ring finger fatique is real though, and pianists face the same problem and try the same wrong solution. You can't actually build up "muscle" or proper dexterity by brute-forcing through the burning sensation in your forearms. Instead use that as an indicator that you're doing it wrong. You'll want to pay extra attention to proper posture and shoulder position, and your fingers need to be an extension of your hand which is an extension of your forearms which is an extension of the movement coming from your shoulder, or at least that's the image you should try to hold in your head.
You don't "hover" the hand above the buttons, you float, move, rotate, and even sometimes rest. You do small rotations with your forearms to do quarter and half-circles, you don't let your fingers to all the work or you'll tire and cause inflammation. You wanna go for the path of least resistance and use pain and irritation as indicators that there's something in your posture that's too stiff or not quite right, perhaps further up. This can even go as far as revealing problems you might have in the muscles in your neck that attach to the back of your shoulder(forward head posture/rounded back/gamer scoliosis). Stretching your forearms won't do much in that case.
Oh, and the real cheat with this thing is having 1 hand only do motions and jumping with the right hand. It takes some getting used to but it frees up so much time for motion execution, not to mention things like TK/instant air options will be the exact same as doing the ground versions for your left hand and your right hand just plinks jump before the button with the same timing every time..
Not a cheat. Using my right thumb for jump felt/feels as natural as breathing. I can understand the bias of wanting to use the left thumb, but it didn't compute for me at all.
Top tier comment
i switched to a custom hitbox recently and this comment is really opening my eyes right now, ill be sure to keep it in mind
Where did you get this bigger hitbox? I'd love to get one as the regular hithox digs into my wrist.
@@proquo-s You could try a personal project. It's what I did in my case. I built mine from the ground up from steel iron sheets. A worthwhile project, as I live outside the US.
2011: you have to buy a stick
2018: use whatever you want! 😍
2022: you have to make a snackbox
Let me live
It's still use whatever you want, comfort and preference matters a lot more than the small advantage you get from a HitBox
Whoever is telling me you have to use whatever is literally lying, pad is still hugely popular and isn’t going anywhere
Just use whatever you want. It's your own fault if you let others decide for you.
unless ur planning to go pro, i wouldnt give it another thought unless you're really curious.
@@Xenozillex Even if he is, it doesn't matter
I learn to play mugen on a keyboard. When I seen a hitbox like 15 years later I wasn’t too fascinated. I was like… “Man y’all late” 😂
Facts lol
Super smash flash players know your pain.
@@Wesmoen what pain keyboard is awesome lol
@@corneliusrawness that people are amazed for something we are accustomed for, for years.
I'm relatively new to fighting games, only a couple years in. I've played the guitar for 20 plus years, and after really struggling to do certain inputs on a pad I tried hitbox. So glad I did! Feels so natural and kinda rhythmic to my musician mind.
It wasn't leverless but there was a dude at EVO playing GGAC+R with a modded guitar hero controller. Wonder if I'll see a modded leverless guitar hero controller
I've been on my own DIY hitbox for about a year now. It took a few weeks to adjust but I absolutely love it. I still keep the old stick around to use in beat-em-ups and other arcade games.
Randomly felt like buying a hitbox a couple weeks before EVO, holy shit I was lucky with that timing.
Smash player use it for awhile we’ll for those who play fox
same. was bored and had money to spend
I went to Snackbox micro cause it has a L3 and R3. Hitbox is the only brand without those extra buttons despite being the synonymous brand for all button controllers.
Size/weight doesn't feel like as much of a worry without the stick movement.
Snackbox offers more controllers with all system buttons. My Snackbox V2 has L3/R3/Touch/Options/Share/Home buttons.
@@z3poxx Indeed. Paradise Arcade has some good looking all button arcade controllers. Victrix, too.
But I went with the Micro with the custom art
I'm a lazy fighting game player and just used my keyboard and noticed the SOCD but it never really clicked with me just how advantageous it was versus using a stick. Great video, Brian. You sold it.
I also found the standard hitbox kinda uncomfortable in my wrists/forearms/fingers but switching to a snackbox micro relieved almost all of that because of the smaller size. Paradise arcade MPress might work better, too, if you want something that'll sit in your lap a bit wider and heavier
bought a keyboard style controller recently certain motions are harder others are easier. The fact that I can rebind the buttons however I want and having played other PC games with WASD helped a lot. Unlike my old stick it is actually compatible with PS4 and is smaller and more portable.
Snackbox micro is the absolute GOAT.
Even though it’s super light it’s never jerked around, though being leverless in itself helps with that. I got the Heavy Metal attachment just in case, but normal SBM is really good on it’s own.
9:30 ish. Addressing the comfort of the hands I found that If I kept my fingers too straight then the tendons got strained but if they were slightly curled like typing on a keyboard then I felt no finger fatigue. I also got used to having my right knee higher than my left so the attack button side was like 5 degrees higher than the movement button side and they removed any discomfort in my wrists. Now I can play for hours and be completely unbothered where as when I first got it I needed a break after like half an hour or an hour.
As someone who has an older, PS4 era Hitbox... the older you get, the better they are. I'm 41 now and playing with a stick means my left hand/wrist is just going to be sore after, sometimes for days. This is much less pain in the end.
Also, the 'learning curve' thing... is much faster than people think.
I dont know why, this vid literally came out at the perfect time. I just bought the Victrix Pro FS-12 and I've been really wanting to dive into the Hitbox. The fact that this video came out within a week when I bought it is literally perfect timing. Thanks for your thoughts Brian! Really appreciate your take on it.
I personally adopted stick for fighting games for the arcade authenticity, so I don't feel the need to pick up a hitbox style controller despite the obvious advantages. That being said, the form factor of the snackbox micro is so appealing I might just have to get one!
Haha couldn’t have said it better
Aso love the authentic arcade stick, but going to get the Paradice Arcade Mpress (when they get more stock) its smaller than the hitbox and more comfortable, but bigger than the micro, also has keyboard caps.
@@MrRyuken555 The Mpress looks slick as hell! Not a big fan of all the buttons at the top but I'm loving the extra space for hand rest/custom art
All button boxes I have, I made. I’ve tried the Hitbox style and WASD style but recently did a Shiokenstar setup. I feels the most natural and recommend it. Also keeps me from fat fingering inputs on my right hand.
At first I admit it feels weird to play in hitbox controller, but I can say that the first place I have ever seem a hitbox like controller was in an arcade (I was like, wtf). So it's not really that far off from arcades anymore. But once you get the feels it works great with less maintenance than the usual stick.
remap the key up from w to space bar. you now have a hitbox for free.
I can safely say that at my pathetic level of skill the input method is going to make absolutely zero difference
At every leve except the very, very top, input method does not make much of a difference anyway. Even at those top levels, comfort often takes priority. There’s a reason so many people play on pad
LOL. Hitbox is superior to every input device. A stick will *ALWAYS* have to return to neutral doing opposite directions, and by design there is a dead zone. This is true even if you are a beginner or an EVO champ. People say the same thing about tiers. Characters do not gain or lose moves because they are skilled or not. There is a hard cap on input techniques on both stick and pad which hitbox wipes the floor with. 720s are hard to learn at first but are cake when you get them down
"you couldnt hit that on an arcade stick"
you technically can, I have. got it after grinding it for half an hour to prove a point about Strive letting you use 360s for hcbf inputs (it works btw)
super duper not viable, but its technically possible lmao
Given how SF6 treats jumps when it comes to input buffering, but it may no longer be possible to do some of these shortcuts when that comes out.
Do elaborate please. I'm not being passive aggressive, just very curious!
What?
The best thing to do to get comfortable on hitbox is to play like an RPG or something so that the cardinal directions become natural it sounds counterintuitive but playing something that's not a fighting game and a bit slower paced does Wonders for your accuracy and memory of the buttons
20:31 "OOOH!" 😲. Hahaha nice. I've got a hitbox collecting dust because the muscle memory of using a stick is too strong. Watching this video just might convince me to give it another go.
*Squidward cowering on the floor: "The fuutuure!"
I come from the world of FPS. This seems really appealing. Pad and arcade sticks have always felt awkward, but keyboards feel completely natural. I'm gonna look into some ways you can turn a keyboard into a "hitbox".
1:21 The word you're looking for is not Jello, but gelatin.
Yea you straight up at an execution disadvantage if you aren't using hitbox. Between stick and pad depending on your character it was negligible, but this is a serious game changer.
I disagree
quik note right here: the keyboard was banned to use on pro level but they allow this thing that is basically a keyboard BruH
If you think the hitbox is slim and sleek wait til you see the Snackbox Micro lol. The weight thing isn't really a big deal for button box controllers because all your inputs are pressing downward. You're not jerking a stick left and right so there's no chance to move it off your lap or desk.
It seems that the shortcuts are merely taking advantage of the builtin input shortcuts in the game. Which i guess were put in to make stick easier. So hitbox is really just highlighting the shortcomings of stick controllers
I am a FB boomer and I still love playing. But I noticed my execution was getting weaker and there were certain things I could barely do on a stick anymore and hitbox seemed like a good call. It was great for me. I can still play on stick but I would choose certain characters with lower execution in that case.
Yup, I'm 41 now and I switched over a few years ago just to like... preserve my wrists etc.
@@Kasaaz Exactly this, I can play for hours and hours on these now!
I bought a fightstick. I did not have arcades growing up, so that was not a nostalgia thing(doubt that matters, just adding context, maybe.) After ~2 months trying, I couldn't even do dp, pathetically. So that was a lesson! Went back to dpad, felt like home, everything launched.
My point? If someone's having no problems executing with what they're using, switching may not be worth it.
May you always find the best controller for you, fighting-gamer friends!
I've got a snackbox micro. Slapping buttons is just fun.
I built a Hitbox 10 years ago when I saw the Hitbox video. I was so impressed with it "this is awesome! This will solve all my control precision problem in SSF4!"
That 'fastest' DP is actually how it works on stick most of the time because there is 'accidental' jump protection form up-forward for the end of the input. it's just taking advantage of that.
Switching to Hitbox was easily the best decision I've ever made since playing on the ps4..now that they have the upgrade to ps5 is just awesome.....took me some time since ever never played on keyboard but it's worth it. Great video man
Hitbox users shouldn’t be allowed to compete against other inputs, but only other keyboard players. Secondly, they should have simply gifted Brian F that stick. He deserves whey more. He brings a lot of credibility to the gaming community and should be HEAVILY celebrated
Why should people using a better input method be penalised?
Learn this DP motion:
fwd > fwd+dwn > while holding this with your right hand: ‘jmp + MP’
for a better hand position, try to move the box as far away from your body as possible
try putting it on the table even
also, if you like the box, but not the layout, there plenty of custom builders that make various layouts with all button controllers
I personally like my Ergobox a lot (switch over from original HB)
watching you try to navigate the menu unlocked so many memories in me lol
great vid!
I play Zangief on a keyboard some time and my key bindings are basically identical to a hitbox layout. The learning curve was pretty short actually.
The individual keys are very precise, but my left hand gets super tired. Not more tiring than playing on a pad, but certainly tiring. I can play with my joystick all day and not get tired. 😏
As someone who switched to Hitbox because I frequently hit diagonals when trying to just hit back or forward, it makes me happy to hear Brian occasionally had that same issue. Even if he probably ran into it not even 1/1000th as often as I did. It's nice knowing in the moment that you just mistimed something rather than messing up the input itself.
It's interesting how long it took for the HitBox to take hold
Yeah I've been recommending hitbox type controllers to people since I started using them in 2018 and I saw the obvious advantages but I knew it would take an actual pro to win EVO with one of these for everyone to switch.
@@KusanagiMotoko100 I had mine in 2012 and was talking about them. People were really harsh to them then and called them shitboxes and some complained about them.
It's picking up now but some will still hate. It's just part of things changing. The FGC is slow about that like they were about online gameplay back then. Now it's a normal part of gaming.
One more thing. My arcade stick doesnt have L3 and R3. If I hold Select for 2 seconds, some buttons became L3 and R3, if I hold for more 2 seconds, it restores the default behavior. You can set up on Steam Input menu.
I've used [Q - W - D - Spacebar] as poor folk hitbox before to see how I'd like it. In a couple of weeks casually messing around with it becomes easy to notice how consistent you get. To this day I still mess inputs like 632146 for missing the back input, never a thing with buttons. That being said the enjoyment my reptile brain gets from stick is unmatched. It's cool to always see your intentions translate to screen but moving the stick and listening to it's clicks is viscerally satisfying to me, the kinetic energy adds to the experience.
I'm so glad I took Aris's advice and built my own hitbox. I made it a splitbox where your hands aren't so close and straining the tendons. Just put a jump button on both sides and it's still tournament legal. Design that shit to fit your hands
I run a tourny every quarter in my shop. So four a year and we generally do two different games each time. I pay out well for it out of love for the community and fighting games. (First in each game gets 500 bucks, I charge 10 bucks to enter and we get 30 ish players at most)
Anyway, in my tournament everyone has to use the same settings, same controller (Arcade sticks provided by the shop) and default button layouts. It's how the tournament goes, we only care about how skilled you are at the base default game. I've been running it like this for almost a decade, all my locals know and it's no issue, but I will say the only people I have had complain about this are people who came expecting to use their hitboxes.
I’ve been playing on arcade stick bc I’m old and actually started playing in arcades with Tekken Tag 1 in the arcade. It’s so hard to use hitbox. Strange that it’s popular with its difficulty.
I was using a regular 360 controller when SFIV:AE was thrown on Windows. I struggled with the control stick - so I bought a Fight pad. I wore that out quickly. I toyed with the idea of hit box, couldn't afford it at the time - but I did mimic it using keyboard layout about a year into playing SFIV:AE but still used my Fight Pad.
Eventually I bought a Hitbox PS3/PC 'Cthulhu' edition back in 2013. I have not stopped using it.
It is such a good controller.
I can't use arcade stick. when I do, I use cross grip and hold it like a wine stem. my left hand has no grace
Have fun Brain! some of the SRK shortcuts you can use is mind blowing.
Yes Brian. Join us.
Brian glacially going through the menus on hitbox is so relatable xD
just wait untill he hears about the crossup by hitbox
Now THAT is where I start to feel like we are approaching cheating lmaoo
I feel like using a stick is actually part of the skill in playing a fighting game. In the arcades there were no shortcuts you had to know the game, buttons, and be skillful enough to use the stick. When you start using controllers that eliminate some of the effort, it changes the playing field.
Hitbox definitely takes way more effort in a lot of ways than stick. Higher skill ceiling. Certain things are easier on hitbox though and certain things are easier on stick
It's weird, but one of the things I love about stick is the potential to fuck something up. It really focuses you on getting down those perfect motion inputs and working them into combos and setplay. The narrower the field of getting something wrong becomes, the "easier" the challenge becomes. It removes a level of stress for sure, but it also minimizes a level of mechanical experience that you'd earn as well. Hitbox seems cool, but it's probably not my thing. As a carpal-tunnel sufferer, I remember what happened to Sajam. I'll admit that the Snackbox Pro looks slick as hell, though.
Huh? You can easily mess things up with hitbox. It just has a higher skill ceiling than stick. You have the ability to be MORE precise, but you need to do the work to take advantage of that precision
I also got all the problems Brian mentioned when I first tried out my friend's Obsidian hitbox, so I went and ordered a custom hitbox with only 30mm buttons and more spacing between directional buttons and action buttons. I'm still having a hard time learning how to play on hitbox but at least my hands are more comfortable than on a default hitbox layout. I'm just too used to regular fight sticks.
I play on keyboard USFIV reverse hitbox setup and SFV reverse mixbox setup (because it would let me remap the arrow key want for up). My directional keys are mapped on the numpad.
Hitbox layout feels better to me. So for anyone who wants to switch from keyboard to an actual controller I think HitBox style is the way to go.
I only thing I can't consistently do is 2x360 command grab supers. But still with practice it should be possible.
Learn to hold an invisible bubble in your hand around the size of the hight of your lowest grouped keys to your highest grouped. It will create two different sized bubbles on a hit-box, but this is a “piano posture” designed to keep your writs up and fingers over your keys/buttons. Watch piano players and how their hands move. I was a piano student as a child, so when I migrated to mixbox, this helped my wrists.
TL;DR: emulate piano players hand placement and hand posture for comfort and speed when using any fightstick, especially leverless controllers.
I know it is not the same thing, but the boxx (which is used for meele) has fixed a lot of the hand pain problems other controllers with similar ideas. The main reason that is is because hax, the creator of the controller, invented the layout to relieve pain from his fingers since he has a medical condition that made him unable to use a GameCube controller to play meele ( a really bad falcon thumb if you will). It obviously has extra buttons since meele is played differently, but looking for a controller that has a similar build as the boxx might be a good idea since it's supposed to be made precisely to mitigate those problems (maybe there's even a sf version by now).
I’d love to see one of these with the buttons on the side someday. Ergonomics are important to me, and I find even traditional fight sticks hella wearing on my right hand. I use a vertical mouse for the same reason, I’d kill for a vertical box.
I agree, which is why I'm designing one. There's a few designs out there already (ErgoBox, for example), but I aim to design one that is as easy to transport as a normal leverless controller while letting you play with your hands in a vertical "handshake" position.
There's one guy doing a prototype of what you're suggesting at r/fightsticks
As someone who doesn't own a keyboard for a pc, I feel the brain juice required. I use a controller (left side) with keyboard bindings and mouse to play all my games. The transition was weird, but playing FPS that way allows for both walking/running, 360 degrees movement and excellent aiming. Also it's way better for the wrist than WASD on keyboard.
Been yelling at you to use a hitbox for the better part of a year on here and on twitch, feels good to see all those buttons.
Great vid Brian!!! I have an all button custom. Used it for like a couple hours maybe and put in a cabinet lol. I’m going to unpack it and try again. It’s a good idea to use sfv to get ready for sf6.
Amazing video Brian!
Keyboard players moving w to spacebar on wasd controls: *look at what they must do to mimic a fraction of our power!*
Great video Brian 😊😊 I'm waiting for my stickless as well so it's nice to se what I can expect from the experience 😀
I went pad to hitbox so I've never used any other layout. It's so interesting to me seeing people react to the smaller sized buttons and such. I have big hands and have thought, if I could make a custom one day I'd get bigger buttons for sure but as is, thankfully I'm comfortable on it.
Thanks for linking nephs video I missed that, even having one in always happy to be reminded of the benefits at my fingertips.
After so many years I still have troubles doing P1 motions. This is a godsend for me.
I got a hitbox shortly after it launched, but I gotta say it's pretty archaic at this point with better quality option out there. The Mpress and Victrix FS-12 look to be a lot better in quality and ergonomics. Plus the MPress comes with keyboard switch buttons, which I've replaced all my Hitbox buttons with because you can always make it feel exactly how you want them.
I was waiting for someone to do a video on these, and low and behold. You do one the same day you replied to my comment. 🔥🔥🔥🔥
I love my hit box. I started playing Skullgirls and UNIST back in 2018 on keyboard(played injustice and skullgirls back in 2012/2013 but was just mashing really) and the hit box is the most direct upgrade from that. I played on pad and stick for a good amount of time, but feel most comfortable playing on my hit box. It’s not an official one, but I was able to customize it to have 30mm buttons for all the buttons except L/D/R and it’s amazing.
As someone who plays a lot more games with a keyboard than a lever, I was quite surprised that you felt the hitbox was unintuitive at times, but it makes sense I suppose, like how I'm extremely sluggish on a lever. I guess I gotta give the hitbox a shot one of these days
Definitely be careful with resting your hands. I messed my right wrist up pretty bad just like Sajam did since I really can't play with my hands suspended. I totally recommend the snackbox micro over all other leverless controllers. It is so slim, you can wrest your palms on your legs without pressing them into the controller. Much more comfortable, can play for hours without discomfort because of it.
Very good, just when i was about to buy a new fightstick
The answer still is to play with what you're comfortable with. Plenty of people mess up on hitbox the same way people mess up on anything else.
As a keyboard only player my entire life, this seems to be pretty much emulating the feel of using a keyboard instead of a stick. Also weird to see the bizzare reactions from it. I'd assumed keyboard play would've cemented that idea way before.
And they called me crazy when they saw me playing with my keyboard.
I love how everyone calls this stuff busted or cheating when it's just ergonomics lol like, you can charge flash moves on d pad and just tap the analog stick and get the same thing you get with down up on hitbox. Perfectly legal and not cheating in any way, it's just ergonomically viable on hitbox. You get the precision of a dpad with the ergonomics of a stick.
If you think that its purely ergonomics you are not understanding the implications that SOCD has on gameplay. Stick can only perform the same actions if you install things such as the antagonist button.
@@0lebull1 you have to have cleaning to make it legal. Holding left and right gets neutral, and holding down and pressing up gets you up....which you can already do on pad but as stated previously is uncomfortable and unconventional(not impossible). I've been on hitbox for 2 years, I'm fully aware of its "implications". Just because older input methods are clumbsy and not designed for the genre, doesn't mean the new input methods designed for the genre are cheating. Button boxes don't provide any features that are not available on other devices, they're just organized in such a way to make them easier to access. Shit in fact, some button boxes (hitbox brand included) are even missing features other controllers provide. It's almost like people forgot or weren't around for when pads were regularly talked about as cheating when the fgc moved towards consoles.
Like, we're having this whack ass debate in the fgc over whether or not we should be playing with arcade sticks that were originally designed to be played attatched to an arcade machine and made in a way that's easy to clean and easy to access with people standing next to one another or the input method that was designed as a generalized controller for a broad spectrum of games on a singular console. Meanwhile other genres all use the most competitive and efficient input methods for their games (whether that be mnk, or w.e. else). Realistically the fgc is doing what it always does and finding something to blame for their L's lol because nothing about a hitbox is cheating. Finding more efficient ways of doing things is just the natural evolution of anything competitive. Until the hitboxes are doing things with one button or using modifications that let you do physically impossible actions, they're perfectly fine. ESPECIALLY since keyboards have never been illegal and provide the EXACT same benefit lol i could literally make a hitbox by tearing a bunch of keys off my keyboard.
You can actually do a Gief 360 input by pressing the cardinal directions in any order. Left, right, down, up + P will get you a grab.
I'm a fairly casual player. I play in bursts of a few months at a time with large gaps. Switching over from stick to hitbox felt pretty rough to me for *months.* I took breaks and switched games twice before it started feeling totally natural. It's worse on games that require precise half circle inputs and things, easier in a game like Street Fighter where it's looking for mostly correct inputs. You can do things like walking command grabs with Gief pretty easily in SF5 but it'll take you a minute to nail a KoF super with consistency.
I modded my arcade stick with the odinv2 to make a keyboard style hithox. Works like a charm
Nice
11:20 WTF!!! this is really a cheatbox
I love the snackbox micro and the MPress. The Mpress is hands down the best controller I've ever used. Definitely recommend checking those out too.
legi does not seem like this should be tournament legal.
Thank you!
the fastest way to do a 360 on hitbox is to quickly slide your finger over the directions, tap up and the button. i put off learning to do 360's for the longest time because i thought it would be hard on hitbox and then started doing this and the only times i don't get it now are because of frame delay.
If you have a normal arcade stick, install the Link EX-Groove, so that you can simply detach the stick from it making it easier to store in bags. Also, get the lanyard so that you can hang it from your neck and never loose it.
I would LOVE to see you do a bunch of competitive with the Hitbox, please!
I would love Gerald to make another "the controllers used to win evo" video with a new update on the hitbox. When he made the original video hitbox was still kinda niche wasnt it?
from experience with ggpo , 3rd strike and being too young anbd broke to afford a fightstick, i learned quite early that even a keyboard is much more precise than a pad , and even stick later on.
however , one could probably argue , that over the years using a stick is probably healthier for the wrist, if that matters
6:30 you could always switch to an 8 gate way. I have used the same 8 gate way for all my sticks.
Octo-gate is worse for certain actions. Charging and DPs in particular. I used to play octo-gate but switching to square was better for 99% of situations, the only time it was worse is exactly what Brian described. Switched to a Snackbox Micro a bit ago and everything but half circles is more comfortable there.
Bro turned into might guy
@@rhysastewart796 I swear to God I can't play with the standard square gate. So every time I buy a new stick I take the octo out of my previous stick and put in on the new one.
@@blazn0 And that's totally legit! At the end of the day, whatever is comfy for you is what's best. Was just sharing from my experiences why it may not be the best switch, and also why his move to hitbox might be better.
@@rhysastewart796 I was thinking about getting an hitbox. But it looks like the tendons in your hand might get sore fast.
Watching this gave me carpal tunnel.
I play on Hit Box since like 2019. For me it is also uncomfortable for my hands when have it on my lap, so at home I play on a desk with it. When I'm somewhere else, I like to have a pillow as well on my lap for my elbows to rest on it, like the Melee top player GG | Zain.
I also think it is the future. I like the precision and advantage of it so much that I bought a leverless controller for Smash as well.
Have had a Hitbox since 2013 (360/PS3), and since then it's taken far more time practicing back on a lever. Had to relearn lever reflexes and motions strictly because it's the arcade cabinet standard (especially in Japan). Now there are more newer cabinets (e.g. SFV) that have USB ports to plug controllers in for personal preferences. I will say that standing 720 motions (e.g. Zangief) on a HBox are still a struggle for me to pull off consistently 😆
I think I can see the issue with the wrist/tendon. It's a similar situation to what PC game pros have often. If you look at their setups, they often push their keyboard further up, and angle/tilt it around to let their hands rest on the keyboard without any strain over an extended period of time. Height also matters, some people like using the little extender floppy bits (dunno the name in english) to give some extra height, some people prefer having it lay flat on the table. Experimentation is the most important, this shit can fuck your wrists up permanently.
I play both hitbox and lever stick depending on the character and the fame
FYI on the R3 L3 issues, that's a bug specific to SF5 which was fixed in the most recent firmware.
stupid question but can you use SOCD input on keyboard or is it only exclusive to those board?
I built myself a Hitbox with a lever as well. Best of both worlds. I'm not playing Gradius on a freaking Hitbox LMAO
Honestly if you ever play Tekken thats the best thing you could have.
@@ChizeSOI and KoF too. Having the button for quick hops is a godsend, but raging storm input on Hitbox melts my brain so I gotta use a lever.
This changes everything. I wonder how much this changes the game play of Marvel, or even Darkstalkers (Vampire Savior) with "up-cancels"