Thanks Sunny, appreciate that! I'm happy even one person watches my stuff so every view is a blessing IMO. Now don't get me wrong, I wouldn't hate 100,000 subscribers either :) Thanks for watching!
@@SirTjames Thank you! I just want everyone to have this amazing experience! It was "game changing" for me and I can't imagine ever going back to non-motion... that would be like sim flying on a flat screen again... just can't do it. Thanks for the comment.
Ya I think that was the whole side stick, not enough fine control that you get from a center stick. His muscle memory was probably working against him there.
Yeah the stick is something that doesn’t exist irl. Think about it, either the pivot point is really low and there is a lot of feel in the stick like F-14/15/18 or you got force induced like F-16/F35 when it’s short. There is a reason that you don’t find this long throw / short stick setup irl. That’s also the reason the dcs tankers are essentially 20mm targets for 80% of the community. Their human machine interface isn’t up to the job at all.
About the acceleration mode you tried in the end of the session sounds like the way to go. It seems to me that the mode you were using in the beginning does not seem logical to what you would expect. For example the seat moves backwards when launched from the carrier. Pulling the pilot out of the seat. Instead the seat should move forward pushing the pilot into the seat. Or when flying a level turn, the F18 will seek for a 1 G acceleration. Although it seems logical that the seat should tilt, when you are flying a circle, what the pilot will feel is no pull to the ground at all because he is pushed in the seat by the centrifugal force, with lets say 1.2 or 1.3 Gs. So if he closes his eyes he wont be able to tell that he is flying a circle.
Great observation, but the acceleration (like off the catapult, I'll cover that in a moment)... has nothing to do with the setting that we changed at the end. The setting that was changed has to do with how the telemetry is sent to the motion platform, and how the platform reads that telemetry when a pilot does a 360 roll or 360 loop. Jeff Weaver talks about it extensively here if you want a detailed explanation. th-cam.com/video/pzi8G7T9p7A/w-d-xo.html So you are correct, the reason the "rate" is better for a turn is because it doesn't do the jarring swing back from 180 to -180 (as Jeff talks about) instead it just gives you the quick angle simulating the g-force and then returns to center so like you say, you don't feel you are turning when you stay in a bank. As for the acceleration, that is a hot topic of debate in the motion community and there are basically 2 camps. One camp thinks the chair should move exactly like it would in real life (hence move forward when going off the catapult) and the other camp focuses more on making the chair simulate how your body "feels" when something happens. I've tried both ways and for me, the chair moving forward feels completely wrong. I think the reason is in real life I'm use to being pushed into the seat when accelerating, and the motion rig can't push hard enough into me for that to feel correct. Instead my brain is used to sitting still one moment and then the vehicle moves forward, causing me to feel like I'm moving backwards in the vehicle because it is accelerating away from me. A better example is probably when you catch a wire and stop on the carrier... The actual plane itself is stopping so that would be the chair moving backward, but you "feel" like you are being thrown into the dashboard so that is why I prefer to have the chair move forward, to simulate that "feeling". Probably what is going on is I'm more sensitive to how my body is moving vs. others who might be more sensitive to the pressure from the chair. There really isn't a right vs. wrong in this situation, it is preference to whatever the person wants, and the great thing is you can set it up to do it either way so in the end your motion rig will handle the acceleration however you want it to. I hope that makes sense and thanks for the detailed comment.
Thank you, I do appreciate the viewers I already have. I'll keep putting out content and hopefully it will continue to grow. When I started I couldn't believe anyone would be interested in what I had to say, and now here we are over 5000 subscribers. Thanks for watching.
You are not wrong... it is just a matter of being able to climb in with that thing in there. I've flown other rigs with the center stick and man what a difference in the ability to control the aircraft! The question now is do I look at Force Feedback as well? So many things I want to add, unfortunately the bank book keeps telling me no. :) Thanks for watching!
@@foxhole99 Wouldn't that be great.. just can't afford it... Did I mention the Patreon and Super Thanks buttons? :) But honestly I've tried HOSAS and didn't like it much. I'm still a throttle in my left hand kind of guy. But I get where you are coming from. Thanks for the comment.
awesome video, Mark 👍 thx for this impressions of a real fighter pilot in our H/P6 Dof rig. I put now my new Moza FFB joystick in the middle of the rig. Its an absolutley game changer, specially for Apache Helicopter and the F18. Like your friend said…its fantastic. I love my Dof toy 😀✌️
You are welcome... did you notice him make sure his head was back and deep breaths before the cat launch? I was thinking, yep his body remembers what is about to happen. It was great having him here!
and your Rig deserves the Belt Tensioner !!! It adds so much more feeling to it. Doesnt matter if pulling some G´s or going down the Eu Rouge in Spa with a GT3 Car. Everytime really breathtaking. Nice Vid also btw ;)
O' believe me a Belt Tensioner has been on my list for awhile. The issue is a finding good way to mount it to the H6 since it isn't an extruded aluminum frame to attach to. Will figure something out as I really want that effect! Thanks for the comment.
Glad you enjoyed it, and thanks for watching! My door is always open if you find yourself here in Colorado. Would love to throw you in it as well and get your impressions vs. your H2. Hard to believe we ever did this on flat screens with controllers mounted to our desks! What a great time to be a sim enthusiast!
So good to see Dave back on the channel again and what better feedback could you ask for. I bet the H3 and about to be H3 owners all had their wallets wince when he said the H6 was much better. 👍
Gives people something to strive for right? So obviously context is important here. Pooch was impressed with how much you got from the H3 for its size and for its price. It just didn't feel like an F-18 (part of that was my fault for tuning and part of it is MSFS fault for poor telemetry compared to DCS). Since he had limited time to test my H6, I wanted to make it as real as possible to get his feeling on how close it could come. We honestly should have put him into the H6 in MSFS so it was an apples to apples comparison... or better yet put him in the H3 in DCS... alas just not enough hours in the day. One thing to always remember on this topic... Some Motion (no matter how little) is always better than No Motion!!! Thanks for the comment my friend.
Hi Mark That was a fantastic clip to see a real hornet pilot trying out your rig . I fly light aircraft for real and have an H2 and I’m totally blown away with the realism in vr using the motion rig . I’m always using mine in dcs in the f18 and love it . Cheers Dave from Scotland
Thanks for watching Dave. It was awesome to get some feedback on how my rig feels to an actual pilot. I've spent years refining the motion profile and I thought it was pretty good, of course you never know if you are right or not. I think Pooch has convinced me to go to "Rate" on the rolls, but I'm going to keep the pitch on "Angle" and see how that feels to me. Appreciate the comment.
LOL I remember my first flight on the Hornet in DCS...it's different from real life but finger drills came to play and helped. BFM is fun. I think that's all Gonky and Mover do now is BFM. Mover hates boats. Pooch should share his experience or join.
I just got an H6 about 3 weeks ago. Still setting it up, but I'm hoping to get into DCS and the F18 so I can take the "Hardened Surface Structure Designed for Heavy Traffic Volumes to the Region of Imminent Peril". I'd love to get some tips on both tuning the rig and learning DCS. Do you have a Discord or anything?
Yep Discord link is in the description, but I have to admit I don't get on there as much as should. If you are interested in learning more about tuning, be sure to watch our 2 part series on it here: th-cam.com/video/pzi8G7T9p7A/w-d-xo.html and part 2 here: th-cam.com/video/LSStkqpIX_M/w-d-xo.html That info will still give you a good baseline understanding. We also do "Patreon Only Flights" with all my Patreon "Enthusiast" members and higher once a month so that has been pretty cool too. Lastly, you can ask any questions you have here as well, I try to always answer all the questions that pop up. Thanks for watching.
When Pooch mentions his issue with the throttle, I believe that could be solved simply by adding detents to your throttle. I have them on my virpil throttle and have a very noticable pushthrough bump for going to afterburner. I also have to lift the finger detents to move the throttle back all the way to engine off.
Thanks for the suggestion. Ya I know better throttles have the detents... my problem is I REALLY LIKE slider throttles vs. arching style throttles. I haven't seen a slider version yet with detents. Honestly not an issue for me, I use the motion of the platform to feel when I'm in burner, and then you can always look at the FF to verify as well. I totally get how this would mess a real pilot up though. Appreciate you watching.
Very cool I'm so glad he had an excellent experience. I couldn't help but to notice your motion compensation was either not active or not functioning I was watching lots of massive movement inside the cockpit, forward and back, and up and down. I see that exact scenario when my motion compensation isn't turned on or properly calibrated. Watching the cockpit control Zoom way up on him and then way back as the motion simulator pitches forward and back was a real big dead giveaway.
LOL, ya I wish he would have mentioned it to me when it was happening... Actually what happened was BOTH OpenXRMC AND OpenVRMC were working at the same time (which I had no idea it would stack like that! I thought it would only work on whatever the Headset was using). SO one was working correctly and then the other one was compensating again on top of it. If you notice the MC is actually backward where the cat shot slides his view forward instead of back. If you listen closely after he gets shot down, you can hear "Tracker Motion Lost" 7:21 which is the OpenXRMC turning off. From that point forward everything was fine as you can see from the carrier landing etc. He did mention it to me after that first sortie but then when I checked with him again he noticed it wasn't doing it anymore so for sure that was it. The thing I learned is not to have OpenXRMC automatically start... but who knew they would double up? Great observation and thanks for watching.
@@GYGOtv yeah that really takes me out of it when it's not working properly. There's a long laundry list of things that need to be done before letting somebody get in and go flying, it's hard to get all of them checked off. One of my customers in my business was a helicopter instructor, my system wasn't done and now I want to contact him and have him try it out and see what he thinks but I can't remember who the customer was lol.
@@WilliamDeanPlumbing The funny thing was I flew all morning in the rig for our Patreon Only flight and didn't have any issues... Murphy's Law right... as soon as Pooch gets in, that happens. When he launched off the deck I was so focused on him not moving through the back of the seat to make sure I saw MC was working... didn't even think about it being reversed like that. O'well at least it fixed itself and he didn't experience that all day.
I think a center stick and actual F/A-18 Throttle would have made all the difference. He certainly would have been more comfortable with that. That said, he still did a great job adapting and I was really impressed how well he managed all the little differences. Thanks for watching.
Interesting video! Thanks. One question: have you looked into QR4R mounting points? Imo the perfect solution for quickly changing from side to center stick ( or whatever other ac related modification of the rig comes to mind) Br, and keep these vids coming!
I'm aware of them, honestly I'm pretty happy with my setup as it is but might look more into it for the center mount that you mention. it is just a problem with the cords on my HOTAS, they are built in so it isn't as simple as just unplugging from the unit to change things. Plus I have to decide if I want to go Force Feedback now as well so I'm still in limbo over the center stick deal. We will see. Thanks for the suggestion.
I will be getting the D-Mover 6DOF in a few months, they almost have it finished. How do you fix the effect of movement with the VR? So the motion of the rig doesn’t pull your vision thru your body? I seen a device you attach to the rig. Also heard a setting to disable on the VR.
WOW, that is a nice motion rig isn't it? Congrats! Not sure if your rig has motion compensation built in or not but I'm working on a video on this exact subject. Are you using lighthouse tracked VR or a Quest 3? That will make a big difference how you can implement it. Let me know and I'll try to explain more. Thanks for watching.
Great video as usual! one question, for dcs and the crystal, are you using quad views, no motion smoothing? For MSFS are you using motion smoothing, if so which client (found im stuck with 1.15 or 1.14 till they rework and fix smoothing, cant tolerate ground blur)
I HATE any kind of motion smoothing so I don't run it. Just warps stuff to me. DCS I'm just running whatever is stock... not sure if that is Quad Views or not? I did notice the Dynamic Foveated Rendering is working so is that Quad View in action? DCS already runs good so I really haven't had the need to tweak it. Thanks for watching.
Regarding FFB: I have a VPForce Rhino (A+ product & accompanying software) and it is a massive upgrade to the H3. I have it mounted on the center beam with a 6mm aluminum plate with countersunk holes I drilled. I'm assuming the same mounting method would work also work on the H6.
Man if you can email me some photos (or put them on my discord), I'd love to see that setup. That VPForce Rhino is a beast for sure. Thanks for sharing.
Ya it is expensive in general, but it is actually one of the most affordable when you start looking at how much other motion platforms cost. Realistically you can get an H2 for about the price of a high end video card, and that will give you a great experience as well. You don't have to start off with an H6 like I did and I'd tell everyone that "any motion is better than no motion." Thanks for the comment.
I set mine to rate for roll and then kept it at angle for pitch. I did have to move the max telemetry from 10 to 30 because it was just too aggressive and I thought I might break something. I still want angle for pitch so I know when I'm pointed at the dirt during a dogfight if my head is looking out the top of the canopy. If you try the change, let me know what you think. Thanks for watching.
@@GYGOtv dirt rally 2 is at the top of the hill for violent motion. The first time I tried it, i couldnt last a full minute. What're u doing for motion compensation. I've covered cameras on the left side of my hp reverb g2. It has helped with the view from jumping around, but now it has introduced a slow drift of the view, which isnt as annoying, i just reset the vr view after some time. I tried the witmotion, but that device cant handle translational motion, which the h6 has. So surge, heave and sway confuses it. Also, its extremely tedious to setup in steam. And you have to repeat the process every time you bootup the pc and turn on steam.
@@carniv0rous Ahh yes Motion Compensation... I have a video in the works on that, I promise (actually that is the next one I plan to finish). So MC is really difficult with Inside Out tracking, I don't know if you plan to get a new headset since the HP G2 is no longer going to work with the latest Windows Update, but if you do, try to get either a Lighthouse based tracking system or a Quest 3 and I have a solution for them. I use controller based tracking with the controller mounted behind my head and it works 99% of the time. It really is the best option right now for 6DOF rigs. If you are running OpenXR you can have the software start automatically so you don't have to mess with setup every time... unfortunately you still do have to manually start it each time in OpenVR (SteamVR) but it is just a simple checkbox in the app once you have it set up so no really big deal. The big thing is if you run a Transducer (Buttkicker) then you also have to worry about vibrations as that makes the view shake like crazy. Let me know if you run one and I can give you more options as well. Hope that helps.
@@carniv0rous Yep, I'm interested in the OLED version of that. Consider getting a Lighthouse Faceplate with it so you can do proper Motion Comp if you get one. Obviously you will need lighthouses and controller/tracker too so keep an eye out for deals as Christmas approaches.
Thanks, One of my favorite videos for sure! Never would have thought an actual F/A-18 pilot would ever take a spin in my rig when we built it 3 years ago. Pretty cool stuff! Thank you for watching.
I think that would for sure... unfortunately it looks like most belts are designed for racing so they don't have lots of flight effects like that. Maybe that will change in the future as I've wanted belts like that for awhile now. Fingers crossed and thanks for the comment.
O Hell No, I'm lucky I don't have that issue very often. They actually read the telemetry and speed up and slow down based on how fast you are going in your vehicle. I don't use them much when flying (unless I'm in an open cockpit plane) but where they shine is in racing and on roller coasters (amazing immersion there). Just one more piece to the immersion puzzle. If you want to know more, I talk about them here: th-cam.com/video/zlGQ3N_1LAg/w-d-xo.html Thanks for the question.
Please could you do a video about how helicopters feel in the H6? I mostly fly the Apache or Black Shark in DCS and after your last impressions video of the YAW3 I'm torn between waiting and seeing with the YAW and pulling the trigger on the H6.
Yes for sure, but let me try to help here so you don't have to wait. I've taken a ride in the front seat of the Apache a few times now (I've tried to fly it but it always ends up in the dirt so skill is lacking for sure on my part). I can tell you that Heave is a huge thing in a helicopter so personally I wouldn't even consider the Yaw until they have a heave module (that they have talked about in the past). The heave makes the ground solid when you land and it is impressive, plus it also gives you that swoopy feeling as you move up and down which is also great in a chopper. The other axis that is fun is the sway side to side which you won't have in the Yaw. Honestly, I think if you were debating an H3 vs. the Yaw3 then it might be worth waiting to see BUT an H6 vs. the Yaw, I think the H6 offers a lot more... just keep in mind you are losing that 360 spin... but honestly there is enough yaw in the H6 that you get a similar effect. Hope that helps and please let me know if you have any other questions about this that I might be able to help with... I know it is a big purchase! Remember we also have the discount code which should help too.
I own the H3 and primarily fly helicopters and absolutely love it. While it doesn't have actual heave up and down and left and right, it decently mimics it with roll and pitch (i.e. when I lift straight off the ground the rig momentarily tips back quickly, making you feel the lift off). I will most likely end up upgrading to the H6 in the future, but am already extremely happy.
@@PoorYurik For sure, I was so impressed by the H3 when I finally got to try it at the FSExpo this year. How does it feel in the H3 when you land? In the H6 it feels like you hit something solid.
@@alanharrington Mine is in a 5x6 foot nook and works pretty good there so I'd recommend that (you could probably get away with a little less but I wouldn't go too small). Also, don't forget the discount code if you go for one... will really help the channel and save you a few bucks too. Let me know if you have any other questions and thanks for watching.
Mark, do you have any comparison of the DOF Reality and Yaw VR/Yaw3 platforms for VR flight sim and auto racing? They seem like quite different animals, and I'm unaware of another TH-camr who's tried both systems. Would love to hear your take.
Great question! For racing the H6 Hands down is the way to go if you can afford it. In fact I'd pick an H6 over the Yaw 3 every time... The extra 3 axis on the H6 make a huge difference for almost everything, and honestly that 360 yaw feels more gimmicky to me and the H6 has enough yaw to get the feeling right as you saw in the video when Pooch was taxiing. The only BIG deal is that pitch back on the Yaw 3, you can't match that and it was a great feeling... but not great enough to overcome the other limitations compared to the H6 in my opinion. NOW the tricky question is when you start comparing the Yaw 3 to the H3. I feel like the H3 is FAR more stable, takes up less room, but since they are both 3DOF rigs, the Yaw obviously beats it on Pitch and 360 Spin (which again isn't that big a deal except maybe for helicopters or roller coasters). The other thing I worry about is the mounting options on the Yaw. They have that plate that comes up between your legs and that limits center stick stuff... you could remove it but then you got to come up with a solution if you want a steering wheel or other things in your cockpit, just doesn't seem like great mounting options yet for the Yaw, but that can come in time. I also worry a little about the durability because I know they Yaw 2 had some issues in that department. I have to also mention the Yaw3 had some delivery issues in the past as well, I guess the bottom line is the Yaw3 is more expensive but if you are willing to pay the extra, the Yaw3 will give you a bit more motion over the H3. I just don't know if that extra cost is worth what you get and I do think the H3 is the best value out of the 2. I hope that answers your question?
Yes you can mount a center stick.. the rig has mounting points all over it. It would just be hard to climb in and out for me on mine because I put a larger seat than most people have in theirs and I have that steering wheel mount in front. A lot of center stickers don't even use the front mount which makes it much easier to climb over the stick. I likely will do a Center Stick at some point... just trying to decide if I want Force Feedback too. Thanks for the question.
It is a standard dropdown setting at the bottom of the SRS motion profile screen. No extra software needed. You can choose between Rate and Angle independently for pitch and roll.
LOL, I wish I could help you there. Too bad games like Candy Crush don't have telemetry... then maybe you would have a chance? Good Luck, hope you can get some traction with that soon.
Well I cheated with modifications so I'm actually getting the same range as the H3 (21 degrees total pitch). You can see the mods if you look at the Motion Platform Playlist on the channel. th-cam.com/play/PLQLoIjq0cB4fhvYX5i9KSa1FoK1Z87Sn-.html&si=1j07rxM551sBoSul Let me know if you have any other questions and thanks for watching.
I was thinking about your question last night and realized I didn't really give you a good answer to the heart of what you were asking for an unmodified rig so let me give it another shot. Yes you will notice the lower range of motion from the H3 BUT what you gain in Surge and Sway and especially Heave more than makes up for it (ESPECIALLY IF YOU ARE SIM RACING!). Those extra axis add so much to the driving experience that I wouldn't trade them for the world. Now in flight, I really like the surge for the carrier launch and trap, and with wake turbulence coming to MSFS2024, it will certainly add a lot there as well. The heave is critical for landings as you feel the aircraft touch the ground. So again you will notice the lower movement BUT the tradeoff is 100% worth it in my opinion. Hope that helps.
@@GYGOtv Thanks, I really appreciate your replies! What you said makes sense and is along the lines of what I was thinking. I think I'd love a 6 DOF rig. Now, if only we can get a 50% discount code so I can pounce on it. 🤔 😅 🥺
@@DMan-ud6btSorry, I can only help with 5% 😁. Hope it works out for you as it is an amazing experience. Don't forget you can start with an H3 and upgrade it as finances allow. Some motion is better than no motion. Thanks for watching!
@@GYGOtv Thanks! I'll still keep my eyes open for any fantastic sale, even though I know it's unlikely. I won't tell if you secretly want to email me that 50% deal for me. 😜
I know, was a long time to get it coordinated but was awesome to have Pooch here to try it out. I think he liked it! Keep up the great videos on your channel as well, really enjoying them!
Well you have a rig so I can't really argue, I agree it is fun, but there is nothing like actually doing it IMO... an amazing feeling! Thanks for the comment!
@@FGCH03 I've seen people do it, but not recommended. The more weight you put on it the less responsive it will be. The new motors are pretty good at handling panels and accessories but I don't think I'd recommend a full frame. You shouldn't need it though, the DOF has a frame designed for it. Please let me know if you have any other questions and thanks for the comments.
Isn't that how everyone lands on the carrier? :) LOL what is funny is I can come in lined up perfect, right AOA and everything and I bolter half the time. I come in all crazy (not quite as crazy as Pooch did) and I typically catch the wire. In my case it is always better to be lucky rather than good. Thanks for watching.
I let Pooch decide what he wanted to do there, and he has a good reason not to, it's really hard to get to the switches on the side panels with the body on and sometimes you need to hit things fast. The body on is immersive, but can get in the way too. Thanks for watching.
That is the great thing, you can built it to suit your needs. I don't think I've had 6'4" people in mine but I've had several around 6'1" or so. I have a slider seat so I can adjust to fit just about everybody. If it was your rig you could do the same. Thanks for the question, hope this helps and please let me know if I can answer any others you might have.
Because while the F18 is accelerating forward, his body is independent of the airframe and therefore in relation to the airframe his body is perceived to move backwards....Mark has it tuned correctly
I've had this question before and I tried it the other way and it just feels wrong. I raced dragsters for many years in my life so I'm quite familiar with the sensation of accelerating. Great question though, and thanks for watching.
From time to time....question I get a bit more frequently is why there seems to be a slight lag between joystick movement and the H3 reacting.....when in vr on the H3 there is no noticeable lag for me yet video tends to show a bit of lag....any suggestions as to why this perceived lag shows in vid?
Shouldn't the rig move forward upon launch? There's something wrong with the software. Takeoff from airfield the seat also moves back, that's not right. As the aircraft is accelerating the seat should move forward and roll to the back pressing you into the seat.
Hi void1969able, thanks for the question. This is a hot topic of debate in the motion community and there are basically 2 camps. One camp thinks the chair should move exactly like it would in real life (hence move forward when going off the catapult) and the other camp focuses more on making the chair simulate how your body "feels" when something happens. I've tried both ways and for me, the chair moving forward feels completely wrong. I think the reason is in real life I'm use to being pushed into the seat when accelerating, and the motion rig can't push hard enough into me for that to feel correct. Instead my brain is used to sitting still one moment and then the vehicle moves forward, causing me to feel like I'm moving backwards in the vehicle because it is accelerating away from me. A better example is probably when you catch a wire and stop on the carrier... The actual plane itself is stopping so that would be the chair moving backward, but you "feel" like you are being thrown into the dashboard so that is why I prefer to have the chair move forward, to simulate that "feeling". Probably what is going on is I'm more sensitive to how my body is moving vs. others who might be more sensitive to the pressure from the chair. There really isn't a right vs. wrong in this situation, it is preference to whatever the person wants, and the great thing is you can set it up to do it either way so in the end your motion rig will handle the acceleration however you want it to. I hope that answers your question.
@@GYGOtv Hey, thanks for the in depth answer. I know exactly what you mean, as I have belt tensioners in my rig and don't know how they should work. They a) push you back into the seat (like acceleration does) and b) put pressure onto your chest (like deceleration does). So they act contradictionary. However I noticed that surging forwards and nicking backwards gives me the best feeling of acceleration (surging just a short sensation, yes, like catapult). But as the rig should act like the plane IMHO and the plane moves forward in relation to the pilot so should the rig. But it depends on liking, yes, and how your body "interpretes" the movement. The problem with surge is that it's over after a couple of 10cm and then gives you a very noticeable deceleration - other than nick, that can stay forever.
@@void1968able And that is what makes it so good, you can set it however you want. I'm hoping belt tensioner software starts doing more with flight, I think it would be incredible to feel the belts tighten and you roll inverted. Fingers crossed this happens some day.
Ya it should be good in that one... we will see how MSFS2024 looks, but personally I think graphics in MSFS2020 were shit if you are close to the ground (they do look great at 5000 feet) but my house looks like a weird blob when I buzz it... hoping MSFS2024 is better. Thanks for the comment.
Ya, sorry about that. I recorded it various ways and this was the best version that you could at least hear us both. I had the mic sitting between Pooch and I and I think I just talk louder so that was why you hear me more. The problem is my lapel mic only has one input so I need to invest in a dual input system which I'll look into. I just can't afford one right now and I seldom need it... but I'm needing it more and more I see. Hope you still enjoyed the video regardless.
You just want me to look more like GabeN don't you? I'm on to your tricks. Sorry, Brenda would never go for that and she is the one that I listen to in this department. Nice try though. :)
Well, let’s be honest here - carrier launch and then landing clearly shows that at least surge axis is inverted… when you accelerate rig should move forward so you have sensation of being pushed towards the seat. The same during landing - it should move the rig back so you feel „falling on your face” 🫡👊
You are not the first to comment on that and I actually did try it your way and it felt completely wrong. Considering I raced dragsters for years, I'd argue that I have a pretty good understanding of what acceleration should feel like. Lets add that Pooch has actually launched off a carrier deck and he thought it felt correct so sorry if I disagree with your comment. I understand why you would think that but the problem is you don't get enough pressure from the seat "pushing" into your back to simulate what it is really like. What your body notices is that you are moving forward instead of expecting to move backwards. But by all means feel free to set yours up however you want to... that is the great thing about having your own simulator. Thanks for the comment, even if you are incorrect... at least for me.
@@GYGOtv well, one thing is how it feels and your can set it up to your liking of course but the other is that you don’t argue with physics… but as you said, everyone can set it to whatever he or she likes 🤷♂️
@@ZenMotionSimThis is not a new debate by any means. There are those who feel the motion rig should mimic how the actual vehicle moves and another camp who is more focused on how the motion rig makes you move. The simple fact is you are trying to simulate the pressure you get from the seat pushing into your back, and you can't do that with this type of rig. Also according to your theory, Disney has it all wrong too because they tilt and move you back when they want to simulate speed (hyperspace jump) th-cam.com/video/tWfPlaBtsT0/w-d-xo.html so I think if it was that wrong, somebody would have noticed in the past 37 years, don't you? Physics indeed.
@@GYGOtv disney doesn’t simulate a thing. They do entertainment devices which essentially work with a principle „the more it moves and shakes the better”. Take a look at CAE and airliners simulators… i understand one can like something strange but objectively there are physics principles and while you can make shortcuts to make up for huge limitations dof reality has it is in the same category like yawVR - users roll the rig in a coordinated turn in an airplane. They say they feel better this way but they also have no idea what coordinated turn in an airplane is… even that guy said initially it felt wrong for him. I recon him being nice and not willing to say „man, that’s off”
@@ZenMotionSim We will just agree to disagree... do what ever works for you. As for Pooch, I just texted him and he said my sim "delivered every bit of a cat shot, that could be replicated in a home setup. Cat shots and ACM can be wildly violent, so is it real? No, but it is very realistic." So I guess you are wrong on that one.
NOTE: If you enjoyed this video, be sure not to miss the Livestream we did with Pooch th-cam.com/users/live_J20f_D-4Hg?t=52s
Your channel deserves more recognition
Thanks Sunny, appreciate that! I'm happy even one person watches my stuff so every view is a blessing IMO. Now don't get me wrong, I wouldn't hate 100,000 subscribers either :) Thanks for watching!
Totally agree, great content for motion rigs
@@SirTjames Thank you! I just want everyone to have this amazing experience! It was "game changing" for me and I can't imagine ever going back to non-motion... that would be like sim flying on a flat screen again... just can't do it. Thanks for the comment.
Amen to that. Mark is a great guy. Yes you are Mark ;-)
@@PaulMcDonagh-rv6vc I also have a great community here supporting me so a BIG THANK YOU to everyone who watches our channel!
Seeing an actual F18 Pilot struggle with a carrier landing has given me renewed hope that im not totally shit 🤣
Same 😂
He definitely got into some control oscillation.
Ya I think that was the whole side stick, not enough fine control that you get from a center stick. His muscle memory was probably working against him there.
Yeah the stick is something that doesn’t exist irl. Think about it, either the pivot point is really low and there is a lot of feel in the stick like F-14/15/18 or you got force induced like F-16/F35 when it’s short. There is a reason that you don’t find this long throw / short stick setup irl.
That’s also the reason the dcs tankers are essentially 20mm targets for 80% of the community. Their human machine interface isn’t up to the job at all.
@@wash_out Totally makes sense. But I thought the F-16 moved a little bit in the newer jets?
About the acceleration mode you tried in the end of the session sounds like the way to go. It seems to me that the mode you were using in the beginning does not seem logical to what you would expect. For example the seat moves backwards when launched from the carrier. Pulling the pilot out of the seat. Instead the seat should move forward pushing the pilot into the seat.
Or when flying a level turn, the F18 will seek for a 1 G acceleration. Although it seems logical that the seat should tilt, when you are flying a circle, what the pilot will feel is no pull to the ground at all because he is pushed in the seat by the centrifugal force, with lets say 1.2 or 1.3 Gs. So if he closes his eyes he wont be able to tell that he is flying a circle.
Great observation, but the acceleration (like off the catapult, I'll cover that in a moment)... has nothing to do with the setting that we changed at the end. The setting that was changed has to do with how the telemetry is sent to the motion platform, and how the platform reads that telemetry when a pilot does a 360 roll or 360 loop. Jeff Weaver talks about it extensively here if you want a detailed explanation. th-cam.com/video/pzi8G7T9p7A/w-d-xo.html So you are correct, the reason the "rate" is better for a turn is because it doesn't do the jarring swing back from 180 to -180 (as Jeff talks about) instead it just gives you the quick angle simulating the g-force and then returns to center so like you say, you don't feel you are turning when you stay in a bank.
As for the acceleration, that is a hot topic of debate in the motion community and there are basically 2 camps. One camp thinks the chair should move exactly like it would in real life (hence move forward when going off the catapult) and the other camp focuses more on making the chair simulate how your body "feels" when something happens. I've tried both ways and for me, the chair moving forward feels completely wrong. I think the reason is in real life I'm use to being pushed into the seat when accelerating, and the motion rig can't push hard enough into me for that to feel correct. Instead my brain is used to sitting still one moment and then the vehicle moves forward, causing me to feel like I'm moving backwards in the vehicle because it is accelerating away from me. A better example is probably when you catch a wire and stop on the carrier... The actual plane itself is stopping so that would be the chair moving backward, but you "feel" like you are being thrown into the dashboard so that is why I prefer to have the chair move forward, to simulate that "feeling". Probably what is going on is I'm more sensitive to how my body is moving vs. others who might be more sensitive to the pressure from the chair. There really isn't a right vs. wrong in this situation, it is preference to whatever the person wants, and the great thing is you can set it up to do it either way so in the end your motion rig will handle the acceleration however you want it to.
I hope that makes sense and thanks for the detailed comment.
You really deserve more viewers, amazing video!
Thank you, I do appreciate the viewers I already have. I'll keep putting out content and hopefully it will continue to grow. When I started I couldn't believe anyone would be interested in what I had to say, and now here we are over 5000 subscribers. Thanks for watching.
that rig deserves a center stick
You are not wrong... it is just a matter of being able to climb in with that thing in there. I've flown other rigs with the center stick and man what a difference in the ability to control the aircraft! The question now is do I look at Force Feedback as well? So many things I want to add, unfortunately the bank book keeps telling me no. :) Thanks for watching!
His rig deserves 3. The center on for some. But the right and left so he can do some space fun.
His rig deserves 3. The center on for some. But the right and left so he can do some space fun.
@@foxhole99 Wouldn't that be great.. just can't afford it... Did I mention the Patreon and Super Thanks buttons? :) But honestly I've tried HOSAS and didn't like it much. I'm still a throttle in my left hand kind of guy. But I get where you are coming from. Thanks for the comment.
awesome video, Mark 👍 thx for this impressions of a real fighter pilot in our H/P6 Dof rig. I put now my new Moza FFB joystick in the middle of the rig. Its an absolutley game changer, specially for Apache Helicopter and the F18. Like your friend said…its fantastic. I love my Dof toy 😀✌️
@@_zeranom Awesome, I'm jealous! Would love to see how you mounted your stick. You could email me or post in the GYGO discord. Thanks for watching!
Great feedback Mark, thanks.
@@SimHangerFS Appreciate you watching Mark. Thanks again for the shout outs on your channel. Would love to do an interview with you someday too.
Awesome - you could tell he was really enjoying himself the way he looked that sidewinder into the target.
Ya, I enjoyed the laugh after the cat launch... I know the feeling... at least in the rig that is. Thanks for the comment.
This was absolutely fantastic to see Pouch’s reactions ….you could tell the muscle memory was coming back…thanks for sharing this with us!
You are welcome... did you notice him make sure his head was back and deep breaths before the cat launch? I was thinking, yep his body remembers what is about to happen. It was great having him here!
and your Rig deserves the Belt Tensioner !!! It adds so much more feeling to it. Doesnt matter if pulling some G´s or going down the Eu Rouge in Spa with a GT3 Car. Everytime really breathtaking.
Nice Vid also btw ;)
O' believe me a Belt Tensioner has been on my list for awhile. The issue is a finding good way to mount it to the H6 since it isn't an extruded aluminum frame to attach to. Will figure something out as I really want that effect! Thanks for the comment.
This is fantastic Mark, just goes to show how far we have come. Your setup looks absolutely amazing btw. I'd love to try a full H6 one day. Take care.
Glad you enjoyed it, and thanks for watching! My door is always open if you find yourself here in Colorado. Would love to throw you in it as well and get your impressions vs. your H2. Hard to believe we ever did this on flat screens with controllers mounted to our desks! What a great time to be a sim enthusiast!
So good to see Dave back on the channel again and what better feedback could you ask for. I bet the H3 and about to be H3 owners all had their wallets wince when he said the H6 was much better. 👍
Gives people something to strive for right? So obviously context is important here. Pooch was impressed with how much you got from the H3 for its size and for its price. It just didn't feel like an F-18 (part of that was my fault for tuning and part of it is MSFS fault for poor telemetry compared to DCS). Since he had limited time to test my H6, I wanted to make it as real as possible to get his feeling on how close it could come. We honestly should have put him into the H6 in MSFS so it was an apples to apples comparison... or better yet put him in the H3 in DCS... alas just not enough hours in the day. One thing to always remember on this topic... Some Motion (no matter how little) is always better than No Motion!!! Thanks for the comment my friend.
Hi Mark
That was a fantastic clip to see a real hornet pilot trying out your rig .
I fly light aircraft for real and have an H2 and I’m totally blown away with the realism in vr using the motion rig .
I’m always using mine in dcs in the f18 and love it .
Cheers
Dave from Scotland
Thanks for watching Dave. It was awesome to get some feedback on how my rig feels to an actual pilot. I've spent years refining the motion profile and I thought it was pretty good, of course you never know if you are right or not. I think Pooch has convinced me to go to "Rate" on the rolls, but I'm going to keep the pitch on "Angle" and see how that feels to me. Appreciate the comment.
LOL I remember my first flight on the Hornet in DCS...it's different from real life but finger drills came to play and helped. BFM is fun. I think that's all Gonky and Mover do now is BFM. Mover hates boats. Pooch should share his experience or join.
I just got an H6 about 3 weeks ago. Still setting it up, but I'm hoping to get into DCS and the F18 so I can take the "Hardened Surface Structure Designed for Heavy Traffic Volumes to the Region of Imminent Peril". I'd love to get some tips on both tuning the rig and learning DCS. Do you have a Discord or anything?
Yep Discord link is in the description, but I have to admit I don't get on there as much as should. If you are interested in learning more about tuning, be sure to watch our 2 part series on it here: th-cam.com/video/pzi8G7T9p7A/w-d-xo.html and part 2 here: th-cam.com/video/LSStkqpIX_M/w-d-xo.html That info will still give you a good baseline understanding. We also do "Patreon Only Flights" with all my Patreon "Enthusiast" members and higher once a month so that has been pretty cool too. Lastly, you can ask any questions you have here as well, I try to always answer all the questions that pop up. Thanks for watching.
When Pooch mentions his issue with the throttle, I believe that could be solved simply by adding detents to your throttle. I have them on my virpil throttle and have a very noticable pushthrough bump for going to afterburner. I also have to lift the finger detents to move the throttle back all the way to engine off.
Thanks for the suggestion. Ya I know better throttles have the detents... my problem is I REALLY LIKE slider throttles vs. arching style throttles. I haven't seen a slider version yet with detents. Honestly not an issue for me, I use the motion of the platform to feel when I'm in burner, and then you can always look at the FF to verify as well. I totally get how this would mess a real pilot up though. Appreciate you watching.
@@GYGOtv VKB said that they'll make one, but their development times are really, really long.
@@aapje I'll certainly keep an eye out for it. Thanks for the info.
excellent thanks for this !
You are welcome, it was a blast to do! Was awesome to see that grin on Pooch's face when he launched off the catapult! Thank you for watching.
Very cool I'm so glad he had an excellent experience. I couldn't help but to notice your motion compensation was either not active or not functioning I was watching lots of massive movement inside the cockpit, forward and back, and up and down. I see that exact scenario when my motion compensation isn't turned on or properly calibrated. Watching the cockpit control Zoom way up on him and then way back as the motion simulator pitches forward and back was a real big dead giveaway.
LOL, ya I wish he would have mentioned it to me when it was happening... Actually what happened was BOTH OpenXRMC AND OpenVRMC were working at the same time (which I had no idea it would stack like that! I thought it would only work on whatever the Headset was using). SO one was working correctly and then the other one was compensating again on top of it. If you notice the MC is actually backward where the cat shot slides his view forward instead of back. If you listen closely after he gets shot down, you can hear "Tracker Motion Lost" 7:21 which is the OpenXRMC turning off. From that point forward everything was fine as you can see from the carrier landing etc. He did mention it to me after that first sortie but then when I checked with him again he noticed it wasn't doing it anymore so for sure that was it. The thing I learned is not to have OpenXRMC automatically start... but who knew they would double up? Great observation and thanks for watching.
@@GYGOtv yeah that really takes me out of it when it's not working properly. There's a long laundry list of things that need to be done before letting somebody get in and go flying, it's hard to get all of them checked off. One of my customers in my business was a helicopter instructor, my system wasn't done and now I want to contact him and have him try it out and see what he thinks but I can't remember who the customer was lol.
@@WilliamDeanPlumbing The funny thing was I flew all morning in the rig for our Patreon Only flight and didn't have any issues... Murphy's Law right... as soon as Pooch gets in, that happens. When he launched off the deck I was so focused on him not moving through the back of the seat to make sure I saw MC was working... didn't even think about it being reversed like that. O'well at least it fixed itself and he didn't experience that all day.
Awesome! Would've loved to see him with the center stick for added immersion.
I think a center stick and actual F/A-18 Throttle would have made all the difference. He certainly would have been more comfortable with that. That said, he still did a great job adapting and I was really impressed how well he managed all the little differences. Thanks for watching.
@@GYGOtv Thanks for the awesome content!
@@mobius_d1Thank you again for watching and commenting. Really appreciate it.
Definitely thinking about a P6. The H6 I worry about the weight limit once it's loaded up with my big frame lol
Fair enough... If you can afford it, it won't hurt to have that extra durability. Save 5% if you use our code found in most our DOF Reality Videos.
Interesting video! Thanks.
One question: have you looked into QR4R mounting points? Imo the perfect solution for quickly changing from side to center stick ( or whatever other ac related modification of the rig comes to mind)
Br, and keep these vids coming!
I'm aware of them, honestly I'm pretty happy with my setup as it is but might look more into it for the center mount that you mention. it is just a problem with the cords on my HOTAS, they are built in so it isn't as simple as just unplugging from the unit to change things. Plus I have to decide if I want to go Force Feedback now as well so I'm still in limbo over the center stick deal. We will see. Thanks for the suggestion.
I will be getting the D-Mover 6DOF in a few months, they almost have it finished. How do you fix the effect of movement with the VR? So the motion of the rig doesn’t pull your vision thru your body? I seen a device you attach to the rig. Also heard a setting to disable on the VR.
WOW, that is a nice motion rig isn't it? Congrats! Not sure if your rig has motion compensation built in or not but I'm working on a video on this exact subject. Are you using lighthouse tracked VR or a Quest 3? That will make a big difference how you can implement it. Let me know and I'll try to explain more. Thanks for watching.
Great video as usual! one question, for dcs and the crystal, are you using quad views, no motion smoothing? For MSFS are you using motion smoothing, if so which client (found im stuck with 1.15 or 1.14 till they rework and fix smoothing, cant tolerate ground blur)
I HATE any kind of motion smoothing so I don't run it. Just warps stuff to me. DCS I'm just running whatever is stock... not sure if that is Quad Views or not? I did notice the Dynamic Foveated Rendering is working so is that Quad View in action? DCS already runs good so I really haven't had the need to tweak it. Thanks for watching.
Regarding FFB: I have a VPForce Rhino (A+ product & accompanying software) and it is a massive upgrade to the H3. I have it mounted on the center beam with a 6mm aluminum plate with countersunk holes I drilled. I'm assuming the same mounting method would work also work on the H6.
Man if you can email me some photos (or put them on my discord), I'd love to see that setup. That VPForce Rhino is a beast for sure. Thanks for sharing.
@@GYGOtv will do!
seeing the motors turn is so cool, but damn that's quite an expensive seat for me :C
Ya it is expensive in general, but it is actually one of the most affordable when you start looking at how much other motion platforms cost. Realistically you can get an H2 for about the price of a high end video card, and that will give you a great experience as well. You don't have to start off with an H6 like I did and I'd tell everyone that "any motion is better than no motion." Thanks for the comment.
hmm i've always set my sfu h6 to angle in dcs, and felt that it was a little underwhelming. Imma try dcs flight setting to rate.
I set mine to rate for roll and then kept it at angle for pitch. I did have to move the max telemetry from 10 to 30 because it was just too aggressive and I thought I might break something. I still want angle for pitch so I know when I'm pointed at the dirt during a dogfight if my head is looking out the top of the canopy. If you try the change, let me know what you think. Thanks for watching.
@@GYGOtv dirt rally 2 is at the top of the hill for violent motion. The first time I tried it, i couldnt last a full minute. What're u doing for motion compensation. I've covered cameras on the left side of my hp reverb g2. It has helped with the view from jumping around, but now it has introduced a slow drift of the view, which isnt as annoying, i just reset the vr view after some time. I tried the witmotion, but that device cant handle translational motion, which the h6 has. So surge, heave and sway confuses it. Also, its extremely tedious to setup in steam. And you have to repeat the process every time you bootup the pc and turn on steam.
@@carniv0rous Ahh yes Motion Compensation... I have a video in the works on that, I promise (actually that is the next one I plan to finish). So MC is really difficult with Inside Out tracking, I don't know if you plan to get a new headset since the HP G2 is no longer going to work with the latest Windows Update, but if you do, try to get either a Lighthouse based tracking system or a Quest 3 and I have a solution for them. I use controller based tracking with the controller mounted behind my head and it works 99% of the time. It really is the best option right now for 6DOF rigs. If you are running OpenXR you can have the software start automatically so you don't have to mess with setup every time... unfortunately you still do have to manually start it each time in OpenVR (SteamVR) but it is just a simple checkbox in the app once you have it set up so no really big deal. The big thing is if you run a Transducer (Buttkicker) then you also have to worry about vibrations as that makes the view shake like crazy. Let me know if you run one and I can give you more options as well. Hope that helps.
@@GYGOtv I am aware of the hpg2 sunsetting soon. I am waiting for the pimax crystal super.
@@carniv0rous Yep, I'm interested in the OLED version of that. Consider getting a Lighthouse Faceplate with it so you can do proper Motion Comp if you get one. Obviously you will need lighthouses and controller/tracker too so keep an eye out for deals as Christmas approaches.
Really interesting video, thanks
You are welcome, thanks for watching!
Cool stuff man.
Thanks, One of my favorite videos for sure! Never would have thought an actual F/A-18 pilot would ever take a spin in my rig when we built it 3 years ago. Pretty cool stuff! Thank you for watching.
I wonder if having a seatbelt that tightens and loosens could halfway simulate G effect?
I think that would for sure... unfortunately it looks like most belts are designed for racing so they don't have lots of flight effects like that. Maybe that will change in the future as I've wanted belts like that for awhile now. Fingers crossed and thanks for the comment.
What are those fans for? VR motion sickness?
O Hell No, I'm lucky I don't have that issue very often. They actually read the telemetry and speed up and slow down based on how fast you are going in your vehicle. I don't use them much when flying (unless I'm in an open cockpit plane) but where they shine is in racing and on roller coasters (amazing immersion there). Just one more piece to the immersion puzzle. If you want to know more, I talk about them here: th-cam.com/video/zlGQ3N_1LAg/w-d-xo.html Thanks for the question.
Please could you do a video about how helicopters feel in the H6? I mostly fly the Apache or Black Shark in DCS and after your last impressions video of the YAW3 I'm torn between waiting and seeing with the YAW and pulling the trigger on the H6.
Yes for sure, but let me try to help here so you don't have to wait. I've taken a ride in the front seat of the Apache a few times now (I've tried to fly it but it always ends up in the dirt so skill is lacking for sure on my part). I can tell you that Heave is a huge thing in a helicopter so personally I wouldn't even consider the Yaw until they have a heave module (that they have talked about in the past). The heave makes the ground solid when you land and it is impressive, plus it also gives you that swoopy feeling as you move up and down which is also great in a chopper. The other axis that is fun is the sway side to side which you won't have in the Yaw. Honestly, I think if you were debating an H3 vs. the Yaw3 then it might be worth waiting to see BUT an H6 vs. the Yaw, I think the H6 offers a lot more... just keep in mind you are losing that 360 spin... but honestly there is enough yaw in the H6 that you get a similar effect. Hope that helps and please let me know if you have any other questions about this that I might be able to help with... I know it is a big purchase! Remember we also have the discount code which should help too.
I own the H3 and primarily fly helicopters and absolutely love it. While it doesn't have actual heave up and down and left and right, it decently mimics it with roll and pitch (i.e. when I lift straight off the ground the rig momentarily tips back quickly, making you feel the lift off). I will most likely end up upgrading to the H6 in the future, but am already extremely happy.
@@PoorYurik For sure, I was so impressed by the H3 when I finally got to try it at the FSExpo this year. How does it feel in the H3 when you land? In the H6 it feels like you hit something solid.
@@GYGOtvthanks so much for the reply and info. What physical space do you need to comfortably accommodate the H6?
@@alanharrington Mine is in a 5x6 foot nook and works pretty good there so I'd recommend that (you could probably get away with a little less but I wouldn't go too small). Also, don't forget the discount code if you go for one... will really help the channel and save you a few bucks too. Let me know if you have any other questions and thanks for watching.
Mark, do you have any comparison of the DOF Reality and Yaw VR/Yaw3 platforms for VR flight sim and auto racing? They seem like quite different animals, and I'm unaware of another TH-camr who's tried both systems. Would love to hear your take.
Great question! For racing the H6 Hands down is the way to go if you can afford it. In fact I'd pick an H6 over the Yaw 3 every time... The extra 3 axis on the H6 make a huge difference for almost everything, and honestly that 360 yaw feels more gimmicky to me and the H6 has enough yaw to get the feeling right as you saw in the video when Pooch was taxiing. The only BIG deal is that pitch back on the Yaw 3, you can't match that and it was a great feeling... but not great enough to overcome the other limitations compared to the H6 in my opinion. NOW the tricky question is when you start comparing the Yaw 3 to the H3. I feel like the H3 is FAR more stable, takes up less room, but since they are both 3DOF rigs, the Yaw obviously beats it on Pitch and 360 Spin (which again isn't that big a deal except maybe for helicopters or roller coasters). The other thing I worry about is the mounting options on the Yaw. They have that plate that comes up between your legs and that limits center stick stuff... you could remove it but then you got to come up with a solution if you want a steering wheel or other things in your cockpit, just doesn't seem like great mounting options yet for the Yaw, but that can come in time. I also worry a little about the durability because I know they Yaw 2 had some issues in that department. I have to also mention the Yaw3 had some delivery issues in the past as well, I guess the bottom line is the Yaw3 is more expensive but if you are willing to pay the extra, the Yaw3 will give you a bit more motion over the H3. I just don't know if that extra cost is worth what you get and I do think the H3 is the best value out of the 2. I hope that answers your question?
@@GYGOtv Thank you!
@@brendanriley2676 You are welcome, please let me know if you have any other questions.
Is there a center stick option?
Yes you can mount a center stick.. the rig has mounting points all over it. It would just be hard to climb in and out for me on mine because I put a larger seat than most people have in theirs and I have that steering wheel mount in front. A lot of center stickers don't even use the front mount which makes it much easier to climb over the stick. I likely will do a Center Stick at some point... just trying to decide if I want Force Feedback too. Thanks for the question.
I didnt catch what software you were using for rate changes?
It is a standard dropdown setting at the bottom of the SRS motion profile screen. No extra software needed. You can choose between Rate and Angle independently for pitch and roll.
i'm already convinced I need a H6, my issue is convincing the wife I need a H6
LOL, I wish I could help you there. Too bad games like Candy Crush don't have telemetry... then maybe you would have a chance? Good Luck, hope you can get some traction with that soon.
With the H6, do you miss the extra range of motion in the roll and pitch of the H3?
Well I cheated with modifications so I'm actually getting the same range as the H3 (21 degrees total pitch). You can see the mods if you look at the Motion Platform Playlist on the channel. th-cam.com/play/PLQLoIjq0cB4fhvYX5i9KSa1FoK1Z87Sn-.html&si=1j07rxM551sBoSul Let me know if you have any other questions and thanks for watching.
I was thinking about your question last night and realized I didn't really give you a good answer to the heart of what you were asking for an unmodified rig so let me give it another shot. Yes you will notice the lower range of motion from the H3 BUT what you gain in Surge and Sway and especially Heave more than makes up for it (ESPECIALLY IF YOU ARE SIM RACING!). Those extra axis add so much to the driving experience that I wouldn't trade them for the world. Now in flight, I really like the surge for the carrier launch and trap, and with wake turbulence coming to MSFS2024, it will certainly add a lot there as well. The heave is critical for landings as you feel the aircraft touch the ground. So again you will notice the lower movement BUT the tradeoff is 100% worth it in my opinion. Hope that helps.
@@GYGOtv Thanks, I really appreciate your replies! What you said makes sense and is along the lines of what I was thinking. I think I'd love a 6 DOF rig. Now, if only we can get a 50% discount code so I can pounce on it. 🤔 😅 🥺
@@DMan-ud6btSorry, I can only help with 5% 😁. Hope it works out for you as it is an amazing experience. Don't forget you can start with an H3 and upgrade it as finances allow. Some motion is better than no motion. Thanks for watching!
@@GYGOtv Thanks! I'll still keep my eyes open for any fantastic sale, even though I know it's unlikely. I won't tell if you secretly want to email me that 50% deal for me. 😜
Man this is so cool 😁
I know, was a long time to get it coordinated but was awesome to have Pooch here to try it out. I think he liked it! Keep up the great videos on your channel as well, really enjoying them!
watching others enjoy motion is as much fun as doing it urself. imho
Well you have a rig so I can't really argue, I agree it is fun, but there is nothing like actually doing it IMO... an amazing feeling! Thanks for the comment!
Exactly!
Excellent vid
Thanks, appreciate you watching.
@@GYGOtv im very interested on the products, can a complete cockpit be mounted in the h6 ?
@@FGCH03 I've seen people do it, but not recommended. The more weight you put on it the less responsive it will be. The new motors are pretty good at handling panels and accessories but I don't think I'd recommend a full frame. You shouldn't need it though, the DOF has a frame designed for it. Please let me know if you have any other questions and thanks for the comments.
well done
Thank you, I'm glad you enjoyed it.
11:11 how on earth did he manage to get that one down. lol .. .
Isn't that how everyone lands on the carrier? :) LOL what is funny is I can come in lined up perfect, right AOA and everything and I bolter half the time. I come in all crazy (not quite as crazy as Pooch did) and I typically catch the wire. In my case it is always better to be lucky rather than good. Thanks for watching.
Should have had pilot body on! 😊
I let Pooch decide what he wanted to do there, and he has a good reason not to, it's really hard to get to the switches on the side panels with the body on and sometimes you need to hit things fast. The body on is immersive, but can get in the way too. Thanks for watching.
How this H6 does with tall pilots? I'm 6'4"
That is the great thing, you can built it to suit your needs. I don't think I've had 6'4" people in mine but I've had several around 6'1" or so. I have a slider seat so I can adjust to fit just about everybody. If it was your rig you could do the same. Thanks for the question, hope this helps and please let me know if I can answer any others you might have.
I dont get it: Why does he get pulled backwards when the catapult launches?
Because while the F18 is accelerating forward, his body is independent of the airframe and therefore in relation to the airframe his body is perceived to move backwards....Mark has it tuned correctly
I've had this question before and I tried it the other way and it just feels wrong. I raced dragsters for many years in my life so I'm quite familiar with the sensation of accelerating. Great question though, and thanks for watching.
@@GunPilot Thanks GunPilot, I bet you get asked this on your channel too huh?
From time to time....question I get a bit more frequently is why there seems to be a slight lag between joystick movement and the H3 reacting.....when in vr on the H3 there is no noticeable lag for me yet video tends to show a bit of lag....any suggestions as to why this perceived lag shows in vid?
@@GunPilot I think it is the lag from the recording software... I never see it when in VR. Obviously Pooch didn't notice any either.
👍
appreciate it!
P.S. Your Discord link "is invalid or has expired"
AGAIN... Thanks... I keep trying to make it permanent... Try this one discord.gg/WqrV8UvYCM it should work. I'm really bad at Discord.
@@GYGOtv yep, that works 👍
Shouldn't the rig move forward upon launch? There's something wrong with the software. Takeoff from airfield the seat also moves back, that's not right. As the aircraft is accelerating the seat should move forward and roll to the back pressing you into the seat.
Hi void1969able, thanks for the question. This is a hot topic of debate in the motion community and there are basically 2 camps. One camp thinks the chair should move exactly like it would in real life (hence move forward when going off the catapult) and the other camp focuses more on making the chair simulate how your body "feels" when something happens. I've tried both ways and for me, the chair moving forward feels completely wrong. I think the reason is in real life I'm use to being pushed into the seat when accelerating, and the motion rig can't push hard enough into me for that to feel correct. Instead my brain is used to sitting still one moment and then the vehicle moves forward, causing me to feel like I'm moving backwards in the vehicle because it is accelerating away from me. A better example is probably when you catch a wire and stop on the carrier... The actual plane itself is stopping so that would be the chair moving backward, but you "feel" like you are being thrown into the dashboard so that is why I prefer to have the chair move forward, to simulate that "feeling". Probably what is going on is I'm more sensitive to how my body is moving vs. others who might be more sensitive to the pressure from the chair. There really isn't a right vs. wrong in this situation, it is preference to whatever the person wants, and the great thing is you can set it up to do it either way so in the end your motion rig will handle the acceleration however you want it to. I hope that answers your question.
@@GYGOtv Hey, thanks for the in depth answer. I know exactly what you mean, as I have belt tensioners in my rig and don't know how they should work. They a) push you back into the seat (like acceleration does) and b) put pressure onto your chest (like deceleration does). So they act contradictionary. However I noticed that surging forwards and nicking backwards gives me the best feeling of acceleration (surging just a short sensation, yes, like catapult). But as the rig should act like the plane IMHO and the plane moves forward in relation to the pilot so should the rig. But it depends on liking, yes, and how your body "interpretes" the movement. The problem with surge is that it's over after a couple of 10cm and then gives you a very noticeable deceleration - other than nick, that can stay forever.
@@void1968able And that is what makes it so good, you can set it however you want. I'm hoping belt tensioner software starts doing more with flight, I think it would be incredible to feel the belts tighten and you roll inverted. Fingers crossed this happens some day.
Hey Mark.....????
Hey Gunpilot?
@GYGOtv posted an earlier comment inviting you to join me and my crew Fri night but it does not show up....scratching my head
@@GunPilot If it has a link, TH-cam doesn't seem to like that. You can always put it in my Discord too (link in the description).
I would gladly use your rig for the new MSFS 2024 ! ❤ DCS is shit at graphics man ! 🙈😂
Ya it should be good in that one... we will see how MSFS2024 looks, but personally I think graphics in MSFS2020 were shit if you are close to the ground (they do look great at 5000 feet) but my house looks like a weird blob when I buzz it... hoping MSFS2024 is better. Thanks for the comment.
You need a Mic closer to the Flight Chair because while you were YELLING, we could hardly hear Pooch.
Ya, sorry about that. I recorded it various ways and this was the best version that you could at least hear us both. I had the mic sitting between Pooch and I and I think I just talk louder so that was why you hear me more. The problem is my lapel mic only has one input so I need to invest in a dual input system which I'll look into. I just can't afford one right now and I seldom need it... but I'm needing it more and more I see. Hope you still enjoyed the video regardless.
Please grow a beard =)
You just want me to look more like GabeN don't you? I'm on to your tricks. Sorry, Brenda would never go for that and she is the one that I listen to in this department. Nice try though. :)
Well, let’s be honest here - carrier launch and then landing clearly shows that at least surge axis is inverted… when you accelerate rig should move forward so you have sensation of being pushed towards the seat. The same during landing - it should move the rig back so you feel „falling on your face” 🫡👊
You are not the first to comment on that and I actually did try it your way and it felt completely wrong. Considering I raced dragsters for years, I'd argue that I have a pretty good understanding of what acceleration should feel like. Lets add that Pooch has actually launched off a carrier deck and he thought it felt correct so sorry if I disagree with your comment. I understand why you would think that but the problem is you don't get enough pressure from the seat "pushing" into your back to simulate what it is really like. What your body notices is that you are moving forward instead of expecting to move backwards. But by all means feel free to set yours up however you want to... that is the great thing about having your own simulator. Thanks for the comment, even if you are incorrect... at least for me.
@@GYGOtv well, one thing is how it feels and your can set it up to your liking of course but the other is that you don’t argue with physics… but as you said, everyone can set it to whatever he or she likes 🤷♂️
@@ZenMotionSimThis is not a new debate by any means. There are those who feel the motion rig should mimic how the actual vehicle moves and another camp who is more focused on how the motion rig makes you move. The simple fact is you are trying to simulate the pressure you get from the seat pushing into your back, and you can't do that with this type of rig. Also according to your theory, Disney has it all wrong too because they tilt and move you back when they want to simulate speed (hyperspace jump) th-cam.com/video/tWfPlaBtsT0/w-d-xo.html so I think if it was that wrong, somebody would have noticed in the past 37 years, don't you? Physics indeed.
@@GYGOtv disney doesn’t simulate a thing. They do entertainment devices which essentially work with a principle „the more it moves and shakes the better”. Take a look at CAE and airliners simulators… i understand one can like something strange but objectively there are physics principles and while you can make shortcuts to make up for huge limitations dof reality has it is in the same category like yawVR - users roll the rig in a coordinated turn in an airplane. They say they feel better this way but they also have no idea what coordinated turn in an airplane is… even that guy said initially it felt wrong for him. I recon him being nice and not willing to say „man, that’s off”
@@ZenMotionSim We will just agree to disagree... do what ever works for you. As for Pooch, I just texted him and he said my sim "delivered every bit of a cat shot, that could be replicated in a home setup. Cat shots and ACM can be wildly violent, so is it real? No, but it is very realistic." So I guess you are wrong on that one.