COGITO - Godot 4 template for Immersive Sims - Feature Reel

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  • เผยแพร่เมื่อ 17 ต.ค. 2024
  • COGITO is a first Person Immersive Sim Template Project for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items.
    This video shows just a few of the currently implemented features of this template.
    I'll also have new video tutorials coming soon.
    Download COGITO here: github.com/Pha...

ความคิดเห็น • 56

  • @luke_rs
    @luke_rs 4 หลายเดือนก่อน +22

    Absolutely amazing, I'm using it as part of a gamejam in NZ for teachers. I was writing all my own inventory and interaction code and then discovered this, which has saved me so much time.

    • @philipdrobar
      @philipdrobar  4 หลายเดือนก่อน +6

      That's awesome. I'd love to hear more about this game jam. If there's every any projects etc. online, please let me know!

  • @Retro_Acted
    @Retro_Acted 3 หลายเดือนก่อน +5

    Really appreciate templates like this! Makes prototyping ideas super easy.

  • @interastra367
    @interastra367 4 หลายเดือนก่อน +5

    I don’t think you understand just how much of a longer you are.
    You are single handedly keeping my dreams alive.

  • @UltimatePerfection
    @UltimatePerfection 3 หลายเดือนก่อน +2

    Oh, I see you have decided to put in inventory tetris after all! Nice!

    • @philipdrobar
      @philipdrobar  3 หลายเดือนก่อน +4

      @@UltimatePerfection i personally thought it wouldn't be doable, but another contributor made it happen! We have some awesome people helping and improving the template.

  • @sanyi9667
    @sanyi9667 3 หลายเดือนก่อน +3

    dude i watched this 2 times. and it is just a feature reel. but the template is just amazing!

  • @deathsyrup
    @deathsyrup 4 หลายเดือนก่อน +4

    You’re my goat fr. Using this everyday still

  • @riptide9126
    @riptide9126 3 หลายเดือนก่อน +6

    We need more 3D projects in Godot

  • @camdynthomas2330
    @camdynthomas2330 2 หลายเดือนก่อน

    Just downloaded and will be able to look at in the morning but i super excited! I couldnt find tutorials for storage chests anywhere and a refresher on interaction and making an inventory is just pure bonus!

  • @EssensOrAccidens
    @EssensOrAccidens 4 หลายเดือนก่อน +4

    Even better than before. Kudos!

  • @Beanibirb
    @Beanibirb 2 หลายเดือนก่อน

    After fumbling for nearly a year trying to get my fps game up and running this is literally what I needed.
    Going to spend the evening replacing everything with Cogito, thank you.

    • @philipdrobar
      @philipdrobar  2 หลายเดือนก่อน

      Sweet, let me know how it goes! Visit us on the GitHub if you run into any issues or if you just want to show off your game!

  • @helgemaus1090
    @helgemaus1090 3 หลายเดือนก่อน

    Amazing, will dive into it at some point in my development. Congrats!

  • @slothjohnson4724
    @slothjohnson4724 หลายเดือนก่อน

    This is amazing! Thank you so much for your hard work!

  • @satsubatsu347
    @satsubatsu347 2 หลายเดือนก่อน

    Oh... this looks fun! Hopefully it is more accessible than the Mirror.

  • @gamingofdays2551
    @gamingofdays2551 2 หลายเดือนก่อน

    this is amazing, how is a masterpiece like this free. Thank you so much for this!

  • @Lostman0000
    @Lostman0000 4 หลายเดือนก่อน +1

    Looks so cool and polished

  • @SRY295
    @SRY295 3 หลายเดือนก่อน

    wow. this is very helpful. thank you very much!

  • @dill13
    @dill13 4 หลายเดือนก่อน +1

    Nice glad to see more updates

  • @luke_rs
    @luke_rs 4 หลายเดือนก่อน +1

    Are you going to have tutorials on how to create things like new weapons? I'm assuming I've got it right. Make a weapon item, make the pickupable rigidbody item, and the wieldable item, but it's the wieldable item animations I'm confused about, how should they be set up - should I be animating the mesh or the root node that holds the mesh?
    Overall this is documented really well and is very modular and easy to use. Might even use it as a basis for my Game Dev Course (I teach high school students), because they love making FPS games, but most of my students are more into art and design, and can't program. We don't use Unity because I don't think it's good for high school students.

    • @philipdrobar
      @philipdrobar  4 หลายเดือนก่อน +1

      Thanks, very glad to hear it's useful.
      And yeah, I have a full video planned on how to make a new weapon (I'm actually about to record that one next). But you have the gist of it. The animation player inside the wieldable can animate either, depending on how your mesh is set up (for example if you have different parts of your weapon that move independently, like a clip that comes out when you reload etc.)

    • @philipdrobar
      @philipdrobar  4 หลายเดือนก่อน

      Also if you ever feel like there's something that could be added to make this better to use in an educational setting, please let me know. It's personally super important to me to offer tools that enable the creation and maybe even inspire more non-violent or non-gun-focused games.

  • @black-tie3363
    @black-tie3363 3 หลายเดือนก่อน

    Wow one word amazing!!

  • @AlexanderWC
    @AlexanderWC 3 หลายเดือนก่อน

    What a huge gift!!

  • @NagiDev
    @NagiDev 4 หลายเดือนก่อน +1

    Awesome!

  •  3 หลายเดือนก่อน

    This is awesome, do you have a Discord for COGITO discussion?

    • @philipdrobar
      @philipdrobar  3 หลายเดือนก่อน +3

      No, discord creates barriers. We're using GitHub Issues and Discussions to keep things publicly accessible.

  • @killingfeveronline_archives
    @killingfeveronline_archives 4 หลายเดือนก่อน

    Planning to use this for a networked multiplayer murder mystery/social deduction game, how difficult would it be to network it for 16+ players?

    • @philipdrobar
      @philipdrobar  4 หลายเดือนก่อน

      I haven't dealt with any kind of multiplayer functionality for this. But another contributor to the GitHub is working on a fork that aims to support co-op ( see github.com/Phazorknight/Cogito/discussions/98)

  • @HackHeyner
    @HackHeyner 3 หลายเดือนก่อน

    I'm a newbie and would like to understand the term SIMS in the name of the mechanic... SIMS like in "The Sims"?

    • @philipdrobar
      @philipdrobar  3 หลายเดือนก่อน +2

      "Immersive Sim" is a common term used to describe a genre of games. They are usually first person games that emphasize observing and utilizing the environment and other actions than shooting. Most common examples are System Shock, Deus Ex, PREY (2017), Dishonored.

  • @mrjshzk
    @mrjshzk 3 หลายเดือนก่อน

    How friendly is the item/weapon system with using an arms mesh aswell as the item/weapon? can you do this?

    • @philipdrobar
      @philipdrobar  3 หลายเดือนก่อน

      @@mrjshzk depends a bit. If you have the arms as part of your wieldable it should be no problem.

  • @Yora21
    @Yora21 42 นาทีที่ผ่านมา

    0:14 Now I know this guy is legit.

  • @songp-n8f
    @songp-n8f 3 หลายเดือนก่อน

    very cool

  • @henseltbrumbleburg3752
    @henseltbrumbleburg3752 4 หลายเดือนก่อน

    awesome

  • @tayorain6554
    @tayorain6554 3 หลายเดือนก่อน

    bro you cogito camera on the x axis rotation is inverted how to fix that

    • @philipdrobar
      @philipdrobar  3 หลายเดือนก่อน

      X Axis? So left and right? That seems odd, would you mind creating an issue on the GitHub?

  • @Merhaba124
    @Merhaba124 2 หลายเดือนก่อน

    I've tried using this, but it just crashes on startup :0 What do you think I should do?

    • @philipdrobar
      @philipdrobar  2 หลายเดือนก่อน +1

      @@Merhaba124 sorry it's giving you trouble! did you copy the whole github project to start your own? That's usually the culprit. Also feel free to open an Issue on the Github so we can help you directly. I'm sure we can get you up and running.

    • @Merhaba124
      @Merhaba124 2 หลายเดือนก่อน

      @@philipdrobar I actually tried downloading it from the godot project manager/launcher, though I of course had to change it from forward+ to gs compatible because I'm on linux

    • @philipdrobar
      @philipdrobar  2 หลายเดือนก่อน +1

      @@Merhaba124 I recommend trying the github version (the godot assetlib version is always a bit behind). I'm travelling the next few days but when I'm back, I can try how it runs on Linux. Should work AFAIK.

    • @Merhaba124
      @Merhaba124 2 หลายเดือนก่อน

      @@philipdrobar I see! I've tried it now, same thing :'> It might possibly be something up with my system, or maybe my version of godot

    • @philipdrobar
      @philipdrobar  2 หลายเดือนก่อน +1

      @@Merhaba124 oh no. Would you mind opening an Issue on the github page with some more details? We can offer better and more direct help there.

  • @mrjshzk
    @mrjshzk 3 หลายเดือนก่อน

    Can you detach the inventory system leaving only the interaction system?

    • @philipdrobar
      @philipdrobar  3 หลายเดือนก่อน

      @@mrjshzk yeah, you totally can just not use items or the inventory stuff.

    • @mrjshzk
      @mrjshzk 3 หลายเดือนก่อน +1

      @@philipdrobar i will definitely be trying to this out to make a horror game, thank you so much for your work!

  • @Shuntoon
    @Shuntoon 4 หลายเดือนก่อน

    Any plans on adding AI enemies? Looks great btw!

    • @philipdrobar
      @philipdrobar  4 หลายเดือนก่อน +3

      Enemy AI is very game-specific, so there's currently no plan on adding something like a "guard enemy". But in the tutorial series I'll show how to use the COGITO components on how to make a simple enemy that detects and then chases the player.

  • @bensmit3204
    @bensmit3204 4 หลายเดือนก่อน

    Cool 🎉

  • @nandadwimahardhikasukma1732
    @nandadwimahardhikasukma1732 4 หลายเดือนก่อน +2

    why its free ?

    • @philipdrobar
      @philipdrobar  3 หลายเดือนก่อน +15

      About 90% of how I've learned to make games was from free resources. I've used free resources and assets in my own games and within this template. It's free because this is how I can give back to the community that has given me so much.

    • @LabGecko
      @LabGecko 29 วันที่ผ่านมา +1

      @@philipdrobar said _"because this is how I can give back to the community that has given me so much."_
      This is what makes open source rock. Kudos.