Star Citizen just got a TON of Performance Optimisations...
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- เผยแพร่เมื่อ 23 เม.ย. 2024
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-Star Citizen Alpha 3.23 continues testing on the ePTU, and with the most recent patch, it received a TON of performance optimisations in many areas!
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Star Citizen is an open development, crowd funded project from Cloud Imperium. Consisting of 2 games, Squadron 42 a single player, story driven campaign putting you in the middle of the Vanduul attacks as an up and coming UEE Navy pilot, and Star Citizen, a highly detailed
first person MMO set within a persistent universe where there are no limits. This includes, space, and ground aspects, massive spaceships with full interiors and interactions, a full dynamic economy which reacts to the players actions allowing for anything you can imagine.
It is all being built on the StarEngine (a modified version of Amazon's Lumberyard Engine).
Please bare in mind that this is heavily WIP and in an alpha state in which much of the foundational tech to make it a reality is still being developed. Both games do not have set release dates yet but you can play the alpha build for the PU MMO which makes consistent progress
with quarterly patch releases throughout the year.
I am an independent content creator and a fan of the game, I am not paid by Cloud Imperium however I do accept ships from them to giveaway to my community but this will by no means influence my opinion or what I say and believe about the project.
#starcitizen #supermacbrother #squadron42 - เกม
Whatever happened to the plan to make ship ramps have collision detection? Remember that? It was even once scheduled for a previous patch but got moved on then disappeared. If you remember this would mean the ship ramp or lift would stop when it hits something, so that you ship doesn't flip or get shoved off a cliff or something if you land in a dip or over a rock.
It got added a while but it caused almost all ship ramps to get stuck in inaccessible positions so it was removed until it could be worked on again, but there's been nothing mentioned about it since to my knowledge.
Yeah, and in the meantime, ship lifts and ramps should be setup for mantling. It's very easy to end up in a situation where the lift is too high to jump onto but close enough I would be able to climb up if that were setup.
@@LucidStrike Exactly. I've had far fewer issues with ramps/lifts extending too far, than it not extending enough to get back on.
Hate that because sometimes it won't open and I won't be able to enter the ship If a park in sketchy locations
probably they are evaluating the ramps from another angle... like making them more dinamic instead of trying to stop the animation once a collision detection is triggered, or use inverse kinematics... there are several ways to do it, including a landing warning that won't allow you to deploy the ramp because there is an obstruction
I got significant performance gains from the latest build but I really want to see it when they enable multi threading for vulkan
multi threading was great for DCS, i can only imagine how it will help star citizen
Nice to see the Vulkan implimentation coming along.
Elite dangerous compiles shaders on launch doesn't even let you get to the main menu before its finished give your a loading bar so that might be a good idea.
Yeah, was thinking the exact thing
@@archondiabolos you were thinking "give your a loading bar"?
The same think is doing Hogwarts, although I think the best would be example of Horizon Zero Down with shader compilations in the background(but with showing status bar)
😂@@inviktus1983
I spent an hour or so in there last night, and the current build feels a LOT better. I really didn't see any issues except for some sync issues with the Area 18 tram. The clouds look amazing now.
I just had an issue where I log in and there's was like 6 people in the room.
Also memory leaks on Vulkan at least, but I'm not sure everyone is experiencing them.
Let's get the party started :)
How was the ship HUDs?
@@Isid0nis Much better, but not perfect. They weren't flickering and disappearing like they were before, but there was some vibration (i.e. the HUD moving around a few pixels), and the placement of the HUD seemed off. I use a Tobii eye tracker, and maybe I need to calibrate it.
Overall 10x better than in previous EPTU builds though.
I'd like to see them keep this patch in the PTU as long as possible. For three days this week is was basically unplayable for me but I got a couple of hours in last night and was pleasantly surprised at the improvements achieved in even one patch.
But it has a way to go. We really need to be patient.
I feel like it should be in the open PTU for at least a couple of weeks if only to give people time to adjust to Master Modes.
But don't get me started on that. 🙄
Hey, I just wanna say I love your channel, and the style of content you do!
Jamming only prevents spoiling! So if they’re already spooled, like when in Nav mode, your target can jump away?
Jamming is Quantum Dampening, yes?
Big nerf to interdiction.
I wish I could play. Since the second patch of 3.23 I have been unable to get past the character creation and location choice sreen. My server FPS remains 0.0 Have reloaded the entire EPTU, put in sever IC reports, and nothing. It is very frustrating.
Same! I'm sure we're not the only ones.. patience is all we can experience right now.
It is working way smoother than before, it feels a lot better to play now with Vulkan.
I have no idea what is best my video card. I wish there was an option to auto detect best settings for my hardware.
Is it still advisable to delete shader folder as well as use folder when patches drop or update? There seems to be more stuff about Vulkan in the shader folder, and I don't want to delete something I shouldn't.
Thanks for the update
Thx for the update.
Very excited for vulkan to be fully implemented! Thank u for the update ❤
Very excited about the new release. I’m really hoping the Vulture glitch gets fixed. I’d like to be able to scrape with it again.
Awesome video SMB you always talk about the stuff I want to hear about this is now my go to for anything star citizen related thanks.
Well, they usually update on Fridays. End of April Friday was 3 days ago. No 3.23 as of yet. Didn't they say something about end of May at some point?
I wonder what they have in the works for the severe net code issues we are having in PTU. Ping is still all over the place and sever fps hangs all the time. Can’t test the new features if you can’t call an elevator.
Thats what the server meshing is for.
@@Nightcore_Paradiselong term, I understand the goal. Thank you very much for that. I’m curious about the short term back end tweaks that have yet to be completed.
@@Sir_f4ttius Short term I think there working on Vulkan and crash recovery. But I'm not sure if Vulkan is going to affect server performance or not. I'm pretty sure that we'll just have to deal with the lag and rubberbanding until that gets implemented.
how do you get it to look so great?
So if i understand correctly, there will be lower graphic settings working good now ?
No
I bought a starter pack last year but my mid tier rig absolutely couldn't cope with the game at a playable frame rate, maybe with all of this stuff it'll be playable soon
Well the settled cities always are hard on PCs, once you get out of the cities your performance will improve.
@@Jormungrandrserpentyou just have to be able to get to space lol I wish you could choose the space stations as starting locations.
Define "mid tier" because I have people playing the game with a R5 3100 and a GTX 1060 lol
@@CodeR3d911 I have a 2060 and an amd 2700, 16GB of RAM and the game runs on an M.2 SSD
@@SPARTAN_B-312that is not mid tier brother
Be good to know what specs hw and settings you are running for the cps you’re getting in the vid
With all these changes, will 3.23 be the "catch up" patch to get the PU in sync with Squadron? Will future patches be smaller? Or, now that most of the dev team is focused on the PU, will all future patches be enormous like 3.23 is shaping up to be?
Whoa, this is actually happening??? I've literally waited a decade for performance to get better. LOL. I'll believe it when I experience it myself. I run a desktop 3090 and a laptop 4080, both with fairly high end supporting hardware.
I'm excited to see how all the optimizations will translate to playabilty and performance.
Deliveries look like a whole new nightmare
How will multi-threading fix performance issues at all?
Access to more CPU cores allows more instructions to be executed in parallel when sending them off to the GPU for rendering.
Batching things up in bulk is what GPUs handle best, large chunks of data marshalled and packed together ready to be fed through the rendering pipeline with their thousands of dedicated cores.
They can have the engine/OS via Vulkan's API detect the available resources and allocate way more resources accordingly. Multithreading to use more cores always equals more compute performance and greater efficiency.
How CIG make use of that though will determine if we see tangible results in the final result.
There is more to performance than just cores though, which is why CIG is so focussed on single threaded performance right now, to make sure each process is a fine tuned as it can be before just spreading it across more threads where it becomes more difficult to benchmark performance improvements and identify bottlenecks or issues unrelated to thread management.
Plus the options for how to interact with the low level systems of a graphics card and the platform it's on and so on... is very deep and complex. Lots of iteration and experimentation to do.
Vulkan is all about exposing more granular control of this to the developer without having to worry about cross platform support and weird bespoke platform details which in turn lets them zone in on best average config and expose what they need to, to the user so we can all optimise best for our respective machines.
And of course no matter how fast the client is, the user will always feel likes its chugging if the server performance is so low that everything is waiting on data to sync before it can properly update the client. Not to mention bugs in general.
The fruit of these endeavours will take up to a year or more after complete implementation to see. The road to 1.0 is many years out I am afraid (3-5 yrs maybe). But its progressing. Hopefully we see lots of good gameplay and a level of reasonable stability when dynamic server meshing is enabled (which I would expect this year considering how aggressively they are pushing static server meshing and replication layer right now).
Did they fix getting killed in QT without any good reason?
EPTU is downloading as I watch this!
So glad I've waited to build a PC until we get an actual release. Might be able to retire at 70 and play a 1.0 release. I'm 45 now, so there's still hope.
I’m in my 20’s and I feel like I’ll be old by the time it releases lol
We will be living on other planets before this game gets released.
@@slickdiggler1197 the scariest thing is with Chris’s track record… He has never actually released a fully complete game.
Meeeeoooowww
I'm wondering who's going to carry Chris Roberts' legacy of Star Citizen and First Wing Commander after the founder and CEO passes away.
So you think we will get 3.23.1 before Invictus, we havent gotten 3.23 yet. What makes you think that?
Likely for more bug fixes, stability improvements and the Retiliator and Modules for ship sales, they are definitely gonna get that in.
I really appreciate the honest feedback on what’s going on and I am also glad that you emphasize that the game is still in development. Thanks.
1.0 is the Roadster having 'air jets'
While this was a lot of good news, I'm starting to become concerned that we won't see 3.23 in May. I can't see them doing a ILW/free fly event with these updates if they don't have them nailed down.
Good stuff.
Another great video
Sweet! Now I can crash at 60fps!
Ray-tracing can’t be too far behind
i think this is a feature that is not needed (currently). in my opinion thats just optional. also with a monitor thats 1440p and >60Hz (165Hz freesync) i want to stay above 60Hz. higher FPS count is more important that having ray-tracing.
3.23 for May 15th...got it.
Only W coming out of the studio now
They are fixing elevators, something very important!!
Some thrusters/strafing throttle limiters would be great, say two presets.
The latest EPTU is way more playable than any of the previous updates.
So 3.23.0 is slipping into May likely. (No surprises by the sheer size of it). It is a lot of QoL fixes and changes but they are still significant alongside parts of Vulkan and Replication Layer/recovery. Plus the remaining things are mostly things that had SQ42 dedicated dev time to polish. hangars and cargo did not.
Hopefully with the moving of the teams to PU, this will start to change going forward. This patch is shaping up to be a pretty good start to the year. We just need the cadence to maintain this momentum.
The 1.23.1 patch will likely only have the Retaliator + Modules and any extra stability or bug fixes they can squeeze in for Invictus and free-fly (aka sales). They cannot risk new player sales with a patch nobody can even play.
Then 1.23.2 patch in June maybe, possibly July for the hangar/cargo stuff + whatever else they can shove in by then (might see engineering leave experimental mode... that ones a bit copium though).
That puts any chance at a '4.0' release chance this year on CitizenCon or later if it even happens this year. Would be a nice thing to drop alongside Squadron 42 Release Date.
Optimising shaders is in most big games now
In my bubble I am hearing people are way less optimistic about live release date. Even so that Invictus would be still 3.22.x patch. We'll see...
Have the constant 30k's been addressed in 3.23?
yes
why doses it look so greyish, shadow does not look real
the eptu that just got updated reintroduces so many old bugs -- very few things are working properly. this thing is nowhere near ready for Live or the PTU. So many things just flat out dont work. Interaction system failure, inventory disappearing - its like revisiting all the old bugs. Why CIG cannot fix something and then keep it fixed is anyone's guess. we need to communicate the truth. saltemike is right, this needs a lot more time in the oven.
Can't wait until its in the PU
Isnt it in PU already and going into live soon?
@@RonaldRegain The PU is the same as live.
Its currently in the PTU.
@@festersmith8352 Ah yes you just meant Persistent Universe, got it.
1.0 is coming!
The game's finally starting to look like those 2015 demos
Huh, settlements are still unplayable.
Cant say Vulkan has given me any improvements. RTX4090 and 50FPS is about the max I get
Thank you for the update, Mac! I'm pretty excited for 3.23 (except for a few changes).
yea vulkan still very buggy for amd systems, missing UI like mini map, chat, lag and low FPS
I must be lucky because my amd Gpu is handling the Vulkan updates without any issue. Been holding a consistent 60 fps.
Clear your shadercache
@@Tribalwerewolf What gpu?
@Era_SoNER multiple times since first vulkan patch. Same evertime
@@GhostofZuuzGaming 7900XTX
Did it really though? Still runs like garbage on a 13900k with 3080 OC V2 12GB, and that's with the usual recommended 10gb shader cache and disabled all but 1 e-core via process lasso.
Performace 😂 i need a new pc
This is the only game in my life I requested a refund on. Tried it last weekend and I had more lag than using 56k modem in 90s. Tried US and EU servers, 30k server crashes multiple times, game ran terrible on an X3D cpu and 7900xt. I gave this game a solid chance for about 8 hours and despite a helpful in-game chat.. not once in those 8 hours did I have fun. You can't even open a door without a 3-5sec delay if it even opens at all. Worst game I have played in a very long time.
Star Citizen just got a TON of Performance Optimisations... and is still borked
Sure, every time like a swiss clock someone claims sc got optimization features the software runs the worst ever. Runs like absolute trash. 11fps in Lorville and planetside flying in Microtech when I can pull 50-60fps in any triple aaa title at 2k with high settings is just balderdash beyond redemption.
lol your frames was a steady 40-45 fps...alas the days of over 100fps even in space are long gone in this game
doubt it
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Well thats something to look forward to. That and putting a beard on a chick.
4.0 is NOT coming this year. 😂
Gotta Love the CIG cheerleaders.
k kid
Man that arccorp song hits hard…
Why do TH-camrs keep talikng about 1.0? Lol we arent even close to 1.0 release. Heck, we are barely close to a Beta release.
1.0 would be Beta, at least for a year. I agree, its likely minimum 3 years, perhaps 5 years from been even feature complete enough with enough content to saturate a larger player base and warrant a commercial release.
@@joni062443 i think the most important step is getting functional jumppoints (serverswitching) and PES "almost bugfree" if you can jump to one system, you can jump to "all". thats a important feature, because i dont want all star citizen players (if its 6.000.000) in one system, when they enable it. everything else is buildt on that "foundation"
Third
clickbait tbh
Star Bourne 2 is better
Too many subscribers in wave 1 and 2 that dont understand testing .. if you are having issues getting in try this :
Set AC to eu,
Login and then leave game
Reset AC to US
Log in to PU
You brits and your spelling. Optimizations.
Second?
Star Citizen bad and dogshit
what bullshit, IS IT PLAYABLE? NO!!! SC is only a meme for the rest of the internet
this mans video does in fact feature him playing a game though
The live streams playing star citizen for hours are not playing it then? OK troll.
@@rudstar64 at an atrocious framerate, though
Hi Todd!
lol
Thanks for the update