Guide to Locking & Breaking Cosmoteer!

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 23

  • @josiahstanley9291
    @josiahstanley9291 7 หลายเดือนก่อน +3

    I've been using a different method. Where i insert a ball hitch or an "arm" into the other ships docking end of the ball hitches or arms. Then i build a couple blocks to lock everything in. I've been making a big centipede train like that in my career mode. Also big claws for my main fighter ship that's equipped with tractor beams. Just gotta play trucker and dock everything back together every time i hyper jump systems with the whole gang.

  • @Qawa
    @Qawa ปีที่แล้ว +7

    one of the videos of all time.
    cool guide, nice video. keep up the work! :)

  • @monteprestwich8820
    @monteprestwich8820 ปีที่แล้ว +2

    I just tried out a small locking experiment! Thanks for the tip on it.

    • @blaze5802
      @blaze5802  ปีที่แล้ว

      No problem! Glad it can be of help.

  • @Fubar42
    @Fubar42 ปีที่แล้ว +3

    Nicely put together video Blaze, thanks for the info.

  • @NickAndriadze
    @NickAndriadze ปีที่แล้ว +9

    *6:59* -No way it's me!-
    Anyways, with this aforementioned locking technique I want to point out 2 things that you didn't mention:
    First, *7:18* you said that ''you can not make any modifications to the distance,'' which isn't true. You are indeed able to modify the distance between the 2 ships, albeit in a different way - you need to artificially expand the size of your ship using long as all hell structure linings, ideally strapped on the edge of your ship, which you can expand or contract by one or two tiles to achieve micro-modifications of distance! It still doesn't alter the difficulty of actually getting it to work though unfortunately, as you'll still have to jump between creative mode and elimination to do micro-adjustments on the structure [When I was working on the Armortrain, first ship to my knowledge to use this type of locking, I was lucky enough to have been before the update when the ''split co-op and PvP lobbies'' thing was implemented, so it was significantly less pain for me, even if it still took like 10 hours of work and dozens of failed attempts]. A few attempts of trial and error is usually enough though. I'd say I prefer this method to the structure bracket locking as it involves significantly less risk of accidentally messing up the position mid-locking or anything else that might fail whilst direct-controlling a locking ship and much faster with every lock taking consistent amount of time, but it is however much tougher in actually preparing it (But pays off as its more risk free mid-combat) and unfortunately fails to work on asymmetric designs.
    And second, with one design, just by sheer luck, I achieved a semi-consistent ~15 metres per second lock _consistently,_ on my combining railfan design, which *SOMEHOW* worked with this lowered locking speed after the rail weight nerf update, so significantly lower than 18 mps you achieved is possible.
    That's all, great video and great editing!

  • @Oneye.
    @Oneye. ปีที่แล้ว +1

    Fantastic video! (and nice editing)

  • @Coolgamertag120
    @Coolgamertag120 ปีที่แล้ว +1

    I had something to say but I forgot lol
    Anyway great video!

    • @blaze5802
      @blaze5802  ปีที่แล้ว

      Thanks! Let me know if it comes back to you haha

  • @nzwesterman8290
    @nzwesterman8290 ปีที่แล้ว

    Yessss i needed this

    • @blaze5802
      @blaze5802  ปีที่แล้ว

      Go crazy with it!

  • @COQUITOGX
    @COQUITOGX 11 หลายเดือนก่อน +1

    genius!

  • @COBOB188
    @COBOB188 ปีที่แล้ว +6

    what happens when you combine two separate player's ships? does each player retain control of their part? this has interesting possibilities :D

    • @blaze5802
      @blaze5802  ปีที่แล้ว +6

      Both players will retain control of their ship! They will just be "Locked" to each other and have to coordinate to fly as a single ship!

  • @CouncilOfTheLostGoats
    @CouncilOfTheLostGoats 3 หลายเดือนก่อน

    I haven't even tried this yet but how about instead of going at 21mps you break the female port, put the other ship in place, then repair the female ship.
    It doesn't even need to be exact, just effectively having a hook on one ship would do the trick.

  • @pontusvongeijer1240
    @pontusvongeijer1240 ปีที่แล้ว +1

    Fusion HO!

  • @RDY736
    @RDY736 6 หลายเดือนก่อน

    Why cant they just make a block that connects to another block with the press of a button

    • @blaze5802
      @blaze5802  6 หลายเดือนก่อน +1

      That is a planned feature! Take a look at the roadmap for a full list of upcoming content: store.steampowered.com/news/app/799600/view/3391799364882219760

  • @victorcoleman4897
    @victorcoleman4897 ปีที่แล้ว

    'promo sm'