Star Citizen just got a TON of Performance Optimisations...

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  • เผยแพร่เมื่อ 23 เม.ย. 2024
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  • เกม

ความคิดเห็น • 156

  • @SuperTyrannical1
    @SuperTyrannical1 หลายเดือนก่อน +62

    Whatever happened to the plan to make ship ramps have collision detection? Remember that? It was even once scheduled for a previous patch but got moved on then disappeared. If you remember this would mean the ship ramp or lift would stop when it hits something, so that you ship doesn't flip or get shoved off a cliff or something if you land in a dip or over a rock.

    • @The_Fallen_1
      @The_Fallen_1 หลายเดือนก่อน +17

      It got added a while but it caused almost all ship ramps to get stuck in inaccessible positions so it was removed until it could be worked on again, but there's been nothing mentioned about it since to my knowledge.

    • @LucidStrike
      @LucidStrike หลายเดือนก่อน +16

      Yeah, and in the meantime, ship lifts and ramps should be setup for mantling. It's very easy to end up in a situation where the lift is too high to jump onto but close enough I would be able to climb up if that were setup.

    • @e56hdyhdfgh
      @e56hdyhdfgh หลายเดือนก่อน +2

      @@LucidStrike Exactly. I've had far fewer issues with ramps/lifts extending too far, than it not extending enough to get back on.

    • @yous2244
      @yous2244 หลายเดือนก่อน +1

      Hate that because sometimes it won't open and I won't be able to enter the ship If a park in sketchy locations

    • @darioampuy
      @darioampuy หลายเดือนก่อน

      probably they are evaluating the ramps from another angle... like making them more dinamic instead of trying to stop the animation once a collision detection is triggered, or use inverse kinematics... there are several ways to do it, including a landing warning that won't allow you to deploy the ramp because there is an obstruction

  • @vamperic
    @vamperic หลายเดือนก่อน +20

    I got significant performance gains from the latest build but I really want to see it when they enable multi threading for vulkan

    • @jamesbeck7019
      @jamesbeck7019 หลายเดือนก่อน +2

      multi threading was great for DCS, i can only imagine how it will help star citizen

  • @JonnasINF
    @JonnasINF หลายเดือนก่อน +28

    Nice to see the Vulkan implimentation coming along.

  • @pilks4k
    @pilks4k หลายเดือนก่อน +16

    Elite dangerous compiles shaders on launch doesn't even let you get to the main menu before its finished give your a loading bar so that might be a good idea.

    • @archondiabolos
      @archondiabolos หลายเดือนก่อน +1

      Yeah, was thinking the exact thing

    • @inviktus1983
      @inviktus1983 หลายเดือนก่อน +3

      @@archondiabolos you were thinking "give your a loading bar"?

    • @Isid0nis
      @Isid0nis หลายเดือนก่อน

      The same think is doing Hogwarts, although I think the best would be example of Horizon Zero Down with shader compilations in the background(but with showing status bar)

    • @KagoonLoFi
      @KagoonLoFi หลายเดือนก่อน

      😂​@@inviktus1983

  • @declinox
    @declinox หลายเดือนก่อน +23

    I spent an hour or so in there last night, and the current build feels a LOT better. I really didn't see any issues except for some sync issues with the Area 18 tram. The clouds look amazing now.

    • @williamallen5986
      @williamallen5986 หลายเดือนก่อน +1

      I just had an issue where I log in and there's was like 6 people in the room.

    • @LucidStrike
      @LucidStrike หลายเดือนก่อน

      Also memory leaks on Vulkan at least, but I'm not sure everyone is experiencing them.

    • @tommeegunn9318
      @tommeegunn9318 หลายเดือนก่อน

      Let's get the party started :)

    • @Isid0nis
      @Isid0nis หลายเดือนก่อน

      How was the ship HUDs?

    • @declinox
      @declinox หลายเดือนก่อน +1

      @@Isid0nis Much better, but not perfect. They weren't flickering and disappearing like they were before, but there was some vibration (i.e. the HUD moving around a few pixels), and the placement of the HUD seemed off. I use a Tobii eye tracker, and maybe I need to calibrate it.
      Overall 10x better than in previous EPTU builds though.

  • @refisherdesktop
    @refisherdesktop หลายเดือนก่อน +3

    I'd like to see them keep this patch in the PTU as long as possible. For three days this week is was basically unplayable for me but I got a couple of hours in last night and was pleasantly surprised at the improvements achieved in even one patch.
    But it has a way to go. We really need to be patient.
    I feel like it should be in the open PTU for at least a couple of weeks if only to give people time to adjust to Master Modes.
    But don't get me started on that. 🙄

  • @Sharksader
    @Sharksader หลายเดือนก่อน +7

    Hey, I just wanna say I love your channel, and the style of content you do!

  • @DreNizzo
    @DreNizzo หลายเดือนก่อน +2

    Jamming only prevents spoiling! So if they’re already spooled, like when in Nav mode, your target can jump away?
    Jamming is Quantum Dampening, yes?

    • @DreNizzo
      @DreNizzo หลายเดือนก่อน

      Big nerf to interdiction.

  • @Rikalonius
    @Rikalonius หลายเดือนก่อน +3

    I wish I could play. Since the second patch of 3.23 I have been unable to get past the character creation and location choice sreen. My server FPS remains 0.0 Have reloaded the entire EPTU, put in sever IC reports, and nothing. It is very frustrating.

    • @okami803
      @okami803 หลายเดือนก่อน

      Same! I'm sure we're not the only ones.. patience is all we can experience right now.

  • @ScruffyMisguidedAndBlue
    @ScruffyMisguidedAndBlue หลายเดือนก่อน +1

    It is working way smoother than before, it feels a lot better to play now with Vulkan.

  • @David-82
    @David-82 หลายเดือนก่อน

    I have no idea what is best my video card. I wish there was an option to auto detect best settings for my hardware.

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 หลายเดือนก่อน

    Is it still advisable to delete shader folder as well as use folder when patches drop or update? There seems to be more stuff about Vulkan in the shader folder, and I don't want to delete something I shouldn't.

  • @TheWartimeCEO
    @TheWartimeCEO หลายเดือนก่อน

    Thanks for the update

  • @thePrisoner1000
    @thePrisoner1000 หลายเดือนก่อน

    Thx for the update.

  • @Lefu_
    @Lefu_ หลายเดือนก่อน

    Very excited for vulkan to be fully implemented! Thank u for the update ❤

  • @LOWbikes4130
    @LOWbikes4130 หลายเดือนก่อน

    Very excited about the new release. I’m really hoping the Vulture glitch gets fixed. I’d like to be able to scrape with it again.

  • @MaximRezolution
    @MaximRezolution หลายเดือนก่อน

    Awesome video SMB you always talk about the stuff I want to hear about this is now my go to for anything star citizen related thanks.

  • @cprn.
    @cprn. หลายเดือนก่อน

    Well, they usually update on Fridays. End of April Friday was 3 days ago. No 3.23 as of yet. Didn't they say something about end of May at some point?

  • @Sir_f4ttius
    @Sir_f4ttius หลายเดือนก่อน

    I wonder what they have in the works for the severe net code issues we are having in PTU. Ping is still all over the place and sever fps hangs all the time. Can’t test the new features if you can’t call an elevator.

    • @Nightcore_Paradise
      @Nightcore_Paradise หลายเดือนก่อน

      Thats what the server meshing is for.

    • @Sir_f4ttius
      @Sir_f4ttius หลายเดือนก่อน

      @@Nightcore_Paradiselong term, I understand the goal. Thank you very much for that. I’m curious about the short term back end tweaks that have yet to be completed.

    • @Nightcore_Paradise
      @Nightcore_Paradise หลายเดือนก่อน

      @@Sir_f4ttius Short term I think there working on Vulkan and crash recovery. But I'm not sure if Vulkan is going to affect server performance or not. I'm pretty sure that we'll just have to deal with the lag and rubberbanding until that gets implemented.

  • @OdynSpear
    @OdynSpear หลายเดือนก่อน

    how do you get it to look so great?

  • @FrostBlg
    @FrostBlg หลายเดือนก่อน

    So if i understand correctly, there will be lower graphic settings working good now ?

    • @yous2244
      @yous2244 หลายเดือนก่อน

      No

  • @SPARTAN_B-312
    @SPARTAN_B-312 หลายเดือนก่อน +6

    I bought a starter pack last year but my mid tier rig absolutely couldn't cope with the game at a playable frame rate, maybe with all of this stuff it'll be playable soon

    • @Jormungrandrserpent
      @Jormungrandrserpent หลายเดือนก่อน +1

      Well the settled cities always are hard on PCs, once you get out of the cities your performance will improve.

    • @TheZazzMatazz
      @TheZazzMatazz หลายเดือนก่อน +1

      ​@@Jormungrandrserpentyou just have to be able to get to space lol I wish you could choose the space stations as starting locations.

    • @CodeR3d911
      @CodeR3d911 หลายเดือนก่อน

      Define "mid tier" because I have people playing the game with a R5 3100 and a GTX 1060 lol

    • @SPARTAN_B-312
      @SPARTAN_B-312 หลายเดือนก่อน

      @@CodeR3d911 I have a 2060 and an amd 2700, 16GB of RAM and the game runs on an M.2 SSD

    • @runipaulino6268
      @runipaulino6268 หลายเดือนก่อน +1

      @@SPARTAN_B-312that is not mid tier brother

  • @PiersLehmann
    @PiersLehmann หลายเดือนก่อน

    Be good to know what specs hw and settings you are running for the cps you’re getting in the vid

  • @Brian-jy7dd
    @Brian-jy7dd หลายเดือนก่อน

    With all these changes, will 3.23 be the "catch up" patch to get the PU in sync with Squadron? Will future patches be smaller? Or, now that most of the dev team is focused on the PU, will all future patches be enormous like 3.23 is shaping up to be?

  • @OviWanKeno9i
    @OviWanKeno9i หลายเดือนก่อน

    Whoa, this is actually happening??? I've literally waited a decade for performance to get better. LOL. I'll believe it when I experience it myself. I run a desktop 3090 and a laptop 4080, both with fairly high end supporting hardware.

  • @AguilarNubiola
    @AguilarNubiola หลายเดือนก่อน

    I'm excited to see how all the optimizations will translate to playabilty and performance.

  • @wag0NE
    @wag0NE หลายเดือนก่อน

    Deliveries look like a whole new nightmare

  • @henkolsonpietersen2242
    @henkolsonpietersen2242 หลายเดือนก่อน

    How will multi-threading fix performance issues at all?

    • @joni062443
      @joni062443 หลายเดือนก่อน +3

      Access to more CPU cores allows more instructions to be executed in parallel when sending them off to the GPU for rendering.
      Batching things up in bulk is what GPUs handle best, large chunks of data marshalled and packed together ready to be fed through the rendering pipeline with their thousands of dedicated cores.
      They can have the engine/OS via Vulkan's API detect the available resources and allocate way more resources accordingly. Multithreading to use more cores always equals more compute performance and greater efficiency.
      How CIG make use of that though will determine if we see tangible results in the final result.
      There is more to performance than just cores though, which is why CIG is so focussed on single threaded performance right now, to make sure each process is a fine tuned as it can be before just spreading it across more threads where it becomes more difficult to benchmark performance improvements and identify bottlenecks or issues unrelated to thread management.
      Plus the options for how to interact with the low level systems of a graphics card and the platform it's on and so on... is very deep and complex. Lots of iteration and experimentation to do.
      Vulkan is all about exposing more granular control of this to the developer without having to worry about cross platform support and weird bespoke platform details which in turn lets them zone in on best average config and expose what they need to, to the user so we can all optimise best for our respective machines.
      And of course no matter how fast the client is, the user will always feel likes its chugging if the server performance is so low that everything is waiting on data to sync before it can properly update the client. Not to mention bugs in general.
      The fruit of these endeavours will take up to a year or more after complete implementation to see. The road to 1.0 is many years out I am afraid (3-5 yrs maybe). But its progressing. Hopefully we see lots of good gameplay and a level of reasonable stability when dynamic server meshing is enabled (which I would expect this year considering how aggressively they are pushing static server meshing and replication layer right now).

  • @Prich319
    @Prich319 หลายเดือนก่อน

    Did they fix getting killed in QT without any good reason?

  • @toecutter9372
    @toecutter9372 หลายเดือนก่อน

    EPTU is downloading as I watch this!

  • @PopeRocket
    @PopeRocket หลายเดือนก่อน +11

    So glad I've waited to build a PC until we get an actual release. Might be able to retire at 70 and play a 1.0 release. I'm 45 now, so there's still hope.

    • @SQUIDKING007
      @SQUIDKING007 หลายเดือนก่อน +1

      I’m in my 20’s and I feel like I’ll be old by the time it releases lol

    • @slickdiggler1197
      @slickdiggler1197 หลายเดือนก่อน

      We will be living on other planets before this game gets released.

    • @SQUIDKING007
      @SQUIDKING007 หลายเดือนก่อน

      @@slickdiggler1197 the scariest thing is with Chris’s track record… He has never actually released a fully complete game.

    • @GlendaRobinson-yp5eu
      @GlendaRobinson-yp5eu หลายเดือนก่อน

      Meeeeoooowww

    • @Mnerd7368
      @Mnerd7368 หลายเดือนก่อน +2

      I'm wondering who's going to carry Chris Roberts' legacy of Star Citizen and First Wing Commander after the founder and CEO passes away.

  • @shakabrah1774
    @shakabrah1774 หลายเดือนก่อน +1

    So you think we will get 3.23.1 before Invictus, we havent gotten 3.23 yet. What makes you think that?

    • @joni062443
      @joni062443 หลายเดือนก่อน

      Likely for more bug fixes, stability improvements and the Retiliator and Modules for ship sales, they are definitely gonna get that in.

  • @jamesmorrow1276
    @jamesmorrow1276 หลายเดือนก่อน

    I really appreciate the honest feedback on what’s going on and I am also glad that you emphasize that the game is still in development. Thanks.

  • @b00nz0r
    @b00nz0r หลายเดือนก่อน

    1.0 is the Roadster having 'air jets'

  • @schakTheNerd
    @schakTheNerd หลายเดือนก่อน

    While this was a lot of good news, I'm starting to become concerned that we won't see 3.23 in May. I can't see them doing a ILW/free fly event with these updates if they don't have them nailed down.

  • @Octobouch
    @Octobouch หลายเดือนก่อน

    Good stuff.

  • @tauntingbeef3876
    @tauntingbeef3876 หลายเดือนก่อน

    Another great video

  • @ToadieBog
    @ToadieBog หลายเดือนก่อน

    Sweet! Now I can crash at 60fps!

  • @illgottengains1314
    @illgottengains1314 หลายเดือนก่อน +1

    Ray-tracing can’t be too far behind

    • @Agent039
      @Agent039 หลายเดือนก่อน

      i think this is a feature that is not needed (currently). in my opinion thats just optional. also with a monitor thats 1440p and >60Hz (165Hz freesync) i want to stay above 60Hz. higher FPS count is more important that having ray-tracing.

  • @robertlee1497
    @robertlee1497 หลายเดือนก่อน

    3.23 for May 15th...got it.

  • @fairq6063
    @fairq6063 หลายเดือนก่อน

    Only W coming out of the studio now

  • @Goyahkla100
    @Goyahkla100 หลายเดือนก่อน

    They are fixing elevators, something very important!!
    Some thrusters/strafing throttle limiters would be great, say two presets.

  • @christianmolick8647
    @christianmolick8647 หลายเดือนก่อน

    The latest EPTU is way more playable than any of the previous updates.

  • @joni062443
    @joni062443 หลายเดือนก่อน

    So 3.23.0 is slipping into May likely. (No surprises by the sheer size of it). It is a lot of QoL fixes and changes but they are still significant alongside parts of Vulkan and Replication Layer/recovery. Plus the remaining things are mostly things that had SQ42 dedicated dev time to polish. hangars and cargo did not.
    Hopefully with the moving of the teams to PU, this will start to change going forward. This patch is shaping up to be a pretty good start to the year. We just need the cadence to maintain this momentum.
    The 1.23.1 patch will likely only have the Retaliator + Modules and any extra stability or bug fixes they can squeeze in for Invictus and free-fly (aka sales). They cannot risk new player sales with a patch nobody can even play.
    Then 1.23.2 patch in June maybe, possibly July for the hangar/cargo stuff + whatever else they can shove in by then (might see engineering leave experimental mode... that ones a bit copium though).
    That puts any chance at a '4.0' release chance this year on CitizenCon or later if it even happens this year. Would be a nice thing to drop alongside Squadron 42 Release Date.

  • @MikeAffec
    @MikeAffec หลายเดือนก่อน

    Optimising shaders is in most big games now

  • @cebuch.
    @cebuch. หลายเดือนก่อน

    In my bubble I am hearing people are way less optimistic about live release date. Even so that Invictus would be still 3.22.x patch. We'll see...

  • @darren-oo1sm
    @darren-oo1sm หลายเดือนก่อน

    Have the constant 30k's been addressed in 3.23?

  • @johnadama
    @johnadama หลายเดือนก่อน

    why doses it look so greyish, shadow does not look real

  • @Christine-shield
    @Christine-shield หลายเดือนก่อน

    the eptu that just got updated reintroduces so many old bugs -- very few things are working properly. this thing is nowhere near ready for Live or the PTU. So many things just flat out dont work. Interaction system failure, inventory disappearing - its like revisiting all the old bugs. Why CIG cannot fix something and then keep it fixed is anyone's guess. we need to communicate the truth. saltemike is right, this needs a lot more time in the oven.

  • @anthonyclare6750
    @anthonyclare6750 หลายเดือนก่อน

    Can't wait until its in the PU

    • @RonaldRegain
      @RonaldRegain หลายเดือนก่อน +1

      Isnt it in PU already and going into live soon?

    • @festersmith8352
      @festersmith8352 หลายเดือนก่อน +2

      @@RonaldRegain The PU is the same as live.
      Its currently in the PTU.

    • @RonaldRegain
      @RonaldRegain หลายเดือนก่อน +1

      @@festersmith8352 Ah yes you just meant Persistent Universe, got it.

  • @ffadiga
    @ffadiga หลายเดือนก่อน

    1.0 is coming!

  • @Mittzys
    @Mittzys หลายเดือนก่อน +3

    The game's finally starting to look like those 2015 demos

  • @flobbie87
    @flobbie87 หลายเดือนก่อน

    Huh, settlements are still unplayable.

  • @chawkes70
    @chawkes70 หลายเดือนก่อน

    Cant say Vulkan has given me any improvements. RTX4090 and 50FPS is about the max I get

  • @snaggletoof1927
    @snaggletoof1927 หลายเดือนก่อน

    Thank you for the update, Mac! I'm pretty excited for 3.23 (except for a few changes).

  • @GhostofZuuzGaming
    @GhostofZuuzGaming หลายเดือนก่อน +1

    yea vulkan still very buggy for amd systems, missing UI like mini map, chat, lag and low FPS

    • @Tribalwerewolf
      @Tribalwerewolf หลายเดือนก่อน

      I must be lucky because my amd Gpu is handling the Vulkan updates without any issue. Been holding a consistent 60 fps.

    • @Era_SoNER
      @Era_SoNER หลายเดือนก่อน

      Clear your shadercache

    • @GhostofZuuzGaming
      @GhostofZuuzGaming หลายเดือนก่อน

      @@Tribalwerewolf What gpu?

    • @GhostofZuuzGaming
      @GhostofZuuzGaming หลายเดือนก่อน +1

      @Era_SoNER multiple times since first vulkan patch. Same evertime

    • @Tribalwerewolf
      @Tribalwerewolf หลายเดือนก่อน +1

      @@GhostofZuuzGaming 7900XTX

  • @GaijinGamerGirl
    @GaijinGamerGirl 23 วันที่ผ่านมา

    Did it really though? Still runs like garbage on a 13900k with 3080 OC V2 12GB, and that's with the usual recommended 10gb shader cache and disabled all but 1 e-core via process lasso.

  • @Uboo
    @Uboo หลายเดือนก่อน

    Performace 😂 i need a new pc

  • @deathgrip41
    @deathgrip41 หลายเดือนก่อน

    This is the only game in my life I requested a refund on. Tried it last weekend and I had more lag than using 56k modem in 90s. Tried US and EU servers, 30k server crashes multiple times, game ran terrible on an X3D cpu and 7900xt. I gave this game a solid chance for about 8 hours and despite a helpful in-game chat.. not once in those 8 hours did I have fun. You can't even open a door without a 3-5sec delay if it even opens at all. Worst game I have played in a very long time.

  • @trullin9326
    @trullin9326 หลายเดือนก่อน +8

    Star Citizen just got a TON of Performance Optimisations... and is still borked

  • @positronikiss
    @positronikiss หลายเดือนก่อน

    Sure, every time like a swiss clock someone claims sc got optimization features the software runs the worst ever. Runs like absolute trash. 11fps in Lorville and planetside flying in Microtech when I can pull 50-60fps in any triple aaa title at 2k with high settings is just balderdash beyond redemption.

  • @davidoloughlin3180
    @davidoloughlin3180 หลายเดือนก่อน +1

    lol your frames was a steady 40-45 fps...alas the days of over 100fps even in space are long gone in this game

    • @Swatmat
      @Swatmat หลายเดือนก่อน +1

      doubt it

  • @firstjayjay
    @firstjayjay หลายเดือนก่อน

    😊❤️😉😁👍😍🤗🙏☺️👀👌🥰✨🎉

  • @Kerbal_fever
    @Kerbal_fever หลายเดือนก่อน

    I'm a simple man, I see a penguin, I click a penguin.

  • @mattb8754
    @mattb8754 หลายเดือนก่อน

    Well thats something to look forward to. That and putting a beard on a chick.

  • @SpaceDad42
    @SpaceDad42 หลายเดือนก่อน

    4.0 is NOT coming this year. 😂
    Gotta Love the CIG cheerleaders.

    • @vamperic
      @vamperic หลายเดือนก่อน

      k kid

  • @Humanjerky88
    @Humanjerky88 หลายเดือนก่อน

    Man that arccorp song hits hard…

  • @CodeR3d911
    @CodeR3d911 หลายเดือนก่อน +1

    Why do TH-camrs keep talikng about 1.0? Lol we arent even close to 1.0 release. Heck, we are barely close to a Beta release.

    • @joni062443
      @joni062443 หลายเดือนก่อน

      1.0 would be Beta, at least for a year. I agree, its likely minimum 3 years, perhaps 5 years from been even feature complete enough with enough content to saturate a larger player base and warrant a commercial release.

    • @Agent039
      @Agent039 หลายเดือนก่อน

      @@joni062443 i think the most important step is getting functional jumppoints (serverswitching) and PES "almost bugfree" if you can jump to one system, you can jump to "all". thats a important feature, because i dont want all star citizen players (if its 6.000.000) in one system, when they enable it. everything else is buildt on that "foundation"

  • @curly_
    @curly_ หลายเดือนก่อน

    Third

  • @flaviogiacalone3462
    @flaviogiacalone3462 หลายเดือนก่อน

    clickbait tbh

  • @dangioplasty
    @dangioplasty หลายเดือนก่อน

    Star Bourne 2 is better

  • @beardedbarnstormer9577
    @beardedbarnstormer9577 หลายเดือนก่อน

    Too many subscribers in wave 1 and 2 that dont understand testing .. if you are having issues getting in try this :
    Set AC to eu,
    Login and then leave game
    Reset AC to US
    Log in to PU

  • @thefryinallofus
    @thefryinallofus หลายเดือนก่อน

    You brits and your spelling. Optimizations.

  • @GenuineNPC
    @GenuineNPC หลายเดือนก่อน +1

    Second?

  • @jespert99
    @jespert99 หลายเดือนก่อน

    Star Citizen bad and dogshit

  • @elkneto4334
    @elkneto4334 หลายเดือนก่อน +2

    what bullshit, IS IT PLAYABLE? NO!!! SC is only a meme for the rest of the internet

    • @rudstar64
      @rudstar64 หลายเดือนก่อน +10

      this mans video does in fact feature him playing a game though

    • @retrowrath9374
      @retrowrath9374 หลายเดือนก่อน +10

      The live streams playing star citizen for hours are not playing it then? OK troll.

    • @mur4s4m3
      @mur4s4m3 หลายเดือนก่อน +4

      @@rudstar64 at an atrocious framerate, though

    • @Tautolonaut
      @Tautolonaut หลายเดือนก่อน +3

      Hi Todd!

    • @Knort
      @Knort หลายเดือนก่อน

      lol

  • @ak4tseven246
    @ak4tseven246 หลายเดือนก่อน

  • @MWTGoldenGun
    @MWTGoldenGun หลายเดือนก่อน

    Thanks for the update