Kerbal Space Program - Beginners Guide to Aircraft Aerodynamics

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 738

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว +38

    Don't confuse the Dihedral stability with the Keel effect (COL above COM), they're 2 different things. The dihedral stability is due to sideslip applying restoring force to the wings.

  • @InertZero
    @InertZero 10 ปีที่แล้ว +116

    Studied aerospace engineering in college. In aircraft dynamics class our professor taught about keeping the aerodynamic center behind the center of mass and called it the "arrow rule", as an arrow (from a bow and arrow) has the mass all in front, and typically feathers or fins or something in the back. Always helped me keep that straight, and I remembered it right away in the game, but I forgot about dihedral wings! Expensive education for nothing...

    • @MuradBeybalaev
      @MuradBeybalaev 9 ปีที่แล้ว +9

      Aaron Foster *You* forgot it.
      Not like they haven't taught you.

    • @ArcherAC3
      @ArcherAC3 9 ปีที่แล้ว +7

      Aaron Foster Haha exactly. It's awesome how you can learn about Aerodynamics with Scott on KSP almost like in college.

    • @ilikemoviesandmore
      @ilikemoviesandmore 9 ปีที่แล้ว +14

      Arch3rAc3 Except for the maths and formulas behind the physics. So Kerbal basically teaches the fun stuff :)

    • @cptoscar
      @cptoscar 5 ปีที่แล้ว +2

      I'm also on my first year AeroE, started cus I Loved ksp.

  • @arthuryou3622
    @arthuryou3622 8 ปีที่แล้ว +102

    7:13 - 7:15
    woah kerbal drivers are really good at "nearmissing" with trucks

  • @precariousplays9469
    @precariousplays9469 8 ปีที่แล้ว +5

    Thank you, Scott! Having had KSP for a couple of years, I've made everything from simple planes for exploring Kerbin to crazy, cargo bearing SSTOs, but it all started with the principles I learned from these videos. These principles, and a pile of crashed MK-1 Cockpits...

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว +4

    you can trim control inputs using alt+key, and alt+x clears all trim settings

  • @charlx8979
    @charlx8979 3 ปีที่แล้ว +3

    was struggling with making planes and i thought to myself "Scott surely has a tutorial for this!" and you did!
    its so nice to have a channel you can rely on so well

    • @Splarkszter
      @Splarkszter 2 ปีที่แล้ว

      i just did the same. right now. XD

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว +5

    Ferram Aerospace mod is worth having if this is something you care about, but it reduced dV requirements for any atmospheric launch.

  • @GuaranteedMelodrama
    @GuaranteedMelodrama 8 ปีที่แล้ว

    My FIRST!!! successful landing. It took me forever. Watched all the tutorials, got a plane that didn't crash on the runway on take-off, got out to the 17km mark, turned back and kept killing my kerbal every time I tried to land. Thank you Scott for making it look so easy.

  • @dennisw6258
    @dennisw6258 3 ปีที่แล้ว +3

    7years later, this video just helped someone....big time

  • @MrBioWhiz
    @MrBioWhiz 11 ปีที่แล้ว +2

    Whenever I watch your tutorials, I feel like a budding young space cadet, nervous as all hell for when it's my turn to try and fly these things. It's really informative, I love 'em.

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว +42

    Fly safe :)

    • @yellow1612
      @yellow1612 4 ปีที่แล้ว +4

      Why did no one reply to your comment what the heck

    • @a1001ku
      @a1001ku 4 ปีที่แล้ว +1

      @@yellow1612 ikr

    • @russellmillett5642
      @russellmillett5642 4 ปีที่แล้ว +1

      @@yellow1612 wild

    • @Funkoh
      @Funkoh 4 ปีที่แล้ว

      @@russellmillett5642 spooky

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว +5

    You have to manually pump fuel around to keep the center of mass in the right place

  • @adrienperie6119
    @adrienperie6119 10 ปีที่แล้ว +11

    The only reason you would want your center of lift in front of your center of mass would be to make a very maneuverable jet "fighter". Since the invention of assisted control surface control it has been done with one of the best jet fighters ever made, the Sukhoi 27 (and then 30 and 35 which are latter variants) was one of the first modern jet to have that feature, it basically allows an aircraft which has a high thrust to weight ratio to turn past its angle of attack without stalling (loosing control/falling like a rock). What that means is, the plane can go from pointing in one direction to pointing at a 120° angle away from that direction in one second (more than 90°!), burning 250km/h instantly, the next second the plane comes back to pointing the "right way", its very impressive to see, they call it "the cobra" because if done vertically the plane rises up like a cobra about to attack.
    What that means for a jet fighter is incredible ability to turn and maneuver at trans sonic speed, especially combined with high angle trust vectoring like on the Su35. The only problem is of course that it means the aircraft will stall if you don't constantly compensate for it by pushing back the stick in the opposite direction you just did after EVERY maneuver, a computer is in charge of doing that in modern fighters, only a skilled pilot can fly a small plane with a center of lift in front of the plane successfully.

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว +1

    They're mounted on top of the fuselage, so there's also a pendulum (or Keel) effect in that design because the COM is below the COL. This can make the plane too stable and thus impossible to steer, so, anhedral wings offset this effect.

  • @noodlesthe1st
    @noodlesthe1st 11 หลายเดือนก่อน

    Scott. It's been 10 years since I last watched this video while learning to play KSP. Now I decied to pick up KSP 2 and this is still the best tutorial on how to build a plane in KSP. Hope you make some videos on KSP 2 like the good old days.

  • @AdrianColley
    @AdrianColley 6 ปีที่แล้ว

    This is a wonderfully clear progression of demonstrations.

  • @JuggaloJD420
    @JuggaloJD420 10 ปีที่แล้ว +13

    so glad when i have a question about KSP and Scott Manley has a video for the answer.. (make this game great.) but i watch so many of these when i go to explain to my friends i develope a scott manley accent,

    • @josephpentony4804
      @josephpentony4804 9 ปีที่แล้ว

      Jd Cunningham You can't move it back to much. It will fly better!

  • @GenuineLolotov
    @GenuineLolotov 10 ปีที่แล้ว +27

    10:00 Also Imperial shuttles from Star Wars!

  • @not_riley
    @not_riley 10 ปีที่แล้ว

    Scott, the quality of this video is amazing. well made and the lessons are viable for the real world as well, as you mentioned. this would be perfect to use in an aeronautics class.
    Bravo.

  • @yaklin104
    @yaklin104 11 ปีที่แล้ว +1

    Thank you so much for this, I was able to make a somewhat flyable plane before but it always ended up failing, your tutorials always help me with my kerbal endeavours

  • @santiagosandri3129
    @santiagosandri3129 11 ปีที่แล้ว

    Scott, I love your videos they have been helping me develop my skills in kerbal space program (KSP) you have been a big part of my ksp knowledge and development thank you so much!

  • @DranKof
    @DranKof 7 ปีที่แล้ว

    This video has aged surprisingly well. I'm just getting back in after years of not playing and this is still totally relevant.

  • @spacemanspifff839
    @spacemanspifff839 9 ปีที่แล้ว +3

    Scott, love your stuff, really helpful, and interesting, got my 11 year old nephew learning about aerodynamics.
    Keep it up pal

  • @Crazy_Diamond_75
    @Crazy_Diamond_75 11 ปีที่แล้ว +1

    As a control systems student, every mention you give of stability or instability brings to mind velocity graphs blowing up to infinity or settling down to a steady state. It's really cool to be able to tie the mathematical visualization to something that looks a little more physical :3 Anyway, awesome video! I'm really look forward to this series.

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว +4

    That's where we're headed

  • @0100-j9l
    @0100-j9l 10 ปีที่แล้ว

    I was accually looking for the way to get the flaps on right, and you helped me. thanks man.

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว

    You can do an SSTO flight around any planet in the Kerbin system and back, but you may not have the dV budget.

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว +5

    Harrier isn't like other planes :)
    I'm note sure exactly what set of design decisions went into the harrier.

  • @wism881
    @wism881 11 ปีที่แล้ว

    Scott, I have been following your great KSP videos for quite a time and whilst having a sound basic understanding of, well, rocket science and aerodynamics it's more than a pleasure to see you explaining it with KSP examples. I raise my pint to you, bringing knowledge to gamers! Please, if you manage and feel so, more of this kind!

  • @atedoge
    @atedoge 11 ปีที่แล้ว

    Thanks for the vid, Scott. You're the first person I look to for KSP information!

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว +1

    Erk I meant to say you may not have the dV budget to land.

  • @Tronny77535
    @Tronny77535 7 ปีที่แล้ว

    Thanks for help :) Stopped playin for 2 years and this helped alot

  • @AzuriXV
    @AzuriXV 2 ปีที่แล้ว

    I've been playing this game for the last 3 year and never once fully understood how the aero worked. I just focused on rockets with the occasional plance(which I'd hope for the best) but this has helped alot, gonna go back to the drawing board and apply these principles

  • @alexjohnson7682
    @alexjohnson7682 11 ปีที่แล้ว

    One of the mighty youtubers from the olden days!

  • @xsto01
    @xsto01 11 ปีที่แล้ว

    Thank you Mr. Manley for all you vids. The way you describe things makes me understand them. I hope to see many more vids from you. You should have become a teacher!

  • @RedSailor1701
    @RedSailor1701 11 ปีที่แล้ว

    Scott please please make hundreds of these.
    I am absolutely crap at KSP so these videos will be helping me to beat my friends too.
    I will definitely be watching the rest of this series!
    Thanks Scott.
    Fly Safe!! :D

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว +3

    Well the X-Wing suffers from a COL that's a long way in front of the COM, oh and no control surfaces. An X-Wing will nose dive into the ground. :)

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว +3

    I find flying in FAR to be a whole lot easier, and I use keyboard. Just make sure you assign your control surfaces correctly.

  • @TheNarkoman14
    @TheNarkoman14 11 ปีที่แล้ว

    I HAVE BEEN WAITING FOR THIS VID! Thank you Scott. You are truly a master Kerbalnaut.

  • @Acealeam
    @Acealeam 11 ปีที่แล้ว

    Scott, I don't know if you've seen this or not, but this was so helpful. It really taught me alot, and I'm very glad you talked about dehideral wings in this, very interesting.
    Since youtube doesn't allow me to post links, it's called "Basic Aircraft Design - Explained Simply, With Pictures" it's on the KSP official forums.
    Looking forward to the next one.

  • @Asarlai1337
    @Asarlai1337 11 ปีที่แล้ว

    So that's why commercial jets use a tetrahedral wing configuration! Can't wait for the next episode Scott!

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว +2

    Lots of planes fly well at takeoff and then fail terribly after burning enough fuel to move the center of mass backwards.

  • @parkourperson28
    @parkourperson28 8 ปีที่แล้ว

    SCOTT, you should add the following information to the description of this and your other plane tutorials, it is the one bit of information that most people need!
    Flight characteristics COL=center of lift COM= center of mass
    Different flight characteristics are desired in different craft. If
    the COL or the lift vector is positioned or pointing off-center
    left-to-right, the craft will turn. If the COL is positioned too far
    toward the bottom of the craft, it will want to roll over. Assuming the
    COL is centered side-to-side, and possibly top-to-bottom, performance is
    basically as follows:
    COL ahead of COM → Flips or turns uncontrollably COL inside COM → Excessively maneuverable; needs constant course correction COL closely behind of COM → More maneuverable COL further behind of COM → More stable COL very far behind of COM → Very hard to correct course; likely to flip up or nosedive
    Shifting fulcrum-
    The center of mass will shift as fuel is consumed or stages detach.
    This may critically alter the relation between the COM and COL to alter
    the flight characteristics.

    • @john_smith_john
      @john_smith_john 8 ปีที่แล้ว

      yes, because most newbies are totally going to understand what all that means.

    • @parkourperson28
      @parkourperson28 8 ปีที่แล้ว

      It's pretty self explanatory, other short tutorials cover the basics but never explained the difference in aircraft handling based on the position of COM/COL.*****

  • @narc0tiq
    @narc0tiq 11 ปีที่แล้ว

    Mr. Manley, you may be pleased and entertained to know this video convinced me to purchase KSP for myself. Thanks very much, sir, and fly safe :)

  • @TheCyberCrewLD
    @TheCyberCrewLD 11 ปีที่แล้ว

    Wow. That was very helpful. I am a complete noob and have only made 1 working plane. This series will help me a lot!

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว +1

    That would be very useful

  • @sevfx
    @sevfx 11 ปีที่แล้ว

    you are literally a pro in this game. your vids help me out a lot, thanks!

  • @Sabbalab92
    @Sabbalab92 11 ปีที่แล้ว

    Wow! I never really messed around with the planes in this game, but now I think I might. I haven't had this much fun in an educational video game before.

  • @CptKennedy1
    @CptKennedy1 11 ปีที่แล้ว

    this is awesome, I really enjoy learning the actual methodology behind different designs and physics and whatnot.

  • @samfiles8909
    @samfiles8909 9 ปีที่แล้ว +15

    Why dont you make a tutorial for the latest 2016 update? Because the aerodynamics are much more intense and harder to fly.

    • @Mjmikol
      @Mjmikol 7 ปีที่แล้ว

      yeah is this usefull Scott?... i was thinking the same

    • @iami3rian394
      @iami3rian394 6 ปีที่แล้ว +1

      Probably because that video would've been useless now.
      The principles still apply, even if the exact specifics of parts and whatnot vary.

  • @ph.manuel4589
    @ph.manuel4589 11 ปีที่แล้ว +2

    Bro I really love your tutorial even this is the first video i watch to you. BTW i improve a lot at the game

  • @artgone2670
    @artgone2670 11 ปีที่แล้ว

    Timing Scott as I've just started trying to make aircraft and these pointers have helped explain some stuff to me.

  • @OverlordZephyros
    @OverlordZephyros 11 ปีที่แล้ว

    I have been playing the game a LONG time ... but its still good to know he basics, thanks Scott

  • @TK-11538
    @TK-11538 9 ปีที่แล้ว +25

    ARGHH!! every video about "building your first plane" uses parts that I don't have access to. "Aviation" on the 3rd tier of the science tree only give me access to 'Small Circular Intake' that doesn't fin in-line with the main fuselage. The 'Radial Air Intake' that EVERYONE uses in their "first plane" videos is not available to me until "Aerodynamics" in the 4th tier of the science tree.

    • @badrats5760
      @badrats5760 9 ปีที่แล้ว +1

      +dave fuller I'm also having this problem
      :(

    • @Omgitsmario100
      @Omgitsmario100 9 ปีที่แล้ว +2

      +Bad Rats You attach the Mk 0 Fuel canister to wherever you want to place the engine and then attach the intake and engine to that. The Fuel canister radially attaches practically anywhere

    • @bakerygoblin6895
      @bakerygoblin6895 8 ปีที่แล้ว +3

      +dave fuller Then improvise, duh.

    • @TehKola2
      @TehKola2 8 ปีที่แล้ว +2

      +Neisel Clemontine I don't think we had career mode when this video was made.

    • @BollocksUtwat
      @BollocksUtwat 8 ปีที่แล้ว +4

      Career mode isn't a very good environment for beginners.

  • @Darkfyre99
    @Darkfyre99 11 ปีที่แล้ว

    Thanks for this video. Thanks to you, I made my first flyable aircraft. I look forward to future parts, where we'll learn how to control these beasts.

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว

    You can use them, I was just turning them off to show what happens when you rely only on the aerodynamics.

  • @NicroLife
    @NicroLife 10 ปีที่แล้ว

    Oddly enough, this helped me build an RC plane, thanks scott!

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว +1

    Exactly my point

  • @gwydion75
    @gwydion75 11 ปีที่แล้ว

    Side note. THANK YOU for this video. :) To watch you do your magic definitely adds to my enjoyment of the game, in every case. I know all of us are split between feeling equally baffled and amazed at what you and this game can do, and we are jealous AND want to do the same cool stuff ;)

  • @mr.barnacle
    @mr.barnacle 11 ปีที่แล้ว

    I always encounter some small issue with my planes in Kerbal. Thanks, Mr. Manley, for the informative video!
    Now, for me, back to kerbal.

  • @officialunicorn4516
    @officialunicorn4516 9 ปีที่แล้ว

    thx scott all your tutorials helped me a lot

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว

    With the EVA packs there's plenty of fuel to pick them up. But I've performed quite a few rescues in the past even with dead EVA packs.

  • @elmarjuz
    @elmarjuz 11 ปีที่แล้ว

    I really appreciate this series. I was looking for this sort of detail regarding aircraft design in KSP for a whlie.

  • @Nasuko7
    @Nasuko7 11 ปีที่แล้ว

    Thanks for this tutorial, Scott. I've learned quite a bit today and will be applying my new knowledge to all my future aircraft. I'll be looking forward to the next guide.

  • @Sir_Fraser
    @Sir_Fraser 11 ปีที่แล้ว

    Great tutorial Scott I have learnt so much from this video this is going to help me make aircrafts more flyable later on.

  • @dan.baldwin
    @dan.baldwin 10 ปีที่แล้ว +1

    For a while I've been struggling with the deeper missions in Kerbal Space Program and knowing what certain things mean but every time I've been able to look on your TH-cam channel and learn everything. You have helped me so much, so I just wanted to say thank you. You've earned yourself a subscriber!
    Although, may I ask what the argument of periapsis is and longitude of ascending node? In the update I have been given a mission to put a satteliete in an equatorial orbit of the mun and it says the periapsis and apoapsis which I understand, but not the argument of periapsis or the longitude of ascending node? Any tips?

  • @GBooneoh
    @GBooneoh 11 ปีที่แล้ว

    the most comprehensive guide to aerospace. Scott Manley..

  • @davetek490
    @davetek490 11 ปีที่แล้ว

    I'm sure there are many factors that go into deciding where to place the wings. Keeping them high also keeps the engine mount point up which keeps dirt out the intakes.
    The easiest way to think about it, is if the wing is high the CG is below it and vice versa. If your CG is high, it wants to be on the bottom (roll the plane upside down), so you would like dihedral to stabilize.
    I hope Scott has a chance to go over center of thrust next :)

  • @MrBulbasaurlover
    @MrBulbasaurlover 11 ปีที่แล้ว

    He made a video on it yesterday. I find looking at the channel's videos is much much more efficient than actually looking at your subscriptions, refer to Scott's reply.

  • @MrLachned
    @MrLachned 11 ปีที่แล้ว

    Thx a lot for this video series. While I figured out most of the stuff in this first video on my own it's great to have it explained and added some logic go it. I'll look forwared to future lessons in this series!

  • @ZenithTheReborn
    @ZenithTheReborn 11 ปีที่แล้ว

    Thanks Scot! I've been having a hard time making AWESOME airships, so thinks for making this 101!

  • @120Airman
    @120Airman 11 ปีที่แล้ว

    i have to say this is a very good tutorial for KSP aircraft,

  • @mortisCZ
    @mortisCZ 11 ปีที่แล้ว

    Thank you so much Mr. Manley. I know quite a lot about these features of aerodynamics but I could never teach it with such nice simplicity. I always end with a bunch of equations and really bored herd of friends who just wanted to design better plane...

  • @EvilMoof
    @EvilMoof 11 ปีที่แล้ว

    Last landing... Sir, you are a badass pilot!

  • @peachiilol
    @peachiilol 3 ปีที่แล้ว

    Can't believe this old video helped till this day

  • @Drakesdoom
    @Drakesdoom 11 ปีที่แล้ว

    Great work as always Scott.
    An advanced subject for an end of series video might be virtual vertical stabilizers like the new jet fighters use. Using multiple control surfaces at a less then 45 degree angle to give the stability of a vertical stabilizer without having one.

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว

    I've made quite a few videos discussing the inifiniglide behaviour,

  • @EL_DANJZ
    @EL_DANJZ 3 ปีที่แล้ว

    THANK YOU SO MUCH SCOTT! i had so much problem with my space plane

  • @Neur0n911
    @Neur0n911 11 ปีที่แล้ว

    That was such an important video! Thanks, Scott!

  • @WolfCoder
    @WolfCoder 11 ปีที่แล้ว

    I love these videos, I wish this video existed months ago. Everyone else keeps making inaccurate and crude Kerbal spaceplane tutorial videos and it was getting annoying since I'm not exactly an aerospace engineer.

  • @not_riley
    @not_riley 10 ปีที่แล้ว

    one thing i might add. Although you mention that the center of lift has to be slightly behind the center of mass, i think it would help to show what happens when you put it too far behind. I admit, i'm learning from your videos, but i didn't catch that one part until i tried it, and it took me several tries to figure out that my center of lift was too far back.

  • @exerminator2000
    @exerminator2000 11 ปีที่แล้ว

    as an aviation fan, this makes me very happy!

  • @BaseCu327
    @BaseCu327 10 ปีที่แล้ว

    I've never been able to make a spaceplane that even launches successfully :( So this is really helpful.

  • @Lazypancake
    @Lazypancake 11 ปีที่แล้ว

    I've made a Vtol with an engine in the center and an engine on top that could go between vtol and normal, one of my crowning achievements

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว +2

    Yes, that's something I really should have covered

  • @canuckster24
    @canuckster24 11 ปีที่แล้ว

    Thankyou Scott, please give us an advanced guide as well, keep up the awesome work mate.

  • @Corbald
    @Corbald 11 ปีที่แล้ว

    ERMAGERD! TY Scott! Been hoping for a while you'd do a more in-depth tute on this!

  • @durden91tyler
    @durden91tyler 11 ปีที่แล้ว

    Im currently at Baker Aviation getting me Airframe and Powerplant, loving your videos.

  • @Hugh.Manatee
    @Hugh.Manatee 11 ปีที่แล้ว

    I agree. I love the rocketry as well; I have a big space station in orbit that would have been nearly impossible to get up there with spaceplanes, but I now bring up fuel (and change crews) by sending up planes. I've even flown a plane to Mars (after docking with the space station for refuelling) and back.

  • @HaibaneKuu
    @HaibaneKuu 10 ปีที่แล้ว +1

    according to how it flies, it has a surprisingly good lift-to-drag ratio :D
    It's probably better than any modern GLIDERS.

    • @andersmusikka
      @andersmusikka 2 ปีที่แล้ว

      Came here looking for this comment. It just glides and glides, losing speed very very slowly! That design in real life would surely be worse than 1:10 glide ratio.

  • @snooternacxious3062
    @snooternacxious3062 9 ปีที่แล้ว +1

    GREAT explanation!!!

  • @sunjaeyoo7502
    @sunjaeyoo7502 9 ปีที่แล้ว +2

    thanks Scott you're the best

  • @daveboy2000
    @daveboy2000 11 ปีที่แล้ว

    There are the KSC, the Launch pad, the Runway, the Grasslands, the Highlands, the Mountains, the Water (sea), the Shore, the Desert, the Ice Caps and the Badlands. Those are all the biomes on Kerbin, you can spot them from orbit (except the badlands, those are impossible to find), and you get science from doing science on the ground or in the air just above the ground there, or doing an EVA report above them from orbit.

  • @scottmanley
    @scottmanley  11 ปีที่แล้ว

    I think they may have been created in 0.21 and the launch pad moved.

  • @SicSRT4
    @SicSRT4 11 ปีที่แล้ว

    Anhedral is used in large aircraft for the exact opposite reason that dihedral is used in small training aircraft. Large aircraft are, obviously, very slow/hard to maneuver. Dihedral will fight to stop an aircraft from rolling too quickly. Anhedral assists in the roll rate because the lift vector of the inside wing continues to move towards horizontal during a bank, causing that wing to create less lift. This, essentially, "pulls" the aircraft into a turn using the assistance of gravity.

  • @mattdavis6719
    @mattdavis6719 10 ปีที่แล้ว

    You sir do amazing work. Thank you for this!

  • @Mc_Vomit
    @Mc_Vomit 11 ปีที่แล้ว

    Angle of attack- angle between air flow and you wing. Velocity vector- direction youre moving. Torque- rotational force. It takes 30sec on google to look these up if you don't already know them. Maybe he should explain some of them since it's a tutorial, but it's better that he keeps using the correct terms.

  • @DeltaActual
    @DeltaActual 11 ปีที่แล้ว

    this video really helped me make my space planes thanks scott

  • @Gooplux6
    @Gooplux6 11 ปีที่แล้ว

    Thank you I have wanted this forever

  • @elaborobot
    @elaborobot 10 ปีที่แล้ว

    I add control surfaces like in 4:20, but these wings doesn't work as expected: they doesn't move at all.
    In 4:40 Scott said something like that: 'disable anything but flag (flat)'; What that this mean? Do I have a keyboard problem? or a knowledgement problem?

    • @hunormagyar1843
      @hunormagyar1843 5 ปีที่แล้ว

      "Anything but the..." well... I have no clue what he wanted to say there.
      A tip: make sure ROLL and PITCH aren't disabled. Right click the control surface. Of course, different wing types need different controls though, but in a "shuttle" like that (it's more a very bad, very basic shuttle or glider than an aircaft that he made actually), you have only two, primary wings so that's where you have all the controls basicly.