Looks to be some excellent racing. Wonderful graphics. Good effort on a more vintage-like Spa, and the VR ability seems to really add to the experience. This sim and mod can become a contender for those of us that like vintage F1.
laming2006 Thanks! It really is. When you put on those goggles and creep up to those finely modeled exhaust pipes of the life size Ferrari, it's like stepping into GPL itself (plus polygons*1000). You have to see it to believe it!
Seems to me Ai still speed up into corner entry, after you passed them. I know your not breaking early. Most games seem to do this. Please programmers get rid of the hot air balloons. Been to over 100+ g.p.'s never saw 1, 1964-present. Great video. Keep em' coming.
Now using Bandicam to capture Oculus Mirror instead of the game itself (with OBS before). This allows me to cap at 60fps without slowing down the game below 90fps!
Awesome video and you have a new subscriber! I am on the verge of setting up this mod for AC at the moment, but don't know what kind of hardware I should use. I.e. I don't want to waste a lot of money, because I literally only want this mod to run smoothly in VR. Any tipps?
Nice video Remco! Is this the same AI update as the link on Racedepartment? If not could you please share the link because non of them work anymore. I already installed the new AI Spa 66 from racedep. but the cars do not drive away from the pits. Hope your version will make it better :)
Hi Martijn! Hmm, no idea if these AI files were ever shared through RD. It's been so long I'd have to look them up. Will come back tomorrow with a d/l 👍🏻
Here you go www.mediafire.com/file/vhlyusrp33h89nt/Spa66_AI_RH.rar/file I just tested it and it looks okay. Some AI crashes on lap 1 but the ones that remain are really good fun to race against. Pretty damn quick too. It seems to improve after a restart or two. They also go out for quali laps so no issues there.
@@RemcoHitman just done with testing. You did a totally outstanding job!!!! Finally it’s fun to race against the AI on this iconic track. They drive good lines and finally they’ve stopped crashing into the barrier at start finish. Can’t thank you enough for your work AND your kindness!!
Unfortunately, there is no solution to the problem that there are continuous collisions in critical bends (Les Combes, Burnenville, Stavelot, La Source). Especially for faster categories. With '65 -'70 prototypes (GT40 etc) by the end of the second lap, only 7 of the 20 AI starters remained. Imagine simulating a 24-hour race ... In the ’60s, drivers fell like tired autumn flies, but it’s rough for that.
It's a trade-off. You have to slow down and dumb down the AI a LOT if you want them to last longer but it makes for boring racing. If you want fights like I had against that Lotus, you must speed them up through the turns but it does cause them to collide early on. However, I still prefer it this way: th-cam.com/video/VYR1sBV24wg/w-d-xo.html
@@RemcoHitman I noticed that in the corners, AI cars do with each other as they did Senna and Prost in Suzuka in 1990. This is a mod track, maybe the left and right AI lines not defined completely correctly by the maker?
@@j.m.harrincourt2208 I redid the AI borders myself to create a more logical flow. On the original, they would run off-track on the way down to Eau Rouge. The problem is that the 3-wide grid doesn't have time to sette before the very tight Eau Rouge. You can make them more cautious on the way down but this will cause them to be dead slow on every lap. Ideally, you want to funnel them into a single file before these tight sections but they'll hook tyres if it's too sudden. I did it for Tarzan where the inside of the approach isn't part of the track to them. The AI have a do-or-die window multiplier which sadly I can't change because it will give mismatches online.
@@RemcoHitman , Hello..mate. It didn't work out. I do not know why. As in the last few months I made a series of modifications to the f1 packs that I adapted, that could be it. I was testing with F1 1966 cars, a mix of the original Assetto, my conversions, very "simple" and some adaptations in some cars... after the "Eau Rouge" some are very slow, in Raidillon and Kemmel 2 or 3 cars they are very slow... and when I arrive at "Les Combes" the BRM P261 (which I created), in the case of J.Stewart, always hits. You may have to adjust the car's "AI", that could be the problem. But thanks again.
Hey man, maybe I'm on the wrong version of spa 1966, but this AI file doesn't seem to improve the AI behavior.. Any chance you can message me? Desperate for competant AI on this track
Yeah you'd think that but I calibrated the Rift to match my shoulders with the one on screen. You do sit really high in it: upload.wikimedia.org/wikipedia/commons/9/99/Brian_Wilson_Brabham_BT24.jpg
Looks to be some excellent racing. Wonderful graphics. Good effort on a more vintage-like Spa, and the VR ability seems to really add to the experience. This sim and mod can become a contender for those of us that like vintage F1.
laming2006 Thanks! It really is. When you put on those goggles and creep up to those finely modeled exhaust pipes of the life size Ferrari, it's like stepping into GPL itself (plus polygons*1000). You have to see it to believe it!
You float through a constant slide just like Jim Clark.
Hey Remco nice video. I just DL and drove the Brabham at the 66 Reboot. Posted the video in 4k and added the links. Looks GREAT my friend! DMAX
Sorry I forgot to add, In VR... In my Motion Rig..
Nice one, D Max! Those cars just belong on that track 👌🏻😎
Your motion contraption almost looks like a '60s formula car, too 😄
@@RemcoHitman Thanks my friend! FEELS like something from the 60's!! HAHAH.. I subscribed to your ch my friend.. NICE STUFF! DMAX
Lol the red car at the left side at the start doesn't even hit the road xD
But man, the track is absolutely awesome!
Seems to me Ai still speed up into corner entry, after you passed them. I know your not breaking early. Most games seem to do this. Please programmers get rid of the hot air balloons. Been to over 100+ g.p.'s never saw 1, 1964-present. Great video. Keep em' coming.
burdine estep But I ám braking early!
Ah ha, thanks for feedback buddy. Nice to know.
Now using Bandicam to capture Oculus Mirror instead of the game itself (with OBS before). This allows me to cap at 60fps without slowing down the game below 90fps!
Or a Bandinicam!
Could you re-upload the file? Link seems to be down.
Quando la F! era vera! like 316
Better than the Spa onboard in "Grand Prix!"
Why TH-cam dont recommend me videos like this
Because I didn't make the effort to add tags 😁
What car, weather and mods are being used? Just managed a 2:59.75, but in a McLaren MP4-20 :D Great fun on my new (second hand) G27 wheel
👏👏👏👏👏
Anyone know where you can get the Spa '66 track from these days? All download links seem to be obsolete.
Try Race Department.
Mindblowing
Hey nice race, I like vintage F1 so much, but can you fix the link?
Awesome video and you have a new subscriber! I am on the verge of setting up this mod for AC at the moment, but don't know what kind of hardware I should use. I.e. I don't want to waste a lot of money, because I literally only want this mod to run smoothly in VR. Any tipps?
The creator of this mod has a 8600K, GTX1060 and a Lenovo Explorer and it works pretty well! AC is very well optimized for VR.
@@RemcoHitman Wow, thanks a lot for your very quick reply! I will keep that in mind and see what I can do with your recommendations.
That looks promising. Where can we get the AI file?
John van der Geest Link added! In description 🙂
The link in the description is dead. Can you re-upload it please?
Hoppa: www.mediafire.com/file/tik02rrvnpcjjoo/Spa_1966_AI_RH.rar/file
Nice video Remco! Is this the same AI update as the link on Racedepartment?
If not could you please share the link because non of them work anymore.
I already installed the new AI Spa 66 from racedep. but the cars do not drive away from the pits. Hope your version will make it better :)
Hi Martijn! Hmm, no idea if these AI files were ever shared through RD. It's been so long I'd have to look them up. Will come back tomorrow with a d/l 👍🏻
Here you go www.mediafire.com/file/vhlyusrp33h89nt/Spa66_AI_RH.rar/file
I just tested it and it looks okay. Some AI crashes on lap 1 but the ones that remain are really good fun to race against. Pretty damn quick too. It seems to improve after a restart or two. They also go out for quali laps so no issues there.
@@RemcoHitman you are great! Thanks very much. I’ll have a check and I’ll let you know :)
Thank you very much :D
@@RemcoHitman just done with testing. You did a totally outstanding job!!!! Finally it’s fun to race against the AI on this iconic track. They drive good lines and finally they’ve stopped crashing into the barrier at start finish. Can’t thank you enough for your work AND your kindness!!
Unfortunately, there is no solution to the problem that there are continuous collisions in critical bends (Les Combes, Burnenville, Stavelot, La Source). Especially for faster categories. With '65 -'70 prototypes (GT40 etc) by the end of the second lap, only 7 of the 20 AI starters remained. Imagine simulating a 24-hour race ... In the ’60s, drivers fell like tired autumn flies, but it’s rough for that.
It's a trade-off. You have to slow down and dumb down the AI a LOT if you want them to last longer but it makes for boring racing. If you want fights like I had against that Lotus, you must speed them up through the turns but it does cause them to collide early on. However, I still prefer it this way: th-cam.com/video/VYR1sBV24wg/w-d-xo.html
@@RemcoHitman I noticed that in the corners, AI cars do with each other as they did Senna and Prost in Suzuka in 1990. This is a mod track, maybe the left and right AI lines not defined completely correctly by the maker?
@@j.m.harrincourt2208 I redid the AI borders myself to create a more logical flow. On the original, they would run off-track on the way down to Eau Rouge. The problem is that the 3-wide grid doesn't have time to sette before the very tight Eau Rouge. You can make them more cautious on the way down but this will cause them to be dead slow on every lap. Ideally, you want to funnel them into a single file before these tight sections but they'll hook tyres if it's too sudden. I did it for Tarzan where the inside of the approach isn't part of the track to them. The AI have a do-or-die window multiplier which sadly I can't change because it will give mismatches online.
Hello...hello...companion, where can I download this new version of "AI" for Spa? The link is "off"...thank you in advance.
Here you go! bayfiles.com/X7A7S142x8/Spa_1966_AI_rar
@@RemcoHitman ,thank you very much!!!
@@RemcoHitman , Hello..mate. It didn't work out. I do not know why. As in the last few months I made a series of modifications to the f1 packs that I adapted, that could be it. I was testing with F1 1966 cars, a mix of the original Assetto, my conversions, very "simple" and some adaptations in some cars... after the "Eau Rouge" some are very slow, in Raidillon and Kemmel 2 or 3 cars they are very slow... and when I arrive at "Les Combes" the BRM P261 (which I created), in the case of J.Stewart, always hits. You may have to adjust the car's "AI", that could be the problem. But thanks again.
Had toch wel een pitstop bij friterie Masta verwacht :(
Svend van der Vlugt Zie 5:37 Gurney haalt patat voor iedereen 🤣
Nice... Is there any other AI updates for the other classic tracks for AC??
Thanks! I also did Zandvoort (by Sergio Loro) and Goodwood.
@@RemcoHitman ...Cool thank you sir...
Hey man, maybe I'm on the wrong version of spa 1966, but this AI file doesn't seem to improve the AI behavior.. Any chance you can message me? Desperate for competant AI on this track
Reupload link, for it seems to be dead!
Amazing! where should the file be installed? tracks? Thank you!
Assetto Corsa/content/tracks
Isnt your seating position/camera POV a little too high? I dont think in real life you'd sit this high in the car
Yeah you'd think that but I calibrated the Rift to match my shoulders with the one on screen. You do sit really high in it:
upload.wikimedia.org/wikipedia/commons/9/99/Brian_Wilson_Brabham_BT24.jpg
@@RemcoHitman Damn that's crazy, l've seen images and videos but never seen the driver sit THAT high up in these cars
Can you please tell me where I can get this track?
www.mediafire.com/file/cte115g9375g5z6/spa_1966.zip/file
hopefully link works, i just downloaded it from there.
@@Cynderfan35 Cheers mate!
We really need that link man!
Hi man! Where can I find the mod?
I think it's still up!
www.mediafire.com/file/vhlyusrp33h89nt/Spa66_AI_RH.rar/file
where can i get this track?
how do you upload the new ai file?
Would love to get this, can you post a link?
Mike Britton Link added in description 😉
So this new Ai is just for Spa?
Yes, you have to build the AI per track. Show them the lines and the speed. And they will ignore you gor 95% of the time 😄