Flip Fluids, Common Settings compilation. Blender 2.8

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  • เผยแพร่เมื่อ 28 ส.ค. 2019
  • This is a compilation of commonly used Flip Fluid settings in Blender 2.8
    This is by no means comprehensive, nor is it a tutorial. I just wanted to know what the differences between settings were so I ran all the simulations to see. This took DAYS!
    Test 1 @ 1:09 - Mesh Resolution 1
    Test 2 @ 3:32 - Mesh Resolution 2
    Test 3 @ 5:44 - Smoothing Repeat 1
    Test 4 @ 7:46 - Smoothing Repeat 2
    Test 5 @ 9:47 - Surface Tension/Sheeting
    Test 6 @ 11:48 - PIC/FLIP Ratio
    Test 7 @ 14:00 - Fluid Viscosity
    I hope it might help you as you explore the add on!
    www.blender.org/
    blendermarket.com/products/fl...
    Cool text boxes in After Effects from SmartRekt:
    ukramedia.com/product/smartrekt/
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ความคิดเห็น • 92

  • @zergidrom4572
    @zergidrom4572 4 ปีที่แล้ว +30

    Damn, this would be epic informative for those, who want to pick needed liquid quality without testing it over 93641624 days :D

  • @mtscott44
    @mtscott44 9 หลายเดือนก่อน

    Thanks for putting that together dude, much appreciated.

  • @grzegorzabedzki3466
    @grzegorzabedzki3466 2 ปีที่แล้ว +1

    Very good video! Thank you so much for making it. Definitely it saves me a loooot of time testing things.

  • @theCreativeSav
    @theCreativeSav 2 ปีที่แล้ว +1

    Thanks for this man. Very helpful!

  • @s2mann
    @s2mann 4 ปีที่แล้ว +8

    This is extremely informative Steve. Thank you!

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว +1

      Glad it it for you :) You're welcome!

  • @DriesduPreez
    @DriesduPreez ปีที่แล้ว +1

    Excellent reference material here, thank you

  • @lz4090
    @lz4090 4 ปีที่แล้ว +1

    thank you for doing these tests and comparisons.

  • @milansvancara
    @milansvancara ปีที่แล้ว

    Thank you, very helpful work sir!

  • @aleksdrid4725
    @aleksdrid4725 ปีที่แล้ว

    Thank you for putting your time and effort to make that vid ! which actually flip fluids team supposed to make 😁

  • @KelVFX
    @KelVFX 5 หลายเดือนก่อน +1

    Thanks so much for this, also thanks to Don Draper for doing the voice over.

  • @MatejKovacicIllustrator
    @MatejKovacicIllustrator 4 ปีที่แล้ว +4

    Thanks for taking your time!

  • @alexs6986
    @alexs6986 4 ปีที่แล้ว

    This is amazingly helpful. Good work!

  • @f4ust85
    @f4ust85 2 ปีที่แล้ว +1

    You saved me a lot of time sir, thank you.

  • @violentpixelation5486
    @violentpixelation5486 2 ปีที่แล้ว

    Much appreciated. Thanks alot for the effort.

  • @AroundTheHouseShow
    @AroundTheHouseShow ปีที่แล้ว +1

    Doing some viscosity tests tomorrow. This was very informative. Thanks for all the time and effort

    • @semillerimages
      @semillerimages  ปีที่แล้ว

      Hope it helps! It's kind of outdated now :)

  • @armiks22
    @armiks22 3 ปีที่แล้ว +1

    This is most helpful, really, thank you. I've used this guide for 3 animations already.

    • @semillerimages
      @semillerimages  3 ปีที่แล้ว

      Awesome! So glad I could be of help!

  • @Leukick
    @Leukick 4 ปีที่แล้ว +1

    Very, very good work

  • @rdscreations3116
    @rdscreations3116 4 ปีที่แล้ว +1

    Life saving video. Thankyou!!!

  • @Ahivo
    @Ahivo 2 ปีที่แล้ว +1

    you did put lots of hours on this video. thanks this is amazing

    • @semillerimages
      @semillerimages  2 ปีที่แล้ว +1

      Thanks! This is pretty old now, so things might be different with the newer version of the software

  • @PrinceWesterburg
    @PrinceWesterburg 3 ปีที่แล้ว +3

    Strangely hypnotising! I'm running it on an 8-core, 16-thread E5-2680 Xeon and it seemed to use around 49% of the CPU time in bursts but I just got the April update with APIC and that uses less, around 39% CPU time at peek. Imagine if they made this GPU based!

  • @RedpaX
    @RedpaX 4 ปีที่แล้ว +1

    Goodjob. Thank you!

  • @andreslezama2616
    @andreslezama2616 3 ปีที่แล้ว +1

    Thank you❤️

  • @wtf.scaryking
    @wtf.scaryking ปีที่แล้ว

    thx ...very helpfull

  • @Blenderphysics-Videos
    @Blenderphysics-Videos 4 ปีที่แล้ว

    Fantastic! Thank you :)

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว

      You're welcome!

    • @Blenderphysics-Videos
      @Blenderphysics-Videos 4 ปีที่แล้ว

      @@semillerimages Has been added to our official comparison-playlist ;)

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว

      @@Blenderphysics-Videos Awesome! Thank you!

  • @armiks22
    @armiks22 4 ปีที่แล้ว +1

    Thank you.

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว

      You're welcome Armiks22 :) I hope it was helpful in some way.

  • @dekbastudio8363
    @dekbastudio8363 4 ปีที่แล้ว

    Thank you so much

  • @nf_felix
    @nf_felix 4 ปีที่แล้ว +3

    Man really helptull video, took pretty long to make I guess

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว +1

      Thank you and yes, it did take a long time :)

  • @STILLTHINKING656
    @STILLTHINKING656 4 ปีที่แล้ว +1

    informative video ever

  • @TonySANBliss888
    @TonySANBliss888 4 ปีที่แล้ว

    thank you

  • @terryd8692
    @terryd8692 4 ปีที่แล้ว +4

    I get the impression that there are more settings than you know what to do with. Resolution has a bit impact but I guess the size of your domain/object plays a big part too. A flow of water in a shotglass will act differently to a scaled up version of flow into a bucket, or larger still into a pool. It'd be useful if there was a simple 'water' preset as this is what most people would use.

  • @finalresult3d
    @finalresult3d 4 ปีที่แล้ว +2

    That main rendered animation depicts exactly how my 3yr old pours her milk! But seriously this is really informative, good job.

  • @Unreality3D
    @Unreality3D 4 ปีที่แล้ว +1

    Really helpful! Thank you. The first test seems to show that grid resolution beyond 150 doesn't provide a lot more smoothness (at least with these assets). Interesting!

    • @Unreality3D
      @Unreality3D 4 ปีที่แล้ว

      And you might get even better results just by increasing the wall thickness of your obstacle.

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว +1

      Yeah, seems to be 150-250 is the sweet spot. There was no smoothing of the mesh after the fact either.

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว

      The thickness was fine, it's just a combo of the mesh density and the density of the mesh of the obstacle.

    • @terryd8692
      @terryd8692 4 ปีที่แล้ว

      I take it that if your resolution is too low you're more likely to get the fluid pass through the container?

  • @CekTopGaZa1988
    @CekTopGaZa1988 2 ปีที่แล้ว +1

    Hi. Can you please tell how to decrease the fluid velocity during the process??

  • @ShindlerReal
    @ShindlerReal 3 ปีที่แล้ว

    Is this before mantaflow? I'm not sure I have those settings.

  • @gokul8002
    @gokul8002 3 ปีที่แล้ว

    sir can you help me i created a basic scene like a domain and then I created a cylinder to create a pipe so I deleted on side face from where the water would come .. and I put a sphere inside the cylinder so as their is no option for planer object so I added a solidify in the cylinder to make a solid then I applied the solidify so the water is just dropping down from the cylinder instead of coming out of the pipe

  • @semillerimages
    @semillerimages  4 ปีที่แล้ว +1

    Questions are welcome.

    • @antheunydu9756
      @antheunydu9756 4 ปีที่แล้ว

      how many computer do you own ?

  • @hoanglee69
    @hoanglee69 ปีที่แล้ว

    Where are smoothing factor and smoothing repeat located ? Can you help me?

  • @TheNemoff
    @TheNemoff 3 ปีที่แล้ว +1

    Hi, excellent video i have a doubt, how I can make the inflow object decrease the emission until stop? thanks

    • @semillerimages
      @semillerimages  3 ปีที่แล้ว

      Thanks! I do not know what your question means, sorry.

  • @pjwarez
    @pjwarez 4 ปีที่แล้ว +1

    Sorry if I missed it, but I didn't see what size you had your objects at? I know in earlier versions of Blender, the size of your objects mattered quite a bit! What is the size of the Glass and Domain? Several inches? meters?

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว

      The glass is 3 meters tall in the blender dimensions info box

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว

      The domain is 4mx4mx8m

    • @pjwarez
      @pjwarez 4 ปีที่แล้ว

      @@semillerimages Thanks!

  • @mackdaddprod
    @mackdaddprod 4 ปีที่แล้ว

    I'm curious which version of flip fluids you're using - is it the experimental one that comes with the downloads? Did you have any crashing or problems rendering?

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว +2

      9.0.5 - I had a couple crashes, usually on the high density meshes. I always render to .png files though, so it's a simple matter to just pick up where the crash stopped the render.

    • @Blenderphysics-Videos
      @Blenderphysics-Videos 4 ปีที่แล้ว +2

      With the experimental version you can also start a CMD script and close blender - the script will go on.

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว

      @@Blenderphysics-Videos Where do I find the info to do this?

    • @Blenderphysics-Videos
      @Blenderphysics-Videos 4 ปีที่แล้ว +1

      @@semillerimages download the last experimental build. Im also talking about this in my wetmaps tutorial.

  • @SeanyKrabs
    @SeanyKrabs 3 ปีที่แล้ว

    I have an overclocked I9 9900k, 32GB of fast ram, an RTX 3090, and it still takes several hours to bake at 200+ resolution divisions.

  • @terryd8692
    @terryd8692 4 ปีที่แล้ว

    Very useful thanks! With 2.79 fluid I always found that the fluid never actually rested which was a bit annoying if you're trying to do an animation if a falling glass. The fluid wouldn't spread but it'd jiggle around in an odd fashion. Do you still get that with Flip fluids?

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว

      The guy who developed the software might be able to help you out with this. I've never run a simulation long enough to see if it stops moving. I'll have to do that now :)

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว

      Running a 5000 frame bake on this same setup now. I'll post the results later today :) Looks like it's going to take 5 hours or so.

    • @terryd8692
      @terryd8692 4 ปีที่แล้ว

      @@semillerimages On some of the simulations in this video you get a few stray droplets and they still move around a little. 2:57 for example

    • @Blenderphysics-Videos
      @Blenderphysics-Videos 4 ปีที่แล้ว +1

      What also will affect this is "sheeting" as this adds additional fluid to fill-in holes ;) - so take care when using this feature.

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว +1

      So I finally rendered out a 5000 frame sequence of this same set up and the fluid never stopped moving. Granted, it was very slight movement at the end.

  • @sipsaoishiso
    @sipsaoishiso 4 ปีที่แล้ว +4

    How come surface tension and sheeting adjustments show us such a random baking time?

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว

      Honestly, I simply don't know why. I didn't do 3 runs and average them because it was taking so much time already.

  • @morin6661
    @morin6661 4 ปีที่แล้ว +5

    I think that people who disliked this video must have gas xD

  • @arehman7151
    @arehman7151 4 ปีที่แล้ว

    Great comparison. I am trying to make one but the fluid spill out from bottom & side of the glass, I have made the glass obstacle. Can you help me to make a one like you did?
    Regards

    • @semillerimages
      @semillerimages  4 ปีที่แล้ว

      Probably your glass mesh needs to be thicker and more dense in terms of its mesh.

    • @arehman7151
      @arehman7151 4 ปีที่แล้ว +1

      @@semillerimages Thanks steve, i got it and resolved the issue.

  • @mg-se5ws
    @mg-se5ws 5 หลายเดือนก่อน

    what was the size of the actual cup of water