#KSP2

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  • เผยแพร่เมื่อ 2 มิ.ย. 2024
  • Thank you so much to Private Division for flying myself and our team manager Florian to Amsterdam to play KSP 2! This technically means this is #sponsored, but regardless, my opinion on this game is my own and I made this video to help set your expectations of KSP 2 Early Access.
    00:00 - INTRO
    01:40 - LOADING TIMES / PC SPECS
    02:10 - TRACKING STATION
    02:35 - NEW PARTS / BUILD UI
    08:33 - HOP #1
    09:50 - BUILDING MUN ROCKET
    10:10 - PAINT
    10:45 - TRIP PLANNER
    11:55 - ORBITAL LAUNCH #1
    13:30 - PERFORMANCE ISSUES
    17:00 - MAP UI

    18:20 - MUN APPROACH
    20:25 - NO AUTOSTRUTS
    21:00 - ORBITAL LAUNCH #2
    22:55 - MUN LANDING #1
    24:45 - DESTROY INTERFACE
    26:25 - MUN LANDING #2
    27:00 - RETURN TO KERBIN
    27:25 - KERBIN TOUCHDOWN
    27:50 - BUILDING PLANES
    28:55 - JET FLIGHT
    29:35 - LANDING A JET
    29:50 - FLYING WITH SAS
    32:50 - SUMMARY / SCORECARD
    --------------------------
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  • เกม

ความคิดเห็น • 1.1K

  • @streetwind.
    @streetwind. ปีที่แล้ว +440

    I just loved the SAS desperately "flapping its wings" to keep the plane in the air XD I know it's a bug that will get ironed out, but it just looked so appropriate.

    • @kirkkerman
      @kirkkerman ปีที่แล้ว +26

      It looks very similar to how SAS used to perform before it was redesigned circa 0.21

    • @5000mahmud
      @5000mahmud ปีที่แล้ว +11

      ​@@kirkkerman 😰 doesn't bode well

    • @spacecadetengineers2469
      @spacecadetengineers2469 ปีที่แล้ว +2

      I hope they switch the md/lg of the spaceplane parts into mk2/mk3

    • @kirkkerman
      @kirkkerman ปีที่แล้ว +1

      @@5000mahmud Well, that just goes to show it's been fixed before, it can be fixed again.

    • @elias_xp95
      @elias_xp95 ปีที่แล้ว +1

      Hardly a bug, KSP1 did the same thing! I had a craft called velociraptor that literally flapped it's SAS Wings to fly 😂

  • @rocketpunchgo1
    @rocketpunchgo1 ปีที่แล้ว +91

    2013: "Can it play Crysis?"
    2023: "Can it play Kerbal 2?"

    • @my2cents366
      @my2cents366 ปีที่แล้ว +2

      Crysis doesn't hold a candle. Crysis recommended hardware in 1660 ti. The KSP2 is 3080.

    • @kvjbreaker7054
      @kvjbreaker7054 ปีที่แล้ว +3

      You have to think in terms of context. Back in 2013, there weren’t even RTX graphics cards yet (I believe), and I’m sure a gtx 1660 was pretty powerful back in its day.

    • @my2cents366
      @my2cents366 ปีที่แล้ว +1

      @@kvjbreaker7054 KSP, the one they showcase, didn't have anything that will suggest it need that kind of hardware.

    • @Fractal_32
      @Fractal_32 ปีที่แล้ว

      @@kvjbreaker7054 the GTX 1660 Ti was released in 2019, six years after Crysis 3 launched. The highest end cards at the time were the GTX 780 Ti and R9 290X. (Both released in 2013.)

    • @sitofak
      @sitofak 9 หลายเดือนก่อน

      Crysis came out in 2007. My bro bought an 8800 GTX at the time, which was a pretty powerful card. It did run Crysis. 😁

  • @orion5246
    @orion5246 ปีที่แล้ว +64

    I loved that at 29:57 when Tim's plane was glitching out and Bill Kerman is just violently bobbing back and forth in the cockpit with a huge grin on his face 😂

    • @AnnieEliseOfficiall.
      @AnnieEliseOfficiall. ปีที่แล้ว

      ɢʀᴇᴀᴛ ғᴀɴ, ʏᴏᴜ ᴀʀᴇ ᴀᴍᴏɴɢ ᴛʜᴇ sʜᴏʀᴛʟɪsᴛᴇᴅ ᴡɪɴɴᴇʀs❤️massage ᴛʜᴇ ᴀʙᴏᴠᴇ ɴᴀᴍᴇ ᴏɴ ᴛᴇʟᴇɢʀᴀᴍ ᴛᴏ ᴀᴄᴋɴᴏᴡʟᴇᴅɢᴇ ʏᴏᴜʀ ᴘʀɪᴢᴇ.……

  • @Panacea.
    @Panacea. ปีที่แล้ว +781

    I'm really scared about performance issue.
    If a 4080 with a processor like this cant handle it well, there will be a lot of negatives review on day one on Steam about performance, sadly. And it was one of the biggest issue on KSP :(
    edit: with the new engine, new game, i thought they would handle it way better than KSP1, even in EA that's all

    • @fryphillipj560
      @fryphillipj560 ปีที่แล้ว +77

      Yeah, I am sorry for the devs that they have to deal with all those who can't see the bigger picture. Tho on the flip side, if I was anticipating the release that much and looking forward to play it on launch day, I would also be very dissapointed.

    • @MatiasBFD
      @MatiasBFD ปีที่แล้ว +15

      I mean, they have said they will be improving it as time goes on until final release

    • @razorback8300
      @razorback8300 ปีที่แล้ว +21

      Hopefully the devs will optimise the game through the early access period ( like squad did with ksp1)

    • @utasau4526
      @utasau4526 ปีที่แล้ว +30

      It would need at least a $3k pc
      I'm used to play at like 2 fps with large crafts in ksp 1 but if a very small craft cant run at least 30 fps it'll become a huge problem

    • @Niosus
      @Niosus ปีที่แล้ว

      @@razorback8300 The problem is that Squad never really got the physics performance under control for KSP 1. It has improved, but not by THAT much. And a lot of that is probably due to processors becoming much faster since many of us started playing KSP 1.
      I'm a software engineer myself and I'm very much aware of how much work can still be done. But some improvements require architecture changes to make possible. I really hope they have a plan to make significant, order of magnitude, improvements to physics performance because the theoretical scaling on those is atrocious.
      Now I'm aware as well that Private Division inherited a mess given how troublesome the development of KSP 2 has been. I can understand that if they have a proof of concept of how to improve physics performance, they'd shelf that for now to get the game actually shipping to players ASAP and start generating some revenue. But we don't know, and they haven't been very transparent about it either. I'm a bit worried.

  • @avalanchas336
    @avalanchas336 ปีที่แล้ว +530

    Yeah a RTX4080 not handling a one-way Mun rocket with a couple of side boosters... that's even worse than we feared tbh

    • @CooperE.
      @CooperE. ปีที่แล้ว +88

      I suspect that as the game starts early access, the devs will start to heavily focus on optimization. It dosent make financial sense to spend 10’s of millions on making a game that only a fraction of people have hardware to play. I think that Private Division just wants to release the game to see what they can improve before focusing on bringing it to the masses. The faster they get rid of the bugs, the faster they can focus on optimizing every aspect of the game so more than just the upper echelon of people can afford the hardware required to play.

    • @aq_ua
      @aq_ua ปีที่แล้ว +67

      @@CooperE. Yeah, it just sucks that they haven't been honest about performance up until now, and knowing I won't be able to actually play the game for a long while, but oh well, skill issue

    • @CooperE.
      @CooperE. ปีที่แล้ว +34

      @@aq_ua I wouldn’t say that have been dishonest on account of the fact they havent said anything until like last week. I was never under the impression that the game would be well optimized at release, and I think it was a conscious decision to not specify system requirements until now, when they are sure that the game is ready, at least on the most foundational level. I suspect it will improve fairly quickly, and I would implore people to not flood the devs with vitriol about the requirements. Early Access releases are meant to gain insight and data from actual players so that the game can be more efficiently finished. The faster they get the game out at all, the faster they will be able to make it widely accessible. Patience is key, and it was likely an options between releasing a very system demanding game in Early Access, or not releasing the game at all for another few years. I personally prefer the first option.

    • @juliasophical
      @juliasophical ปีที่แล้ว +63

      Given how the performance improved the moment the side boosters detached, even though they were still onscreen, makes me think the performance issue there wasn't due to the GPU/graphics.

    • @andrasbiro3007
      @andrasbiro3007 ปีที่แล้ว +10

      It's the CPU, not the GPU. Unfortunately running a physics engine on a single core doesn't allow much complexity. I wish they would use GPU acceleration instead. And multi-GPU support would be awesome. I don't mind building a $10K PC if I can build huge spacecraft in exchange.

  • @GlidingChiller
    @GlidingChiller ปีที่แล้ว +117

    I don't mind lack of parts and features at launch but I was really hoping for a much more solid engine and physics to build the game on. Looks like they have many of the same issues of KSP 1 still in part 2.

    • @APPLEJUlCE
      @APPLEJUlCE ปีที่แล้ว +4

      the games isnt launching tho, the thing that is "launching" is early access for the game.

    • @clonkex
      @clonkex ปีที่แล้ว

      It's still Unity (AFAIK) so it's still using PhysX. PhysX is essentially as good as it gets for game physics engines. They're just not designed for this type of game, so it requires hacks and workarounds to make them work. Building your own physics engine is entirely doable but you miss out on the decades of research and improvements that the mainstream physics engines benefit from. Also, the primary limiting factor with game physics engines is time. For the game to run at 60fps, all processing (including physics) must happen within 16.666ms. That's not very long! Game physics engines are optimised for speed first, accuracy and precision second. The devs can adjust the numbers (like increasing the number of substeps, for instance) to get more reliable physics results but the cost is performance.

    • @prcvl
      @prcvl ปีที่แล้ว +3

      @@APPLEJUlCE they wont change the engine now tho

  • @linuxgurugamer
    @linuxgurugamer ปีที่แล้ว +86

    Of all the reviews I've watched, yours was the most calm and complete with complete explanations

    • @rb3431
      @rb3431 ปีที่แล้ว +1

      This, well done

    • @dr_birb
      @dr_birb ปีที่แล้ว +4

      All I watched were calm and with explanations...?

    • @linuxgurugamer
      @linuxgurugamer ปีที่แล้ว +2

      @@dr_birb I didn't say they weren't. I just said this was the most calm. Some of the others were understandably excited, having fun, etc. Nothing wrong with that either.

    • @leuk2389
      @leuk2389 ปีที่แล้ว +2

      Hey Linux, kind of random but thank you for all the incredible work you do adding to and maintaining so many of the mods that make KSP so great! Hope to see your work again for KSP2 :) have a nice day!

  • @andylaweda
    @andylaweda ปีที่แล้ว +283

    The embargo has been lifted; expect several videos from your favourite TH-cam KSP players!

    • @ryanhamstra49
      @ryanhamstra49 ปีที่แล้ว +6

      Ya I was about 5 min into Tim’s when Scott’s popped up 👍

    • @MasterMayhem78
      @MasterMayhem78 ปีที่แล้ว +5

      Thanks captain obvious 👍🏻

    • @markmcculfor6113
      @markmcculfor6113 ปีที่แล้ว +3

      Can't wait to get Scott Manley's Video, he's true true OG space TH-camr

    • @sundaygloom8715
      @sundaygloom8715 ปีที่แล้ว +1

      I've been watching them all morning, can't wait!

    • @notmefrfr
      @notmefrfr ปีที่แล้ว

      Scott manley ksp 2 videos when?

  • @ShadowZone
    @ShadowZone ปีที่แล้ว +45

    25:30 OMG that is such a recipe for disaster. But so Kerbal at the same time 🤣

    • @sunnyjim1355
      @sunnyjim1355 ปีที่แล้ว

      Now the Kraken wears sheep's clothing. :/

  • @freevbucks8019
    @freevbucks8019 ปีที่แล้ว +142

    14:35 - Actually on KSP 1 if you use too much fuel crossfeed you can kill your fps pretty easily. Stratenblitz tested it on KSP1

    • @BradyBrenot
      @BradyBrenot ปีที่แล้ว +9

      The fuel system should be a pretty good target for optimization and multithreading, if that's what was doing it.

    • @iCore7Gaming
      @iCore7Gaming ปีที่แล้ว +4

      @@BradyBrenot well at the end of the day it should just be a few numbers going down every couples of frames... really shouldn't be hard to calculate

    • @corinthianimperialstudios704
      @corinthianimperialstudios704 ปีที่แล้ว +10

      @@iCore7Gaming You would think that, but alas crossfeed says otherwise.
      I'm no game calculations specialist, all I know is that crossfeed in KSP1 is laggy and it's likely laggy in KSP2 as well
      Though as free vbucks mentioned, Stratzenblitz's tests of crossfeed were at a much larger scale to what was seen here. We're talking... god knows how big it was but it was a lot.
      Here it was 8 engines. Oof.

    • @thunderman0880
      @thunderman0880 ปีที่แล้ว +7

      @@iCore7Gaming it's also a shifting center of mass

  • @Electric_Bagpipes
    @Electric_Bagpipes ปีที่แล้ว +84

    To be fair, old KSP had some… _interesting_ SAS bugs too. The “flappy bird syndrome” happened then, and with the old aero model could actually be used to create thrust.

    • @Jordan-vc3iu
      @Jordan-vc3iu ปีที่แล้ว +15

      This was one of my personal favorite discoveries in KSP. You could design an ultra-light drone craft with about 5 individual parts that could destroy itself from aerodynamic heating a few seconds after takeoff due to the insane acceleration this "bug" provided. The flappy-bird effect would generate thrust proportional to speed with a light enough craft. Getting off the ground was slow-going, but once you had literally any forward movement it created an exponentially-increasing loop that led to the fastest acceleration possible in the base game. It was even possible to go fully orbital, but took good "aim" as the only way to control thrust down was by gaining altitude, and it was surprisingly too easy to leave Kerbin and enter a heliocentric orbit. I was able to get one of these crafts to Duna encounter once, through many, many attempts and with sheer luck, but missed the Duna atmosphere. I hope something similar awaits in KSP2, and you can bet I will be trying on day 1.

    • @Hebdomad7
      @Hebdomad7 ปีที่แล้ว +3

      I remember building SAS / Fin 'flying jet engines' that would easily go 900ms on SAS torque alone.

    • @cneuhauser1
      @cneuhauser1 ปีที่แล้ว +1

      Too be equally fair in counterpoint…since there were lots of bugs with SAS in KSP1… they should have learned from their previous bugs and corrected it.
      Very low hanging fruit!

    • @Jordan-vc3iu
      @Jordan-vc3iu ปีที่แล้ว +2

      @@cneuhauser1 First part: there might be a good deal of developer turnover that might preclude a lot of the lessons-learned from being so straightforward. More than that, this is mostly a brand new game from the ground up, I believe. So if anything, we could expect developers to have an entirely new problem set to grapple with in terms of bugs. I expect there to still be a kraken, but SAS bugs are a coin-toss imo. At the very least, it wouldn't be surprising to see some bugs or exploits be present even in the final build. That is just a reality of simulating physics in a game engine.
      Second part (very low hanging fruit): See above. Even seemingly simple or mundane bugs can be indicative of far more complicated problems. All of the low hanging fruit is going to be fixed first regardless, and we can expect that anything that remains only remains because it is in fact more complicated to solve. The fact that some bugs last for years and never get patched is because there is no good way to fix them without a huge amount of work.
      To use a car analogy: sometimes a tiny leak requires you to take out the engine to fix. Sometimes it just takes replacing a gasket, tube, or fitting. Sometimes you need a new transmission entirely. We only see the leaks, a bit of fluid on the ground; maybe even just a few drops of viscous amber liquid. You can probably even drive 10 miles to take the car to a mechanic without any discernable issue. It isn't until the mechanic can take everything apart that he may tell you that your entire transmission is borked because of a barely-perceptible crack in the casing and that it is only a matter of time until the whole thing goes unless you replace it. Bugs in software can be that way sometimes. A little issue sometimes takes a redesign of a significant portion of the game's underlying codebase.
      TL;DR Sometimes thing seem simple, but is really complicated. Developers are smart and work hard to fix what can be fixed.

    • @tetraxis3011
      @tetraxis3011 8 หลายเดือนก่อน

      Or when mechanisms would break all physics laws in static tests

  • @dougbrinklow9979
    @dougbrinklow9979 ปีที่แล้ว +80

    After putting in over 2200 hours in the original KSP, I can't wait to play KSP2 when it's ready, in 2026.

    • @julienbo
      @julienbo ปีที่แล้ว +10

      Agree, this video screams red flags everywhere. I mean we can see big performance issues...Oh and reentry heat was disabled for this video, I mean c'mon you've been working on a game for 5-6 years now and the reentry is still not finished? No wonder they had trouble at production.

    • @smarty265
      @smarty265 ปีที่แล้ว +3

      @@julienbo If they say reentry is going to be in the early access launch in a few days I do think they have finished it for some reason it was not on. Maybe you have some trust issues since you just see the worst in people. If youre worried about the "red flags" like performance issues or incomplete features NEVER play an early access game this game is no where near finished thats why its early access.

    • @dougbrinklow9979
      @dougbrinklow9979 ปีที่แล้ว +8

      I have nothing against Early Access. Most of my games are early access. But when a sequel to a game looks and feels worse than a modded original, which is still riddled with bugs years after it’s release, and the Early Access release is 2 years past due and requires a hardware upgrade, I’m not going to be wiling to spend a thousand bucks upgrading my rig so I can play it right away. I can wait a couple of years.

    • @Waffles1313
      @Waffles1313 ปีที่แล้ว +5

      Many of the performance issues KSP1 has today have existed since the first couple versions. If they haven't fundamentally fixed the engine issues, I see no reason to assume they will *ever* be properly fixed.

    • @guard13007
      @guard13007 ปีที่แล้ว

      No way it'll be ready in 2026.

  • @kaltenstein7718
    @kaltenstein7718 ปีที่แล้ว +26

    Funny how there is a confirm prompt if you recover the vessel but not if you wanna hit the bye bye button

  • @lovecchio420
    @lovecchio420 ปีที่แล้ว +8

    If I watched this and you told me this was a KSP 1 mod I'd believe it. Make it look 10% better, make it run 75% worse. Good deal.

    • @sunnyjim1355
      @sunnyjim1355 ปีที่แล้ว

      And make it cost 50% more. Bargain!

  • @SWDennis
    @SWDennis ปีที่แล้ว +27

    Yo, it was cool to meet you guys! :D

  • @lexfridman
    @lexfridman ปีที่แล้ว +385

    This game looks super cool! Thanks for making the video Tim 👊

    • @andtechie5210
      @andtechie5210 ปีที่แล้ว +27

      Bruh it’s lex.

    • @richardwainwright507
      @richardwainwright507 ปีที่แล้ว +1

      👊

    • @cjckdbdhx
      @cjckdbdhx ปีที่แล้ว +1

      Since you've been playing red dead 2 I hope you'll dabble in ksp 2! It'd fit the theme 😁🚀

    • @mattrenegar476
      @mattrenegar476 ปีที่แล้ว +5

      Dude. You're the man Lex. Found Everyday Astronaut and countless other amazing people from your podcast. Thank you very much for everything that you do.

    • @Alderite
      @Alderite ปีที่แล้ว +4

      Oh lex Fridman is here oWo

  • @Mochu_s_Junkyard
    @Mochu_s_Junkyard ปีที่แล้ว +182

    Ufff, that you were having lag problems with that small first rocket with a 4080 breaks my heart
    Edit: I don't know guys, I can't see your point of it's excusable bc early access but charge 50$ for what is a demo and having no promises that performance will go better in the future, and I sincerely don't think it will, it is made with Unity and we all know how Unity games works in performance, I can't understand why that decision with a heavy simulator like ksp 2

    • @Nolys-bk4kd
      @Nolys-bk4kd ปีที่แล้ว +39

      Istg it's inexcusable to sell a game that has that much of an awful performance

    • @norinokia2307
      @norinokia2307 ปีที่แล้ว +26

      This doesn't seem to be a problem about the size of the craft. Don't forget that he just ditched very few parts and it got much better. Also Matt Lownes KSP2 video shows a much more fluid performance with a more complex rocket but with less engines. It wasn't the part count, something seems to be wrong with either the graphics (many engines plumes at the same time) or the mechanics of the part. Either way, this shouldn't scare you too much in the long run.
      The development of this game is kinda a wild ride. They are 3 years above initial plan, people forced them to release something and that's the state it's in now, they focused 3 years on rebuilding another game plus adding big new features which they can't show now and didn't have much time for optimization which always comes at the end.

    • @lukeb9501
      @lukeb9501 ปีที่แล้ว +22

      It’s early access. When you buy the game in early access you are accepting the fact that it is far from the finished product and will likely be full of issues and bugs. It is the same with almost all games that performance optimisation is usually the last thing that the developers do before releasing the full game, so it will get better

    • @Holydave21
      @Holydave21 ปีที่แล้ว +14

      @@lukeb9501 cope

    • @julialasseguarde5798
      @julialasseguarde5798 ปีที่แล้ว +32

      @@lukeb9501 then why if im expecting an unfinished product are they expecting a full triple A title price for it?

  • @karmah88
    @karmah88 ปีที่แล้ว +139

    that spec list is a bit insane. more chance of you going to the moon than me getting a 4080 in the next 10 years lol. looks alot better though.

    • @jana31415
      @jana31415 ปีที่แล้ว +25

      the chance of him going to the moon in the next 10 years is pretty high tho

    • @Backtrack3332
      @Backtrack3332 ปีที่แล้ว +18

      @@GerdLPluu 1070TI is still more powerful than the average on the steam hardware survey (GTX 1650, closely followed by the GTX 1060)

    • @FreeSpeechXtremist
      @FreeSpeechXtremist ปีที่แล้ว

      Bad software development is limiting our civilization in so many ways that's why AI will change everything code optimization.
      Having been a dev for many years the more powerful our systems become the worse our code is AI is the only thing that will change this pattern.

    • @PrograError
      @PrograError ปีที่แล้ว

      well you'd probably get the equivalent to 4080 in next 4 years if not less... But what's stopping a 10080 to need a kidney and more...

    • @bigstock21
      @bigstock21 ปีที่แล้ว

      @@jana31415 he’s literally going around the moon soon

  • @bedr0ck
    @bedr0ck ปีที่แล้ว +58

    I am glad the embargo finally lifted and you were able to show us Florian!

  • @LaunchRecap
    @LaunchRecap ปีที่แล้ว +35

    I have been looking foreword to this for a very long time. Thank you Tim for the preview. I love it so much. I’m glad you had a good time. I can’t wait to try it myself.

  • @Aiello_
    @Aiello_ ปีที่แล้ว +7

    orbital launch with a top of the line PC is running at 10 fps
    my pc: *chuckles* "im in danger"

  • @mikesprigg5495
    @mikesprigg5495 ปีที่แล้ว +12

    Thanks for reviewing, definitely waiting several years now :// I was excited before I saw thier road map that was announced several months ago. I was in shock, I thought they would have it almost complete. If not better than complete.

    • @yutiros5174
      @yutiros5174 ปีที่แล้ว +4

      it's a roadmap lol, not a feature list. of course it wouldn't be complete in a prerelease version

    • @mikesprigg5495
      @mikesprigg5495 ปีที่แล้ว +1

      @@yutiros5174 it's a roadmap, that lists the features. Derppp

  • @SqueakyBe
    @SqueakyBe ปีที่แล้ว +19

    Eeeesh,
    • £50
    • 4080, is chugging with a pretty standard sized rocket
    • Not a fan of the cluttered UI (vast majority of it, at least for me just doesn't need to be on the screen the entire time)
    • Missing a shedload of features from stock (but they promise its coming soon™)
    £15 - £20 and I'd be onboard to support the development, but £50 is kind of insulting.

    • @hirvielain9013
      @hirvielain9013 ปีที่แล้ว +9

      Not only is it missing important features from KSP1, it's also missing the features which made KSP2 exciting: interplanetary missions and multiplayer.

    • @SqueakyBe
      @SqueakyBe ปีที่แล้ว +8

      @@hirvielain9013 very true.
      I'm going to stay in KSP1 and keep my money for the time being 🙂

    • @julialasseguarde5798
      @julialasseguarde5798 ปีที่แล้ว +5

      100% this all of this.

  • @gingerman5123
    @gingerman5123 ปีที่แล้ว +32

    18:23 Posting this for the future when we get video of Tim seeing our Moon up close for the first time. Today is 2/20/23, when do yall think he'll be there?

    • @spammingeddie924
      @spammingeddie924 ปีที่แล้ว +9

      May 27 2026.

    • @Amon_Gus6969
      @Amon_Gus6969 ปีที่แล้ว

      2030 maybe

    • @BlueZirnitra
      @BlueZirnitra ปีที่แล้ว

      Who cares. Remind me when it's close, I'm not gonna sit in anticipation for the next decade.

    • @TresTrefusis
      @TresTrefusis ปีที่แล้ว

      On Starship? I think we should focus on getting it out of the atmosphere first. Everyone is always clamoring about how good Elon is at this, yet NASA plans, builds, and launches a new rocket, first flight, all the way to the moon and back. ...and to anyone saying he's inventing it as he goes, he's not. He's re-inventing a wheel that doesn't need to be re-invented instead of standing on the experience of those that have gone before. The same research and knowledge that was available to NASA during the contstruction of SLS was and is available to Space X.
      Starship is just the new spaceshuttle and there is no way that it's turnaround is going to be anything close to what they have said. The same was said of the space shuttle and yet it took much longer because re-entry is hard on things. Not to mention the idea of landing a manned rocket like that vertical in Earth's atmosphere... it's a matter of time before it kills someone. It's called a suicide burn for a reason. For Tim's sake I hope I'm wrong, but I'm skeptical and I'll believe when and if I see it.

  • @oisiaa
    @oisiaa ปีที่แล้ว +53

    The low performance is inexcusable on such a high end computer.

    • @Kvomii
      @Kvomii ปีที่แล้ว +21

      @@GerdLPluu I'm just kind of frustrated.... As someone that basically only plays KSP with graphical mods like EVE, Scatterer, TUFX, 16k textures plus RSSVE; this new footage is not really that amazing. Additionally, the whole new "look" is exactly what I do not want. It looks way too artificial and oversaturated. And then again, the performance is worryingly bad for what you're getting.
      So I'm probably not going to buy it on launch.
      Now, to be fair: the new way airplanes handle looks awesome. I hated this in KSP [1], since it was just off. Nothing felt realistic or fun at all...

    • @Holydave21
      @Holydave21 ปีที่แล้ว +16

      @@GerdLPluu Early access is a marketing ploy to get free money with 10% of the game done.
      Once they have everyone's money they just leave with the cash and start working on a "sequel", rinse and repeat.

    • @nankinink
      @nankinink ปีที่แล้ว

      @@GerdLPluu people are dumb, they cant get how the early access works in their minds.

    • @norinokia2307
      @norinokia2307 ปีที่แล้ว +3

      @@GerdLPluu You are aware that KSP 1 was an Early Access game right? Yes, a studio can abuse this scheme and everyone should check for themselves if they want to buy into it, but Early Access can be a powerful tool for game development. Depends on each case.

    • @WildArtichokes
      @WildArtichokes ปีที่แล้ว +1

      @@norinokia2307 I don't think they do. I think most of the people flipping out and groaning about it not being finished didn't play KSP1 before 2015

  • @lumalivy7167
    @lumalivy7167 ปีที่แล้ว +13

    Thank you for the comprehensive video! As a long time KSP1 fan who has never heard of your channel I really appreciated your realistic moment to moment approach that doesn't feel scripted or really over the top intense.
    I had my doubts seeing the repeated delays and now that we've had a deep dive into the ins and outs I don't feel like I'm going to miss out anymore. Maybe if the game improves in the future, but this is rough even for early access at almost $70CAD, despite the small handful of QoL features over KSP1. Too many red flags throughout this video between the game itself and UX design and missing features despite the numerous delays.
    Regarding the "price is always going up" message at the end, with a reminder to everyone: none of the promised features are guaranteed, no matter what developer is making a game. Don't base your purchase on the roadmap, unless you're willing to risk the chance of undelivered promises.

  • @73_65
    @73_65 ปีที่แล้ว +6

    A more accurate "Should you buy early access": Only if you have a top of the line gaming PC because anything else would at best struggle to run it.

  • @ogaduby
    @ogaduby ปีที่แล้ว +30

    i was really hoping for procedural tanks as well, not just wings.. and i am not thrilled seeing you have frame issues with that... SUPERCOMPUTER you had... my fear is that my Ryzen 7 5800x with 3060 will struggle much more :(

    • @sciencecompliance235
      @sciencecompliance235 ปีที่แล้ว +1

      I have the same CPU as you and a 3080. I will not be buying EA at this stage based on what I've seen. 5-10 fps for a relatively simple vehicle is inexcusable. Whatever they did with their time, it was focused on all the wrong priorities... if they were even working at all.

    • @boydrobertson2362
      @boydrobertson2362 ปีที่แล้ว +7

      @@sciencecompliance235 I always enjoy when people are complaining and bitching that an Early Access game is... oh shocker... NOT FINISHED! lmao

    • @clonkex
      @clonkex ปีที่แล้ว

      @@sciencecompliance235 I love when people say "what were they doing with their time". Well, they were rebuilding the game from scratch. It's not like they had anything to work from. Refactoring KSP1 to work with the long-term plans of KSP2 would have taken even longer and been even buggier, so don't even suggest it. Now they have a better foundation to work from for the rest of the features.

    • @green7449
      @green7449 ปีที่แล้ว

      I really hope they were playing at 4k resolution. If they were then performance will be much better on 2k or 1080p monitors. But yea it was still pretty bad.

    • @clonkex
      @clonkex ปีที่แล้ว

      @@green7449 I believe it was 1440p. Pretty sure that's what Matt Lowne or Scott Manley or someone said. It appears that they were very much CPU limited, not GPU limited.

  • @Fireheart318
    @Fireheart318 ปีที่แล้ว +15

    I really hope they add robotics in the future! They were a game-changer in KSP1!

  • @MerrickKing
    @MerrickKing ปีที่แล้ว +6

    A feature I would love is if you do a certain thing multiple times, like successfully entering GEO, going into lunar transfer orbit, landing on the Mun etc then it eventually lets you automate it

    • @drummer2443
      @drummer2443 ปีที่แล้ว +1

      They've already said they will be having automated missions.

  • @slothomatic
    @slothomatic ปีที่แล้ว

    I've watched a bunch of content on this so far and you're the first one that mentioned the trip planner. That sounds great.

  • @dukeman5691
    @dukeman5691 ปีที่แล้ว

    I cant wait for this to come out! I was one of the guys who started following you back in the KSP1 days. Thanx for the great channel Tim!

    • @AnnieEliseOfficiall.
      @AnnieEliseOfficiall. ปีที่แล้ว

      ʜᴇʏ ғᴀɴ,🔝
      ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ, ɪ ʜᴀᴠᴇ ᴀ ᴘᴀᴄᴋᴀɢᴇ ғᴏʀ ʏᴏᴜ. ᴍᴇssᴀɢᴇ ᴍᴇ ᴏɴ ᴛᴇʟᴇɢʀᴀᴍ ᴡɪᴛʜ ᴛʜᴇ ᴀʙᴏᴠᴇ ɴᴀᴍᴇ ᴛᴏ ᴄʟᴀɪᴍ ʏᴏᴜʀ ᴘᴀᴄᴋᴀɢᴇ 🎁💝🙏

  • @masonce98
    @masonce98 ปีที่แล้ว +74

    I hope everyone else enjoys it, but I believe it doesn’t have the same happy, original feeling that I enjoyed in KSP1

    • @SlartiMarvinbartfast
      @SlartiMarvinbartfast ปีที่แล้ว +19

      Agreed, it just seems to have had a lot of the fun sucked out of it. That and the poor performance and crazy PC requirements are extremely offputting.

    • @Freak80MC
      @Freak80MC ปีที่แล้ว +17

      @@SlartiMarvinbartfast the performance is weird, I thought one of the reasons that they justified having a second game in the first place was to improve on the first's performance... But now the performance is even worse??? Hopefully they can fix it later on but it's not a good first sign right out the gate.

    • @HolyGarbage
      @HolyGarbage ปีที่แล้ว +6

      @@Freak80MC The devs have mentioned that one of the big things to look forward to is actually significantly improved performance in relation to part count, so let's hope that was just a bug related to some part or feature in the boosters. The fact that there was such a night and day difference, and not just a small gradual difference when he stages seems to suggest that. I mean, not sure if this is the case, but I really hope so.

    • @KellyWu04
      @KellyWu04 ปีที่แล้ว +8

      I think that’s just nostalgia and rose tinted glasses.

    • @masonce98
      @masonce98 ปีที่แล้ว

      @@KellyWu04 Maybe so. But I haven't actually played KSP1 for that long

  • @Conqueror933
    @Conqueror933 ปีที่แล้ว +10

    Ah yes, the confidence in AAA titles fixing their bugs, yeah .... that's long gone ...
    lets hope KSP2 is up for a surprise

  • @Garryck-1
    @Garryck-1 ปีที่แล้ว

    Thanks Tim! Great preview!
    My favourite bit? "I'm gonna ride that thing!"

  • @masterquacc
    @masterquacc ปีที่แล้ว +1

    37:35 The "I'm gonna ride that thing!" made me so happy. Excited to watch you go around the moon.

  • @jadoma3788
    @jadoma3788 ปีที่แล้ว +8

    I'd love to see a system for SRBs that's comparable to the liquid fueled tanks/engines. With nozzle parts, nose cones and fuel "tanks". You'd need stack "tanks" and nozzles for SRBs to work. Maybe I missed that in the video or another creator showed that already, but I really would like to see that :)

    • @green7449
      @green7449 ปีที่แล้ว

      So modular SRBs?

  • @mxmaverinho8115
    @mxmaverinho8115 ปีที่แล้ว +40

    Low hanging fruit not being fixed is called an alpha release. Why would the devs showcase this with various mayor youtubers doesn't make sense to me. I'm not too confident now.

    • @cneuhauser1
      @cneuhauser1 ปีที่แล้ว

      I can tell you why…it’s because there was a “come to Jesus” meeting whereby the publisher realized the dev team would NEVER be able to realize the promises they’ve made… so it’s a cash grab to try to get a return on investment… or break even.
      Get ready, KSP2 will be the next Cyber Punk. Now I know why the KSP forums were silencing the dissenters… because the truth hurts!

    • @gopr3117
      @gopr3117 ปีที่แล้ว

      You’re a fool then

    • @Strelnikov403
      @Strelnikov403 ปีที่แล้ว

      this aged like wine, LOL

  • @dadadadankable
    @dadadadankable ปีที่แล้ว +1

    At the end when y’all watched the static fire and said, “I’m going to ride that thing” I got cold chills. Can’t imagine the feeling you had.

  • @manuelwachtermw
    @manuelwachtermw ปีที่แล้ว

    Thanks for show us your thoughts and your gameplay! Cant wait until Friday to play it!!

    • @AnnieEliseOfficiall.
      @AnnieEliseOfficiall. ปีที่แล้ว

      ɢʀᴇᴀᴛ ғᴀɴ, ʏᴏᴜ ᴀʀᴇ ᴀᴍᴏɴɢ ᴛʜᴇ sʜᴏʀᴛʟɪsᴛᴇᴅ ᴡɪɴɴᴇʀs❤️massage ᴛʜᴇ ᴀʙᴏᴠᴇ ɴᴀᴍᴇ ᴏɴ ᴛᴇʟᴇɢʀᴀᴍ ᴛᴏ ᴀᴄᴋɴᴏᴡʟᴇᴅɢᴇ ʏᴏᴜʀ ᴘʀɪᴢᴇ.…

  • @itryen7632
    @itryen7632 ปีที่แล้ว +4

    Always appreciating button hover sounds in games. Reminds me of the god-tier audio design that the Wii era had.

    • @AnnieEliseOfficiall.
      @AnnieEliseOfficiall. ปีที่แล้ว

      ɢʀᴇᴀᴛ ғᴀɴ, ʏᴏᴜ ᴀʀᴇ ᴀᴍᴏɴɢ ᴛʜᴇ sʜᴏʀᴛʟɪsᴛᴇᴅ ᴡɪɴɴᴇʀs❤️massage ᴛʜᴇ ᴀʙᴏᴠᴇ ɴᴀᴍᴇ ᴏɴ ᴛᴇʟᴇɢʀᴀᴍ ᴛᴏ ᴀᴄᴋɴᴏᴡʟᴇᴅɢᴇ ʏᴏᴜʀ ᴘʀɪᴢᴇ.…🎉

  • @CattyWompus.
    @CattyWompus. ปีที่แล้ว +9

    I really hope this is better optimized. Desperately looking forward to the game but not if it plays at 5fps

  • @AsherGames
    @AsherGames ปีที่แล้ว +1

    I'm very excited about this game but I also appreciate your full look at it. Kind of funny that my graphics card is literally "this is the minimum requirement" card given that I always imaged KSP was hit harder on the CPU side than the GPU side. Still, glad to see that you enjoyed what you got your hands on so far.

  • @pietroz_9842
    @pietroz_9842 ปีที่แล้ว

    So cool you got to test the game Tim! :)
    I really hope that lowering the graphic quality to potato definition it will reach at least 24 fps on my hardware ahahah
    I'm really looking forward to play this game and follow it from the start, as more or less I did for ksp, since 2013!
    Looking forward for more adventures 🚀

  • @amigang
    @amigang ปีที่แล้ว +22

    It’s great to finally see it, but I feel like it still a year away for them to fix bugs and add the features

  • @Taurusus
    @Taurusus ปีที่แล้ว +5

    Well, today I learned that "Autostruts" exist in KSP, so I guess I can thank KSP2 for teaching me something new about the original after _several hundred hours!_ I am not at all upset at this revelation. Truly.

  • @valderon3692
    @valderon3692 ปีที่แล้ว +2

    It's really interesting to hear that so many people learned about spaceflight through KSP. I already knew plenty from Orbiter 2006 by the time KSP came out. I got KSP primarily because I wanted to build my own rockets, even if it was super clunky in the earlier versions. I'm really disappointed to see that they still haven't made the fuel tanks and engines procedural. Also, as everyone else has said, the performance issues are going to be a big problem for most people. I feel like my PC runs most games really well, yet I don't even meet the minimum requirements for this game. Most people have worse PCs than I do and will therefore not have a good time in this game for years to come. I really hope they can make some big optimizations by the full release.

  • @droowayne
    @droowayne ปีที่แล้ว +1

    Looks great! Can't wait to play it!

  • @Baleur
    @Baleur ปีที่แล้ว +7

    H O W !!
    Also, correction, its not in beta, its in alpha.
    Beta is feature complete :)

  • @kynnmaster_123
    @kynnmaster_123 ปีที่แล้ว +15

    Wow Matt Lowne just uploaded a video together with you at the same time. Very nice planning heheh.

    • @sanidhyaniranjan3576
      @sanidhyaniranjan3576 ปีที่แล้ว +3

      lmaoo ikr and scott manley too

    • @personman3716
      @personman3716 ปีที่แล้ว +17

      ... that was the limit set by the ksp2 marketing team, they all released their videos as soon as they were legally allowed

    • @combinetheelite
      @combinetheelite ปีที่แล้ว +5

      The embargo lifted at the exact time,thats why it was uploaded so quickly

    • @malcewicz
      @malcewicz ปีที่แล้ว +3

      it's because of a thing called embargo that was just lifted now (14:00 UTC)

    • @levibrit7642
      @levibrit7642 ปีที่แล้ว +1

      cool

  • @jazzitsw6875
    @jazzitsw6875 ปีที่แล้ว

    Thank for your Review and sharing your thoughts. Booooy am I ready for KSP2 😉
    And... congrats and best if luck for your Trip to the moon!

  • @cloudchamber9932
    @cloudchamber9932 ปีที่แล้ว

    My sons been talking about it for weeks. 👍 thanks for sharing.

  • @QuantumJump451
    @QuantumJump451 ปีที่แล้ว +34

    I feel like the "why wait" approach runs into problems for people who have normal, not $1000+ graphics cards.

    • @sciencecompliance235
      @sciencecompliance235 ปีที่แล้ว +2

      He was flown out to Europe and probably wined and dined very nicely as well. His opinion is not to be trusted on this.

    • @QuantumJump451
      @QuantumJump451 ปีที่แล้ว +2

      @@sciencecompliance235 I'm more inclined to believe Matt Lowne and Scott Manley's takes. They got the same treatment but they ended up saying "you know probably just wait until it's had a few updates"
      I don't think there's any real bribery happening here as they all got the same treatment, I think Tim's just letting the hype get away from him a bit which is understandable

    • @sciencecompliance235
      @sciencecompliance235 ปีที่แล้ว +1

      @@QuantumJump451 Understandable considering his personality, yes.

  • @bigdogben
    @bigdogben ปีที่แล้ว +8

    I CANT WAIT FOR THIS GAME TO CHANGE!
    Your feedback, everyones feedback is gonna make this game amazing!

  • @rogeriopenna9014
    @rogeriopenna9014 ปีที่แล้ว +1

    The biggest contribution of Brazil and Mexico to space exploration was KSP...
    Felipe Falanghe from São Paulo Brazil proposing and convincing the directors of the digital marketing studio he worked at Mexico City to do the game he had in his mind, then leading the design in the early years, and the studio investing in it for other many years.

  • @Cornet1991
    @Cornet1991 ปีที่แล้ว

    I was going to buy it soon, i'll buy it more than ever after your video!

  • @ED35K
    @ED35K ปีที่แล้ว +4

    Hi tim.Excited for KSP2!

  • @DKTAz00
    @DKTAz00 ปีที่แล้ว +4

    Shift keys was the system installers fault, always smash shift 5 times after a re-install, always! xD

  • @LIVE3DPrinting
    @LIVE3DPrinting ปีที่แล้ว +1

    Awesome video Tim, as usual. I do have one question though. When was this video/gameplay made? I am asking because I'm trying to decide whether or not to get it on release day or give it a couple of updates first. I am very concerned with the lack of optimization displayed, if an RTX 4080 is struggling, the smoke will come out of my GTX 1660 TI. Thanks man, looking forward to seeing more from you during the first orbital test of Starship!

  • @LuckyLuke3331
    @LuckyLuke3331 ปีที่แล้ว +2

    OK, thanks for your first experience! KSP 1 will continue to have a lot of time gameplay for me !

    • @AnnieEliseOfficiall.
      @AnnieEliseOfficiall. ปีที่แล้ว

      ɢʀᴇᴀᴛ ғᴀɴ, ʏᴏᴜ ᴀʀᴇ ᴀᴍᴏɴɢ ᴛʜᴇ sʜᴏʀᴛʟɪsᴛᴇᴅ ᴡɪɴɴᴇʀs❤️massage ᴛʜᴇ ᴀʙᴏᴠᴇ ɴᴀᴍᴇ ᴏɴ ᴛᴇʟᴇɢʀᴀᴍ ᴛᴏ ᴀᴄᴋɴᴏᴡʟᴇᴅɢᴇ ʏᴏᴜʀ ᴘʀɪᴢᴇ.……🎉

  • @appropinquo3236
    @appropinquo3236 ปีที่แล้ว +3

    1:10 beta means that the game is feature complete but still has bugs that need to be fixed. I'd say KSP 2 in alpha right now.

  • @johannesdolch
    @johannesdolch ปีที่แล้ว +23

    Nobody is prepared for auto sticky keys. One of the dumbest features Microsoft has ever thought up. And that's saying something.

  • @thespacepeacock
    @thespacepeacock ปีที่แล้ว +1

    Whooo its ksp2 time! Yours will be the first gameplay video i watch!

    • @thespacepeacock
      @thespacepeacock ปีที่แล้ว

      After watching this i still have some concerns, mainly regarding performance and craft rigidity. I am confident the devs can solve most issues, but the main change i want from ksp1 is complex, large rockets without kraken attacks and decent performance, and so far ksp2 seems to lack this. I really hope they will be able to make this work eventually, since it seems to be crucial to the scope of the game. I’m also very suprised TWR and autistruts are not in the initial release, i’m sure that will go well for me😅 also, cool to hear you also play ksp on laptop! anyway, thanks for this video Tim! You showed off the new UI, parts and controls beautifully!

  • @bvsveera
    @bvsveera ปีที่แล้ว

    Love the “I’m gonna ride that thing!” at the end :) Also, thanks for mentioning that you’ll test it on the Mac! My understanding is that it’s not playable on macOS or Linux for the time being, but if you’re planning to run it virtualised through, say, Parallels, I’d be keen to know how well it runs. My M1 Pro plays KSP better than any other machine I’ve tried it on.

  • @addmix
    @addmix ปีที่แล้ว +4

    If this is the state of it today, I wonder what state it was in at the time of the first release date promised.

  • @BeckOfficial
    @BeckOfficial ปีที่แล้ว +5

    Can't wait to play this!

  • @anorax001
    @anorax001 ปีที่แล้ว +2

    An excellent video about the game. You really hit all the detail points and also highlighted the current issues with the game. I think based on the performance issues with the game I will avoid reading comments in the Steam forums. They won't be kind. :)

    • @sunnyjim1355
      @sunnyjim1355 ปีที่แล้ว

      I always read the Steam negative comments.. that's how you know the truth.

  • @fiveoneecho
    @fiveoneecho ปีที่แล้ว +1

    Honestly, a really nice advanced feature that maybe is disabled in settings by default would be a PID tuning window for SAS. One of my biggest problems with flying in KSP has been the SAS tuning, and how it clearly does not take vessel moment or control output into consideration. Being able to turn a gain up or down would add a lot of chaos, but also a lot of nice tweaking for craft that are way outside the intended bounds of moments of inertia and control output...

  • @NothinkToDo
    @NothinkToDo ปีที่แล้ว +5

    The fact that THAT computer is struggling to run it isn't a good sign for my poor 1060GTX lol

  • @benodriscoll4617
    @benodriscoll4617 ปีที่แล้ว +3

    Can't wait for this to release, thanks for the preview 'Timothy Dodd'

    • @AnnieEliseOfficiall.
      @AnnieEliseOfficiall. ปีที่แล้ว

      ʜᴇʏ ғᴀɴ,🔝
      ᴛʜᴀɴᴋs ғᴏʀ ᴡᴀᴛᴄʜɪɴɢ, ɪ ʜᴀᴠᴇ ᴀ ᴘᴀᴄᴋᴀɢᴇ ғᴏʀ ʏᴏᴜ. ᴍᴇssᴀɢᴇ ᴍᴇ ᴏɴ ᴛᴇʟᴇɢʀᴀᴍ ᴡɪᴛʜ ᴛʜᴇ ᴀʙᴏᴠᴇ ɴᴀᴍᴇ ᴛᴏ ᴄʟᴀɪᴍ ʏᴏᴜʀ ᴘᴀᴄᴋᴀɢᴇ 🎁

  • @nintandrew13
    @nintandrew13 ปีที่แล้ว

    Tim, that maneuver node from the Mun. Your trajectory should be antiparallel to the Mun's orbit as you leave the SOI. Yours was pointing away from Kerbin and needed more dv than it could have.

  • @jojoskunk
    @jojoskunk ปีที่แล้ว

    thanks for all those info and gameplay video.

    • @AnnieEliseOfficiall.
      @AnnieEliseOfficiall. ปีที่แล้ว

      🎉 ɢʀᴇᴀᴛ ғᴀɴ, ʏᴏᴜ ᴀʀᴇ ᴀᴍᴏɴɢ ᴛʜᴇ sʜᴏʀᴛʟɪsᴛᴇᴅ ᴡɪɴɴᴇʀs❤️massage ᴛʜᴇ ᴀʙᴏᴠᴇ ɴᴀᴍᴇ ᴏɴ ᴛᴇʟᴇɢʀᴀᴍ ᴛᴏ ᴀᴄᴋɴᴏᴡʟᴇᴅɢᴇ ʏᴏᴜʀ ᴘʀɪᴢᴇ.……

  • @ReneSchickbauer
    @ReneSchickbauer ปีที่แล้ว +4

    With the given hardware requirements, it's not "50 bucks", it's more like 2000-4000 bucks, just to run at a few frames per second during launch of a simple rocket. I guess i'll wait a few years and then check again if the game is worth buying.

  • @donaldpetersen2382
    @donaldpetersen2382 ปีที่แล้ว +5

    Yikes, time to cross that off the maybe list.

    • @AnnieEliseOfficiall.
      @AnnieEliseOfficiall. ปีที่แล้ว

      ɢʀᴇᴀᴛ ғᴀɴ, ʏᴏᴜ ᴀʀᴇ ᴀᴍᴏɴɢ ᴛʜᴇ sʜᴏʀᴛʟɪsᴛᴇᴅ ᴡɪɴɴᴇʀs❤️massage ᴛʜᴇ ᴀʙᴏᴠᴇ ɴᴀᴍᴇ ᴏɴ ᴛᴇʟᴇɢʀᴀᴍ ᴛᴏ ᴀᴄᴋɴᴏᴡʟᴇᴅɢᴇ ʏᴏᴜʀ ᴘʀɪᴢᴇ.……

  • @simonl7784
    @simonl7784 ปีที่แล้ว

    30:00 Tim, the trick for landing gears is to have the main gear very close behind the cg so it bears most of the weight and pivots easily for take off. Cheers

    • @sunnyjim1355
      @sunnyjim1355 ปีที่แล้ว

      Seriously, I was amazed by how much of a newb this guy was tbh.

  • @Jungoguy
    @Jungoguy ปีที่แล้ว

    I'm looking forward to playing this game.

  • @markjohnson8030
    @markjohnson8030 ปีที่แล้ว +3

    Soooo stoked!

  • @Imagine_Beyond
    @Imagine_Beyond ปีที่แล้ว +4

    When you were just a few meters per second of delta V short from getting back to Kerbin, you could have done an EVA and used your jetpack to push the spacecraft. Unfortunately you accidently deleted it...

  • @KsNewSpace
    @KsNewSpace ปีที่แล้ว +1

    Thank god this is 38 min, can't wait to dive in! Thanks for the video Tim!

  • @real_armadillo
    @real_armadillo ปีที่แล้ว

    Oh man, I can't wait to try this out!

  • @zardzewialy
    @zardzewialy ปีที่แล้ว +3

    Minimum requirements set at RTX 2060, while it's two generations back, is still beyond my current budget range. Have fun everyone else ;)

    • @ahmed4363
      @ahmed4363 ปีที่แล้ว

      50$ is too much for me lol i cant even pay for the game itself

  • @williamg.copway7486
    @williamg.copway7486 ปีที่แล้ว +3

    What about the cockpit view? I had much fun with it in KSP 1.

    • @Graham.556
      @Graham.556 ปีที่แล้ว

      It'll come later on

  • @surferdude4487
    @surferdude4487 ปีที่แล้ว

    You blew it up!
    Hmm, Maybe there could have been a warning before they let you do that? In any case, a great review!

  • @paulmartinek1716
    @paulmartinek1716 ปีที่แล้ว +1

    I desperately hope that KSP 2 will provide as much inspiration to people as KSP 1 did, these games are changing humanity in ways we are yet to fully fathom! Thanks for the video and I can't wait to see you ride a rocket IRL! You lucky dog you!

    • @AnnieEliseOfficiall.
      @AnnieEliseOfficiall. ปีที่แล้ว

      🎉 ɢʀᴇᴀᴛ ғᴀɴ, ʏᴏᴜ ᴀʀᴇ ᴀᴍᴏɴɢ ᴛʜᴇ sʜᴏʀᴛʟɪsᴛᴇᴅ ᴡɪɴɴᴇʀs❤️massage ᴛʜᴇ ᴀʙᴏᴠᴇ ɴᴀᴍᴇ ᴏɴ ᴛᴇʟᴇɢʀᴀᴍ ᴛᴏ ᴀᴄᴋɴᴏᴡʟᴇᴅɢᴇ ʏᴏᴜʀ ᴘʀɪᴢᴇ.……

  • @skorpikion
    @skorpikion ปีที่แล้ว +163

    Impressive that they had the balls to show a game so badly optimized for promotion...

    • @ConnerAnderson
      @ConnerAnderson ปีที่แล้ว +56

      They have ample evidence already that KSP players will spend thousands of hours in a poorly optimized game. Most people who buy KSP 2 on launch will be KSP 1 veterans. Thus, prioritizing finishing game systems and mechanics over performance optimization seems a sane move to me. The main point of releasing Early Access at this date is mostly financial I suspect: the game will now sustain itself with less investment, and so they can tolerate waiting a few months to convince the rest of the crowd to buy it with performance improvements.

    • @MichaelOfRohan
      @MichaelOfRohan ปีที่แล้ว +10

      Did you forget that ksp1 is, was, and will always be, a broken and unfinished sandbox? I love the game but to pay for it is a crime. Private division need to grow up abd start expecting more from their developers.

    • @fappylp2574
      @fappylp2574 ปีที่แล้ว +32

      @@ConnerAnderson Yeah, but the whole point of KSP 2 to me was the increased scale and new mechanics. Bigger crafts, giant planetary bases, interstellar travel, multiplayer etc. None of that stuff is in the game and likely won't be for several years. Who knows if the scope will be as big as promised in the early trailers? I don't intend to buy a $2.5k+ system just to run a lesser version of KSP 1 with "better" graphics ...
      (For reference: I'm a huge fan of KSP and played the game since long before it came to Steam, but there are limits to my brand loyalty :/ )

    • @KsNewSpace
      @KsNewSpace ปีที่แล้ว +5

      @@fappylp2574 I'm sure the scope of the game will reach what they promised, nothing seems too far fetched. My only worry is if the performance aleady is that bad launching one rocket without anything in space, how will the performance be when you have dozens of stations and colonies. Having many satellites in orbit always killed my performance in KSP1 already. And now you have multiple star systems where things are going on in real time and everytime you time warp you have to simulate everything faster. Their number one goal right now should be fix performance asap to be better than KSP1 before adding any new features. Don't stack up on technical debt. A 4080 ought to render this at 200 frames minimum in 1440p.

    • @valderon3692
      @valderon3692 ปีที่แล้ว +17

      @@ConnerAnderson As someone who has been playing since the atmosphere was more like soup than it was air, I very much disagree. Rebuilding the game from the ground up is a huge opportunity to improve all those core issues with the first game. I was expecting it to run better than the first game and to improve how floppy the attachment points were. I was also very much hoping for procedural fuel tanks to finally be added for this game. It not only would have made it far easier to make great looking rockets, but would also help a lot with the performance due to not having to calculate so many parts. None of my expectations are being met. Making the game prettier at the expense of 80% of people not having the hardware to support it isn't a good move. As a veteran player and someone who has a strong interest in game development this release is quite disappointing, especially considering this game is being produced by an established company not just some small indie group. They have more than enough experience and resources to do better than this.

  • @Cooo_oooper
    @Cooo_oooper ปีที่แล้ว +7

    LOL, LMAO even at the lagging at launch

    • @kapytanhook
      @kapytanhook ปีที่แล้ว +6

      With a TINY part count too.. and the wobble. Extremely disappointing. That was one of the biggest things I had hoped they fixed

    • @ConnerAnderson
      @ConnerAnderson ปีที่แล้ว

      @@kapytanhook I think that's just part of the core game design of KSP: you have to spend mass to get a more stable ship. It's a nice stand-in for similar trades made in real rocket design. I do indeed wish there were methods other than struts to accomplish this: a "reinforcement" slider that adds mass to a part but gives it stiffer joint physics might be a simple, if inelegant start.

    • @kapytanhook
      @kapytanhook ปีที่แล้ว +1

      @@ConnerAnderson you make a fair point, but the fact some cylinders stacked on eachother wobble just seems so silly. I suppose it's a decent stand in for plastic deformation that would be more realistic. I like your idea of having a rigidity slider that costs mass to nudge up and down on some parts, especially tanks. In real life high aspect ratio rockets are normal but in KSP the same aspect ratio behaves like spaghetti sometimes

  • @bigdogben
    @bigdogben ปีที่แล้ว

    I love that the first thing Tim makes is a starship hopper.

  • @finoxb944
    @finoxb944 ปีที่แล้ว +2

    The bugs remind me of early KSP, especially the SAS overcompensate one, which made flying ALOT harder in the early, alpha and beta days. Don't be intimidated, it makes you a better pilot! 😁

  • @Nurpus
    @Nurpus ปีที่แล้ว +31

    I though one of the orginal points behind the creation n of KSP 2 was to optimize the game and move away from Unity??
    Without performance improvements, this is just a re-skinned KSP.

    • @julialasseguarde5798
      @julialasseguarde5798 ปีที่แล้ว +15

      ahhh but one thing it has shiny and new? a $60 price tag.

    • @horseheadproductions7038
      @horseheadproductions7038 ปีที่แล้ว +2

      Exactly. How is the game gonna handle massive interstellar ships + their necessary massive gateway stations at this rate?

    • @green7449
      @green7449 ปีที่แล้ว

      Yea, so far the only thing that is justifying the purchase is the eventual multiplayer and interstellar travel. Since everything else can just be done with mods in KSP1...

    • @green7449
      @green7449 ปีที่แล้ว

      @@julialasseguarde5798 Is it gonna be 60? I thought I heard Tim say 50.

    • @kondenkor
      @kondenkor ปีที่แล้ว

      @@green7449 50 in EA with a probably price increase with new features in the future...charging 50 bucks for this product is insane though. Barely runs and doesn't add anything of value over ksp 1.

  • @Anti_Woke
    @Anti_Woke ปีที่แล้ว +23

    KSP 1, 2013 £15 early access - 2018 4,500+ hours, >150,000 book readers.
    SimpleRockets 2, 2019 £7 early access - released 2023.
    KSP 2 2019 announced with ludicrous

    • @julialasseguarde5798
      @julialasseguarde5798 ปีที่แล้ว +7

      this 100%

    • @5000mahmud
      @5000mahmud ปีที่แล้ว +2

      🏴‍☠🏴‍☠🏴‍☠😂😂😂

    • @Boamere
      @Boamere ปีที่แล้ว +1

      yes, this crap does not deserve anyones money

    • @drummer2443
      @drummer2443 ปีที่แล้ว

      Cope

  • @Space_OdJobs
    @Space_OdJobs ปีที่แล้ว +1

    9:07 Tim forgot to do the "Pointy End Up, Flamey End Down" check

    • @AnnieEliseOfficiall.
      @AnnieEliseOfficiall. ปีที่แล้ว

      ɢʀᴇᴀᴛ ғᴀɴ, ʏᴏᴜ ᴀʀᴇ ᴀᴍᴏɴɢ ᴛʜᴇ sʜᴏʀᴛʟɪsᴛᴇᴅ ᴡɪɴɴᴇʀs❤️massage ᴛʜᴇ ᴀʙᴏᴠᴇ ɴᴀᴍᴇ ᴏɴ ᴛᴇʟᴇɢʀᴀᴍ ᴛᴏ ᴀᴄᴋɴᴏᴡʟᴇᴅɢᴇ ʏᴏᴜʀ ᴘʀɪᴢᴇ

  • @MrPolycarpe13
    @MrPolycarpe13 ปีที่แล้ว

    Something to play with while your heading to the Mun!

  • @internetoldie
    @internetoldie ปีที่แล้ว +50

    This has actually drained my excitement, Been waiting years and now this EA just feels so empty. Where did all that dev time go? I'll be holding off until they optimize and introduce some new things.

    • @TheOwenMajor
      @TheOwenMajor ปีที่แล้ว +20

      Right? It feels like a UI and reshader update. My modded version of KSP1 looks better, probably runs better, and has a ton more features.

    • @glitchrr36
      @glitchrr36 ปีที่แล้ว +7

      My bet would be that it's a combination of building the basics of the rest of the features (colonies, interstellar transfers, multiplayer, etc.) out internally so they don't have to deal with having to build them on top from scratch and needing to overhaul basically everything in the basic code because KSP1's implementations weren't able to be ported forward for whatever reason.

    • @internetoldie
      @internetoldie ปีที่แล้ว +7

      @@glitchrr36 Yeah, it makes sense from a Game Development stantpoint - I'm not arguing that at all.
      But after all the trailers, all the countless delays and pushbacks, we are left with a barebones EA (thats laughably being marketed as a good thing rather than trying to keep the community happy by releasing -something- ).
      The issue is we essentially get a pretty looking KSP1 - with less content.We pay more for it, and then are expected to wait at a minimum for a year for the 'new' features.
      it's an actual slap in the face to long time fans.

    • @TheSpacecraftX
      @TheSpacecraftX ปีที่แล้ว

      I'm going to buy it as EA price and wait until its ready to play it.

    • @sciencecompliance235
      @sciencecompliance235 ปีที่แล้ว +1

      And then they only gave them a few hours to play the game. Seems to me that there are some edge case bugs they wanted to hide from the TH-camrs.

  • @SirFloofy001
    @SirFloofy001 ปีที่แล้ว +5

    29:00 your main landing gear are to far back, they should be nearly directly under your CG, or if they are already then the only way to get rid of the instability on landing is to move the CG closer to the center of the aircraft. The main gear holds the majority of the planes weight nearly directly above it making pitching moments when the gear touches the ground nearly non-existent, the nose gear is only there to keep the nose off the ground, it doesnt have much weight on it aka there isnt much momentum in the front of the aircraft which is what causes it to nose down on landing. On yours when you land the CG is far enough forward that when the main gear touches down, the momentum of the plane wants to keep descending though which pushes the nose down.

  • @doge151.
    @doge151. ปีที่แล้ว

    obviously my fav TH-camr is the one to post ksp2 gameplay first. I mean other ksp TH-camr haven't even released their footage yet

  • @thebulletkin8393
    @thebulletkin8393 ปีที่แล้ว +1

    Kerbal Space Program 2 on a 4080 runs exactly as Kerbal Space Program 1 ran on my dads old laptop when I first got the game.
    So nostalgic 🥲

  • @HL65536
    @HL65536 ปีที่แล้ว +5

    Well, the performance issues kill it for me. I wanted more fps, not less. I want 1000 part Rockets at above 60fps on my 5 year old 700$ laptop. I want the game to be more accessible, not for an exclusive club of owners of 2000$+ PCs.

  • @jakuleg
    @jakuleg ปีที่แล้ว +7

    I'm a bit disappointed by Nate. With the missing content, the performance issues, the bugs and the many "low hanging fruits" not yet taken, he must have known 9 months ago that the game will not release in Q1-2023 and that at a minimum another year, if not 2 are required to finish the game. Still he decided to announce the release and dishes now up an early beta at best and that does not speak well of his integrity.
    When he finally "admitted" that it will be just EA, he said he is interested in the community feedback. I don't believe that is the main driver for the EA.
    While on KSP1 the EA was a brilliant idea as it was a novel concept written by a lone dude, where it was not even clear if there is a community willing to play it an whether building rockets in a physics engine can be fun, KSP2 has a proven concept and community requests are abundantly clear by just looking at the mods that where created.
    A studio doesn't need a "community feedback" to find out that you need a confirmation dialog before important, potentially deleterious actions are triggered --- that's just junior-level design stuff he should already know about. A UI like that should not even pass an internal sprint review and should be annihilated by any QA.
    The only way an EA would make sense for KSP2 would be on the new concepts like colonies, alas exactly those are missing.
    As of today for me that is a cash-grab by the publisher as Nate is not able to finish the project on time or even in the medium future, but money is running out.

  • @lincolnjohnson825
    @lincolnjohnson825 ปีที่แล้ว

    So cool and great video! I've been thinking about buying one of the KSPs, but I can't decide which one to buy. I've never played it before so should I buy the first one, or just go straight to KSP2? Asking for a friend :)

  • @warrenwattles8397
    @warrenwattles8397 ปีที่แล้ว

    The flappy bird makes for a head-banging Kerbal!