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I have been playing Farming Simulator since 2011 came out... and 22 will be the last as not enough is happening with the development of the game. The same game just new graphics.
Thanks for expressing all my thoughts about the current state of the series. Playing since FS15 Enough is enough I'm tired of this . I want more, I want a relaunch of the title with a new engine nos this cosmetic minor improvement and the popular past mod included too So so tiresome Giants....
I will admit, though, I have more research to do again. 4DModding just commented on another video of mine stating firsthand knowledge of Giants not making money off licensing deals. So I have to figure out if I am wrong about that.
@@LoneWolfHeroGaming "Giants, based in Switzerland, told the Observer that interest from manufacturers provides it with enough of a revenue stream to cover the costs of game development. “In the beginning, we had to ask manufacturers to be included in the game,” said Wolfgang Ebert, Giants’ marketing manager. “Today, we have to consider who we can integrate and what benefit there is to the game - we have many, many brands waiting to be included.” so with that and the fact the game has sold over 6 million copies I can't see why they can't put some of that money into hiring a bigger development team. I mean Giants said it themselves that companies are lining up to be in the game and the Guardian has an article about how farming simulator is changing the way people buy tractors. I mean it makes no sense that Giant wouldn't be making money off the licencing deals. It's the same as movies. You pay for product placement.
@kingeatking I know, and I quoted the article in the video that was commented on. My thoughts/ theories are that either smaller brands that don't have much included aren't charged. There could be a first-time free situation, which can be a wonderful sales tactic. Or the article could be slightly twisting, skewing, or insinuating. Especially because they didn't quote about the game development being covered. There has been some mention from giants about manufacturers wanting things dine for them sort of. So maybe it's about them hiring Giants for modeling or Simulations or something and not the brand deals. I'm not saying any of that is or isn't true, just that I want more info. Unfortunately, Giants isn't super open about things.
I agree, these simulator games seem to update/upgrade little between games. Construction Simulator is the same way. Lazy and just reuse old stuff with to few new meaningful changes. The dirt working mods are the biggest reason I play this game long term. Farming and terrafarm make for an extremely cool customer game. idk if dirt moving around the tires is enough of an improvement. If it went spintires/snowrunner/mudrunner style off mud then yeah I'd be pretty excited.
I think on the whole it looks good but you are right about the sandwiched together 2-D structures but I guess they are limited by how much detail they can put in especially for console players. I know it’ll never happen but I’d like to see more wear and tear on the machines, on our farm we regularly have to have people coming out to repair the tractor or the machinery so I’d like to see more of that in game. Also having some predators may be a stretch too far but I had to spend all night recently protecting our chickens from the fox so even if you woke up one morning and 10 of your chickens were gone that would be more realistic
The pallets just seem so unrealistic. IRL if you are running a skid steer and picking up a full pallet you can feel it. Same goes for the equipment. Even in ATS which is much older you can feel the trailers. There is a difference in movement with a 80k lb load vs 100l lb load. I just wish they would do this to the little things like bales, pallets etc
Yes, This is what I have meant in other videos with them needing better physics. You can't truly simulate the feel through controls, but the way items move, and the equipment moves in relation doesn't seem right to me. I was compar it to Garry's Mod because I don't remember being able to smash one item into another and having all force/momentum into the second object without the weight getting factored in. If FS22 using a small stick to push on something you can't lift move's it, and it shouldn't.
On the other hand, technically they could only have the development be a year with the complete team. And that is currently 9 months they still can change a ton of stuff.
True, we really don't know how long they have developed 25. We can only guess/assume. Release date is 11/12/24 so by my estimates they have about 2 months for big stuff, before it would have to go to production for physical copies, then they can tweak for the release patch. A lot can happen in even that time, though.
I’m pretty sure the game is completely done. With a launch date that’s a little over 3 months away. I believe some of the footage shown is an earlier version. Like the rice field showing as soybeans. I don’t know if they are going to be updating the way the windrows look. I’m not sure if they have made any improvements to their fill plains I’m hoping for something that actually looks like individual crops piling up. I’m not understanding the criticism about the foliage because I don’t know of a single game engine that uses high poly 3D meshes for foliage. Maybe the latest version of unreal engine has nanite that no longer has to be static.
It may be, but I think they still have some time to work on it. Not much, and really it should just be bug fixing now IMO, but with things around the FS22 launch if they are handling it all the same, they may still be working. I agree completely on the fill plains. The foliage was probably a poor explanation of my thought. Most of the FS world is essentially a crop, 'meadow grass' that can get harvested, all the tree's can get cut down, interactable elements should in my mind be 3D. I won't argue that grass should 100% because you would really only need to add a minute amount of thickness/depth to the model for it to be 3D, and if there is so much in the maps that it could cause a performance issue I would expect. Bushes and things, I don't care about but at least maybe the flowers in meadow grass, and field weeds, and crops. Some of it also may be more design based, if you look at plants in Ark for instance, they look more real almost. There is extra depth and perception that is missing from... all plants in FS22, a game about planting, growing, and harvesting. Or maybe I'm looking at it wrong and really it's just about Tractors, Seeders, Harvesters, etc.
If i remember correctly (regarding custom made rice fields), you will create the field as usual but then you will mark/paint indentation from the construction menu where water will be pumped in... might be wrong on this one, but i think i heard/read that somewhere. Btw, when the field is pumped with water, time is sped up.. still way too quick for my taste, but worth a mention :)
They said that it would work like the fences. You would place down the border and as long as the area is fairly flat it’ll dig out enough area for the water.
I just want to not be limited in pain jobs, be able to work on and place objects on roads/unpurchaseable land an be able to make specific lines for AI workers. I'm pretty sure that's already available on PC through mods, but I ain't on PC
I haven't thought about the roads/place anywhere sort of stuff, but you are right. I think I've gotten used to just not being able to. The easiest method they could do is to just make all unpurchasable stuff into one large free lot, like some of the mod maps have done. I'd also add on making all vuildings/objects removable, except maybe buy/sell points and factories.
you are talking about all the brand deals. but that the equipment is this detailed is an impressive feat cause it almost looks like they took them straight out of cad/inventor like programs which I don't think is possible. so they put a ton of effort into that. the rest of the game is quite good too. I agree that the water could use some work. the crops are good enough. but for the next game the crops should get updated and keep the rest as good or better.
The price hike and holding off sales on FS22 made me stick to FS19... It seems like I can safely still hold onto it for a while longer as the mods have a lot of the newer fancy features.
The other thing I find strange is all the TH-camrs who were at Farmcom in the Q&A to a man seemed gobsmacked at all the so-called GFX upgrades, I don't get it? unless you look really hard it's a Farm Sim 22 reskin, surely they could see that, even in the upgraded fog/lighting wasn't all that good, what is wrong with these people.
IDK, when I looked at screenshots side by side, I could see a difference, at least 10%, maybe. The big problem is that by the time a game video I put on TH-cam, it had been altered a lot. The game renders its graphics, then the screen recording devixe/program renders the capture, then editing software renders the video, then youtube renders it on upload, then to play it. I didn't go to FarmCon, so I don't know how it really looked. I mean, I can watch a video talking about 2 methods of video exporting and see no difference in them, but one is 4k and the other is 1080p. There are a lot of variables. I want to see what it looks like being played on console, then see it split screen with fs22 playing.
@@LoneWolfHeroGaming I get what you are saying but however you look at it the terrain is not 3D, it is 2D rendered differently, and even the new trees aren't 3D
Sorry, let me try to rephrase. Out of what I have gotten to see, being videos that have come out from FarmCon, I'm not 100% willing to say the graphics aren't way better. I will say they are slightly better, but with not seeing the game first hand, or knowing what quality the videos were, compared to me playing FS22 I can't compare. It could be that if you were at FarmCon and saw them as presented, or even if you got to see a live clip of the game, Remember Giants Partners are getting NDA's so they can get stuff sooner, that it looks better in person than over video. There is potential for a lot of quality loss in videos. If you look at some of my first FS22 videos vs my current they look lower quality, but they were all played on the same setup, just processed differently.
The water physics looks better, the flowing water in streams and such looks similar to me, bit without seeing the game firsthand... videos can be deceiving. I agree that at distance the trees look better, but when they would get close, they look similar. Not the same, but similar.
The reason behind why things like crops and grass are rendered the way that they are is simple. Computational overhead. The impact to performance you would see if the game engine had to render in crops or vegetation as a 3d object with geometry that will deform or shift from interactions with machines and things like wind would absolutely brick your computer. Consoles wouldn't stand a chance. To detract from a game because the environment has 2d textures to save on performance is like getting mad that every background character in a story doesn't have their own individual voice actor. Are there improvements to make to possibly make those 2d textures look more realistic? Absolutely. Should you be able to manually put crop pallets onto machines like rice or poplar planters? Sure. I think that going into the weeds about this through a majority of the video without talking about things like how there's still no animations for getting into/out of machines instead of just teleporting into them, how rigid the player model is while sitting inside of the vehicles, the seemingly nonexistent vehicle suspension, things like that that would absolutely be possible without significant overhead. Just some feedback.
Fantastic point. Honestly, I didn't think about the player model issues. And I'm not really sure why. I think the lack of entry animations may be a choice, and I really hope someone with more info/insight into this chimes in. But I know Giants places a significant focus on balancing ease of use with realism. Entry animations take some extra time, and even though it's not that long, the 3-10 seconds could maybe annoy people, especially those that tab between vehicles. IDK how easy it would be to have animations on manual entry and not on tabbing. The smaller tractors probably wouldn't matter, just like cars. GTA has, what about a 1-3 second entry animation? But the larger tractors and Harvesters that the player model would have to climb, etc, would take a bit longer. Plus, all mods would need the player animations. I would love to see it, just like I would love to see a 3rd person toggle. Maybe we will start to see more in those directions with them now adding the new NPC's?
Why would you say they haven't worked out the gps/courseplay? Or are you talking about the interview where he was talking about having more options on how it works. Because nowhere i have seen issues or heard about issues with the current gps.
Sorry, I went back and rewatched exactly what I said, and I can see where you get that. I am not trying to say it is broken or not working or has problems. In the interview/Q&A session about the courseplay/GPS, with Stefan Maurus I think, when asked if headlands would be configurable he said he wasn't sure if that would be added yet or not, or if it would be patched in later, but it should be capable (not a direct quote). This means they haven't finished working on this feature. That combined with the number of bugs when FS22 launched is what worries me. Nov 12 release date, to me, means physical games should ship to stores by early October, which could be later, I have seen games show up the week of release, but in my experience, pre-order games tend to be earlier. I would expect 2-4 weeks for manufacturing/packaging, so that puts the released version finalized by September. This leaves roughly 8 weeks to finalize all game development, playtesting, and bug fixes for the release version. I'm sure there will be a release patch, which is common in gaming now since it would give them another 6-8 weeks to playtest and bug fix, but I don't consider that much time, especially compared to the what roughly 170 weeks of development time that has been possible on FS25.
24:02 Thats not a new Wheat type thats Long Grain Rice (Dry Rice) as there are two types one which is the Rice paddy one (the wet rice) it displayed as wheat due to the unfinished field detail tab
yeah. Nothing that really makes me a wow. The biggest update is construction for me. Ground deformation or called field ground deformation. About 3d they could really do it yes some people won't be able to have it but thats why there is graphics settings. For now fs25 is not worth it as I only like doing logging.
Im so tired of the stupid brand deals over the past few games. Anybody can easily go in and add a new branded grain cart or cultivator. And if they don't include that brand in the base game, a modder will do it themselves as a mod after anyways. They should be focusing on things modders can't do like actually improving the GAMEPLAY. I could watch a whole rant video just on that topic lol Mainly because of the consequences and business decisions/priorities behind it all.
Is there anything related to forestry in 25. Or do I have to continue of the various forestry modder's again. Forestry, like it or not is but one of the many type's of "FARMING", which a "FARMING SIMULATOR" should spend more time on, besides it only being introduced. Since its introduction, it only the modder's that have caused forestry to be what it is in 22. Giant doesn't seem to have to the N-th degree, any interest other than its introduction into the game.
I haven't seen or heard much besides 'I think it's in' and that trees have more variations and 'better graphics' I do think the Platinum DLC was fantastic, but I imagine that there aren't too many companies lining up to pay Giants to include their forestry equipment because it does seem like such a side thought to Giants.
I was thinking about pre ordering it but i havent actually played farm sim long enough to be super hyped about a new game so i prolly wont. The gps and ground deformation look cool tho
There are some improvements on the simulation/realistic side, but I don't think it will ever be a true simulator in the way MS Flight Sim is, for instance. But then I have seen some MSFS players wanting more traditional game aspects added like career modes/jobs and things to attract more players.
We are far out from real life graphics which is the points of life simulation. Maybe fs45 will look like real life. Like really unreal engine 5 games already looks like real life. I was like is it a game or real life. In fs just watching for a fraction second I can say its a game.
This is not me saying the graphics are justified. To be fair, though, I don't think I have seen any simulator game or easily accessible simulator look like real life.
Have they really clarified on that? I thought in an interview they said it was going to be everywhere except on paved roads and gravel. But I could be wrong.
th-cam.com/video/MbHkgbDpZ-U/w-d-xo.html th-cam.com/video/AS6k1fFPIh0/w-d-xo.html th-cam.com/video/wWxCoQwabzI/w-d-xo.html this is for Farming Simulator 25. hopefully it will be nice. Also hosting a dedicated server using AMP Coders would be nice. they need to make a dedicated server exe or api idk how it's called. but not having to have the game open to host the server
I'm gonna pre order for sure. There are many obvious upgrades to FS 22, the gps being the most important so far. But hey nobody is forcing you to buy FS 25 if you don't like it. I started in FS 13 and have got hundreds if not thousands of hours of entertainment from Farm Sim for pennies per hour if you add it all up. Best deal in my life LOL.
Glad to hear it. I have only been seeing people excited in some of the larger TH-camr's comments, and it bums me out a little. Even with all the issues/disappointments I bring up I want to see FS Succeed, that's actually why I have been trying to bring them up. This is really a community supported game, I just wish that they would communicate a bit better. Maybe that's it, maybe they need to do an Ask Us Anything Live stream that's open to the public with the higher ups, not community managers that aren't allowed to say much.
Umm.... I'm not 100% what you are saying, but I'm going to assume you mean lag cause by having too many objects rendered and/or having too many objects causing a performance drain, like what happens with trees in 22. But Giants has kind of addressed this already, with having bale and pallet limits on console... it's just that it would be an object limit instead of the whole pallet. Then you have the solution that that problem created of the storage buildings for objects. Not a dev, but going off of experience in games, I would also think it could help performance if you then remove/alter qty data for most of the objects. So that bale/net wrap is 1 per, and 1 converts to x amount of wraps in the baler, production and greenhouse objects are 1 each ie. 16 boxes of tomatoes, not 1 pallet that holds 1000L, which drains when you sell, requiring the game to store a log of how many liters are in every pallet because they are not really a set amount. I did some testing with trees/logs and what I deduced was that when standing, the trees have very little data. Once cut, it changes how the game recognizes it, and it assigns a random value, within a range, as to how much wood it "contains." Save your game, woodchip, or cut down and place a tree in storage. Make a note of the qty you get. Reload the save, do the operation the same way, and you will most likely get a different number, I did it repeatedly and never got the same number. Then, cut down a tree, save the game, woodchip/store it, note the qty, reload, and again, woodchip or sell that already cut tree, and you get the same amt. This suggests the reason too many logs/cut trees in an area or on a server cause soo much lag is because the game is processing, tracking, and assigning new values with every cut tree/log. This prevents you from getting identical sale prices on identical log loads, which is neat, but causes a performance issue. I'm not saying that should change, but it's why those lag. Pallets currently causing lag would most likely be from having to track the storage in the pallet. Not necessarily qty, because the global goods storage mod doesn't cause lat by having 200kL in each of 5 pallets, but if you had 100k 1000L pallets, you would probably have problems 😉
I'm not going to argue that point because I honestly can't of much offhand that has mostly 3d environments on either platform, maybe farcry or ark? But I would have to load it up and really look around. The bigger point I wanted to get across for that, which I may have failed at, is that I want more detail on things that are a large component of the game. The trees being 2d textures wrapped around to look 3d don't really bother me. It would be nice to see real texture with actual bark, etc, but I'm sure that would really strain performance. Though I don't think that being more rounded would hurt performance, but I'm not a dev. I would, however, like pieces of crop, flowers, and clumps of grass to not vanish when you rotate around them. 3D technically just means it exists on more than 2 planes. 2D has an x and y axis, and 3D adds the Z axis. I don't know how the Giants engine works or the game. It could be rendering so much at once that you could do that, but my personal opinion is that I would rather have more detail into the crops you grow or the dirt you work than intricately detailed machine components that you rarely if ever pay attention to. Watch the GDC vehicle Integration video if you want to see what I mean, I have it linked in my truth behind fs22 video.
Dont buy the game if you don't like it. Plain and simple quit complaining about what they are doing with the game and what they aren't. This is a channel for complaining it seems too me .
I don't see/hear any complaining as such, just disappointment in what we could/should have in a game in 2024, I think its more about the game engine not being up to the job and the deve know this but are not willing to change to UE5 because it so easy to make the 3rd rate game and charge AAA money.
@granvillewright4115 If you want a game in unreal engine 5 then go search out a game in unreal engine 5 obviously giants engine isn't it complaining about how they don't care about there players because they don't change their game engine too suit some of yall isn't giants problem
If you don't like the channel or the videos, don't watch them, its plain and simple. Quit complaining. It seems to me that's all you want to do. See, I can say it too. I am trying to offer information, constructive criticism, and foster interesting, engaging discussions. That's why I try to offer suggestions, thoughts, and ask for other opinions and ideas. Also if it was a channel for complaining, why would I only have 2 or 3 videos you have said are complaining out of 363.
I think people have a right to be disappointed considering the amount of money these guys are making, I mean what have they been doing for the passed 3 years? it looks like a reskinned fs22 with a few basic mods pre-installed 🤦🏻♂
I want the game better or with a new engine not a patch with previous mods included Am I asking that much? Giants has sold six million copies of FS22 alone + three years in the making for what... For this???
If you clicked on this video, please take 10 seconds to do the poll below.
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I have been playing Farming Simulator since 2011 came out... and 22 will be the last as not enough is happening with the development of the game. The same game just new graphics.
I can understand that.
Thanks for expressing all my thoughts about the current state of the series. Playing since FS15
Enough is enough I'm tired of this . I want more, I want a relaunch of the title with a new engine nos this cosmetic minor improvement and the popular past mod included too
So so tiresome Giants....
It's so refreshing to have a TH-camr who's actually honest and not just a shill for Giants Software. Great video 👍
I will admit, though, I have more research to do again. 4DModding just commented on another video of mine stating firsthand knowledge of Giants not making money off licensing deals. So I have to figure out if I am wrong about that.
@@LoneWolfHeroGaming "Giants, based in Switzerland, told the Observer that interest from manufacturers provides it with enough of a revenue stream to cover the costs of game development. “In the beginning, we had to ask manufacturers to be included in the game,” said Wolfgang Ebert, Giants’ marketing manager. “Today, we have to consider who we can integrate and what benefit there is to the game - we have many, many brands waiting to be included.” so with that and the fact the game has sold over 6 million copies I can't see why they can't put some of that money into hiring a bigger development team. I mean Giants said it themselves that companies are lining up to be in the game and the Guardian has an article about how farming simulator is changing the way people buy tractors. I mean it makes no sense that Giant wouldn't be making money off the licencing deals. It's the same as movies. You pay for product placement.
@kingeatking I know, and I quoted the article in the video that was commented on. My thoughts/ theories are that either smaller brands that don't have much included aren't charged. There could be a first-time free situation, which can be a wonderful sales tactic. Or the article could be slightly twisting, skewing, or insinuating. Especially because they didn't quote about the game development being covered. There has been some mention from giants about manufacturers wanting things dine for them sort of. So maybe it's about them hiring Giants for modeling or Simulations or something and not the brand deals.
I'm not saying any of that is or isn't true, just that I want more info. Unfortunately, Giants isn't super open about things.
I agree, these simulator games seem to update/upgrade little between games. Construction Simulator is the same way. Lazy and just reuse old stuff with to few new meaningful changes. The dirt working mods are the biggest reason I play this game long term. Farming and terrafarm make for an extremely cool customer game. idk if dirt moving around the tires is enough of an improvement. If it went spintires/snowrunner/mudrunner style off mud then yeah I'd be pretty excited.
How is Construction Simulator? It's one game I keep looking at, but have never pulled the trigger on.
I think on the whole it looks good but you are right about the sandwiched together 2-D structures but I guess they are limited by how much detail they can put in especially for console players.
I know it’ll never happen but I’d like to see more wear and tear on the machines, on our farm we regularly have to have people coming out to repair the tractor or the machinery so I’d like to see more of that in game.
Also having some predators may be a stretch too far but I had to spend all night recently protecting our chickens from the fox so even if you woke up one morning and 10 of your chickens were gone that would be more realistic
The pallets just seem so unrealistic. IRL if you are running a skid steer and picking up a full pallet you can feel it. Same goes for the equipment. Even in ATS which is much older you can feel the trailers. There is a difference in movement with a 80k lb load vs 100l lb load. I just wish they would do this to the little things like bales, pallets etc
Yes, This is what I have meant in other videos with them needing better physics. You can't truly simulate the feel through controls, but the way items move, and the equipment moves in relation doesn't seem right to me. I was compar it to Garry's Mod because I don't remember being able to smash one item into another and having all force/momentum into the second object without the weight getting factored in. If FS22 using a small stick to push on something you can't lift move's it, and it shouldn't.
The one thing I keep saying is after harvest the stubble should be a lot higher looks nothing like a real field
On the other hand, technically they could only have the development be a year with the complete team. And that is currently 9 months they still can change a ton of stuff.
True, we really don't know how long they have developed 25. We can only guess/assume. Release date is 11/12/24 so by my estimates they have about 2 months for big stuff, before it would have to go to production for physical copies, then they can tweak for the release patch. A lot can happen in even that time, though.
I’m pretty sure the game is completely done. With a launch date that’s a little over 3 months away. I believe some of the footage shown is an earlier version. Like the rice field showing as soybeans. I don’t know if they are going to be updating the way the windrows look. I’m not sure if they have made any improvements to their fill plains I’m hoping for something that actually looks like individual crops piling up. I’m not understanding the criticism about the foliage because I don’t know of a single game engine that uses high poly 3D meshes for foliage. Maybe the latest version of unreal engine has nanite that no longer has to be static.
It may be, but I think they still have some time to work on it. Not much, and really it should just be bug fixing now IMO, but with things around the FS22 launch if they are handling it all the same, they may still be working. I agree completely on the fill plains. The foliage was probably a poor explanation of my thought. Most of the FS world is essentially a crop, 'meadow grass' that can get harvested, all the tree's can get cut down, interactable elements should in my mind be 3D. I won't argue that grass should 100% because you would really only need to add a minute amount of thickness/depth to the model for it to be 3D, and if there is so much in the maps that it could cause a performance issue I would expect. Bushes and things, I don't care about but at least maybe the flowers in meadow grass, and field weeds, and crops.
Some of it also may be more design based, if you look at plants in Ark for instance, they look more real almost. There is extra depth and perception that is missing from... all plants in FS22, a game about planting, growing, and harvesting. Or maybe I'm looking at it wrong and really it's just about Tractors, Seeders, Harvesters, etc.
@@LoneWolfHeroGaming The trees in 22 are pretty bad up close. Hopefully 25 will be better.
If i remember correctly (regarding custom made rice fields), you will create the field as usual but then you will mark/paint indentation from the construction menu where water will be pumped in... might be wrong on this one, but i think i heard/read that somewhere. Btw, when the field is pumped with water, time is sped up.. still way too quick for my taste, but worth a mention :)
They said that it would work like the fences. You would place down the border and as long as the area is fairly flat it’ll dig out enough area for the water.
Ahh Thank you!
Ok, Good to know!
I just want to not be limited in pain jobs, be able to work on and place objects on roads/unpurchaseable land an be able to make specific lines for AI workers. I'm pretty sure that's already available on PC through mods, but I ain't on PC
I haven't thought about the roads/place anywhere sort of stuff, but you are right. I think I've gotten used to just not being able to. The easiest method they could do is to just make all unpurchasable stuff into one large free lot, like some of the mod maps have done. I'd also add on making all vuildings/objects removable, except maybe buy/sell points and factories.
you are talking about all the brand deals. but that the equipment is this detailed is an impressive feat cause it almost looks like they took them straight out of cad/inventor like programs which I don't think is possible. so they put a ton of effort into that. the rest of the game is quite good too. I agree that the water could use some work. the crops are good enough. but for the next game the crops should get updated and keep the rest as good or better.
The price hike and holding off sales on FS22 made me stick to FS19...
It seems like I can safely still hold onto it for a while longer as the mods have a lot of the newer fancy features.
The other thing I find strange is all the TH-camrs who were at Farmcom in the Q&A to a man seemed gobsmacked at all the so-called GFX upgrades, I don't get it? unless you look really hard it's a Farm Sim 22 reskin, surely they could see that, even in the upgraded fog/lighting wasn't all that good, what is wrong with these people.
IDK, when I looked at screenshots side by side, I could see a difference, at least 10%, maybe. The big problem is that by the time a game video I put on TH-cam, it had been altered a lot. The game renders its graphics, then the screen recording devixe/program renders the capture, then editing software renders the video, then youtube renders it on upload, then to play it.
I didn't go to FarmCon, so I don't know how it really looked. I mean, I can watch a video talking about 2 methods of video exporting and see no difference in them, but one is 4k and the other is 1080p. There are a lot of variables. I want to see what it looks like being played on console, then see it split screen with fs22 playing.
@@LoneWolfHeroGaming I get what you are saying but however you look at it the terrain is not 3D, it is 2D rendered differently, and even the new trees aren't 3D
Sorry, let me try to rephrase. Out of what I have gotten to see, being videos that have come out from FarmCon, I'm not 100% willing to say the graphics aren't way better. I will say they are slightly better, but with not seeing the game first hand, or knowing what quality the videos were, compared to me playing FS22 I can't compare.
It could be that if you were at FarmCon and saw them as presented, or even if you got to see a live clip of the game, Remember Giants Partners are getting NDA's so they can get stuff sooner, that it looks better in person than over video. There is potential for a lot of quality loss in videos. If you look at some of my first FS22 videos vs my current they look lower quality, but they were all played on the same setup, just processed differently.
Trees and water look better than the rest
The water physics looks better, the flowing water in streams and such looks similar to me, bit without seeing the game firsthand... videos can be deceiving. I agree that at distance the trees look better, but when they would get close, they look similar. Not the same, but similar.
I will not be pre-ordering fs25 cos I've got plenty to do in fs22. Btw Great channel subbed
Thanks!
The reason behind why things like crops and grass are rendered the way that they are is simple. Computational overhead. The impact to performance you would see if the game engine had to render in crops or vegetation as a 3d object with geometry that will deform or shift from interactions with machines and things like wind would absolutely brick your computer. Consoles wouldn't stand a chance. To detract from a game because the environment has 2d textures to save on performance is like getting mad that every background character in a story doesn't have their own individual voice actor. Are there improvements to make to possibly make those 2d textures look more realistic? Absolutely. Should you be able to manually put crop pallets onto machines like rice or poplar planters? Sure. I think that going into the weeds about this through a majority of the video without talking about things like how there's still no animations for getting into/out of machines instead of just teleporting into them, how rigid the player model is while sitting inside of the vehicles, the seemingly nonexistent vehicle suspension, things like that that would absolutely be possible without significant overhead. Just some feedback.
Fantastic point. Honestly, I didn't think about the player model issues. And I'm not really sure why.
I think the lack of entry animations may be a choice, and I really hope someone with more info/insight into this chimes in. But I know Giants places a significant focus on balancing ease of use with realism. Entry animations take some extra time, and even though it's not that long, the 3-10 seconds could maybe annoy people, especially those that tab between vehicles. IDK how easy it would be to have animations on manual entry and not on tabbing. The smaller tractors probably wouldn't matter, just like cars. GTA has, what about a 1-3 second entry animation? But the larger tractors and Harvesters that the player model would have to climb, etc, would take a bit longer. Plus, all mods would need the player animations.
I would love to see it, just like I would love to see a 3rd person toggle. Maybe we will start to see more in those directions with them now adding the new NPC's?
Why would you say they haven't worked out the gps/courseplay? Or are you talking about the interview where he was talking about having more options on how it works. Because nowhere i have seen issues or heard about issues with the current gps.
Sorry, I went back and rewatched exactly what I said, and I can see where you get that.
I am not trying to say it is broken or not working or has problems.
In the interview/Q&A session about the courseplay/GPS, with Stefan Maurus I think, when asked if headlands would be configurable he said he wasn't sure if that would be added yet or not, or if it would be patched in later, but it should be capable (not a direct quote). This means they haven't finished working on this feature. That combined with the number of bugs when FS22 launched is what worries me.
Nov 12 release date, to me, means physical games should ship to stores by early October, which could be later, I have seen games show up the week of release, but in my experience, pre-order games tend to be earlier. I would expect 2-4 weeks for manufacturing/packaging, so that puts the released version finalized by September.
This leaves roughly 8 weeks to finalize all game development, playtesting, and bug fixes for the release version. I'm sure there will be a release patch, which is common in gaming now since it would give them another 6-8 weeks to playtest and bug fix, but I don't consider that much time, especially compared to the what roughly 170 weeks of development time that has been possible on FS25.
24:02 Thats not a new Wheat type thats Long Grain Rice (Dry Rice) as there are two types one which is the Rice paddy one (the wet rice) it displayed as wheat due to the unfinished field detail tab
Ok, thanks. I thought it was supposed to be the long grain rice, but the field info panel said wheat. They must not have changed those yet.
@@LoneWolfHeroGamingits possibly a bug they havent fully removed yet
@@RaG_GamingOfficial Yeah
22 will hold me over for a bit
yeah. Nothing that really makes me a wow. The biggest update is construction for me. Ground deformation or called field ground deformation. About 3d they could really do it yes some people won't be able to have it but thats why there is graphics settings. For now fs25 is not worth it as I only like doing logging.
Have fun with old stuff just like old Gen consoles
@@jeffsandefur6886 we will
Im so tired of the stupid brand deals over the past few games. Anybody can easily go in and add a new branded grain cart or cultivator. And if they don't include that brand in the base game, a modder will do it themselves as a mod after anyways. They should be focusing on things modders can't do like actually improving the GAMEPLAY.
I could watch a whole rant video just on that topic lol Mainly because of the consequences and business decisions/priorities behind it all.
Also the graphs looks the same+ mist + shaders
My fs22 with sanders looks like some of the pictures on the farmcom
Is there anything related to forestry in 25. Or do I have to continue of the various forestry modder's again. Forestry, like it or not is but one of the many type's of "FARMING", which a "FARMING SIMULATOR" should spend more time on, besides it only being introduced. Since its introduction, it only the modder's that have caused forestry to be what it is in 22. Giant doesn't seem to have to the N-th degree, any interest other than its introduction into the game.
I haven't seen or heard much besides 'I think it's in' and that trees have more variations and 'better graphics' I do think the Platinum DLC was fantastic, but I imagine that there aren't too many companies lining up to pay Giants to include their forestry equipment because it does seem like such a side thought to Giants.
I was thinking about pre ordering it but i havent actually played farm sim long enough to be super hyped about a new game so i prolly wont. The gps and ground deformation look cool tho
They do! I really want to see the ground deformation in action.
I am disappointed by this revel. I was expecting more out a simulation game
There are some improvements on the simulation/realistic side, but I don't think it will ever be a true simulator in the way MS Flight Sim is, for instance. But then I have seen some MSFS players wanting more traditional game aspects added like career modes/jobs and things to attract more players.
We are far out from real life graphics which is the points of life simulation. Maybe fs45 will look like real life. Like really unreal engine 5 games already looks like real life. I was like is it a game or real life. In fs just watching for a fraction second I can say its a game.
This is not me saying the graphics are justified. To be fair, though, I don't think I have seen any simulator game or easily accessible simulator look like real life.
also its not ground deformation its field ground deformation. I like doing forestry that means the terrain is not gona move really... ?
Have they really clarified on that? I thought in an interview they said it was going to be everywhere except on paved roads and gravel. But I could be wrong.
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this is for Farming Simulator 25. hopefully it will be nice.
Also hosting a dedicated server using AMP Coders would be nice. they need to make a dedicated server exe or api idk how it's called. but not having to have the game open to host the server
The animation of the crops at 26:00 looks horrendous
I'm gonna pre order for sure. There are many obvious upgrades to FS 22, the gps being the most important so far. But hey nobody is forcing you to buy FS 25 if you don't like it. I started in FS 13 and have got hundreds if not thousands of hours of entertainment from Farm Sim for pennies per hour if you add it all up. Best deal in my life LOL.
Glad to hear it. I have only been seeing people excited in some of the larger TH-camr's comments, and it bums me out a little. Even with all the issues/disappointments I bring up I want to see FS Succeed, that's actually why I have been trying to bring them up.
This is really a community supported game, I just wish that they would communicate a bit better. Maybe that's it, maybe they need to do an Ask Us Anything Live stream that's open to the public with the higher ups, not community managers that aren't allowed to say much.
for you criticising pallets have you ever heard of lag...
Umm.... I'm not 100% what you are saying, but I'm going to assume you mean lag cause by having too many objects rendered and/or having too many objects causing a performance drain, like what happens with trees in 22. But Giants has kind of addressed this already, with having bale and pallet limits on console... it's just that it would be an object limit instead of the whole pallet. Then you have the solution that that problem created of the storage buildings for objects.
Not a dev, but going off of experience in games, I would also think it could help performance if you then remove/alter qty data for most of the objects. So that bale/net wrap is 1 per, and 1 converts to x amount of wraps in the baler, production and greenhouse objects are 1 each ie. 16 boxes of tomatoes, not 1 pallet that holds 1000L, which drains when you sell, requiring the game to store a log of how many liters are in every pallet because they are not really a set amount.
I did some testing with trees/logs and what I deduced was that when standing, the trees have very little data. Once cut, it changes how the game recognizes it, and it assigns a random value, within a range, as to how much wood it "contains." Save your game, woodchip, or cut down and place a tree in storage. Make a note of the qty you get. Reload the save, do the operation the same way, and you will most likely get a different number, I did it repeatedly and never got the same number. Then, cut down a tree, save the game, woodchip/store it, note the qty, reload, and again, woodchip or sell that already cut tree, and you get the same amt.
This suggests the reason too many logs/cut trees in an area or on a server cause soo much lag is because the game is processing, tracking, and assigning new values with every cut tree/log. This prevents you from getting identical sale prices on identical log loads, which is neat, but causes a performance issue. I'm not saying that should change, but it's why those lag. Pallets currently causing lag would most likely be from having to track the storage in the pallet. Not necessarily qty, because the global goods storage mod doesn't cause lat by having 200kL in each of 5 pallets, but if you had 100k 1000L pallets, you would probably have problems 😉
3d only works go on pc. On console 3d does not work on most games I play.
I'm not going to argue that point because I honestly can't of much offhand that has mostly 3d environments on either platform, maybe farcry or ark? But I would have to load it up and really look around.
The bigger point I wanted to get across for that, which I may have failed at, is that I want more detail on things that are a large component of the game. The trees being 2d textures wrapped around to look 3d don't really bother me. It would be nice to see real texture with actual bark, etc, but I'm sure that would really strain performance. Though I don't think that being more rounded would hurt performance, but I'm not a dev.
I would, however, like pieces of crop, flowers, and clumps of grass to not vanish when you rotate around them. 3D technically just means it exists on more than 2 planes. 2D has an x and y axis, and 3D adds the Z axis.
I don't know how the Giants engine works or the game. It could be rendering so much at once that you could do that, but my personal opinion is that I would rather have more detail into the crops you grow or the dirt you work than intricately detailed machine components that you rarely if ever pay attention to. Watch the GDC vehicle Integration video if you want to see what I mean, I have it linked in my truth behind fs22 video.
wow, the animation at 26:08 looks horrible
lol
Farming simulator 22?
DOH!
Woops! Thanks for pointing that out! I guess I'm too used to typing FS22 in titles. 🤣
Sounds more like a hater
Dont buy the game if you don't like it. Plain and simple quit complaining about what they are doing with the game and what they aren't. This is a channel for complaining it seems too me .
I don't see/hear any complaining as such, just disappointment in what we could/should have in a game in 2024, I think its more about the game engine not being up to the job and the deve know this but are not willing to change to UE5 because it so easy to make the 3rd rate game and charge AAA money.
@granvillewright4115 If you want a game in unreal engine 5 then go search out a game in unreal engine 5 obviously giants engine isn't it complaining about how they don't care about there players because they don't change their game engine too suit some of yall isn't giants problem
If you don't like the channel or the videos, don't watch them, its plain and simple. Quit complaining. It seems to me that's all you want to do. See, I can say it too.
I am trying to offer information, constructive criticism, and foster interesting, engaging discussions. That's why I try to offer suggestions, thoughts, and ask for other opinions and ideas.
Also if it was a channel for complaining, why would I only have 2 or 3 videos you have said are complaining out of 363.
I think people have a right to be disappointed considering the amount of money these guys are making, I mean what have they been doing for the passed 3 years? it looks like a reskinned fs22 with a few basic mods pre-installed 🤦🏻♂
I want the game better or with a new engine not a patch with previous mods included
Am I asking that much? Giants has sold six million copies of FS22 alone + three years in the making for what... For this???