What a fucking revelation. I just tried this on my setup and instantly dit it, it's like you've unlocked a part of street fighter for me that I couldn't reach before. Thank you Brian, owe you big.
Another shortcut that I like is to do 323P ( ↘⬇↘P). You basically hold down crouch, and then tap forward twice and punch. The reason I like this is that you stay stationary and crouching at the same time. If you were already crouching (let's say blocking a low attack), your finger is already holding on the down direction, it takes work to lift that finger to do the shortcut you mentioned. In that case, I would just do this shortcut instead and rapidly tap forward twice + punch to get the DP. You can also use this shortcut to buffer DP without looking like you are breakdancing (you know how when someone is buffering a super they also look really jittery and gives a tell), since you just look like you are crouching when you are basically going 23232323…
I did it in sfv because the socd was different where you could hold down back the whole time (back + forward = forward in that game) which essentially made it 2 input dp which is insanely fast.
@@khanhhuynh5451No, for supers you need to input 2 and 6 explicitly. Diagonals (3) are optional but not substitute for for the 2 and 6's. It does mean the DP shortcuts have the benefit of not going to accidentally trigger supers.
this actually worked in SFV as well without the SOCD on up and down, 639p actually worked as a dp shortcut, they took that shortcut out for SF6, but then by requiring the new SOCD rules effectively added it back in
Great video! The way I got used to DPs in SF is to just "plink" your index finger after the down. I think of it more as a "tap tap" instead of a "motion" and as a separate input = 5, 25. Another way you can also do it is 5,(2),3, if that makes sense. Another one I'm unsure if you talked about is (2)66. That one's great for stationary for me. I never use the "holding" method you mentioned due to a delay needed. Each rhythm has different speeds for everyone, but you get used to all of them eventually. A few hours of practicing each and the scenarios they're good in, helped me a ton.
Since I play multiple games (not just street fighter), I use the f > f+d+b > f+d shortcut on leverless. Just feels like forward > hcf and it is much less strenuous on my middle finger.
Great, on ps5 on accessibility, swap sticks, then for the aa just do the f, df motion, then flick the right stick up and press the kick or punch to perform the aa
Have you tried the 323 shortcut at all? Basically holding down + fwd, flicking back and then punch? I personally like it a lot as you can DP out of crouch, giving a bit more leeway as an antiair.
Jumps are my biggest weakness using Ed as well. I've mostly got a hang of the LP version, now I need to keep in mind to do HP version when they start back jumping in the corner.
thats an interesting shortcut; ive always done forward and hold forward while pressing down + back and releasing back but not relying on releasing a button to get an input seems way better
I like to use the dp shorcut from crouch to stop neutral jump oki. From down back, release back while holding down and double tap forward. Press punch/kick (Cammy) on the second tap. Hopefully this is helpful for some.
I don't know if this works for the hitbox, but Im a keyboard player and one of the DP shortcuts I use is keeping the down button pressed and double tapping forward, then punch. It should be easier than going through the updown motion i think.
Also, for those learning how to use a Hitbox, if you hold down and press forward, forward with the corresponding punch/kick button it will also give you DP 👍
I feel like Ive been doing my DP’s backwards on hitbox after seeing this. I’ve been holding down and double tapping forward esp for reacting to jump ins. Gonna try out the new trick for sure.
I used to play bow back when we were both in diamond and early master! I don’t play as much since SF6 isn’t my main main game currently but good to see he’s still as insane as ever
The 629 input doesn't even need SF6's SCOD, it's a valid DP input even on stick for 6. [2]66 is also a valid DP if you're crouching, like 323 would be on stick.
I gotta switch up my controller game too specifically for the same reason. Having to nap buttons to specific training mode only options or not having them at all is so annoying lol
Wow, you've been using leverless without this?!! I feel bad for you! Glad you found it at last! :) I find it good for hadoken motions too. (The day capcom banned U+D=U was the most blessed day for me, as a leverless player!) I do some similar 'funny' trick for supers. Namely to guarantee medium punch -> super links.
@chupasaurus Both have their pros and cons, as do different control methods. Let's face it, whatever capcom try to enforce, hardware manufacturers or hobbyists will get what they want at the hardware level. I think this is why Capcom are trying to promote modern controls, going forward! That said, having played on a hitbox, it's not the easy ride that people make out. Neither is modern, come to think of it - I've tried modern, and can't do it! My brother manages it pretty well, though he's always been better at adapting to these games than me.
I've been hesitant to rely on SOCD dp just because it doesn't carry over to other games. But I guess if I were a competitive player focused primarily on SF6, it would make sense. Can't argue with 3 frame dp input or 4 frame double qcf input.
Leverless is a game specific device through and through. You do the optimal input for the game you're playing, but the current SOCD ruleset is also baked into the controller. It's universal in that sense, but it's up to the game interpreter what shortcuts they allow and therefore what you can do with the controller.
Kinda sad no one in the chat explained it beforehand. The supposedly best way to DP is not to input 636 but 323 because in crouch you shrink your hurtbox. How I to do it on leverless is also very simple, you hold forward+down and just tap back and release, then press the P button.
Nice, I'll try the practise thing for sure since I didn't know a good way to practise this. I use a WASD block (Find the hitbox style jump on the bottom doesn't mesh well with my brain) so the SF6 SOCD trick won't really work for me but it's fine, I'm not a high level player anyway so it's less critical.
The only downside of that dp shortcut is when you have to start from a crouching position. In that case, at least for me, it's better just keep holding down and double tap forward.
fierce punch and although unsafe, a lot of people who use gief top tier like kobayan and snake eyes tend to not use Lariat/ OD Lariat tho it goes through snatcher and can punish probably due to high risk / little-mid reward. but also Level 2 goes through snatcher as well and if they don’t cancel their dash in they get punished. matchup is prob 65/35 gief favor
I don't know why, but this method just doesn't click with me. I keep fucking up the DP. Maybe it's because I've been using 636 for too long? I just keep jumping around.
I love this chapter cause I totally hated the 5th. The only thing that is driving me crazy is how online players are beating me on air to air 90% of the times. I don't understand how this can happens, If I jump first, they jump after but they beat my attack, if I jump later and they jump first they beat my attack anyway. I almost have the feeling that in SF6 99% of online players just jump+button. How is that possible that they get the right guessing every single time I jump in their proximity? I don't even see pro players in tournament having this accouracy.... any tips?
Surprised you don't use down-forward, down, down-forward to DP as you only have to use your index finger and get a couching DP so you don't get hit in the standing frame.
@@patricklorran1960 yeah, I do both depending on the situation. If a am already crouching when they jump, I generally do the method I said above. If I am walking left and right, I will do the up socd method.
@@xDeadlyfuryG3x for me it was for supers. It's super awkward to cancel normals into supers especially 2x QC to the left. With the jump socd is magical
This isn't quite new. I remember Daigo using this in SF5, except in SF5 if you don't time it properly, you can get a jump instead of the dp which was a little risky
If you can you could build your own. My brother did it for $150 AUD. it's the same as $300 aud ones and looks sick. You'd need access to a laser cutter though for it to look aesthetic as fk
Watching people use leverless is crazy to me. I bought the kitsune when it came out, and I have been mimicking a keyboard with it. All movement is on my left hand, and I use my left thumb to jump. I think of it like pressing spacebar to jump on a pc game. Every other control method uses one hand for movement, one hand for buttons. Dpad, stick, and keyboard. Why switch it up on leverless?
I LOVE the "Top Ten Akuma Comebacks" joke on the fake outro 10/10
I busted out 😅😂😂😂😂
i busted a nut 🤣🤣🤣🤣🤣🤣
@@cosmoganghuh.
@@cosmogangplease tell me English isnt your first language
what a great 50 seconds video
Typical tik tok lover. BOUNCE
@@anguskong5132clearly you didn’t watch the video. It’s only 50 seconds
@@anguskong5132 ? are you drunk?
@@anguskong5132 watch the video stupid
@@anguskong5132Man complaining about the new generation is the only one too stupid to spot the joke, how embarrassing.
What a fucking revelation. I just tried this on my setup and instantly dit it, it's like you've unlocked a part of street fighter for me that I couldn't reach before. Thank you Brian, owe you big.
It’s weird to see someone at Brian’s level going “ahhhhh I uppercutted!!”
Another shortcut that I like is to do 323P ( ↘⬇↘P). You basically hold down crouch, and then tap forward twice and punch. The reason I like this is that you stay stationary and crouching at the same time. If you were already crouching (let's say blocking a low attack), your finger is already holding on the down direction, it takes work to lift that finger to do the shortcut you mentioned. In that case, I would just do this shortcut instead and rapidly tap forward twice + punch to get the DP.
You can also use this shortcut to buffer DP without looking like you are breakdancing (you know how when someone is buffering a super they also look really jittery and gives a tell), since you just look like you are crouching when you are basically going 23232323…
I did it in sfv because the socd was different where you could hold down back the whole time (back + forward = forward in that game) which essentially made it 2 input dp which is insanely fast.
Does 32(hold)33P work for supers? Been looking for a way to do them as fast as I can for DI reaction.
@@khanhhuynh5451 no. For super you need to enter 2 and 6. It’s actually one of the benefits of these DP shortcuts: you won’t accidentally do a super.
@@khanhhuynh5451No, for supers you need to input 2 and 6 explicitly. Diagonals (3) are optional but not substitute for for the 2 and 6's. It does mean the DP shortcuts have the benefit of not going to accidentally trigger supers.
I play on PS5 and this is exactly what I do when trying to do a crouching move into dp
It's so cool to see Brian improve. Doing the shit you practiced in training room feels SO good in real games
The fact that Brian tried to lab out body -> taunt and failed because of how awful Ed’s taunt is is hilarious
Top 10 akuma comebacks will live rent free in my mind now lol.
this actually worked in SFV as well without the SOCD on up and down, 639p actually worked as a dp shortcut, they took that shortcut out for SF6, but then by requiring the new SOCD rules effectively added it back in
that perfect by bow zangief was insane
The double dash to lvl 3 looked so goofy 😂 but was great to see
bro, thats insane, i LITERALLY JUST PICKED UP THIS TECHNIQUE AS OF TODAY, and then you release a video on it, the timing is insane
Same lmao picked up a couple days ago
@@xol9331 Brian timing goes crazy
Great video! The way I got used to DPs in SF is to just "plink" your index finger after the down. I think of it more as a "tap tap" instead of a "motion" and as a separate input = 5, 25.
Another way you can also do it is 5,(2),3, if that makes sense. Another one I'm unsure if you talked about is (2)66. That one's great for stationary for me. I never use the "holding" method you mentioned due to a delay needed. Each rhythm has different speeds for everyone, but you get used to all of them eventually. A few hours of practicing each and the scenarios they're good in, helped me a ton.
0:47
How far in advance do you prepare thumbnails or was this purely made for the gag?
issa joke
9:17 The mystical power of Yoga vs PISS
Love how fluid Ed's animations are, so clean. Also congrats on the new tech man. Always something to learn 💪🏾
0:46
ROTT jumpscare
funny cause I only know that song because a totally unrealated youtuber has it as his outro
#FreeCivvie
The song at 5:25 saying "upper cut" as soon as brian does qn upper cut was so sick
Seeing your journey with Ed making me more confident on playing him more! Good content Brian
God its so cool seeing and learning leverless techniques. Just getting into one myself, anything helps a lot. Stuggling a lot with 720's and 1080's
Was that fake outro a Civvie reference? Lmao who else just randomly uses Rise of the triad music? What kind of crossover is this?
Just remember that Brian doesn't edit his own videos, so it may have been the editor's choice.
It's kinda cool how Brian gives some creative leeway with the editing
Since I play multiple games (not just street fighter), I use the f > f+d+b > f+d shortcut on leverless. Just feels like forward > hcf and it is much less strenuous on my middle finger.
The Ed is coming along nicely 😊
The method you mentioned with the jump button was actually available on SFV aswell, it's very nice
This video has MASSIVELY helped me in hitting my DPS in SF6. Thank you
We're up in here talking about practice. Not a game, not a game, practice.
Great, on ps5 on accessibility, swap sticks, then for the aa just do the f, df motion, then flick the right stick up and press the kick or punch to perform the aa
Have you tried the 323 shortcut at all? Basically holding down + fwd, flicking back and then punch? I personally like it a lot as you can DP out of crouch, giving a bit more leeway as an antiair.
can someone explain the rolling tech with jump? im not sure I understand
Jumps are my biggest weakness using Ed as well. I've mostly got a hang of the LP version, now I need to keep in mind to do HP version when they start back jumping in the corner.
Man such a relief to see you smile! Nice to know that SOCD shortcut
Thanks for the Ed arc. One of my favorite arcs
I've been doing this since switching to leverless. It's such a comfortable input! I love not having to release any buttons.
thats an interesting shortcut; ive always done forward and hold forward while pressing down + back and releasing back but not relying on releasing a button to get an input seems way better
SWEET MOTHER OF GOD THANK YOU!!! 😂🙏🏿 Ugh new to leverless and trying to do DP’s are getting me killed lol
I like to use the dp shorcut from crouch to stop neutral jump oki. From down back, release back while holding down and double tap forward. Press punch/kick (Cammy) on the second tap. Hopefully this is helpful for some.
Holy shit that shortcut is a game changer, went from like 10% success rate to like 50% instantly will have to practice it more
I personally love characters that have a good anti-air button. Or at least when it's tied to a button i use often.
I heard you sneak that ROTT theme in there
Clearly a Civvie11 call out
I don't know if this works for the hitbox, but Im a keyboard player and one of the DP shortcuts I use is keeping the down button pressed and double tapping forward, then punch. It should be easier than going through the updown motion i think.
Also, for those learning how to use a Hitbox, if you hold down and press forward, forward with the corresponding punch/kick button it will also give you DP 👍
ok, I need your playlist. It fits the mood that the older SF games gave me. Please!
I've never played street fighter and dont like pretty much any fighting game but your content is so great I still watch.
I feel like Ive been doing my DP’s backwards on hitbox after seeing this. I’ve been holding down and double tapping forward esp for reacting to jump ins. Gonna try out the new trick for sure.
Ik it's not leverless, but a good dp shortcut is 6236. It worked well for me learning how to DP on stick
As soon as you pulled out the Kitsune, I knew you'd be fine. you can flick for a DP on these things. Changed my entire play style.
I cant stop smiling after i learned that input
Do you play with both thumbs on the jump button? That was what they recommended on the hitbox site, but it feels unnatural to me
I used to play bow back when we were both in diamond and early master! I don’t play as much since SF6 isn’t my main main game currently but good to see he’s still as insane as ever
The 629 input doesn't even need SF6's SCOD, it's a valid DP input even on stick for 6. [2]66 is also a valid DP if you're crouching, like 323 would be on stick.
I gotta switch up my controller game too specifically for the same reason. Having to nap buttons to specific training mode only options or not having them at all is so annoying lol
Wow, you've been using leverless without this?!! I feel bad for you! Glad you found it at last! :)
I find it good for hadoken motions too.
(The day capcom banned U+D=U was the most blessed day for me, as a leverless player!)
I do some similar 'funny' trick for supers. Namely to guarantee medium punch -> super links.
Making U+D=N as a standard was stupid for a number of reasons, Hitbox made a video with examples why.
@chupasaurus Both have their pros and cons, as do different control methods.
Let's face it, whatever capcom try to enforce, hardware manufacturers or hobbyists will get what they want at the hardware level.
I think this is why Capcom are trying to promote modern controls, going forward!
That said, having played on a hitbox, it's not the easy ride that people make out. Neither is modern, come to think of it - I've tried modern, and can't do it! My brother manages it pretty well, though he's always been better at adapting to these games than me.
I've been hesitant to rely on SOCD dp just because it doesn't carry over to other games. But I guess if I were a competitive player focused primarily on SF6, it would make sense. Can't argue with 3 frame dp input or 4 frame double qcf input.
Leverless is a game specific device through and through. You do the optimal input for the game you're playing, but the current SOCD ruleset is also baked into the controller. It's universal in that sense, but it's up to the game interpreter what shortcuts they allow and therefore what you can do with the controller.
5:16 and this is what fighting games are all about. ❤🎉
Best 50 second video of all time. Seeya next week!
Kinda sad no one in the chat explained it beforehand. The supposedly best way to DP is not to input 636 but 323 because in crouch you shrink your hurtbox.
How I to do it on leverless is also very simple, you hold forward+down and just tap back and release, then press the P button.
Anyone else's brain get weirded out when they saw Ed's 6HP beat out Hazanshu at 12:38 ?
Nice, I'll try the practise thing for sure since I didn't know a good way to practise this.
I use a WASD block (Find the hitbox style jump on the bottom doesn't mesh well with my brain) so the SF6 SOCD trick won't really work for me but it's fine, I'm not a high level player anyway so it's less critical.
Oh hey, Brian finally looked up SOCD shortcuts.
I'm always surprised not seeing the anti-air Psycho Flicker against floating Dhalsims. Seems like it'd hit.
Loving the Kitsune. I know it could be 200, but I will pay for the ease of use. The crosscut dp short cut is super useful too. D+F->B
Music @ 17:37? Sounds like something from evil zone but i cant tell
Yep "Decision" from that title.
@@BrainGeniusEditor you the man! I knew it sounded familiar lol
The only downside of that dp shortcut is when you have to start from a crouching position. In that case, at least for me, it's better just keep holding down and double tap forward.
I love that little jerk motion you did against zangief cause I do that shit too lmao
fierce punch and although unsafe, a lot of people who use gief top tier like kobayan and snake eyes tend to not use Lariat/ OD Lariat tho it goes through snatcher and can punish probably due to high risk / little-mid reward. but also Level 2 goes through snatcher as well and if they don’t cancel their dash in they get punished. matchup is prob 65/35 gief favor
oooh thats how you stop people from neutral jumping non stop in the corner... you just hit them... damn....
Do you still press jump with your left thumb to jump normally?
How do you cross cut on the short cut dp motion?
NGL I thought the trick was"just use standing heavy flicker lol"
4:54 whats the song?
Mutants Over Broadway! - TMNT: Shredder's Revenge
Thanks!
weird, I've never had any issues with ring finger motions
Brian achieves the bronze online ken level, finally.
Love the ARMS music for Dhalsim's part lmfao
I don't know why, but this method just doesn't click with me. I keep fucking up the DP. Maybe it's because I've been using 636 for too long? I just keep jumping around.
I keep getting forward jump air normal when I try this.
I love this chapter cause I totally hated the 5th. The only thing that is driving me crazy is how online players are beating me on air to air 90% of the times. I don't understand how this can happens, If I jump first, they jump after but they beat my attack, if I jump later and they jump first they beat my attack anyway. I almost have the feeling that in SF6 99% of online players just jump+button. How is that possible that they get the right guessing every single time I jump in their proximity? I don't even see pro players in tournament having this accouracy.... any tips?
Brian, I told you this in my comment 3 weeks ago on “Boxing Returns To Street Fighter”
Surprised you don't use down-forward, down, down-forward to DP as you only have to use your index finger and get a couching DP so you don't get hit in the standing frame.
I thought the same, but today i tried the jump socd and it's really easy on the hand. Very comfortable specially confirming normals to super
@@patricklorran1960 yeah, I do both depending on the situation. If a am already crouching when they jump, I generally do the method I said above. If I am walking left and right, I will do the up socd method.
@@xDeadlyfuryG3x for me it was for supers. It's super awkward to cancel normals into supers especially 2x QC to the left. With the jump socd is magical
@@patricklorran1960 Yeah, supers you basically have to jump socd. Any other way is just too inconsistent.
i wonder, shouldnt [6]412 also work? so just hold forward and tap back and down
the trick with hit box, hold down and double tap forward to DP. it well not be a super.
THATS HOW WE DO IT ZANGIEF!
Brian when you're done playing Street Fighter 2 practice to play mid screen.
Was that a reference to civvie11 of all people at the start?
I play bass piano and sax. Any musicians please use a lever less over a stick. It’s life changing, since we already have finger dexterity
i play piano but i still find my pinky and ring finger game so weak, korean backdash in tekken is so difficult :,(
This isn't quite new. I remember Daigo using this in SF5, except in SF5 if you don't time it properly, you can get a jump instead of the dp which was a little risky
Any recommendations for a good lever less controller that’s less than $300? Preferably 100-200?
If you can you could build your own. My brother did it for $150 AUD. it's the same as $300 aud ones and looks sick. You'd need access to a laser cutter though for it to look aesthetic as fk
haute42 T13 or T16, cost me 110$ CAD, and it has the most robust set of customizability out of the entire suite of options
Starting off with P3 music, nice
get hit with a neutral jump throw bait because you can't dp is despite being a well rounded player every else is so relatable
Love the title of this video.
razer kizune looks amazing
U gotta use charge heavy 👊 more
It's always cool when a Smash Bro content creator learns how to DP for the first time :)
does brian know about back taunt? most characters have three taunts in this game
Great, now please help me to anti air with Gief (T_T), If they neutral jump the Lariat got eat, it's soo sad to lost to the same things :c
Me watching this video and having never used any shortcut for DP: 🙂
Watching people use leverless is crazy to me. I bought the kitsune when it came out, and I have been mimicking a keyboard with it. All movement is on my left hand, and I use my left thumb to jump. I think of it like pressing spacebar to jump on a pc game.
Every other control method uses one hand for movement, one hand for buttons. Dpad, stick, and keyboard. Why switch it up on leverless?
Because SF in particular rewards timing up+a button at the same time and mechanically having up and said button on the right hand makes it trivial.
i've never been more happy to drop Ed after maining him for 5 yrs in SF5.
RIP
I don't care this video is two months old. His forward taunt is awesome.
hold forward, tap down, dp voila
Top 10 Akuma comebacks, lol.
This trick is only for hitbox?
All leverless controllers
@ ok thanks
@ that means work with d-pad right?
@@nico5885 I’m not sure about how it works on dpad but I’m leaning towards thinking it should work
@@Weenie_Slayer69okok thanks again