This is an extremely dumb and idiotic take, if you want to watch the video with no commentary then watch the official video. The reason why people watch these videos is because they want their reactions so of course they talk
Man, I pledged back in 2014. Back then you couldn't even get into the ship, just walk around a personal hanger and barely that. To see it come so far and gradually get better and better. I am so amazed and happy.
yes, it's amazing progress, I remember it too and I've been following the development since the very beginning. What about StarField "the game of the next generation" or the endlessly repeating loading screen! the whole universe and only one loading. I am extremely satisfied with this project. PS: I only paid 59 EUR like every other game, or early access.
I grew up with an Atari and commodore in my room. It is mindblowing to me how amazing gaming technology has become over the years and what our species is cabable of when there is just passion and love involved. Absolutly amazing.
Game looks nice but has no gameplay content. Boring after 2 hours max. Squadron 42 will hopefully be good tho Also much of this is procedurally generated and it's definitely CGI
@@fringting 1: it has gameplay. Multiple different types. Just takes immense amounts of patience, as do many simulators 2: of course it's CGI. Every Game is. But almost all if not all of the footage is actually in-game footage. Microtech does genuinely look like that. As does Crusader and the rings of Yela. Can't speak for Pyro though
Lets not forget the fantastic music that went with the visuals. My second favorite part of the SC project has always been the luscious music. Music alone in some parts pulled a tear or two.
Bro I remember when I first started up the game and saw the blossoms and heard the music and felt this crazy warm feeling come over me, like I was finally home or some shit. It was definitely a special gaming moment
What i love about this demo is that it is not perfect even though it is extreamly impressive. Many of these type of showcase videos are so perfected that it makes it unbelievable. And I have lost count on how many times a showcase looked way better than the actual game. While I am still keeping my hype in check for this game, I really hope thisends up becoming the vision they are trying to make a reality. Because if they somehow succeed this ambitious project, they will make something beyond anything else in the industry. It is truly groundbreaking and I can see myself be lost in this game for many years.
Feel free to try it out when there is a free-fly. One is coming up next month. Just be sure you install the game to an SSD and you have at minimum 16GB of memory (32GB will be a smoother experience).
The only thing really missing was water displacement/waves when the ship crashed into it. Surprising, given they showed the ships' engines all displacing the water at the same time a moment earlier.
@@Grovichun in this case hard coded would mean that every object that interacts with the water is coded individually rather than making all objects being simulated at once
You know, ironically I actually liked that because it is another sign of this thing being real and not pre rendered. Small gaps and issues here and there making this surprisingly more real.
They were saying that, if released, it could realisticly be the worlds first AAAA game, because of the size, scope, fidelity, immersion and of course, time and budget spent. I think I'd agree that, if successfully launched, it would qualify as such.
Bullshit. It is a glorified tech demo and nowhere near being a complete game, let alone "AAAA" game. If any game will come close to that mark, it is GTA 6.
It is not often that my jaw was on the floor for half an hour, watching the video and just stunned at the attention to detail and the accuracy of space. Saying that it was damn impressive is an understatement, this deserves at least ten times the attention it’s getting, perhaps even more.
@@Aki-ow9hd They can manipulate the game to make it look better, and it's mostly likely running on a extremely powerful PC with direct Internet connection.
Friend, you made my day today with this video! I've been trying to see it once again ... without any unnecessary trash-talk You are golden! ... and the music ....
This is beyond a doubt the most blown away ive ever been at a videogame engine. I mean, chasing a train on an icy tundra, leaping a wormhole to shoot the gaps of a window shutter on a rusty space station lightyears away, then watching ships dance on the water of a different planet.. all seamlessly connected. So vast, so endless. This is what it looks like when loadscreens finally die.
@@gulanhem9495What do you mean it’s already playable and as seamless as this right now. Almost any good cpu and gpu above a 1080ti can run it easily. Look up landing on planet star citizen gameplay
@@sclapet4556 I don't believe you. This kind of streaming technology hasn't been invented yet. You can't just roam around seamlessly in a universe like this. I am sure the video is edited.
You don't have to believe him just look up gameplay of star citizen, there's countless of videos showing how seamless it is, this update seems more focused on graphics and detailing. It's been worked on for years, and so have the game engine they use. @@gulanhem9495
Digital transcendence not witnessed since early Silicon Graphic CGI videos "Gates to the Mind Eye" with Thomas Dolby, 1994. Well done to Team in having a firm understanding of the relevance of their contribution. It is a shame we are currently in a period of time where this is overlooked and is not recognised for both for its technical and creative brilliance. Setting up the basis of the future of interactive digital worlds and it's very clear where this is heading across next 5 years and beyond.
23:13 has got to be the best part of the whole demo. The Penguin sitting on the partly submerged building is just 10/10 details. Long live the Penguins
Great Video!! Sorry for the read, but there's a lot to say: CIG finally made the game more stable, which was the biggest issue by far imho. The game overall is pretty damn cool right now, but it does have its limits. There's also lot of things they still need to polish/update as well, so that's a continuous struggle as they add content every 3 months. If you're looking for a crafting / ship building sim, this isn't it. If you're looking for a fast pace, easy access shooter like Starfield or something, this isn't it either. However, if you're looking for an open-world single (and multiplayer) experience, with missions in space and ground with a fulfilling learning curve - this is it . Re-live your spaceship dreams and walk around large ships, spending time in the kitchen/bar and then running to turrets/pilot chair when danger arrives. Feel the starship trooper experience when launching from your dropship and taking over an enemy bunker/cave. Or sit back, relax, while carrying $1 Million in cargo and flying in luxury between planets. Tiny snub fighters to huge re-fueling or mining ships are all in the game right now, and that fleet keeps expanding all the time. Finding time to play is always a challenge, but there's a few tricks around this. First, you can sleep in your ship & save the game in mid-space/planet. Also, if you just shut down or AFK in the game you will spawn at your last station. Only thing to remember is your items are physical - if you drop it, forget it, or explode with it, then it's gone. When going out on missions, take only what you need. On a positive note, most things in the game are relatively cheap, and the community is AMAZING so always feel free to ask for help or any questions you have. See you in the 'verse !!
The incredible thing is most of this is already in the game. People want to know what they've done with 600 million dollars over the past 10 years, they've built this!! (along with SQ42). People can say what they want about the time taken to build the game but give me a studio that will see their vision through to the end over a studio rushing out a half-baked game any day.
I'm a programmer, and the more I watch this the more impressed I am with the incredible technical feat. No other game engine comes _anywhere close_ to this level of intricacy and integration.
@@vankhorne Because you're making it up, or confusing user experience with technology. Star citizen has historically not done a ton of polishing for user experience because it doesn't make sense to keep polishing the work over and over as the body of work changes, you save that stuff for closer to the end of the dev cycle (where squad42 is now)
@@dastompa Yes, I'm speaking more from the user side and how the game doesn't function on a minimal level on many instances. So I repeat my request: what is good (even technologically) about SC when in practice it's extremely broken?
Especially when the whole seamless transition thing was already done by No Man's Sky several years ago. Sure this *demo* does seem to do a better job of the same thing, a much better job, but by all accounts the people playing the alpha seem to largely be calling this out as bullshit anyway. @@vankhorne
@@HeadspaceCools you know the flash / cloud cover/etc while transitioning to a planet in NMS? Thats a transition, as is the warp travel. the technology leap in SC is that there /are/ no transitions, not that they are well hidden, as an example, the inside of your spaceship is a separate server instance, which is why it can be so high detailed, you can see people walking around, etc. SC's biggest leap in technology is how their streaming and clustering works and they can dynamically spool up and destroy instances predictively and on the fly. Another example you can look up is during the same event they setup a hallway with multiple server instances, and could have firefights and such across them seamlessly, and even crashed one of them, the players only noticed a slight hitch when their connection was transferred to the new server.
This is incredible. Not only for Star Citizen, but for any game that chooses to use this Engine in the future, and the mod potential. A truly immersive Star Wars mod or even official game that uses the Engine would be glorious, truly, every scifi universe could be made with enough effort now.
Fun fact. The conductor at the beginning is actually standing in front of a misplaced hospital screen that was in her ship when she spawned it and caused her to clip out of the hanger. I love this damn game.
You can already play it, the graphical update of clouds and water is coming end november. But the game is pre alpha so is still very buggy. So just try it out on free flight coming in november. Don't buy ships unless you want to pledge this magnificient game. If you do buy a package to play later, just buy the cheapest ship .
@@Ananamitron Can you explain what do you qualify as "empty"? I've been playing the alpha non stop since January and I've only played a fraction of the content available. And the second system is about to drop.
@@Persason server meshing is the holy grail they need to implement, then everything else will fall into place. it will be a huge performance enhancement
@@Persason tried it a month ago, far far better than it was 2 years ago. Actually playable (if you dont mind loosing some progress to some bugs time by time). I enjoy hopping in just for the experience
Chris Roberts is a genius. He always made great games and even though ive been waiting for so long I know it will be worth it! All these other devs are the real scammers releasing games after 5 years of development, for 70$ per game, unfinished and boring...@@manslaughterinc.9135
The only things that are NOT in game currently are the tatoos, new volumetric clouds/fog, destructable geometry, wave simulations, fire and the animals. All of those items are scheduled to come in in 2024@fihalhohi5353
@fihalhohi5353 It actually made it better, but then subsequent updates made it worse again. It wont change until we get Vulcan and the workload is pushed away from the CPU to the GPU, this was actually showcased in Citcon so i am hopeful well see it this year.
Because of this exploding with popularity recently I’ve discovered a community of devoted space loving nerds that had stuck with this unpolished gem for years without seeing much results… this is amazing
Aren't we as gamers collectively tired of developers rushing out games in a year or two, unfinished and "live service"? What if a studio is actually doing things the right way here? Making something truly special and groundbreaking, a real experience and passion project? Maybe we should ALL be supporting that
Here's to hoping the full vision comes to fruition. I think even at this stage, they could still release en epic game. Most of the time has been spent developing tech that's never existed, so now they need to inject a coherent story and adventures and they'll have a record breaking game.
Maybe I'm odd but I don't mind playing live service games as they are built. I'd rather play than wait 10 years. I also fully believe the sooner we are playing the sooner the game becomes what we as gamers want. This doesn't mean to rush out a buggy mess, but keep scope tight, launch, and then grow from there.
1. The game has been in live service Alpha with ships as some of the most expensive micro-transactions that the gaming industry has ever seen. The game, as it stands, IS "live service." It's just that the company making it has turned game development into a live service model and your insinuation that it is somehow different just because the game hasn't officially released is laughable at best and/or a bad faith assessment, at worst. 2. The game being developed for 12+ years means absolutely squat when it comes to the quality on launch. They could work on SC for ten more years and it could still release as a half-baked, buggy, QA beta test of a game. The two are not mutually exclusive, because once again, IT'S ALREADY A LIVE SERVICE GAME. SC is everything wrong with the gaming industry that you just described in its current state, packaged into one neat little archetype of selling gullible people a dream and not making good for years after it's available for play. It's hilarious that you think it's different, bro it's the TEMPLATE.
Holy hell, that is such a HUGE improvement to asset and texture pop-in, WAY better than I thought they would be able to actually achieve on that scale. It's like night and day compared to the engine build in the live version.
Hold back your excitement dawg. At the end of the day this demo is just marketing, nothing more, nothing less. We need to see someone actually run the game on their PC before thinking the game will actually run smoothly while looking like this. My guess, it probably won't.
This is amazing. I just need to say that at 20:12 I was REALLY praying with all my strength that the clouds would get darker, lightning would strike in the distance, thunder sounds would be heard a couple of seconds after the strikes, water would start falling down with a rain sound and then there would be the caption in the lower left saying "physically based weather simulation". Alas, I didn't have enough faith enough it seems. But it's okay. My jaw is on the floor. This was effing amazing.
It's weird because they have weather effects, but didn't show any of them off... then again, they also didn't show off the dynamic weather at all, like Microtech's snow storms.
Nah they aren't on the final home stretch tell SQ42 is at a release state. They have only just started Beta of SQ42 so at least a year of optimization and bug fixing on that. But things should start speeding up in the PU with server meshing going in soon.
All you need now is a special chair that makes you feel like you are in a spaceship, a VR headset, and a closed room. And try to convince yourself that you are sitting in a spaceship
You guys saying this is a scam, you have no idea... Its the best game i have played, and its still in development. Also what you dont understand is that the whole crew has been making Squadron 42 for many years, that means Star Citizen has not had the same people to work on it. Im saying it again, you guys have no idea....
@@E2wqpXcGGnLtJHbVXDhS3 I spent $45 on Star Citizen. I've had way more than $45 worth of entertainment out of it. And I don't have to pay more as more features are added. AND I get SQ42 for free when it comes out, too. That said I do not get the people who pay $250 for a ship that hasn't even been added to the game yet. That's wild. "Announcing the new Flibbertigibbet X450 (concept) secure your WarBond edition now! $189* *This is a concept ship and not flyable, you will get an equivalent stand-in ship for however long it takes us to add this thing, and we might change the stand-in at any time GLHF."
I’m actually bewildered, there’s just no better word for it tbh. Yes there’s pop-in with the LOD in some parts when flying into or out of planets, but that’s normal, it’s a video game, not Avatar 2.
The crazy thing is they are working on tech to get rid of the pop-in because they can. This is what not being stuck with a publisher pushing a deadline for shareholders can do.
If you showed me this demo 25 years ago I wouldn't have believed it. Amazing where we are today. I hope this tech and the knowledge will be used and improved in the future, either to finish Star Citizen at some point or being copied for other projects. At the moment I think Star Citizen is a tech study exploring technical and reaching beyond existing limits in video games. How far will it go and where will it end? I could say endless good stuff about what I just saw in the video. But there are also some things that instantly caught my attention which I would call "not perfect": - that cave looked pretty unspectacular compared to what we have in hand built caves in current games. - ground clutter and variation looks very simple and repetetive. Walking through that forest will looks the same everywhere and get boring in minutes. Compare with "Sons of the forest" , "Hunter call of the wild" or the latest UE5 games (Ark: SA, Avatar: FOP) for how ground clutter could look like. I think some A.I. based tech may be the answer to this in procedural games. - flowing rivers/water look really bad and last gen. I hope to see better fluid simulations in the coming 3+ years. - fire inside ship with 1000°C+ temperatures and people walking through it is ridiculous. That fire effect could also look way better imho. - I hope there is a way to reduce microstutters in the future.
Incredible. It's nice to see that the £100 I contributed almost 10 years ago has gone to good use 🤣 Can't wait to play this game at some point. I'm passed caring about the release date, I'm happy to wait whilst they work on it in the background. I have the notion in my head that, someday, I will play it.
@@wildrouseacer I mean, they did show it in their demo... They intentionally closed the server the client was attached to, and then spooled up another one to show the recovery.
still better than 1080p. i always watch 4k youtube on my 1080p monitors simply because this bitrate overall is much higher. i'm sure it'll look even better though once RSI uploads the footage directly so its not a recap of stream.
@@emsbro100You want a cookie or something? What does this have to do with the misleading title of the video. It is a recorded video from a 1080p livestream. Livestreams are extremely low bitrate videos. If the livestream is lets say a 1080p 5mbps video and you set your recording software to 1 Trillionbps bitrate and 32k resolution then the recorded video still wont look better than a 1080p 5mbps video cause it is limited by the SOURCE video. Yes, if you set youtube to 4k, the bitrate of the playing video is higher than the 1080p mode youtube is offering, but it is still limited from the source video. It wont look better than a raw 1080p video even if you set your resolution to 64k. To be exact about this "4k" video. We are looking at video that is firstly encoded from RSI at the show at their desired bitrate and then sent to Twich. Twich takes the encoded video and decodes it. After that, Twich encodes the video again at their desired bitrate and then they sent it to this youtuber. Then this youtuber decodes the video at a bitrate and resolution that is not higher than what twich gives you which is around 1080p 5mbps. After that the youtuber records-encodes the 1080p 1-5mbps video again at 4k resolution high bitrate and then he sends it to TH-cam. TH-cam then encodes the video once again at their desired bitrate which is generally low. Finally you press "4k" and you think you are looking at a "better than 1080p video". No. You are looking at an at least worse than 1080 5mbps video.
No kidding. That was pretty grainy and washed. I was going nuts over the conductor and the light coming off of them and it just looked like a bunch of umbrellas of various shades.
Absolutely amazing to see all the progress they have made so far and this just gets me more excited for what the future holds. Meanwhile Earth 2 stuck developing their "proprietary shader technology".
@@ramonandrajo6348mate you can’t look at this and not go “yeah, this look cool”. Regardless of your opinion on the game itself you gotta respect the sheer (stupid) amount of work that’s been done.
I hope this will be the game I can set up a ship taxi business inside and charge actual money for. Then my children and their children can take up the family business of rescuing stranded citizens and delivering large parcels to all corners of the universe.. from the comfort of our gaming chairs.
or heck with real time persistence being a thing you can also expand into things like cargo/asset retrieval for players that get shot down or crash - mercantile 3rd party bulk transport services - information and cartography for players unfamiliar with certain asteroid belts and subterranean deposits.... etc etc etc Personally i plan on playing the loan shark build that preys on the poor and weak
The last thing missing now is an AI model that maintains an consistent in-universe narrative and generates events, backstories for each NPC, thematic dialog, quests, rewards, possibly loot, and we'd have the perfect RPG at our hands.
@@Persason This video isn’t just a demo. It’s a showcase of how far the game has come. I’ve been playing it since 2016. 90% of what you see in this video is currently in game.
@@Schwing27 Just doubling up on Schwing's comment here. You can hop in today and basically create a similar video yourself going from feet on a planet, up to space, accross the space, down to another planet, and feet back on solid ground. I cant find the video off hand here but someone did this with a pinecone and got to another planet and looked back to the pinecone they started at and traveled all the way back to it seemlessly.
No, because Starfield was meant for Console. And was built start to finish much faster than Star Citizen and probably cost a quarter of what SC cost, is a single player game with a focus on campaigns first before the exploration stuff. They aren't even trying to be close to SC. They are more or less trying to be a great introductory game for the genre. And who doesn't want a bridge from new players to enthusiasts to exist? Any SC player should be appreciative of what Starfield can help with the genre and brining in new players.
@Artixes Sooo, the same thing then. Nvm you right this genre doesn't have anything to offer and should have tons of in fighting and toxicity as the only thing for new fans to look forward to.
@@gibster9624 "was made for console" no, this is literally what starfield wanted to be, this shit is what Todd wanted for his game. If he could snapp his finger and make starfield use that engine right now he'd do it.
It certainly runs with the currently strongest hardware (13900k+4090). It's easy to see that we need at least two more graphics card generations to play it with reasonable frames. I was always very skeptical about this project but the publications of the last few days make me really optimistic. They openly show the performance, they say frame generation doesn't make sense because you need at least a certain frame rate (50-60fps if you do some research). The clearly visible pop-in and the stuttering also speak for honesty (could also be intentional, as the publications of the last few days will certainly ensure further cash flow) but let's try to think positively. Either way, maybe it could really be the thing that sets new standards. Who knows, maybe in the end Chris Roberts is really just a guy who, despite all the obstacles and headwinds, made his dream a reality and accessible to everyone. After all the time, the accusations, the difficulties and everything else, this would be a great story that Hollywood couldn't tell better. Well, if it weren't for the old tech demos that showed something similar 7 years ago.
that gives plenty of time because the shippable version of the PU is likely further away than two GPU generations. I'm extremely excited for the future of this game. This is a James Cameron's Avatar tier advancement for gaming tech. No other studio will be able to do what CIG is doing without Star Engine.
The framerate on star citizen right now really depend on the amount of player with you on the same server. you can also increase framerate with a good CPU (i have a Ryzen 7 5800X + the RX5700 GPU) and good RAM (ddr4 3200mhz with 16gb minimum), at worst im at 25 fps and at best 60 fps (sometimes even more outside of big city) Right now RAM stick are cheap even on DDR5 so dont hesitate to upgrade.
Dude. This is great, you should put "No commentary" in your video description, all the other ones I found had people blabbing over the footage.
No Commentary in the video title isn't enough for you?
In their defense I did add it after the fact.
@@ramonandrajo6348 are you mentally challenged? How come you have a need to spam your ignorance in every comment? :D
This is an extremely dumb and idiotic take, if you want to watch the video with no commentary then watch the official video. The reason why people watch these videos is because they want their reactions so of course they talk
It wasn't there at the time homeskillet. @@gibster9624
Man, I pledged back in 2014. Back then you couldn't even get into the ship, just walk around a personal hanger and barely that. To see it come so far and gradually get better and better. I am so amazed and happy.
you just wait Bob! in a thousand years its gonna be even MORERER incrementally betterer!! I promise you!
yes, it's amazing progress, I remember it too and I've been following the development since the very beginning. What about StarField "the game of the next generation" or the endlessly repeating loading screen! the whole universe and only one loading. I am extremely satisfied with this project. PS: I only paid 59 EUR like every other game, or early access.
@@michael20160 "the whole universe and only one loading". which game?? :D
@@michael20160 is it one payment only? or theres monthly?
@MrLmgg $45 is all you need to play forever.
I grew up with an Atari and commodore in my room. It is mindblowing to me how amazing gaming technology has become over the years and what our species is cabable of when there is just passion and love involved. Absolutly amazing.
Pong FTW
"Dynamic planetary winds guiding physics simulation"
I'll remember that line when I'm getting 23fps on a $2,000 rig.
People commenting this is CGI but almost 90% of the demo is already in Star Citizen. When you only belive the haters you don't know the truth.
Whens the game coming out 😂
I mean it _is_ literally CGI. Realtime CGI
Of course it's CGI the entire game is. That's what CGI means.
Game looks nice but has no gameplay content. Boring after 2 hours max. Squadron 42 will hopefully be good tho
Also much of this is procedurally generated and it's definitely CGI
@@fringting 1: it has gameplay. Multiple different types. Just takes immense amounts of patience, as do many simulators
2: of course it's CGI. Every Game is. But almost all if not all of the footage is actually in-game footage. Microtech does genuinely look like that. As does Crusader and the rings of Yela. Can't speak for Pyro though
Lets not forget the fantastic music that went with the visuals. My second favorite part of the SC project has always been the luscious music. Music alone in some parts pulled a tear or two.
I love First Light!
By far my favorite.
Starflight without the music is asmr. Will star citizen work without music
Bro I remember when I first started up the game and saw the blossoms and heard the music and felt this crazy warm feeling come over me, like I was finally home or some shit. It was definitely a special gaming moment
Darren Lambourne and Pedro Camacho are wizards, and I'm sure there are many others who've worked on the audio and music I don't know.
What i love about this demo is that it is not perfect even though it is extreamly impressive. Many of these type of showcase videos are so perfected that it makes it unbelievable. And I have lost count on how many times a showcase looked way better than the actual game. While I am still keeping my hype in check for this game, I really hope thisends up becoming the vision they are trying to make a reality. Because if they somehow succeed this ambitious project, they will make something beyond anything else in the industry.
It is truly groundbreaking and I can see myself be lost in this game for many years.
Feel free to try it out when there is a free-fly. One is coming up next month. Just be sure you install the game to an SSD and you have at minimum 16GB of memory (32GB will be a smoother experience).
How big (storage) is the game?@@JadeStarwatcher
@@XxRaceRCxX 97.8 GB
Yeah, it is simple their latest build without other players and some NPCs
@@XxRaceRCxX just under 100GB currently
Am i the only one thats watched this literally 50+ times and still get goosebumps every single time?
The only thing really missing was water displacement/waves when the ship crashed into it. Surprising, given they showed the ships' engines all displacing the water at the same time a moment earlier.
That means its hardcoded. But i aint complaining, everything looks great
@@Anticlimacticwhale what do you mean hardcoded? it's not a cinematic, it's in game footage
@@Grovichun in this case hard coded would mean that every object that interacts with the water is coded individually rather than making all objects being simulated at once
Ya, bit of a headscratcher when it said it was showing off Realtime Water Interaction, was wondering what I was looking at or for.
You know, ironically I actually liked that because it is another sign of this thing being real and not pre rendered. Small gaps and issues here and there making this surprisingly more real.
They were saying that, if released, it could realisticly be the worlds first AAAA game, because of the size, scope, fidelity, immersion and of course, time and budget spent.
I think I'd agree that, if successfully launched, it would qualify as such.
....IF.... But yeah, I agree. And no matter how people feel about the game good or bad; there is some insane tech put into this game.
Bullshit. It is a glorified tech demo and nowhere near being a complete game, let alone "AAAA" game. If any game will come close to that mark, it is GTA 6.
There are 3 things guaranteed in this world; death, taxes, and Star Citizen will never be finished.
Most of the stuff shown in this video is playable in-game today, has been for years!
@@D.Enniss Yet it's still a buggy, unfinished mess.
I like the dude calmly walking through the fire at 18:40
Proof it's in engine given SC's NPCs. At least none were T-posing
POV of a Bethesda dev right about now.
It is not often that my jaw was on the floor for half an hour, watching the video and just stunned at the attention to detail and the accuracy of space. Saying that it was damn impressive is an understatement, this deserves at least ten times the attention it’s getting, perhaps even more.
Spot on
Just remember they're showing you what they want you to see.
and it still looks like mediocre unity graphics most of the time @@Fool-uf8ys
@@Fool-uf8ys what are you trying to say?
@@Aki-ow9hd They can manipulate the game to make it look better, and it's mostly likely running on a extremely powerful PC with direct Internet connection.
What a soothing space documentary style visual experience. Loved it. So much detail and tech involved. How are they even doing this? Fantastic job!
Thank you for a no commentary video. Helps with immersion and presentation.
Todd Howard left our galaxy. Legend says when he left it, there was a loading screen.
Friend, you made my day today with this video! I've been trying to see it once again ... without any unnecessary trash-talk
You are golden!
... and the music ....
This is beyond a doubt the most blown away ive ever been at a videogame engine.
I mean, chasing a train on an icy tundra, leaping a wormhole to shoot the gaps of a window shutter on a rusty space station lightyears away, then watching ships dance on the water of a different planet.. all seamlessly connected. So vast, so endless. This is what it looks like when loadscreens finally die.
Maybe the final product will not be seamless. I think this is not possible.
@@gulanhem9495What do you mean it’s already playable and as seamless as this right now. Almost any good cpu and gpu above a 1080ti can run it easily. Look up landing on planet star citizen gameplay
@@sclapet4556
I don't believe you.
This kind of streaming technology hasn't been invented yet. You can't just roam around seamlessly in a universe like this. I am sure the video is edited.
Ist FreeFly Time at SC Test it :)
You don't have to believe him just look up gameplay of star citizen, there's countless of videos showing how seamless it is, this update seems more focused on graphics and detailing. It's been worked on for years, and so have the game engine they use. @@gulanhem9495
Kid: Mom I want Star Citizen!
Mom: we have Star Citizen at home.
Kid: *has to play Starfield*
Thats child cruelty call the CPS :D Or at least let him play FO4 the better unskinned Starfield :D
@@Lineboy78 Well it's less buggy and Starfield already.
Wow, now that is the best game tech demo i have ever seen and who ever put that together needs a pay rise
agreed, the main cinematic artist worked his ass off for this. absolute hero that dude
@@Nobel737 Whatever you say, fanboy. XD
@@ramonandrajo6348 What a weird bot 🤨
Are you a bot from CIG?
It's not just a tech demo, most of the stuff shown in this video is playable in-game today, has been for years!
Im here for the soundtrack… it’s amazing dude !!!
Digital transcendence not witnessed since early Silicon Graphic CGI videos "Gates to the Mind Eye" with Thomas Dolby, 1994.
Well done to Team in having a firm understanding of the relevance of their contribution. It is a shame we are currently in a period of time where this is overlooked
and is not recognised for both for its technical and creative brilliance.
Setting up the basis of the future of interactive digital worlds and it's very clear where this is heading across next 5 years and beyond.
Are you talking about this frame dropping mess of a demonstration?
23:13 has got to be the best part of the whole demo. The Penguin sitting on the partly submerged building is just 10/10 details. Long live the Penguins
Haha. I wondered how many others would notice as well. Your the second that I know of. :)
Pico is famous. Pico is loved.
Pico is always there when there is a chaotic event happening
Nice find !
Pengion? I only see a small blue robot standing near the water.
I am ready, been waiting over 10 years. I feel like we're probably half way there.
Tech wise I would guess 70%, Content... has years to grow
Great Video!! Sorry for the read, but there's a lot to say:
CIG finally made the game more stable, which was the biggest issue by far imho. The game overall is pretty damn cool right now, but it does have its limits. There's also lot of things they still need to polish/update as well, so that's a continuous struggle as they add content every 3 months.
If you're looking for a crafting / ship building sim, this isn't it. If you're looking for a fast pace, easy access shooter like Starfield or something, this isn't it either.
However, if you're looking for an open-world single (and multiplayer) experience, with missions in space and ground with a fulfilling learning curve - this is it . Re-live your spaceship dreams and walk around large ships, spending time in the kitchen/bar and then running to turrets/pilot chair when danger arrives. Feel the starship trooper experience when launching from your dropship and taking over an enemy bunker/cave. Or sit back, relax, while carrying $1 Million in cargo and flying in luxury between planets. Tiny snub fighters to huge re-fueling or mining ships are all in the game right now, and that fleet keeps expanding all the time.
Finding time to play is always a challenge, but there's a few tricks around this. First, you can sleep in your ship & save the game in mid-space/planet. Also, if you just shut down or AFK in the game you will spawn at your last station. Only thing to remember is your items are physical - if you drop it, forget it, or explode with it, then it's gone. When going out on missions, take only what you need. On a positive note, most things in the game are relatively cheap, and the community is AMAZING so always feel free to ask for help or any questions you have.
See you in the 'verse !!
The incredible thing is most of this is already in the game. People want to know what they've done with 600 million dollars over the past 10 years, they've built this!! (along with SQ42). People can say what they want about the time taken to build the game but give me a studio that will see their vision through to the end over a studio rushing out a half-baked game any day.
I'm a programmer, and the more I watch this the more impressed I am with the incredible technical feat. No other game engine comes _anywhere close_ to this level of intricacy and integration.
It's extremely broken and doesn't work not even close to properly. Honest request, please explain on why it is so great.
@@vankhorne Because you're making it up, or confusing user experience with technology. Star citizen has historically not done a ton of polishing for user experience because it doesn't make sense to keep polishing the work over and over as the body of work changes, you save that stuff for closer to the end of the dev cycle (where squad42 is now)
@@dastompa Yes, I'm speaking more from the user side and how the game doesn't function on a minimal level on many instances.
So I repeat my request: what is good (even technologically) about SC when in practice it's extremely broken?
Especially when the whole seamless transition thing was already done by No Man's Sky several years ago. Sure this *demo* does seem to do a better job of the same thing, a much better job, but by all accounts the people playing the alpha seem to largely be calling this out as bullshit anyway. @@vankhorne
@@HeadspaceCools you know the flash / cloud cover/etc while transitioning to a planet in NMS? Thats a transition, as is the warp travel. the technology leap in SC is that there /are/ no transitions, not that they are well hidden, as an example, the inside of your spaceship is a separate server instance, which is why it can be so high detailed, you can see people walking around, etc. SC's biggest leap in technology is how their streaming and clustering works and they can dynamically spool up and destroy instances predictively and on the fly.
Another example you can look up is during the same event they setup a hallway with multiple server instances, and could have firefights and such across them seamlessly, and even crashed one of them, the players only noticed a slight hitch when their connection was transferred to the new server.
This is incredible. Not only for Star Citizen, but for any game that chooses to use this Engine in the future, and the mod potential. A truly immersive Star Wars mod or even official game that uses the Engine would be glorious, truly, every scifi universe could be made with enough effort now.
I don't think this engine will be public lol.
The Music is just pure art
I want this song to this demo on spotify sooooooo much
Water surface & clouds when zooming out looked amazing.
The magnitude of the effects are a little bit to high.
Fun fact. The conductor at the beginning is actually standing in front of a misplaced hospital screen that was in her ship when she spawned it and caused her to clip out of the hanger.
I love this damn game.
I'm generally blown away. Like its a trip down memory lane. Giving me chills man. Very impressive for a demo.
Generally or genuinely?
I hope this actually gets released someday... cautiously optimistic
You can already play it, the graphical update of clouds and water is coming end november. But the game is pre alpha so is still very buggy. So just try it out on free flight coming in november.
Don't buy ships unless you want to pledge this magnificient game. If you do buy a package to play later, just buy the cheapest ship .
Try it at the next free fly event (probably next month) for free
@@asifdomo500 Can people stop claiming that a buggy, empty, alpha is "playable"? The bar is so low it's in hell.
@@Ananamitron Can you explain what do you qualify as "empty"? I've been playing the alpha non stop since January and I've only played a fraction of the content available. And the second system is about to drop.
@@Ananamitron You''re either lying or you're ignorant.
And yet this runs smoother than cities skylines 2 😂
💀
Unity Engine💀
Ahhh Star Citizen, the game that will be ready in 10 years, forever.
*Dynamic Blood, Sweat and Tears* - Star Citizen development project
Damn, I feel that
I'm willing to wait 7 more years for this game to fully complete; now that is one way to start a decade.
Most of the stuff shown in this video is playable in-game today, has been for years!
@@D.Enniss Playable is a stretch maybe. Last time I tried it it was a buggy mess. Once it becomes playable then im on board.
@@Persason server meshing is the holy grail they need to implement, then everything else will fall into place. it will be a huge performance enhancement
and you will
@@Persason tried it a month ago, far far better than it was 2 years ago. Actually playable (if you dont mind loosing some progress to some bugs time by time). I enjoy hopping in just for the experience
I am glad my great grand children would be able playing this. :D
Imagine you can upload your entire entity into a world like this
Man this was amazing, thank you
OMG. This is everything that ive ever dreamt of in a game! O_O
maybe your grandkids will get to play it
Wow - there was so much in this video. I like the guy on the mountain waving as you fly by - that was nicely done . And the music - awesome
Whoever put this together is a genius, period!
Cig did showing their new star engine they have been developing from cryengine/lumberyard
You can't just go around the internet complementing Chris Roberts.
Chris Roberts is a genius. He always made great games and even though ive been waiting for so long I know it will be worth it!
All these other devs are the real scammers releasing games after 5 years of development, for 70$ per game, unfinished and boring...@@manslaughterinc.9135
One of the best trailers i have seen.
Tech Demonstration. The trailer-teaser is next room... S42
This looks incrementally better than what we play in 3.21. Which means it is believable and very much within reach. Amazing stuff.
@fihalhohi5353 isnt this the demo of the new engine?
The only things that are NOT in game currently are the tatoos, new volumetric clouds/fog, destructable geometry, wave simulations, fire and the animals. All of those items are scheduled to come in in 2024@fihalhohi5353
@fihalhohi5353 It actually made it better, but then subsequent updates made it worse again. It wont change until we get Vulcan and the workload is pushed away from the CPU to the GPU, this was actually showcased in Citcon so i am hopeful well see it this year.
Because of this exploding with popularity recently I’ve discovered a community of devoted space loving nerds that had stuck with this unpolished gem for years without seeing much results… this is amazing
that tribute to Origin Systems at the beginning ; chefs kiss ; beautiful
19:04 not me seeing this npc walking straight into the fire like nothing happened 😂.
Amazing game. Really
Aren't we as gamers collectively tired of developers rushing out games in a year or two, unfinished and "live service"? What if a studio is actually doing things the right way here? Making something truly special and groundbreaking, a real experience and passion project? Maybe we should ALL be supporting that
Here's to hoping the full vision comes to fruition. I think even at this stage, they could still release en epic game. Most of the time has been spent developing tech that's never existed, so now they need to inject a coherent story and adventures and they'll have a record breaking game.
Maybe I'm odd but I don't mind playing live service games as they are built. I'd rather play than wait 10 years. I also fully believe the sooner we are playing the sooner the game becomes what we as gamers want. This doesn't mean to rush out a buggy mess, but keep scope tight, launch, and then grow from there.
yes! we can watch them make a game for years and then die before it ever sees release.
1. The game has been in live service Alpha with ships as some of the most expensive micro-transactions that the gaming industry has ever seen. The game, as it stands, IS "live service." It's just that the company making it has turned game development into a live service model and your insinuation that it is somehow different just because the game hasn't officially released is laughable at best and/or a bad faith assessment, at worst.
2. The game being developed for 12+ years means absolutely squat when it comes to the quality on launch. They could work on SC for ten more years and it could still release as a half-baked, buggy, QA beta test of a game. The two are not mutually exclusive, because once again, IT'S ALREADY A LIVE SERVICE GAME.
SC is everything wrong with the gaming industry that you just described in its current state, packaged into one neat little archetype of selling gullible people a dream and not making good for years after it's available for play. It's hilarious that you think it's different, bro it's the TEMPLATE.
Man idk if it's different or not. I haven't played it in like 7 years lol. I was just really impressed with this engine demo@@r0cketm00se3
Pledged in 2015 and still play to this day, so proud how far CIG have come ♥
Holy hell, that is such a HUGE improvement to asset and texture pop-in, WAY better than I thought they would be able to actually achieve on that scale. It's like night and day compared to the engine build in the live version.
and this is why we need at least 16GB Vram or above because of those assets, 4K texture is quite hefty
Hold back your excitement dawg. At the end of the day this demo is just marketing, nothing more, nothing less. We need to see someone actually run the game on their PC before thinking the game will actually run smoothly while looking like this. My guess, it probably won't.
and its just for few chosen pc can run this at max setting.
its like saying indirectly, "are u poor?? fuck off!"
@@MrLmgg you're acting as if recent UE5 games weren't a middle finger to people with mid range PCs.
it's not perfect, I've seen instances of pop in, but it's definitely less noticeable.
This is amazing.
I just need to say that at 20:12 I was REALLY praying with all my strength that the clouds would get darker, lightning would strike in the distance, thunder sounds would be heard a couple of seconds after the strikes, water would start falling down with a rain sound and then there would be the caption in the lower left saying "physically based weather simulation". Alas, I didn't have enough faith enough it seems.
But it's okay. My jaw is on the floor. This was effing amazing.
It's weird because they have weather effects, but didn't show any of them off... then again, they also didn't show off the dynamic weather at all, like Microtech's snow storms.
Dynamic weather is coming. We'll see all sorts of crazy weather.
With this CitizenCon, they are finally on the home straight
Nah they aren't on the final home stretch tell SQ42 is at a release state. They have only just started Beta of SQ42 so at least a year of optimization and bug fixing on that. But things should start speeding up in the PU with server meshing going in soon.
@@ArthillisYear till release is definitely the home stretch. Devs already confirmed to be switched to the PU
hahahahahahahahahah no
All you need now is a special chair that makes you feel like you are in a spaceship, a VR headset, and a closed room. And try to convince yourself that you are sitting in a spaceship
The music between 9:50 and 10:30 just hits differently. That QT ending drops and the brass section just smash it. Goosebumps.
😅😅😅
@19:05 now that's one heck of a crewmember, willingly and casually walks into fire for her job!
16:07 Just blown away from this part of the music. absolutely amazing Score
What a beautiful soundtrack. I've been playing this on repeat while working
This music my lord !!
Huge props to the Cameraman for risking themselves in the cold vacuum of space
This is how publishers should make previews. Not the polished cinematic bullshit we see at the events. In-game footage only, no filters.
ITS JUST SO GOD DAMN BEAUTIFUL MAN
You guys saying this is a scam, you have no idea... Its the best game i have played, and its still in development. Also what you dont understand is that the whole crew has been making Squadron 42 for many years, that means Star Citizen has not had the same people to work on it. Im saying it again, you guys have no idea....
Cope
@@E2wqpXcGGnLtJHbVXDhS3 I spent $45 on Star Citizen. I've had way more than $45 worth of entertainment out of it. And I don't have to pay more as more features are added. AND I get SQ42 for free when it comes out, too.
That said I do not get the people who pay $250 for a ship that hasn't even been added to the game yet. That's wild. "Announcing the new Flibbertigibbet X450 (concept) secure your WarBond edition now! $189*
*This is a concept ship and not flyable, you will get an equivalent stand-in ship for however long it takes us to add this thing, and we might change the stand-in at any time GLHF."
says the guy brainwashed by capitalism with an supreme profile pic
@@Pino1536 Nobody who comments on TH-cam is in a position to accuse anyone else of being "brainwashed by capitalism."
@@gospelofrye6881 Got em
Can't wait to play the beta in 10 years or so on the fourth new machine I've bought since originally backing!
Impressive tech bigger than other AAA engine
I’m actually bewildered, there’s just no better word for it tbh. Yes there’s pop-in with the LOD in some parts when flying into or out of planets, but that’s normal, it’s a video game, not Avatar 2.
The crazy thing is they are working on tech to get rid of the pop-in because they can. This is what not being stuck with a publisher pushing a deadline for shareholders can do.
@@JadeStarwatcher it’d be so cool to see them improve the engine, they’ve got something truly special here
If you showed me this demo 25 years ago I wouldn't have believed it. Amazing where we are today. I hope this tech and the knowledge will be used and improved in the future, either to finish Star Citizen at some point or being copied for other projects. At the moment I think Star Citizen is a tech study exploring technical and reaching beyond existing limits in video games. How far will it go and where will it end? I could say endless good stuff about what I just saw in the video. But there are also some things that instantly caught my attention which I would call "not perfect":
- that cave looked pretty unspectacular compared to what we have in hand built caves in current games.
- ground clutter and variation looks very simple and repetetive. Walking through that forest will looks the same everywhere and get boring in minutes. Compare with "Sons of the forest" , "Hunter call of the wild" or the latest UE5 games (Ark: SA, Avatar: FOP) for how ground clutter could look like. I think some A.I. based tech may be the answer to this in procedural games.
- flowing rivers/water look really bad and last gen. I hope to see better fluid simulations in the coming 3+ years.
- fire inside ship with 1000°C+ temperatures and people walking through it is ridiculous. That fire effect could also look way better imho.
- I hope there is a way to reduce microstutters in the future.
Makes you think maybe it's true we are living in a simulation. Imagine what they can do in 1 million more years let alone 20.
How could I have believed 20 years ago, when I was playing games, that they would go this far?
keep developing and surprising us)
To anyone saying its a Scam, show them this.... No loading screens btw
no gameplay either. scam citizen
Well, this is not gameplay demo, its still can be scum, but really expencive, game just too good to be true. But if they do it, i only be happier.
@@fencingfireferret1188 bet you never played it
@@PatrickFisker I want it to work out, but im gonna say not scam just hella scope creep.
it has gameplay, but could feature more gameplay loops options.@@fencingfireferret1188
22:22 holy this is amazing effect
Incredible. It's nice to see that the £100 I contributed almost 10 years ago has gone to good use 🤣 Can't wait to play this game at some point. I'm passed caring about the release date, I'm happy to wait whilst they work on it in the background. I have the notion in my head that, someday, I will play it.
@@yohonet StarEngine is Star Citizen's engine
Deep down you know you won't though, right?
humanity must've progressed A LOT because there ain't a single guard rail on sight at that floating city
It is really insane ! But it is sad that "2953" is actually the release year
It's blows my mind!
Imagine during this fantastic flight, a prompt pops up in blue, saying;
ERROR - Disconnection (CODE 30000)
Lol, soon those will be a thing of the past. The server meshing demo was beyond impressive. It is literally the definition of "game changing".
@JadeStarwatcher i will belive that when i see it meanwhile i m sick of 30k errors and crashes ! Wake up to reality
@@wildrouseacer I mean, they did show it in their demo...
They intentionally closed the server the client was attached to, and then spooled up another one to show the recovery.
1:00 Aurora is that you?
After Loadfield, once again Star Citizen has proven to still be the future for game technology.
That's the problem. It's always the future.
This is the one I was looking for. Most of the others had low definition or had someone blabbering over the awesomness.
It's finally coming up together as it was envisioned, loved it. this is it, the ultimate MMOSRPG
I come back every now and then just for the music.
This is what I thought Starfield was going to be.
4K...(Captured from twitch livestream) lol
still better than 1080p. i always watch 4k youtube on my 1080p monitors simply because this bitrate overall is much higher. i'm sure it'll look even better though once RSI uploads the footage directly so its not a recap of stream.
@@emsbro100You want a cookie or something? What does this have to do with the misleading title of the video. It is a recorded video from a 1080p livestream. Livestreams are extremely low bitrate videos. If the livestream is lets say a 1080p 5mbps video and you set your recording software to 1 Trillionbps bitrate and 32k resolution then the recorded video still wont look better than a 1080p 5mbps video cause it is limited by the SOURCE video. Yes, if you set youtube to 4k, the bitrate of the playing video is higher than the 1080p mode youtube is offering, but it is still limited from the source video. It wont look better than a raw 1080p video even if you set your resolution to 64k.
To be exact about this "4k" video. We are looking at video that is firstly encoded from RSI at the show at their desired bitrate and then sent to Twich. Twich takes the encoded video and decodes it. After that, Twich encodes the video again at their desired bitrate and then they sent it to this youtuber. Then this youtuber decodes the video at a bitrate and resolution that is not higher than what twich gives you which is around 1080p 5mbps. After that the youtuber records-encodes the 1080p 1-5mbps video again at 4k resolution high bitrate and then he sends it to TH-cam. TH-cam then encodes the video once again at their desired bitrate which is generally low. Finally you press "4k" and you think you are looking at a "better than 1080p video".
No. You are looking at an at least worse than 1080 5mbps video.
For me the video was perfectly crisp and high quality all the times the camera wasn't moving. 😋
No kidding. That was pretty grainy and washed. I was going nuts over the conductor and the light coming off of them and it just looked like a bunch of umbrellas of various shades.
@@gospelofrye6881 I bet you are over 50 years old or you just have poor eyesight in general...
This is really impressive!
Absolutely amazing to see all the progress they have made so far and this just gets me more excited for what the future holds. Meanwhile Earth 2 stuck developing their "proprietary shader technology".
@@ramonandrajo6348mate you can’t look at this and not go “yeah, this look cool”. Regardless of your opinion on the game itself you gotta respect the sheer (stupid) amount of work that’s been done.
@@nosrah9660 Yeah, whatever. ;)
Earth 2 is a literal scam, they are developing nothing.
This WILL be the biggest game in all of history if they can pull this off. Mark my words!
Really hope they can do it lol, there's nothing else like it in the universe
Looking great! Might take issue with the pop in though.
They have virtualized geometry in their to-do list, but right now they have bigger fishes to fry.
LIkely taken care of later after squadron is polished which probably just another year.
Just goes to show it wasn't faked.
they have tech in development that will stop the pop ins completely
They really got me at the flying space creatures
Just needs fishing and we're set
Just imagine the hollywood movies one could make with a slightly more tailor-made version of this engine - nuts!
Check out the many ship commercials for the game, most of them done in-engine with stunning quality.
Anybody know where to find the song? It's so beautiful.
So that's where the money went to. Holy space cow.
I hope this will be the game I can set up a ship taxi business inside and charge actual money for. Then my children and their children can take up the family business of rescuing stranded citizens and delivering large parcels to all corners of the universe.. from the comfort of our gaming chairs.
Awesome idea.
or heck with real time persistence being a thing you can also expand into things like cargo/asset retrieval for players that get shot down or crash - mercantile 3rd party bulk transport services - information and cartography for players unfamiliar with certain asteroid belts and subterranean deposits.... etc etc etc
Personally i plan on playing the loan shark build that preys on the poor and weak
So this is what 13 years of development looks like.
The last thing missing now is an AI model that maintains an consistent in-universe narrative and generates events, backstories for each NPC, thematic dialog, quests, rewards, possibly loot, and we'd have the perfect RPG at our hands.
They should make this an actual GPU benchmark. A 24min stress test.
For anyone new, This is the holy grail of video games. It’s just not finished yet.
Question is when and if it will be finished. This is an impressive demo, but we still need to remain cautiously optimistic regarding the release.
SURELY the game announced in 2012 is gonna be finished at one point and is not just gonna keep creating hype for more early access shit.
This game is and will be the god of the entire gaming
@@Persason This video isn’t just a demo. It’s a showcase of how far the game has come. I’ve been playing it since 2016. 90% of what you see in this video is currently in game.
@@Schwing27 Just doubling up on Schwing's comment here. You can hop in today and basically create a similar video yourself going from feet on a planet, up to space, accross the space, down to another planet, and feet back on solid ground. I cant find the video off hand here but someone did this with a pinecone and got to another planet and looked back to the pinecone they started at and traveled all the way back to it seemlessly.
I’m purchasing this immediately
This is what Starfield would like to be
No, because Starfield was meant for Console. And was built start to finish much faster than Star Citizen and probably cost a quarter of what SC cost, is a single player game with a focus on campaigns first before the exploration stuff. They aren't even trying to be close to SC. They are more or less trying to be a great introductory game for the genre. And who doesn't want a bridge from new players to enthusiasts to exist? Any SC player should be appreciative of what Starfield can help with the genre and brining in new players.
@@gibster9624yeah bringing in new players by letting them explore nothing most of the time 😂
@Artixes Sooo, the same thing then. Nvm you right this genre doesn't have anything to offer and should have tons of in fighting and toxicity as the only thing for new fans to look forward to.
@@gibster9624 brother I’m just making a joke
@@gibster9624 "was made for console" no, this is literally what starfield wanted to be, this shit is what Todd wanted for his game. If he could snapp his finger and make starfield use that engine right now he'd do it.
It certainly runs with the currently strongest hardware (13900k+4090). It's easy to see that we need at least two more graphics card generations to play it with reasonable frames. I was always very skeptical about this project but the publications of the last few days make me really optimistic. They openly show the performance, they say frame generation doesn't make sense because you need at least a certain frame rate (50-60fps if you do some research). The clearly visible pop-in and the stuttering also speak for honesty (could also be intentional, as the publications of the last few days will certainly ensure further cash flow) but let's try to think positively. Either way, maybe it could really be the thing that sets new standards. Who knows, maybe in the end Chris Roberts is really just a guy who, despite all the obstacles and headwinds, made his dream a reality and accessible to everyone. After all the time, the accusations, the difficulties and everything else, this would be a great story that Hollywood couldn't tell better.
Well, if it weren't for the old tech demos that showed something similar 7 years ago.
that gives plenty of time because the shippable version of the PU is likely further away than two GPU generations. I'm extremely excited for the future of this game. This is a James Cameron's Avatar tier advancement for gaming tech. No other studio will be able to do what CIG is doing without Star Engine.
You can easily run this game if you have a 3D cache processor. I get over 130 FPS with 5800x3D and 6900XT
It more depends where you are and how many (are there with you)...
@@ChrisH43 Indeed, I have a 5800x3d and 7900xtx and get about 40 in Orison, which i believe has been said to be one of the more taxing areas.
The framerate on star citizen right now really depend on the amount of player with you on the same server.
you can also increase framerate with a good CPU (i have a Ryzen 7 5800X + the RX5700 GPU) and good RAM (ddr4 3200mhz with 16gb minimum), at worst im at 25 fps and at best 60 fps (sometimes even more outside of big city)
Right now RAM stick are cheap even on DDR5 so dont hesitate to upgrade.
So thaaaat's why the game runs at 25FPS on my 5950X/4070TI!
This aside, man was this a nice presentation. Cheers to the team!