Check out PART 1 HERE: ► bit.ly/2mXpGk2 Make sure you watch all the way to the end! There's a nice little ending that I put together! Should give you the warm feelies
I'm keen to see what your next videos are on. Any more halo or do you think they should make any more spin off games like ODST. I personally would like to see a game which combines all good aspects from each game and less of the bs armour or skins.
The Act Man hey dude, I don't want to be rude or anything, but you keep on using personify when it seems like you mean exemplify. Sorry for nitpicking, and like I hope I didn't misunderstand your point. I really liked your video though. It really hits all the points on why I like this game. And the editing was great.
TheMushroomSyndicate Both words work in the context. Edit: well, towards the end "exemplify" WOULD have worked better. And "integration" was spelled incorrectly. Whoops.
@@TH-camcanfuckagoat Yea definitely, I got confused when Act Man said "Noble 6 dies without you seeing his face so you never know who he really was" but it is YOU the player.
Jurrasic Duke Man Sorry, I wish I could agree, but if you really look at it CE isn’t perfect by any standards. Look at Assault on Control Room, or Truth and Reconciliation. There’s just far too much level design copypasta accompanied with the levels being longer than they need, or have any right, to be. Whereas most missions in Reach feel like the right length and really well rounded, a fair amount of CE missions feel like they are deliberately trying to drag out your playtime for no good reason. CE was good for it’s time but if you take off the nostalgia glasses for two minutes you’ll see it had a ways to go still - hence why each Halo sequel (or prequel) that Bungie made was an upgrade in quality - not in terms of graphics, which would’ve happened anyways, but in terms of storytelling and level design. Is reach perfect? Eh, probably not. There’s aspects of it that don’t always hold up. But overall it came really fucking close for nearly its entire runtime.
@@aksis2133 I agree that CE had a ways to go in terms of level design, especially in regards to The Library and Two Betrayals. However, I think the other 8 missions are perfect. Those two missions are the most egregious in their repetitive design, Two Betrayals being a full flip of Assault on the Control Room obviously and The Library being The Library, you know what I mean. The main issue with those two missions is that they don't introduce or feature enough interesting gameplay elements to justify their repetitive environments.
@@aksis2133 I don't get what you mean when it comes to Assault on the Control Room or Truth and Reconciliation though, truthfully. Those missions have a ton of interesting things happening. Truth is the proper introduction to the sniper rifle and long range combat with it, as well as stealth elites with energy swords, plus some great characterization for the Marines and Captain Keyes. Assault on the Control room is the first mission that lets you pilot the Scorpion and Banshee, as well as introducing you to the Wraith.
I LOVE how in the mission "Nightfall" in the first cutscene it's as if someone was following them with a camera, as if another person was there with you.
This video was amazing, seriously. This might be your best video you've made so far. Incredible work man. You speak for a LOT of us in the Halo community. I just can't get over how incredible this video was. I'm speechless & extremely happy that Halo Reach is getting the respect it deserves. Brings tears to my eyes.
The Act Man Back when Reach came out in 2010 it got lots of hate. I guess people now appreciate how much content Reach offered compared to Guardians. I think your two videos on Reach are excellent examples for people who thought Reach was bad to maybe see it from a different perspective now. And you just covered the campaign not everything else in the game, there's still more haha
I love the idea of Exodus. You just fell from the sky, most people probably thought you were dead, wander into a battle in the nearest city, and then save a bunch of civilians, and it’s only at the end of the mission that your teammates realize you were alive.
I BOOM I Here's Boom everyone. Bringing toxicity for no apparent reason to a comment saying the Act Man changed some of my opinions. Congrats Boom, you've once again made yourself look like an idiot.
When I first played Reach, I actually was quite sad when the Savannah got destroyed by the Covenant Cruiser. For the first time the boot was on your foot and you could kick some ass with this beastly Paris-Class warship. It also came off the Sabre section which was mad. And in a flash the ship was gone. After that you truly feel alone despite having men with you, it lets you know that some of you aren't gonna make it. Brilliant mission that was.
That's why I liked the Leaving Earth scene in Mass Effect so much it evoked so many of the same feelings I had watching the Evacuation of Reach begin to fail.
@@sorrenblitz805 I'd only just started playing ME3 a week or so ago, and that beginning scene.. maaan. I just wanted to jump out the Normandy and keep fighting with Anderson on the ground, this is Earth, my home. Crazy how games can make us feel.
Halo Reach was so damn intense. Instead of relying on the horrifying flood. They made the elites, brutes, and reach scary af. Even those wasp things in the bloody abandoned hotel were scary af. Some great damn environment and immersion in this game.
@@BackAlleyKnifeFighter That WAS the Bungie charm... literally everyone was a brotha or sista from anotha motha Activision grabbed it and in doing so fucking ruined it all... almost 2 decades of hard earned trust and respect, just Killed in Action. Marty went in during the beginning stayed for the prime and left betrayed... It's really unfortunate :(
@@e7venjedi BDobbinsFTW has a video on it. TLDR is he didn't like Activision messing with his music, Bungie pushed him out after he had finished working on Destiny, and he sued them for unlawful termination.
My all time favorite scene in reach will forever be New Alexandria. The feeling of helplessness you get once you start to see the covenant start raining down hell on reach is powerfull.
On the first mission, if you sprint forward as soon as you hop out of the falcon you can see a cloaked elite running away from where the distress beacon is located. I don't think you can kill him, but I've gotten damn close.
You can kill this elite in camouflage, it's damn hard to do it but...all I'm going to say is you'll get a awesome interesting present when you do murder that Sangheli. (I think that's the spelling!) I won't spoil it though!
No fucking way. Been playing Reach for years, never saw it. XD. It's been out for 6 years and it still has surprises. Do you just run forward ahead of everyone else to the beacon and you'll see him?
Jun: Well, it's pointing us a click and a half east and 2,000 feet underground. Emile: I didn't bring my shovel, commander. I still love this line. One of the best lines in the game!!
Will Herondale looking back I agree so much. just from watching these video's ive come across *so many shots* that fucking took my breath away. my personal favorite is 3:54, the composition is amazing and I love the usage of the primary colors.
Halo Reach was truly one of the best Halo games. Its campaign was just fantastic. What pisses me off is when people complain about Noble Team not being " developed " enough and being stoic soldiers when the Master Chief is the fucking same way in Halos CE-3 yet no one ever complained about that.
They had personality and depth, which is more than can be said for Osiris, but they didn't really develop much over the course of the game, mostly because they all died before we got to ever really know them.
this is why nostalgia is in my opinion one of the worst phenomenas to exist. it completely blinds people everything new no matter how good it is because it isn't the original.
Lone Wolf is by far my favorite mission out of the entire series. I played reach when I was about 13-14, and I really liked the idea of me being one of the Spartans and how reach gave me the sense that I was Noble 6, a hyper-lethal killing machine whose life is covered in black ink and is a lone wolf by nature really connected with me since I find myself avoiding people and not realizing it and many people not knowing who I am or what my past is like. So I was very interested in Noble 6, and when that final mission started up, my only objective is just to survive, fighting off ridiculous amount of enemies while also walking over the dead bodies of your fellow soldiers and enemy. Remembering the road I walked to get there and all the people I lost along the way. And even tho I had the chance to get out I decided to stay behind and fight, knowing my chances of survival were limited. Then finally I took as much damage as I could, killed as many as I could load a bullet into, my visor cracking to the overwhelming damage I was somehow sustaining. Only for that damn cut scene to start. My heart sinking as I watched the person who I embodied in the story get overwhelmed and have the life taken from him. Almost made me cry. In all honesty a part of me feels like Noble 6 is alive and I want him to be. But at the end of the day I am grateful for that experience and no amount of words can describe that feeling I had playing as him every step of the way. Hale Reach will always be one of my favorite games. And I hope other game developer can look back and learn from not only Reach but all the other amazing games that created the foundation for games today and start making games not the same, but similar in the way they were made. More emphasis on story and character development instead of lazy story telling with over the top pointless scenes and characters that only purpose are to force feed information to the player, the perfection in weapon balancing, play style and sandboxes, the list goes on and on and i'm not even sure i'm using the right terms. Until then I will be grateful for what Reach and many other games have given me while also having hope that the future is as bright as its hyped up to be PS: I'm sorry if i'm illiterate in some places and i'm sorry if this comment seems unnecessary or that whoever u are reading this just doesn't care. I just wanted to put my love for reach out there and express the immense care I have for the game and for gaming in general, and even if you don't agree with me or don't like what i'm saying. I hope you can at least respect that like I respect everyone elses opinion and feelings towards a subject. Hope ya have a good day! lol
I felt and still feel the same about reach, I’m 34 now but when I see scenes from reach or the end fight with noble 6 I get emotional about it and it takes me back to how I felt the first time I played it. Reach has always been my favorite halo game
I first played this campaign when I was 6, I was super young, and I remember feeling the exact same thing. It’s like you were reading off exactly what I was feeling. I felt like *I* was Noble 6, and her backstory (I was a girl) could be whatever I wanted it to be. So seeing that cutscene start, knowing I gave it my absolute all and still failed despite the fact that it was inevitable crushed me. I remember watching that cutscene and hoping against hope that somehow, *somehow* she survived. That somehow I survived, because I felt so connected to Noble 6 I felt I *was* her. I remember playing Solo Firefight over and over almost as a memorial, though that sounds silly when I type it out. It just felt like I was honoring this character who meant so much to me, despite the fact that not only did she not exist, but her sole purpose was to let me put myself in her shoes I really cannot understand why people don’t like the campaign. Aside from the loose lore connection, this game is basically a masterpiece to me. Anyone can enjoy this game. I mean- I introduced Halo to my best friend through Reach and he fell in love with the franchise. How about that for a ‘garbage’ game, eh?
@@whitefang2312 Me and my two bestfriends love it. I play co-op campaign with both and goddamn. It just feels nice to be United against a overwhelming threat and knowing you’re loosing the battle but, still giving everything you have to pass the torch on to give other’s the spark of hope to win the war. It’s how it felt for me and it’s so beautiful, it’s as beautiful as ODST. Halo reach was my childhood on 360 nothing will beat that feeling for me as it’ll linger in me forever.
What i really dislike is you go into space and there's no UNSC fleets, no big army. Was reach not important? and it was at the time when the invasion was going full swing, so they can't have lost them already, as there wasn't a big covenant fleet. It damaged the whole thing badly
Couldn't agree with you more, every time I play reach or read the book I get captivated by the sheer hopelessness and gravity of the situation. It sounds weird because it isnt real obviously, but in a way its beautiful. It captivates you and makes you feel for all the characters and admire how even though they are losing the war they cant stop fighting. Because frankly that just isnt an option. The covenant arent stopping so neither can we. Halo has one of the best expanded universes Ive ever come across and the fall of reach, whether it in game or book is one of its highlights.
My favorite thing about Reach was the custom games and the co-op campaign matchmaking, the latter being _exclusive_ to Reach. Overall, the entire game just felt like it _wasn't_ missing anything. You could do just about anything, play any way you liked, make videos, take pictures, build maps, you name it. The only feature it was missing was a multi-person theater, and the ability to set who the next alpha zombie would be instead of it being completely random. But those are only two missing features from a game that had _hundreds_! Firefight, matchmaking, custom games, splitscreen co-op, matchmaking co-op, forge, theater; everything was there, and it worked beautifully.
God, the lack of multi-person theater hit me hard when I first realized that. Some of my favorite moments in Halo 3 were taking my party to watch a funny-ass video together, I always wondered why it was taken out. :(
Played all the Halo games myself (Solo Legendary for life) and I consider Reach to be the pinnacle (Literally) of the Halo games. But that's a long list of heavy hitters aint it, so of course it's not the best at everything Halo has ever done, but overall It's my favorite. And then there's 5...
@@TheActMan I like elements of both play styles. I appreciate Reach's armor abilities (however I'd do so infinitely more if they were better balanced in multiplayer *cough cough* armor lock *cough cough* jetpack), and I also appreciate equipment from H3 and dual wielding from 2 and 3. Perhaps there could be a blend of the two?
Armor lock was fucking stupid, but was really my only gripe with the game. I didn't really find jet pack to be unbalanced. Sure it gave you a high ground, but it also made you an open target. Overall I think reach was one of the best halo games.
Halo reach is personally my favourite halo game and in my opinion the best fps to date, between the perfect control, amazing campaign, spectacular multiplayer, and the amazing armour customization options this game is amazing and I'm glad someone gave the campaign it's proper dues
+Alex Perez I would recommend finishing Halo 5 at least once. Playing through The Breaking will make every previous bad level in the series shine by comparison.
I do intend to finish Halo 5's campaign and there are some things I like however I feel the story is not that great. What I love the most about the Halo universe is the feeling of fighting against impossible odds to save our species from annihilation. The feeling that our enemy is bigger, stronger, more agile and far more advanced than us. How humanity has to make enormous sacrifices just to win small battles. The Elites in previous Halos and in other Halo media (books, Halo Legends, etc) are extremely intimidating, they had a sense of honour and duty. Now Elites are mindless brutes who can't even move fast, they seem heavy and slow. Also the new art makes everything look like plastic even more so than Halo 3.
+Alex Perez The biggest tragedy of Halo 5 to me is that I would shrug and ignore the story if the campaign was fun. Halo 5's new kinesthetics are robust enough to have a lot of fun, but the campaign just doesn't show them off. Combat variety is nixed to make this a primarily co-op based game (I can think of one single instance where the game let me try stealth, for example); high maneuverability is negated by giving you incredibly low health and making most enemy projectiles home in on you; the enemy AI is very passive and rarely even dodges as you shoot them in the face from a long distance; the branching flanking routes are negated by having the squad commands too basic to even coordinate a flank (and I could go on about that musketeers system and how useless it was). Hell, even the general shooting wears thin because of all the times the game locks you into an area to fight waves and waves of prometheans for as long as they can.
Here, here! Seeing my own Spartan doing badass things in the cutscenes was enjoyable in itself, for the immersion it provided. I always roleplayed my Spartan whenever I did the campaign, and it really felt like ME in there.
After going back and playing H3 I've got to say that Halo Reach's campaign is my favorite. The only things that I really felt lacked in Reach were the objective's while in the saber (like I really thought it was cool shooting the covenant frigates engines) and I wanted more of the on-rails falcon gameplay.
No matter how many times I hear them, the sound tracks for reach and ODST always give me those same chills. The same with the rest of the halo games. same chills, same adrenaline rush, same reactions. I love them all.
Reach’s opening cutscene theme has been more memorable and iconic than the normal halo theme for me. I find myself tapping it on tables or tapping my foot to the beat of it at random times. It’s just so memorable
You left out the part about the camera work...Spartan butt shots. No really, look at most of the cut scenes beginnings. Spartan fanny. Even Bungie pointed it out in the Legendary special edition vidoc. #MakeSpartanFannyGreatAgain2016
I have a new-found respect for you, ‘The Act Man,’ just for the fact that you said the supporters motivated you to make the video faster, rather than at all.
10 years ago tomorrow I played one of the most influential games of my childhood. the morning I opened up Halo: Reach and rushed to put it in my xbox, it brought me into something greater than I could have ever imagined, a community of people who all loved and cherished something. friends who I played with for years and one day I never talked to again. I cried a little bit when you played the intro. makes me realize how much has gone by.
People complaining because we don't know a lot about noble team? Seriously? Chief is kinda the same way as noble team imo. Not much detail about the individual Spartans is what makes them so interesting. Their information is supposed to be classified they are all listed Mia not just for marines morale but because how spartans were created would be extremely frowned upon by civilians and probably a lot of unsc personnel alike. In the 1st cutscene of halo 4 an oni personnel even asked if Halsey thought the reason chief was so successful is because at his core he was broken. Which imo I think he is. Can you imagine being a kid being kidnapped or orphaned by the covenant (Spartan 3s were orphans for anyone that doesn't know) and being trained for war from childhood. Being augmented on and watching the kids around you being deformed and/or dying and not knowing if you will end up like them or not and then once you become a teenager going straight to the battlefield to watching your fellow Spartans and fellow humans dying. I think every Spartans is broken at their core and I like to believe part of the reason they lack personality is because of what they have been through you can call it lazy writing but I think their lack of individuality is justified because of what they are.
i know exactly how you felt because I felt it too especially having read the novels from eric nylund way before Reach came out. The first book "Fall of Reach" lays out master chiefs whole backstory from when he was selected by Dr. Halsey while playing as a normal kid with his friends all the way up to when he earned his master chief rank leading into the first Halo story. The books we're so fucking good that I even went as far as reading the damn book while playing the campaign because it literally painted the images that I had played through when CE came out the first time I read it. Plus the added dialogue that the author so carefully composed to add that much more immersion made playing the Halo CE campaign like playing something new and incredible once more. I'm guessing you've read the books since you have a pretty good knowledge of Chiefs backstory too. If you havent read the books though I really recommend them because theyre just that damn good. The ones that Eric Nylund wrote though. I have yet to read the other novels that came out after those.
Genreguru if they do a remake of it or have a special release of it, it will come to PC, you can play all the Gears of War games on PC and the new “halo” games. Sadly you have to use the xbox app which is really frustrating
When the last grunt had it's laugh, the last Elite lies down your knees, when you realize the lore about the Prometheans was just a bad dream you just woke up from.... What will YOU Keep in mind when you think of the last GREAT thing Bungie accomplished..!? When all is said and done I know what I will Remember, REACH FOREVER!
What I've always loved about Halo Reach, was that feeling of knowing that it is a prequel, we know Reach's ultimate fate, yet we still get trapped "in that present", regretting what'd gone wrong and thinking what could've been done otherwise on every replay. Awesome storytelling, setting, detail and the mood it puts you on every level. And the difficulties, want fun? play Heroic, want more immersion? play Legendary. It was the first time I didn't get that "harder is better or the way is meant to be played" feeling. This is my favorite game ever, truly a masterpiece. It's a shame that back in the day the game had it's ridiculous amount of hate. Funny, when people talk about it nowadays, it's all nostalgia, but maybe that's because what Halo 4 and 5 turned out to be.
I also think it's dumb all the hate 343 gets in contrast to Bungie's appraisal (I mean in comparison, like comparing them both, not that Bungie doesn't deserve appraisal) or the "fuck their games, they fucked up" kind of thing. Bungie'd left some big fucking boots 343 had to fit on. And we're talking about risks that were taken here, Bungie took its serious risks with Reach and it certainly paid off, 343 on the other side may have gone a little too far, but ultimately they took risks, and not easy risks that could've worked in some way, huge fucking risks that just had to pay way off and overshadow Bungie's games, and c'mon, that was a somewhat unrealistic ambition, I mean, they could've pulled it off, but that didn't happen, and you can't really take credit off 343 here.
Reach has a really special place in my heart. This game was the best of any. The part that I loved the most it was that I could use my unique Spartan on all the playlist. Simple and simply to me the best video game I’ve played. I hope 343 creates something like this in the near future.
12:30 I played Reach with my friend through co-op where I made my own character. Throughout the campaign I joked about how Noble Six got all the credit and I was never there. After I found out what Lone Wolf mission was, I wanted to retry it. That time I was the last one to die, then the cutscene played. It wasn't Noble Six, the guy who got 100% of the credit, it was me. I got my time to shine, I was the one who went out heroically, I was the one who had their helmet memorialized on Reach. That felt amazing
I get REALLY into the stories of movies, books & games. So Reach was such an emotional, inspiring and beautiful game for me. Thank you for articulating what so many of us fans felt and still feel.
SYST_M you probably just grew up with reach not gonna argue with a probably 14 or 15 year old kid who did not experience the storm of halo 3 that legit made the world cummed its pants bc of how legendary it was
Camera work is beautiful in this game, especially when you fly into the space.. It feels like you are watching it from the side mirror of your rocket. Sometimes when I am driving these lonely roads in the middle of nowhere, I tend to check my side mirror, and get this emotional reaction, and feeling of nostalgia, as I suddenly remember Reach again.
It's been a year since I watched this 2 part series, and I'm still coming back to re-watch it over and over. The Act Man, I think we need a Part 3 of 2 that expands on Why Halo: Reach's Campaign is SO AWESOME! - Tone/Theme of fighting a losing battle, something I think Halo 4 and 5 lacked. - Military Sci-Fi Shooter: The Halo Universe is more rooted in real-world science than something like Star Wars. This helps with immersion - Art Style, in particular armor design, is logical and real-world. Colors are dull and worn, unlike Halo 4 & 5's plastic Spartan armor. It would be awesome to see another one of these videos!
This video was amazing. I think what you did really well that sets this kind of video apart is something that I don't think a lot of people realize nowadays. That everything is up to interpretation. You didn't make the two videos polarizing to fans that believe the game was bad, you offered a different way to look at it than they did and didn't throw it in their face. I'm honestly glad to see someone so passionate about video games talk with a level while going against the norm. Thank you for this video, cheers.
I love the Exodus mission, it has different sections of the level, encounter with brutes, fitting tone, great atmosphere. And lastly the name of the mission is a biblical reference to the liberation of Israelites from slavery in Egypt, guided by Moses, similar to Noble six evacuating citizens from the hands of the *covenant* in new Alexandria city, which is also named after a city in Egypt.
The writing is my favorite part of this game. Seriously, the way the made the characters express their personalities even without seeing their faces is on a different level. Reach is my favorite Halo.
I love that you added replayability as one of this game's attractions. I was about 10 when this game first came out, and my parents refused to get me XBOX live, and with reach as my only game then, I played the campaign over and over for almost a year until they finally got me live. Entering the multiplayer and realizing I had only been playing half the game completely amazed me, and this game gave me another few years of the best gaming memories I have.
I just finished replaying Halo Reach, and I wanted to see how similar our thoughts were, and MY GOD! You basically said everything that was needed to be said! One extra small thing that I would happily add to this analysis is how big the game feels. The level designs, the battles, the planet Reach ITSELF, are so grand and massive, that it really made me feel so small and microscopic. I’ve never experienced any other game like this. Halo Reach is an overlooked achievement in gaming, design, and entertainment. It is truly... a masterpiece.
Cinematography was phenomenal! This is one of my favorite games of all time. When I first played this when I was 11 my head exploded and I’ve played it through so many times!
Exodus' turret section is one of my favorite moments of the campaign. Instead of being about mindless action, it creates this beautiful diorama of the battle you were just in. It reminds me of one of those ancient wall paintings or relief sculptures that depict important events or wars. And the way the music and radio chatter swirls around you... perfection!
you could do like 5 parts and i will listen all of them. This is so great to hear you and you're a really great streamer about story design and critiscism. Thank you Act Man!
I wish this was longer; I really love this kind of thoughtful, in-depth video that really goes and gives my thoughts true and tangible words. Honestly, all I really have left to say is Thank you. Thank you for this masterpiece that really just points out everything I knew was there, but never thought about.
Is and always will be my favorite Halo game. The memories I have with Halo Reach is incredible. In multilayer and in the campaign. Me and a buddy played the campaign a lot, getting the legendary achievement and finding secrets, it is, and always will be, my favorite halo game.
Check out PART 1 HERE: ► bit.ly/2mXpGk2
Make sure you watch all the way to the end! There's a nice little ending that I put together! Should give you the warm feelies
I'm keen to see what your next videos are on. Any more halo or do you think they should make any more spin off games like ODST. I personally would like to see a game which combines all good aspects from each game and less of the bs armour or skins.
The Act Man uh no noble 6 is not chief
The Act Man hey dude, I don't want to be rude or anything, but you keep on using personify when it seems like you mean exemplify. Sorry for nitpicking, and like I hope I didn't misunderstand your point. I really liked your video though. It really hits all the points on why I like this game. And the editing was great.
TheMushroomSyndicate
Both words work in the context.
Edit: well, towards the end "exemplify" WOULD have worked better. And "integration" was spelled incorrectly. Whoops.
The Act Man THE CHILLZ
I love how in the intro Carter tells you "that lone wolf stuff stays behind." then the last mission is lone wolf.
Eyrthros Athanatos Yeah, it's a little bit of foreshadowing that you wouldn't notice unless you replay the campaign
It's like fucking poetry
The Act Man It's fucking amazing.
yes
That lone wolf stuff really did stay behind in the end.
*plays Reach as the Master Chief*
*dies in Lone Wolf*
*boots up CE*
"Sorry for the quick thaw, Master Chief"
lol
Well I mean its not like they wouldn't include the Chiefs armor even tho your not chief. Uk. I liked reach armor customization more than 4 n 5
wait that's illegal
@@Jspotstudieos honestly tho reaches armor customization is the best being able to chose every single armor piece and color is just amazing
@@wilmckenzie4876 good thing infinite's gunna be like that
i feel the reason the didnt show noble 6's face is because they wanted to make it feel like it was you inside that suit
Exactly!
That what I've always thought
agreed
Nuro
That’s, entirely the point. B312 is “You” the player character.
@@TH-camcanfuckagoat Yea definitely, I got confused when Act Man said "Noble 6 dies without you seeing his face so you never know who he really was" but it is YOU the player.
To me, Halo: Reach was the culmination of everything that Bungie learned with the franchise. It was the closest to perfect that the franchise got.
Someone hasn't heard CE
Jurrasic Duke Man Sorry, I wish I could agree, but if you really look at it CE isn’t perfect by any standards. Look at Assault on Control Room, or Truth and Reconciliation. There’s just far too much level design copypasta accompanied with the levels being longer than they need, or have any right, to be. Whereas most missions in Reach feel like the right length and really well rounded, a fair amount of CE missions feel like they are deliberately trying to drag out your playtime for no good reason. CE was good for it’s time but if you take off the nostalgia glasses for two minutes you’ll see it had a ways to go still - hence why each Halo sequel (or prequel) that Bungie made was an upgrade in quality - not in terms of graphics, which would’ve happened anyways, but in terms of storytelling and level design.
Is reach perfect? Eh, probably not. There’s aspects of it that don’t always hold up. But overall it came really fucking close for nearly its entire runtime.
@@aksis2133 I agree that CE had a ways to go in terms of level design, especially in regards to The Library and Two Betrayals. However, I think the other 8 missions are perfect. Those two missions are the most egregious in their repetitive design, Two Betrayals being a full flip of Assault on the Control Room obviously and The Library being The Library, you know what I mean. The main issue with those two missions is that they don't introduce or feature enough interesting gameplay elements to justify their repetitive environments.
@@aksis2133 I don't get what you mean when it comes to Assault on the Control Room or Truth and Reconciliation though, truthfully. Those missions have a ton of interesting things happening. Truth is the proper introduction to the sniper rifle and long range combat with it, as well as stealth elites with energy swords, plus some great characterization for the Marines and Captain Keyes. Assault on the Control room is the first mission that lets you pilot the Scorpion and Banshee, as well as introducing you to the Wraith.
The campaign was good. The multiplayer was a disaster. Chasing the shadow of CoD and abandoning the formula that worked for so long.
I LOVE how in the mission "Nightfall" in the first cutscene it's as if someone was following them with a camera, as if another person was there with you.
Alexander Saltsgaver YES! Thank you! I loved that!
It makes me feel like everyone in the game were just actors lol
Me and my friend always said “it’s your character” cause we would always do co-op on it
It works well if theres a co-op.
It's player 2.
This video was amazing, seriously. This might be your best video you've made so far. Incredible work man. You speak for a LOT of us in the Halo community. I just can't get over how incredible this video was. I'm speechless & extremely happy that Halo Reach is getting the respect it deserves. Brings tears to my eyes.
Someone had to make these videos! It gets too much undeserved hate, I think.
The Act Man Back when Reach came out in 2010 it got lots of hate. I guess people now appreciate how much content Reach offered compared to Guardians. I think your two videos on Reach are excellent examples for people who thought Reach was bad to maybe see it from a different perspective now. And you just covered the campaign not everything else in the game, there's still more haha
Its a masterpiece.
R u fking gay
Jefry D Could be, I know I am, extremely gay.
I love the idea of Exodus. You just fell from the sky, most people probably thought you were dead, wander into a battle in the nearest city, and then save a bunch of civilians, and it’s only at the end of the mission that your teammates realize you were alive.
It's awesome
It took me 3 play throughs to realize this. It makes what the exchange between 6 and Carter that much more meaningful.
I wasn't a big fan of Reach, but I'm not gonna lie, you've changed some of my opinions.
Nobody was a fan of gaylo 5, but still nobody likes it.
I BOOM I Here's Boom everyone. Bringing toxicity for no apparent reason to a comment saying the Act Man changed some of my opinions. Congrats Boom, you've once again made yourself look like an idiot.
cool
I BOOM I this is about halo reach, not halo 5
I am evil Homer! I am evil Homer! That's only a matter of opinion.
“Everything but your courage, that, you gave to us. And with it we can rebuild” goosebumps every time
When I first played Reach, I actually was quite sad when the Savannah got destroyed by the Covenant Cruiser. For the first time the boot was on your foot and you could kick some ass with this beastly Paris-Class warship. It also came off the Sabre section which was mad. And in a flash the ship was gone. After that you truly feel alone despite having men with you, it lets you know that some of you aren't gonna make it. Brilliant mission that was.
Same, I stood there in horror just watching the ship go down. I loved Halo Reach.
That's why I liked the Leaving Earth scene in Mass Effect so much it evoked so many of the same feelings I had watching the Evacuation of Reach begin to fail.
@@sorrenblitz805 I'd only just started playing ME3 a week or so ago, and that beginning scene.. maaan. I just wanted to jump out the Normandy and keep fighting with Anderson on the ground, this is Earth, my home. Crazy how games can make us feel.
Halo Reach was so damn intense. Instead of relying on the horrifying flood. They made the elites, brutes, and reach scary af. Even those wasp things in the bloody abandoned hotel were scary af.
Some great damn environment and immersion in this game.
I agree but not with the brutes, they were dumbed down, like they were some inferior sub-species.
Drizzy Young you thought that the elites and brutes were scary? XD
Wait seriously, how did you think that?
Bungie's blue flames
He's probably 13.
Also,
>wasps
Isiskos what do you mean by wasps?
Ya, you wanted the gore Brutes of H2 xD
I loved the Title screen. It just looked so peaceful. All the rain and mist down below. Then those huge. mountains in the background.
I also loved the art work in the menus and how the the background picture changed for each mission you played.
Oh my god it was nuts, I just love Reach so much
Baby T Rex F to your Xbox probably
I felt it, you know when you play Dark Souls and you find a bonfire, you sit down and catch your breath? That was Reach’s Main Menu to me.
4:39, a reference to 343i's hilarious typo in matchmaking. "You Finished 1th!"
Spatans!
YES! I found the comment.
Lol
4:43 Did Anyone else hear “The firth mission” at this point?
Its a reference
yes
damidge 700 to what?
TO WHAT
@@javieaz4539 halo 5 had a bug in the game that if you came first the game would tell you "you came firth"
“Do you remember that feeling you had when you first booted up Halo: Reach?”
DON’T ACT LIKE YOU KNOW ME!
He's not wrong
Well he is... *'The Act Man'...*
Here's a Marty criticism: if you compose 10 years of music for your company, don't give them all of it at once. It's criminal how screwed he got.
I would have saved so much music that I'd just have lying around, so that if I had to go to another company I could make money off of them lol
He put too much trust into the guys at Bungie believing they wouldn't screw him over.
@@BackAlleyKnifeFighter That WAS the Bungie charm... literally everyone was a brotha or sista from anotha motha
Activision grabbed it and in doing so fucking ruined it all... almost 2 decades of hard earned trust and respect, just Killed in Action.
Marty went in during the beginning stayed for the prime and left betrayed... It's really unfortunate :(
What happened?!?
@@e7venjedi BDobbinsFTW has a video on it. TLDR is he didn't like Activision messing with his music, Bungie pushed him out after he had finished working on Destiny, and he sued them for unlawful termination.
My all time favorite scene in reach will forever be New Alexandria. The feeling of helplessness you get once you start to see the covenant start raining down hell on reach is powerfull.
I said scene I really meant mission. My bad.
On the first mission, if you sprint forward as soon as you hop out of the falcon you can see a cloaked elite running away from where the distress beacon is located. I don't think you can kill him, but I've gotten damn close.
You can kill this elite in camouflage, it's damn hard to do it but...all I'm going to say is you'll get a awesome interesting present when you do murder that Sangheli. (I think that's the spelling!) I won't spoil it though!
What difficulty? I was trying to do it on legendary, so maybe that's why I was having a hard time.
Pretentious Arsehole he's only there on legendary.
Pretentious Arsehole I've killed him but it was in 4 player coop
No fucking way. Been playing Reach for years, never saw it. XD. It's been out for 6 years and it still has surprises. Do you just run forward ahead of everyone else to the beacon and you'll see him?
Jun: Well, it's pointing us a click and a half east and 2,000 feet underground.
Emile: I didn't bring my shovel, commander.
I still love this line. One of the best lines in the game!!
I read this comment right as it was said in the video oof
@@premiumloli3705 Sir, I say we go AI-free on this one, obviously these coordinates are junk and the longer we go chasing them . . .
I had honestly forgotten that line, and when Emile said that I legit laughed out loud at 12:45am.
I love the way it’s delivered
8:24 which is why the challenges made you replay that campaign more than Skyrim or Super Mario.
I'm SOOOOOOO glad you mentioned cinematography! Literally breathtaking, yet soooooooo underrated- and it truly makes Reach something special.
Will Herondale looking back I agree so much. just from watching these video's ive come across *so many shots* that fucking took my breath away. my personal favorite is 3:54, the composition is amazing and I love the usage of the primary colors.
Halo Reach was truly one of the best Halo games. Its campaign was just fantastic. What pisses me off is when people complain about Noble Team not being " developed " enough and being stoic soldiers when the Master Chief is the fucking same way in Halos CE-3 yet no one ever complained about that.
Storm Bringer777 They were pretty under developed, much like Fireteam Osiris.
They had personality and depth, which is more than can be said for Osiris, but they didn't really develop much over the course of the game, mostly because they all died before we got to ever really know them.
Unlike Osiris, Noble team represented strong archetypes. They didn't need to be fleshed out because they didn't need to be relatable.
this is why nostalgia is in my opinion one of the worst phenomenas to exist. it completely blinds people everything new no matter how good it is because it isn't the original.
Ain't that part of the fun tho?
I genuinely think 343 should hire you as the lead story writer for halo 6
An Act Man can dream....
You, Hokie, and Colorado Camper could save Halo 6.
i think he is better at critisizing what already exists,not so sure about creating stuff
I'd advocate for them.
nick bio at least he knows wtf he’s doing
Lone Wolf is by far my favorite mission out of the entire series. I played reach when I was about 13-14, and I really liked the idea of me being one of the Spartans and how reach gave me the sense that I was Noble 6, a hyper-lethal killing machine whose life is covered in black ink and is a lone wolf by nature really connected with me since I find myself avoiding people and not realizing it and many people not knowing who I am or what my past is like. So I was very interested in Noble 6, and when that final mission started up, my only objective is just to survive, fighting off ridiculous amount of enemies while also walking over the dead bodies of your fellow soldiers and enemy. Remembering the road I walked to get there and all the people I lost along the way. And even tho I had the chance to get out I decided to stay behind and fight, knowing my chances of survival were limited. Then finally I took as much damage as I could, killed as many as I could load a bullet into, my visor cracking to the overwhelming damage I was somehow sustaining. Only for that damn cut scene to start. My heart sinking as I watched the person who I embodied in the story get overwhelmed and have the life taken from him. Almost made me cry. In all honesty a part of me feels like Noble 6 is alive and I want him to be. But at the end of the day I am grateful for that experience and no amount of words can describe that feeling I had playing as him every step of the way. Hale Reach will always be one of my favorite games. And I hope other game developer can look back and learn from not only Reach but all the other amazing games that created the foundation for games today and start making games not the same, but similar in the way they were made. More emphasis on story and character development instead of lazy story telling with over the top pointless scenes and characters that only purpose are to force feed information to the player, the perfection in weapon balancing, play style and sandboxes, the list goes on and on and i'm not even sure i'm using the right terms. Until then I will be grateful for what Reach and many other games have given me while also having hope that the future is as bright as its hyped up to be
PS: I'm sorry if i'm illiterate in some places and i'm sorry if this comment seems unnecessary or that whoever u are reading this just doesn't care. I just wanted to put my love for reach out there and express the immense care I have for the game and for gaming in general, and even if you don't agree with me or don't like what i'm saying. I hope you can at least respect that like I respect everyone elses opinion and feelings towards a subject. Hope ya have a good day! lol
Kylan Maldonado we hear you loud and clear.
I felt and still feel the same about reach, I’m 34 now but when I see scenes from reach or the end fight with noble 6 I get emotional about it and it takes me back to how I felt the first time I played it. Reach has always been my favorite halo game
I first played this campaign when I was 6, I was super young, and I remember feeling the exact same thing. It’s like you were reading off exactly what I was feeling. I felt like *I* was Noble 6, and her backstory (I was a girl) could be whatever I wanted it to be. So seeing that cutscene start, knowing I gave it my absolute all and still failed despite the fact that it was inevitable crushed me. I remember watching that cutscene and hoping against hope that somehow, *somehow* she survived. That somehow I survived, because I felt so connected to Noble 6 I felt I *was* her. I remember playing Solo Firefight over and over almost as a memorial, though that sounds silly when I type it out. It just felt like I was honoring this character who meant so much to me, despite the fact that not only did she not exist, but her sole purpose was to let me put myself in her shoes
I really cannot understand why people don’t like the campaign. Aside from the loose lore connection, this game is basically a masterpiece to me. Anyone can enjoy this game. I mean- I introduced Halo to my best friend through Reach and he fell in love with the franchise. How about that for a ‘garbage’ game, eh?
@@whitefang2312 Me and my two bestfriends love it. I play co-op campaign with both and goddamn. It just feels nice to be United against a overwhelming threat and knowing you’re loosing the battle but, still giving everything you have to pass the torch on to give other’s the spark of hope to win the war. It’s how it felt for me and it’s so beautiful, it’s as beautiful as ODST. Halo reach was my childhood on 360 nothing will beat that feeling for me as it’ll linger in me forever.
8 years old and balling my eyes out to Noble 6 falling to the covenent. God...i wish I could play it for the first time again.
Can I just say,
Rogue one copied Reach
But you can never copy the hallway scene, no scene of Darth Vader is filled with pure horror than the hallway scene
Kinda
@@deadponic117 the flood in halo 2
@@littlemac22 your opinion is almost as bad as your recovery
@Skeleton Masher thx
Thank you all for watching! Make sure you post your comments, like the video, and SUBSCRIBE!
What i really dislike is you go into space and there's no UNSC fleets, no big army. Was reach not important? and it was at the time when the invasion was going full swing, so they can't have lost them already, as there wasn't a big covenant fleet. It damaged the whole thing badly
UNSC did NOT arrive REACH in time due to the sudden Covenant attack and "SLOW" earth ships. REACH fought ALONE like a TRUE warrior!
The Act Man Halo Reach is without question the definitive halo experience.
The Act Man If you want to see more of noble team check out Halo: A Fist Full of Arrows
Couldn't agree with you more, every time I play reach or read the book I get captivated by the sheer hopelessness and gravity of the situation.
It sounds weird because it isnt real obviously, but in a way its beautiful. It captivates you and makes you feel for all the characters and admire how even though they are losing the war they cant stop fighting. Because frankly that just isnt an option. The covenant arent stopping so neither can we.
Halo has one of the best expanded universes Ive ever come across and the fall of reach, whether it in game or book is one of its highlights.
My favorite thing about Reach was the custom games and the co-op campaign matchmaking, the latter being _exclusive_ to Reach. Overall, the entire game just felt like it _wasn't_ missing anything. You could do just about anything, play any way you liked, make videos, take pictures, build maps, you name it. The only feature it was missing was a multi-person theater, and the ability to set who the next alpha zombie would be instead of it being completely random. But those are only two missing features from a game that had _hundreds_! Firefight, matchmaking, custom games, splitscreen co-op, matchmaking co-op, forge, theater; everything was there, and it worked beautifully.
God, the lack of multi-person theater hit me hard when I first realized that. Some of my favorite moments in Halo 3 were taking my party to watch a funny-ass video together, I always wondered why it was taken out. :(
Played all the Halo games myself (Solo Legendary for life) and I consider Reach to be the pinnacle (Literally) of the Halo games.
But that's a long list of heavy hitters aint it, so of course it's not the best at everything Halo has ever done, but overall It's my favorite. And then there's 5...
It's also great how there was different modes of each game type just like the armour and it's variants
I agree best multiplayer of any halo game
It was missing decent forge and good maps. The MP was cancer.
I miss Reach... I wish Halo would go back to that kind of playstyle
Love the campaign, wish the multiplayer would stick with the classic CE - Halo 3 type of gameplay
The Act Man I agree with you on that
@@TheActMan I like elements of both play styles. I appreciate Reach's armor abilities (however I'd do so infinitely more if they were better balanced in multiplayer *cough cough* armor lock *cough cough* jetpack), and I also appreciate equipment from H3 and dual wielding from 2 and 3. Perhaps there could be a blend of the two?
Armor lock was fucking stupid, but was really my only gripe with the game. I didn't really find jet pack to be unbalanced. Sure it gave you a high ground, but it also made you an open target. Overall I think reach was one of the best halo games.
Lucky you, it's coming to PC.
“A unique visual experience”
*zooms in on noble sixes rear*
lmfaoooo
One of the reasons I always go female xD
Now that is very unique
"where you rely on accurate sniper shots" *misses grunt with sniper*
all jokes aside, I really liked these reviews! Halo Reach was the best!
Halo reach is personally my favourite halo game and in my opinion the best fps to date, between the perfect control, amazing campaign, spectacular multiplayer, and the amazing armour customization options this game is amazing and I'm glad someone gave the campaign it's proper dues
The Act Man, I agree with all 117 reasons why Halo: Reach's campaign is so awesome!
Like Reach your actions will be remembered!
Rememberance!
The Act Man “117”. Master Chief be triggered 😆
at the beginning master chief walks in: Gorge-so thats our new nu.....IS THAT THE MASTER CHIEF!!!!!! -carter turns around-holy shit
As I read this comment there were 117 likes 😂
See, Mastur Ch33f's version of it goes like this: it r teh moast gaem evar becoz grafix... Grafix arbitur...
I have played Halo Reach's campaign over 100 times....I haven't even finished Halo 5 once.
Sounds about right!
+Alex Perez I would recommend finishing Halo 5 at least once. Playing through The Breaking will make every previous bad level in the series shine by comparison.
Devil Mingy Hahaha aint that the truth?
I do intend to finish Halo 5's campaign and there are some things I like however I feel the story is not that great. What I love the most about the Halo universe is the feeling of fighting against impossible odds to save our species from annihilation. The feeling that our enemy is bigger, stronger, more agile and far more advanced than us. How humanity has to make enormous sacrifices just to win small battles. The Elites in previous Halos and in other Halo media (books, Halo Legends, etc) are extremely intimidating, they had a sense of honour and duty. Now Elites are mindless brutes who can't even move fast, they seem heavy and slow. Also the new art makes everything look like plastic even more so than Halo 3.
+Alex Perez The biggest tragedy of Halo 5 to me is that I would shrug and ignore the story if the campaign was fun. Halo 5's new kinesthetics are robust enough to have a lot of fun, but the campaign just doesn't show them off. Combat variety is nixed to make this a primarily co-op based game (I can think of one single instance where the game let me try stealth, for example); high maneuverability is negated by giving you incredibly low health and making most enemy projectiles home in on you; the enemy AI is very passive and rarely even dodges as you shoot them in the face from a long distance; the branching flanking routes are negated by having the squad commands too basic to even coordinate a flank (and I could go on about that musketeers system and how useless it was). Hell, even the general shooting wears thin because of all the times the game locks you into an area to fight waves and waves of prometheans for as long as they can.
Time to relive this masterpiece on PC, boys!
Mastahpeice
You relivin it?
@@MakoHazard i am lol
Lmao * MASTAPEECE
“I didn’t bring my shovel, commander”
I fucking love Emile
Halo Reach, is truly a beautiful game. ~ Reflex
Reflex I am your 117th like
It's not like that we can't see your name on the top of your comment.
@@moresoulthanasockwithahole3493 That's how you assert your dominance.
4:40
"The Firth mission"
ActMan declares it shall be called firth henceforth. XD
And for all future, shall the 1th mission of any game be known as such
Henceforth you shall be known as... Darth Firth Mission
*hencefirth.
Halo Reach will always be my favorite campaign because of how personal it felt.
I think Halo 2 beats it just because that story is way too fucking good! But Reach is a close 2nd for me :D
Lazurus's Last Stand
its characters sucked though
Mason Woods Not really
Here, here! Seeing my own Spartan doing badass things in the cutscenes was enjoyable in itself, for the immersion it provided. I always roleplayed my Spartan whenever I did the campaign, and it really felt like ME in there.
"I didnt bring my shovel commander"
I've never heard that before, that's amazing
It's in the cutscene everytime
Dang the feeling I got when you showed the menu loading of Reach... Wow I miss this game
I love the "gopro" style camera perspectives in reach.
The Cinematography in This Game was Amazing!
"The 1th mission", wow. You had to put that in there.
I couldn't resist, mate.
The Act Man So I didn’t hear wrong
lmao I thought I was tripping
I kind of think the idea of Rouge One: A star wars story leading into A New Hope was based off Halo Reach leading into Combat Evolved
You mean OG Rogue One, which was called Rogue One: Anthology.
"I didn't bring my shovel, Comander" - Emile: keeping it real in 2552
4:40 ahahaha I see what you did there...
It took me a minute, hah
***** firth?
Rythaze I don't get it
gay furry
I noticed that too lol
After going back and playing H3 I've got to say that Halo Reach's campaign is my favorite. The only things that I really felt lacked in Reach were the objective's while in the saber (like I really thought it was cool shooting the covenant frigates engines) and I wanted more of the on-rails falcon gameplay.
Ghost Reportin' please call it a corvette. Its a covenant corvette
TitanTube Ultimate and why does he have to do this?
@@linda-0583 Because it's false terminology to call covenant ships frigates. The UNSC has frigates, the Covenant doesn't.
Reach needs to live on in HD...
and ODST needs a remaster.
ODST need second game...
@@josephfox9076 the rookie (character we play as) died though how would we get a second game? He died in a book
@@scoobydoo4242 Make with oder characters for second game...
@@josephfox9076 I agree
No matter how many times I hear them, the sound tracks for reach and ODST always give me those same chills.
The same with the rest of the halo games. same chills, same adrenaline rush, same reactions. I love them all.
Reach’s opening cutscene theme has been more memorable and iconic than the normal halo theme for me.
I find myself tapping it on tables or tapping my foot to the beat of it at random times. It’s just so memorable
Who thinks Halo Reach should get remastered for an anniversary or something?
Chris Litwin YEEEEEESS
No
Halo 3 and reach are good to where is they don't need such a thing unlike how halo 2 and 1's graphics sucked by today's standards.
not while 343 still holds the licence
I mean activision can’t hold bungie down much longer as they had a ten year contract that at latest started in 2012
You left out the part about the camera work...Spartan butt shots. No really, look at most of the cut scenes beginnings. Spartan fanny. Even Bungie pointed it out in the Legendary special edition vidoc.
#MakeSpartanFannyGreatAgain2016
UberBman Well the female Spartans in halo 5 have a nice butt.
The only good part oh halo reach.
It was an improvement over the models they had in H4.
UberBman
How could they improve on something made in the future?
Half the reason to roll with a female Spartan.
I have a new-found respect for you, ‘The Act Man,’ just for the fact that you said the supporters motivated you to make the video faster, rather than at all.
10 years ago tomorrow I played one of the most influential games of my childhood. the morning I opened up Halo: Reach and rushed to put it in my xbox, it brought me into something greater than I could have ever imagined, a community of people who all loved and cherished something. friends who I played with for years and one day I never talked to again. I cried a little bit when you played the intro. makes me realize how much has gone by.
People complaining because we don't know a lot about noble team? Seriously? Chief is kinda the same way as noble team imo. Not much detail about the individual Spartans is what makes them so interesting. Their information is supposed to be classified they are all listed Mia not just for marines morale but because how spartans were created would be extremely frowned upon by civilians and probably a lot of unsc personnel alike. In the 1st cutscene of halo 4 an oni personnel even asked if Halsey thought the reason chief was so successful is because at his core he was broken. Which imo I think he is. Can you imagine being a kid being kidnapped or orphaned by the covenant (Spartan 3s were orphans for anyone that doesn't know) and being trained for war from childhood. Being augmented on and watching the kids around you being deformed and/or dying and not knowing if you will end up like them or not and then once you become a teenager going straight to the battlefield to watching your fellow Spartans and fellow humans dying. I think every Spartans is broken at their core and I like to believe part of the reason they lack personality is because of what they have been through you can call it lazy writing but I think their lack of individuality is justified because of what they are.
i know exactly how you felt because I felt it too especially having read the novels from eric nylund way before Reach came out. The first book "Fall of Reach" lays out master chiefs whole backstory from when he was selected by Dr. Halsey while playing as a normal kid with his friends all the way up to when he earned his master chief rank leading into the first Halo story. The books we're so fucking good that I even went as far as reading the damn book while playing the campaign because it literally painted the images that I had played through when CE came out the first time I read it. Plus the added dialogue that the author so carefully composed to add that much more immersion made playing the Halo CE campaign like playing something new and incredible once more. I'm guessing you've read the books since you have a pretty good knowledge of Chiefs backstory too. If you havent read the books though I really recommend them because theyre just that damn good. The ones that Eric Nylund wrote though. I have yet to read the other novels that came out after those.
None of what you said is conveyed in the game. Because post-ODST Bungie can not write for shit.
hmmm... more likes will help you
I want to cry after reading this
lol
Halo Reach on PC!
hell ya!
Genreguru if they do a remake of it or have a special release of it, it will come to PC, you can play all the Gears of War games on PC and the new “halo” games. Sadly you have to use the xbox app which is really frustrating
Mistigo Varggoth All Gears of War games?
Halo Infinite is going to be on pc
Cody95XD here’s a reason. Xbox has the original trilogy. Halo 3 ODST and halo reach as exclusive that’s all the reason I need
When the last grunt had it's laugh, the last Elite lies down your knees, when you realize the lore about the Prometheans was just a bad dream you just woke up from.... What will YOU Keep in mind when you think of the last GREAT thing Bungie accomplished..!? When all is said and done I know what I will Remember, REACH FOREVER!
What I've always loved about Halo Reach, was that feeling of knowing that it is a prequel, we know Reach's ultimate fate, yet we still get trapped "in that present", regretting what'd gone wrong and thinking what could've been done otherwise on every replay. Awesome storytelling, setting, detail and the mood it puts you on every level. And the difficulties, want fun? play Heroic, want more immersion? play Legendary. It was the first time I didn't get that "harder is better or the way is meant to be played" feeling. This is my favorite game ever, truly a masterpiece. It's a shame that back in the day the game had it's ridiculous amount of hate. Funny, when people talk about it nowadays, it's all nostalgia, but maybe that's because what Halo 4 and 5 turned out to be.
I also think it's dumb all the hate 343 gets in contrast to Bungie's appraisal (I mean in comparison, like comparing them both, not that Bungie doesn't deserve appraisal) or the "fuck their games, they fucked up" kind of thing. Bungie'd left some big fucking boots 343 had to fit on. And we're talking about risks that were taken here, Bungie took its serious risks with Reach and it certainly paid off, 343 on the other side may have gone a little too far, but ultimately they took risks, and not easy risks that could've worked in some way, huge fucking risks that just had to pay way off and overshadow Bungie's games, and c'mon, that was a somewhat unrealistic ambition, I mean, they could've pulled it off, but that didn't happen, and you can't really take credit off 343 here.
Reach has a really special place in my heart. This game was the best of any. The part that I loved the most it was that I could use my unique Spartan on all the playlist. Simple and simply to me the best video game I’ve played. I hope 343 creates something like this in the near future.
I will re-play the entire campaign again in legendary only for this video.
Good luck, my friend!
The Act Man Thanks bro ;)
Bro, Do I look stoned?
Exodus is almost impossible to play thru on legendary without dying at least once.
Officially my favourite Halo TH-camr of All Time!
3:41 That my friends is the best looking marine armor in Halo yet!
Favorite clip at 7:23 : "None of that bullshit" with the Arbiter in the background. Priceless
The lightning storm in the distance on the mission ‘Nightfall’ always resembled the end that was coming to Reach to me
“Simply put a masterpiece” couldn’t agree more
12:30
I played Reach with my friend through co-op where I made my own character. Throughout the campaign I joked about how Noble Six got all the credit and I was never there. After I found out what Lone Wolf mission was, I wanted to retry it. That time I was the last one to die, then the cutscene played. It wasn't Noble Six, the guy who got 100% of the credit, it was me. I got my time to shine, I was the one who went out heroically, I was the one who had their helmet memorialized on Reach. That felt amazing
14:22 OH, SHI....
I came to the comments section to find this exact comment
And in that moment, he knew, he fucked up.
Yes
Halo 3 and Reach were the games i played the most when i first got xbox live. I loved those games. Good job on the review, Act Man 👍
I get REALLY into the stories of movies, books & games. So Reach was such an emotional, inspiring and beautiful game for me. Thank you for articulating what so many of us fans felt and still feel.
Is it a good or bad thing to instantly like an Act Man video?
Good content required a like
I enjoy likes! :D
The Act Man Then you get them :) before I even watch the video really.
Reach def has the best campaign out of any Halo
Adam Wiley no just no
@@jimmyhernadez6185 yes, just, yes
2v1
SYST_M you probably just grew up with reach not gonna argue with a probably 14 or 15 year old kid who did not experience the storm of halo 3 that legit made the world cummed its pants bc of how legendary it was
@@jimmyhernadez6185 Lol I played both and I preferred reach. I think its cause I love tragic heroes and in reach that's you
agreed
16:03 Nice ending I loved it it made me like Reach even more!
Camera work is beautiful in this game, especially when you fly into the space.. It feels like you are watching it from the side mirror of your rocket.
Sometimes when I am driving these lonely roads in the middle of nowhere, I tend to check my side mirror, and get this emotional reaction, and feeling of nostalgia, as I suddenly remember Reach again.
Act Man: Do you remember that feeling you had when you first booted up the game
Me who played Reach on the MCC: uh ye- yeah
The level when Jorge throws u out the ship from space.. Was my favorite cutscene
And the one where kat died n the one the one where Emile died sadly
It was pretty damn epic
Long Night of Solace, probably my favorite mission in the game
"Tell 'em to make it count-" YEET.
Just beat Reach's campaign an hour ago, and I'm still stunned by how terrific it was. Literally everything except armor lock was perfect
Reach was my favorite. Thank you for cementing those feelings with this great video.It's made me love it even more
same here
It's been a year since I watched this 2 part series, and I'm still coming back to re-watch it over and over.
The Act Man, I think we need a Part 3 of 2 that expands on Why Halo: Reach's Campaign is SO AWESOME!
- Tone/Theme of fighting a losing battle, something I think Halo 4 and 5 lacked.
- Military Sci-Fi Shooter: The Halo Universe is more rooted in real-world science than something like Star Wars. This helps with immersion
- Art Style, in particular armor design, is logical and real-world. Colors are dull and worn, unlike Halo 4 & 5's plastic Spartan armor.
It would be awesome to see another one of these videos!
This video was amazing. I think what you did really well that sets this kind of video apart is something that I don't think a lot of people realize nowadays. That everything is up to interpretation. You didn't make the two videos polarizing to fans that believe the game was bad, you offered a different way to look at it than they did and didn't throw it in their face. I'm honestly glad to see someone so passionate about video games talk with a level while going against the norm. Thank you for this video, cheers.
I love the Exodus mission, it has different sections of the level, encounter with brutes, fitting tone, great atmosphere. And lastly the name of the mission is a biblical reference to the liberation of Israelites from slavery in Egypt, guided by Moses, similar to Noble six evacuating citizens from the hands of the *covenant* in new Alexandria city, which is also named after a city in Egypt.
The writing is my favorite part of this game. Seriously, the way the made the characters express their personalities even without seeing their faces is on a different level. Reach is my favorite Halo.
15:36
Ok, I will "show" this video to the Dishonored Wolf because he said the campaign is GoD aWfUl
*11:01** "Act man what have you done??? That's the next step in evolution as a Spartan"*
I love that you added replayability as one of this game's attractions. I was about 10 when this game first came out, and my parents refused to get me XBOX live, and with reach as my only game then, I played the campaign over and over for almost a year until they finally got me live. Entering the multiplayer and realizing I had only been playing half the game completely amazed me, and this game gave me another few years of the best gaming memories I have.
I just finished replaying Halo Reach, and I wanted to see how similar our thoughts were, and MY GOD! You basically said everything that was needed to be said!
One extra small thing that I would happily add to this analysis is how big the game feels. The level designs, the battles, the planet Reach ITSELF, are so grand and massive, that it really made me feel so small and microscopic. I’ve never experienced any other game like this.
Halo Reach is an overlooked achievement in gaming, design, and entertainment.
It is truly... a masterpiece.
Man this video made me tear up...I love this game,great video act man ;^)
Enjoying it greatly on pc.
Game has aged like wine.
Cinematography was phenomenal! This is one of my favorite games of all time. When I first played this when I was 11 my head exploded and I’ve played it through so many times!
Exodus' turret section is one of my favorite moments of the campaign. Instead of being about mindless action, it creates this beautiful diorama of the battle you were just in. It reminds me of one of those ancient wall paintings or relief sculptures that depict important events or wars. And the way the music and radio chatter swirls around you... perfection!
Absolutely loved these 2 videos. The ending was fantastic and I loved every part of halo reach.. except armor lock.
* Armor Locke
Thanks Act Man. It's nice to know that there are a few other people who like the Reach campaign. Most of my friends think I'm nuts for being a fan.
You're the only sane one in your group of friends
Dude, I wish 343 could see your channel so you could set that company straight.
Surprisingly, some employees of 343 have seen my videos and let me know about it!
That's fantastic! Maybe they can make you head of script development or something.
BrickFilmsCinema LOL! I wish
you could do like 5 parts and i will listen all of them. This is so great to hear you and you're a really great streamer about story design and critiscism. Thank you Act Man!
My eyes were opened wide after this. It brought back so many memories.
I remember when Reach came out I played that campaign easily over 100 times
Spartan Billy Maze is better that Locke
I thought so too. We need more Spartans with full beards. Like Jorge from HR.
Chief might actually have a bad ass beard
TheRed Hawk loom at halo 4’s ending on legendary
God i miss Bungie...
Panagiotis Pappas they didn't die,but destiny is ass
@@minecraftvlogs24daysamonth81 what about now?
bigwolf 22346 Destiny is still shit, and so is the "new bungie"
I wish this was longer; I really love this kind of thoughtful, in-depth video that really goes and gives my thoughts true and tangible words. Honestly, all I really have left to say is Thank you. Thank you for this masterpiece that really just points out everything I knew was there, but never thought about.
Is and always will be my favorite Halo game. The memories I have with Halo Reach is incredible. In multilayer and in the campaign. Me and a buddy played the campaign a lot, getting the legendary achievement and finding secrets, it is, and always will be, my favorite halo game.
I liked reach because it showed the chaos and destruction of war instead of making us feel like an epic hero, that war is not fun but games are :)