Huge praise to the devs for creating this game. I'm especially impressed they managed to make it compatible on mobile devices. The rigid physics actually look very nice it makes me hope KSP will be even remotely as smooth as this. That being said it does show me the incredible job KSP1 did at being approachable. I think if a game like this had come out instead of KSP1 I personally wouldnt have gotten that invested in it and I doubt it would have spawned the community KSP has today. Really shows how much KSP1 does in terms of being really charming and making rocket science look approachable and not that scary.
Comparing this to KSP2, this looks so much more like what I would have expected KSP2 to be at this stage. It looks clean and solid, a good foundation to add more features.
I've been a fan of simple rockets 2 for a little over 3 years now and i do not regret buying it. its an amazing piece of software. customisations are endless. the graphics improved quite a lot, and now im enjoying my time with it. performance wise, its amazing.
@@TimPerfetto tl;dr: It has better graphics and is more user-friendly than KSP, and it has a much more flexible and powerful vehicle builder/editor. But it's very "sterile" feeling, and utterly lacks the kind of charm that KSP has in abundance. Whether that combination of factors is worth buying depends on what you enjoy most about games like this and how much money you can afford to spend on games. I own it, and I don't regret buying it, but I rarely play it. I'll have to give it another shot now that it's properly released.
Glad you got to make a showcase of this! I really wanted to get into it, but my time budget right now is terribly limited. I hope it will be a success. There can never be enough space games.
I had it for a while and never really liked it, but I fired it up again a few days ago and it's actually improved quite a lot. It's a bit like KSP (there are quite a few overlaps), but it scratches a different itch in a few areas.
i feel it would be a great intro to the whole rocket building/flying genre for those interested in trying games like this. Kerbal is pretty complex and, at least when I played years ago, not easy at all to craft good rockets starting out.
Totally worth it! And I say this as a KSP veteran :) Juno - more freedom in modeling, customizing parts, engines etc., better performance, adn more realistic feel overall. Highly recommended!
It's great, you can use it for anything from full automation of your crafts (like from landing to docking with a booster landing - anything is possible), to mapping planetary bodies, to creating operating systems on Multi Functional Displays that the Droods can use from first person.
I've yet to dig in, but it looks very close to Scratch as Scott says, which is absolutely general purpose - if a bit clumsy past a certain point. Something like Unreal Editor's Blueprint system is right on the edge for me, being far more than powerful enough to be general, but so heavily weighted to r reactive programming that more traditional procedual programming is a huge pain.
For KSP there is the mod "kOS" since years (Scott has a video on it I think). I programmed a rocket that launches to the moon, lands, takes a surface sample ("infernal robotics mod") takes of again and lands on Kerbin all automatically. The coding language is a bit like BASIC/LUA/Python. I always find Scratch a bit clumsy myself. I have to say that Juno now starts to look like serious competition for KSP.
They made another code type programme for their other game SimplePlanes. It’s called funky trees and I believe was created for that specific purpose by the devs. I would guess the same for this
One thing to note is that planet making, which Scott Manley briefly touched on, is super fun and intuitive, and downloading new systems from the site is super easy. If you're into that, definitely give Juno a try
Hello there @McDuetchVan. Really great hearing from you. It's been quite a while since I last saw a vid from you on SR2. Really happy to see you here😁.
Quick point about the lack of propellers at about 10:45, using the electric motors and wing parts, it's actually very possible to make your own that work extremely well. One can easily hit mach 0.8+ with such propulsion no less. I'd suggest making each blade mostly a control surface also, this way you can adjust their angle in-flight to be able to fly optimally at a variety of speeds and altitudes 👍
Scott. Thanks for this update. I have a 12 year old granddaughter who has set herself a life vision of "working for NASA". She is being homeschooled by my daughter in the UK. I have been trying unsuccesfully to get KSP to run on available hardware. Having watched your intro today I am definitely switching going to switch tack to Juno for now. I have previously introduced my grand daughter to Scratch so having a similar imbedded function makes it even more appealing as a teaching tool for a budding astro engineer. Thanks a million.
My favorite thing about this is the loading screen for launching anything, one is a drawing someone made, a few are pictures of rockets launching, one is a drood trying to pull a truck??? And my favorite... a rocket being built and one of the three droods looking at a sign which says "Check Your Staging" omg. The others i forgot but still cool
Well put! I've found it to be a lot of fun, the controls are wonderful to work with, and between the use of procedural parts gives the player a lot more freedom than stock KSP.
@@AldorEricsson I use it as a point of comparison as version 1.0.0 has just been released, however it is far more stable than KSP with many mods, performs well, and considering this holds well against having an array of KSP mods so early, I'd say that's a rather good sign.
@@AldorEricssona lot of people (me included) play with stock parts and visual/engineering mods only. I was planning to get a bit more into modded ksp, but now that KSP2 is right around the corner we’ll have to see if anything ever comes of that plan
@@AldorEricsson I like to just nuke my laptop with all of the RSS, RO, Waterfall, Mechjeb, Realplume, Scatterer, Planetshine, Far Future Technologies, Parallax, etc. etc, stuff since it's just incredibly beautiful and very realistic (if you don't take the futuristic stuff that is)
I've been playing this solid for the last two days. I was confused at first when I saw the release trailer, went to my steam library only to find I already owned it, but boy has it been a fantastic game so far. Very familiar for any Kerbal player, but with a lot of quality of life improvements.
The lightweight phone programme 'Inspired by KSP' (>4,500hrs) is all grown up. It's different, because it's its own thing. Didn't do much with the original SimpleRockets on my 'phone but I have this (version 2, renamed Juno:New Origins) on the PC for the procedural parts.
I've played this game since the day it went into early access, and watching it grow over the years has been great. I'm really happy to see it getting more attention since the 1.0 release.
Ayo, same Dorian, I got it as soon as early access was given to the public, got steam specifically for it. To think we were using those Pixie, Mage, and Apex Mk I engines. Not procedural, didn't change based on the atmosphere, wow, it's crazy how far we have come.
Now that KSP 2 Early Access is out, it's really funny reading these older comments. People had hope the game would be great. Turns out the publishers believe early access means they can deliver whatever dumpster fire they have. Juno is starting to seem like a much better choice now
Hi Manley, are you considering trying out Juno: New Origins again? Apparently it's a whole new game with recent updates. I loved your KSP content growing up in highschool, and would be interested in seeing you try a space game again, or at least do some kind of review of Juno: NO, talking about things like accuracy, realism mods, fun, gameplay loop in comparison to KSP etc.
Really cool to see how far they went with this. I've been around since the original SR (which is still a lot of fun) and I'm glad I threw a few bucks their way to help make this possible.
I've been sinking quite crazy amounts of time into this game the past few years. The programming aspect of this game is just amazing. Miles better than kOS, I daresay. Yes it's block based, but the game gives you access to so much information and so many options to control parts, you can do almost anything with it.
It would be great if they gave us a C# node so we can actually program for real, like in space engineers. Instead of placing block for 2 hours to make what could be written in 1 minutes.
@@realmasterkushThere is a program where you can write C# code and it converts it to Vizzy which you can then import. It's availablw in the simple rockets website under the "mods" category of downloadable content.
I’ve been playing Simple Rockets 2 for years now and the community built rockets and other vehicles are just insane. No mods no nothing I can just download a perfect replica of a Falcon 9 with Crew dragon with full interior and have the Falcon boosters land via Vizzy Program at the launch site. Absolutely fantastic Spaceflight simulator even though it doesn’t look as nice as KSP with mods or of course KSP2. And it’s all on mobile too! Can’t wait to see what future updates bring
Well, very very nice video Scott. I must say that after seeing your review yes, Simple Rockets 2 was the correct choice for me as I am not a gamer and like designing craft over really flying them too much. Now JNO is the game for me and I'm happy with it. That being said I'm starting engineering this year at the University of Canterbury (aiming for somewhere like Rocketlab or Dawn Aerospace as an internship but ultimately aiming for NASA JPL), I didn't have much time for games this last year with school. I'll let university take full priority so I can build real spacecraft but maybe I'll get a few hours in. :-P Fly Safe
I really like the scripting language that this game has. I used it to create rockets that would land themselves, then took the jump to KSP's kOS which is a lot more complicated (and fun).
One of the things that I really like about this game is I’m able to do it on my phone. I really wish KSP would be accessible on the phone. Hopefully they could do that with KSP 2. This game is great and everything and I was to use it after KSP two comes out, but they are going to have competition.
It's amazing how Jundroo improves so fast and gets so clear about their advantages. I'd been playing simpleplanes for like 4 years, and before its release there were only the 2D simplerockets and several simple games. SP is not so good at simulating physics such as aerodynamics, but the shape and posture of parts can be modified quite freely to build realistic-looking aircrafts. Then there came new parts resembling real vehicle structures and official modification tools. The game has gone so far in this advantage and several years ago it is almost a 3D modeling software with sci-fi vehicles identical to ref sheets and realistic ones using thousands of parts to fine-tune the details.
This is tempting. I've played the heck out of KSP to the point where it's gotten boring (and I wish they'd improve the large docking adapters and make them stronger). A new simulator just might be fun again.
@@phuzz00 Mods are pretty much worthless in KSP because they roll out a NEW version every other month, if not EVERY month and it breaks all the mods and now all of your saved games are destroyed. This was the reason I stopped playing KSP - the devs just could NOT stop f'ing with the game and making things worse.
@@vanstry nah, I think most of the changes in KSP1 has been beneficial for the most parts if you get used to it, none of it was really that detrimental to the gameplay. I switched from 1.4.4 to 1.12.3 and the changes were great, added a heck more options
This game made me cry, tears of joy. KSP2 broke my heart, and I stayed in KSP1 all this time, checking back until KSP2 finally died. When I found this last night, I was immediately impressed, and it's hard to put into words how I feel, but it's good. I feel like JNO makes up for KSP2. I am literally tearing up here.
Very cool seeing your littler lunar lander make a successful *spoilers* :D point-to-point hop using the program you threw together in the built in scripting/programming language. I think I might have more fun programming rockets than I would fighting the controls to hand fly them
This always has been one of my favorite games. Have you checked out Reentry recently? Its a stunning recreation of the mercury, gemini, and Apollo spacecraft. It can be a very challenging study level simulator and admittedly has kicked my butt at times but when you nail it its so so rewarding. I just recently completed a full apollo launch, orbit and reentry. Im still working out how to do an Apollo 8 style mission, I screwed up the Trans Earth Injection burn to leave Lunar orbit
Juno is so gooooood! It can become so realistic but still functional, please make more Juno vids. 60hz refresh rate and every quality setting on max on the Real Solar System is cinematic
Got it recently and played it over the weekend. I'm not impressed. It would be a decent quality for something entering early access, but for something leaving it it is very disappointing. It does 2 things well that KSP doesn't. The first one is tuning parts like engines very precisely, so you can optimise every part of a rocket to work together exactly as you want. The second is a built in scripting system to automate parts of a mission, like the launch trajectory. Both of those are good ideas that are well executed and will appeal to rocket nerds. Unfortunately, everything else is somewhere between bare-bones-functional and broken-junk. There's virtually no tutorial or information beyond telling you the basic controls. Career is unbalanced and requires tons of grinding before you can even get the option to see where the Moon is to do some interesting missions beyond sending cube sats to LEO. To try and eek some technology points to progress you're left to drive a buggy around a village which, inexplicably, makes up half of the game. Menus are full of mysterious options with no description as to what they do. How do you end a mission with the rocket in deep space? By clicking "Recover Vehicle" and then "Save Flight": the exact opposite of what you're doing. There's almost no music or sound ambience anywhere. It tries to have some character by having "funny" descriptions, but they fall completely flat. But worse of all, the physics are way worse than in KSP1, even though improving that really ought to be #1 priority for competitors. Flying a plane is weird broken crap, building one is even worse. Driving around, even slowly, will cause a buggy to randomly flip in the air because of a 0.001degree bend in the angle between two polygons that make up the landscape. Rockets have no problem being stable or doing complex manouveurs in the atmosphere with nothing but the default gyros. I can de orbit and land *unharmed* in the ocean without a heat shield or a parachute, just a simple burn to lower periapsis right to the ground will work. Each of these problems are relatively minor, but they add up to a product which is far far worse than stock KSP. That it was rebranded and released just before KSP2 comes out is highly suspicious.
11:01 the scripting is a killer feature. With the exception of historic/emergency docking and landing systems, it's just not realistic to fly rockets manually. This captures a whole discipline and the aerospace industry much better, which is about planning, foresight, automation, and where launch is generally observational. This game will have you think less like a pilot and more like an engineer.
Small mistake at 6:16, you're looking at the performance of the engine in a vacuum, on the read outs on the right, where it says environment, if you put your mouse over that and scroll down, there's a slider to change altitude from 0.0 all the way up through atmosphere and to vacuum. It's easy to overlook (as I did many times). Hope this helps someone.
I know you nowadays mostly cover 'The real thing', but, I miss the days when you produced videos showing you doing a bit of mucking around in a simulator/game. So this was an enjoyable vid, I tried Kerbal once and couldn't get into it (admittedly, got myself a little overwhelmed) but I might give this a try, especially if it's available for my Android phone/tablet 👍🤔 😎🇬🇧
@@WasatchWind It's not as glorified as in KSP, maybe that's why people don't show it as much in videos. There's an exploding Delta IV Heavy in the full release trailer
About propellers, you can make them with electric motors and wings! People who make piston powered or turboprop aircraft have been doing that for ages lol
This game has really come into its own. Kerbal Space Program was a great game, but your ability to customize the rockets you built was extremely limited. At best it's like playing with Lego, you can be creative but you still have to use the blocks. JNO is more like playing with a CNC machine. Unlimited freedom to design whatever you want
Yet another great Scott Manley video. Another huge win for this program is the apparent passion and constant attention by the devs. They are really onto something here, and I'm sure it won't be long before this is a serious rival to KSP, and will even approach what KSP2 was supposed to be. (crossing my fingers for multiplayer) KSP is my first love too, but I still have a bad taste in my mouth over KSP2. I'm going to invest in Juno Origins for a while, let's see what they can do with this!
This is a good game, but a couple of comments that weren't brought up in the video around career mode. 1) There isn't an obvious way to view stage TWR / Delta-V while editing the stage. There _is_ a way (the "Design Info" item, has a "Staging Analysis" heading, which can then be filtered to show a single stage), but it isn't at all obvious to me. I didn't find it until I started to write this comment. :) 2) KSP has a superior implementation of symmetry. Juno will only allow you to use symmetry when the part is connecting directly to a fuel tank. A fairing base isn't a fuel tank, so.... 3) The career mode progression isn't very good. This is an _enormous_ problem for me. The issue is that you only earn R&D points (to unlock new items on the tech tree) when you complete milestones -- but you only earn money for completing missions. I've gotten myself to a point where the only missions that I'm offered don't complete milestones, so I have to choose between money or R&D. That's poor design, in my book. 4) Another odd choice -- if you want your rockets to look like something other than "blank grey tubes", you have to unlock "Rocket Styles" via the tech tree. And you don't unlock them early in the tech tree, either. That's a very odd decision in my book. I'm not very interested in making my rockets look good, and even *I* noticed the lack. It looks to be a good game, and the price if low enough that I'm not too worried about getting my money's worth.
The customisability is what sets this apart from KSP imo. The fact that you can easily customise the size of things as well as the functions of them makes it much more fun playing around with different types of rockets. KSP, however, beats it in every other aspect EDIT: Forgot to mention, the option to code the rocket is fucking cool
OMG, Scott, I admire ur work here for quite a while, but now you persuaded me to switch to Juno. Yes i will miss Jeb, Bob and Bill... and especially Val... sniff... but this is really looking like something cool, beeing able to size everything is what i reallyappreciate. Thanks for the Video
I'm developing the first free 3D mobile space simulator in order to bring rocket science to everyone, and can say the amount of work you have to put into a game like this is insane. Makes me appreciate even more KSP and JNO. Props to the JNO team for making this awesome game!
Regarding propellers, you can build your own using a fuel tank, nose cone and fins and attach it to an electric motor. It works fine, though it induces unrealistic amounts of torque, so you might want to have 2 counter rotating props.
One thing that wasn’t mentioned was that most rockets don’t instantly start and stop like KSP, but takes rocket engine into account so the speed of pressure fed engines take a longer time to start up than electric ones.
I can say with absolute confidence that Juno: new origins has better Aerodynamic physics. I've created some planes that really fly like the real thing using no cheats or mods. I've created Mach 11 aircraft (in fact I hold the record for fastest no-drag cheat aircraft in Juno) straight wings react differently than delta. The only problem i have is that the physics are very optimistic. Wings produce a fraction of the drag they should, and engines weight nothing compared to real ones
KSP 2 got the inspiration for the interface in the hangar from SR 2. I would just hope that KSP2 devs insert a programing facility like this to KSP2, kinda like an integrated KOS mod of KSP1... It's the only real thing lacking in KSP to be honest.
It's addictive as hell to make rockets and keep iterating on the design and balances of the various parameters. I just wish I knew how to get particular orbits accurately.
I like JNO over Kerbal because you can program any given part including whole missions. Hand flying is for gamers not coders. I working on a video of the falcon 9 auto launch/landing/escape sequences My landing code only relies on Altitude and speeds vs TWR and Mass as I'm not sure how such things would be accurately known in flight. You can certainly track fuel usage and testing should give you all the engine thrust info but a radar/lidar altimeter gives real time data.
Apparently I bought this years ago and it's just now come out of Early Access. I guess it's time for another look; the lack of a career mode left me unclear what to even do with it, but time to see what it offers.
Mission programming is one thing I always wished KSP had a solution for. Maybe there was a mod out there that I missed but a comprehensive GUI based programming system would have been an incredible feature. What I would really want it for would be the ability to launch multiple missions simultaneously without the need to switch between spacecraft.
Currently it doesn't offer much regarding crewed and interplanetary missions, more contract types are coming in the next update in a couple months or so
Seeing KSP2 launch i think this has much more potential. KSP2 has only nostalgia going on for it right now and if someone truly loves little green creatures.
Looks like this is the sort of game for people who really just want highly customisable rockets and high degrees of automation, without the drawbacks of KSP softbody physics. Yet despite the creative freedom procedural parts offer, this game does seem to lack some of the freedom and charm ksp has. Also, there’s just no competing with the terrified faces of the kerbals as their spaceship explodes around them
I think a ksp like rocket sim where you can fully code rocket behaviour with image processing and computing other data would be a niche but awesome game and might cause a surge in people stumbling upon elegant ways of handling things
Have you been paid additionally for NOT SHOWING MOST EXCITING PARTS like nuclear explosion, jet explosion, achieving orbit? Except last landing. Man, I really feel urge to buy this game now because of it.
That looks fun but I wouldn't get to brag about the fact my brother programmed and debugged the orbital mechanics in KSP... lol He did a lot of other things too, but that is the part where I got to help with some of the math. :) Anyway, have a great did! That really did look like a lot of fun. Be safe!
Huge praise to the devs for creating this game. I'm especially impressed they managed to make it compatible on mobile devices. The rigid physics actually look very nice it makes me hope KSP will be even remotely as smooth as this.
That being said it does show me the incredible job KSP1 did at being approachable. I think if a game like this had come out instead of KSP1 I personally wouldnt have gotten that invested in it and I doubt it would have spawned the community KSP has today. Really shows how much KSP1 does in terms of being really charming and making rocket science look approachable and not that scary.
KSP is to JNO what Duplo is to Lego
Going with funny little green men was a brilliant move for KSP. It looks instantly less scary.
@@Deltlead KSP has more physics, and a bigger modding community.
@@imEden0 what do you think "more physics" means?
KSP has more "soul" indeed. But nice to have an option on mobile
Comparing this to KSP2, this looks so much more like what I would have expected KSP2 to be at this stage. It looks clean and solid, a good foundation to add more features.
Considering it has autostruts and is half the price it’s definitely an improvement
@@haramsaddam238 on phone it's completely free (though it does have a dlc but you still get motors pistons etc for free)
Last time I was this early the KSC still had a launch tower
Same haha
Last time I was early, my wife told me not to try to spice things up with Viagra in the future
@@gordoncordon9779 do it...
Kennedy space center or Kerbal space center?
@@gordoncordon9779 That's crazy, same thing happened to me.
Your wife wasn't amused.
I've been a fan of simple rockets 2 for a little over 3 years now and i do not regret buying it. its an amazing piece of software. customisations are endless. the graphics improved quite a lot, and now im enjoying my time with it. performance wise, its amazing.
on my hardware, sr2 have similar performance with ksp modded. but ksp take a long time to load, even tho i'm using ssd
I have had the mobile version for two years, facts
@@nurphurecarnium I changed my laptop from a 2011 laptop to a 2013 laptop and ksp loads 30 mins faster with the same mods
I wish it had n-body physics, like KSP+Principia.
@@yodo9000 yea would love n-body physics. unfortunately the modding scene on this game is scarce to say the least
10:46 - that attempt at flying through the hangar, which obviously failed because instead of a pass through we see a blend over to the next scene :D
Yeah, I thought about it too late, and had to make a 360 before doing it.
@@scottmanley hangar running is super fun in this game. You can get lost doing it for hours
@@scottmanley Is this new rocket simulator worth buying?
@@TimPerfetto tl;dr: It has better graphics and is more user-friendly than KSP, and it has a much more flexible and powerful vehicle builder/editor. But it's very "sterile" feeling, and utterly lacks the kind of charm that KSP has in abundance. Whether that combination of factors is worth buying depends on what you enjoy most about games like this and how much money you can afford to spend on games. I own it, and I don't regret buying it, but I rarely play it. I'll have to give it another shot now that it's properly released.
@@harbingerdawn Is this new rocket simulator making Scott Manly money?
Glad you got to make a showcase of this! I really wanted to get into it, but my time budget right now is terribly limited.
I hope it will be a success. There can never be enough space games.
the community appreciates u both @scott @shadowzone
It’s only a couple bucks on mobile if that helps :)
you are busy testing and making videos about KSP2 right? ;)
@@mustang5132 he said time budget not money
@@Conofive oh whoops. My dyslexia strikes again
I had it for a while and never really liked it, but I fired it up again a few days ago and it's actually improved quite a lot. It's a bit like KSP (there are quite a few overlaps), but it scratches a different itch in a few areas.
hmmmmm
i feel it would be a great intro to the whole rocket building/flying genre for those interested in trying games like this. Kerbal is pretty complex and, at least when I played years ago, not easy at all to craft good rockets starting out.
@@ThatOpalGuy I wouldn't say that Juno New Origins is any easier, though. It's easier in some ways, but way more complicated in others.
@@skywatcher2025 I havent tried Juno, but it seems easier to use in terms of operational mechanics.
I actually prefer it to KSP now (been playing it for a while), but we'll see how it goes when KSP 2 comes out
Totally worth it! And I say this as a KSP veteran :) Juno - more freedom in modeling, customizing parts, engines etc., better performance, adn more realistic feel overall. Highly recommended!
so it's like ksp with mods
Yeah but all on an IPhone
@@alf3071 nah but KSP is easier
The built in coder is a legitimately impressive and original feature, I wonder if it's general purpose
It's great, you can use it for anything from full automation of your crafts (like from landing to docking with a booster landing - anything is possible), to mapping planetary bodies, to creating operating systems on Multi Functional Displays that the Droods can use from first person.
I've yet to dig in, but it looks very close to Scratch as Scott says, which is absolutely general purpose - if a bit clumsy past a certain point.
Something like Unreal Editor's Blueprint system is right on the edge for me, being far more than powerful enough to be general, but so heavily weighted to r reactive programming that more traditional procedual programming is a huge pain.
For KSP there is the mod "kOS" since years (Scott has a video on it I think). I programmed a rocket that launches to the moon, lands, takes a surface sample ("infernal robotics mod") takes of again and lands on Kerbin all automatically. The coding language is a bit like BASIC/LUA/Python. I always find Scratch a bit clumsy myself. I have to say that Juno now starts to look like serious competition for KSP.
They made another code type programme for their other game SimplePlanes. It’s called funky trees and I believe was created for that specific purpose by the devs. I would guess the same for this
@@richardbloemenkamp8532 I do know of kOS, but I'm talking more about functionality built into the base game
One thing to note is that planet making, which Scott Manley briefly touched on, is super fun and intuitive, and downloading new systems from the site is super easy. If you're into that, definitely give Juno a try
Hello there @McDuetchVan. Really great hearing from you. It's been quite a while since I last saw a vid from you on SR2. Really happy to see you here😁.
This game got me into ksp lol. Very underrated game.
Quick point about the lack of propellers at about 10:45, using the electric motors and wing parts, it's actually very possible to make your own that work extremely well. One can easily hit mach 0.8+ with such propulsion no less. I'd suggest making each blade mostly a control surface also, this way you can adjust their angle in-flight to be able to fly optimally at a variety of speeds and altitudes 👍
Scott. Thanks for this update. I have a 12 year old granddaughter who has set herself a life vision of "working for NASA". She is being homeschooled by my daughter in the UK. I have been trying unsuccesfully to get KSP to run on available hardware. Having watched your intro today I am definitely switching going to switch tack to Juno for now. I have previously introduced my grand daughter to Scratch so having a similar imbedded function makes it even more appealing as a teaching tool for a budding astro engineer. Thanks a million.
You're a grand parent!
We've seen the Korolev Cross, but its got nothing on that Manley Manifold!
My favorite thing about this is the loading screen for launching anything, one is a drawing someone made, a few are pictures of rockets launching, one is a drood trying to pull a truck??? And my favorite... a rocket being built and one of the three droods looking at a sign which says "Check Your Staging" omg. The others i forgot but still cool
This game really made the pandemic a lot more interesting to me as I spent over 500 hours playing this game in 2020 alone
cool i went to work
@@Boemel I bet you spent at least 500 hours playing this game too.
@@Boemel Is this new pocket rocket stiumlator worth buying?
@@Boemel it's a kids channel, friend. you won't get very far like that.
@@Boemel who asked?
I literally just saw this game on Steam and decided to look up a review. This couldn't have come at a better time!
Well put! I've found it to be a lot of fun, the controls are wonderful to work with, and between the use of procedural parts gives the player a lot more freedom than stock KSP.
Does anyone actually play _stock_ KSP for anything other than competitions?
@@AldorEricsson I use it as a point of comparison as version 1.0.0 has just been released, however it is far more stable than KSP with many mods, performs well, and considering this holds well against having an array of KSP mods so early, I'd say that's a rather good sign.
@@AldorEricssona lot of people (me included) play with stock parts and visual/engineering mods only. I was planning to get a bit more into modded ksp, but now that KSP2 is right around the corner we’ll have to see if anything ever comes of that plan
@@AldorEricsson I like to just nuke my laptop with all of the RSS, RO, Waterfall, Mechjeb, Realplume, Scatterer, Planetshine, Far Future Technologies, Parallax, etc. etc, stuff since it's just incredibly beautiful and very realistic (if you don't take the futuristic stuff that is)
@@thespacepeacock KSP2 will include Procedural Parts and all of Nertea's Near Future mods, so there's that.
That Super Orion looks very familiar
I hope they gave you credit
I prefer second breakfast orion.
Nice to see you here
I'm glad to see they've added a navball! I tried Simple Rockets 2 some years ago and was completely lost without it heh!
It was there from the beginning?
@@glauberglousger6643 no
@@singpizza8547 on some areas it was (back when the game first officially started out, before then it but bu d when before then it didn’t
I swear they had it in 2020
I've been playing this solid for the last two days. I was confused at first when I saw the release trailer, went to my steam library only to find I already owned it, but boy has it been a fantastic game so far. Very familiar for any Kerbal player, but with a lot of quality of life improvements.
The lightweight phone programme 'Inspired by KSP' (>4,500hrs) is all grown up. It's different, because it's its own thing. Didn't do much with the original SimpleRockets on my 'phone but I have this (version 2, renamed Juno:New Origins) on the PC for the procedural parts.
I've played this game since the day it went into early access, and watching it grow over the years has been great. I'm really happy to see it getting more attention since the 1.0 release.
hey dorian!
yo
Ayo, same Dorian, I got it as soon as early access was given to the public, got steam specifically for it. To think we were using those Pixie, Mage, and Apex Mk I engines. Not procedural, didn't change based on the atmosphere, wow, it's crazy how far we have come.
Hello
Hi Dorian!
Thanks for checking this game! It's my favourite game by far
Now that KSP 2 Early Access is out, it's really funny reading these older comments.
People had hope the game would be great. Turns out the publishers believe early access means they can deliver whatever dumpster fire they have.
Juno is starting to seem like a much better choice now
Last time I was this early aerospikes were the new hotness
The 1960's? That's cool.
Great review but you didn't talk about my favorite part of the game, the planet designer! You can literally recreate the kerbin system in this game!
Is it possible to share these solar system builds with other players?
@@kimchristensen2175 Yes it is.
This one does look pretty attractive if they develop it, that programmed moon hop was pretty awesome.
We were SO close to getting a video today where Scott didn't end it with "Fly Safe".
Hi Manley, are you considering trying out Juno: New Origins again? Apparently it's a whole new game with recent updates.
I loved your KSP content growing up in highschool, and would be interested in seeing you try a space game again, or at least do some kind of review of Juno: NO, talking about things like accuracy, realism mods, fun, gameplay loop in comparison to KSP etc.
Glad to see Juno getting some love. Vizzy is a great feature!
Really cool to see how far they went with this. I've been around since the original SR (which is still a lot of fun) and I'm glad I threw a few bucks their way to help make this possible.
I've been sinking quite crazy amounts of time into this game the past few years. The programming aspect of this game is just amazing. Miles better than kOS, I daresay. Yes it's block based, but the game gives you access to so much information and so many options to control parts, you can do almost anything with it.
It would be great if they gave us a C# node so we can actually program for real, like in space engineers. Instead of placing block for 2 hours to make what could be written in 1 minutes.
@@realmasterkushThere is a program where you can write C# code and it converts it to Vizzy which you can then import. It's availablw in the simple rockets website under the "mods" category of downloadable content.
I’ve been playing Simple Rockets 2 for years now and the community built rockets and other vehicles are just insane. No mods no nothing I can just download a perfect replica of a Falcon 9 with Crew dragon with full interior and have the Falcon boosters land via Vizzy Program at the launch site. Absolutely fantastic Spaceflight simulator even though it doesn’t look as nice as KSP with mods or of course KSP2. And it’s all on mobile too! Can’t wait to see what future updates bring
Well, very very nice video Scott. I must say that after seeing your review yes, Simple Rockets 2 was the correct choice for me as I am not a gamer and like designing craft over really flying them too much. Now JNO is the game for me and I'm happy with it. That being said I'm starting engineering this year at the University of Canterbury (aiming for somewhere like Rocketlab or Dawn Aerospace as an internship but ultimately aiming for NASA JPL), I didn't have much time for games this last year with school. I'll let university take full priority so I can build real spacecraft but maybe I'll get a few hours in. :-P Fly Safe
That's a really cool programming interface @12:00; feels really accessible to people who aren't software engineers.
There is a lot to love about this game, but personally i don't think it's advantages are enough to make me switch over from ksp
seems like an entry level game for rocket enthusiasts.
Same
@@ThatOpalGuy it's far beyond entry level, i wish i could attach images to comments to show you the wonderful things people have built
@@ExcaliburAero The ones on your channel look cool
@@ThatOpalGuy Entry level how? The two are comparable. Is it the control scheme?
I really like the scripting language that this game has. I used it to create rockets that would land themselves, then took the jump to KSP's kOS which is a lot more complicated (and fun).
One of the things that I really like about this game is I’m able to do it on my phone. I really wish KSP would be accessible on the phone. Hopefully they could do that with KSP 2. This game is great and everything and I was to use it after KSP two comes out, but they are going to have competition.
After playing 2D Simple Rockets(1) years ago... I'm amazed by how far have these guys come. Really cool to see that.
Oh man, the way that you edit those parts with the arrows brings me back to my days playing Spore.
0:30 that price tag hahaha! 😆
It's amazing how Jundroo improves so fast and gets so clear about their advantages. I'd been playing simpleplanes for like 4 years, and before its release there were only the 2D simplerockets and several simple games. SP is not so good at simulating physics such as aerodynamics, but the shape and posture of parts can be modified quite freely to build realistic-looking aircrafts. Then there came new parts resembling real vehicle structures and official modification tools. The game has gone so far in this advantage and several years ago it is almost a 3D modeling software with sci-fi vehicles identical to ref sheets and realistic ones using thousands of parts to fine-tune the details.
This is tempting. I've played the heck out of KSP to the point where it's gotten boring (and I wish they'd improve the large docking adapters and make them stronger). A new simulator just might be fun again.
I guess that's the thing KSP still has going for it, the modding community. I'm sure there's a mod which adds the docking connectors you want.
@@phuzz00 Mods are pretty much worthless in KSP because they roll out a NEW version every other month, if not EVERY month and it breaks all the mods and now all of your saved games are destroyed.
This was the reason I stopped playing KSP - the devs just could NOT stop f'ing with the game and making things worse.
@@vanstry nah, I think most of the changes in KSP1 has been beneficial for the most parts if you get used to it, none of it was really that detrimental to the gameplay. I switched from 1.4.4 to 1.12.3 and the changes were great, added a heck more options
This game made me cry, tears of joy. KSP2 broke my heart, and I stayed in KSP1 all this time, checking back until KSP2 finally died. When I found this last night, I was immediately impressed, and it's hard to put into words how I feel, but it's good. I feel like JNO makes up for KSP2. I am literally tearing up here.
My situation exactly. It's great to find something that has hardworking devs behind it, it's coming along great!
Very cool seeing your littler lunar lander make a successful *spoilers* :D point-to-point hop using the program you threw together in the built in scripting/programming language. I think I might have more fun programming rockets than I would fighting the controls to hand fly them
Yh i been playing for three years currentlly coding my starship to land on mars
I've been "avoiding the controls" for about 600 hours and I can guarantee that it's a ton of fun
I feel like games that are made for mobile just don't scratch the itch that a lot of gamers are looking for.
Got the game before the rebrand! Seeing its evolution is cool.
This always has been one of my favorite games. Have you checked out Reentry recently? Its a stunning recreation of the mercury, gemini, and Apollo spacecraft. It can be a very challenging study level simulator and admittedly has kicked my butt at times but when you nail it its so so rewarding. I just recently completed a full apollo launch, orbit and reentry. Im still working out how to do an Apollo 8 style mission, I screwed up the Trans Earth Injection burn to leave Lunar orbit
This looks great, thinking this will fill the void of KSP2, appreciate the review
Juno is so gooooood! It can become so realistic but still functional, please make more Juno vids. 60hz refresh rate and every quality setting on max on the Real Solar System is cinematic
Got it recently and played it over the weekend. I'm not impressed. It would be a decent quality for something entering early access, but for something leaving it it is very disappointing.
It does 2 things well that KSP doesn't. The first one is tuning parts like engines very precisely, so you can optimise every part of a rocket to work together exactly as you want. The second is a built in scripting system to automate parts of a mission, like the launch trajectory. Both of those are good ideas that are well executed and will appeal to rocket nerds.
Unfortunately, everything else is somewhere between bare-bones-functional and broken-junk. There's virtually no tutorial or information beyond telling you the basic controls. Career is unbalanced and requires tons of grinding before you can even get the option to see where the Moon is to do some interesting missions beyond sending cube sats to LEO. To try and eek some technology points to progress you're left to drive a buggy around a village which, inexplicably, makes up half of the game. Menus are full of mysterious options with no description as to what they do. How do you end a mission with the rocket in deep space? By clicking "Recover Vehicle" and then "Save Flight": the exact opposite of what you're doing. There's almost no music or sound ambience anywhere. It tries to have some character by having "funny" descriptions, but they fall completely flat.
But worse of all, the physics are way worse than in KSP1, even though improving that really ought to be #1 priority for competitors. Flying a plane is weird broken crap, building one is even worse. Driving around, even slowly, will cause a buggy to randomly flip in the air because of a 0.001degree bend in the angle between two polygons that make up the landscape. Rockets have no problem being stable or doing complex manouveurs in the atmosphere with nothing but the default gyros. I can de orbit and land *unharmed* in the ocean without a heat shield or a parachute, just a simple burn to lower periapsis right to the ground will work.
Each of these problems are relatively minor, but they add up to a product which is far far worse than stock KSP. That it was rebranded and released just before KSP2 comes out is highly suspicious.
11:01 the scripting is a killer feature. With the exception of historic/emergency docking and landing systems, it's just not realistic to fly rockets manually. This captures a whole discipline and the aerospace industry much better, which is about planning, foresight, automation, and where launch is generally observational. This game will have you think less like a pilot and more like an engineer.
Small mistake at 6:16, you're looking at the performance of the engine in a vacuum, on the read outs on the right, where it says environment, if you put your mouse over that and scroll down, there's a slider to change altitude from 0.0 all the way up through atmosphere and to vacuum. It's easy to overlook (as I did many times). Hope this helps someone.
I know you nowadays mostly cover 'The real thing', but, I miss the days when you produced videos showing you doing a bit of mucking around in a simulator/game. So this was an enjoyable vid, I tried Kerbal once and couldn't get into it (admittedly, got myself a little overwhelmed) but I might give this a try, especially if it's available for my Android phone/tablet 👍🤔 😎🇬🇧
Important things to remember -
KSP 2 will add a lot more configurability to its craft design
Juno does not have explosions.
Oh, juno definitely has explosions. And KSP 2 will only have that configurability for wings
@@Brixxter I've watched a bunch of videos of Juno and seen no explosions?
@@Brixxter we dont know yet tough tanks can have it too
@@WasatchWind It's not as glorified as in KSP, maybe that's why people don't show it as much in videos. There's an exploding Delta IV Heavy in the full release trailer
@@WasatchWind you can literally make solar system sized explosion
10:50 you can make propellers yourself with motors and wings and they work just fine, so the thing that is needed is fuel powered motor
I think I will go with KSP 2 this round, because interstellar travel, colony-building etc. seems very cool. But at $10 for Juno I might just get both.
You can actually also build colonies in Juno but whats cool about KSP 2 is the entire interstellar space thing, although it won't be there on release
You can make interstellar travels in Juno too
You can create your own planet on Juno, you do all you can do on KSP and! YOU CAN DO A LOT OF MORE THINGS ON JUNO!
About propellers, you can make them with electric motors and wings!
People who make piston powered or turboprop aircraft have been doing that for ages lol
This game has really come into its own. Kerbal Space Program was a great game, but your ability to customize the rockets you built was extremely limited. At best it's like playing with Lego, you can be creative but you still have to use the blocks.
JNO is more like playing with a CNC machine. Unlimited freedom to design whatever you want
This is a reasonable opinion, these are two great games, and nether should be slandered.
@@casualology. nah id compare ksp to duplo and juno to lego. duplo is simple and limited but lego is complex and capable
8:45 "at some point we will have to start firing the nuclear weapons" lol great line 😂
Yet another great Scott Manley video.
Another huge win for this program is the apparent passion and constant attention by the devs. They are really onto something here, and I'm sure it won't be long before this is a serious rival to KSP, and will even approach what KSP2 was supposed to be. (crossing my fingers for multiplayer)
KSP is my first love too, but I still have a bad taste in my mouth over KSP2. I'm going to invest in Juno Origins for a while, let's see what they can do with this!
Orbiter will always be my first love. Plus it’s free.
Had this for years, great fun highly recommend
This is a good game, but a couple of comments that weren't brought up in the video around career mode.
1) There isn't an obvious way to view stage TWR / Delta-V while editing the stage. There _is_ a way (the "Design Info" item, has a "Staging Analysis" heading, which can then be filtered to show a single stage), but it isn't at all obvious to me. I didn't find it until I started to write this comment. :)
2) KSP has a superior implementation of symmetry. Juno will only allow you to use symmetry when the part is connecting directly to a fuel tank. A fairing base isn't a fuel tank, so....
3) The career mode progression isn't very good. This is an _enormous_ problem for me. The issue is that you only earn R&D points (to unlock new items on the tech tree) when you complete milestones -- but you only earn money for completing missions. I've gotten myself to a point where the only missions that I'm offered don't complete milestones, so I have to choose between money or R&D. That's poor design, in my book.
4) Another odd choice -- if you want your rockets to look like something other than "blank grey tubes", you have to unlock "Rocket Styles" via the tech tree. And you don't unlock them early in the tech tree, either. That's a very odd decision in my book. I'm not very interested in making my rockets look good, and even *I* noticed the lack.
It looks to be a good game, and the price if low enough that I'm not too worried about getting my money's worth.
The customisability is what sets this apart from KSP imo. The fact that you can easily customise the size of things as well as the functions of them makes it much more fun playing around with different types of rockets. KSP, however, beats it in every other aspect
EDIT: Forgot to mention, the option to code the rocket is fucking cool
You can create your own solar systems in the stock game too
kOS can make programmable rockets tho, you just need to learn the languange and the mod, but I've been using it for years now, pretty alright
OMG,
Scott, I admire ur work here for quite a while, but now you persuaded me to switch to Juno. Yes i will miss Jeb, Bob and Bill... and especially Val... sniff... but this is really looking like something cool, beeing able to size everything is what i reallyappreciate. Thanks for the Video
Thanks for recommending Juno! I didn't know it existed before your video, and then bought it right after watching.
I'm developing the first free 3D mobile space simulator in order to bring rocket science to everyone, and can say the amount of work you have to put into a game like this is insane. Makes me appreciate even more KSP and JNO. Props to the JNO team for making this awesome game!
Your game has lots of potential, keep it up!
Mobile is bad
the mention of propellers is quite funny actually: I stuck a bunch of wings onto an electric motor and it worked just fine
Regarding propellers, you can build your own using a fuel tank, nose cone and fins and attach it to an electric motor. It works fine, though it induces unrealistic amounts of torque, so you might want to have 2 counter rotating props.
One thing that wasn’t mentioned was that most rockets don’t instantly start and stop like KSP, but takes rocket engine into account so the speed of pressure fed engines take a longer time to start up than electric ones.
Scott KSP2 has suppose to have full procedural parts also ;)
Ahh yes,the game where my rockets turns into a ballistic missile
I'm not a big fan of this game, but the program part looks really amazing. Hope they put this in KSp one day...
@@noobdernoobder6707 I tried, but I messed up all my safe files =/ Guess that it's because of this that I never tried again lol
I guess I can get back into it, nice to see actual human astronauts and rigid body craft not flexing and warping everywhere
I can say with absolute confidence that Juno: new origins has better Aerodynamic physics. I've created some planes that really fly like the real thing using no cheats or mods. I've created Mach 11 aircraft (in fact I hold the record for fastest no-drag cheat aircraft in Juno) straight wings react differently than delta. The only problem i have is that the physics are very optimistic. Wings produce a fraction of the drag they should, and engines weight nothing compared to real ones
KSP 2 got the inspiration for the interface in the hangar from SR 2.
I would just hope that KSP2 devs insert a programing facility like this to KSP2, kinda like an integrated KOS mod of KSP1... It's the only real thing lacking in KSP to be honest.
There's also SFS, so it's not exactly "the only option". Although it is if you're talking 3D
You might just have had me at 'build your own planets '
Great review and lots of fun. Thank you Scott!
It's addictive as hell to make rockets and keep iterating on the design and balances of the various parameters. I just wish I knew how to get particular orbits accurately.
That code landed better than any of my manual attempts
I like JNO over Kerbal because you can program any given part including whole missions. Hand flying is for gamers not coders.
I working on a video of the falcon 9 auto launch/landing/escape sequences
My landing code only relies on Altitude and speeds vs TWR and Mass as I'm not sure how such things would be accurately known in flight. You can certainly track fuel usage and testing should give you all the engine thrust info but a radar/lidar altimeter gives real time data.
Apparently I bought this years ago and it's just now come out of Early Access. I guess it's time for another look; the lack of a career mode left me unclear what to even do with it, but time to see what it offers.
Mission programming is one thing I always wished KSP had a solution for. Maybe there was a mod out there that I missed but a comprehensive GUI based programming system would have been an incredible feature. What I would really want it for would be the ability to launch multiple missions simultaneously without the need to switch between spacecraft.
does this have a career mode with exploration/science tho? thats what I love most about kerbal
Yes.
Currently it doesn't offer much regarding crewed and interplanetary missions, more contract types are coming in the next update in a couple months or so
that landing was close! such a suspence.
7:37 nice save! lol 😂
I play it on my tablet, it's cool that it has different fuel types, programming and part customisation out of the box.
Seeing KSP2 launch i think this has much more potential. KSP2 has only nostalgia going on for it right now and if someone truly loves little green creatures.
Let's see how that potential pans out shall we.
Sick landing at the end!
Looks like this is the sort of game for people who really just want highly customisable rockets and high degrees of automation, without the drawbacks of KSP softbody physics. Yet despite the creative freedom procedural parts offer, this game does seem to lack some of the freedom and charm ksp has. Also, there’s just no competing with the terrified faces of the kerbals as their spaceship explodes around them
As a long time KSP fan, had to get this one on sale. Been good so far - happy with the purchase. Would recommend.
I think a ksp like rocket sim where you can fully code rocket behaviour with image processing and computing other data would be a niche but awesome game and might cause a surge in people stumbling upon elegant ways of handling things
Have you been paid additionally for NOT SHOWING MOST EXCITING PARTS like nuclear explosion, jet explosion, achieving orbit? Except last landing.
Man, I really feel urge to buy this game now because of it.
The procedural parts definitely look cool but the control system would take some getting used to
There is also another game that I personally enjoy that is 2d and is still in mobile. This game is called Spaceflight Simulator.
You can literally script the rocket behavior. HOLY MOLY
That looks fun but I wouldn't get to brag about the fact my brother programmed and debugged the orbital mechanics in KSP... lol He did a lot of other things too, but that is the part where I got to help with some of the math. :) Anyway, have a great did! That really did look like a lot of fun. Be safe!