How to Build Lightmaps WITHOUT RAYTRACING in CS2 (+Fix Invalid Map)

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  • เผยแพร่เมื่อ 6 ต.ค. 2024
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ความคิดเห็น • 35

  • @polytonic6493
    @polytonic6493 ปีที่แล้ว +13

    You're a life saver! I just quit making source 2 maps a few days ago because of this, but now I just checked my notifications on my mobile and out of nowhere you fixed my problems! Thanks man.

    • @solidhyrax
      @solidhyrax ปีที่แล้ว +2

      Shy saves the day!

  • @vurtes
    @vurtes 11 หลายเดือนก่อน +6

    came for the fix, stayed for the interesting and funny commentary

  • @umarkhalish
    @umarkhalish 7 วันที่ผ่านมา

    can confirm -lightmapcpu still working as of the latest build in 2024 on my GTX 1650 laptop :D. though idk why the light probes are not showing ingame probably i just suck at mapping

  • @sirbyronthetall9335
    @sirbyronthetall9335 6 หลายเดือนก่อน +1

    Thanks dude! My hero.👍

  • @WPNStudios
    @WPNStudios 7 หลายเดือนก่อน +4

    Someone should make a online service to compile your maps online via Cloud GPU

    • @ShyStudios
      @ShyStudios  7 หลายเดือนก่อน

      source has this functionality kinda built in already (VMPI), it is ALLEGEDLY included in source 2 but I haven't gotten it to work. It is possible though!

  • @piggdsbest333
    @piggdsbest333 11 หลายเดือนก่อน +5

    This GPU Only baking thingy is total BS. I can get proper Light in SandBox and it looks just as good as CS 2 without a RTX card.

  • @chlmateus7367
    @chlmateus7367 10 หลายเดือนก่อน +1

    You saved my money

  • @beneth
    @beneth 3 หลายเดือนก่อน +1

    It brings me to an in-game loading screen then kicks me to the main menu and says 'required map is missing on your client'. What's the problem

    • @ShyStudios
      @ShyStudios  3 หลายเดือนก่อน

      try running the map with the map_workshop command, or maybe your map didn't compile correctly/ didn't get placed in the right folder.

  • @smoczekooo1274
    @smoczekooo1274 4 หลายเดือนก่อน +1

    i like it

  • @Hastas
    @Hastas 11 หลายเดือนก่อน +2

    thanks for the video. I do have 1060 6gb GPU which says that it has ray tracing, so not even sure why I get this message. However I still get the message "Required map is missing from your client" after I do what you say. I been receiving this message every time I try to launch the map even before. You know how to fix that?

    • @ShyStudios
      @ShyStudios  11 หลายเดือนก่อน

      it could be the compile is failing so the map is never built, check your game/csgo_addons/addonname/maps folder to see if there is a vpk with your map name in there. if it is you can also try the console command map_workshop addonname mapname which I forgot to mention in this vid lol

    • @Mayonez86
      @Mayonez86 11 หลายเดือนก่อน

      You mean RTX 2060 gpu? Because that's the lowest gpu from nvidia that has RT cores. Everything older or below in specs doesn't have rt cores.

    • @ShyStudios
      @ShyStudios  11 หลายเดือนก่อน +1

      @@Mayonez86 i think nvidya has a driver feature that lets some of those cards without rt cores do it, just a lot slower.

  • @nizilu-bib
    @nizilu-bib 10 หลายเดือนก่อน +1

    "env_combined_light_probe_volume" does not working! dynamic objects are still black in shadows, how to fix this?

    • @gesta50
      @gesta50 4 หลายเดือนก่อน

      I have the same problem. Did you find a solution?

  • @hikikomorimuimi3945
    @hikikomorimuimi3945 4 หลายเดือนก่อน +1

    I have a rx 7800xt. When I use texture I can't compile at all and gpu path tracing crashes(Light mapper didn't return valid triangles: failing.). But with dev texture it works fine.. How?

  • @kairosfw
    @kairosfw 6 หลายเดือนก่อน

    Thanks for the awesome guide, however in the compiling option I ticked the minimap-related options, would it get built if we ran the compiling through an external shell like this?

    • @ShyStudios
      @ShyStudios  6 หลายเดือนก่อน +1

      when you set your options it SHOULD add those options to the command line params so make sure you set them first before copying the command and editing it to run externally.

    • @kairosfw
      @kairosfw 6 หลายเดือนก่อน

      @@ShyStudios So I tested it out and the cmd didn't change no matter whether the option is ticked or not, which is quite sad because perhaps that option is only available on load (when compiled normally)
      Anyway without a minimap is still way better than having nothing at all, so thanks.

    • @ShyStudios
      @ShyStudios  6 หลายเดือนก่อน

      @@kairosfw oh you know what, I ALSO can't get mini maps to compile for whatever reason, it IS a post load command you can re-run in console but it will just give you an error IDK how to fix it

  • @Nyllsor
    @Nyllsor 6 หลายเดือนก่อน

    Hi! A bit off-topic since I don't need to do this process, but is it necessary to change the output directory if you have a RTX gpu? And how to change it?
    I have an issue with the compiler never acually finishing although at the end of the compile process, someone mentiond that the directory the compiler saves the .vpk file migh be an issue.
    I watched your videos on the deeper dive to try to find some more info on the compiler, lots of good info on the tools though. :) I like!

    • @ShyStudios
      @ShyStudios  6 หลายเดือนก่อน +1

      it shouldn't matter but you can try it just by changing the output directory and manually running the compile like I do in this vid. also test with one of the known working template maps to make sure it isn't your map breaking stuff

    • @Nyllsor
      @Nyllsor 6 หลายเดือนก่อน +1

      @@ShyStudios yeah good tip, just tried a template map. Maybe i first try reinstalling. Thx for The help

  • @micholous
    @micholous 6 หลายเดือนก่อน

    probably cant get the answer here but worth a try.. i have kind of opposite problem. i HAVE rtx card, but the damn hammer tells me "must run with -gpuraytracing to bake preview lighting" when i try to do anything else but the normal building. like i cant preview the lighting at the editor.

    • @ShyStudios
      @ShyStudios  6 หลายเดือนก่อน

      that's weird, might be a driver issue or maybe hammers config is busted. Does real time path tracing work in the 3d preview?

  • @nazarneprostyy2577
    @nazarneprostyy2577 11 หลายเดือนก่อน

    Hello, I have black shadows after compilation, what is the reason for this, I don't know who to contact, maybe you can tell me how to fix it

    • @ShyStudios
      @ShyStudios  11 หลายเดือนก่อน

      no clue but maybe you should post about it on the mapcore forums im sure someone there can help

  • @LuisFelipe.1322
    @LuisFelipe.1322 11 หลายเดือนก่อน

    help, i cant open powershell in the folder