Array Modifier - Fundamentals | Learn Blender 2.9 / 3.0 Through Precision Modeling | Part- 27

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  • เผยแพร่เมื่อ 3 ก.ค. 2024
  • The array modifier is extremely powerful giving you a duplicate object by a set distance and SO much more. We'll be covering the basics of the array modifier all the way to creating simple arrays, Object controlled arrays and radial arrays while doing our best to stay precise and further our knowledge of blender 3.0 / 2.9 precision modelling.
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    If you have any questions please leave them in the comments below and I'll do my best to get back to them as soon as I can.
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    Time Stamps:
    0:00 - Intro
    0:16 - What This Video Is About.
    0:34 - Intro To Array Modifier.
    2:02 - Array Relative Offset.
    3:04 - Array Constant Offset.
    04:10 - Merge & Caps.
    06:07 - Fit Lenght.
    06:53 - Fit Curve.
    08:05 - Array Object Offset.
    10:06 - Radial Array.
    11:50 - Moving / Controlling Radial Arrays.
    14:33 - Closing Notes.
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ความคิดเห็น • 58

  • @oscarblanco1303
    @oscarblanco1303 ปีที่แล้ว +4

    OH MY DEAR GOOD! It took me three hours to barely understand the object offset, but after some thinking and tests... I think I got it. This type of channelst make 3d learning so much more enjoyable. thanks for that man!

  • @kiri2024
    @kiri2024 2 ปีที่แล้ว

    This is THE MOST accurate tutorial for Array modifier! Thanks Alot

  • @ornellaocchipinti2177
    @ornellaocchipinti2177 2 ปีที่แล้ว +1

    Thanks Jonathan, your tutorials are amazing, they're helping me a lot learning Blender.

  • @0Metatron
    @0Metatron 2 ปีที่แล้ว +2

    This video literally saved me from throwing my monitor out the window 😂
    The way you’ve explained it has helped me understand the relationship between the initial object and the axis.
    I tried to follow other videos but it lead to frustration because of the way my object was orientated. As soon as I matched the rotation exactly and moved the origin point everything started to work properly

  • @awesome_aye
    @awesome_aye 5 หลายเดือนก่อน

    This is the best array tutorial I've found

  • @vornamenachname2932
    @vornamenachname2932 ปีที่แล้ว

    finaly clear now with your help, thanks!

  • @lilianprym3286
    @lilianprym3286 2 ปีที่แล้ว

    This is great! Thank you for explaining , it was very helpful.

  • @mr.sandman3619
    @mr.sandman3619 ปีที่แล้ว

    good tutorial and you also have the incredible ability to put the words "go ahead and" in litterally any sentence

  • @catchreal
    @catchreal ปีที่แล้ว +1

    Thanks, wasn't what I was looking for but found a very useful tip in the end

  • @highlyevil9358
    @highlyevil9358 3 ปีที่แล้ว +1

    awsome! excited for the next vid!!!

  • @eugenewii
    @eugenewii 3 ปีที่แล้ว +2

    So many new features that I've found would have saved allot of work in my past. One example, a spiral staircase. Now one step and then this.

  • @Awakenbeing
    @Awakenbeing 2 ปีที่แล้ว

    Thann you! that video was what I was looking for to know Array Modifier better.

  • @PiononoMatic
    @PiononoMatic 2 ปีที่แล้ว

    excelente tutorial!

  • @PurplePath
    @PurplePath 4 หลายเดือนก่อน

    Thank you very much! Last one was the thing, what I was looking for!

  • @TechyBen
    @TechyBen 2 หลายเดือนก่อน

    Your tutorial is 500% better than everyone else's (and in other software) which are just "press the array, copy it, get 10, then you have an entire snowflake!" So many tutorials are "then draw the rest of the owl" and not "this button is here, it does this, these are the limits, you have to switch modes, it counts from zero not 1, it uses world geometry not object" etc etc, so thanks for clarifying it all!

    • @TechyBen
      @TechyBen 2 หลายเดือนก่อน

      PS, seems the latest blender redid a tone of GUI and everything is opposites for default... lol, so was loosing all my parenting. But now I've found where the parenting has moved to, all working fine! Thanks, you've made things so much easier!

  • @user-fm3qe3rb8w
    @user-fm3qe3rb8w 3 ปีที่แล้ว +1

    Thanks a lot Jonathan, best teaching method and explanation

    • @Keep-Making
      @Keep-Making  3 ปีที่แล้ว +1

      Glad you think so and thank you!

  • @VideoStefan17
    @VideoStefan17 3 ปีที่แล้ว +1

    "this is the way!"
    thanks!

  • @johnnytuazon2983
    @johnnytuazon2983 ปีที่แล้ว

    nice one, very good tutorial & clear

  • @kansascitycomputers
    @kansascitycomputers ปีที่แล้ว

    Good work man !

  • @t.o.m.6114
    @t.o.m.6114 3 ปีที่แล้ว +1

    Finally I got this. Thank you.

    • @Keep-Making
      @Keep-Making  3 ปีที่แล้ว

      So glad I could help. Now feel free to melt your brain a little bit by checking out the Advanced arrays on my channel 😵

  • @HanSolocambo
    @HanSolocambo 2 ปีที่แล้ว

    Truly outstanding series of videos. Best around hands down.
    Thanks to Blender, I abandoned 3D-Coat, RizomUV (still better though), 3DS Max and even Maya. Pretty soon Blender should become so amazing that even ZBrush could become obsolete.
    What a time to be alive ! (as the other would say).

  • @ThePackos
    @ThePackos 3 ปีที่แล้ว +3

    Thank you Jonathan,
    your tutorials are very inspiring.
    I like how you always prefer precision modelling, I have a feeling that you are the only one who cares about that in Blender.
    Keep up the good work 👌👌👌

    • @Keep-Making
      @Keep-Making  3 ปีที่แล้ว +5

      😅, I'm so glad i've been able to help. I don't think i'm the only one who cares. At the end of the day it's got to do with 2 things. Background and Money. My background is in VFX so I understand blender. I also have a background with CAD so I wanted to fuse the two of them together. Now on to the money. Many of the great online blender teachers teach in a very broad way as this will let them get as many views as possible thus they will get more money. So, I just went screw it... I need to show what i've learnt and here we are. In pretty close to ending the course tho as most of precision will have been done. What i'll be doing once it's done is showing precision modelling in action plus i'll make a few courses off of youtube for those that don't feel like they have the time to go through the 30 something videos i've made. But this course will forever be free and online.

    • @ThePackos
      @ThePackos 3 ปีที่แล้ว

      @@Keep-Making is it possible "learning by doing"? Is there something what can be done ( if you explain it how) in Blender what requires a lot off people, your followers for example so everyone chips in with their work what you told us to do and how to do it and give access about everyone's homework so we can understand the whole project what we are working on.
      Is it possible to have a project so when it's done you earn money with this and our benefit is that we learn how to use Blender?
      Is there something like this?
      I have no idea what I am talking about but if is this possible I would like to help you in this way.
      I am amazed with your tutorials but I need homework a some kind of problem solving homework to learn more and if you can take advantage of our homework for your project then sign me up.

  • @jesudoss7795
    @jesudoss7795 ปีที่แล้ว

    Thank you sir😊

  • @Tdubic
    @Tdubic ปีที่แล้ว

    In cinema 4d you can make radial array in just few clicks you don`t need complicated procedures

  • @captaincrispy2184
    @captaincrispy2184 2 ปีที่แล้ว +4

    Hey there!
    This is an excellent tutorial. And I am quite upset about the fact that these kinds of super precise tutorials haven't been recommended sooner!
    I have a hard time figuring out while radial arrays work the way they work.
    I get that the relationship between the origins determines the position of the next array object. But why does setting the origin to the origin of an empty that is to be rotated, working like this? The origins are now in the same spot, so judging by the premise above, this should not affect the position of the arrays. (Which is true.)
    But why does rotating work then? This somehow doesn't fit into the equation here. How is the radius of the circle actually determined? Is it an information that is somehow intrinsic to the origin itself when the corresponding empty is rotated?
    This is so hard for me to figure out and it's the reason I still don't fully understand this wonderful tool; although I've used it many, many times.

  • @sourabhv9594
    @sourabhv9594 2 ปีที่แล้ว +3

    Scaling happened with different proportion with each object is there is any solution?

  • @archaja
    @archaja 2 ปีที่แล้ว

    Hi! Nice made! But what if you have arrayed your Object in any way and the you would like to move (i.e. in an animation) exactly your origin but you want that your "copies" are staying at their places! How do yo do that?

  • @MatthewBendyna
    @MatthewBendyna หลายเดือนก่อน

    Caps aren't conforming to transforms on the base objects unless you apply transforms with control + A

  • @CraftRituals
    @CraftRituals 5 หลายเดือนก่อน

    How do you edit each object in array modifier? (edit each rotation, size)

  • @shankark3250
    @shankark3250 2 ปีที่แล้ว

    Hello this tutorial.....cleared my doubts....
    But i had another some doubts
    How to animate sky divers crew making some patterns animation
    Please make a tutorial on that ...

  • @skate6
    @skate6 7 หลายเดือนก่อน

    is there method dupe the mesh with a lower poly version?

  • @pius222
    @pius222 ปีที่แล้ว

    looks cool and all, but not exactly sure what this method can create? does one use this to create a stair case?

  • @andybroadbent2143
    @andybroadbent2143 2 ปีที่แล้ว

    if I have 2 objects, one parented to the other and I want to make an array it seems to just array the parent, is there a way to array parented objects with offset based on parent?

  • @shebuislam4
    @shebuislam4 7 หลายเดือนก่อน +1

    Please 🙏 increase font size

  • @sourabhv9594
    @sourabhv9594 2 ปีที่แล้ว

    Isn't it possible to scale with same proportion?

  • @SanOcelotl
    @SanOcelotl 2 ปีที่แล้ว

    is it possible to make a pyramidal array?

  • @GerhardAEUhlhorn
    @GerhardAEUhlhorn 3 ปีที่แล้ว

    When I have overlapping cubes, can I fuse them together to one object with a boolean operation? And when yes, how?
    Many thanks for this useful video! :-)

    • @Keep-Making
      @Keep-Making  3 ปีที่แล้ว

      Hey Gerhard, have you taken a look at the bollean video?
      The key thing here is to apply the array and then you can bool it all together.

    • @GerhardAEUhlhorn
      @GerhardAEUhlhorn 3 ปีที่แล้ว

      @@Keep-Making But I want to have a parametric mesh. I would like to be able to change the parameters to easily customise the mesh.
      (In my case not for an animation, but for a 3d print. I want to experiment with technical parts.)

    • @GerhardAEUhlhorn
      @GerhardAEUhlhorn 3 ปีที่แล้ว

      @@Keep-Making Update: Just found the Remesh modifier is enough for my case. ;-)

  • @davidconiglio7577
    @davidconiglio7577 ปีที่แล้ว

    CAN some help me ? if a plane square and put on any x,y,z 90 degrees up and use a array and I want to face each other one behind the others .it doesn't not ,they get side by side ,I did before but I did not understand what I did .

  • @yousefwahba
    @yousefwahba 2 ปีที่แล้ว

    thank you but what about the big and huge subtitle

  • @kennethsimmons9017
    @kennethsimmons9017 2 ปีที่แล้ว

    Hi there, has anybody tried this addon to make tank Tracks as in the other videos online. I am building a Manitowoc 3000W Crawler crane, but I have tried Blender 3.0 built-in addons and Curve Array Pro. 3.0 but for some reason I can't get anything to work like in the videos. I have the crawler pad made and I have tried Bezier Circles, Nurbs Circles, Bezier curves, ect. Would like to see a video tutorial at a detail and slower pace using Curve Array Pro
    . Fairly new to Blender. Basically, done with the cab, Carbody, the track frame, Drive Sprockets, Idler Rollers. Just need to layout the track pads and try building the different boom configurations.

  • @fullyleaded
    @fullyleaded 2 ปีที่แล้ว

    How would I array a cube along a path without rotating the cube. So the orientation of the cube remains the same as the original cube but the cube follows a path?

    • @Keep-Making
      @Keep-Making  2 ปีที่แล้ว

      Take a look in here: th-cam.com/video/MBvT6RiSEj0/w-d-xo.html

  • @d0bata
    @d0bata ปีที่แล้ว

    And how do I array along a path.... :( Great video tho.

  • @zoidberg1201
    @zoidberg1201 2 ปีที่แล้ว

    Damn you dude, it took me 10 minutes to get those start and end caps in the right place, then you just deleted them.
    What were they for??

  • @3dbob891
    @3dbob891 ปีที่แล้ว

    Hi I'm just here to say great video, but keep things short. It's easy to break things down to the most necessary stuff, 3D is time intensive so way wasting time with all the unuseful information. I barely click on 15 min videos anymore and if i do i sped it up to the max. The information could be breaken down to 5 min

  • @osefman2763
    @osefman2763 3 หลายเดือนก่อน

    Not even a simple radial option. Ngl blender I'm starting to regret learning that soft

  • @tobyhallam4750
    @tobyhallam4750 ปีที่แล้ว

    sorry but I disagree, the ARRAY in blender is not a powerful tool, it is really is missing some basic functionality.
    Unless Ive missed something,... how do you array an object so that you end up with a 2D or 3D grid (matrix)? eg 3 x repetitions array'd in the X axis, and 3 repetitions array'd in the Y, to make a 3 x 3 grid. Or even arrayed in XYZ to make a 3D matrix (3 x 3 x 3)
    ??

    • @BjarneKort
      @BjarneKort ปีที่แล้ว

      Second array modifier for second axis, third for third. If you want your matrix symmetrical, all you need is 2 clicks to duplicate the modifier and 2 clicks to change the axis in one of them.