Cosmoteer - Pimp My Ship part 1 - Large mixed career ship
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- เผยแพร่เมื่อ 21 ส.ค. 2024
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Thanks for watching, this literally took over 20hr to make lol, probs not worth it. I will be trying to get more tutorial videos out. I am having to delay the tournament until I get the PC upgrade I need to record the battles.
hahaha nice ! I can confirm that in fact the new ship is waaaaayy better than the old one ! Thnks for pimping my ship !
Maybe it would be nice if we had a before/after side to side plans of the ship.
As a new player I would ask for an overview of what is wrong, then fixing. Speed montage of the actions is fine, but a more robust intro of what is faulty with the design, and how to avoid it and such.
Thanks for the input, I'll make sure to do a overview before and after so people can see why I am doing stuff.
Great vid! Slightly more attributes, like before/after top speeds, costs and weights, and maybe a half/quarter speed battle could all do a lot to showcase the "pimping" that you did. Also, giving a small summary of takeaways can help viewers build dope ships too. Love the vid, looking forward to the next ones!
I will be adding this, I kinda rushed things tbh because I spend like 20hr on this and wanted to get something out.
A more detailed Explanation would make it more usefull for knowing how to avoid making inefficiencies while designing the ships
A great series. Take the time to explain the inefficiencies by citing the problem then followed by possible solutions. You've done that several times in this video; with the incorporation of the pack presets for certain things like deck cannon rebuild. This a fantastic use and a great habit to get people into when building ships. Keep along that road and it will help a lot of people in the process of shipbuilding.
Something I'd like to see more of explaining the thought process and "rules of thumb" for crew management. When I'm rebuilding ships for my friends most of the time they will have a functional ship design, but the crew management is what makes it seem so bad. So much time being lost to mismanagement of that major time resource is what ends up killing many large ship designs, especially over protracted fights when attempting to break through armor or having to re-break through shields between volley exchanges.
Food for thought: When designing ships something to take into consideration is very common mods. I have a very separate design philosophy when building ships used for Optimal Storage / 10x Storage which is a very common mod people use. The Optimal/10x mods mean that ammo even for deck guns can be kept in a safe storage between several deck guns, but without needing the standard factory/sulfur storage connection as you are most often filling in between fights. During one of the pimp my ship episodes would be cool to see a design done with that kind of philosophy in mind because it could change some core mentalities for the shipbuilding, and be a great thing to explore / explain.
Happy to support your content!
I love the final product. Really goes to show what a large amount of experience making ships can do for one's designs. The end product was awesome.
Please make this a series it's great, and yeah a before after side view of the blueprints would be a great addition!
I like that the ions and the rail guns use the same barrel.
Enjoyed the video! Thank you for the Cosmoteer content and workshop content you provide for the community!
Finally i've been waiting for this
I do really enjoy this video format, and definitely was a great video!
I am looking forward to more videos of this kind!
OK WOW I learned more in a f***ing 5 minute video than in the past 2 weeks of gameplay and my own research. Thank you SO much for this! I'm going to steal so many things from this build...
This looks like a neat concept for video content, but also extremely time consuming and exhausting lol. Imagine if every subscriber sent you their ship for this! That is a lot of ships XD
Yeah I have like 20, I think a lot will be quick improvements done in one video and not rebuilds.
hey, cool style but after the timelaps of building, i would like to have a slow down of go through the different main groups of the ship :)
I loved this video. I would also prefer the "long form with explanation" style as a newish player. Always more to learn!
enjoyed this and would def watch more
I like the quick style. Nice modification of Cabal's Sol Renatus ship.
I hope you make more videos like that! It's pretty cool! Great job!
Yeah, pretty cool, I would appreciate it, if you show the number of crew and costs of the old and new ship.
Great idea! Can't wait to see more!
Very cool! I’d love more input on what’s wrong as others have said and also rundowns on deck cannon setups, rail setups, missile setups for nukes/emps and the reasoning
Very educational one!
I really love your videos. It’s obvious you really know wtf you’re talking about, but your ability to simplify it without confusing the hell outta me in just a few minutes is pure value.
I think ‘Pimp My Ship’ is such a great content creation concept! High community engagement, addresses the noob issues you might not even consider we’re having, and takes us all on a journey of improvement-then we get to watch the new version obliterate the old one…. Fantastic.
I watched your part 2 first, and it was a little longer/more in depth. I enjoyed both episodes! IMO it would be great if you mostly did faster, more generalized pimping but had the occasional deep dive when you identify a ship that exemplifies common design flaws/opportunities.
id like to hear about thought processes as well
That is really going to be a good series. I know, It is suggested a lot, but a before/after of the two ships (Original VS the updated one by you), be it an exterior/interior view, top speed and weapon reload consistency would be great.
If you are doing it for Career a price comparision in resources would be nice before and after. Also the reasoning for certain setups would also be good. For example, I know that you need a crew of 32, without the gunners for a Deck Canon to run non-stop until the ammo runs out of a 4x4. Which is ludicrious ineffective. With this amount of crew you can power a 24 part Railgun or 8 Ions.
I dont know how it is for other people but its the ship building for me. It like playing with Lego. The game is nice and fine but its quite simple and the gameplay is the same and it does not change no matter the sector rating. Which is kind of sad but hey, maybe they will use the money from Steam to pimp their game too. :)
The setup I used in this video has the deck cannon run nonstop for 200s using only 20 crew, not including operators and factory power crew.
Great video! I learned a lot! Would definitely enjoy seeing more.
U need to do a slow down panning on the final ship and then you are golden. Looking forward to more videos like this
Please make this into a series.
Maybe you can make it into a ''I rate your ships'' type of series, where you look at ships from the community and playtest them / give advise (with excamples) on what can be improved, rather than recreating their entire ship which is way more time consuming for you.
I love your content man, more of it please, Cosmoteer became my favourite game and you're the single best/most experienced player I've seen yet.
I would love to send you my best ship I build yet. Can you rate it?
Yes you can send the ship, just post it on my discord in the Pimp My Ship channel. I am backlogged due to IRL stuff but I will try to at least comment on it fast.
it would be nice if the video was a bit longer and slower, so that we can see more clearly what changes you make and why
Good job, more please.
Thanks for the video! I saw the result, the modified ship beat up the original, but I don't understand how or why. Also, how did the modified ship compare to the original in terms of materials and crew?
They had around the same material and crew, I forgot to mention in the video but the point of the series is to change the design and not much to the weigh class.
Main reasons the modified ship won was better shield regen, more powerful ions because it used 3 final prisms instead of two, the ion was able to fire straight, the deck cannons were constantly firing, the flak was stopping the opposing deck cannons, the rails kept firing, engines made it maneuver better.
@@thatonekmc Awesome, that makes sense. Thanks for spelling it out for newb-me.
Would like a slower version. Great ship!
I did not learn much from this VOD. I rather would have seen building from almost scratch, with reasoning why do it this or that way, skipping repeatable parts. Maybe do this series about (prebuilt) sections, using submitted builds to show how to improve one. To avoid too much repetitions, then can skip parts explained in a previous VOD and just refer to the series.
i think opening the vid with a break down of the original design and explaining the flaws or maybe even the goods first, and then proceed for the pimp would be nice.
also timestamps.
I really liked the video although I had to stop quite some time to see what was going on - as someone else said: going through the old design and kind of hinting some of the problems could be helpfull. Also explaining some of the descisions in detail (why multiple command rooms all over the ship and not one single bridge?) is something I would like to see in the future :)
I'm going to try to double the video length to explain things better.
Cool idea.
you have talent
This is a great video format. Please do it just a tad slower and/or show intricate parts in real time. Especially Crew and Energy allocation
What's your thoughts on including an extra prism for aiming the ions? Keep the core protected and aimed straight forward, but add one more prism up front on free rotate? I like that the beam can aim instead of being restricted straight forward, but i keep seeing youtubers building fixed beams like this.
The problem is that these prisms are vulnerable, and when they get destroyed they explode damaging stuff around it. But this does not mean that they won't get used. Sometimes it is nice to have one extended away from the ship to get first contact even if the enemy is flying to avoid you. The prism gets quickly destroyed and the ship reverts to being fixed. But it can be worth the cost. It can also be useful to target a small but nimble flanking ship at the start of a battle.
If you use one make sure the main fixed prisms are not aimed at the turning prisms, and instead just aimed straight ahead. If you don't do this the fixed prisms will start turning and not getting out of the barrel one the aiming ones are destroyed.
@@thatonekmc Thanks for the response
For me the video is way to short. Make it 30mins, explain why you do what and give alternative build versions so we can learn. Its pretty hard to understand what is even happening if you are not already expierenced in shipbuilding ;)
Nice redesign hmm "Spell Jammer" series of ship designs?
Would it be possible to slow the game down to half or quarter speed then speed it back up when you edit it so it didn’t lag as much?
I tried this, I think my laptop still can't take it. I am going to get something new.
To fix the lag at the end you could run the battle in half speed and double it in post
I tried doing it at 1/8th and it still lagged. I think I didn't give my laptop enough time to cool down. Hopefully soon I get my upgrade and I can actually host the tournament I am planning.
@@thatonekmc yikes, what are you running? btw if you want help on that upgrade I can help you on pc part picker
@@Polar_Onyx
16gb ram, i7-4720hq processor, NVIDIA GEFORCE GTX 960M video card. Honestly not that bad it is just the overheating I think.
A friend is getting me a PC he is fixing up for only the parts cost. Thanks for the offer.
Pimp My Ship, i like this series title.
where to submit ships for pimping
On my discord linked in the description.
I was waiting for this series!
Please make it at least 15min long. And don't just take the premade parts, but built them in realtime or at least talk thoroughly why did you make prefabs this way
Soon I am going to make a video going over all of my prefabs, and adding them to my ship pack for everyone to use.
Will you also fix modded ships?
I have never played mods so I doubt I will soon.
I made literally 4 prototype ships before doing an actual ship... I called it "The Cube"
Actually, not 4 prototypes, I made several version of the 4 prototypes...
Good series. However i'm finding it difficult to speed up my real life by x10. Any help greatly appreciated.
does it cost more?
No, both are around 3.5M
How do I send my ship design