embrace roleplaying.

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  • เผยแพร่เมื่อ 15 ก.ย. 2024
  • think before you play
    ___________________________________________________________________
    Patreon: / pertzel
    Twitter: / pertzel_
    Discord: / discord
    Second Channel: / @pretzelunsalted
    www.pretzel.cc/
    ___________________________________________________________________
    Music Used:
    Intro - Days Past (Suikoden 2)
    00:52 - Little Sweet Cafe (Trials of Mana)
    03:28 - Mark of the Traitor (Final Fantasy 7)
    05:07 - Treetop Rumble (Donkey Kong Country 3)
    07:21 - Over Snow (The Elder Scrolls 2 Daggerfall)
    09:53 - Kyne's Peace (The Elder Scrolls 5 Skyrim)
    11:40 - World Map 3 (The Legend of Dragoon)
    ___________________________________________________________________

ความคิดเห็น • 602

  • @edd.5169
    @edd.5169 หลายเดือนก่อน +1159

    when i was a kid i used to pick a random game and then try to make like a base or house in it and just basically roleplay instead of interacting with the story. Like on halo I loved the marines so I would just make them get in the warthog, drive them all to one place, then pretend im building an army to fight the covenant. I wish I still had that kind of imagination

    • @TheFloodFourm
      @TheFloodFourm หลายเดือนก่อน +45

      Reorder the campaign missions and suddenly you’ve got an entire new storyline starring one or more characters haha

    • @Blakethelazymerc
      @Blakethelazymerc หลายเดือนก่อน +4

      Same tbh

    • @eurosonly
      @eurosonly หลายเดือนก่อน +57

      I'd argue the imagination is still there. We just lack the time to aimlessly do stuff like this now as adults.

    • @MadQuickScotsman
      @MadQuickScotsman หลายเดือนก่อน +18

      I would play GMod and decorate Half Life 2's outposts/bases while conjuring up a headcanon for it. It gave me a kind of childlike comfort, like I was posing action figures and imagining what they would do. My childhood was defined by limitation and societal pressure, so it felt awesome engaging in that kind of imaginative play after depriving myself of it so much. Even in GMod. 🤣

    • @user-lb4vk1xx8r
      @user-lb4vk1xx8r หลายเดือนก่อน +18

      I remember playing Simpsons Hit and Run and pretending that Homer knew a zombie apocalypse was coming in the first level and he started prepping, driving back and forth places to warn people and get supplies and such. I was only a really little kid so I only ever got as far as Bart's level and had no idea about the final Halloween level. I miss being a kid

  • @Hawaiian_Pizza_Enjoyer
    @Hawaiian_Pizza_Enjoyer หลายเดือนก่อน +705

    „Roleplaying“ as yourself can be interesting too in my opinion. Especially if one is honest with themselves and builds in all the personal shortcomings. Asking yourself „what would I *actually* do in this situation?“, seldom turns out to be the most rewarding or heroic decision, and I think that adds depth to the game, just as playing someone entirely different can.

    • @Airinas96
      @Airinas96 หลายเดือนก่อน +44

      That's what I always do so I agree with you completely.

    • @skipskip7737
      @skipskip7737 หลายเดือนก่อน +52

      I remember rping myself in fallout new vegas once, and there was a perk that made you less perceptive if not wearing glasses. Even if i wanted to wear a full helmet or a cool mask or something, only the glasses gave me more perception
      So i put that shit in because that's literally me, even if it was annoying

    • @AvengerofWarcraft
      @AvengerofWarcraft หลายเดือนก่อน +6

      Ehhhhhh, I mean, the issue is that playing as yourself, if the character gets dragged into a situation where they have to do things you wouldn't do in this situation, that would break the RP, tbh.
      Also, personally, if I was to recreate myself, I would probably feel like a narcissist.

    • @leonidasvonsparta
      @leonidasvonsparta หลายเดือนก่อน +25

      ​@@AvengerofWarcrafthow could you know if u never really had to do those things?
      Ppl are able to do a lot more in dangerous situations

    • @mups4016
      @mups4016 หลายเดือนก่อน +3

      All that happens is that everyone plays as a stealth archer in skyrim.

  • @Opsm-8ka
    @Opsm-8ka หลายเดือนก่อน +196

    i like how the title change from "stop optimizing games" to "embrace roleplaying", It kinda reminds me of that meme

    • @dante7888
      @dante7888 หลายเดือนก่อน

      Which meme? Embrace monkey lol?

  • @haserrea
    @haserrea หลายเดือนก่อน +183

    I love how at 10:50 you say "what choice would you choose?" as Skyrim prompts ONE. SINGLE. dialogue option in the gameplay shown.

    • @daanstrik4293
      @daanstrik4293 25 วันที่ผ่านมา +33

      I used to strongly dislike skyrim at first.
      I came to like it for what it was eventually however.
      The difference being that I initially approached the game like an RPG. Skyrim is a *terrible* game for roleplaying. And I cannot believe people still speak of it like it is.

    • @krzysztofwozny9742
      @krzysztofwozny9742 16 วันที่ผ่านมา +1

      It absolutely is an RPG and one of the better ones for roleplaying.

    • @chadwell69
      @chadwell69 6 วันที่ผ่านมา +8

      @@daanstrik4293 Yep Bethesda games kinda suck for roleplaying, especially the modern ones. Most of the choice in the games, especially Skyrim, is either do the quest or dont.

    • @exlpod
      @exlpod 3 วันที่ผ่านมา

      ​@@krzysztofwozny9742it's extremely limited lol

  • @Rihcterwilker
    @Rihcterwilker หลายเดือนก่อน +235

    Making mistakes and overcoming them is part of the fun, is what makes it feel more like a journey.

    • @PretzelYT
      @PretzelYT  หลายเดือนก่อน +48

      Ooh that's a good point. I should have had a little section talking about not loading your previous save every time something goes a little wrong. It's especially hard to not do that in games like Xcom where units can permanently die.

    • @ryszakowy
      @ryszakowy หลายเดือนก่อน +2

      @@PretzelYT so you have skill issue and want others to paly the way you do instead of bullying themselves into perfect run

    • @xweert711
      @xweert711 หลายเดือนก่อน +29

      ​@@ryszakowySo uh... Why are you deliberately misconstruing what they're saying? What do you gain from that? Do you feel personally attacked or something?

    • @DrownedCrew
      @DrownedCrew หลายเดือนก่อน +5

      @@PretzelYT I only got back into stealth games when I stopped savescumming. Having basically no consequences for being spotted had destroyed my investment in those games.

    • @NanoGamingGamer
      @NanoGamingGamer หลายเดือนก่อน +5

      I think allowing save states really hurt a lot of the TES series. Imagine having to play Skyrim with only saves in town or when you sleep. It makes adventuring and dying have consequence.

  • @nigeladams8321
    @nigeladams8321 หลายเดือนก่อน +71

    "i assume you cant make a jack of all trades"
    Thats the bard class, we arnt just a pretty face

  • @slyceth
    @slyceth หลายเดือนก่อน +128

    I can get super immersed until I have a choice of being a good guy or a bad guy but the bad guy option removes 40 minutes worth of content and replaces it with a cutscene with no story impact whatsoever..

    • @Subreon
      @Subreon หลายเดือนก่อน +9

      i have a huge idea for a super mario sunshine 2, where in the eyes of the majority of people who are comfy with their new corporate lives stripping resources from their once natural paradise, mario is the bad guy for trying to revert it to how it was, and since majority rules, it does mean he really is the bad guy, even though he's absolutely doing the right thing overall.

    • @spacebassist
      @spacebassist หลายเดือนก่อน +16

      @@Subreon "Wahoo!"
      *un-does the industrial revolution*

    • @wiosna4
      @wiosna4 หลายเดือนก่อน

      @@spacebassist Mario is the true hero we need

    • @Subreon
      @Subreon หลายเดือนก่อน

      @@spacebassist lmao. it's more like restoring cultural heritage, tourism, and nature. also more like a rebel takeover story. kinda like the just cause series. gonna have a character switch function, with one of them being bowser, maybe dk and warrio who are destruction focused characters. mario like characters do platforming and cleanup. luigi like characters do platforming and puzzles. bowser like characters do pl-DESTRUCTION OF OPPRESSIVE INFRASTRUCTURE! EXPLOSIONS FOR PEACE! DOWN WITH THE TYCOON'S OIL PUMPS AND FUEL DEPOTS! ERASE THE SCAR OF SMOKESTACKS AND BARREN FORESTS!

    • @spacebassist
      @spacebassist หลายเดือนก่อน

      ​@@Subreon super mario: guerilla warfare would easily get me invested in his games lmao
      i thought DK was a rogue agent (i've played like the first two maps of country), like his interests were preserving his territory and driving off invaders like the croc guy
      bowser's army would be at its greatest, mountains converted to MOABB launchers (mother of all bullet bills), goomba/koopa legions patrolling the wastes that used to be toad villages, every last natural resource exhausted for his unending lust for expansion.
      so bowser would be strategy, but the only victory is domination (or reaching a certain number to progress the story, making it a section to demonstrate how he sees the world as a set of pieces he can move to get what he wants)
      wario would be the arms dealer playing both sides. his mansion grows over the course of the game, until just before he tries to skip town, the toad uprising mario and luigi inspired (now the "revolution bros.") march to his abode and torch it with fire-flowers
      waluigi is tried for his war crimes during his service to bowser's army (as always, trying to do the opposite of luigi and assist the domination)
      boo's mansion thrums with the uncountable casualties of it all

  • @gagenott
    @gagenott 23 วันที่ผ่านมา +33

    Since you spoke about Bethesda games, an interesting aspect worth discussing is Fallout 4's Survival mode.
    Personally, it made it a lot easier for me to get into a roleplaying headspace, and it's a good example of how mechanics can encourage rp.
    Sure, you have to eat, drink, sleep. The basics of that aren't new to survival games.
    But the scarcity of it all, especially in the early game, made me so much more mindful of everything I did. I felt like a scavenger in this wasteland, barely scraping by. The limited carry weight also means you have to pick only a small handful of weapons and stick to a playstyle.
    Damage is heightened to both npcs and you, meaning that getting caught off guard is life threatening. You cannot just walk in and take out a whole pack of raiders. You think whether quests are worth the risk before taking them. And no fast travel means you plan out routes, figure out plans.
    My urges to minmax and optimise stopped going against immersion and ended up going towards it.
    "I had to swim to escape an enemy but the water made me sick, and now I need antibiotics and radiation meds. Maybe I should find a clinic or hospital to scavange".
    "I am running low on food, maybe I should leave the city centre and hunt some wildlife". "If I help this settlement, I can set up shop here and get a bed and clean drinking water every time I come past this way in future".
    And then factions provide true benefits that are hugely tangible - vertibird travel and patrolling allies from the brotherhood of steel, teleportation from the institute - that make the choice between them genuinely feel weighty and meaningful, not just in the story but in practicality. The consequences of your choices aren't shown in an ending slideshow like New Vegas, but impact the world and your experience in it in super weighty, tangible ways. Clearing out a location means there will not be enemies there for a long, long time, so all your future walks are safer. Setting up a mortar system with the minutemen gives you a devastating advantage in assaulting an outdoor camp. Working for the railroad means light armour that far outperforms anything else, a visceral difference compared to combat without it. And when you go against a faction, you create a powerful new enemy that changes every journey across the wasteland.
    If you haven't played it, it's really worth a go. Fallout 4 isn't a great "roleplaying" game in the same sense as New Vegas is - focused on dialogue and character stats and lots of smaller decisions that will reflect on you in the ending. But the survival mode shows that a huge amount of thought is put into the world that you miss unless you're forced to engage with it on its own terms, treat the world as a real place, engage in all the overlapping systems.

    • @David_Alvarez77
      @David_Alvarez77 18 วันที่ผ่านมา +3

      I agree. This is how I also played Fallout 4. It is quite enjoyable. Not being able to fast travel by the map was itself a remarkable thing. I got to know my way around the landscape very well, and when I got to first travel by vertibird, I was astounded.

  • @Juhius
    @Juhius หลายเดือนก่อน +171

    As a gamedev student, I've personally found that one of the best way to fix this problem is to make the game expect more from the player. Not necessarily by being hard or punishing, just forcing players to engage with your systems. Make them THINK before they do things. I remember never really using alchemy in Witcher 3 during my first playthrough on normal, but on deathmarch it forced me to engage with the system. Punishing careless play isn't difficulty in my eyes, just plain good game design. As long as the systems are presented in an approachable way, making players engage in them in order to survive instead of giving them an avenue to steamroll if they pay slight attention. I don't think optimal play is the problem, I think optimal play being too easy to achieve is and the "one tool fits every job" approach a lot of games have as well.

    • @Subreon
      @Subreon หลายเดือนก่อน +10

      i don't want to be forced to engage a system i don't like. i usually prefer to use realistic weapons or such. like ballistic projectile firearms. i know how they work. what they do. their limitations. etc. it's easy to fully imagine its implementation on your team. while magic or energy weapons, are loose cannons. fully at the whims of someone else's imagination i might not agree with. conventional weaponry works relatively the same throughout every game. they have real, established rules that already exist by the laws of physics. intuitive and immediately perceptible. while i imagine a magic or energy weapon system works in a much different way than the creator envisioned. and i have no basis to argue on it because we're both right. so i just gotta live with it and deal with its uncomfy existence grating against my idea of how it should've been done. in fallout, i've only used unconventional weapons when out of ammo for my usuals. in skyrim, i only use metal and wood. etc. i would absolutely hate if a game forced me to use something i'm uncomfy with.

    • @gabrielarkangelo
      @gabrielarkangelo หลายเดือนก่อน +1

      I played the Witcher 3 for the first time on the second hardest difficulty as I heard at the time It would become too easy a few hours in.. so the game kept somewhat challenging for tens of hours. But then it became very easy. Now I'm on death march on the new game plus after the recent next gen update. Only on this run that I cared about using alchemy and oils sometimes. But I bet that playing on death march from scratch.. must be totally essential to use alchemy way more.

    • @williambrulip512
      @williambrulip512 หลายเดือนก่อน +6

      I don't think forcing the player to interact with the systems of your game is the best way to do things. Encouraging him heavily to do so, by rewarding him for it ( more XP, more money ) is fine, but forcing it though, I don't like the idea.
      Because, the problem is that, it forces on the player systems he might not want to interact with, which can be a game breaking thing for him.
      I'll give you 2 personal examples of how that can be a bad thing.
      As first example, I'll take a Far Cry game, though I'm not sure if it's Far Cry 5 or Far Cry New Dawn. I believe it's 5 but not entirely sure.
      Far Cry 5 is a game I absolutely love. We have a variety of vehicles in there ( small cars, pickups, ATVs, planes, helicopters, ect ) , which is great, I love having different possibilities, the more possibilities the better. Problem is, I absolutely suck at "driving" planes. If they're not forced at any point ( in any quest, both main and side quests ) then that's not an issue, because it's there to use for those who enjoy it, without ruining the experience for those who don't want to use planes, ever.
      In that game though, there is a sidequest that forces the use of a plane. Need to fly through circles as fast as possible to unlock something. As a completionist, I want to unlock that thing, but because I can't drive a plane in any game, I can't unlock it, which is infuriating.
      There's also one of the main quest that forces the player to use a plane, and as if it wasn't bad enough, we need to kill an enemy's plane at the same time. Wouldn't be too much of an issue if there was an auto-lock that automatically follows the enemy's plane movements, but no, we're expected to drive it and aim and shoot at the same time. Took me about 6 hours to pass that quest on Easy difficulty. I love the game, and would love to do multiple playthroughs of it, but I can't, just because of that mission that I know I won't be able to pass. Gonna take me forever, raging because of how unplayable planes are for me, and I don't want that.
      I got nothing against the idea of doing a mission in the air, but, since there's helicopters in the game, why force a plane on the player instead of letting him choose if he wants to use a plane or a helicopter. That would make things a lot better.
      Because of that, I can't do a new playthrough, as I don't wanna have to go through that awful quest again.
      Second example, Starfield. Even though it has many negative things about it, I still enjoy the game for what it is. But there is one aspect of the game that I need to ignore, which as a completionist is a pain in the backdoor. And that thing is, lock picking ( and therefore every locked safe, can't unlock them ) . Because, I loved the system Bethesda had in Skyrim and Fallout games, but I hate the new system in Starfield and refuse to interact with it. I'm missing a lot of items ( including unique ones and all ) because of it. I wish we could switch it back to the Skyrim and Fallout system, but nooo...
      Which is why I am against forcing any specific system on the player. It's okay to encourage it massively, with all types of rewards, but, it shouldn't be forced on the player. For Starfield for example, it would be okay to encourage lock picking by giving more ammo, money, valuable loot to sell for a good price, ect. But, having legendary or unique items locked behind that awful lock picking system, that's where I have an issue with it. Those items should be obtainable even for those who don't wanna interact with their new, awful, lock picking system.

    • @lightningninja6905
      @lightningninja6905 หลายเดือนก่อน +6

      @Subreon I don't really agree with OP's point and while your response gets pretty close to covering it all of how I feel about this, I feel there's something important missing from this discussion: Replay value
      When I play an RPG, I want to know that there are different paths that I didn't take this run that I can take in the next. For that to work I want some choices to be restricted from me based on my earlier decisions, including large chunks of narrative content like quests or companions.
      I love oblivion, but I shouldn't be allowed to join the fighters guild as a fighter if I have made my character physically weak for the run. To this degree I am more than happy if a game forces me to interact with certain systems if I want to participate in others. That being said I feel like Juhius is making the mistake of assuming that the player should feel compelled to interact with systems in a way that defies their character's role to complete important content. Personally I prefer when an rpg game forces me to interact as my character and makes narrative restrictions rather than gameplay ones.

    • @thelastremnantofevil
      @thelastremnantofevil หลายเดือนก่อน +2

      I think Zelda BOTW is a good example of this. At the start of the game things hit you like a truck. You have to be gathering food and making meals to survive harder encounters. As the game goes on and you get stronger, you don't have to rely on that as much, so it gives that feeling of progress as well.

  • @nipdaboi
    @nipdaboi หลายเดือนก่อน +35

    I think that's why games were so fun when we were kids. Just stumbling around, not sure what exactly we are doing and saving the world. We know how to play a game the moment we pick it up nowadays.

  • @personaslates
    @personaslates หลายเดือนก่อน +279

    Im so bad for optimizing the fun out of game.

    • @user-tf6uu5yw5e
      @user-tf6uu5yw5e หลายเดือนก่อน +3

      I think more optimizing yourself beyond the economy. Such as buying up the last piece of property in a gta game.

    • @larsdahl5528
      @larsdahl5528 หลายเดือนก่อน +22

      "Given the opportunity, players will optimize the fun out of a game" - Sid Meier & Søren Johnson

    • @KlaireMurre
      @KlaireMurre หลายเดือนก่อน +5

      i think the bigger problem is people telling you not to play how you want. if you wana optimize it then do that, don't force yourself ot play a way you don't want. Your time is infinitely valuable

    • @Eggsecuter
      @Eggsecuter 25 วันที่ผ่านมา

      @@larsdahl5528oh was that quote actually from Sid Meier, the civilization games? Not sure who Soren is tho

    • @larsdahl5528
      @larsdahl5528 24 วันที่ผ่านมา +2

      @@Eggsecuter I do not know the details. I guess Sid Meier is mentioned because it was, in reality, Soren Johnson who said it, but as co-designer Soren is far less known.

  • @What-Hapen
    @What-Hapen หลายเดือนก่อน +165

    God, I hate playing games optimally. I love putting constraints on myself.
    Last run of Skyrim, I only allowed myself to punch things to death. It was great fun beating Alduin to death with my bare hands.

    • @Zowayix93
      @Zowayix93 หลายเดือนก่อน +12

      The Fists of the Pugilist enchantment combined with the Fortify Restoration exploit is honestly some of the most fun I've ever had in a video game.

    • @FlyManChimera
      @FlyManChimera หลายเดือนก่อน +2

      I completely agree with your point, but there actually are fun unarmed builds in Skyrim

    • @zintosion
      @zintosion หลายเดือนก่อน +12

      So your character is optimised for unarmed combat?

    • @DaveF
      @DaveF หลายเดือนก่อน

      Way more doable in Oblivion with the Hand to Hand skill

    • @t.vampiro4800
      @t.vampiro4800 26 วันที่ผ่านมา

      That sounds like alot of fun! I'd like to do that as a khajiit in VR.

  • @THICCTHICCTHICC
    @THICCTHICCTHICC หลายเดือนก่อน +65

    Counterpoint though - it is definitely enjoyable in its own way to be insanely overpowered and smite anything in your way.
    Especially after a bad day at work or something - just to get that little feeling of 'power'

    • @MadQuickScotsman
      @MadQuickScotsman หลายเดือนก่อน +9

      Being overpowered can present some good comedy as well. Trying out goofy Warframe builds can be hilarious, especially when you're carrying lower level players. Hell, even being carried by someone with a broken build can be funny in an absurd way. Maybe my sense of humour is odd, who knows. 😂

    • @Subreon
      @Subreon หลายเดือนก่อน +5

      this is why the isekai genre is the most popular in anime. and why the premise is mostly the same in all of them. character dies or otherwise freed from their oppressive bland life of lonely forever work. they wake up in a blank canvas world ready to be shaped to their desires. this is mostly a medieval type of world. where the concept of society is well established, but lack of long range communication keeps everyone malleable by their local ecosystem. while in our world, life has been optimized to a comfy standard for most, so most wouldn't care enough to change it, and if you were to change it, you'd have an entire world of instantly communicating people to contend against to make it happen. much easier in smaller pockets of disconnected population that can be amazed by simple concepts like a hot bath. they also typically have extremely overpowered abilities that sweep any common challenge, including many that are daily real life annoyances. people love these shows cuz they want to imagine a world where they can just, not stress over everything. their life is secure and stable. they have people that care about them. and any challenges that come to threaten that, they can simply bat away and be a hero to everyone. it's a much more exciting life to envision than one of being alone at a computer typing out lengthy paragraphs of meaninglessness to any passing viewer they hope will take a second to acknowledge it and comment on it in some form of validation...

    • @MadQuickScotsman
      @MadQuickScotsman หลายเดือนก่อน +2

      @@Subreon Isekai? Now that's what I call escapism!

    • @infiniteraide1642
      @infiniteraide1642 หลายเดือนก่อน +2

      I do think that being overpowered should be something that is optional and considered as a reward, rather than it just being handed out to you.

    • @justadudeonyoutube2897
      @justadudeonyoutube2897 หลายเดือนก่อน +6

      I feel like the desire for power in games can be fun, but “power” can also arrive from the challenge
      There’s a reason people want to play dark souls, because they want to see that boss go down, even if they are weak
      There’s also the very mechanical satisfaction, of wanting to build a perfectly oiled and engineered machine, be it a OP character build in a RPG or a impenetrable defence for your base in something like tower defence or colony management games

  • @JoeFilms5420
    @JoeFilms5420 หลายเดือนก่อน +27

    I am the most optimal Skyrim player.
    I begin by turning on a mod that lets me bring around multiple followers. And not just 5 followers, not even 10 followers, but 512 followers.
    I then download mods for custom followers. Characters from games I like, such as the Soul of Cinder from Dark Souls, who is twice as tall as any normal character.
    Then I download mods for fully custom characters, specifically characters with custom voices. The more goobers I have bantering back-and-forth, the better.
    I then boot up the game and run around, collecting as many followers as I possibly can. Once I have so many followers that I can no longer navigate interior spaces, and their voices drown out all other noise, that is when my Skyrim playthrough has reached its peak optimization.
    It once took me 13 minutes to travel from the bed in Breezehome to the front door. Speedrunners fear me.

    • @TheR6R6R
      @TheR6R6R หลายเดือนก่อน +5

      Hilarious read. Funnily enough I have a friend like you. In every game we play, he would always try making an army, whether through summons or other methods. It got so bad in Divinity Original Sin 2 and Baldur's Gate 3 where we could AFK for minutes while his summons use up their turns.

    • @FinnDanger-e3v
      @FinnDanger-e3v หลายเดือนก่อน +1

      Ever heard of Diablo The Cheater

    • @KoewlBag
      @KoewlBag 5 วันที่ผ่านมา +1

      Absolutely unhinged behavior

  • @Pinefreshe78
    @Pinefreshe78 หลายเดือนก่อน +25

    Probably like 13 years ago i had a Skyrim file where I roleplayed zuko. It was a great choice because he can be pretty morally ambiguous and i thought it’d be fun to start out the game making more evil decisions with some good ones and gradual become more good. Mechanically it was interesting too because he could only use fire magic, a simple lightning spell, dual swords, and spirit swords, referencing his time as the blue spirit. What this video is proposing is most of what i did and i can confirm that it’s fun. Having a pre existing character helps figure out satisfying ways to respond to the story and restrict your gameplay

  • @adamwestslappup
    @adamwestslappup 26 วันที่ผ่านมา +17

    I love roleplaying so much. I get a lot of flak from my friends because I make entire new characters in the Souls games to do different builds. Currently I made a sorceress in Elden Ring that only uses Glintstone Sorceries and a whip, because it pertains to that character that I made. I effectively made the game harder for myself but it’s just so fun to me.

    • @LG22475
      @LG22475 13 วันที่ผ่านมา

      I do the same thing by limiting my level cap. On Elden Ring I usually aim for 150 for pvp reasons. This way, I can play the game multiple times and get different experiences each time depending on what bosses my character is good/bad against.

    • @tropicturtle9021
      @tropicturtle9021 5 วันที่ผ่านมา +1

      Wait your friends give you flack for doing different builds? Isnt getting to try out the stuff you didn’t get to do last time one of the main appeals of replaying those games? Your friends sound weird.

    • @adamwestslappup
      @adamwestslappup 5 วันที่ผ่านมา

      @@tropicturtle9021 Well they give me flack because I don’t just co op with them since I like to roleplay. Some characters I make wouldn’t co op or the ones that do aren’t that good for bosses my friends wanna fight because of the build.

  • @Netist_
    @Netist_ 17 วันที่ผ่านมา +12

    I agree and I try to roleplay in games. The problem pops up when the illusion of choice is pushed to disbelief. Skyrim is a great example of this. You COULD try to roleplay an evil or unsavory character, but most of the time the rewards for a quest are such that even an entirely self-centered character would still be the good guy because it's very obviously the only choice worth taking.

  • @CarRobots
    @CarRobots หลายเดือนก่อน +18

    Optimizing every experience is what made me think video games were getting boring. It was never their fault, it was mine. The last five years they have become fun again as I've forced myself to adjust.

  • @doga5899
    @doga5899 หลายเดือนก่อน +9

    What sucks about giving yourself restrictions is that the game never rewards you. Its hard to feel satisfied when you get the exact same reward no matter how you do it. Thats why I love games that give you more rewards based on difficulty

  • @SocksFCGameArchives
    @SocksFCGameArchives หลายเดือนก่อน +6

    I remember pretending that we lived in Nuketown on COD Black Ops 2 and when we all used to play Minecraft on the Xbox 360

  • @nettalie4435
    @nettalie4435 หลายเดือนก่อน +45

    I'm personally pretty fatigued on the culture surrounding "optimal play" that has been built up more and more over the years.
    Now to be clear, I think that *to a degree* "optimal" play is fun and even just a naturally occuring thing in a lot of players' ways to play. For instance say you're playing Minecraft, you'll probably want to upgrade your gear over time to the highest tier, whether that is diamond or netherite. You'll also probably want good enchantments eventually.
    But even just before all of that, what do you do in a Minecraft world? Well you gotta cover things such as food, and for most people this basically boils down to either planting a ton of crops or herding a bunch of cows. You're encouraged to go for something that is good, because you do not want to deal with low hunger your entire playthrough, and inadvertedly without realising you optimize how to get food. This example is a bit of a cheat on my part admitately, since food is not all that complex in minecraft and getting to an "optimal" point takes little effort. But what I hope to convey here is that at least to an extent players tend to wanna streamline certain mechanics or processes whilst playing a game. And that is perfectly fine, it comes naturally during regular play and only makes sense, afterall you probably wouldn't exclusively eat apples in minecraft unless you impose a challenge on yourself.
    And that is exactly the thing, there is a certain fun in making things easier for yourself in a game by optimizing an aspect for it, I'd even call it a rather large pillar of the survival genre as a whole. However, this has its limits and can go into territory that becomes bland, uninteresting and sometimes even downright toxic.
    One game community I have been a part of for years now is the Don't Starve community, and with how difficult and obtuse the game is to learn, it sort of began fostering a culture within said community that is hyperfocused on "optimal" play. Everything ranging from food to combat has been optimized by people playing the game. Some people treat things as more of a competition than an activity to have fun.
    You can't simply play the game to have fun besting a harsh world that is out to kill you at every turn, no its all about learning how to cancel your attacks at the right frame to get another attack cycle on a boss before needing to kite. You can't just enjoy the intricate cooking system, you have to optimize it to waste as little hunger value as possible even if the difference does not matter in the grand scheme of things. Nobody is truly forcing you to play that way, but it becomes a sort of expectancy within the inner circles of the community.
    And in an ironic twist, a large chunk of people within these inner circles stop enjoying the game more and more, both because they constantly go for optimal play for the sake of optimization simply going through the motions, and because said optimal play makes the game far too easy. In fact, that second point is so pronounced within discussion of the game, a lot of players genuinely think the game has only gotten objectively easier since the first time they played it, when in reality they have simply gotten so good at the game that nothing poses any meaningful challenge. It's hard to find something within the base game that is going to pose a threat to a player with literally thousands of hours of playtime under their belt afterall.
    But the "optimal" play rabbit hole goes even deeper, there's other ways in which optimizing the hell out of a game can detract from it.
    For this example I will be using Team fortress 2. TF2 is at its core built to just be a fun shooter, pick the class you like, choose a loadout and just play some payload or king of the hill. It is built with players simply wanting to have fun in mind, but offers just enough of a competetive edge that of course the community created their own competetive modes. And that's awesome, like genuinely. I have nothing against people wanting to play tf2 competetively, in fact I encourage it.
    ...To an extent. Because what competetive inevitably does to a player's mind, and by extension how they view the game, can actually end up doing more harm than good.
    Instead of just playing the game for the fun of blasting people with your scattergun, or the thrill of infiltrating the enemy defenses as a spy, instead with competetive it is all about winning the game and ranking up.
    Your mind will now be more focused on how to eek out more advantage at every corner of the game, rather than if you are having an enjoyable time or not. And once again, playing devil's advocate here, enjoyment can absolutely come from that, there is a charm in participating in a competition of sorts like that and I absolutely do not want to detract the enjoyment people get out of it because of my own bias. However what is important to realize is that making things a competition as a regular game mode is definitely going to harm certain players' experiences because they will at one point or another HAVE to play the game in ways they might not like. Maybe they'd love to play Demoman to blow people to bits, but because their team already has 2 demomen they really cant do that unless they want to jeopardize not just their own rank, but also that of their entire team as well. Or maybe they want to play spy and stir the enemy team up from within, but doing so would do the same thing as just described because spy is not meta.
    In this case the way players are restricted in what they can or can not do to play the game makes for a less interesting, less varied and overall more frustrating experience, because even if they do go against the grain, unless they are outright kicked from the match by their teammates expecting them to play optimal, they still risk consequences for everyone involved just because they wanted to play the game a certain way.
    And to be absolutely clear here, this is not just on the people who are willing to kick or be mean. They have their own responsibility here for sure, but I moreso want to focus on the game itself in this case. Because it is the game itself here which encourages this sort of behaviour in the first place. It is the game that dangles the promise of a new rank in front of players' faces, with the looming punishment of having your progress on said rank undone because you dared go against the norm. As a result people become more harsh, sometimes angry, because they do not want to get punished for something out of their control. They are simply conditioned to try and minimize failure like that, and one such part of minimizing failure is to stick to what is "meta", with any deviation being a justification to bar others from playing that way.
    What I just described applies to a lot of competetive multiplayer games, specifically ones with ranking systems baked into them, but I think you get the idea of what I am trying to say.
    Optimizing your gameplay for one reason or another is something that is fairly normal, but just like everything else in life can be overdone to an unhealthy degree. All of the games I have mentioned here are incredibly good games that simply have a few faults with how they make players interact with their systems and lead to communities surrounding the game to become less inviting and more focused on success than having a fun time.
    And with that last example in particular, with how AAA games lean more and more into competetive multiplayer systems, live service models and ELO systems for ranking, it just makes the gaming landscape as a whole a less inviting environment for a lot of people, as a good chunk of players will have certain behaviour these games encourage so ingraned into their way of playing and speaking, that things become less enjoyable for everyone involved.
    Anyway if anyone is reading this down here, thanks for giving my comment the time of day, and remember that these are just my two cents. Feel free to disagree, but stay respectful, and have a wonderful day.

    • @cutesquirrelsdontcry
      @cutesquirrelsdontcry 29 วันที่ผ่านมา +1

      yap sesh

    • @daanstrik4293
      @daanstrik4293 25 วันที่ผ่านมา +2

      Pretty good write up.
      As much as one can reasonably expect to fit in a youtube comment anyhow.

    • @CagXanno
      @CagXanno 23 วันที่ผ่านมา +2

      I do very much agree with what you said and yeah, playing the game optimally for the sole purpose of triumphing over other players with the same characters or loadouts or techniques etc. consequently makes the game become monotonous. I also do not comprehend how some people have over thousands of hours on a competitive multi-player game especially fps ones since you are essentially iterating the same thing over and over, albeit there are game modes to spice things up but the gameplay loop is unchanged. It really makes me wonder what compells people to play those competitive games where you accomplish the same objective over and over with the only difference being the opposing team composing of new strangers.

    • @tropicturtle9021
      @tropicturtle9021 5 วันที่ผ่านมา

      @@CagXanno I mean the same can be said about career sports players who devote their life to a sport despite the rules of that sport never changing. Some people just genuinely enjoy competition (and enjoy winning, mostly winning) and they pick one game that strikes their fancy to get as much of that fix as possible with. It’s just a different kind of entertainment.

  • @jamiemclaughlin6899
    @jamiemclaughlin6899 หลายเดือนก่อน +27

    I realised this playing games with our kids. Their randomness of their approach and what in a game they become fascinated with makes gaming with them genuinely more fun than my dull grown up approach.

  • @swan-cloud
    @swan-cloud หลายเดือนก่อน +177

    people tend to misconstrue the "optimizing the fun out of the game" quote, players aren't dumb or silly for trying to make things optimal for themselves, optimizing stuff is naturally fun and neat and i WILL keep doing it.

    • @ryszakowy
      @ryszakowy หลายเดือนก่อน +23

      if you play something as fundamentally failed as bethesda games - or shit like aliens colonial marines
      you have to cheese
      that's the only way to progress

    • @BenersantheBread
      @BenersantheBread หลายเดือนก่อน +50

      "Optimising the fun out" refers to the stage where you've found the ideal strategy making the rest of the game way too easy to be fun. i.e when there is nothing left to optimise

    • @swan-cloud
      @swan-cloud หลายเดือนก่อน +17

      @@BenersantheBread nope, sid meier said that when talking about the civilization series, the rest of the quote is "one of the responsibilities of the designer is to protect players from themselves" meaning it's talking about about exploits. it has nothing to do with the endgame state when the player has figured everything out.

    • @BenersantheBread
      @BenersantheBread หลายเดือนก่อน +8

      @@swan-cloud I don't get how the followup isn't affirming my point.

    • @swan-cloud
      @swan-cloud หลายเดือนก่อน +6

      @@BenersantheBread sorry i think i was too unclear, it's not really about "when there's nothing left to optimise" because that can be applied to every game, it's talking about exploits trivializing the game, which is a very specific thing.

  • @NanoGamingGamer
    @NanoGamingGamer หลายเดือนก่อน +7

    I also want to add that the best way to get into roleplaying or doing challenges when playing games is to JOIN THE COMMUNITY. There are lots of people who want to do this type stuff, and post logs. People do this in VNs, RPGs, even FPSes! Getting involved with others on your run is how you can enjoy the game much more.

  • @wep_vs
    @wep_vs หลายเดือนก่อน +9

    Personally i don't like minmaxing, boring for me, but there are also people who absolutely love turning every game into a spreadsheet simulator.

    • @Ollidor
      @Ollidor หลายเดือนก่อน +3

      Even for a game like stardew valley I don’t get it. Part of the fun for me is discovering what the villagers like. Some players have literal spreadsheets on what the villagers like. And then I wonder why there aren’t just watching a let’s play

  • @erinzaharris2162
    @erinzaharris2162 หลายเดือนก่อน +12

    your point about putting constraints on yourself and how games don't do this by default is evidently clear in modern bethesda titles all the way down to the lighting. They put all these cool spells and torches and stuff to help you see in the dark but the game never dares make it too dark for the player to see. But when you mod in the darkness back suddenly all those tools add another layer of depth to the game.
    Its such a flaw in modern game design to coddle the player. So glad games like elden ring are showing it is actually possible to make a mostly single player experience and still make it a challenge while selling millions.

  • @thisisnotaustin1
    @thisisnotaustin1 หลายเดือนก่อน +4

    this is what it was like for me playing cyberpunk 2077. the game makes you play as V, you can't just be "yourself", but it turns out that ended up pushing more to actually roleplay a character. i decided i wanted to be a good-hearted nomad who values loyalty and would fight only with fists or bludgeoning weapons, killing only when necessary. i felt more attached to the character and it helped me make decisions i might have otherwise had decision paralysis over

  • @cloudsaysthings
    @cloudsaysthings 5 วันที่ผ่านมา +1

    This is why Starfield's traits and backgrounds are so great. My main character has the Wanted trait. Because of that, they get ambushed often by bounty hunters, and I have to make split second decisions when they do. That single trait allowed me to craft a story for my character and explain *why* they are being hunted by bounty hunters.

  • @Pinkooru
    @Pinkooru หลายเดือนก่อน +18

    I play Warframe, and boy you better believe how much I'm constantly attacked for not using the most optimal builds and changing them for each and every single mission
    And y'know, it's really fun using off-meta or outright bad gear and still being the strongest player in that mission all while everyone is confused as to how I'm doing so well with what I have
    Even in a game where the developers themselves cheat using commands, and expect the player to use the easiest to obtain (and most powerful) weapons with the same builds.
    As for Skyrim? Evil and stabby, very stabby.
    Love playing as a snarky khajiit assassin

    • @fennecwolfox
      @fennecwolfox หลายเดือนก่อน +2

      I use what Warframe I like and what weapons I like.
      If someone wants me to meta, they can buy the meta shit for me lol

  • @douglaswinycius4859
    @douglaswinycius4859 23 วันที่ผ่านมา +2

    I roleplay on the second playthrough, first playthrough is all about inserting myself in that world, both ways are fun to me.

  • @EggBastion
    @EggBastion หลายเดือนก่อน +3

    I truly immersed myself in a character once - Stumbling around for the first hour of Dead Space totally lost in the role of a lumbering sapce dog, overworked underpayed and almost completely checked out even before necromorphs come into the picture. More concerned with rearranging the lyrics of Black Sabbath's *_Iron man_* to better include mentions of cans, drinking and _drinking cans._
    It may have been the all time greatest gaming moment of my life.
    A close second may have been an almost entire hour of a friend playing Sekiro with a random selection of tunes from OFF playing not just in the background but tightly matching and informing his gameplay both moment to moment and in a tactical and strategic sense
    truly delicious

  • @PiePie453
    @PiePie453 หลายเดือนก่อน +30

    You have confused "playing games optimally" here with some facet of your own hangup.
    Playing a game optimally in any sense is just doing the best you can at whatever thing you have decided to apply yourself to and that can be near anything, the mere existence of something like a nuzlocke proves that. Even if a game were to have systems that restricted usage of certain things, working within those restrictions in order to do as well as you can would still be playing optimally.
    So do what you like people. But if a game isn't clicking when you follow your first instinct and you are so inclined, try it a different way. You don't need RP reasons, "bows and magic are too easy" is reason enough to limit yourself in to trying new things. As a famous game designer has said "restrictions breed creativity"

    • @chukola
      @chukola หลายเดือนก่อน +6

      Dark souls is a great example of this because whatever starting class you pick you’ll be at a disadvantage in some other way. You can pick a magic user making great mid range but vulnerable at close range, so improve vitality so you can tank a few hits or invest in strength to use a shield
      It works the same way around too, if you’re great at close range you’ll encounter something that uses range to their advantage against you, so level a bit of dex to use a bow
      You aren’t just playing optimally you’re adapting

  • @SageRuffin
    @SageRuffin หลายเดือนก่อน +3

    I do a lot of roleplaying in my RPGs (to the point where it's difficult for me to really get into JRPGs and the sort, but I digress). Like, _A LOT_ a lot. Like "I have 4 Dragonknights in ESO and they all play differently" a lot. It's one of those things that you have to actively work on so that you don't "optimize" yourself out of the experience.
    The more you get into the weeds and understand how the game's various systems work, the the easier it becomes. Yes, I have one of those infamous "stealth archers" in Skyrim, but she's also sort of a ninja thief-type girl. A ninja thief-type girl that understands dick about magic, so no Illusion, Alteration, or even Enchanting for her. But she understands plants and how some of them can have some rather nasty effects on one's internal organs, so I invested in Alchemy for her. She's also not too shabby with a sword, so I gave her One-handed as well, although if Unarmed was a tree, I'd give her that instead (yeah, I know there's the one Heavy Armor perk, but it's just not the same). Pickpocket, Mercantile, all that good stuff. It's a good time.
    Contrast my templar, who grew up among the Vigilants of Stendarr. Has a warped sense of justice, very black and white with her morals, to the point of appearing like a religious zealot. Meridia would cream Herself(?) if She(?) and my templar ever met. Anyway, "a good defense is the best offense", so One-handed, Block, and Heavy Armor were priorities for her. Restoration magic means she can stay in battle against "the forces of evil" for longer, and basic understanding on Enchanting lets her fortify herself and/or her offense against those forces. Barely knows what a bow looks like, never mind operating one. However, remember what I said about the warped sense of justice. Even the most harmless of thieves would face her wrath if she caught wind of them.
    I have more (like my blacksmith, my pyromancer, and my half-daedra sorceress), but I'm sure you get it. It can be a ton of fun and dare I say is totally worth it, _IF_ you manage to stick with it and can refrain from going for the more efficient options simply because they're more efficient.

    • @ZozoHQX
      @ZozoHQX หลายเดือนก่อน

      Good comment!

  • @skuiishy
    @skuiishy หลายเดือนก่อน +2

    Been waiting FOREVER for this to become a mainline gaming mentality. It used to be the norm.

  • @hellofrominside8524
    @hellofrominside8524 24 วันที่ผ่านมา +2

    Pretty much every time I play Wii Sports I add extra story to it. Like I’ll determine either Tyrone or Pierre (depending on who they match me up with after I reach pro status) is some undefeated boxing legend who wronged me outside of the ring and I vowed to become a boxer and beat him. Each fight comes with a press conference during the vs screen and commentators during/after the fight. Don’t get me started on the showdown mode in swordplay on Wii Sports Resort.

  • @DiabolicCrusher
    @DiabolicCrusher หลายเดือนก่อน +4

    Honestly why not both? Roleplay is cool and all, but i really like breaking game and feeling overpowered personally. Unless it's something like Darkest Dungeon where struggling is part of the fun.

  • @Tomipolus
    @Tomipolus 20 วันที่ผ่านมา +1

    There are a some people who are happy with themselves as a person, so they enjoy being themselves also in the games. That's something a lot of people just can't understand, because they usually can't stand themselves, whether they can admit it or not.

  • @alexhernandez9697
    @alexhernandez9697 20 วันที่ผ่านมา

    One of the reasons I love project zomboid so much is that you are incentivized to get into that roleplaying state of mind when playing because of the fact that you need to give your character a profession, positive and negative traits, a name and their looks; and if they die they are gone for good. It's so refreshing starting a new game and thinking of a cool character idea to write the story of that particular world and getting attached to that character, then if they die it really hits you and you have to make the decision of just making another charater in that world and finding the zombified previous character and their base, or just creating another world and starting all over again.

  • @FUJIIDEW
    @FUJIIDEW หลายเดือนก่อน +3

    Most fun playthrough I had on Skyrim was as a restoration-pacifist. I had a mod which added a ring that would damage anyone who harmed me, it didn't do a ton of damage so I had to be sure to have enough magicka to be able to heal myself until they were dead. Just really brought an entirely different mindset to encounters.

  • @CoffeUp
    @CoffeUp 28 วันที่ผ่านมา +1

    I remember the first time I played, I was being so dumb that I didn't understand the difference between Heavy and Light weapons and armors, so I chugged myself in heavy armor and two handed weapons just for the numbers LOL, and when I started a conversation with Lucia in Whiterun, I got so emotive with her story that I had to stop spending my gold so I could buy breezehome to adopt her. That thing made me play skyrim until nowadays

  • @Yetersiz_Bakiye_Kulubu
    @Yetersiz_Bakiye_Kulubu 23 วันที่ผ่านมา +1

    I embrace it by playing as myself. Every choice I make is what would I do if I was actually in that position. Of course, sometimes save scumming to see alternate paths is on the menu, but generally I enjoy the game as I immerse myself whatever it may be

  • @randommfer-k6w
    @randommfer-k6w หลายเดือนก่อน +18

    I think that the problem here isn't really that people care more about numbers than they do the story but the fact that they care more about getting as much content as they can from a single playthrough.

    • @pyradragon
      @pyradragon 26 วันที่ผ่านมา +1

      U said what i felt. I want to get all i can story/quest wise out of 1 playthrough. These rpg games are long. I might not have the same free time to play the game a dif time for ages, plus i have fomo XD which is why i always play as a nice character that always wants to help. I cant imagine playing a asshole character that then just gets soft lockout of things, missing stories

    • @randommfer-k6w
      @randommfer-k6w 26 วันที่ผ่านมา +1

      @@pyradragon Precisely. Most of the time the Dovahkiin ends up the Listener, the leader of the Thieves Guild, Archmage of Winterhold and so on just because we want to experience it all which I argue is the very opposite of not caring about the story.

  • @cephelos1098
    @cephelos1098 หลายเดือนก่อน +2

    No, I will continue to play optimize my gameplay, then once I figure out the meta, add arbitrary restrictions, then optimize around those restrictions.

  • @flarpo6008
    @flarpo6008 หลายเดือนก่อน +10

    erm so you’re saying that the optimal way to play a game is to not be optimised

    • @DovahZeux
      @DovahZeux หลายเดือนก่อน

      The irony.

  • @JadziaDaxDS9
    @JadziaDaxDS9 10 วันที่ผ่านมา

    I never play myself in games, so for me this comes fairly naturally. Roleplaying has allowed me to find joy in slowing down and really experiencing game worlds and characters. It allows me to feel attached to things in games in a meaningful way.

  • @ishmaelnemo8227
    @ishmaelnemo8227 หลายเดือนก่อน +2

    Self-imposed constraints are a good way to not only make a game more unique and challenging but also make roleplaying something integral to gameplay. That said I always somehow end up min maxing my way to an overpowered slog anyway.

  • @zionkaauwai8904
    @zionkaauwai8904 4 วันที่ผ่านมา

    It’s a good exercise in perspective to lean in to the character you’re given rather than just optimizing all the time. It’s one of the reasons I love a game where I as the human am subject to what happens to my character and I can decide how my in-game character will react

  • @detritusofseattle
    @detritusofseattle หลายเดือนก่อน +1

    I usually play as myself on the first playthrough, and then roleplay on subsequent ones.
    For Fallout 4, I roleplayed as agent 47 (Hitman) for my railroad playthrough, Negan (Walking Dead) for my raider boss playthrough, and Darth Vader/Anakin for my Brotherhood of Steel playthrough. My first playthrough, I sided with the Institute and created an alliance between the Minutemen and the Institute. If I were in the sole survivor's position for real, that is likely what I actually would have done.
    Each playthrough had different rules, different aesthetics, a different character, and a different playstyle. Vader was all about melee power armor and vengeance. The only people safe from Vader were the Brotherhood of steel, and anyone Maxson sent him after got no mercy. 47, by contrast, was a stealth build with heavy firearms focus, particularly handguns, and while he would take out anyone that interfered with his mission, he was still a good character. He sided with the railroad because what the Institute does with synths reminded him of what the agency did to him as a child (play Absolution. It covers this and inspired this playthrough).
    I've had a lot of fun this way.

  • @Gambsmoore
    @Gambsmoore หลายเดือนก่อน +3

    hanging out in world 301 in old school runescape taught me how to relax in videogames.
    I think a lot more people role play in videogames than you expect, it may be difficult to think this is true, because it's so contrary to the way you play in games like Skyrim, but... I've never consciously "roleplayed" in a videogame, not to the point that I am Argok the Orc that was a baker as a boy but his village burned down in a freak fire and he was the only survivor and now he is a BLAH BLAH, no. It is not a binary situation. You are not just roleplaying or not roleplaying, it is a broad spectrum of different actions that we put into the "box" of roleplaying. Some games I go in and I just do whatever combat feels good, whatever quests seem fun, but I will never do morally bad actions. Others I am maximum fuck around and find out mode, and others still I have a character in my head that I want to portray in the world, which I believe would be closest to your idea of roleplaying.
    Everyone plays videogames differently, for different reasons, and from different backgrounds.
    You say that to role play you must "raise your state of mind", and when you encounter a choice, or a quest, you think "what would I do", but at the same time, you don't think twice about committing crimes in the game for the sake of your character? It sounds like you are role playing a version of yourself that is not inhibited by the restrictions of life. Roleplaying a fantasy, if you will. This is the real reason a lot of people play these games, a massive number of the current Fallout New Vegas player base is similar to this, I think. To role play can be to act as someone you are not, or it can be to live a fantasy of someone you wish to represent in a digital world.

    • @PretzelYT
      @PretzelYT  หลายเดือนก่อน +2

      That's an interesting way to think about it. Rather than starting out as a character with a set backstory and a moral foundation and all that, you just accept that whatever choices you make during your playthrough form your character.
      I guess I can see it.
      Though with me, I play games the same way a lot of the time. Every time I start a Skyrim character I almost always gravitate towards the same skills, same weapon types, same quest choices. By your system, I'm practically making the same character every time I play. I wish I didn't really gravitate towards those same options every time... but I do for whatever reason.
      I like how you put it though. That's definitely something I should keep in my mind regarding roleplaying if I ever make another video on the topic.

  • @futurewario9591
    @futurewario9591 หลายเดือนก่อน +3

    2:55 You're weak during the day ☀️ if you're a vampire 🦇

  • @ICantThinkOfACreativeNick
    @ICantThinkOfACreativeNick หลายเดือนก่อน +30

    Not even a minute in the video but I agree.

    • @Micecheese
      @Micecheese หลายเดือนก่อน +4

      I didn't even watch the video and i agree with overuse of optimal peak meta dps builds.

    • @Moxilock
      @Moxilock หลายเดือนก่อน +4

      @@Micecheese while I agree, that is not what this video is about

  • @courier665
    @courier665 หลายเดือนก่อน +8

    Restrictions Encourage Creativity -> Creativity Leads to interesting playstyles and playing optimally
    If you restrict someone too much it will inherently make someone play optimally.
    Oblivion and it's hardest difficulty forces you to learn how to manipulate the system in different ways because of how broken and obtuse it is.
    Daggerfall is less obtuse but you have to play somewhat optimally because picking no skills in any offensive slot makes the game a slog.
    Morrowind is similar but encourages you to break the game in your own way using magic and enchanting.
    Morrowind also got rid of level scaling for the most part and is entirely based on your knowledge of the game itself.
    Fallout NV had STR requirements and Skill requirements and forced you to be wise about your starting SPECIALs and makes it harder to use certain weapons if you don't meet the stats but otherwise doesn't restrict you.
    I personally enjoy making optimum play styles for NV because if you play an optimum gunslinger it locks you out of playing an optimized Melee weapon specialist or an energy weapon specialist or so on.
    It's fun to theory craft and test new builds.
    You're restricted but you never realize it and I think that's the best way of doing things but also the hardest.
    Difficulty is a very hard thing to gauge and is based entirely off of how things feel it's very subjective.
    Too hard and you force optimum playstyles and too hard you lose people's interest.

    • @TheFloodFourm
      @TheFloodFourm หลายเดือนก่อน +2

      I don’t agree or disagree but I will say this: Try to play NV and pick perks that fit the character you’re playing, not whatever is the most optimal. There are tons of perks in that game that people call useless that I think are there purely for RP and they let you RP in a way no other creation engine title lets you. You won’t pick these perks no matter how many optimal class builds you create because at the end of the day every build benefits from bloody mess and none of them benefit from the perk that lets you ignore alcohol addiction. Only the alcohol perk will give you special dialogue though. Also getting speech, lockpick, and science to 100 will rob you of like half the combat and puzzles in a lot of dungeons, sometimes even entire dialogue trees

    • @courier665
      @courier665 หลายเดือนก่อน +1

      @TheFloodFourm I do pick perks for that character.
      The useless perks in NV are actually fucking useless.
      Things that effect xp or here and now are worthless.
      Traits that add things like 4 eyes are overpowered.
      Most perks that do anything do a lot.
      Playing optimally in NV IS picking the things that fit your character because most perks are useful and add an edge.
      Challenge perks like lord of death make the game easier simply by playing.

    • @TheFloodFourm
      @TheFloodFourm หลายเดือนก่อน

      @@courier665 sounds good

  • @thecoffeebadger5807
    @thecoffeebadger5807 ชั่วโมงที่ผ่านมา

    I always role play as a mage character in RPGs. So when I created my second playthrough in Skyrim, I really doubled down into actually being a pure mage in Skyrim. 13 years later, I still play as a full mage character, and I give him some personality and preferences when it comes to spell casting. I love it.

  • @nobodyimportant4778
    @nobodyimportant4778 หลายเดือนก่อน +4

    Having a good point but listing as many hated and reviled mechanics as humanly possible as solutions to the issue.
    The scenario in which you find a very good axe is the *****reason***** for an rp no-axe backstory to begin with. Conflict. Taking away the ability to equip the axe is just robbing an opportunity.
    That's prob why you can't roleplay.
    You're trying to play a *guy*, not a "character". The difference is a character has a dramatic reason for the camera to follow them at all.
    You're making personality traits in a vaccuum that don't come into conflict with the setting/gameplay in an interesting way.

  • @magmaslug9305
    @magmaslug9305 5 วันที่ผ่านมา +1

    Don't roleplay.
    Embrace yourself.

  • @yolando1774
    @yolando1774 28 วันที่ผ่านมา +3

    Playing yourself is fine too. When I started playing WoW I played every race before I played a Human. Eventually I wanted to roleplay what my experience would be like if it was me, lost in another world, filled with different races, conflicts, and monsters.
    That experience was by far the best roleplay experience I had because of how additionally immersive it felt always asking "what would I do if it was me" at the back of my head, even when it came to joining other guilds.
    I feel like when playing other characters, youre often playing into a preset. If you play as an Orc in Skyrim youre probably gonna go for the brute kind of character, or youre gonna play a wildcard and be a mage or a thief but then youre always aware that youre playing as an "outside the box" character and then that becomes the identity of the character which then Ironically is another unwritten preset of "Im special/different/unique".

  • @ItsChevnotJeff
    @ItsChevnotJeff หลายเดือนก่อน +2

    It's not about whether you can be the archmage as a barbarian, it's about if your character would actually be the type of guy to do that sort of thing

  • @gifdar
    @gifdar 2 วันที่ผ่านมา

    BG3 was my first real experience with full immersing myself in role play, now I’m excited to replay other games with RP more in mind

  • @ponder3020
    @ponder3020 หลายเดือนก่อน +2

    The idea of having guiding principles or restrictions can really make it a fresh experience. It's the idea behind playing MMOs self-found or hardcore or challenge runs in Dark Souls. I did something like this many years ago in WoW. I made a set of rules for my character: (1) I would only run everywhere (no mounts or flight paths), (2) I would only use items that I found or crafted (no auction house or trading), (3) I would never use the map (never hit the m key on the keyboard to open the world map), (4) I would complete every quest I came across without looking everything up (no addons, tracking, or websites, only reading the in-game quest text), and (5) I would stand my ground and fight every enemy I aggro'd (even if it meant certain death). I leveled from 1-55 in this way and it was a lot of fun!

  • @meinebosma
    @meinebosma หลายเดือนก่อน +3

    5:55 I think I would dislike the random super axe a lot more if I couldn't use axes at all. The game taunting you with the choices you made so long ago, rather than the choice you continue to make.

  • @pudimy
    @pudimy หลายเดือนก่อน +2

    I love roleplaying, in fact I love when RPGs have established characters like geralt, I can try to be like them and do what they would do, I think it's fun

  • @gamervet4760
    @gamervet4760 หลายเดือนก่อน +3

    I had a bad childhood. I joined the army at 21, and after my tour, Skyrim released. Being a fan since Battlespire and Redguard, I was super excited. I did play as I normally did all TES games with a wood elf archer. The more I played, the more cathartic I found it. Til, eventually, I started putting myself in the game.
    After a year of indecision, I finally settled on a Khajiit. Just felt right, and I joined the thieves guild and the empire. Did all the things I wanted to do and walked away from the game for about 6 solid years and eventually started back up with whatever edition for the PS4.
    I now have a high elf vampire that I platinumed the game with and still frequently play as. Again, it was a cathartic experience because the one character I identified with growing up was Kain from Blood Omen. He was robbed of his life and became something dark. I was on a similar path, but I gamed instead of schemed.

  • @emerson-biggons7078
    @emerson-biggons7078 2 วันที่ผ่านมา

    When I played TWD Saints and Sinners 1, I roleplayed as a demented literal head collector with my meat cleaver. The game doesn't stop you from game ending anyone. Because usually I play the saint like goodie two shoes, and wanted to try something new.

  • @rzepek2pl
    @rzepek2pl หลายเดือนก่อน +2

    I do limit my character in Skyrim a little. Although I try to complete every quest I stumble upon, I always limit my character to master the Thief's skills (sneaking, light armor, archery, etc.). That allows me to focus my xp on a set of skills

  • @wariolandgoldpiramid
    @wariolandgoldpiramid หลายเดือนก่อน +6

    Yeah, I expect a videogame to actually explain who my character is.
    I don't want to come up with a backstory for my character.
    If the game has me play a blank slate - then either that would just be me, or that would just stay a blank slate.
    Not to mention - I'm not sure I can fully get immersed.
    From my experience - I very much did meta gaming. If a game has no morality system and there's no consenquences for doing something - I'd probably just do something that has the best rewards. I can't make myself not do something just because "this character won't do that". I'm playing a videogame, so I'll play it like a videogame.

  • @KalteAnalthermometer
    @KalteAnalthermometer หลายเดือนก่อน +2

    @Pretzel all these things are for somebody that is desensitized. A newcomer to games or to a specific genre doesn't care. Playing optimality and playing non-optimality are equally valid. I approve of what you say due to being extremely desensitized. I've played to much, too many genres, tried everything. At some point, you need exactly what your video talks about.

  • @_Irrelevant
    @_Irrelevant หลายเดือนก่อน +2

    2:04 Congratulations, you have discovered Daggerfall.

  • @The_Eggz
    @The_Eggz หลายเดือนก่อน +8

    STOP

    • @seansquiers6506
      @seansquiers6506 หลายเดือนก่อน +5

      No

    • @chargeminecraft
      @chargeminecraft หลายเดือนก่อน

      Why not?

    • @personaslates
      @personaslates หลายเดือนก่อน +4

      You've violated the law! Pay the court a fine or serve your sentence.

    • @NayrAnur
      @NayrAnur หลายเดือนก่อน +2

      ​@@personaslatesYour stolen goods are now forfeit.

  • @FIoridaMilkMan
    @FIoridaMilkMan 24 วันที่ผ่านมา

    This reminds me of “ghosting” in assassins creed games, it’s a style of gameplay where you restrict yourself to actually playing as your character, an assassin. ONLY kill your target, and don’t get spotted by anyone.
    In these games it’s easy to just jump in, kill your target, and fight/run away, or kill people blocking your way to the target. Ghosting is a more challenging style. Kill your target as quietly as possible, with no witnesses. No extra deaths

  • @renshii422
    @renshii422 หลายเดือนก่อน

    Its pretty fun to make a character thats an actual person with flaws and traits. I rp'd a ton in skyrim and even headcanoned how these characters knew each other and how they developed in the world. Even wrote their backstories down. Its fun to build your own world really. Bg3 is also pretty good for that.

  • @777BIGschott
    @777BIGschott 17 วันที่ผ่านมา

    Breakpoint is a fantastic example! i loved playing that game solo and with my cousin. in coop i was our loud, lmg toting juggernaut that dominated close quarters with my shotgun backup while he made sure no enemy was safe behind cover and we both suffered against the opposite. enemies bum rushing him was a death sentence and being out in the open for me made me useless in a fight and i loved that. solo i would go full splinter cell, daunting single shot silenced weapons and gear that made me rely heavily on being a true ghost and going loud almost always spelled my death.

  • @Emilia_King
    @Emilia_King หลายเดือนก่อน +5

    If playing optimally is boring its a sign of bad design or balance generally
    In skyrim for example stealth is wildly overpowered, as is archery
    Combine them and you have the optimal way to play
    And it can be a fun way to play, but not EVERY SINGLE TIME
    If there was a change in balance for example:
    Better magic system with ways to make basic spells stronger more easily etc
    You made stealth much harder to pull off but maybe even more rewarding when you can do so
    And then nerf archery which could be done by flat lowering the damage, mitigating the bonus damage for stealth attacks with bows and even making it so you can't simply carry infinite arrows but instead have a quiver which I'd limited yo X number of arrows eg 50-100 and make the arrows in the quiver weightless buy make arrows outside of the quiver weigh enough that you have to be mindful of your shots etc
    Or a combination of those things and more, could all be ways that would make the optimal play style more varied
    The issue is generally humans simply prefer doing things in a way that works and will natural tend towards the most optimal path possible
    This isn't a bad thing, but it is something to take into account when designing a game

    • @meinebosma
      @meinebosma หลายเดือนก่อน +1

      Though stealth Archer is the optimum strategy it is not the most powerful strategy. For you still need to know where the enemy is.
      And increasing magic (Destruction) damage is not difficult.

  • @DovahZeux
    @DovahZeux หลายเดือนก่อน +8

    "Stop Playing Games How I Don't Like" - the video.
    "I Played Skyrim For Only 75 Hours And Have Seen Everything" - the video.

  • @manuelmarcellan5009
    @manuelmarcellan5009 22 วันที่ผ่านมา

    i think being myself in a completely alien world is as vaild as any roleplaying, and im having fun, so i will keep doing it thanks

  • @-._Radixerus_.-
    @-._Radixerus_.- หลายเดือนก่อน +1

    It's very easy to roleplay by just really imagining what you PERSONALLY would do. Step back from the video game and imagine if you were really just, there. Then you will have the most fun.

  • @mdogg094
    @mdogg094 หลายเดือนก่อน +1

    I roleplay Skyrim and all the elder scrolls games. They don’t always support it fully but I love making a character and getting attached to them. I feel like all the elder scrolls stories, even the good ones like Morrowind, still leave most of the emotional legwork of connecting to the game world to the player. But I’m more than happy to creatively engage with the series amazing lore to make a character that bridges that gap 😃

  • @sixft_under
    @sixft_under 16 วันที่ผ่านมา

    I used to straight up brainstorm and write out a small character writeup when i played ES- Oblivion. They would have a defined backstory, fighting style, lore-accurate name, sometimes even family ties to other chars in game. That was so much fun to play that way

  • @T.AzimuthSchwitters
    @T.AzimuthSchwitters หลายเดือนก่อน +1

    Thank you for saying this. I never play optimally and it sucks the fun out of any game for me. At a certain point, you may as well just do taxes for fun or organize excel spreadsheets. An old friend of mine inadvertently made me dislike terraria which used to be one of my favorite games because whenever we'd play all's he would do is ultra optimized boss runs and item farming and stuff and spoil everything in the game. Part of the fun of gaming for me is immersing yourself in rp and natural progression. When its too "gamey" ironically enough it stops being a fun game. This is why I prefer crusader kings over civilization as an example

  • @DyxoXinoro
    @DyxoXinoro หลายเดือนก่อน

    As both a writer and a D&D player myself, I'll admit I find roleplaying weirdly difficult. Like some part of my brain shuts off when I pick up the controller. But when I can force myself to do it, I tend to have a lot of fun. Never really actively acknowledged it before though. What a fascinating phenomenon.

  • @user-kl4ep4ez3n
    @user-kl4ep4ez3n 10 วันที่ผ่านมา

    For Skyrim, something that forced me to roleplay back in 2016 was an illusionist/stealth pacifist mode, I don’t know how to explain it; it’ll show you how to have fun

  • @HoboNoah
    @HoboNoah หลายเดือนก่อน +1

    I wanted to mention that the improvisational, in-person collaboration of DnD is really important to the roleplay. Roleplaying by yourself is harder, and roleplaying in a predetermined experience (a video game) vs a dynamic one (having a dungeon master) is a lot harder. I don't even really feel like Baldur's gate is good for roleplaying. It's more of a pick your own adventure game.

  • @brianschwarm8267
    @brianschwarm8267 17 วันที่ผ่านมา

    As a kid I used to do all sorts of different builds and backstories and good or bad choices in oblivion. As an adult that’s been exposed to lots of good and evil in real life, I usually end up playing “myself” (male Breton)and playing the good guy, because making evil choices legit makes me feel guilt or regret.

  • @_Mutt_
    @_Mutt_ 26 วันที่ผ่านมา +2

    1:45 smoothest transition of all time

  • @ElekiSerket
    @ElekiSerket หลายเดือนก่อน

    I do play as myself in most games because being myself usually results in being a chaotic neutral shitposter brained goblinoid gremlin that causes property damage and commits acts of severe mischief just for giggles

  • @DietmarEugen
    @DietmarEugen หลายเดือนก่อน +1

    When I read "optimally" I expected you to talk about min-maxing... But the last Bethesda Game Studios game that required this was Fallout 3 when it had 20 levels only.

  • @Snippyyy
    @Snippyyy 25 วันที่ผ่านมา

    i remember watching a permadeath playthrough of skyrim, and this guy had made many new characters due to them dying, but he finally made 1 that was conquering everything, he did a bunch of stuff, but finally, he got to the soul cairn, and just...stopped, he said it felt like an appropriate stopping point for his character, and this is what he would want, i was stunned, but in the end i agreed, and that taught me that not every character has to complete the game, not every character has to tackle the game a certain way, its completely up to you

  • @Beastlango
    @Beastlango หลายเดือนก่อน +2

    The first time I play I like to do a “what if I live in this word”. After that I will do other role pays

  • @ZTRCTGuy
    @ZTRCTGuy 4 วันที่ผ่านมา +1

    Dude, you're talking about a class system, which was exactly what skyrim was know for NOT having. A big selling point of the game was exactly this freedom and was pretty revolutionary for the time. A great freedom is when you could pick any playstyle and aren't bound to a particular class. You're gonna level up what you use, which is in itself a barrier. If you decide to become a destruction mage halfway through you're gonna suck at it for a while if you only have used melee before. But the good thing is it let's you do that, you don't have to make up an entirely new character. You cannot do ''whatever you want'' right from the get go, it takes a lot of time.
    Another advantage of a more free system like this is that you can idneed impose your own restrictions on yourself. And with this kind of freedom it can become as whacky as you want. This is one of the game's greatest strenghts, not a weakness.
    The only downside to Skyrim imo is that there aren't really big consequences to the story decisions that you make.
    ---
    You don't have to worry about what weapon type the enemy is using in skyrim? Did you even play the game? You need to approach mages in a completely different way than melee draugrs for example to be effective.
    Of course if you're playing on difficulties below expert you're just gonna breeze through skyrim. After having played skyrim a long time expert is my casual playthough difficulty. You're forced to think things through in skyrim if you play on master or legendary...

  • @angustheterrible3149
    @angustheterrible3149 5 วันที่ผ่านมา

    Roleplay the way you want. Optimizing doesnt mean you arent also roleplaying or engaged with the story.

  • @Pentominoe
    @Pentominoe 12 วันที่ผ่านมา

    Super insightful video! My friend and I talk about this all the time - how since Skyrim, it really seems like games are obsessed with making sure all content is available to everyone from the first playthrough.
    Also, on the topic of tabletop RPG's, a lot of players who come from a gaming background tend to optimize the fun out of their games as well. In my experience, in either a TTRPG standpoint, or a standpoint of role playing through an RPG like Skyrim, one of the best ways to intrench yourself in your character is to let yourself make discoveries as your character. When your character goes through a close call in combat, consider how that might affect them. Let your in-game experiences determine what you emphasize in character progression.

  • @anadice9489
    @anadice9489 6 วันที่ผ่านมา

    I think a big part of it is the expectation that, when playing a video game, you can or should experience all of it. In D&D and similar tabletop games, the concept of experiencing all of it is a bit different. In a more story-focused game, "all of it" is just the plot, and it doesn't matter if you didn't explore every room in the castle where some big interesting thing went down. In a more sandbox style game, "all of it" can be pretty expansive, but in that degree of how expansive a tabletop game can be, the idea that you even could experience every possible experience is just not a thing. And in both of those styles, an innate part of tabletop roleplaying games is the improvisational element, even in the more story focused ones, ie. there aren't just three dialogue options, but anything you could come up with to say and anything that might be said in response. You can't expect to be able to explore every inch of a person's imagination. In Skyrim, not only can you accomplish everything (with one or two exceptions) and explore everywhere in a single playthrough, you're incentivized to do so. In Morrowind, before I even knew about what roleplaying is, the way the game presents itself pushed me to roleplay and think "ok this character is like this" because each choice you make, both in character creation and in play, alters the game you end up playing and can potentially fully lock out some things. Baldur's Gate 3 I think strikes a good balance between a video game I want to explore every inch of, and a roleplaying game I want to play through as a character.

  • @WulfrumLP
    @WulfrumLP หลายเดือนก่อน +1

    I remember having a great time roleplaying in skyrim the last time I played it in 2019. Spent 200 hours on it, was some of the most fun I've had in any game. I'll always remember it.

  • @MagisterialVoyager
    @MagisterialVoyager 23 วันที่ผ่านมา +1

    i'm so doing this after finishing my first run, lol. now i play as me first and foremost so i can make a quick decision in a pressing situation.

  • @gluehuffer2869
    @gluehuffer2869 หลายเดือนก่อน +1

    In Skyrim I always play a guy who just woke up from a drunken mess the night before and finally has a wake up call and trains with the companions to become a better man but gets overwhelmed with greed and power and is the most dangerous battle mage in all of tameriel

  • @saladplainzone
    @saladplainzone 22 วันที่ผ่านมา

    When I was a kid I got stuck in Super Paper Mario so I would just mess around in the hub world and make up stories to play out

  • @SpecterZer0
    @SpecterZer0 หลายเดือนก่อน +3

    What do you mean, creating a fork in Skyrim that deal 6386428643782468 damage break the immersion? Doesn't sound an exploit to me 😏🤣

  • @justinegan5021
    @justinegan5021 หลายเดือนก่อน

    One time in Oblivion I forced my character to loot or steal anything made of silver. Even if it meant getting caught or encumbered.

  • @iceboxyt
    @iceboxyt 24 วันที่ผ่านมา

    One of the best ways to make a game more immersive if you’ve hit writer’s block or a creative wall is to use your resources. For example, ChatGPT is excellent at compiling data and quick processing. Just ask GPT to give you a backstory, race and class choice, personality, and personal preferences. Then just stick to it. After enough times of that, one may be able to start making up their own stories.

  • @sohade1198
    @sohade1198 หลายเดือนก่อน

    Part of the reason people never lean into the roleplay aspect of a game like Skyrim is that, as you said, it needs a lot more awareness and cognition to pull off. Because at its core, Roleplaying requires that you entirely ignore your own thoughts and feelings on what your character is doing, focusing on how they think and why they'd want to do the things that they do.
    I think my best example of a Skyrim RP playthrough I've ever done was an evil Vampire character. I fully let go of any kind of morals or compassion when making any decision for them, they didn't give a damn about walking into a random house, killing the residents and taking everything they need, as long as it helped them sate their thirst for blood. I missed out on plenty of quests for picking the "mean guy" dialogue options, since that was closer to how they would behave, and at the end of it all I had a character who had left an entirely different mark on the world than a character who just did all the quests and helped everyone they met.
    The main "problem" however with all of that, is Skyrim itself, and the limitations of a video game when it comes to roleplay opportunities. No matter how you look at it, and no matter how many options you're given, you are always still limited by what the devs made available as choices for the player. For example, lets say you wanted to play a Dark Brotherhood assassin, but make it so that they later have a change of heart, or maybe they just don't like the brotherhood and would rather do things on their own terms. So, they do a couple of contracts for them, but then want to betray them. Skyrim, sadly, does not give me the option to start the quest "Betray the Dark Brotherhood" after having already joining them, I am locked out of that quest now and have to just keep doing the DB quest as is, or simply stop doing them and pretend that my character just quit and leave it at that. Which works in a way, but at the end of the day, these are limitations. Limitations not present in something like a TTRPG.
    In a game like D&D, there are obviously rules in place that help determine what your character can and cannot do, what they're really good at and where they are lacking. However, there's no rules to dictate how your character thinks and what they want to do, and there certainly isn't a restriction of "How many dialogue options did the devs have the time and resources to voice and build out". There is no roll or stat for "Morality" or "Empathy". You and only you can decide how your character reacts to the events around them. And while that freedom is certainly polarizing at first, and you certainly won't get it right the first time around, there's really nothing quite like it once you really get into it. I would highly recommend that you give D&D a shot, or whichever other game system interests you!

  • @wiosna4
    @wiosna4 หลายเดือนก่อน

    It's one thing to not want to roleplay as somebody else and another to play as a master of all trades on easy mode. You don't have to roleplay as somebody entirely different to put constrains on yourself