Which One LOOKS Best In 3.23?

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  • เผยแพร่เมื่อ 4 ธ.ค. 2024
  • Upscaling is coming to Star Citizen with 3.23! DLSS, FSR and CIG's own TSR solution are in the PTU and in this video I want to explore what the visual differences between them. We'll look at 4K and 1080p and explore the different modes- Quality, Balanced and Performance. We'll save performance testing for when the patch goes to live servers!
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    Test Setup
    Star Citizen Alpha 3.23 PTU
    Resolution 4K and 1080p
    Main System
    CPU: 7800X3D
    GPU: RTX 4080
    RAM: 32GB 6000MHZ CL36
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ความคิดเห็น • 406

  • @tenpoundfortytwo
    @tenpoundfortytwo  7 หลายเดือนก่อน +59

    I'd highly recommend watching this on a large screen and at 4K if you can!

    • @greebuh
      @greebuh 7 หลายเดือนก่อน +1

      That's exactly what I am doing

    • @lunasakara7306
      @lunasakara7306 7 หลายเดือนก่อน +6

      3440x1440 is all I got Cap'n.

    • @tenpoundfortytwo
      @tenpoundfortytwo  7 หลายเดือนก่อน +1

      @@lunasakara7306 that should be plenty!

    • @cpt.tombstone
      @cpt.tombstone 7 หลายเดือนก่อน +1

      @@lunasakara7306 Gotta head to an IMAX theatre then :D

    • @LuminairPrime
      @LuminairPrime 7 หลายเดือนก่อน +2

      I just bought a 4K monitor to watch tenpoundfortytwo's videos and I have no regerts!

  • @CitizenScott
    @CitizenScott 7 หลายเดือนก่อน +37

    Always wondered why they were bothering to build TSR when FSR exists but this really answers that question. Good work TPFT

    • @Tekjive
      @Tekjive 7 หลายเดือนก่อน +3

      Agreed, really glad someone concentrates on SC specific video/rendering

  • @ImreBertalan86
    @ImreBertalan86 7 หลายเดือนก่อน +80

    Thank you for testing it with 1080p. I don't know any statistics, but I believe the majority of players, do use a 1080p monitor and resolution, like myself, along a mid-range GPU. I think, these tests are the most useful among ALL the StarCitizen influencers for the masses. Seriously! Thank you !

    • @cpt.tombstone
      @cpt.tombstone 7 หลายเดือนก่อน +2

      Based on the Steam Hardware survey ( which is not perfect, but the best source we have) 58% of PC players are on 1080p

    • @positronikiss
      @positronikiss 7 หลายเดือนก่อน +1

      @@cpt.tombstone crzy because most people i talk to in global are either in 2k or 4k, or so they say at least.

    • @Jaikanatar
      @Jaikanatar 7 หลายเดือนก่อน

      ​@@positronikissSame. For a year or two now, I was the last person I knew among my discord friends list using 1080p instead of 1440p. I'm now at 1440p

    • @Vanadium
      @Vanadium 7 หลายเดือนก่อน +1

      @@cpt.tombstone Well it is steam charts so any potato is included. I would not draw it 1:1 for Star Citizen

    • @cpt.tombstone
      @cpt.tombstone 7 หลายเดือนก่อน +1

      @@positronikiss Well, the most common "2K" resolution is 1920x1080, so I don't see a disconnect. Of course, the Star Citizen community is a subset of all PC gamers, whatever is representative for the whole population might not be representative for a specific subset of the population.

  • @cpt.tombstone
    @cpt.tombstone 7 หลายเดือนก่อน +15

    @tenpoundfortytwo If you have "no upscaling" selected in the options, TSR is used at the native resolution. Displayinfo level 4 gives you a readout of the method used. I would much prefer if the upscaling option (Performance / Quality etc) only influenced the render resolution - better yet, make it a slider from 33% to 150% (well, DLSS accepts higher than native input resolutions, I don't think FSR 2, nor XeSS does) and have the method selector determine the algorithm used. So 'No Upscaling' and 'DLSS' would give us DLAA, or 150% scale with DLSS would give use effectively DLDSR 2.25X + DLAA. Right now, even if you have DLSS selected, the No Upscaling option will give you CIG's TSR, which is temporally less stable than DLAA.

    • @AuraMaster_7
      @AuraMaster_7 7 หลายเดือนก่อน +2

      This is because TSR is also CIG's own generalized TAA solution when running at 100% resolution. The game doesn't let you turn off TAA, so no upscaling just = TSR TAA.
      Maybe one day we'll have the option to use DLAA.

  • @Billy-bc8pk
    @Billy-bc8pk 7 หลายเดือนก่อน +28

    Man DLSS Quality is the real MVP here. Will definitely be going for that in 3.23 live. Should run nicely on the RTX 3070.

    • @J0Goproxy
      @J0Goproxy 7 หลายเดือนก่อน

      isn’t dlss 3.5 needed here? i thought only 4xxx cards required

    • @jeofthevirtuoussand
      @jeofthevirtuoussand 7 หลายเดือนก่อน

      even in performance , and it's not even close , dlss is the only upscaler worht anything tbh

    • @johnnytrongaming
      @johnnytrongaming 7 หลายเดือนก่อน +2

      @@J0Goproxy I run DLSS 3.5 on a 2080ti. Pretty sure it’s software and not hardware based upgrade.

    • @Billy-bc8pk
      @Billy-bc8pk 7 หลายเดือนก่อน

      @@J0Goproxy 3.5 works on the 30 series cards.

    • @LuismaLorca
      @LuismaLorca 7 หลายเดือนก่อน +5

      ​@@J0GoproxyYou need a 4xxx for frame generation, not upscaler.

  • @LoafyPlaysGames
    @LoafyPlaysGames 7 หลายเดือนก่อน +7

    Hands down one of the best comparison videos to show the different quality levels of each upscaler. Much appreciated :)

  • @cpt.tombstone
    @cpt.tombstone 7 หลายเดือนก่อน +4

    The Moire pattern with DLSS Balanced could be a result of the mipmap bias not updating correctly, or just the hologram texture's high frequency detail introducing moire with even the correct mipmap bias. (The DLSS Documentation calls for log2( {Upscaling scalar} ) - 1, for those curious)

  • @Jac70
    @Jac70 7 หลายเดือนก่อน +43

    I played Death Stranding at DLSS 4K and then reaiised I could actually run native and still stay above 60. However, it was clear that DLSS 4K looked better. It's like a very good AA solution that actually improves performance over native.

    • @cpt.tombstone
      @cpt.tombstone 7 หลายเดือนก่อน +2

      DLSS allows an arbitrary scaling factor to be defined, and you can actually run DLAA in basically any game that supports DLSS 1.9 or older, via either DLSSTweaks or Nvidia Profile Inspector. Or you can run Ultra Quality (77%) instead of Quality (67%) if you want higher quality.

    • @dkindig
      @dkindig 7 หลายเดือนก่อน

      I game at 1440p and one of my baselines is that I won't generally run DLSS at all unless I can get a reasonably smooth 60 fps native. I will often run DLAA for the AA and if I can get 60 fps I'll do frame gen as well, avoiding any scaling. 1% lows are generally what kills being able to do this.

    • @LGPanthers1
      @LGPanthers1 7 หลายเดือนก่อน

      How much did Nvidia pay you to post that?

    • @Jac70
      @Jac70 7 หลายเดือนก่อน +8

      @@LGPanthers1Assuming that comment was aimed at me I regret to say nothing. Regardless, DLSS is a transformative tech - truth is if you want the best experience you need an Nvidia card.

    • @Crittek
      @Crittek 7 หลายเดือนก่อน +3

      @@LGPanthers1He absolutely right. When used with 4K (which is the intended usage) it looks better than native. There has been technical frame by frame, zoomed analysis. Below 4K, not so much.

  • @Psychonaut-im3zz
    @Psychonaut-im3zz 7 หลายเดือนก่อน +15

    I remember those DLSS discussions, everybody complaining that it looks worse than native. It actually improves the overall image. It rasters the pixels beautifully negating artifacts.

    • @pelvist
      @pelvist 7 หลายเดือนก่อน +3

      Mostly AMD fanboys saying it, they hated the idea of image scaling untill AMD anounced FSR then they loved it and claim its better than DLSS when it clearly isnt. The only time DLSS some of the image quality for me is when it caused that smearing effect on particles in the old versions of DLSS, it was really obvious in Death Stranding before it got updated.

    • @atrium12
      @atrium12 7 หลายเดือนก่อน +2

      It’s gotten better over the years. Also depends on how the engine implements it

    • @mjn5016
      @mjn5016 6 หลายเดือนก่อน +4

      @@pelvist No,
      it was because DLSS 1.0 was garbage. If you go back and play a game with it you will see why so many people called it what it was: bad. Nowadays the only minor problems DLSS has is ghosting and smearing. Apart from that it's great.

    • @Sn1PeRZzBLOOD
      @Sn1PeRZzBLOOD 6 หลายเดือนก่อน +2

      Having tried it in Live, I still prefer Native over DLSS at 1080p. It’s not by much, but the overall image is more pleasing to my eyes. The image just looks sharper with more depth where as DLSS looks a bit more blurry/washed out. Maybe it is caused by something else, hard to tell. Anyways, I’ve turned off Vulkan again until multithreading is in. In its current state it doesn’t really improve performance.
      However, I am convinced that DLSS looks much better at higher resolutions and definitely worth it over Native with the extra frames. 👏

    • @alyasVictorio
      @alyasVictorio หลายเดือนก่อน

      @pelvist I think it's the Nvidia leader's fault for locking these great pc techs like dlss behind their greed, so that's why this stigma exists in the first place

  • @404fox9
    @404fox9 7 หลายเดือนก่อน +15

    Both FSR and DLSS have added a reflection to the teeth of the gears that didn't exist in native. It seems they may prefer to generate a more visually appealing image even though it may not represent the original image. Things such as the hospital sign having a slight flicker inside it was probably the intention of the creator rather than appearing flat.

    • @tenpoundfortytwo
      @tenpoundfortytwo  7 หลายเดือนก่อน +3

      A very good point!

    • @surject
      @surject 7 หลายเดือนก่อน +1

      Exactly my thoughts. Those holographics are meant to flicker.

    • @pelvist
      @pelvist 7 หลายเดือนก่อน

      Its clearly some kind of z-fighting or something though..

  • @D.Enniss
    @D.Enniss 7 หลายเดือนก่อน +4

    Yeah CIG was using TSAA previously and now they're using TSRAA, you can turn it off in the console with r.TSR = 0, it will look horrendous but it's interesting to look at what it's doing :D
    (PS if you disable TSR upscaling doesn't work)

  • @freerunner2011
    @freerunner2011 7 หลายเดือนก่อน +5

    based on this, DLSS looks great for 4k. For 1080p however, I prefer the Native. The upscaling makes the overall image blurry & seem flat (maybe due to washed out colours or shadows).
    Either way, it is impressive. I hope CiG will fix some graphics issues with the flickering & their Upscaling, but for what it does - it's a great start.

    • @Sn1PeRZzBLOOD
      @Sn1PeRZzBLOOD 7 หลายเดือนก่อน

      Agreed. Unless the performance gain is needed, 1080p without DLSS is the way.

  • @nemesis851_
    @nemesis851_ 7 หลายเดือนก่อน +1

    Excellent video thanks. Until I realized it was a looped video I couldn’t understand how on earth you were moving 4 characters heads at the same time

  • @ElemuntDesign
    @ElemuntDesign 7 หลายเดือนก่อน +2

    some artefacts on the native examples are intentional in the games design, for example the flickering led hospital light and the big screen to the side that has the glitchy moire shader they use, in these cases the dlss actually messes with game design by trying to fix these elements

    • @pelvist
      @pelvist 7 หลายเดือนก่อน

      Thats clearly z-fighting flicker though... two overlayed textures fighting for the foreground, its common on distant object shaders. You can see the sign at the top that is closer to the player has an intentional flicker and is still flickering in all examples.

  • @JB_Hobbies
    @JB_Hobbies 6 หลายเดือนก่อน +1

    Super helpful video. Currently running TSR on auto to upscale to 4K and the game is running great!

  • @ubermk3
    @ubermk3 6 หลายเดือนก่อน +2

    @tenpoundfortytwo I cannot thank you enough for putting this together. I just came back to SC after a break of several months to try out 3.23 and was perplexed by the flickering artifacts mainly around lights that is super noticeable and annoying. Loreville looks particularly horrendous with all of the flickering lights on buildings. This has been a disappointing return from a visual standpoint.
    I was trying to figure out what could be the cause - if it was something on my end. But now thanks to you I realize it's on CIG's end. I have a 7900XT so DLSS is not an option unfortunately.

  • @shiftinggears263
    @shiftinggears263 7 หลายเดือนก่อน +6

    I must be sensative to Dlss. I always prefer native. When standing still DLSS looks great but I always see a smudging of the images when I am actually moving my character around. Daniel Owen also talks about this in many of his videos.

    • @ChrisPFuchs
      @ChrisPFuchs 7 หลายเดือนก่อน +3

      This is a downside for any temporal upscaler. FSR fizzles during movement, DLSS is a bit blurrier, but more stable. Different versions of DLSS (C, D, E, F) weigh these artifacts differently. C has the least ghosting and smudge, but has the worst temporal stability/antialiasing. D has the best antisliasing, stability, but the most ghosting/smudging. E is the newest version of DLSS which just released with 3.7, which is a better inbetween. For people like you who are sensitive to ghosting/smudging, but are not bothered by aliasing/stability, version C is usually preferred. If you don't need the extra performance from upscaling then Native usually looks the best, although it's a shame CIG only uses TSR for native, as oppossed to an option for FSR 3 or DLAA.

    • @Tekjive
      @Tekjive 7 หลายเดือนก่อน +1

      I’m using AMDs frame generation @ native 1440p on my 6900XTXh and in some areas my FPS doubles but I notice smudging/bluring now when I move. Is frame generation similar to FSR? I’m a straight newb to all this, usually only ever run native 2k 😅

    • @mjn5016
      @mjn5016 6 หลายเดือนก่อน +2

      @@Tekjive Not quite. What you notice are probably upscaling artifacts. I use it aswell (native only too). It get's better and less noticable the more base FPS you have.

    • @dkindig
      @dkindig 4 หลายเดือนก่อน +1

      @@Tekjive My rule of thumb is to get minimum 60 fps native before I'll even think about doing frame gen. If you're getting dips below that it definitely shows up.

  • @jimashby43
    @jimashby43 7 หลายเดือนก่อน +3

    All of those enhancements are still in their infancy. Cool seeing what Dlss can do now.

  • @PotatoHate
    @PotatoHate 7 หลายเดือนก่อน +1

    This makes sense, I did a similar test but with 1440p as my monitor resolution. Came to the conclusion that natives is way better and DLSS is blurry this is especially noticeable in motion. WIth DLSS Quality on 1440p there is not enough info for it to do a great job compared to 4k DLSS quality. 1440p DLSS quality looks like old FXAA with motion blur

  • @jeofthevirtuoussand
    @jeofthevirtuoussand 7 หลายเดือนก่อน +2

    softer and cleaner image >>> sharper but unstable image
    kudo for dlss to look this good and usable at 540p upscaled to 1080p , i can't say the same for the rest of upscalers ,
    dlss is a selling and with good reasons

  • @besiege8246
    @besiege8246 7 หลายเดือนก่อน +23

    I hate the weird visual anomalies in the current FSR and CIG's home brew option. :(

    • @tenpoundfortytwo
      @tenpoundfortytwo  7 หลายเดือนก่อน +4

      I'm sure they will improve over time!

    • @cpt.tombstone
      @cpt.tombstone 7 หลายเดือนก่อน +11

      @@tenpoundfortytwo There was a Spectrum post from Ali maybe that that is due to a bug with how static meshes with animations are rendered and they have fixed it in a development branch, and the fix will likely land with a .X patch.

    • @tenpoundfortytwo
      @tenpoundfortytwo  7 หลายเดือนก่อน +1

      @@cpt.tombstone Great info, thanks!

    • @pcspecies6686
      @pcspecies6686 7 หลายเดือนก่อน +1

      @@cpt.tombstone I heard that FSR likes a cleaner native image to work with, so this is great news for people who aren't on the RTX train yet. Thanks for the info

    • @amiththomas3884
      @amiththomas3884 7 หลายเดือนก่อน

      @@cpt.tombstone this had to do with doors and maybe some other moving meshes. I think DLSS will still be king regardless.

  • @518UN4
    @518UN4 7 หลายเดือนก่อน +1

    Really good comparison video. Only thing i missed was some real movement. I get a lot of ghosting using dlss with players and my own camera moving around. So most of the time I rather have less fps but an overall better image quality.

  • @WarlockSRB
    @WarlockSRB 7 หลายเดือนก่อน +3

    @tenpoundfortytwo CiG needs to upgrade FSR to 3.1 (upscaler, FG not needed) and they need to include XeSS

    • @cpt.tombstone
      @cpt.tombstone 7 หลายเดือนก่อน +4

      FSR 3.1 would be nice, but AMD has not released it yet, even Nixxes is waiting on AMD for getting their hands on 3.1. I'm certain CIG will include it with a future release, as DLSS 3's FG is also planned. XeSS would also be cool to see, especially since 1.3 is right on the heel of DLSS in terms of quality. Intel has some frame extrapolation tech in the works as well, so might end up with 3 different solutions for Frame Generation at some point.

  • @opreax2145
    @opreax2145 7 หลายเดือนก่อน +52

    looking forward to FSR3.1

    • @tenpoundfortytwo
      @tenpoundfortytwo  7 หลายเดือนก่อน +10

      Yep, will definitely test it out when it comes out!

    • @Genny_Woo
      @Genny_Woo 7 หลายเดือนก่อน +15

      DLSS is better bro 😂

    • @F1neW1ne
      @F1neW1ne 7 หลายเดือนก่อน +2

      Me as well. Supid they even spent 1 minute on adding 2.0 if that is what this is. That's from 2 years ago. Oh well.

    • @WarlockSRB
      @WarlockSRB 7 หลายเดือนก่อน

      everyone is my friend...

    • @brockoala2994
      @brockoala2994 7 หลายเดือนก่อน +8

      DLSS will always be far superior to FSR no matter what version you wait for, because dedicated hardware solution always wins.

  • @soeveth
    @soeveth 7 หลายเดือนก่อน +1

    Im on a 6800xt and tried to get in the same position as you and for me FSR is better then TSR or Off on DirectX. It was between your DLSS and TSR for motion but had some flickering like you saw But off was better looking in general. Vulcan was hard to tell the difference between them because I was getting major flashing. Ran on very high setting 1440p with motion blur, chromatic Aberration and sharping all the way turned down. I only tested the quality setting.

  • @StormEagle5
    @StormEagle5 6 หลายเดือนก่อน

    I'm glad you picked a moving complex object like that. I understand that Star Citizen is naturally a difficult game to test in with the day night and weather cycle and general bugs in the game, but another good thing to test would be rapidly moving lights/shadows from ships/vehicles for ghosting, and fine mesh like on a chainlink fence or grilled floor for dithering. I don't know if arena commander might be useful for this? Are they locked in time of day and weather?

  • @Simulanderson
    @Simulanderson 6 หลายเดือนก่อน

    use here with DSR Factors on 1080p (1620p) and Dlss. Have about 105fps with a RTX 3090Ti card.

  • @Anonymous-m9f9j
    @Anonymous-m9f9j 7 หลายเดือนก่อน

    I’d love to see more scenes and things in the distance, sky, clouds etc. thanks so much for the video!

  • @alexvdl1
    @alexvdl1 6 หลายเดือนก่อน +1

    I’m happy to see this as it confirms my own findings. I was trying to tell a mate that DLSS looked significant better than FSR.
    I was getting a lot of flickering with FSR that was making far away details difficult to make out.
    The performance was more or less the same, so it was an easy choice for me. DLSS quality 😊

  • @Wvavy
    @Wvavy 6 หลายเดือนก่อน +1

    Huge FSR fan. Cant wait to see what the future of FSR looks like

  • @mrkoddy
    @mrkoddy 7 หลายเดือนก่อน +3

    Very good video but you could have added some fps stats/infos for every upscaling mode

    • @tenpoundfortytwo
      @tenpoundfortytwo  7 หลายเดือนก่อน +1

      I wanted to keep this one just about the visuals- but I'll be doing a lot of testing of performance once the patch goes live!

  • @HankBaxter
    @HankBaxter 7 หลายเดือนก่อน +1

    It'd be good if they added XeSS, since its newest iteration is a lot better than it was, even coming close to DLSS.

  • @tahlularose9267
    @tahlularose9267 7 หลายเดือนก่อน +2

    Great job, thanks for the hard work and hours of testing.

  • @asog88
    @asog88 7 หลายเดือนก่อน +1

    Doing Good Work My Man

  • @baronvonschnellenstein2811
    @baronvonschnellenstein2811 6 หลายเดือนก่อน

    That was a really interesting comparison and solid advice - thanks for putting that together @tenpoundfortytwo 🍻.
    What struck me most was the exaggerated artefacting with ALL upscaling methods at "Balanced" preset on the "neon" / holographic logo on the spinning thing. The original, unadulterated 4K image shows that the holographic is shimmering a little, but that balanced upscale preset gets quite messed up by it.
    In these tests, I'm quite impressed by CIG's software upscaling implementation.

  • @Sulto_
    @Sulto_ 6 หลายเดือนก่อน +2

    im not expert in scaling, do i need to set the resolution to 720p then turn on DLSS quality which will be like 1080p ?

    • @tenpoundfortytwo
      @tenpoundfortytwo  6 หลายเดือนก่อน +1

      No, just turn on dlss quality with your resolution set to 1080p and it will sort it all out for you!

    • @Sulto_
      @Sulto_ 6 หลายเดือนก่อน +1

      @@tenpoundfortytwo thank you good sir

  • @R1PPA-C
    @R1PPA-C 7 หลายเดือนก่อน +1

    I've been using DX and Dlss at 50% on 5120 x 1440 with :
    3080 fe (10gb and sitting between 90-99%)
    7950x (sitting between 12-45%)
    64gb ddr5 (50%)
    I also had to set my overall graphics to high instead of very high for the first time.
    Other settings are on max.. bar clouds which are on very high.
    3.23 brought a lot of issues with huge random drops in frames that would see my frames tank to between 10 and 15 fps even in space and lasting sometimes up to 15 minutes until I'd alt f4 and shut down through sheer frustration..
    almost feeling like a memory leak.
    The only way to cure this was to set the overall quality to the next step down, I honestly can't see any difference in visuals but planet side my frames are incredible, it's changed the whole feeling of the game from a janky jerky mess which literally made me feel tired after an hour of being logged in to something which feels fluid and I want to stick and actually play.
    Although not perfect yet, the optimisations this past couple of week have seen me experience parts of the game at triple frame rates planet side and last night I grabbed my highest in space of 240 fps ..... last week during testing my highest ever was 144 ( almost double what I'd get previously ) which I thought was my vsync but it actually wasn't turned on.
    I'm sure they'll figure out ( hope ) these massive drops in frames as they aren't happening in live and this isn't an upscaling issue, something in 3.23 has brought along some gremlins but until then hopefully this helps out any of those that are gpu bound and have similar issues going on.
    Edit - for some reason for changes to truly take effect and cut out the huge sections of frame drops the only way to really fix things was to shut down and restart every time I made changes to dlss and other settings

  • @rickdeckard2622
    @rickdeckard2622 6 หลายเดือนก่อน +1

    I love your Star Citizen related Tech Reviews!

  • @dustinshane92
    @dustinshane92 7 หลายเดือนก่อน +4

    Been waiting on this video. Always comes through 👏🏼

  • @deRNmEpRrMm
    @deRNmEpRrMm 7 หลายเดือนก่อน +1

    There's some weirdness that's going on with beveled, round edges of objects and their resulting highlights. I guess DLSS is applied before any AA and doesn't have an AA pass afterwards compared to the native 4K, which may result in DLSS showing stronger lighting highlights on these edges.
    CIGs AA solution for native might wrongly remove these highlights, or the DLSS upscaling is overambitious and adds highlights where there shouldn't be any.
    Also, on the glass material of the globe thing with the cogs, 4K native shows more reflection details from the material's roughness. Those details get washed out in DLSS and FSR almost completely and are faintly visible with TSR.
    Overall CIG's solution is pretty good I must say.

    • @deRNmEpRrMm
      @deRNmEpRrMm 7 หลายเดือนก่อน

      It seems like FSR and TSR doesn't work at upscaling geometry being a transparent material. That's why the cogs in the globe look so low resolution on 1080p compared to DLSS, but also why FSR and TSR retain the transparent material detail better than DLSS.

  • @toshchakfox
    @toshchakfox 7 หลายเดือนก่อน

    Curious how cockpit UI element rendering and upscaling will be handled. In games where UI elements are overlayed on top of everything else, you can safely run the game in potato resolution while UI remains at crisp 4K. Here, it's all in-world. At 1080p some ships become nearly unusable, as you can't read the screens without manually zooming in every time.

  • @daelina1
    @daelina1 6 หลายเดือนก่อน

    Hello,
    I normally play in 4k and how upscaling work ? should I do 4k and DLSS quality or so ?
    Thanks !

  • @Jack-vv7zb
    @Jack-vv7zb 7 หลายเดือนก่อน

    I have a 1080p screen. I use super resolution to render in 1440p and then DLSS to scale that back down to 1080p. So effectively I am rendering it at 1080p and then using the DLSS upscaling on top of that which just makes the image look better. Especially clouds!

    • @ajkulac9895
      @ajkulac9895 7 หลายเดือนก่อน +1

      What? 😂

  • @AsreiMurasame
    @AsreiMurasame 29 วันที่ผ่านมา

    The noise filtration on DLSS is just better. It filters out noise that is even in the native image on Star Citizen. There a few DLSS implementations that are really good.
    Even at IAE If you're standing in the large ship hall and watch the logo on the ceiling in native it blurs and artifacts, that disappears with DLSS enabled in quality mode or auto.

  • @darbyburbidge8976
    @darbyburbidge8976 7 หลายเดือนก่อน

    Really appreciate you going over these settings. I'm on the lower end of GPU's and have been running DX11 w/ TSR Performance. I have an Nvidia GPU and will be sure to make sure I try DLSS. I'll also try Quality over performance given how rough performance can be on low resolutions (I didn't know it dropped the base resolution so low). I'm a layperson and wasn't aware that DLSS was that powerful (and specific to Nvidia hardware).

  • @scintilion
    @scintilion 7 หลายเดือนก่อน

    After the latest issue with Vulkan Upscaling in ePTU causing CTD on opening inventory, I went to 4K and upscaling off. But I did not understand the benefit of DLSS before this review. Thanks!

  • @listX_DE
    @listX_DE 7 หลายเดือนก่อน +1

    Did they say some thing about Xess?

  • @-OldMan-Fox-
    @-OldMan-Fox- 6 หลายเดือนก่อน +1

    Thank you for all the work you've put into this, it helps more than you realize. It's appreciated, keep them coming!

  • @simonriley8908
    @simonriley8908 7 หลายเดือนก่อน +1

    Great vid as usual. Really touching on something I thought more people would be talking about. I’m curious, what are your thoughts about Vulkan vs DX11? I’ve got an MSI Gaming Trio 4080 and it’s kind of to the point where I can’t visually see much of a difference. It seemed like DX11 was a little bit clearer to me but it honestly seems like the visual differences are almost negligible.

  • @M0T4
    @M0T4 7 หลายเดือนก่อน +2

    Is there a difference between DLSS 2 and 3 in SC?

    • @123TheCloop
      @123TheCloop 7 หลายเดือนก่อน +2

      depends what version of DLSS they are using. technically DLSS 2 and DLSS 3 (from nvidia) are the same what seperates DLSS 2 and DLSS 3 is the addition of Frame Generation so as long as the SC "nvngx_dlss" .dll file is version 3.7 then it should be on the latest quality improvements

    • @cpt.tombstone
      @cpt.tombstone 7 หลายเดือนก่อน +2

      What people usually refer to as DLSS 2 is just called DLSS Super Resolution in DLSS 3. DLSS Super Resolution is at this time, up to version 3.7, just like the other parts of DLSS 3, like Frame Generation and Ray Reconstruction. (Reflex doesn't seem to have major revisions coming to it). Star Citizen only has DLSS Super Resolution from the DLSS 3 stack ( no Reflex, Frame Generation or Ray Reconstruction) so if you break it down, you are asking if there is a difference between DLSS Super Resolution and DLSS Super Resolution. I know this is quite confusing, as Nvidia could hardly named the tech stack of DLSS 3 more confusingly.

    • @cpt.tombstone
      @cpt.tombstone 7 หลายเดือนก่อน +1

      @@123TheCloop Star Citizen is indeed using DLSS Super Resolution version 3.7, where the new 'E' profile is available - and this profile is generally the best so far in all regards, and has been set as the default by Nvidia in the DLSS SR API.

    • @123TheCloop
      @123TheCloop 7 หลายเดือนก่อน +1

      @@cpt.tombstone ooooh nice thats great especially the E profile as that initially had to be changed using a mod to mod the dll file but awesome

  • @janschmid281
    @janschmid281 6 หลายเดือนก่อน

    Can i assume dlss will always have more performance than the others since it uses tenzor cores and dont take aways from the normal cores?

  • @lopsidedwombat
    @lopsidedwombat 7 หลายเดือนก่อน

    Played the PTU with DLSS at just 50% scale and it looks fantastic. Super happy we’re finally getting it in Star Citizen

  • @genozidfejer7484
    @genozidfejer7484 7 หลายเดือนก่อน

    When will nVidia frame generation be implemented in Star Citizen and will it be available on Squadron 42 at release?

  • @jm56481
    @jm56481 7 หลายเดือนก่อน +2

    I have a 4090 and I’m still a huge DLSS advocate. Quality mode is a no brainer for the FPS boost

    • @mjn5016
      @mjn5016 6 หลายเดือนก่อน

      Why not frame gen?

    • @jm56481
      @jm56481 6 หลายเดือนก่อน

      @@mjn5016 framegen introduces a noticeable amount of input lag for me. It’s actually nice for games where you’re on the couch with a controller but not a fan for anything that requires precision

    • @mjn5016
      @mjn5016 6 หลายเดือนก่อน

      @@jm56481 In other words, perfect for Star Citizen xD
      I never notice the framgen input lag there tbh. Only quicker games like Helldivers or CS:2

  • @wickedwookie
    @wickedwookie 7 หลายเดือนก่อน +1

    Thanks for putting this together man!

  • @listX_DE
    @listX_DE 7 หลายเดือนก่อน +1

    What Fsr is this?

  • @YouCountSheep
    @YouCountSheep 6 หลายเดือนก่อน

    If you have an nvidia card, I wouldn't bother using anything from CIGs setting.
    All you need to do is go into the systems options and enable DLSS for the starcitizen exe in the driver.
    CIG only gives you 3 options, but if you do that native DLSS will give you a huge range of resolutions to choose from.
    Even Geforce Experience gives you more options.
    But when you enable native DLSS you can go from 100% resolution down with 5% scaling steps. From 1440p to 1200p 1100p and so on not even starting with 1080p

  • @nathanielescudero5379
    @nathanielescudero5379 6 หลายเดือนก่อน +1

    Would you have the same extent of problems if you used FSR on an AMD card? Perhaps the AMD Software is optimised for their hardware?

    • @tenpoundfortytwo
      @tenpoundfortytwo  6 หลายเดือนก่อน

      Should be exactly the same as far as I'm aware! It's software so nothing on an AMD card would change the image.

  • @Broccoli_32
    @Broccoli_32 7 หลายเดือนก่อน

    Will you be doing further Vulkan testing when 3.23 goes live or are you waiting for multi-threading?

  • @VoltKraken5555
    @VoltKraken5555 7 หลายเดือนก่อน

    Thank you. I will be using DLSS Quality at 4k. I did not notice much performance improvement in EPTU with a 4090 but it does look better in this video.

    • @brockoala2994
      @brockoala2994 7 หลายเดือนก่อน

      As he already pointed out, DLSS (without Frame Generation) cannot help with your CPU/RAM bottlenecks. But FG can, since it generates new frames from existing frames, run fully off your graphics card, without being held back by CPU or RAM. Right now SC's DLSS implement doesn't have FG yet, but you can already test it using Lossless Scaling on Steam. It does have some artifacts on UI, but my god it literally doubles your frame rate, making heavily CPU/RAM bottlenecked situations actually playable. Going from 35fps to 60fps makes a massive difference! And it's way more responsive and looks way better than AMD's soap opera solution.

  • @SolarTara
    @SolarTara 6 หลายเดือนก่อน +1

    It's a long shot. But what app are you using to compare your clips??!

    • @tenpoundfortytwo
      @tenpoundfortytwo  6 หลายเดือนก่อน

      Nvidia ICAT, Google should find it!

    • @SolarTara
      @SolarTara 6 หลายเดือนก่อน +1

      @@tenpoundfortytwo Duude, you are a beast! I was comparing some Vulkan stuff and did it all manually in AE lol. Thanks, had no idea this existed! Cheers
      Vid was phenomenal as well~

  • @_lewtz
    @_lewtz 7 หลายเดือนก่อน +1

    So if your running at 1440p through 3440x1440.. any suggestions? Using a 3080, but I'd like to take advantage of DLSS in order to get rid of the flickering.

    • @tenpoundfortytwo
      @tenpoundfortytwo  7 หลายเดือนก่อน

      www.reddit.com/r/nvidia/comments/18faneh/dldsr_dlss_resolution_table/ this should explain what resolution you'll be upscaling from with that setup. Id imagine dlss would give you a decent boost in performance in some parts of the game. Id try quality and then the others and see how it performs and looks!

  • @pelvist
    @pelvist 7 หลายเดือนก่อน +2

    DLSS is absolutely amazing. Iv noticed in most games that use it the image quality looks better than native 4k. FSR quality doesnt even look as good as DLSS ballanced from what I see in this video and even TSR seems better than FSR 🤷‍♂Id go as far as to say that NVIS (which works in any game) at 85% also looks like it might be slightly better than FSR, at least from this example. DO an FSR vs NVIS video! 😆

  • @Maxim_BornDivided
    @Maxim_BornDivided 7 หลายเดือนก่อน +1

    It'd be nice to see XeSS someday !

  • @Wagalogo
    @Wagalogo 7 หลายเดือนก่อน

    Thank you for testing it! Very interesting comparisons :D

  • @Mymezin
    @Mymezin 7 หลายเดือนก่อน

    If I'm not confusing anything, then DLSS has a technology similar to "noise removal". So it just eliminates flashes and flickering in the picture. FSR doesn't seem to have such a thing.

  • @a.j.9722
    @a.j.9722 7 หลายเดือนก่อน +3

    Thank you so much! Love your content.

  • @morgothbloody7181
    @morgothbloody7181 6 หลายเดือนก่อน

    My choise for 4k monitor is dlss quality, with losseless scaling and it's frame gen i get around 80 fps in cities and 130-150 in space on max settings, (photo mode clouds mostly affect orison, hurston and microtech)

  • @rulstwentythree3623
    @rulstwentythree3623 7 หลายเดือนก่อน

    Pictures say louder than words :) Thank you very much for your excellent work!

  • @davidoloughlin3180
    @davidoloughlin3180 7 หลายเดือนก่อน +1

    so if I have a 4k monitor should I put the resolution in game at 1440 and then use dlss quality to upscale to 4k? that way I'll potentially increase my performance ?what happens if i keep it at 4k resolution in game and use dlss quality already at 4k?

    • @tenpoundfortytwo
      @tenpoundfortytwo  7 หลายเดือนก่อน +6

      You don't need to touch the in game resolution- by setting it to DLSS quality, the game will sort it out for you (it will set the render resolution to 1440p, and the upscale it back up to 4K for you)!

  • @Korvorkian1
    @Korvorkian1 7 หลายเดือนก่อน +1

    Doung that good science work for the community, you are the man!

  • @sigra4867
    @sigra4867 7 หลายเดือนก่อน

    DO YOU HAVE ANTI ALIASING ON 8X on the 4k res ?

  • @DeadWayfes
    @DeadWayfes 6 หลายเดือนก่อน

    So they are hsing fsr 2.0?
    Will they implement 3.0?

  • @mmaammn
    @mmaammn 7 หลายเดือนก่อน

    Hey man, i got a 1080p monitor and a 3080 do i need to upscale ?

  • @Harlekin1612
    @Harlekin1612 7 หลายเดือนก่อน

    Great comparison! Also interesting would be the comparison of different Nvidia generations (RTX2000/3000/4000) in therms of image quality and performens with DLSS.

  • @cmdrstarlion7179
    @cmdrstarlion7179 7 หลายเดือนก่อน

    @tenpoundfortytwo with all the optimizations done little bit little to vulkan in the recent EPTU patches, can you redo your Vulkan vs DX performance video?

  • @AuroraLex
    @AuroraLex 4 หลายเดือนก่อน

    DLSS performance mode + DLDSR 2.25X is such a great combo on Nvidia cards, it yields near CGI-like image quality and performance still remains reasonable. Really recommend trying it out.

  • @johndoe-sf6hk
    @johndoe-sf6hk 7 หลายเดือนก่อน

    What about using the Fluid Motion Frames tech offered by AMD?? would love a quality comparison using that tech

  • @Franseven
    @Franseven 6 หลายเดือนก่อน +1

    lossless scaling 2.8.1 is out with a new frame generation 2.0, I'm eager to see you benchmark and test it in 3.23! mayabe even with vulkan! (even though vulkan crashes on launch for me[regardless of lossless scaling])

  • @nathanforrester5140
    @nathanforrester5140 7 หลายเดือนก่อน

    One thing that I thought was very interesting was the DLSS looking better than Native at 4k. It makes me wonder if DLAA (Deep learning anti-aliasing
    ) would really improve 1440p quite a bit.

  • @zoisbekios5239
    @zoisbekios5239 7 หลายเดือนก่อน

    I wonder what version of FSR and DLSS they are using. I would suspect these are the first versions, in which FSR really suffered from the visual instability. Im wondering if that was a conscious choice by CIG to promote their own tech, since a good FSR implementation would attract all players regardless of cards (especially older NVidia cards that don't support newer DLSS)
    It would also be interesting to see how they move in the future in relation to ray tracing and the exclusive tech Nvidia uses (which we know CIG hates). The odd thing is that their choice of vulkan excludes for now the use of Frame Generation, which is what makes ray tracing viable in modern hardware.... lets see.

  • @Clifton_Dynamite2020
    @Clifton_Dynamite2020 7 หลายเดือนก่อน

    does this work with vulkan?

  • @OneTwoMark
    @OneTwoMark 7 หลายเดือนก่อน +1

    So if running at 1440p, using quality mode DLSS it will be upscaling from 1080p? Right now I use NIS, and it does its job but isnt great so cant wait for DLSS.

    • @tenpoundfortytwo
      @tenpoundfortytwo  7 หลายเดือนก่อน +1

      This is a bit difficult to read but should have everything you need to know: www.reddit.com/r/nvidia/comments/18faneh/dldsr_dlss_resolution_table/

    • @OneTwoMark
      @OneTwoMark 7 หลายเดือนก่อน +1

      @@tenpoundfortytwo Ah thank you, according to that it'll be upscaling from 960p in quality mode. Not bad!

  • @janschmid281
    @janschmid281 6 หลายเดือนก่อน

    Since 3.23 i only have around 50 fps but neither gpu nor cpu is at 100% both hang around 60%. How can that be? Is there a hidden fram limit ingame ? Nvidia framlimit is set to 162, no custom power limit.

  • @paranoid9678
    @paranoid9678 6 หลายเดือนก่อน

    i hate that is dose not say what fsr version ist is , is it fsr1/2/3? same for dlss 1/2/3
    but nice i know someone who still uses a 1080ti for starcitizen fsr will help him a lot

  • @Charlouf_
    @Charlouf_ 7 หลายเดือนก่อน

    i'm a 1080Peasant, if i pick TSR, should i set OFF or Perf ? as both apparently render 1080P ?
    (hoping they will fix vulkan out of memory crash soon :( )

  • @StigmaNoKaze
    @StigmaNoKaze 6 หลายเดือนก่อน +1

    Does 3.23 add Frame Generation too please ?

    • @tenpoundfortytwo
      @tenpoundfortytwo  6 หลายเดือนก่อน +1

      Unfortunately not, but you can use the lossless scaling program on steam to add it yourself!

    • @StigmaNoKaze
      @StigmaNoKaze 6 หลายเดือนก่อน

      @@tenpoundfortytwo Thanks for the answer ! In the hope they'll add it in the future

  • @wellsb3113
    @wellsb3113 7 หลายเดือนก่อน

    Ótima análise. Parabéns pelo conteúdo. Raramente vejo comparações tão sensatas e detalhadas assim. Obrigado.

  • @sphaera3809
    @sphaera3809 7 หลายเดือนก่อน

    Yeah, DLSS is looking very promising. I can’t wait to see performance tests. If I can run 1440 in DLSS and get smoother rendering and better frame rate than on 4K it’s a no brainer.

  • @johnnytrongaming
    @johnnytrongaming 7 หลายเดือนก่อน +1

    DLSS let’s go!!

  • @frostblg
    @frostblg 7 หลายเดือนก่อน

    How do you choose those DLSS options ? I only had DLSS and nothing else.

  • @BudsRoses777
    @BudsRoses777 7 หลายเดือนก่อน

    I have been running DLSS quality 1440p on my Samsung oled ultrawide in the EPTU and have been averaging 56c on my RTX 4090 as compared to 67c same settings in the live build. 😮

  • @eavdmeer
    @eavdmeer 7 หลายเดือนก่อน

    Thanks for a comprehensive breakdown! Amazing work

  • @knoetsch13
    @knoetsch13 7 หลายเดือนก่อน +5

    You have so many interesting videos, you should have way more subs. Keep it going, you will blow up.

    • @tenpoundfortytwo
      @tenpoundfortytwo  7 หลายเดือนก่อน +1

      Thanks for the encouragement!

  • @stormfire962imastarcitizen5
    @stormfire962imastarcitizen5 7 หลายเดือนก่อน +1

    Sir thank you for doing this video and I hope it helps out other people.
    But as for me there's no point in it because my vision is not that good anymore and I don't see these things that you're trying to point out except for maybe some of them looked slightly blurry but it was very hard for me to tell.
    Plus, a minor tip that you should consider changing in your video when doing these comparisons. Your mouse pointer that you were using is almost virtually invisible to the image since it is so tiny and not highlighted that people don't see what you're pointing at when you're trying to talk about something. This is one of the most common mistakes that people do when making a video like this, that they forget what they see on screen is not necessarily what everyone else sees on the screen.

    • @tenpoundfortytwo
      @tenpoundfortytwo  7 หลายเดือนก่อน

      Great feedback- thank you! I'll have a think about how to improve the mouse pointer!

  • @Striech
    @Striech 7 หลายเดือนก่อน

    They won't be adding downscaling anytime soon right?

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 7 หลายเดือนก่อน

    I have a question Mr Tenpoundfortytwo, if I may ask it ? there is a line of information that is red, on that console of info that sits up there on the right of the screen when you tilde and do the display info thing. It starts: "working set (os) 13.61GiB committed.......... What IS this line of information about please?

    • @cpt.tombstone
      @cpt.tombstone 7 หลายเดือนก่อน

      It's about how much memory the game is using and how my Windows is keeping in reserve for it. That has not worked for a long time (was always saying 0) so it's nice to see it fixed. Red usually means that something is out of the norm, but it may just be red on purpose.

  • @aithemed
    @aithemed 7 หลายเดือนก่อน

    I’m not educated in this subject I recently update my 1080p monitor to a 2k one, and I’m been playing SC 3.22 at 1080p internal resolution because my grafic card is a 3060ti , now with 3.23 should I keep using the 1080p internal resolution or use DLSS with 2k , if I can use DLSS what do I use quality or balanced ?

    • @Koutsn_
      @Koutsn_ 7 หลายเดือนก่อน

      DLSS quality should look better than straight up running 1080p on a 1440p monitor, and may even perform a hair better

  • @YCai-pi7zu
    @YCai-pi7zu 7 หลายเดือนก่อน

    i dont understand, if i have a 1440p monitor, when I turn on dlss, what do I get? 4k resolution or 1440p with higher framerate?

  • @taylor.matson
    @taylor.matson 7 หลายเดือนก่อน +1

    Excellent comparison video.