Flip Fluids, Common Settings compilation. Blender 2.8
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- เผยแพร่เมื่อ 28 ส.ค. 2019
- This is a compilation of commonly used Flip Fluid settings in Blender 2.8
This is by no means comprehensive, nor is it a tutorial. I just wanted to know what the differences between settings were so I ran all the simulations to see. This took DAYS!
Test 1 @ 1:09 - Mesh Resolution 1
Test 2 @ 3:32 - Mesh Resolution 2
Test 3 @ 5:44 - Smoothing Repeat 1
Test 4 @ 7:46 - Smoothing Repeat 2
Test 5 @ 9:47 - Surface Tension/Sheeting
Test 6 @ 11:48 - PIC/FLIP Ratio
Test 7 @ 14:00 - Fluid Viscosity
I hope it might help you as you explore the add on!
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Damn, this would be epic informative for those, who want to pick needed liquid quality without testing it over 93641624 days :D
Thanks!
Thanks for putting that together dude, much appreciated.
Very good video! Thank you so much for making it. Definitely it saves me a loooot of time testing things.
Thanks for this man. Very helpful!
This is extremely informative Steve. Thank you!
Glad it it for you :) You're welcome!
Excellent reference material here, thank you
thank you for doing these tests and comparisons.
Thank you, very helpful work sir!
Thank you for putting your time and effort to make that vid ! which actually flip fluids team supposed to make 😁
Thanks so much for this, also thanks to Don Draper for doing the voice over.
Thanks for taking your time!
You're welcome!
This is amazingly helpful. Good work!
Glad it was helpful for you :)
You saved me a lot of time sir, thank you.
Much appreciated. Thanks alot for the effort.
Doing some viscosity tests tomorrow. This was very informative. Thanks for all the time and effort
Hope it helps! It's kind of outdated now :)
This is most helpful, really, thank you. I've used this guide for 3 animations already.
Awesome! So glad I could be of help!
Very, very good work
Life saving video. Thankyou!!!
Glad it helped!
you did put lots of hours on this video. thanks this is amazing
Thanks! This is pretty old now, so things might be different with the newer version of the software
Strangely hypnotising! I'm running it on an 8-core, 16-thread E5-2680 Xeon and it seemed to use around 49% of the CPU time in bursts but I just got the April update with APIC and that uses less, around 39% CPU time at peek. Imagine if they made this GPU based!
Goodjob. Thank you!
You're welcome!
Thank you❤️
You are welcome!
thx ...very helpfull
Fantastic! Thank you :)
You're welcome!
@@semillerimages Has been added to our official comparison-playlist ;)
@@Blenderphysics-Videos Awesome! Thank you!
Thank you.
You're welcome Armiks22 :) I hope it was helpful in some way.
Thank you so much
You're welcome!
Man really helptull video, took pretty long to make I guess
Thank you and yes, it did take a long time :)
informative video ever
Thanks! Glad it was of help!
thank you
You're welcome!
I get the impression that there are more settings than you know what to do with. Resolution has a bit impact but I guess the size of your domain/object plays a big part too. A flow of water in a shotglass will act differently to a scaled up version of flow into a bucket, or larger still into a pool. It'd be useful if there was a simple 'water' preset as this is what most people would use.
yep!
That main rendered animation depicts exactly how my 3yr old pours her milk! But seriously this is really informative, good job.
Thank you!
Really helpful! Thank you. The first test seems to show that grid resolution beyond 150 doesn't provide a lot more smoothness (at least with these assets). Interesting!
And you might get even better results just by increasing the wall thickness of your obstacle.
Yeah, seems to be 150-250 is the sweet spot. There was no smoothing of the mesh after the fact either.
The thickness was fine, it's just a combo of the mesh density and the density of the mesh of the obstacle.
I take it that if your resolution is too low you're more likely to get the fluid pass through the container?
Hi. Can you please tell how to decrease the fluid velocity during the process??
Is this before mantaflow? I'm not sure I have those settings.
sir can you help me i created a basic scene like a domain and then I created a cylinder to create a pipe so I deleted on side face from where the water would come .. and I put a sphere inside the cylinder so as their is no option for planer object so I added a solidify in the cylinder to make a solid then I applied the solidify so the water is just dropping down from the cylinder instead of coming out of the pipe
Questions are welcome.
how many computer do you own ?
Where are smoothing factor and smoothing repeat located ? Can you help me?
Hi, excellent video i have a doubt, how I can make the inflow object decrease the emission until stop? thanks
Thanks! I do not know what your question means, sorry.
Sorry if I missed it, but I didn't see what size you had your objects at? I know in earlier versions of Blender, the size of your objects mattered quite a bit! What is the size of the Glass and Domain? Several inches? meters?
The glass is 3 meters tall in the blender dimensions info box
The domain is 4mx4mx8m
@@semillerimages Thanks!
I'm curious which version of flip fluids you're using - is it the experimental one that comes with the downloads? Did you have any crashing or problems rendering?
9.0.5 - I had a couple crashes, usually on the high density meshes. I always render to .png files though, so it's a simple matter to just pick up where the crash stopped the render.
With the experimental version you can also start a CMD script and close blender - the script will go on.
@@Blenderphysics-Videos Where do I find the info to do this?
@@semillerimages download the last experimental build. Im also talking about this in my wetmaps tutorial.
I have an overclocked I9 9900k, 32GB of fast ram, an RTX 3090, and it still takes several hours to bake at 200+ resolution divisions.
Very useful thanks! With 2.79 fluid I always found that the fluid never actually rested which was a bit annoying if you're trying to do an animation if a falling glass. The fluid wouldn't spread but it'd jiggle around in an odd fashion. Do you still get that with Flip fluids?
The guy who developed the software might be able to help you out with this. I've never run a simulation long enough to see if it stops moving. I'll have to do that now :)
Running a 5000 frame bake on this same setup now. I'll post the results later today :) Looks like it's going to take 5 hours or so.
@@semillerimages On some of the simulations in this video you get a few stray droplets and they still move around a little. 2:57 for example
What also will affect this is "sheeting" as this adds additional fluid to fill-in holes ;) - so take care when using this feature.
So I finally rendered out a 5000 frame sequence of this same set up and the fluid never stopped moving. Granted, it was very slight movement at the end.
How come surface tension and sheeting adjustments show us such a random baking time?
Honestly, I simply don't know why. I didn't do 3 runs and average them because it was taking so much time already.
I think that people who disliked this video must have gas xD
Great comparison. I am trying to make one but the fluid spill out from bottom & side of the glass, I have made the glass obstacle. Can you help me to make a one like you did?
Regards
Probably your glass mesh needs to be thicker and more dense in terms of its mesh.
@@semillerimages Thanks steve, i got it and resolved the issue.
what was the size of the actual cup of water
1.4 l