League Concept Theory & Philosophy: Episode 1, "Mixups, Perfectionism, & Mind Games"

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  • เผยแพร่เมื่อ 18 ต.ค. 2024

ความคิดเห็น • 2

  • @MIKAEL212345
    @MIKAEL212345 3 หลายเดือนก่อน +3

    audio quality is soooo much better. Still a bit quiet, but maybe that is just me (I have to turn up a lot of youtube videos, so check if you have to boost audio on your own computers and phones cause it might just be me)
    4:00 on that point, to use your same blitz example, if blitz has an open hook to you, you could dodge left or right or straight (or maybe he predicts your flash or dash too) when he hooks, but even better is to deny that mixup and just stand behind minions so he never gets that chance, or if he walks past all the minions, he would lose the subsequent fight.
    23:00 an interesting point I often think about is "how much respect should I show my enemy?" Basically, at game start, should I assume he will play perfectly and then downgrade my assessment when they misplay? eg assume the blitz knows that r flash sivir interaction from game start until they misplay then assume they don't know it. I think LS advocates for this. Or should I assume that my enemy will play like an average player in that rank? eg a silver blitz will never perfectly do that r flash to get sivir, so don't ever respect that until they actually do it. I imagine that this becomes easier in higher ranks cause you actually play with the same players over and over again so you can build a mental model of "this player know the sivir blitz mind game and this one doesn't". This is even more interesting in pro play since you play with the same players there even more often, but that topic is for another day since this channel seems to be about soloQ

    • @Hail_Fire
      @Hail_Fire  3 หลายเดือนก่อน +1

      I have been doing my best to work on ways I can improve the audio quality. I had avoided actually doing Audio voiceovers for several years due to my dislike of the quality, but I am making some investments in things like pop filters, and also refining my recording process to improve that quality.
      I will say while I at times did keep my mic lower to prevent breathing from being picked up, you may have your audio a bit lower than normal since I also use an audio booster tool, and I only need it on really really quiet videos, so if you're having to use it on a lot that might be a sign of your own settings being too low.
      In response to your notes on the discussion:
      For the first comment, You're right, and standing behind your minions is the most effective way to avoid that mixup scenario entirely and this is why I said good players what they do is they reduce the frequency of how often they are put into these situations.
      A quick side note before the second comment, while you're right about standing behind your minions, that would not be the case if you were playing Sivir. Because as Sivir, you want Blitz to use his Q on you as once he has you and your support are both able to act without concern of if he is going to try to hook one of you suddenly. The way that you do this safely is by posturing such that you have a long and clear sightline to where you expect the skill shot to be fired from (preferably you want to see the enemy using the ability so you can look at their model and watch for the animation of the spell being cast rather than waiting to react to the projectile itself.
      For the second comment, I find that one thing I've gotten very accustomed to is discerning the quality of a player based on their character control and the degree of presence they exert in a lane or the game. I can perceive from where a player is moving the way, and how they play around spacing, or when and how they use their spells if this is a player I need to be aware of it. I tend to if a player fails to show any of the typical indicators of real mechanical prowess then I actually for the most part disregard them, which means I just apply standard spacing and safety measures, but I won't be thinking about how are they going to look to get me.
      The main advantage of high ranks is mostly that you can yes sometimes recognize names, but even in the ranks like Emerald where this is still not a super common occurrence, you can at least see the clear signs of when a player is someone who is mechanically capable.
      Here are a couple clips from Bwipo talking about this same thing that occurs in pro
      th-cam.com/users/clipUgkxqs4_vh5bYY9UDtby4sPiMFL0N0Fcd5G_?si=84aNFCa8i4yBc6EI
      th-cam.com/users/clipUgkx0dboF-TbzzMZul36s5OSHvLj-IjavMcj?si=pSJS6R1J2hClJFVL
      th-cam.com/users/clipUgkxCSRqkYka1KidjWNmdvuugHKkSVt4vaG-?si=fIQOf1TTzfoXZPhC
      Overall my channel is focused on League in all contexts, be it the conceptual and theory of it, analyzing gameplay, talking through how it relates to life, or seeing how it affects us psychologically as players.