Is VR worth it in Microsoft Flight Simulator in 2023!!??

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • Is VR worth it in Microsoft Flight Simulator in 2023
    I finally wanted to see what all the fuss was about with VR in MSFS and if it was worth changing over to. There are definitely some cons and education that needs to be talked about. There are also a lot of pros! Sit back and listen to my experience making the switch to virtual reality with a HP Reverb G2. We will test and talk about it flying around Boulder Colorado KBDU.
    I will continue to record my videos in non VR as I think this is a better experience for the viewer but if anyone wants more VR content please let me know.
    Processor: AMD 5800X3D
    Graphics Card: AsRock 6800xt
    Motherboard: ASUS Strix X570-I ITX
    Memory: 32gb GSkill DDR4 3600
    Hard Drive: 1TB NVME Gen 4
    Power Supply: Corsair 1000W Gold
    Case: Fractal Torrent Nano
    VR Headset: HP Reverb G2 V2
    Graphics card is overclocked and undervolted to keep things fast, cool, and quiet.
    • My MSFS Setup!

ความคิดเห็น • 261

  • @craigmcallister2310
    @craigmcallister2310 ปีที่แล้ว +219

    I have thousands of hours in desktop flight sims and the moment I put a VR headset on I immediately got the feeling that it was the first time I was actually in a simulator. I was completely gobsmacked and I think you are underplaying how big of a pro it is to be IN the sim. Immersion feels like a much better term when trying to go back to 2d after getting used to VR. It does take some time to train your brain and vision to understand what's going on. I would get sick after ten minutes when I first started but can now play all day with zero issues and I am an old guy. MSFS really excels in swapping between VR and 2d while having the headset on. Voice attack is a great program for using keybinds while in VR, that way you don't have to fumble with your keyboard. There are tradeoffs that must be made and all the negatives you mention are true. But for those wondering that have not experienced it for themselves, I think all of the positives are so much more impactful than you made it seem in the video. It is something that really must be experienced and it is a complete game changer.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว +15

      Appreciate the view and comment and agree with it is a game changer and a total experience to be had. I wasn't trying to downplay it, but I did want to point out the negatives as I feel no one ever mentions them. It is such a fantastic experience and overshadows them like you said. I think some people will hear about VR and invest a lot of money not knowing that it takes time, effort, frustration, and compromise to have an enjoyable experience. Plus, you need a good system to have that experience. But if you take the time learn, know what is required to set it up and take the time to tune it, the reward is an amazing experience.
      Other VR titles are much easier to just slap on your headset and it autodetects your settings well, and away you go. MSFS requires a lot of tweaking, 3rd party software, and because there are a lot of 3rd party aircraft that might not optimize very well, it can be daunting to get started.
      I will stay flying in VR for aircraft that are optimized well, but if they aren't and I'm having to close my right eye to spot my cursor then I get frustrated and will only fly that in "2D".
      Just trying to not be biased and focus on the immersion vs what it takes to make that immersion enjoyable. Cheers!

    • @craigmcallister2310
      @craigmcallister2310 ปีที่แล้ว +2

      @@sprocketsimulations Well said. I totally agree!

    • @craigmcallister2310
      @craigmcallister2310 ปีที่แล้ว +5

      Also, if one doesn't have the ability or desire to move to VR, then TrackIR is a very nice upgrade also and works great with MSFS. It's kind of the gateway drug to VR =)

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว +4

      100% that is what I have used for years and it works extremely well!

    • @fsxspen
      @fsxspen ปีที่แล้ว +2

      Facts

  • @AV8R_1
    @AV8R_1 ปีที่แล้ว +64

    VR Was a game changer for me especially with aerobatics and helicopters. I am a 20 year real pilot in airplanes of a few types, and a commercial helicopter pilot. With aircraft like helicopters that you can fly sideways or even backwards, the ability to look around quickly and the advantage of depth perception made a world of difference! It now feels MUCH more like real helicopter flight.

    • @MRRANDYPIDDLETON
      @MRRANDYPIDDLETON 11 หลายเดือนก่อน

      Can you learn how to fly for real by learning in a simulator

    • @sprocketsimulations
      @sprocketsimulations  11 หลายเดือนก่อน +5

      @MRRANDYPIDDLETON the short answer is no.
      The long answer is that most CFI’s dislike training avid flight simmers for a few reasons. Most usually mention that they are not looking outside of the aircraft enough, over confident, and have poor habits.
      Training for your PPL is all about looking outside, practicing maneuvers, practicing failures, emergency procedures, and understanding flight dynamics and weather conditions.
      A lot of CFIs will even recommend to not use Flight Simulators while studying/training for your PPL.
      The only thing that I would say can help you is learning the flow in a cockpit and memorizing checklists. Everything else is just too different to relate to real world flying.
      While I still don’t think it closely represents flying at in real life, go for a flight, with live weather, never use Auto Pilot, keep your speed within 5knts according to the POH and phase of flight, keep your altitude within 50ft, practice steep turns and figure 8s while using a ground marker as your center point. Adjust your bank angle for the wind at the different parts of the maneuver.
      For example, a common maneuver is to do a full 360 degree circle around a point and to hit your own “wake” when completing to know you completed the circle accurately. Do this by looking at the horizon and not staring at your gauges. It is nearly impossible to replicate that in MSFS.
      Another one is that your CFI will just yank the throttle closed on you at random to simulate an engine failure. A memorable one for me was on downwind during pattern work. You have to know your glide speeds, inform the tower, and find the best way to get on the runway with no power. All while doing the rest of the emergency checklist.
      Talking on the radio is also another big hurdle.
      Same with crosswind landings and take offs. You just can’t feel the side load or how much rudder is needed in a flight sim.
      There is no replacement for proper instruction or feeling the aircraft. There is a lot of fun to be had while learning IRL as well. My instructor and I would learn things like how negative G’s feel by trying to get your pen to float the longest. Also, while not required any more, spin recovery is just an insane thing to do and try as you might no able to even come close to how it is.
      I did practice some IFR stuff and that is also just crazy. Again, no auto pilot allowed. So if you want to even try to test this (again not the same) set the cloud layer to make it a complete white out. Tune an ILS, fly it manually and you just get a tiny glimpse of what you are up against in a real aircraft.
      Also you are usually not training with any GPS for you PPL. Some might but most are using your standard 6 pack and maybe a 430 that just sort of gets ignored.

    • @papagen00
      @papagen00 11 หลายเดือนก่อน +1

      @@MRRANDYPIDDLETON NO, go to a real flight school.

    • @blastofo
      @blastofo 9 หลายเดือนก่อน +3

      Nobody is claiming that it can replace flight school and hands on formal training. I think he was asking if you could be able to take off, control, and land a plane if you spent time with this sim.

    • @freeman038
      @freeman038 9 หลายเดือนก่อน +1

      @@MRRANDYPIDDLETON You cannot learn fly only through a game. However you can certainly learn a LOT about real flying by playing MSFS. I bought one book about how use FSD to help real pilot training, unfortunately haven’t find any book similar for MSFS.

  • @joeridevries240
    @joeridevries240 ปีที่แล้ว +10

    I've been an early adopter to VR for years and have tried several headsets and countless games and simulations. But my god, is Flight Simulator VR a mindblowing experience. I have tried many racing games, but when I experienced the speed of a F18 with a headset, I actually félt the extreme velocity. And I have played numerous horror games, but never have I felt so sweaty as flying into hurricane Lee with my VR-goggles and a tiny private jet. The flatscreen and VR experiences for Flight Simulator are miles apart.

  • @jackiewang7725
    @jackiewang7725 3 หลายเดือนก่อน +6

    The painful thing for regular monitor is we can't see runway at some point. But with VR, it just like the real flying you can move your head to see the runway.

  • @paulphibbs7162
    @paulphibbs7162 ปีที่แล้ว +8

    Spent some time with the developer for the 414 and he discussed some of the challenges associated with the spacial zones in the 414. His next release actually did a great job removing the double image of the mouse pointer. He is very conscious of VR requirements and takes it into consideration.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว +1

      Yeah he is an outstanding guy and I’m sure it will get there. I’ve talked with him a couple times about other things and he is by far one of the most committed developers out there. I’m sure it will continue to get better.

  • @neilsimmons9582
    @neilsimmons9582 ปีที่แล้ว +7

    Every now and then I'll run MSFS 2020 without VR and it's great because the performance is a little better, graphics, and just ease of use not having to wear a headset but it never beats that immersion of VR. The developers have done a great job making it compatible for VR. I can run the sim on max settings in VR and it runs really smooth. I would 75 percent I play in VR.

    • @Mountain_Flyer
      @Mountain_Flyer หลายเดือนก่อน

      I have a 4070ti super and a 5900x cpu, will msfs run great in VR for me?

    • @sprocketsimulations
      @sprocketsimulations  หลายเดือนก่อน

      @SirSausage01 you should be fine. The 5900x is a great processor but not great for MSFS. I went from a 5950x to a 5800x3d and had a huge fps boost. But you should be good, depends on lots of things like what headset and all the configuring and refresh rates and so forth. But it’s a nice system so I’m sure you’ll be fine.

  • @alexanvism87
    @alexanvism87 6 หลายเดือนก่อน +4

    hey, estoy estudiando piloto y estaba buscando un video como el tuyo, muchas gracias por compartir, saludos desde Nicaragua.

  • @kimk.7991
    @kimk.7991 9 หลายเดือนก่อน +2

    I love VR when i play FS2020 then in VR. Being in the cockpit is incredibly good and you have to experience it.

  • @pmcomputing2459
    @pmcomputing2459 ปีที่แล้ว +2

    cant wait to try this. I also have lots of experience with flight sims going back to secret weapons of the lufwaffe. Going to purchase the game soon, running a 13700k CPU, Gigabyte RTX 4080, 6200mhz ddr5, valve index

  • @bitpickersplace494
    @bitpickersplace494 6 หลายเดือนก่อน +1

    What I think you missed is that MSFS has two graphic profiles. One is for using a monitor and the other is for VR. This means that once one completes the fine tuning for VR, one does not have to redo everything to fly using a monitor. They are completely different profiles.
    You are also using the HP VR which has a higher resolution than the Quest 3. The Quest doesn’t have quite the load on the computer graphics.
    VR is fantastic! I love flying with both VR and with a monitor. Just a suggestion… I added a track ball to the system. The mouse is kept out of the way and the track ball is used to manipulate the controls. I had to get used to it but it is easier to use with VR. The trackball never moves so muscle memory will come into play and will make life easier.
    I’ve also use velcro tape to keep my keyboard in place.
    My system is using: Ryzen 7 7800X3D, 32GB of memory and Nvidia RTX4080, Logitech MX Ergo Plus track ball, Logitech G502 Lightspeed mouse.

  • @FlightSimVRDad
    @FlightSimVRDad ปีที่แล้ว +5

    Good discussion. Having been a simmer since the 90’s I was shocked in a good way with the realism that VR brought to the sim. Yes there are trade offs with the way objects are populated and that needs to taken into consideration with VR.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว +2

      It’s definitely only going to get better but I really think the effort and knowledge required for MSFS to be an enjoyable experience is not really mentioned.
      I can think of quite a few friends that would go pick up a VR headset, plug it in, hit Ctrl/Tab and immediately be frustrated and disappointed.
      It’s not a 30 minute fine tuning of understandable settings. It is hours/days of trial and error and 3rd party software. Plus needing the aircraft you are flying to be optimized.
      That being said, it is worth it if you are willing to learn and understand. There isn’t another experience like it. It is truly a game changer and a step closer to a real experience.

    • @fsxspen
      @fsxspen ปีที่แล้ว

      @@sprocketsimulations Pair a RTX 4090 with a 7800x3d and MSFS and XPLANE will run like a butter in VR.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      That will be a sweet build! Check out some videos by Jay2cents and Gamersnexus about the 4090 plug/melting issues if you haven’t already. I think a 3rd party adapter fixes it but I’m team red so not really sure how big of an issue it actually is.

    • @fsxspen
      @fsxspen ปีที่แล้ว +1

      @@sprocketsimulations I used to get splitting headaches from VR, but this last upgrade and my Quest Pro makes VR so satisfying I even use it for work now.

  • @gillett4you
    @gillett4you ปีที่แล้ว +3

    Thanks for taking time to comment on VR flying in MSFS2020. Honestly I wasn’t at first interested listening to another person comment on whether VR was worth it but listened anyways and was pleasantly surprised. You analysis was spot on. I’m not sure if you said you actually got your pilots license but could tell you’re comfortable in the cockpit and nailed the landing. I agree that tuning your system for a balance of performance and quality takes a lot of time and patience . I’m running a rather low end laptop with an RTX3060 and 16g of ram so it’s been a struggle to get a smooth flight. The HP reverb G2 helped on the quality side. The quality of your video is now making me consider AMD as a good choice for my next system.
    I completely agree that selecting your airplane of choice is also important. What model of Piper are you flying? I usually fly the Cessna 172 with steam gauges and I also fly a lot of patterns so when I get the courage and money to go for a real pilots license hopefully it will be more familiar, although not sure how much sim flying in VR translates to the real thing. Looking forward to your next upload.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว +1

      Thanks for watching!
      I was working towards my PPL years and years ago and have solod a few times. I ended up having to move overseas and have not gone back to finish it off. Just one of those things that hasn’t aligned back up.
      This is the Piper 28R from Carenado. I think the biggest thing that will transfer over for you with using VR is getting used to the location of gauges and where to look. Practicing pattern work is great but while it is fantastic in VR it doesn’t compare at all to IRL but still better than a monitor.
      Most of the ppl process is practicing when things go wrong vs the actual flying. So break out some emergency checklists and practice those. That will be a huge help to have an understanding of those.
      Also jump on VATSIM as learning to talk to ATC is one of the biggest hurdles and can be tough when you are focusing on learning how to fly and have to listen/read back correctly.
      Cheers!!

    • @gillett4you
      @gillett4you ปีที่แล้ว +1

      Most definitely need to get going with VATSIM. Thanks for the advice and looking forward to your next video.

  • @pistolao_vr
    @pistolao_vr ปีที่แล้ว +3

    Woah, that was a lesson!
    Super well explained, thank you so much!

  • @ThomasGrillo
    @ThomasGrillo ปีที่แล้ว +7

    Enjoyed your discussion on VR's pros and cons. I've noticed the stark difference in frame rates, between 2D monitors, and VR. I've been using flight sims since the early 80s, so, yeah. It took about a week to get used to VR. By the way, I'm legally blind, and monocularly sighted, with minimal field of view, and very low acuity, at 20/150R, and 20/200L (with lenses). As much as I love to fly within VR, my biggest problem is, I can't see ANY of the instruments. The only instruments I can use in VR, are ones that are analog. I can at least extrapolate altitude, heading, vertical speed, airspeed, and maybe fuel with analog. However, there's no way I can see the LED readouts of the stacks, or devices with text type readouts in VR. Even on 2D monitors, I have trouble seeing tiny text. I have to use the zoom wheel, when on 2D monitors, or I can lean into the controls to see them, in VR. Glass cockpits are out of the question, unless I can use a zoom wheel, or lean way in, or use a little hack to reposition my pilot view, by pushing well away from the desk, then hitting space bar, which resets me. When I move back to the desk, I'm now, always very close to the instruments, and can sort of read glass cockpit instruments. Still have trouble seeing the soft keys, and menus on those screens, though. And that's why I usually fly older aircraft with nothing but analog instruments, and scooch over, and in or zoom to see the stacks. At least that's one cool thing about VR. By the way, being monocularly sighted, I see in VR, what I'd see in real life, and that's a major difference between 2D and VR. It's now easier to fly in VR, for me, than to use 2D, because it's more like what I'd see if I were in a real aircraft. It just feels right. I had set up three 40" screens for a multi-view cockpit, but once I got the headset, I abandoned the multi-view setup. When I pick a plane, it's usually one with excellent visibility to the ground, and analog instruments. Can't stand planes who's engines, and wings block my view of the ground. LOL Thanks for the video. :)

    • @yugdesiral
      @yugdesiral 6 หลายเดือนก่อน

      steady as she goes, cyclops! that's awesome you still use VR while monoscopic.

  • @Sean_Coyne
    @Sean_Coyne ปีที่แล้ว +6

    VR has some way to go in MSFS and Asobo have not backed up promises to use a dedicated VR team to improve things. So at the moment you need very high end gear to get the most from it and even then it takes a lot of faffing about to get the best from it. I started with a 5600X, a Radeon 6800XT and the G2 headset and it was amazing, but very buggy until the Xbox version of MSFS was released. Things got better (CTDs were fixed) but I still could not get the sharpness I wanted or even get Motion Reprojection to work with a Radeon card. Now with a 5800x3D and a 4090 I can over sample the resolution plus motion reprojection works well, so I get a far, far sharper image in the G2 and a smooth comfortable experience. I haven't flown in 2D since. Sure, without workable hand tracking, the interface is clumsy just using the mouse and switches on joystick/yoke and throttle quadrant, but you compensate pretty quickly I have a Pimax Crystal headset on pre-order and with that the much better resolution and wider clear area of view will make things near ideal, especially if their hand tracking becomes usable. For me VR is so good, especially coupled with a motion simulator platform and something like a buttkicker for vibrations, the immersion of being IN a plane, glider or chopper is fantastic. I used to fly IRL, mostly gliders but also fixed wing and rototorcraft, so this is as close to real life as I can get in my retirement.

  • @Thezuule1
    @Thezuule1 ปีที่แล้ว +2

    I play it both ways but the VR experience is top notch. It unfortunately isn't terribly well optimized so flat screen I'm able to push much higher visual fidelity and FPS.

  • @k5760-t5p
    @k5760-t5p 8 หลายเดือนก่อน

    Its a no brainer.Especially with VR.
    The immersion into that world is fascinating.You forgive all the teething problems of VR once you feel that you ARE in an airplane and you control it and you are in the sky.
    You need a very strong PC and a lot of tweaking though.
    Cant wait for a newer release.

  • @alu2387
    @alu2387 ปีที่แล้ว +1

    IT IS. In fact, once you try it - with moderate success - you just cant go back to flying with a display in front of you. You loose a tad of clarity and sharpness, specially if your system is low - mid tier and you have to pull settings down,, but the immersion is complete. VFR flights are insane in VR.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว +2

      I agree. But I think there are a lot of people that do not understand the effort to make it successful. That was the purpose of the video.
      The biggest gripe for me is when an aircraft is not optimized for VR. It is very annoying. The other issue I’ve found is that I need a dictation notepad to use in VR to use VATSIM. Usually I can use my phone or an actual notepad.
      It is also crazy how clear it is on a super nice monitor though when compared to VR and I’ve managed to get my VR settings almost at ultra with native resolution. The reverb also has one of the highest resolutions per eye as well.
      But I agree, it is worth it. IF you realize what you’re up against.

  • @paulphibbs7162
    @paulphibbs7162 ปีที่แล้ว +1

    I love to fly in VR. I use a HP Reverb G2. My system is high end but surpassed with recent developments, I.e., I9 10900k
    64gig RAM, RTX3090 with the sim running on an M.2 SSD. Recently my VR cable developed an issue and I was forced to fly in 2D. Very frustrating when you are used to being in the plane. Agree with your comments regarding VR. I also have a Buttkicker that adds to the immersion. If you have a computer capable of running VR, I recommend it.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      Agreed, even in my short time of using VR it is odd to look at a monitor. Hope you get that cable figured out. Was it from twisting?

    • @paulphibbs7162
      @paulphibbs7162 ปีที่แล้ว +2

      @@sprocketsimulations I may have worked it out. I had a Velcro strap to hold the cable against the headset. I think it was to restrictive and caused intermittent issues with the plug that attaches to the headset.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว +1

      That’s good. HP recommends keeping slack there. Happy flying!

  • @effectspedals
    @effectspedals 10 หลายเดือนก่อน +4

    Thanks for an interesting review. It’s Nov 2023 and I’m a newbie HP G2 V2 MSFS 2020 user, flight simming 1 month… I’m an utterly hooked 63 year old. I was going to ask if you’d consider doing a video on the purpose of creating a flight plan and how to interact with an actual NAV system of your choice. What do the settings do, if anything related to actual flying like auto pilot guidance? Or, is it for ATC interaction? Thanks for considering! Best wishes from Fort Worth Tx.

  • @SoloDad905
    @SoloDad905 9 หลายเดือนก่อน

    VR is the only way I'm using it now after trying it. It doesnt matter how much of an impressive simulator you build, it will never compare to actually being fully surrounded in the sim. The 3D depth makes it feel more realistic than any 2D setup can

  • @lvx4408
    @lvx4408 ปีที่แล้ว +1

    Do like your video, thank you!
    I do however wish that content creators would convey more the joy that comes with experiencing this "game" in vr, the wonder of it. Vr flight sim guy tends to do that well, and it comes across as authentic

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว +1

      I agree but I also feel like they focus on that vs what is required to get there and some of the draw backs.
      Most, not all, will just mention how great it feels and I do mention a few times in the video on how much you can feel the depth and how it feels more like flying a real aircraft.
      VR Flight Sim Guy is a great channel but I couldn’t find a video that talked about the pros and cons in one go. Usually you only find out about some of the hardships and frustrations with VR in MSFS until you already have the headset and then search for tuning videos to get it right and if you are trying to fly an aircraft that is not optimized and didn’t know that some aren’t it can be extremely frustrating.
      There is absolutely no better way to experience MSFS than VR, tuning it, and having a powerful enough system. But it comes and a cost and patience.
      Unfortunately for us though, Asobo has failed to acknowledge questions about the future of VR in 2024. Also I think VR just did not catch on to the masses and some manufacturers have pulled out or are changing focus to augmented reality vs VR.
      Time will tell on the future of it but the Magic 8 Ball says “Outlook not so good”

    • @lvx4408
      @lvx4408 ปีที่แล้ว

      ​@@sprocketsimulationsthanks for the comment!

  • @EquinoxGate
    @EquinoxGate 2 หลายเดือนก่อน

    I go to Boulder every year and it’s so crazy seeing it in a game.

  • @talon1706
    @talon1706 3 หลายเดือนก่อน +1

    It is amazing in VR. Just flying around is very relaxing.
    7900x3d/4090/ Varjo Aero.

    • @sprocketsimulations
      @sprocketsimulations  3 หลายเดือนก่อน

      That’s an awesome and expensive setup! Nice! 👍

  • @pastuh
    @pastuh ปีที่แล้ว +1

    I have been waiting and looking forward to the release of this game. However, when it came out, I realized that I couldn't play it because my computer simply couldn't handle it.
    I was already planning to buy an Xbox console, but with time, I forgot about it.
    But this year, I finally got myself VR headset and an RTX4090, which means I will finally get to try out this game.

  • @leoncechrist
    @leoncechrist ปีที่แล้ว +3

    VR is the way to go if you are a flight simulator fan.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      Takes some effort to get it working smoothly along with a nice PC but I agree.

    • @busterbrown1686
      @busterbrown1686 7 หลายเดือนก่อน

      RAcing and trucking also

  • @av8tor
    @av8tor 8 หลายเดือนก่อน +2

    Excellent video , what specs you have in your PC ? , I want to run the best I can the Sim , don't have a PC yet, Only have the seat , the Quest3 , ChYOKE ,pedals and Throttle quad

  • @camhendry
    @camhendry ปีที่แล้ว +1

    Great video, thanks. My opinion is, that we're just no there yet. We're getting there but it's still not quite what we imagined it would be.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      It is very cool but you can tell it wasn’t optimized very well for VR in mind. I think 2024 will be better and with the headsets getting better as well, it will get there. I imagine a very small percentage of there millions of users are flying in VR so I can understand them not spending a ton of time with it.
      One thing that I have approximate for reputable developers is they have gone back to optimized their aircraft. I mention FlySimWares C414 and he has already overhauled it and works great in VR. Carenado has been going through all their previous aircraft as well to make sure they don’t cause the double vision.

  • @mitch_the_-itch
    @mitch_the_-itch ปีที่แล้ว +1

    2022 is the first year VR is playable in MSFS, lol. It took a 13900k and 4090 to finally get it done but VR is the only option if you have the beefy hardware.

  • @miata100
    @miata100 3 หลายเดือนก่อน

    Being able to actually look around a cockpit has got to be 200000x better

    • @sprocketsimulations
      @sprocketsimulations  3 หลายเดือนก่อน

      I would say it is an experience but there are definitely trade offs. I have found I don’t really use VR much anymore. I use my TrackIR much more and able to use my iPad with Navigraph and take a drink when I want. It also performs better.
      But the experience is very cool to try. If the headsets/pc’s and software were more compatible and advanced it would be better.
      End of the day, for me, it’s just not practical enough and too many trade offs need to be made. I have probably 300+ hours in VR but the wow factor wore off.

  • @malcolmlewis5370
    @malcolmlewis5370 9 หลายเดือนก่อน

    If you are NOT using VR and you are able to you should!!...Its a no brainer...I would never fly without it now

  • @Belatu42
    @Belatu42 ปีที่แล้ว +2

    Nice video and good discussion. It’s interesting to see the similarities in performance with an AMD based system

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว +1

      To be honest I was slightly worried about making the switch due to an AMD system as I saw a few comments and discussions on forums about issues.
      I personally had zero problems setting it up and also very happy with the performance and visuals. Haven’t had any crashes either. I think both AMD and Microsoft have things much more dialed and compatible now.

  • @cladecq
    @cladecq ปีที่แล้ว

    There are two types of simulation for which VR changes absolutely everything and has, in 2023, become essential: flightsim and simracing.
    To miss out on VR on these two activities is to miss out on an immersion without any comparison with a screen, even a triple one.
    I only practice simracing, but I haven't done a single kilometer of race or just car ride for fun without my VR headset in 5 years.
    And it's the same on the flight sim: once you've tried it you can't go back to the screen.
    It's totally another world.

  • @seattime4075
    @seattime4075 ปีที่แล้ว +1

    I think that VR is the future, but for me it still has some way to go. Have a G2, 8KX and Q2 but unfortunately find myself always using my 3 x 4K screens, due to edge to edge clarity, excellent blacks, comfort and FOV. I still have hopes that this will change in the future.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      I agree, it is hard to deny the difference in edge to edge clarity. The feeling is amazing though. I’m glad to see Apple gettin into the game as that usually makes the masses jump on the band wagon and make it more popular.

    • @seattime4075
      @seattime4075 ปีที่แล้ว +1

      @@sprocketsimulations I bit the bullet and built a system similar to Karl Gosling with 3 x 50 inch 4K screens, which are housed inside a blacked out 'booth'. Its not VR, but its very close and nothing like a single screen. I feel Apple's VR will be more AR focus and very expensive, but we will soon see. It's going to take something special to move me back into VR for sims.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      That sounds awesome and I’m sure is a really amazing experience! Apple jumping into the game will just make it more main stream and force developers to optimize more for VR and will provide competition which usually means better products for everyone. But $3k for a headset is pretty crazy!

  • @fastmclaren71
    @fastmclaren71 3 หลายเดือนก่อน +1

    Stupid question. If your not a pilot and want to get as close as possible to being sat in the pilots seat, YES! it is.

    • @sprocketsimulations
      @sprocketsimulations  3 หลายเดือนก่อน

      I would say no it’s not. The only closeness part is that your head is moving and you have a slightly improved depth perception. Someone else asked this on here.
      Main issues with VR that actually take away from a pilots seat comparison is that you are not seeing the same controls you are feeling. Plus if you need to look at other items, write down atis info/atc instructions, or look at a POH you are not able to do so in any realistic manner.
      Visually it gives you a slight edge just as any VR title does. But I find that TrackIR with an iPad for maps and digital data as well as a pen and paper provides a much more accurate representation of real life flying. It is still nowhere near close but as far as work flow, and what you are able to look at outside of the headset is much more accurate.
      If you invested the same amount as a headset into more peripherals then it will be come even more realistic as you will have physical dials and buttons to push. Such as a nav/com stack, auto pilot controls and others will minimize mouse use which is by far the most unrealistic way to control the aircraft.
      I used VR for about 300 hours and it’s just not practical for anything more than short sight seeing flights. It’s great for that. But again, this is just the visuals. Nothing about actually flying.

    • @fastmclaren71
      @fastmclaren71 3 หลายเดือนก่อน

      @@sprocketsimulations Saves on countless lessons and 1500 hours of flying time.

    • @extremeencounter7458
      @extremeencounter7458 2 หลายเดือนก่อน

      @@sprocketsimulations I've never heard anyone else with real flight hours say that it's only a slight edge. It's the same with racing sims, every single person I've seen mention anything about it says their time improvements were either negligible while still having better spatial awareness, or like the vast majority who immediately see improvements in their lap times. Same with pilots being able to better orient for landings etc.

  • @EarthGeographicalRecon
    @EarthGeographicalRecon 19 วันที่ผ่านมา

    Waiting for the update for the rest of the land masses !

  • @KevinMick
    @KevinMick 10 หลายเดือนก่อน +1

    Great video, what are your computer specs? I think I heard you talk about but when I skipped back I didn't find it. How did you record the video? The quality is amazing.

    • @sprocketsimulations
      @sprocketsimulations  10 หลายเดือนก่อน +2

      Thanks!
      It is an AMD 5800X3D with a 6800xt, 32gb ram, and a nvme ssd.
      I record using OBS and this particular video I had it capture the left screen in the headset to give the most accurate view of what I’m seeing vs what is being mirrored on the monitor.

  • @cyclicalobsessive
    @cyclicalobsessive ปีที่แล้ว +1

    I’m just now starting the VR tuning step, and have been looking to understand the visual data flow as the first step to understanding why is my realistic feeling VR experience such an unrealistic seeing experience. A light bulb illuminated for me when in the last segment of your video you talk about being close to the screen and the small number of pixels displaying the car. I have been comparing seeing 2D on a 24” 4k display viewed from 20 inches away, (8 million pixels in view at once) to being closer to My Quest 2’s wrap-around screen displaying 3.5 million pixels. The perceived sharpness from the reduced pixel density is very distracting, even though I know that my brain naturally throws away detail outside my focus of attention. This was the most valuable part of your video for me.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      You do adapt to that and there is software to help with the sharpness. Not sure what ones are for the Quest as I have a G2.
      I think the Quest also has a more pronounced “screen door” effect as you mentioned the pixel count is lower so you see the space between them. If your system can handle it try and scale up the resolution. It won’t actually change the resolution but it will give you more clarity.
      Thanks for watching and your comment!

  • @gervanwilliams1409
    @gervanwilliams1409 ปีที่แล้ว

    Short answer to the title of this video: ABSOLUTELY worth it! When you sit in a B747 and look around you 360 view, that is immersion. The truth is that you don’t need to go way expensive to enjoy VR. Too many videos on TH-cam are showing off rigs which are beyond the budget of the average Simmer. I have a i7-10900k, a RTX-3080, 32gb memory and high settings. The caveat to my setup is I have to use Virtual Deskop and Steam VR or I can’t get smooth play. And for the life of me, I can’t bother fiddling with Oculus Tool and what not. If you must use that dang thing, it will keep you second guessing yourself all the time. I am having a blast flying almost daily across a fleet of aircrafts. I don’t think the 40 series cards are worth the investment for settings your eyes can’t discern. MSFS us more about settings than beefy rigs when you have a setup of 30 series cards.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว +1

      It’s worth it, but like you mentioned there is a LOT of messing around to get it to be acceptable in MSFS. I’m on a mid level system that is all last gen stuff. But there are definitely cons which I point out in the video. It is not as simple as plug and play like other VR titles and performance takes a lot of trial, error, and frustration. But it is still worth it if you take the time to figure out what is important to you and how to get the most from your headset and system.

    • @gervanwilliams1409
      @gervanwilliams1409 ปีที่แล้ว

      @@sprocketsimulations I absolutely agree. I went through months of frustrations, and even two returned headsets. I have a Reverb G2 sitting in its original box because the setup was a pain. I have been using my quest 2 because it’s the easiest to get going. The biggest issue I originally faced was the jumpy images with the ASW, which Virtual Desktop solved with an off selection that remains off. Once setup is good, the simulation is really fun. Thanks for your comment.

  • @marc-etiennemercier6584
    @marc-etiennemercier6584 4 หลายเดือนก่อน

    its the perfect game for VR

  • @iragogeta
    @iragogeta 7 หลายเดือนก่อน +1

    Are you also using a yoke or some other peripherals other than keyboard/mouse? Like the pedals and thrust joysticks? I was wondering if having a VR headset would be a CON for using these non-VR peripherals.

  • @wraith0127
    @wraith0127 10 หลายเดือนก่อน

    Word of warning, though, at least for HP Reverb g2 users, but probably most headsets... DON'T try to fly with the VR controllers... I tried adjusting the elevator trim gently, instant nose dive! 😱

  • @Jammineyeonline
    @Jammineyeonline ปีที่แล้ว

    I can't play use this without vr. It trully feels like a next gen experience.

  • @captaincasual7239
    @captaincasual7239 ปีที่แล้ว +1

    If you're using SteamVR, have they managed to learn from other desk-bound games (like Automobilista 2) and automatically toggle off the chaperone, yet?
    As someone who actually uses a headset for VR games, there's nothing more annoying (and kinda dangerous) than having to go into the SteamVR settings to manually disable the chaperone to use one particular program, and then having to remember to turn it back on again so you don't punch a wall next time you play another game.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      I don’t use MSFS in Steam but the way I run my other games in Steam is by using the WMR room settings vs the chaperone. I can then quickly toggle my boundaries on or off for the application I am using.
      My girlfriend did what you are talking about though and didn’t turn them back on and was playing Half Life and punched the TV. Thankfully no harm no foul, but I totally get where you are coming from.

    • @captaincasual7239
      @captaincasual7239 ปีที่แล้ว

      @@sprocketsimulations Darn, i don't have WMR settings, being an Index user. Maybe i can find something in OVR advanced settings. Or heck, maybe Asobo's been kind enough to do it automatically by now. I'll see when i get the chance to test it again.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      I think SteamVR/Windows requires it. Search your start bar for “mixed reality” and it should come up.
      But I’m not familiar with the Index and how it ties into everything.

    • @captaincasual7239
      @captaincasual7239 ปีที่แล้ว +1

      @@sprocketsimulations It does indeed come preinstalled with Windows, but since the Valve Index isn't a WMR headset, it won't let me do anything with it. Doesn't even recognize that there's an HMD connected.
      Thanks for the suggestion, though!

  • @PTurbo86
    @PTurbo86 2 หลายเดือนก่อน

    I have a Reverb G2 V2. How does one achieve this full screen mirror with FS2020? I have not found this yet! If it was mentioned in the video, I missed it. Very nice! :)

    • @sprocketsimulations
      @sprocketsimulations  2 หลายเดือนก่อน

      I haven’t used mine in a while but I remember that making this video was a pain for that reason.
      Essentially I had to make OBS recognize each lens as a separate monitor and then select the left eye as what was being recorded. Microsoft’s mixed reality and OpenXR are not really being supported anymore so moving forward the G2 will be sort of left behind.
      There is probably some way to use steamVR but imagine there will be some very wacky ways to make it happen.
      To answer your question there is no easy way to make it mirror like other VR titles do. If you are looking to record use OBS and look up some instructions on how to make it a display.

  • @tonyw9152
    @tonyw9152 ปีที่แล้ว +3

    Great video, thanks for your perspective on this. I've been flying VR for about 2 years now and I still have issues dialing in the best settings. Cockpit clarity is where I struggle the most.
    At the risk of having yet another settings guide out there, could you briefly go over your settings? I find many of the settings guides offer poor advice which can actually degrade performance. Or perhaps just some links to the guides you found particularly useful?

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว +1

      The big ones for clear gages are going to be your render scaling and texture settings. It will also depend on your specific headset and the resolution of the screens. The Reverb G2 has two 2160x2160 screens and are higher resolution than some/most.
      I found that if I have to scale down to below 85% then I will notice they start to get blurry. My textures are at ultra. If your PC is not able to get you frame rates that allow you to run high scaling or ultra textures you’ll either have to start to reduce your other settings or find a happy medium.
      You are probably using it already but openXR toolkit does a better job of scaling than the in game scaling. You can also really try to boost the sharpening to compensate for lower scaling. If your headset has a lower resolution to begin with then you will have even harder of a time to find the balance.

    • @tonyw9152
      @tonyw9152 ปีที่แล้ว

      @@sprocketsimulations Thanks for the advice, I'll play around with render scaling again and see if I can't tweak a little more clarity out of it.
      I stopped using the openXR toolkit a few months ago because I started to develop really bad ghosting in VR. I made the mistake of making multiple config changes to fix it so I'm not really certain it was openXR that was causing it. I think I will put it back on before tweaking the render scaling. Thanks again for the advice.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      Definitely play with the sharpening as well. Don’t be shy and crank it up to see if that helps.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      I was messing around with things this evening to see what might get you a better experience. One thing that I realized is super important is the position of the headset and you focal point for your pupil width.
      I have a small head and narrow face so I need to find the right spot for my eyes to be in the center of the lenses and the headset is angled correct as well.

    • @tonyw9152
      @tonyw9152 ปีที่แล้ว +1

      @@sprocketsimulations I have the Reverb G2 as well. It's the first VR headset I've owned and I have to admit that I was pretty shocked with how small the sweet spot is with it. It does take some fiddling to get it just right on the old noggin. I zip tied a counter weight to the back of my head strap and I find it helps immensely to keep the display from sliding down my face. I still have to occasionally readjust slightly mid-flight, but not nearly as much now that it's counterweighted.
      I find getting the IPD dialed in a bit of a nuisance too. I know my IPD is 65.5cm, but there's no scale to set it to that. It's all seems to be trial and error. My next headset will have aspheric lenses, auto IPD adjustment, and eye tracking. That should take care of most of my major gripes.
      It may sound like I'm ripping on the G2 but I'm really not. I love using it and absolutely can't fly flat panel display anymore. It's just not perfect, but for the money it's probably the best value out there currently.

  • @chanel454879876354
    @chanel454879876354 3 หลายเดือนก่อน

    I've watched this video and stayed to dl msfs to try with quest 3. Ty, I hope controllers are suitable

  • @akashharrynarine1846
    @akashharrynarine1846 11 หลายเดือนก่อน

    the immersion is awesome!!!!!

  • @JeanpheKitsoukou-md4hz
    @JeanpheKitsoukou-md4hz 6 หลายเดือนก่อน +1

    Great 👍

  • @plummetplum
    @plummetplum 8 หลายเดือนก่อน

    I'll be going straight to VR as soon as i buy a PC so i wont notice these issues as much but was interesting to hear.
    What would you recommend the minimum GPU to buy? Thanks.

  • @kevinwiegard1697
    @kevinwiegard1697 7 หลายเดือนก่อน

    Great video, how did you get your scenery looking so good. Is this an add on for the city of Boulder or am i not setting up my graphics correctly. Im using the google earth mod but it doesn't look this good.

    • @sprocketsimulations
      @sprocketsimulations  6 หลายเดือนก่อน

      No addon, just default scenery. KBDU might be a free airport from flightsim.to. Make sure you have photogrammetry turned on in your settings. This is a blend of high and ultra settings.

  • @jay-rus4437
    @jay-rus4437 8 หลายเดือนก่อน

    Ive not used VR. I dont like stuff on my head and face. So I too run an ultrawide curved monitor, bose surround, tobii eye tracker, airbus flight stick and throttle quadrant. I can see the benefits of people using VR, but not sure its for me

  • @samdaraiche
    @samdaraiche ปีที่แล้ว

    I would have loved to play it in vr on pc it would be more fun than on console i find it so unfortunate that on consoles the ecosystem is more limited for vr but as long as it not 100% developed and which will always have comfort concerns for some people i have the impression that it will be never democratized unfortunalely

  • @joshb7415
    @joshb7415 ปีที่แล้ว

    I tried vr with my quest2, the feeling in the cockpit was amazing but my vision out the window was super blury. I prefer my screen for now, until I upgrade my PC and vr headset

  • @RolandDobbins
    @RolandDobbins 11 หลายเดือนก่อน

    All you need is head-tracking & Rokid Air Max AR glasses.

  • @samgao
    @samgao 9 หลายเดือนก่อน

    One of the biggest issues I have with PCVR is the setup. Specifically FS2020. I barely got it working via steam link, and I have this giant “next up MS FS2020” in the middle of the screen. With a bunch of foolery, some how I got it to go away. Then once I get in, boom, everything is good (you have to know your controls- I.e. I started off on the chase cam and took me forever to find out “end” puts me back in the cockpit view.
    After I quit the game, I tried going back in, and my controls does not show up. I mean wtf. Mouse doesn’t work, question controllers didn’t work, I mean it just didn’t work. I just gave up on it.
    PSVR2, no fuss, and it all works. Just the headset sucks…

  • @littleferrhis
    @littleferrhis ปีที่แล้ว

    Personally with a 1080 and not really looking to upgrade, I think I may stick with xplane for now. Also get to move my hands!

  • @Ziherr
    @Ziherr 6 หลายเดือนก่อน

    Better question: is MSFS (or any other sim) worth it without VR:)

  • @mikea3100
    @mikea3100 9 หลายเดือนก่อน +1

    Are you able with a VR Headset to move the view in closer and then back out? For example if you are in a backed out position for a wide view around you to see forward and out the side windows, but then you want a close up view of the radios, navigational aids, course, heading bugs, etc, is there some functionality that brings that up close so you can read the small letters and gauges, like you can do by setting up customized views in MSFS to view the screen quickly to adjust settings and then return to a normal view?
    If that is possible, is there some buttom or setting that creates that closer or farther view as part of the headset? Or do you just have to physically move your head forward with the headset on, to virtually get closer to the gauges and radios. I have never tried a VR headset but woud like to purchase one and the small lettering of the radios and navigational gauges was a concern. I don't suppose anyone knows a place where you can go for a demonstration of the VR wiith MSFS 2020 in the DFW area?

    • @sprocketsimulations
      @sprocketsimulations  9 หลายเดือนก่อน

      Yes, you can do pretty much all of the above. Your head movement on all axis’s will be replicated. There is also a VR Zoom button to use to quickly go to where you are looking. I use that a lot to look at the Garmin/instruments.
      I don’t use them a lot but custom or saved views will still cycle as well.
      Not sure where the next Flight Expo is but it think that is coming up and might be worth looking into for a demo.
      Otherwise I’d ask on the official forums as I’m sure someone might be willing for you to try out their setup.

    • @mikea3100
      @mikea3100 9 หลายเดือนก่อน +1

      Thanks for that really quick reply! Good info to know. I will check out the Flight Expo schedule and would be willing to travel a ways to have an opportunity to see some of these headsets in real-time demos of FS 2020@@sprocketsimulations

  • @sjohn5779
    @sjohn5779 ปีที่แล้ว

    I find it comical that Microsoft never released a headset that pairs perfect with this game

  • @jango71
    @jango71 11 หลายเดือนก่อน

    Yes it is worth! Cannot come back to playing on a screen.

  • @TJ-bx5px
    @TJ-bx5px 4 หลายเดือนก่อน +1

    Its called PPD. Gaming monitors have WAY more PPD

    • @sprocketsimulations
      @sprocketsimulations  4 หลายเดือนก่อน

      Yes, this is exactly what I was trying to describe. The pixels density is just not there, even when compared to a 1440 monitor. It’s very noticeable to me. The experience is great, but you are definitely making sacrifices.

    • @extremeencounter7458
      @extremeencounter7458 2 หลายเดือนก่อน

      Sure but with decent hardware and the newest headsets, it's practically negligible. The depth more than makes up for the shortcomings. Very little distortion, readable text and scalable resolution as needed

    • @sprocketsimulations
      @sprocketsimulations  2 หลายเดือนก่อน

      I would argue that having a triple monitor setup is a way better option than dropping the cash on an over priced headset that will lose value within 2 years. Plus with monitors you can still use more realistic tools/peripherals than messy overlays in VR. Using a tablet with navigraph and charts for example.
      Also drinking a cup of coffee doesn’t require awkward head tilting or lifting the headset.
      Like I say in the video you do get a level of depth that is hard to replicate but will never be the same as a monitor in terms of quality and clarity. Add in the fact that LOD is very noticeable in VR in MSFS. Even cranking it all the way up you’ll still see trees, traffic, and other objects rendering/popping into view.
      We just aren’t there yet and it is not practical for flying without overlays that to me, completely break the immersion/depth.

    • @extremeencounter7458
      @extremeencounter7458 2 หลายเดือนก่อน

      ​@@sprocketsimulations A long curved monitor would be better than a triple one, but it's still the same gimmick. The Quest headsets I'd argue are actually a great value for what you get, much higher resolution than an index with wireless and standalone capability.
      A mug might be the only thing requiring that, any normal glass, thermos, cup etc is fine to drink from, and is honestly a fairly negligible factor.
      To say it'll never be the same seems a bit disingenuous. There are VR headsets today that use micro-OLEDs with insane pixel density by utilizing monocrystalline silicon wafers. We're already at a point of diminishing returns when it comes to monitor resolution and framerate, yet the VR advancements still have that gap to close. The limitations of cheap computation of course are the greatest factor in being able run VR at high levels, so we're pretty bottlenecked by that.
      The only thing in terms of functionality that's notable is the lack of notepad or chart access. That's just a feature implementation issue on the devs part. Thing is, you can just use OpenKneeboard if you want a pad in VR, and can even attach the chart to it. We won't get to see a lot of proprietary features until the tech reaches the next step and sees more adoption for sure, but there's ways to make up for some of it in the meantime

    • @sprocketsimulations
      @sprocketsimulations  2 หลายเดือนก่อน

      @extremeencounter7458 three curved ultra wide is the ideal for both flight sim and sim racing.
      As VR progresses so do the monitors with higher and higher resolutions and refresh rates. Sure there are some good value headsets but those don’t go with your original comment, quality, or experience.
      Also the support for VR is just too low. The user base is just too small for developers to invest valuable time to it. It’s a niche market and expensive. Especially when you consider all the Xbox users.
      Again, it’s a great experience, just not practical. I’ve used OpenKneeboard and Navigraph even have an overlay but both miss on all the functionality and in the end frustrating.
      I’ll pop mine on for short little vfr flights from time to time. But I use a single ultra wide with TrackIR and that works great as far as being able to look around freely on all axis’s and still use other items.
      I also have to lift my headset for beer cans and a glass of bourbon. lol

  • @golden2420
    @golden2420 9 หลายเดือนก่อน

    I played VR for VFR and used monitor for IFR like airliners..

  • @Aldo586
    @Aldo586 3 หลายเดือนก่อน

    Landing centerline would be nice

  • @windsorspitfire
    @windsorspitfire ปีที่แล้ว

    Good discussion. "Worth it" implicates $$$ as well as the tradeoffs you discuss. I got my Reverb G2 in last Nov's $300 sale and VR is definitely worth that. At $600 regular pricing I'm not sure, and at $1200+ for the newer, better units it's a definite no for me. I agree with most of the rest of your discussion; you touch on the tradeoffs where anything besides visual navigation is concerned, and that's why I can't fly VR all the time. The overlays needed to see the charts, vatsim comms, nav maps, etc., etc. come at too great of a performance and resolution hit. In that connection, it's hard to show VR non-misleadingly in a vid like this. Your vid does not show what your eye sees. It shows the image before it gets projected to your eye through a mini-screen and lens, with all the FOV reduction, vignetting, loss of sharpness and contrast, and so on. If VR really looked anything like this vid, it would be totally worth it.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว +1

      Yes I got mine for 299 as well. Definitely worth it.
      The overlay issues you mention, I do bring up about resources and trade offs with performance. Also tuning for your specific needs. I mainly do low and slow flights and do all my flight planning out of the game. Similar to real world planning if you don’t use things like an iPad/tablet or similar. I like steam gauges, vors, and ils approaches. So yes, you will need to adjust for your particular needs and setup.
      The mod I use for OBS to record is actually recording the headset screen, not the mirror on the monitor. It is cropped to fit a normal aspect ration vs being 1:1. But the lens will cause some distortion but overall I have mine setup that it does look pretty damn close to what you see here. I don’t need to zoom in to read even those little 430s.
      Thanks for watching!

  • @FlyingFun.
    @FlyingFun. 10 หลายเดือนก่อน

    Ill get vr flight sim setup when its straight forward and you just buy something like an xbox and a matching headset and it is then all tuned to that setup and updates take into account the limitations of the hardware.
    I have spent too much money over the last few decades keeping my hardware able to run fs and i just had enough of that .

    • @Chadman03elantra
      @Chadman03elantra 6 หลายเดือนก่อน

      You may be waiting a while lol..

  • @ndyer893
    @ndyer893 6 หลายเดือนก่อน

    "Is it worth it" YES

  • @TheBullethead
    @TheBullethead ปีที่แล้ว

    I fail to understand the draw of VR. I have TrackIR and can't tell the difference, and TrackIR is WAY cheaper, works without the absolute top-end vidcard, and MSFS has supported it flawlessly since back in the alpha testing phase, whereas VR was a post-release afterthought with many updates affecting it and still there are complaints. OK, I will say that VR, due to its higher resolution, makes the cockpit seem a bit more 3D than TrackIR on a monitor, but ONLY a little. And really, I don't consider that worth the price difference. Outside the plane, there's no difference at all.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      All my other videos are with track IR and I love it. Saying that I am still very much aware that I am looking at a monitor on my desk. With VR you will feel like you are in the cockpit, for example I’ve had time with tail draggers where I thought I’d hit my head on the window when trying to tilt to the left to see better. TrackIR I just put my view wherever without “feeling”
      What headset are you using for VR?

    • @paulsleighty
      @paulsleighty ปีที่แล้ว

      I was using the trackhat clip on my flight simulator setup since P3D V3, facetracknoir in FSX days, I continued to use my trackhat clip when I first started in msfs, but once I plugged in my HP Reverb g2 and got my settings right there is absolutely no comparison, flying in VR literally puts you in the cockpit and like the author of the video says you get height, depth and situational awareness that is really close to real life.
      Head tracking is good, VR is exceptional.

    • @TheBullethead
      @TheBullethead ปีที่แล้ว +1

      @@paulsleighty _Chacun à son goût_ You're happy, I'm happy, so win-win.

    • @odourboy
      @odourboy ปีที่แล้ว

      Based on your comment, you're not in VR. Perhaps just viewing the virtual desktop in the headset? VR is a VASTLY more immersive experience than a flat screen and TIR.

    • @TheBullethead
      @TheBullethead ปีที่แล้ว

      @@odourboy As I said, I've tried VR. I didn't find appealing enough over TrackIR to be worth all the additional trouble and expense. And also, I didn't like the complete loss of real-world situational awareness.

  • @Corey-pd3mi
    @Corey-pd3mi 8 หลายเดือนก่อน

    Need to make the ATC window look like an iPad on a ram mount 😃

  • @DONSOEL
    @DONSOEL 2 หลายเดือนก่อน

    what device you use to play this flight sim? how much is it?

  • @blave549
    @blave549 11 หลายเดือนก่อน

    Yes.

  • @assenmacher
    @assenmacher ปีที่แล้ว

    can you please make a guide? i’d love to see it!

  • @Duke49th
    @Duke49th ปีที่แล้ว

    Important (for me) question: Every single video shows a shakey/jittery camera footage when somone uses a VR headset. Is it really that shakey/jittery or what is the reason?
    So much so that it's hard to watch on a big TV. Can't imagine such shakiness with even bigger screen (lenses close to my eyes)
    If that is due to talking. How is it while using the vr headset and talking. Is it perceived as shakey as watching the video itself?

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว +1

      Mine is smooth but the ones that are really shaking need to be tuned better.
      All of the shaking, breathing, and talking are not noticeable in a non natural way. I don’t notice it at all.
      Again, I did have to tune out the unnatural shakiness though as default it was “jittery”.

  • @shillcreativeworkshop
    @shillcreativeworkshop 9 หลายเดือนก่อน

    The Title is a rediculas question. You can buy a VR headset and MSFS for less than $300 and have an amazing experience. Is it worth it? Why is that even a debate?

    • @sprocketsimulations
      @sprocketsimulations  9 หลายเดือนก่อน

      While you can get on for cheap, this video is discussing more than just the cost of the headset. Your PC and expectations need to be considered but the main issue making it worth it is if you are willing to take the time to go through all the setup as it is definitely it a plug and play experience like other VR titles. It also depends on certain 3rd party aircraft that might not be optimized for VR. For some all of this will be very stressful, disappointing, and not worth it.
      I do mention that if you decide to take the time set it up, have a fast enough PC, and get your expectations to what your setting it’s will need you to be, then it is a fantastic experience.

  • @pcgamerzzzchannel3407
    @pcgamerzzzchannel3407 ปีที่แล้ว

    Hi im looking for the right pheripals to play microsoft flight simulator in vr at 4k using a 4090 13900k build, you think logitech g saitek pro flight yoke+ hp reverb g2 would be a good combination?

  • @adilawadilaw8248
    @adilawadilaw8248 6 หลายเดือนก่อน

    Hello
    I order my Quest 3 , what app u recomand to play MSFS 2020 , virtual desktop + QGO , i have amd 5800 3d , 4070 ti , 32 gb ram , Thanks

  • @maxleo7556
    @maxleo7556 ปีที่แล้ว

    Flightsims were boring to me - but with VR i am now a real fan....

  • @orucmetehanmutlu
    @orucmetehanmutlu 26 วันที่ผ่านมา

    I use a 3060 graphics card and oculus2. The cockpit part is clear but the ground is blurry, especially as you get higher and higher. Is this related to the video card or the virtual glasses. Do you feel something like this

    • @sprocketsimulations
      @sprocketsimulations  26 วันที่ผ่านมา

      This is most likely down to the “sweet spot” of the specific headset. The latest models are supposed to be much better. Essentially the lens will have an area of real sharp clarity and it falls off the further away from it you look.
      If you are looking at a gauge it is most likely going to be in that sweet spot but looking outside at something far away/to the side it will be out of that centered spot.
      I’m not familiar with the Oculus but might be worth googling about the sweet spot of that model.
      It could also be the graphics settings in MSFS so try cranking up detail and textures. The 3060 is a good car but it can only do so much.

  • @johnsmith-ro4kh
    @johnsmith-ro4kh 9 หลายเดือนก่อน

    I am on the fence with this Sim as i herd to many bad reviews on what sort of hardware i need to enjoy game play in VR. I only have a 4070ti and i know it is better than most but unless i see more great reviews about mid cards for VR then i think i will stay away. but i really wish i could enjoy it . but i think it needs better optimization.
    but if you think or any one has a 4070ti and is running this sim with ok FPS please reach out as i am really interested in your point of view.

    • @sprocketsimulations
      @sprocketsimulations  9 หลายเดือนก่อน

      What processor are you running? I would say you’re fine with a 4070ti unless your processor is a bottleneck.
      I think the biggest thing to remember with flight sims is that 60fps or higher is not needed. Lowest o would ever go is 30 but 30-50 is very good.
      The other thing with VR is that this is not a plug and play setup with easy VR settings. You will need to most likely use 3rd party software to get it to perform as you like.
      It is very enjoyable, but I have gone back to my IR tracker for most flights, not because of performance, but because I like use my Navigraph on my laptop/tablet to look at sectionals, flight tracking, and other important information.
      You can use overlays in VR to show some of this but it’s a little annoying to have it connect and load to display and be missing some features/information.
      If you are just looking to fly around like I did in this video is it amazing to feel all the difference is height with the ground and objects but any long flights that are IFR then you’re just sitting in a cockpit flying on autopilot and looking and clouds or blue sky.
      But to go back to your question, I think you’ll be perfectly fine with a 4070ti. I am using a 6800xt and a 5800x3d which is a generation old and mid level pc. I will say the biggest gain I got was going to the X3D processor.

    • @johnsmith-ro4kh
      @johnsmith-ro4kh 9 หลายเดือนก่อน

      i have the 11700k @@sprocketsimulations

  • @lukaswolyniec9912
    @lukaswolyniec9912 ปีที่แล้ว +1

    Hey what type a plane you fly in the video? is it Mooney?

  • @tedtedsen269
    @tedtedsen269 6 หลายเดือนก่อน

    why is the altimeter on 5tousan feet when taking off and when you said we are about two thousand feet you are almost 7tousand according to the altimeter

    • @sprocketsimulations
      @sprocketsimulations  6 หลายเดือนก่อน +1

      AGL (above ground) vs MSL (above sea level). Altimeter will read MSL. Denver areas is roughly 5000ft MSL so I was flying about 2000ft above the ground.

  • @egamez1
    @egamez1 10 หลายเดือนก่อน

    Get the Pimax Crystal VR headset.

  • @ElizabethLarry-r8p
    @ElizabethLarry-r8p 17 วันที่ผ่านมา

    Feeney Vista

  • @PaulWoods-s4k
    @PaulWoods-s4k 10 หลายเดือนก่อน

    What aircraft are you flying please ?

  • @larrysouthern5098
    @larrysouthern5098 ปีที่แล้ว

    All said vr sim with a motion set up ( bump and grind) is about it ..put a large industrial fan blowing in front of your sim rig and let her rip...
    You will be as close to flying as you can get!!
    Oh and ignore your nosey neighbors complainig about the noise coming from your place...
    They're just jealous...
    🐦

  • @MD-on9fi
    @MD-on9fi ปีที่แล้ว

    Does anyone think getting a G2 at this point is worth it? Isn't HP leaving the consumer vr space this year? I have a valve index and it's decent for vr flying but I'm looking to change my hmd sometime this year. I've heard so many great things about the g2 for msfs. It's either that or the varjo aero for my next hmd.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      That’s really down to how much you want to spend. You can get the G2 for super cheap on sites and it does work well. I got mine for $250.
      That being said the world of VR is going to advance pretty quickly in the next year with more competition and better sensors, screens, and eye/hand tracking.
      HP I believe just said they were not making a G3, which I guess could mean leaving it entirely.
      The pros for the G2 are price, comfort, screen resolution and know to work well with MSFS with some tweaking of VR software and graphic settings.
      Cons are that it is wired, older, and sensors and features are not as good as some others. It is not a stand alone headset and uses windows mixed reality for its software. Which I don’t kind. It works well with Steam VR but doesn’t have its own marketplace apps like the Quest.

  • @everythingvideos24
    @everythingvideos24 ปีที่แล้ว

    It's better in MSFS than it is in X-Plane 12 I know that for fact.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      Never been an XPlane guy but good to know. My uneducated theory on MSFS 2024 will be that they are going to ditch VR or have very limited focus on it. Asobo has dodged the question numerous times and have always provided a non answer.

    • @everythingvideos24
      @everythingvideos24 ปีที่แล้ว

      @@sprocketsimulations Oh no don’t go mentioning MSFS 2024 I’m not ready for it. MSFS needs to have some serious bug fixes before going to the next sim. I’ve completed all bush trip flights and none of the achievements have unlocked. Just last night game crashed on Xbox. VR in MSFS does pretty good compared to X-Plane. X-Plane crashed on me during a VR flight the other day.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      I think that is the point of 2024 though, 2020 is built on legacy software and just not up to snuff on the capabilities we want. 4 years has been typical for MSFS to cycle through their products and I think 2024 will bring us all the stuff we have been missing on 2020. Looking forward to it.

  • @theaccountant5133
    @theaccountant5133 ปีที่แล้ว

    What if a person wears glasses. Can the VR headset be corrected for the vision or does the user have to wear glasses and if they have to wear their glasses will the glasses fig in the VR headset?

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      The reverb they will. It comes with two faceplates to fit different face sizes and/or glasses. The down side is using the bigger faceplate will slightly reduce you FOV as you are slight further away from the screens.
      There are some great companies that will make you prescription lenses to replace the lenses in the headset. I think they are reasonably priced.

  • @smsheard
    @smsheard ปีที่แล้ว +1

    2d flying is impossible after using VR to any level. People use a mouse to move their head. Its terrible after just moving your head and seeing the depth too. Its like you have a broken neck and one eye when you go back. Even with the lesser graphics with a cheaper system.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      I would agree with mouse looking but using a head tracker is great alternative and I still use that to fly when I make videos or need to have other apps open instead of overlays. Check out my latest review of the C182RG to see how smooth and nice a good head tracker is. Combined with a ultra wide monitor I have all the settings cranked and get great frame rates.
      But the depth of VR is certainly not there. I find I like to learn new aircraft on my monitor to familiarize myself with systems and placement, setup custom views, then jump into VR.

    • @smsheard
      @smsheard ปีที่แล้ว

      @@sprocketsimulations Yes head tracking is a good work around if you dont have vr. Maybe if you have a really good sim pit setup too , but I think the cost and hassle of all that is just easily beaten by even the low end of VR headsets. Not that I have tried any mid to high end ones but I get the jist from the videos I have seen etc.

  • @dannyallen9804
    @dannyallen9804 7 หลายเดือนก่อน

    I'm trying to see if it's possible to fly in VR but use physical controllers is that possible? Threw XBOX ot threw PC?

    • @sprocketsimulations
      @sprocketsimulations  7 หลายเดือนก่อน

      Do you mean the VR unit hand controllers? I believe there is but I’ve heard it is absolutely horrible. A throttle, yoke, and rudder pedals match up perfectly. That is all I am using in this, that and my mouse. It is easy to have the muscle memory to find the mouse. 🐁

    • @dannyallen9804
      @dannyallen9804 7 หลายเดือนก่อน

      @@sprocketsimulations I ordered the turtle velocity one yoke and peddles

  • @PeterNGloor
    @PeterNGloor ปีที่แล้ว

    can you move your head only sideways or also back and forth ?

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      All directions. Forward, back, left, right, and up, down. Just like you would normally use your head it is replicated.

  • @slickstretch6391
    @slickstretch6391 ปีที่แล้ว

    So, in 2D my PC runs at like 30ish fps @ 1080p. I prolly shouldn't even bother trying with VR should I?

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      Personally I would not. What graphics card and processor do you have?

  • @ymalikov
    @ymalikov ปีที่แล้ว

    I am looking to get into MSFS with VR. Do I buy the PC version or the steam version? PC version is half price for some reason. I don't understand why. Could you please help me understand what version to buy and what is the difference?

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      They are the same. Personally I like the PC version just because it is a Microsoft Studio game.
      Steam had it for the same price a couple weeks ago for their summer sale. This would just be Microsoft’s sale on it. As far as the game itself they will be identical. Just purchasing from a different marketplace.

    • @ymalikov
      @ymalikov ปีที่แล้ว

      @@sprocketsimulations Thank you kindly for your answer! One more question if you don't mind. I bought the HTC vive some 6 years ago and I understand there are better VR headsets out there these days. Would you recommend I upgrade my headset or do you think I will still have an enjoyable experience playing a modern game like MSFS 2020?

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      @@ymalikovI’m not familiar with the headset but I would say that it’s worth trying it out. This was done on a HP reverb G2 which is a little old now. I picked it up for 299.
      Do you have a yoke or some sort of joystick? You will definitely want some sort of controller beyond an XBOX controller.

    • @ymalikov
      @ymalikov ปีที่แล้ว +1

      @@sprocketsimulations I do have a joy stick. Do you know if owners of MSFS 2020 will get a discount on the MSFS 2024 version? Regardless after seeing your video and listening to your comments I'm set on buying it now. Thank you so much :)

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว +1

      @@ymalikovI’m not sure but I doubt it. I’m guessing we are still 18 months out before we see 2024.
      My only word of caution, and this is just my own thoughts, is that any additional aircraft you might buy, I would see if Asobo/Microsoft has collaborated with the developer before.
      They have said that “most” aircraft will transfer over but I imagine there has to at least be an update made by the developer. Some aircraft haven’t been updated in years.
      Enjoy flying!!

  • @pastuh
    @pastuh ปีที่แล้ว

    09:37 I think Apple solved such issue with new VR headset

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      This down to each individual developer identifying what is “3D” and not. Nothing to do with headset.
      Plus the Apple VR won’t be out for a while and I think is going to be more focused on augmented vs virtual reality. Also Asobo has failed to make a comment on if VR will even be implemented on MSFS 2024.
      As much as it is a cool experience, VR just hasn’t caught on and I believe will die a slow death.
      To this day the most popular graphics card on Steam is a Nvidia 1650 and no where near capable of making use of VR in an enjoyable manner. Especially for MSFS.

  • @R3ALTR1LLK1LLA
    @R3ALTR1LLK1LLA 10 หลายเดือนก่อน

    Why do I still have mouse options when I try to use the index controllers for cockpit buttons

    • @sprocketsimulations
      @sprocketsimulations  10 หลายเดือนก่อน

      I’ve never used the controllers as I’ve heard it is not the best experience. I don’t think there is a way to turn off your mouse. I’m guessing it acts the same way as if you are using an Xbox controller and uses the thumb stick as a cursor.

    • @R3ALTR1LLK1LLA
      @R3ALTR1LLK1LLA 10 หลายเดือนก่อน

      @@sprocketsimulations well I have a second question when I hit the evaluation button to show me what to press cause I like to do it in vr mode and do the whole checklist I select it but it keeps autocompleting when I do it for some reason I want to do everything myself

    • @sprocketsimulations
      @sprocketsimulations  10 หลายเดือนก่อน

      @R3ALTR1LLK1LLA not sure as I have not experienced that but check your realism settings and also in the cockpit check to make sure you do not have your co-pilot set to handle anything for you. It’s the top menu bar that pops up once you’re loaded in the aircraft.

  • @mattalford3932
    @mattalford3932 ปีที่แล้ว

    So flught simmers make better instrument rated pilots? It's funny to me that pilots won't trust their instruments. Idk if I'm level. Look at the instrument that tells you if you are level lol. Then trust it.

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว +1

      No, it’s just that CFI’s teach you VFR mainly and you are to be looking outside more than your gauges. You glance at them.
      I have only flown a little under the hood and it is not like looking at your gauges only in FS. Number one is you are not using an autopilot when training. Two is there is a hell of a lot more going on in a real aircraft.
      My point was that flight simmers mainly look at the gauges even when flying manuall/vfr because we can’t feel what the aircraft is doing. But VR is one step closer to “feeling” as you now have depth and much better situational awareness in the sim.
      So we have trained bad habits when it comes to real world flying. There are a lot of drills that you do that rely on online very briefly glancing at your instruments and go off of feel. Hence the term flying by the seat of your pants.

  • @truhunk1
    @truhunk1 9 หลายเดือนก่อน

    Can we fly with only the Quest controllers?

    • @sprocketsimulations
      @sprocketsimulations  9 หลายเดือนก่อน

      I don’t have the Quest but I would doubt it is very well optimized for controllers. You “can” with the Reverb controllers but it is a horrible experience.

  • @publicname515
    @publicname515 10 หลายเดือนก่อน

    Can you do this with an Xbox or do you have to do this with a PC?

    • @sprocketsimulations
      @sprocketsimulations  10 หลายเดือนก่อน

      I believe PC only. I’m not aware of a VR headset for Xbox.

    • @publicname515
      @publicname515 10 หลายเดือนก่อน

      @@sprocketsimulations Got it... is this still the best headset for this? The HP Reverb G2?

    • @sprocketsimulations
      @sprocketsimulations  10 หลายเดือนก่อน

      @publicname515 that’s debatable but I’d say for the cost per performance it is. You can probably get one for around $200 USD on eBay.
      It’s a great headset but lacks a few features for other games like eye tracking and hand tracking. But that doesn’t affect MSFS.
      Personally, as awesome as an experience it is, I’d wait for MSFS 2024 to see if they are providing support for it. They are being a little cryptic when asked directly.
      My recommendation is to get an ultrawode 1440p monitor and track IR. That is what the rest of my videos are recorded as and I have reverted back to. It is rare I slap on he headset to fly. It’s just too clunky and annoying when we are flying into busy airspace with addons like Navigraph.
      Alt-Tab to another window for a quick glance is more of an immersion killer than just looking at a nice monitor. Plus the initial setup, while not super hard, does take some time.
      If you’re on Xbox I would just get a good yoke, pedals, and go fly! I used that setup for my first few videos. Minus the Xbox, but the Xbox experience would be the same.
      I’ve been thinking about doing an xbox controller video, on PC, but would be pretty identical to the console. Would you be interested in that?

    • @publicname515
      @publicname515 10 หลายเดือนก่อน +1

      @@sprocketsimulations Xbox controller video? Like running an Xbox controller on a pc and using that? Not really. Just wondering which setup I should get for practicing my VFR, IFR, and multi-engine. If it's a PC or Xbox not sure which is best still.

    • @sprocketsimulations
      @sprocketsimulations  10 หลายเดือนก่อน

      @publicname515 what are you using by now?
      If you’re talking about in real life practice… put the PC /Xbox down! Listen to an instructor and follow their advice.

  • @gubpkt9016
    @gubpkt9016 ปีที่แล้ว

    Is this game worth the 3x more expensive than FS4?

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      I’m not sure what you are comparing here. I started with FS4. Don’t remember the cost but it was probably around 25usd back then. That is about $60 today. And if you want to compare a DOS based simulator with a few areas to fly with a max of 800x600 resolution. Then yes. It is. And it is not 3x the amount when you are comparing a product from 1989 to todays prices.
      Or you’re joking and I miss read the room. Either way the answer is yes. Not to mention PC’s were wayyyyy more expensive back then. I can remember our family buying a $3k mid level Packard Bell.
      You can build a pc under $1k that can play MSFS on high at 1080p.

    • @gubpkt9016
      @gubpkt9016 ปีที่แล้ว

      @@sprocketsimulations Im asking for an opinion cuz im thinking starting a vr flightsim and I am deciding which sim should i buy the microsoft flightsim40 years anniversay or SF4. And I think I mistaken your microsoft flightsim with the one on steam (microsoft flight sim 40yers aniversary).

    • @sprocketsimulations
      @sprocketsimulations  ปีที่แล้ว

      Ahhh gotcha. The 40th I believe is just an update. Not an actual product that is different. Everyone got that even with the standard version.
      That is a tough question to answer. Wait for 2024 (which I personally think will be September 2024 and more than one year away) or buy the current 2020.
      I think that 2020 has a lot of time left in it and most paid addons will transfer over. I would suggest buying it from Microsoft vs steam though to ensure compatibility and future proofing.
      As far as VR, it is a mess right now with all sorts of reports and things coming out, as far as headsets. I am sure MSFS2024 will be much better with VR but I have no idea what headset will be best.
      I think you can get a quest or reverb for as little as 300 right now and they are great for current titles and most likely will be good for future, but as things progress I can imagine wanting more. But that also means a new and latest PC.
      My advice is, pick up a VR headset like the Reverb G2 for cheap, buy MSFS2020 from Microsoft. Or just get their game pass for 9.99 a month and see what you think.
      It is fantastic to fly in VR but like the video says takes some time to get right.
      Sorry for the confusion, but us old fart flight simmers will understand that FS4 was 1989 and not 2024 😂

    • @gubpkt9016
      @gubpkt9016 ปีที่แล้ว

      @@sprocketsimulations I see. I already own Quest2 but never tried flightsim before so thinking of trying them. Both of the sim are on sales on Steam rn. Microsoft40 is $40 and FS4 is $15. So im thinking of trying FS4 first. Also, i dont have any knowledge on how to fly the plane, do i need any? Or there will be tutorials on FS4?

  • @TheTinFoilHatSociety
    @TheTinFoilHatSociety ปีที่แล้ว

    Nahh, for VFR it's funny and games. For IFR No!