7 BASIC TIPS & TRICKS to get better at building stuff in Kerbal Space Program (KSP Tutorial)

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  • เผยแพร่เมื่อ 22 ม.ค. 2025

ความคิดเห็น • 476

  • @arifkramer4974
    @arifkramer4974 7 ปีที่แล้ว +498

    One thing you could have mentioned (and maybe should've) is how holding down shift allows infinite offset to be applied to a part.

    • @strikingcobra5607
      @strikingcobra5607 7 ปีที่แล้ว +17

      Arif Kramer I have always wondered how to do that

    • @eshafto
      @eshafto 7 ปีที่แล้ว +27

      I never knew that was possible!

    • @Cr1msonFir3
      @Cr1msonFir3 7 ปีที่แล้ว +5

      This only works if your ksp offset files are correct. Mine was not until I saw a video on how to fix it. Default is supposed to be 20.0 I think but mine was .20 which meant that it didn't work like it should.

    • @arifkramer4974
      @arifkramer4974 7 ปีที่แล้ว +1

      Even while holding shift? Hmm. I just use EditorExtensionsRedux

    • @daltonlong9593
      @daltonlong9593 7 ปีที่แล้ว

      THANK YOU!!! If it wasn't for you, I would still be settling on something due to that reason right there. So THANK YOU!

  • @jorge1734
    @jorge1734 7 ปีที่แล้ว +214

    I've got about 200hours in KSP and even i found this pretty useful, thanks a lot ShadowZone, the controls in KSP is one of the things which throws me off so much when building since sometimes it's so infuriating and frustrating.
    Have a nice day.

  • @jwhit88
    @jwhit88 6 ปีที่แล้ว +60

    DUDE, I've been playing this game since 2012, and you still provided me some EXTREMELY valuable information. THANK YOU!

    • @aidenlemus8226
      @aidenlemus8226 2 ปีที่แล้ว

      how u plyin the game before it was released

    • @cave0770
      @cave0770 2 ปีที่แล้ว

      @@aidenlemus8226 wym? KSP was released June 24th 2011.. it is older than you think

  • @ryleighs9575
    @ryleighs9575 7 ปีที่แล้ว +95

    I thought this was just going to be a refresher, but I had no idea about "F" for offsetting and rotating. Thank you!

    • @Dead1Eagle6
      @Dead1Eagle6 7 ปีที่แล้ว +4

      I've been playing KSP since version 0.18, and I had no idea about this either.

    • @ryleighs9575
      @ryleighs9575 7 ปีที่แล้ว +2

      Glad I'm not the only one!

  • @Banisher_of_Hope
    @Banisher_of_Hope 7 ปีที่แล้ว +56

    Another neat tip you didn't mention is that the reroot tool works for groups of parts that have been removed from you main ship in VAB or SPH. Just click the reroot tool icon, then instead of clicking on your main ship, click on one of the semi transparent part groups you have removed then click on the new root. This is really handy to "rotate" whole blocks of you ship to balance weights.

    • @ShadowZone
      @ShadowZone  7 ปีที่แล้ว +6

      +Banisher of Hope huh, didn't know about that one. Thanks!

    • @bruhmoment2312
      @bruhmoment2312 4 ปีที่แล้ว +1

      Thank you so much for this info man.

  • @EURIPODES
    @EURIPODES 6 ปีที่แล้ว +6

    I've had this game since 2012. I have hundreds of hours in this game. I have completed successful single mission landings with returns to all planets (except Jool) and grand tours. But sometimes I forget this stuff between breaks in playing. Thanks for sharing.

  • @swimmre906
    @swimmre906 6 ปีที่แล้ว +4

    Mr. Zone, I watched one of your videos and managed my first Mun Orbit and Mun Landing. You're awesome and keep doing what you do.

  • @mattsart415
    @mattsart415 7 ปีที่แล้ว +64

    Thanks! Helpful hints even for experienced players!

    • @Ediranii
      @Ediranii 7 ปีที่แล้ว +2

      I've been playing for more than a year and had no idea about those dV charts :D

  • @andreipendle1778
    @andreipendle1778 7 ปีที่แล้ว +5

    This was a great video also for (somewhat) experienced builders, for sure. Especially the inspiring, and drool-worthy, builds you show!

    • @sixstringedthing
      @sixstringedthing 7 ปีที่แล้ว

      Posted comment above along the lines that after a couple of hundred hours of play, I come and watch this video and realise that the biggest thing I've built (480 tons in vanilla career mode) is basically just a teeny little booster rocket compared to some of these craft! :)

  • @niteshmurti
    @niteshmurti 7 ปีที่แล้ว +2

    i got 400 hours under my belt, and i learnt so much from this video! especially the key bindings in vab and sph

  • @jocax188723
    @jocax188723 7 ปีที่แล้ว +2

    I've been playing since 0.13 and I had no idea what 'f' did in the editor. This is going to change a significant portion of my designs, hopefully for the better. Thanks!

  • @gigamut11b86
    @gigamut11b86 7 ปีที่แล้ว +3

    Alot of great info in a small package...awesome video SZ...some of those were a real eye opener :)
    Thanks for sharing, Keep up the great work.
    Hope you have a great day & be safe.

  • @Tuning3434
    @Tuning3434 7 ปีที่แล้ว +9

    Awesome. Have been onboard ever since 0.24, but I really never got realized that pressing F during translation / rotation tools would change orientation from global to local. That is a GREAT tip. Thank you!
    Anyways, I wouldn't mind if any of you guys (you, Marcus, Matt, who-ever) would do a tutorial on the transfer window mod. I can work a bit with it, but I cannot loose the feeling that I am always loosing lots of dV when 'didging' it's read-out halfway and resorting to trial-and-error with the classical (or Precise Node) controls. Especially when trying to get a sub-optimal fast transfer.

  • @eshafto
    @eshafto 7 ปีที่แล้ว +4

    Thanks as always, that was very helpful. Next, could you share some of your process for creating your ships? Some go-to moves (like using solid boosters as structural elements), some thoughts on planning and managing the build, some general techniques you've learned to achieve specific effects, etc.? Heck, it would make a nice series: "Briefly believe you could one day build like ShadowZone" or some such.

  • @PhantomMods4
    @PhantomMods4 7 ปีที่แล้ว +20

    You missed one thing. DON’T DISTURB THE KRAKEN

    • @PhantomMods4
      @PhantomMods4 3 ปีที่แล้ว

      @WHMP sixsixsix replying to a comment 3 years old let’s get it

    • @PhantomMods4
      @PhantomMods4 3 ปีที่แล้ว

      @WHMP sixsixsix yup and I got the fast as fuck replies

    • @eliasbecker9425
      @eliasbecker9425 11 หลายเดือนก่อน

      how about 6 years late?

  • @jimmye3027
    @jimmye3027 4 ปีที่แล้ว

    Thank you. I have spent over 1,200 hours in this game and never thought about using wheels and solid booster engines like that!

  • @brillo64
    @brillo64 6 ปีที่แล้ว

    Awsome! When I first heart about that game, I had no idea what is behind it. Seeing which vehicles are actually possible blows my mind.

  • @Turnip1981
    @Turnip1981 7 ปีที่แล้ว +3

    Those were some very helpful hints. Thanks!

  • @sixstringedthing
    @sixstringedthing 7 ปีที่แล้ว +1

    That moment when you watch a ShadowZone vid for the first time after playing KSP for several hundred hours and realise that the biggest, most impressive, multi-hundred ton rocket that you've managed to build so far is really only a booster rocket for one of SZ's massive epic creations. 8(
    Great video mate, I knew most of the keyboard shortcuts and had figured out some of your tips for myself - I'm the kind of person who likes reading wikis and experimenting with editor options when I'm not actually "playing" KSP - but it certainly inspires me to go and build bigger, better creations! Subscribed. :)

  • @70RCH
    @70RCH 5 ปีที่แล้ว +8

    wow, great video - nearly two years old and I still learned a ton!
    I'd consider myself a relatively experienced player and knew of and totally use a lot of these tips but there were a LOT here I didn't know. Just getting back into the game for Breaking Ground after a long break and really took a lot away from this video -- thank you so much! +1 subscriber!

    • @ShadowZone
      @ShadowZone  5 ปีที่แล้ว +1

      I'm glad this video was useful for you. Thanks for subscribing! :)

  • @FourthRoot
    @FourthRoot 5 ปีที่แล้ว +1

    Something I've learned recently that has proven highly useful is using the root tool to break symmetry. Very useful for asparagus staging.

  • @randybunn7491
    @randybunn7491 5 ปีที่แล้ว +12

    man if only i knew when i was young if i never followed through with going to college for being an engineer i couldnt play KSP lmao

  • @Ghost_III.
    @Ghost_III. ปีที่แล้ว

    I stopped playing for like half a year bc i didnt know how to do this! Thank You SO SO MUCH!

  • @josephhaas7413
    @josephhaas7413 5 ปีที่แล้ว

    You seriously have some dope ass spacecraft! I just started myself and I hope I can get to your level sooner rather than later

  • @nicovorster2738
    @nicovorster2738 3 ปีที่แล้ว

    Fantastically done mate! heaps of useful and very applicable info. Rock on

  • @alexlandherr
    @alexlandherr 7 ปีที่แล้ว

    Great tip, I’ve been playing for 2 years and I’m still learning.

  • @imthedarknight-8755
    @imthedarknight-8755 6 ปีที่แล้ว +2

    Dang the local/absolute mode thing is extremely helpful and so it switching to only attach to nodes.

  • @spaceshipmania5476
    @spaceshipmania5476 7 ปีที่แล้ว

    Thanks for the info, i've been building bigger ships for a while now and since i've never had so much fun with KSP!
    Your ships are very inspiring! Never had i thought of making an interieur in my ships:p
    Keep it up!

  • @janrafflewski5468
    @janrafflewski5468 7 ปีที่แล้ว +6

    The torque thrust thing comes in really handy :D

    • @lachdenan9875
      @lachdenan9875 7 ปีที่แล้ว

      Yeah. I never paid attention to that, either.

    • @sandercohen5543
      @sandercohen5543 7 ปีที่แล้ว

      Especially for building spaceplanes, since engine housings attached to the wings of an aircraft can often be slightly misaligned.

  • @TigerDan04
    @TigerDan04 4 ปีที่แล้ว

    This was incredibly helpful! THANK YOU, SO MUCH!!! Appreciate ya, dude! Alright, see ya on Kerbin!

  • @algodude8713
    @algodude8713 4 ปีที่แล้ว

    I have tried to figure out decrease radial symmetry for over a year and now you tell me! Thanks!

  • @baflabies
    @baflabies 4 ปีที่แล้ว

    This was perfect for a returning player. So much to remeber!:) thx!

  • @joekalipso
    @joekalipso 7 ปีที่แล้ว +1

    Exactly what I was looking for, thank you sir

  • @Enceos
    @Enceos 7 ปีที่แล้ว +10

    Editor Tricks not mentioned: 1) You can also use the reroot tool on subassemblies you’re about to place (the red transparent parts in the editor scene). Use the reroot tool on the part with which you want to attach that subassembly to your vessel. After rerooting attachment nodes will appear on that part.
    2) Use Shift to detach individual parts or groups of parts from a subassembly.

    • @lordcirth
      @lordcirth 7 ปีที่แล้ว

      Thank you! I never realized you could do #1.

    • @sixstringedthing
      @sixstringedthing 7 ปีที่แล้ว

      I knew about #1 but not #2.... thanks man, that's definitely going to come in handy. :)

  • @Fireheart318
    @Fireheart318 5 ปีที่แล้ว

    I had no idea about pressing Space to reset rotation! Thanks!

  • @eternalreign2313
    @eternalreign2313 5 ปีที่แล้ว

    I didn't know about the middle mouse button for moving the camera around for the longest time which made building things in the SPH that much more painful, and it was a game changer when I finally discovered it xD. Before I always had to move the plane around to get just the right camera angle.

  • @lord_morp8824
    @lord_morp8824 4 ปีที่แล้ว +184

    Did you know that there is a secret tool when you press alt and f4 at the same time?

    • @soysauce6977
      @soysauce6977 4 ปีที่แล้ว +15

      It's so good 😮

    • @tr5iplex
      @tr5iplex 4 ปีที่แล้ว +25

      I dont get how you have so little upvotes.
      More people should see this.
      I was struggling a bit with KSP as a newbie but this made the gameplay like 10x easier.

    • @lord_morp8824
      @lord_morp8824 4 ปีที่แล้ว +10

      Raimonds I just try to help, glad I helped you!

    • @pugs6357
      @pugs6357 4 ปีที่แล้ว +3

      XD

    • @sirrudy1233
      @sirrudy1233 2 ปีที่แล้ว +6

      I will try it next time I play

  • @species8472cze
    @species8472cze 7 ปีที่แล้ว

    1800 hours in KSP, well over 600 in RSS/RO and i didnt know you can press F to change the direction while offsetting. Thank you!

  • @antonoresten2594
    @antonoresten2594 5 ปีที่แล้ว

    1:06 oh. my. god.
    That will help me so much. Thank you, ShadowZone, thank you.

  • @Steve211Ucdhihifvshi
    @Steve211Ucdhihifvshi 7 ปีที่แล้ว +1

    My basic tip for making any aircraft.... Hack a stability control module thru the part file to have insane power. Put one at the front and back of the craft maybe the middle haha and anything flys

    • @sixstringedthing
      @sixstringedthing 7 ปีที่แล้ว

      My basic tip for aircraft... copy stuff that's been proven to work IRL :)
      If you can get the proportions and positions of things basically right it will usually fly pretty well after a bit of tweaking, especially if it's a fairly simple design.
      If it doesn't work, adding a couple extra engines usually fixes it well enough to take off. Landing, on the other hand....

  • @Remaggib
    @Remaggib 7 ปีที่แล้ว +6

    Very well done, after a thousand hours (just on steam version, nevermind the ckan starts) I only now learned some keyboard shortcuts. I always forget to look them up after watching ksp videos lol

    • @justanotheryoutubechannel
      @justanotheryoutubechannel 6 ปีที่แล้ว +1

      Jake aka Remaggib It took me 3 years just to learn how to use the time warp keybinds.

  • @hugh-martinrouxhughy7419
    @hugh-martinrouxhughy7419 4 ปีที่แล้ว +1

    I played without Kerbal engineer for so long... since deciding to just suck it up and install it, KSP is much more convenient and honestly, I'd recommend that everyone just gets it. You'll explore so much better

  • @valentin5043
    @valentin5043 7 ปีที่แล้ว +1

    i thought i knew all the key hiddens binding (even the [alt]+ A ,Z,E,Q,S,D in flight), but i learn a lot of things, thank you

  • @buchholzphoto27
    @buchholzphoto27 7 ปีที่แล้ว +4

    Not sure if this has been discussed in any previous comments, but I would love to build my own seaplane SSTO to act as a surface-to-orbit shuttle for a future Laythe colony. Perhaps some discussion/explanation of buoyancy and water drag would help me greatly? Thanks!

    • @aqe435xs5
      @aqe435xs5 7 ปีที่แล้ว +1

      buchholzphoto I am no KSP pro but I would try using empty fuel tanks for buoyant pontoons. Matt Lowne made a good video on a laythe SSTO seaplane so check that out. Hope that helps!

  • @odie9733
    @odie9733 7 ปีที่แล้ว +3

    Even the smallest thing are made awesome with your voice :D

  • @Strothy2
    @Strothy2 5 ปีที่แล้ว

    The thing about Kerbal is you start, get frustrated you don't get into orbit, stop playing for a day, and then you are back... it just does not stop

  • @that1saltynoob568
    @that1saltynoob568 4 ปีที่แล้ว

    The vab uses scroll wheel as up/down because it is for rockets which are launched from the launchpad vertically. On the other hand, the spaceplane hangar uses it as zoom because most things you build in there are not very tall and are launched from the runway.

  • @ObiWanCannabi
    @ObiWanCannabi 5 ปีที่แล้ว +3

    how do i load and merge 2 ships that dont want to merge, and do you know why they wont sometimes? like say i wanna make a staged system that is a liquid fuel engine with solid fuel surrounding it, if i went to duplicate it radially it would never want to make the transition from an inline setup to coupled stage... so annoying, and when i try to merge a lander/command pod with an old booster stage its like nah you cant connect that shit here... why god why

  • @roizak6718
    @roizak6718 3 ปีที่แล้ว

    "if u see what ur doing u are more likely to know what ur doing"
    this one got me xD

  • @EvolvedSungod
    @EvolvedSungod 6 ปีที่แล้ว +1

    With good enough fuel pumps, engines in front of CoM can make for a VERY easy take-off and flight. Landing is a bit tougher that way IMO though.

  • @69glenjamin
    @69glenjamin 7 ปีที่แล้ว +1

    Thanks Shadow, I just learnt something. the local and absolute modes for offset and rotation. Your videos are so cool and make me laugh. Your a damn good Kerbal player :) Love your accent. Cheers from Melb, Aus. :)

  • @eyemastervideo
    @eyemastervideo 7 ปีที่แล้ว

    Thanks, those plugins were exactly what i needed. I was always guessing if my rockets will bring me to Duna or Dres or whatever.

  • @brumby92
    @brumby92 7 ปีที่แล้ว

    Excellent! My tip would be to get Editor Extensions Redux. It allows all parts to be surface attached, so you don't have to use the cubic struts. And so much more! I like the built in autostrut tool. Oh yeah! Use autostrut! That's my other tip

  • @TheMartieno
    @TheMartieno 7 ปีที่แล้ว

    HIGHWAY TO THE SHADOWZONE

  • @captainjirk9564
    @captainjirk9564 5 ปีที่แล้ว

    Wow, I kept having the problem about not having enough Dv to be able to reach my destination. I haven't gone anywhere but the moon yet, but when I did it was always by the skin of my teeth. I also kept trying to get into orbit by flying west, which for some reason I thought that it would be easier. I think I thought this because long distance flights IRL usually fly west so their destination will rotate towards them while they fly, saving time and fuel. I also for some reason thought you could only attach 2 solid fuel boosters to your escape stage... lol. Thanks for these tips!

  • @1WheelUp
    @1WheelUp 6 ปีที่แล้ว

    I have over 600 hours in ksp and I still didn't know a few of these things haha :D good video

  • @Stand_Tall
    @Stand_Tall 5 ปีที่แล้ว +6

    that moment when you realise you cant even dock in orbit and he talks about heading to mars?

    • @nolimo2593
      @nolimo2593 4 ปีที่แล้ว +1

      I think Mars is easier than docking in orbit.

    • @daviddavis
      @daviddavis 4 ปีที่แล้ว +1

      @Alpha Centauri I am horrible at docking but can get to duna easily

  • @OwenWerts
    @OwenWerts 6 หลายเดือนก่อน +1

    I'm still having trouble flying my F-16 replica, any solutions to this problem?

    • @rayan-rw4iq
      @rayan-rw4iq หลายเดือนก่อน

      What's the problem with it

  • @aggrenox312
    @aggrenox312 7 ปีที่แล้ว

    nice video, especially the building and camera controls are good to know :D

    • @ShadowZone
      @ShadowZone  7 ปีที่แล้ว

      +aggrenox312 you're welcome!

  • @angiegamez8600
    @angiegamez8600 7 ปีที่แล้ว

    I would recommend MechJeb to everyone, you can use the maneuver planner module to see what types of maneuvers are available to you, how to do them, and how much deltaV is required.

  • @stealthpelt1
    @stealthpelt1 7 ปีที่แล้ว

    If you hit caps lock while in flight, the controls are a little softer, meaning you won't accidentally pull a 15g turn with your space plane because you lightly tapped s
    Really helpful for high-speed flight and SSTO's

  • @kaivanscoy9526
    @kaivanscoy9526 6 ปีที่แล้ว +1

    Your voice sounds so nice and friendly.

  • @Ivan.V.Petrov
    @Ivan.V.Petrov 7 ปีที่แล้ว +1

    When I started to play KSP, I launch lots of crafts, build ssto, make a successful docking by engines, but then somebody told me about SAS...
    After all, that was not a bad practice :D

  • @Dio9898
    @Dio9898 7 ปีที่แล้ว +1

    Thanks SZ that was really helpful ! Now I know what the re-root is for xD

  • @quintinkrivacek9800
    @quintinkrivacek9800 5 ปีที่แล้ว

    I swear I've watched this before but I just learned so much

  • @tombrogden5503
    @tombrogden5503 6 ปีที่แล้ว

    played ksp for a long while, some tips in your vid i didnt know, thanks

  • @d.thieud.1056
    @d.thieud.1056 5 ปีที่แล้ว

    I have over 500 hours but some of these where till useful to me, thanks a lot

  • @adgVelaepyaety
    @adgVelaepyaety 4 ปีที่แล้ว

    How do I get a panther engine working in a mark 2 cockpit craft while hiding the air intakes

  • @EvolvedSungod
    @EvolvedSungod 7 ปีที่แล้ว

    Center of lift should always be behind the center of mass, even in rockets. You just don't want COL too far behind COM in a plane since it's harder to control or take off the further back it goes.

  • @salih-khan
    @salih-khan 5 ปีที่แล้ว +7

    WHAT I WANT TO SEE THE MOST
    A dyson sphere
    like an ark or something dome whatever that generates its power try different ways
    then just try any o fthese
    build like different types of stations
    examples
    docking station
    battle station
    haven class station
    inflatable stations
    habitations wheel

  • @euxim
    @euxim 5 ปีที่แล้ว

    WTF! Great ship design man.. Realy Cool.. thx for the vid. Didnt know some tips!!

  • @urses0019
    @urses0019 7 ปีที่แล้ว +1

    Nice workaround the first basics tipps would be perfect at "Gameplay Questions" and pinned up!
    +Rep

  • @tedcameron9438
    @tedcameron9438 6 ปีที่แล้ว

    Hi... In relation to the reversal of the controls between the VAB and the SPH, I think you need to reorient your mindset when entering the different buildings. The controls haven't been reversed, the view and your relation to the craft has. If you have rocket in VAB and use mouse wheel you go from top to bottom and bottom to top. If your in the SPH and you have the same rocket it will be laid down and if you place your view at the "bottom" of the rocket facing towards the "top" end if you scroll the mouse wheel you STILL go from the top to bottom and back again :~) Thanks for the "F" key, was the one thing I couldn't find :~)

  • @szeperator1649
    @szeperator1649 7 ปีที่แล้ว +8

    Use this mod forum.kerbalspaceprogram.com/index.php?/topic/121386-131-wasd-editor-camera-continued/
    for the most intuitive movement in the editor. It the most essential mod in my opinion. It's just the standart FPS controls

    • @Enceos
      @Enceos 7 ปีที่แล้ว

      Szeperator, I can’t play without the WASD editor camera mod. It’s definitely one of the must have mods for this game.

    • @sixstringedthing
      @sixstringedthing 7 ปีที่แล้ว

      Sounds like a useful mod, thanks.

  • @alexc3504
    @alexc3504 6 ปีที่แล้ว

    The ship at 0:13 looks like the tempest from Mass Effect Andromeda. Nice!

    • @ShadowZone
      @ShadowZone  6 ปีที่แล้ว +1

      That's because it is ;)
      There's an entire video about it here: th-cam.com/video/TAgz8PThjjc/w-d-xo.html

    • @alexc3504
      @alexc3504 6 ปีที่แล้ว +1

      ShadowZone it looks really good man! Keep on rocking.

  • @divegabe
    @divegabe 4 ปีที่แล้ว

    Damn, those octagonal struts is the answer to all my problems!!!
    Btw I love the normal large rectangular struts as landing legs, especially for early career. Lands a 40ton lander at 20 m/s easy on Kerbin without damage, perfect for my skills. Doesnt look good though so not applicable to you :D Thanks man.

  • @Garidoes1
    @Garidoes1 4 ปีที่แล้ว

    Damn, I didn’t know about the Re-Root. Thanks!!

  • @das_shaggey1797
    @das_shaggey1797 5 ปีที่แล้ว

    This helped me a lot Thanks

  • @t.wongmee
    @t.wongmee 5 ปีที่แล้ว +88

    INSTALL KERBAL ENGINEER REDUX
    Me: I’ll guess I have to eyeball it......#consolekspplayer

    • @Taricus
      @Taricus 5 ปีที่แล้ว +7

      I started as a console player and now on PC I don't use kerbal engineer. You'll be fine :P You'll be even better than the people who are overly mod dependent to help them fly a mission.

    • @Amazing-Czahorb
      @Amazing-Czahorb 5 ปีที่แล้ว

      Yes I agree why does TH-cam's say to install that mod

    • @rickharper4533
      @rickharper4533 4 ปีที่แล้ว +7

      Taricus not using kerbal engineer redux does not make you better at the game. Saying it does is like saying not using symmetry mode while building your crafts and placing every single part separately makes you better at KSP. It doesn’t, just like symmetry mode, kerbal engineer just makes it faster to build crafts so you can use your time better.

    • @lord_morp8824
      @lord_morp8824 4 ปีที่แล้ว

      Damn, I feel that

    • @Chris_Cross
      @Chris_Cross 4 ปีที่แล้ว

      Me: Guess I'll die...

  • @d.thieud.1056
    @d.thieud.1056 5 ปีที่แล้ว +1

    We now have rotors so no more need for bearings, (in most cases)
    yaaaay and KER is mostly integrated into stock now

  • @page041
    @page041 4 ปีที่แล้ว

    Great video, thanks!

  • @frgv4060
    @frgv4060 2 ปีที่แล้ว

    Very good thanks. But the real problem is always parts, performance, memory and erratical behavior (specially after switching to some big base or station) until you restart the game... which takes quite a time. I use tweak scale to minimize parts and keep things going.

  • @Novasky2007
    @Novasky2007 5 ปีที่แล้ว

    Quick mental dV calculation. N's 3rd law. Equal and opposite. What you need to get there you need to stop. Plus or Minus gravity assist.

  • @brianriley5108
    @brianriley5108 7 ปีที่แล้ว

    I like Kerbal Alarm Clock and Navball Docking Alignment Indicator.
    Also, Kerbal Engineer for All is useful.

  • @orangeaquatics9068
    @orangeaquatics9068 5 ปีที่แล้ว

    I have a Mac with a windows mouse and no numeric pad....how to zoom in the assembly? Shift or holding mouse is not working....thanks again...for the video(s).....nice to be finally playing!!

  • @aljazmesec4336
    @aljazmesec4336 7 ปีที่แล้ว

    i have a problem,when i move a SPH craft to VAB the navball isnt in the right position

  • @johannson1980
    @johannson1980 5 ปีที่แล้ว

    Thank you, I'm a noob at KSP, and this should help. I'm not installing mods since KSP is slow for me already.

  • @Graylien_
    @Graylien_ 6 ปีที่แล้ว

    Just want to say I would love to see you take on RSS-RO. That is a series I would watch!

  • @Tony-og6te
    @Tony-og6te 3 ปีที่แล้ว

    1:50-1:51 how do u delete that cockpit
    pls pls tell :(

  • @rowangallagher4579
    @rowangallagher4579 3 ปีที่แล้ว

    If love some help with advanced structures like box wings, and maybe some more on VTOLs and how to troubleshoot

  • @SectorCTestLabs
    @SectorCTestLabs 2 ปีที่แล้ว

    1:09 I didn't know you can do that thanks!

  • @majorphysics3669
    @majorphysics3669 5 ปีที่แล้ว

    I think the camera controls aren’t unified because your more likely to go up down in vab, it side to side and zoom in sph.

  • @serg3y
    @serg3y 3 ปีที่แล้ว

    I wonder how many times keyboard menus and mapping have been requested.. it's rocket science.

  • @weirdguy_0514
    @weirdguy_0514 7 ปีที่แล้ว +3

    What’s the mod called at 8:48 with the red cross hair

    • @valentin5043
      @valentin5043 7 ปีที่แล้ว +7

      the trajectories mod ?

    • @andreipendle1778
      @andreipendle1778 7 ปีที่แล้ว +4

      Yup. Landing rockets on the runway is a realistic thrill now!

    • @milkywegian
      @milkywegian 7 ปีที่แล้ว

      Andrei Pendle Its the era of Elon.

  • @supahfly_uk
    @supahfly_uk 7 ปีที่แล้ว

    Awesome tutorial subbed

  • @leonc9915
    @leonc9915 7 ปีที่แล้ว

    Excellent vid

  • @cristiang.acosta9939
    @cristiang.acosta9939 6 ปีที่แล้ว

    I'm kind of a rookie here, but this video is video is my personal jesus crist! I've been trying vertical take-off like for ever. And the number to see if the thing was satable was right there in front of my nose!! damn!!

  • @rockeestar4629
    @rockeestar4629 3 ปีที่แล้ว +1

    God fucking bless you holy shit I've been spending 30 min trying to find a shortcut

  • @spsanders69
    @spsanders69 6 ปีที่แล้ว +1

    Thank you very much for this video. I just started playing this game along with my son and I am absolutely in love with the game. I have my science tree about up to 90 point mark. Do you have any videos that discusses good paths to take down the science tree?
    Some amazing ships you have shown here and glad I found your channel. Definitely a new Sub. I appreciate the information!

    • @ShadowZone
      @ShadowZone  6 ปีที่แล้ว

      Welcome! Glad I was able to provide something useful for you. Regarding the tech tree: I prefer trying to get to as much science experiments as I can early on which in turn enables me to gain more science points per mission.
      Apart from that, I suggest you just go with your personal preferences and have fun with the game :)

    • @spsanders69
      @spsanders69 6 ปีที่แล้ว +1

      @@ShadowZone Thanks yeah I am up to the 90 point portion of the science branch. Now, with 120 points to spend I am trying to decide on the Heavy Rocketry to get the bigger engines, or the Landing which gives me better landing struts. Or go with the 3 person capsule, but think I should wait on that. Though haven't got the 45 point aviation yet to start making planes.
      I have yet to get a smooth landing on the Mun. The one time I did, the thing tilted over and fell on its side. LoL. Luckily I had the science bay that has the doors you can flip open, which lifted the return rocket up to about a 35º angle for a second before dropping and then I hit the thrusters before it dropped to get off the surface, LOL. Son got a kick out of that. I did get to plant my flag, now working on a return trip to land and collect science at the locations on the surface they want.
      Does your Kerbal have a limited distance they can go?
      Going through your career mode videos now. So glad I finally got this game. Wish I did sooner. I know we are late to it, but loving it. So much fun.

  • @lachdenan9875
    @lachdenan9875 7 ปีที่แล้ว

    Seems good to me, m8. I actually didn't get what the F key for changing orientation was actually for, even after playing for a long time.