this is late, I know, but I didn't watch any tutorials... I'm smrt. but anyways, it took me a week or 2 to get to orbit... and it still wasn't circular...
jb111082 It wasn't this episode but few days ago I was up stupid late watching one of his tutorials. Anywho I wasn't fully paying attention because I was tabbing between my game and the video when I noticed a blue node on the screen. I panicked thinking I'd missed a node but it was the video. :D
I remember the first time I played KSP, I planned a lander to obviously land on the moon, as at the time I have done nothing but get things into orbit and return them back. I made this giant rocket and a massive lander, and I accidentally left Kerban’s gravitational pull and left and got an encounter with Duna. I ended up landing there, collecting all the science you could dream of, but had the smallest sliver of fuel left. So, I got them into orbit at around 60 km I believe, and planned a mission with the same rocket but with a nuclear engine and a whole bunch of fuel as the final stage instead of the lander. I think it was after 7 tries, I finally got an encounter with the lander, transported the crew, then returned to Kerban safely.
+TurtlesInMankinis Relative to the actual math that goes into orbital mechanics, this is incredibly simple. You just wait until its time then burn until you have an encounter. Hard is figuring it all out on paper first.
I agree with figuring it out on paper first, but even the actual math is incredibly simple. fear of the overall concept, not knowing or understanding the order of operations/sop, and not caring for details are what causes trouble here, and in anything really. just read the comments, one or more of those three describe every person. In concept, this is actually way easier than driving a car.
"WAAAAHAA, Im sorry if that caused a seizure, I tried to kill it as fast as I could" -Scott Manely Scott, keep up with the funny and well made videos. You practically taught me everything there is in the world of KSP.
Derpy Cat Use Alcubierre Drive Mod, They Take You To Jool, Only Fews Mins to jool, with cost of electrics in your ship, use near future mod's reactor or solar panels are good.
This is one of the videos I have been looking for. I knew launch windows were important. This is a lot better than getting into roughly the same orbit then warping for many years to finally get close to do some encounter maneuvering. This added to the graphs I found on how much Delta V I need will probably be what I need to do some real exploration.
Kudos on all your vids, Prof. Manley! You have brought my Kerbals the farthest reaches of the Kerbol system... Not back again, necessarily, but still; thanks!
the question is, are you?!?!?!? Ik I am. After about 2.5 years of having the game and a long 6 month hiatus, I'm finally going to conquer all the (terrestrial) planets and moons.
You are the best Scott! Your Tutorials have upped my KSP game immensely. I am no rocket scientist but I am a maths genius and do all of these calcs in my head mostly but you seem to know the finer points of space travel and that helps me a helluva lot more. Keep it up! I am a huge fangirl! Persephone!
What would be even better than a hotkey to bring up the maneuver node is if they had something where you could see both your orbit around Kerbin AND the full solar system view at the same time. Like have a small inset map with the orbit in one corner so you can actually drag the node around your Kerbin orbit while still being able to see the resulting orbit on the full map at the same time.
At first I thought this game was too boring to calculate orbits and prep planetary transfers but i want to do one legitimately so i came back to this video and stuck through it and you gave me a good tip and now i understand! thanks Scott Manley you taught me something again!
A shame really, the Clarkson way is usually entertaining if nothing else, perhaps you've forgotten something, like a beer fridge, or a couch? I mean Clarkson usually pairs all that power with comforts. ;)
Frankly I think Clarkson looks like a Kerban, that huge cylinder head and huge grin. The big body beneath is really just a suit to make him blend in and that's the reason he moves like a dubble articulated bus standing on its rear bumper.
This helped, I did my first EVE landing which was my first interplanetary landing, I was scared doing it and I can't believe my smallest lunar rocket was an interplanetary rocket
Ive sent and landed a few probes on a few other planets outside Kerbin's neighborhood, but this still totally helps a lot. Thanks Scott! Your science wizardry is always appreciated :)
Thank you so much Scott! I have been trying to understand what a phase angle was since I first got MechJeb. You're the only person on the internet that actually says what it is.
Idk how the flip I landed on the moon slowing down with the sloooooooowest engine from 10000 meters per second... Some how I managed to land it was VERRY BAD landing I tumbled so much. I don't know how to use maneuver soooooo. I didn't orbit the moon first I didn't watch any tutorial
My first sucessful landing I hit the moon at roughly 40/ms with no fuel left, my engine exploded, launching jeb up again, I stabilized, came down again, lost the fuel tank but landed. All in all I feel like it was a true Kerbal experience.
Thanks for this vid! Using the Maneuver Node mod, if you push O (the letter) it will select the last maneuver node. Huge time saver when you're zoomed out and KSP loses focus of the node. 'o' will select it right back!
I really love your vids! Before watching your tutorials I couldn't even get into orbit. now i'm building stations and flying to other planets and some day i hope to become as good of a pilot as jeb is. Keep up the good work Scott!
Not really, we already got probes, rovers and so on on other planets/moons. The big problem is sustaining life for so much time in space, which KSP doesn't have as feature.
BinaryHistory The biggest issue is money, we have the people and the tech to get at least to Mars, but the allocated money for space endevours gets tied up into projects that can keep draining funds for long periods of time, so that the owners keep making profits, instead of like a Mars mission where once it's achieved, they might find themselves sitting the next one out.
A tip for when changing your nodes like him moving the mouse back and forth for the descending node. You can click (sorry forgot if it's left or right) on the thing you want to change so it will show you it's data while your messing with the node and don't have to move your mouse back and forth to check it every time. Also for more acurate/smaller changes you can use your scroll mouse on the parts you want to change. Just don't scroll too fast.
+rocospi Then like me, your maths is probably sh*t. If Scott Manley videos have done one thing, it's to encourage me to redo my math. Orbital mechanics is very simple indeed; if you understand the math. Which i don't. As a result, I can still get to Jool and Duna, but it costs me a milion Dv so in the meantime, MOAR BOOSTERS! :D
+Scott Manley so i was watching a space engineeres re-entry mod, hopped over to a kerbal deadly re-entrys vid then managed to start wathing some of your older lets plays(the interseller one with the warp drive mod and the NaN virus), i think i started like 30 vids in or something like that... but whats cool is how nice this game has come along, watching older vids then seeing some newer ones is great... but whats most cool is i found this game cuz of explosions
Full disclosure: I've put 65 hours into KSP, and I have yet to get out of Kerbin's orbit without MechJeb. The ultimate dividing line between the people that love this game and those that hate this game is right in this video: "Simple orbital mechanics." Yup, KSP does have possibly the simplest representation of orbital mechanics you can find... and it's skull-crushingly difficult. You're either going to say, "SCREW THIS!" or "HELL YEAH! I HAVE NO IDEA WHAT THE HELL I AM DOING, BUT IT'S AWESOME!" Why? Because as brain-stretchingly difficult as it is to make a go at it, that serene beauty of climbing into orbit and the first lens flare as you drift through the void, all made possible by number crunching and high-explosives is totally worthwhile..
Hey Scott! just wanted to let you know i got a bunch of friends hooked on KSP at class and it became a thing after our labs got done for all of us to cluster together and brainstorm on designs on how to get to different planets, eventually we "borrowed" the projector for when the first guy managed to "hit" duna. this video is going to be incredibly helpful next break
On the maneuver node editor you have in the video (NodeSelect, not MechJeb), there is a hotkey for bringing up the last node. Press "O", by default, to bring back up the node after it loses focus as well as to cycle between nodes. You can change the node cycle key in the config file within its respective PluginData folder.
Looks at KSP. Looks at Scott. Tries to understand all the maths. Fails. Throws KSP out the window. :p Nah, I guess practice will bring understanding. Do real astronauts go through all this insanity? o.O
Personally I always do it by setting up a orbit that matches my target perfectly except I orbit the opposite direction around Kerbol as my target which guarantees n easy approach
Scott Manley Maybe this wasn't the case with the version of the game you were playing here, but in KSP 0.23 it's pretty easy to fine-tune your maneuver nodes once you have an encounter. Just change focus to your target, zoom in, and adjust your node from there. You'll see the predicted trajectory relative to your target. This makes it simple to add the tiny corrections necessary to get your encounter as close to the planet as you need, so you have to burn less to enter a stable orbit at your target.
I thought I should point out that this is just the most efficient way of doing it. If you use vanilla KSP you should be able to guesstimate a 1.5km/s burn to Duna without calculating a launch window, though you might be spending a year or more in transit....
This is why I don't think interstellar travel will be viable anytime soon until they develop engines efficient and powerful enough to account for gravitational pull, sheer distance and time required to travel to other planets.
+The streetpanda we are not a long ways away from interstellar travel. It's almost feasible nowadays, the only caveat being that the trip would take dozens of thousands of years, and the people entering the ship are not the same leaving it.
i made a eve encounter but when i got captured and wanted to break my velocity i just saw that my is fuel empty ._. it took me 1 hour to get a eve encounter..
I didn't know it was possible to procrastinate in a video game until KSP. Every time I play I think "should i fly to another planet? nahhh next time" when in fact i have no idea how to do it so thank you very much Scott!
1) The 'non parallel shadows' claim assumes a perfectly flat lunar surface. does the lunar surface look flat to you? This was specifically tested in an episode of mythbusters where they showed non-parallel shadows from a single light source. 2) Every example of 'blotching' I've seen used as evidence is correlated to a highly exposed part of the frame, so oversaturation is to blame. The best example I've seen is where I bright objects light 'spills over' the calibration markers.
Same here. Jool is a good first place to go because you don't have to land on it (thank god) and going into orbit around it is easy. It has high mass so it has a huge window for you to reach it.
The expanded maneuver node plugin you have actually adds a hotkey to cycle between and activate all the planned maneuver nodes. Press the "o" key and it will re-open the maneuver node for editing if the node hasn't yet passed.
Beginners to interplanetary missions, not beginners to the game... If you are still learning the basics of the game, you shouldn't be trying to do interplanetary missions.
Filcon Indeed, you can find lots of videos that cover things like assembling your first rocket and how to reach space. Those are a much better place to start. The learning curve for the game seems steep at first, but you just have to remember that you only need to set and achieve the goals you're comfortable with. Whether that's sending a man to Jool or smashing a rocket into the mun for lulz.
Filcon im almost struggling to get to the mun and back atm, i can do it and i can do it routinely with excess fuel to spare when i get back but not enough to really do much else with it, as a result im plateauing on my tech tree atm, bit disappointing really since i have stuff that could allow me to do this with some sort of ease atm, but im waiting for that orange tank
Ben Grogan You can solve that by putting a buffer tank bellow the orange one. Like this. [Orange Tank] [Rockomax X200-8 tank] [Engine] It usually stops any heat build-up you might have been experiencing, and it doesn't increase the net weight by too much.
I found a pretty simple method to get into a Polar Orbit with MechJeb when the Target has a slightly diffrent Inclination: First do Hohmann Transfer to Target, and then Circularize at Apoapsis (or Periapsis) (dont fine tune closest approach, this will mess it up), and finally do a retro-burn at Target Periapsis
Have you ever considered assembling the spacecraft in orbit like a space station before making your transfer maneuver? Not only can you carry at least five Kerbals at once, you will have plenty of fuel lying around for the trips there and back. When you get there, you'll have a lander that's (more or less) all gassed up and ready. When it's time to go back, you can put the crew back in the station before draining the lander's remaining fuel back to the "mother ship." - oh, and don't forget "escape pods" with inflatable heat shields. Not only are they useful in case of emergencies, you can send the crew back to Kerbin's surface when they return.
The Maneuver node will update the ascending and descending node, so instead of looking at the periapsis to tell whether you have added enough ascending velocity you can add velocity until the ascending node turns into a descending node.
Ha, effeciency. The way I do it is use the mun for a gravity assist to escape kerbin, then I align my orbit's inclination with the planet I want to go to, then make a maneuver node with a trajectory intersecting said planet's orbit and finally I drag the maneuver around my orbit until it gets an encounter and it works every time.
I Spent Easily 20 hours flying parts of my station and getting good at docking using only instruments. Such a challenging and intellectually fulfilling game.
What caused you problems when finding a Duna encounter is that the parapsis of the transfer orbit must be where you burn. This means you arrive sooner then your attempt and waste no DeltaV going closer to the sun. I may be wrong but i am fairly certain thats what went wrong. I find dragging a maneuver node round Kerban until the escape tradectory and Kerban orbit are symmetrical. Like i said i could be wrong but it seemed to be the case when I was exactly on time with a burn.
I think I get it now. Now I just need to figure out spacecraft design for interplanetary missions. I love how Kerbal Alarm Clock is in the base game now, along with a better node interface I don't know how to use yet.
this is really useful. b4 this, I would always get an orbit around the sun, and go from there(which still got me there, but wasted a lot of fuel) Thanks!
Nowadays there's an even cooler website that will tell you what time to launch, how much dV to use, and what angle to burn from. It has some other cool features too. (Search "Launch Window Planner by alexmoon") I like using Kerbal Engineer for getting the maneuver node angles right, but I used to draw the angles on sticky notes and then put them on my monitor...
Bought this game yesterday. Today i made my first orbit. The content of this video looks like it's about 2 years ahead of where I am now.
Awesome..
+Bugman541 paradoxically the video is way out of date... But have faith, you can learn this and go anywhere.
Indeed. Your other beginner tutorials were very helpful for getting started, think i'm gonna start working towards a lunar orbit for now..
this is late, I know, but I didn't watch any tutorials... I'm smrt. but anyways, it took me a week or 2 to get to orbit... and it still wasn't circular...
Axilourous Be strong and believe in the power of Ra
I almost got to duna,but I missed my encounter and ran out of fuel. ._.
I forgot i was watching a video and i kept clicking on the screen trying to move the screen so i could get a better view... lol
I do that all the time!!
ahahah i do to so. funny lol
mark valentine I know, right? Still though, Scott Manly is a BEAST at this game
jb111082 It wasn't this episode but few days ago I was up stupid late watching one of his tutorials. Anywho I wasn't fully paying attention because I was tabbing between my game and the video when I noticed a blue node on the screen. I panicked thinking I'd missed a node but it was the video. :D
I have that problem constantly watching these videos
Discovered this game 4 weeks ago - have had no life since
I discovered this game 4 years ago. Went to Duna for the first time about a week ago.
lol
I am in the exact same situation.
dude same...
5 years ago, we lost him to the void...
I remember the first time I played KSP, I planned a lander to obviously land on the moon, as at the time I have done nothing but get things into orbit and return them back. I made this giant rocket and a massive lander, and I accidentally left Kerban’s gravitational pull and left and got an encounter with Duna. I ended up landing there, collecting all the science you could dream of, but had the smallest sliver of fuel left. So, I got them into orbit at around 60 km I believe, and planned a mission with the same rocket but with a nuclear engine and a whole bunch of fuel as the final stage instead of the lander. I think it was after 7 tries, I finally got an encounter with the lander, transported the crew, then returned to Kerban safely.
Simple orbital mechanics, Sure....Simple :P
+TurtlesInMankinis Relative to the actual math that goes into orbital mechanics, this is incredibly simple. You just wait until its time then burn until you have an encounter. Hard is figuring it all out on paper first.
I agree with figuring it out on paper first, but even the actual math is incredibly simple. fear of the overall concept, not knowing or understanding the order of operations/sop, and not caring for details are what causes trouble here, and in anything really.
just read the comments, one or more of those three describe every person. In concept, this is actually way easier than driving a car.
Sir are you aware of how much of a snob you sound like?
"WAAAAHAA, Im sorry if that caused a seizure, I tried to kill it as fast as I could"
-Scott Manely
Scott, keep up with the funny and well made videos. You practically taught me everything there is in the world of KSP.
"fly safe" as ship explodes
0:07 I went to /pol/ once, it was awful.
wise person: ill wait for a transfer with jool.
me: FUCK IT, IM GOING TO JOOL RIGHT F*CKING NOW!
(takes 25 years to get to jool)
Derpy Cat Use Alcubierre Drive Mod, They Take You To Jool, Only Fews Mins to jool, with cost of electrics in your ship, use near future mod's reactor or solar panels are good.
Nick Lam ive tried to get that mod, but miserably failed.
+Derpy Cat do you know how to download that mod? i know.
Nick Lam i know how to download mods...
i have KW, hyperedit, mechjeb, etc. i have kerbol+ too!
+PredatorX Gaming Weekly COD videos but using it will waste less time by cost energy of your craft.
This is one of the videos I have been looking for. I knew launch windows were important. This is a lot better than getting into roughly the same orbit then warping for many years to finally get close to do some encounter maneuvering.
This added to the graphs I found on how much Delta V I need will probably be what I need to do some real exploration.
Kudos on all your vids, Prof. Manley!
You have brought my Kerbals the farthest reaches of the Kerbol system...
Not back again, necessarily, but still; thanks!
"Not back again" lol
Considered buying game. Wondered if it would get boring quickly. Saw this video. Bought the game.
sup. soso? u guys still playing?
the question is, are you?!?!?!? Ik I am. After about 2.5 years of having the game and a long 6 month hiatus, I'm finally going to conquer all the (terrestrial) planets and moons.
Thank you Scott, as always. You are probably one of the most informative but user-friendly tutorial creators on the internet
You are the best Scott! Your Tutorials have upped my KSP game immensely. I am no rocket scientist but I am a maths genius and do all of these calcs in my head mostly but you seem to know the finer points of space travel and that helps me a helluva lot more.
Keep it up!
I am a huge fangirl!
Persephone!
yeh, was following this right up until about 4:20
Gambrous Blaze it
When a reply gets more likes than the main comment
Ah
I landed and returned from Duna at the first attempt ever, just from watching videos. They weren't even tutorials, thanks for making KSP videos :)
What would be even better than a hotkey to bring up the maneuver node is if they had something where you could see both your orbit around Kerbin AND the full solar system view at the same time. Like have a small inset map with the orbit in one corner so you can actually drag the node around your Kerbin orbit while still being able to see the resulting orbit on the full map at the same time.
Yes please.
Been playing KSP after a few years away. I am glad to see maneuvering nodes aren't just tricky for me.
Holy shit, I've been playing this game for 2+ years and I didn't know you could drag the maneuver node!
Fail
Wade Davis Same, i have like 1000 hrs in ksp fml.
It's all about exposure time, the apollo spacecraft remained in the van allen belts for very short periods so the exposure wasn't significant.
"fly safe" *boom, boom, boom, kaboom!*
At first I thought this game was too boring to calculate orbits and prep planetary transfers but i want to do one legitimately so i came back to this video and stuck through it and you gave me a good tip and now i understand! thanks Scott Manley you taught me something again!
My Jeremy Clarkson method of space travel (i.e. POWER and lots of it) doesnt seem to be working. Now I know why!
A shame really, the Clarkson way is usually entertaining if nothing else, perhaps you've forgotten something, like a beer fridge, or a couch? I mean Clarkson usually pairs all that power with comforts. ;)
Jeremy Kerbson, "I am an alien!" There's a thought... Perhaps Kerbals at 6G's look exactly like the famous TopGear host.
Frankly I think Clarkson looks like a Kerban, that huge cylinder head and huge grin. The big body beneath is really just a suit to make him blend in and that's the reason he moves like a dubble articulated bus standing on its rear bumper.
Now that you say that Throku, he does have an uncanny resemblence to Jeremiah....
Michael Burke Well then..
Scott= uses mechanics and maths to get and encounter
me= Just put down the node and hope for the best
This helped, I did my first EVE landing which was my first interplanetary landing, I was scared doing it and I can't believe my smallest lunar rocket was an interplanetary rocket
Ive sent and landed a few probes on a few other planets outside Kerbin's neighborhood, but this still totally helps a lot. Thanks Scott! Your science wizardry is always appreciated :)
And here I thought Astronavigation between the Kerbal celestial bodies would be difficult. How naive of me...
Thank you so much Scott! I have been trying to understand what a phase angle was since I first got MechJeb. You're the only person on the internet that actually says what it is.
How to do like Scott Manley:
1.try to understand maths
2. Fail miserably.
3. Throw pc out of the window
4. Go Play tetris
You sir are my hero. Next time anyone asks me who i look up too, i will respond with full confidence, Scott Manley.
Idk how the flip I landed on the moon slowing down with the sloooooooowest engine from 10000 meters per second... Some how I managed to land it was VERRY BAD landing I tumbled so much. I don't know how to use maneuver soooooo. I didn't orbit the moon first I didn't watch any tutorial
10000 m/s? How?
Brute forcing your rocket into the Mun is always funny.
But 10 km/s? That's enough Delta v to get you anywhere!
My first sucessful landing I hit the moon at roughly 40/ms with no fuel left, my engine exploded, launching jeb up again, I stabilized, came down again, lost the fuel tank but landed. All in all I feel like it was a true Kerbal experience.
In my first Mun landing I landed on Eeloo, Logic.
Good thing I only brought out the mods after I explained the concept and demonstrated how to judge the phase angle visually from the map screen.
No longer will I burn to an elliptical orbit and timewarp until they finally meet! tytytytytytytyty!
Or, rather than doing what Scott did, just use the tracking station. It’s just a lot easier.
@@druze3210 That feature didn't exist then
Thanks for this vid! Using the Maneuver Node mod, if you push O (the letter) it will select the last maneuver node. Huge time saver when you're zoomed out and KSP loses focus of the node. 'o' will select it right back!
"I hope you enjoyed this, fly safe!" *explodes in background*
ksp in a nut shell
Thanks Scott, this is very informative. It's nice to have a guy who really knows what he's talking about when it comes to rocket engineering.
I was getting asked to make this tutorial for months, since 0.17 was released, I just kept giving up because it ended up a mess.
I really love your vids! Before watching your tutorials I couldn't even get into orbit. now i'm building stations and flying to other planets and some day i hope to become as good of a pilot as jeb is. Keep up the good work Scott!
Scott: Fly Safe
-vehicle explodes-
Thank you Scott, I wish I had found this video sooner I spent 3 hours last night trying to find the right angle to land on Duna :)
i can see why it is taking so long for us to get to other planets
Not really, we already got probes, rovers and so on on other planets/moons.
The big problem is sustaining life for so much time in space, which KSP doesn't have as feature.
BinaryHistory
The biggest issue is money, we have the people and the tech to get at least to Mars, but the allocated money for space endevours gets tied up into projects that can keep draining funds for long periods of time, so that the owners keep making profits, instead of like a Mars mission where once it's achieved, they might find themselves sitting the next one out.
Throku We might be able to make some progress if they stop spending it all on the kind of rockets made to blow people up
true that
Rahi Iqbal This
A tip for when changing your nodes like him moving the mouse back and forth for the descending node. You can click (sorry forgot if it's left or right) on the thing you want to change so it will show you it's data while your messing with the node and don't have to move your mouse back and forth to check it every time. Also for more acurate/smaller changes you can use your scroll mouse on the parts you want to change. Just don't scroll too fast.
THANK YOU!! I just had first landing on Duna!
OMG thank you so much Scott. I was one of the people that was asking for this so once again thank you!!
Yup, this isn't for me.
+rocospi Sorry to hear that, I suggest you go watch some explosions instead, those have more universal appeal.
+Scott Manley I greatly respect this comment
+rocospi Then like me, your maths is probably sh*t. If Scott Manley videos have done one thing, it's to encourage me to redo my math. Orbital mechanics is very simple indeed; if you understand the math. Which i don't. As a result, I can still get to Jool and Duna, but it costs me a milion Dv so in the meantime, MOAR BOOSTERS! :D
+Scott Manley so i was watching a space engineeres re-entry mod, hopped over to a kerbal deadly re-entrys vid then managed to start wathing some of your older lets plays(the interseller one with the warp drive mod and the NaN virus), i think i started like 30 vids in or something like that... but whats cool is how nice this game has come along, watching older vids then seeing some newer ones is great... but whats most cool is i found this game cuz of explosions
+Scott Manley I think it's fair for someone to find *rocket science* out of their depth.
I used your mun design and tutorial and it worked, albeit with a lot less fuel. And I was so happy when I made it there, I think Bob is still there.
Full disclosure: I've put 65 hours into KSP, and I have yet to get out of Kerbin's orbit without MechJeb.
The ultimate dividing line between the people that love this game and those that hate this game is right in this video: "Simple orbital mechanics." Yup, KSP does have possibly the simplest representation of orbital mechanics you can find... and it's skull-crushingly difficult.
You're either going to say, "SCREW THIS!" or "HELL YEAH! I HAVE NO IDEA WHAT THE HELL I AM DOING, BUT IT'S AWESOME!"
Why? Because as brain-stretchingly difficult as it is to make a go at it, that serene beauty of climbing into orbit and the first lens flare as you drift through the void, all made possible by number crunching and high-explosives is totally worthwhile..
Hey Scott! just wanted to let you know i got a bunch of friends hooked on KSP at class and it became a thing after our labs got done for all of us to cluster together and brainstorm on designs on how to get to different planets, eventually we "borrowed" the projector for when the first guy managed to "hit" duna. this video is going to be incredibly helpful next break
Does he have a tutorial on how he built this specific ship? I can't find it anywhere!
chefmarcg OMG I dont understand anything here. too complicated and too many numbers :P please help if anyone can
first try doing it with mechjeb and then try do it without mechjeb.
On the maneuver node editor you have in the video (NodeSelect, not MechJeb), there is a hotkey for bringing up the last node. Press "O", by default, to bring back up the node after it loses focus as well as to cycle between nodes. You can change the node cycle key in the config file within its respective PluginData folder.
Looks at KSP. Looks at Scott. Tries to understand all the maths. Fails. Throws KSP out the window. :p
Nah, I guess practice will bring understanding. Do real astronauts go through all this insanity? o.O
Akanaro O.O Yeah I now at the beginning it´s horroble but two weeks later it´s easy.
Apollo 13
Akanaro O.O yup,that's why there are only few of them, and they are treated as a survivor,fighter and a hero :d
Well no because this is more or less basics
-not saying I understand it
The moment you finally get to Eve but Eve laughs at your heatshield and burns Jeb to a crisp
Personally I always do it by setting up a orbit that matches my target perfectly except I orbit the opposite direction around Kerbol as my target which guarantees n easy approach
Hatdude man I accidentally did this when going to gilly by doing a retrograde orbit around eve.
Scott Manley Maybe this wasn't the case with the version of the game you were playing here, but in KSP 0.23 it's pretty easy to fine-tune your maneuver nodes once you have an encounter. Just change focus to your target, zoom in, and adjust your node from there. You'll see the predicted trajectory relative to your target. This makes it simple to add the tiny corrections necessary to get your encounter as close to the planet as you need, so you have to burn less to enter a stable orbit at your target.
Where are you from not stalking or anything just wondered which country?
Canada I believe
It's pretty obvious from his accent that he is from Scotland.
+Giorgi Gelashvili From Scotland, but I live in California.
Wow Scott Manley actually replied to me... Cool.
i got an idea if you have the same thing with time acceleration it should say seizure warning
I thought I should point out that this is just the most efficient way of doing it. If you use vanilla KSP you should be able to guesstimate a 1.5km/s burn to Duna without calculating a launch window, though you might be spending a year or more in transit....
I thought I was the only one who holds a protractor up to the screen 😂
I diddnt... until I botched a career mode flight to moho and lost all my funds...
Now, protractors! Yay!
When I was “attempting” an interplanetary transfer, I asked my brother if he had a protractor as well.
Once again Scott does something amazing, that's awesome what you do
This is why I don't think interstellar travel will be viable anytime soon until they develop engines efficient and powerful enough to account for gravitational pull, sheer distance and time required to travel to other planets.
+Gilly Monster you mean interplanetary travel,interstellar travel is waaaay impossible,we would need to travel at the speed of light or faster.
+The streetpanda we are not a long ways away from interstellar travel. It's almost feasible nowadays, the only caveat being that the trip would take dozens of thousands of years, and the people entering the ship are not the same leaving it.
very helpful bro. I would not have ever figured out this game without these tutorials.
i made a eve encounter but when i got captured and wanted to break my velocity i just saw that my is fuel empty ._. it took me 1 hour to get a eve encounter..
+TheFizzyKerbal Lithocapture works too
I didn't know it was possible to procrastinate in a video game until KSP. Every time I play I think "should i fly to another planet? nahhh next time" when in fact i have no idea how to do it so thank you very much Scott!
this aint simple, for actual beginners this is like "Simple space universal quantam einstein steven hawkings mechanics tutorial for beginners"
1) The 'non parallel shadows' claim assumes a perfectly flat lunar surface. does the lunar surface look flat to you? This was specifically tested in an episode of mythbusters where they showed non-parallel shadows from a single light source.
2) Every example of 'blotching' I've seen used as evidence is correlated to a highly exposed part of the frame, so oversaturation is to blame. The best example I've seen is where I bright objects light 'spills over' the calibration markers.
Oh my god why didn't I see this video before... I got to Juul by hand!
Same here. Jool is a good first place to go because you don't have to land on it (thank god) and going into orbit around it is easy. It has high mass so it has a huge window for you to reach it.
I'm trying to get to really any planet but I am have ping trouble making a lander for my rover
Shadowthief Gaming you mean a skycrane?
+alexww180 yea but it's more the fact I have a very little room but I will keep on trying
The expanded maneuver node plugin you have actually adds a hotkey to cycle between and activate all the planned maneuver nodes. Press the "o" key and it will re-open the maneuver node for editing if the node hasn't yet passed.
How the fuck is this for beginners?
Beginners to interplanetary missions, not beginners to the game... If you are still learning the basics of the game, you shouldn't be trying to do interplanetary missions.
Filcon
Indeed, you can find lots of videos that cover things like assembling your first rocket and how to reach space. Those are a much better place to start.
The learning curve for the game seems steep at first, but you just have to remember that you only need to set and achieve the goals you're comfortable with. Whether that's sending a man to Jool or smashing a rocket into the mun for lulz.
Filcon im almost struggling to get to the mun and back atm, i can do it and i can do it routinely with excess fuel to spare when i get back but not enough to really do much else with it, as a result im plateauing on my tech tree atm, bit disappointing really since i have stuff that could allow me to do this with some sort of ease atm, but im waiting for that orange tank
Ben quemp If you go for 2 of the mid size rocco tanks its often better, the big O has severe heat retention issues
Ben Grogan
You can solve that by putting a buffer tank bellow the orange one. Like this.
[Orange Tank]
[Rockomax X200-8 tank]
[Engine]
It usually stops any heat build-up you might have been experiencing, and it doesn't increase the net weight by too much.
Good for you. Keep playing it your way and be happy, and I will play it my way and be happy as well, and the world will keep turning.
to go to another planet you need to go a realy long way... OHHH , now i understand :P
I like how even in your beginner videos, I always learn things.
It's not rocket science...
It's only Brain Surgery
***** easy tiger, interplanetary
I found a pretty simple method to get into a Polar Orbit with MechJeb when the Target has a slightly diffrent Inclination:
First do Hohmann Transfer to Target, and then Circularize at Apoapsis (or Periapsis) (dont fine tune closest approach, this will mess it up), and finally do a retro-burn at Target Periapsis
I mean common; This clearly doesn't belong in the the category of "games" This is a Tutorial For Beginnerds"
Have you ever considered assembling the spacecraft in orbit like a space station before making your transfer maneuver? Not only can you carry at least five Kerbals at once, you will have plenty of fuel lying around for the trips there and back. When you get there, you'll have a lander that's (more or less) all gassed up and ready. When it's time to go back, you can put the crew back in the station before draining the lander's remaining fuel back to the "mother ship."
- oh, and don't forget "escape pods" with inflatable heat shields. Not only are they useful in case of emergencies, you can send the crew back to Kerbin's surface when they return.
*I'm sorry if I caused a seizure* xD
Coward
I watch your videos since 2014, they are the best
"fly safe" (ship explodes)
Thanks. I'm currently "guessing" with the node system and the online calculator to help. Got some nice results so far.
i suck at the flying
Up to 40% extra deltaV depending on the start orbit and the destination.
I have learned so much from Scott. His videos should be the user manual for this game.
The Maneuver node will update the ascending and descending node, so instead of looking at the periapsis to tell whether you have added enough ascending velocity you can add velocity until the ascending node turns into a descending node.
The landing gear exploding just as he says "Fly safe!" was a nice touch. :3
Thanks to your helpful videos I landed on Mun and Minmus on my second day playing!
(Only one mission came back alive though.. but it's a start!)
Thanks for showing the mouse pointer, it really helps indicate what you're talking about.
Finally a amazing tutorial for interplanetary flight. Scott, if I only had more thumbs to point up.
Ha, effeciency. The way I do it is use the mun for a gravity assist to escape kerbin, then I align my orbit's inclination with the planet I want to go to, then make a maneuver node with a trajectory intersecting said planet's orbit and finally I drag the maneuver around my orbit until it gets an encounter and it works every time.
You can double-click on the planet to change the focus to the planet. That makes it much easier to tweak the correction burn maneuver node.
I absolutely love the way you have built this space ship. I wish I was this creative ;(
I Spent Easily 20 hours flying parts of my station and getting good at docking using only instruments. Such a challenging and intellectually fulfilling game.
The maneuver nodes should be a pop-up like the nav ball, or like the stages, so you can adjust them while looking at the capture in detail.
I have been playing for 2 months and I just got to Minmus.. Only Because Scott said that it would be easier then trying for the Mün.
Keep Trying!
Just what i needed, thanks Manley Scott!
What caused you problems when finding a Duna encounter is that the parapsis of the transfer orbit must be where you burn. This means you arrive sooner then your attempt and waste no DeltaV going closer to the sun. I may be wrong but i am fairly certain thats what went wrong. I find dragging a maneuver node round Kerban until the escape tradectory and Kerban orbit are symmetrical. Like i said i could be wrong but it seemed to be the case when I was exactly on time with a burn.
I think I get it now.
Now I just need to figure out spacecraft design for interplanetary missions. I love how Kerbal Alarm Clock is in the base game now, along with a better node interface I don't know how to use yet.
this is really useful. b4 this, I would always get an orbit around the sun, and go from there(which still got me there, but wasted a lot of fuel) Thanks!
Thanks Scotty helped a lot, I'm kinda new to the game I've landed on the moon and gone into a stable orbit starting to understand more am
Would like to see an updated version of this video made for the latest version of KSP
Nowadays there's an even cooler website that will tell you what time to launch, how much dV to use, and what angle to burn from. It has some other cool features too. (Search "Launch Window Planner by alexmoon")
I like using Kerbal Engineer for getting the maneuver node angles right, but I used to draw the angles on sticky notes and then put them on my monitor...
You can re-open a maneuver node (or switch between them) by pressing o if you have that maneuver node editor plugin that you have.