I have been wanting giants to do something for potatoes for so long. There is so much potential to make the crop very fun. They could add a premium expansion for potatoes and add new equipment from Spudnik and Lockwood. They could add cellars and all the equipment for handling them. They could program AI workers to run things like cross overs ahead of the digger/harvester to increase working width and speed. Different species such as reds, Yukon golds and russets. There are so many productions that they could have. This is a big need for FS 25 without a doubt.
Amen brother, been wanting a lot more of the real world functionality to make potatoes less awful to work with in-game. Haven't seen anything announced for it for FS25 yet, but who knows
They added a vegetable dlc for fs22 a couple of months ago, where they added washed potatoes and also potato chips 👍 finally allowing you to do more with potatoes
Only thing with cotton is if you plant a bunch of fields with it you get so much you will need multiple production chains to work through it all and you will likely take years to get through.
@@MisterTaters Oh yeah I agree I just find cotton is more of a problem with that due to how much you get and how slow things are. I much prefer variety.
So me and the Boys, figured out the Sugarcane magic, and it has been one of the Events ever since. One big thing is that I at the most often prefer to play for the fun of it, so efficiency takes a backseat every once in a while. Once we kind of get over the MTZ era of the playthrough, and start using 180-200 hp tractors, Sugarcane becomes the beloved and endeared money glitch we come together to harvest as "The Event" To harvest the Cane, there is one key, and that's Multiplayer Efficiency. No, just don't even try harvesting it singleplayer, we never do singleplayer Sugarcane, but when we together, it is when we strategize the whole harvest. One person cuts, one person trails, and the last person waits, so the harvester never stops. Again all crops are viable, but Sugarcane is specifically F tier singleplayer, solid A tier in multiplayer. My tierlist would look much different, because as I said, I play for the fun of it, so profitability and efficiency often takes a backseat for my Hay Baling Empire. (It's a need, an addiction, and when I can't do it IRL, I do it ingame)
Oh yeah multiplayer can really change the game. I'm sure it's a lot of fun having 3 or 4 people running a sugarcane harvest but man it sucks single player as you said
I like that you gave a little insight on each crop and what might make it better in the future. Curious why you didn't extend the list into the expansion crops though, since it sounds like they'll be base game crops in FS25. Suppose I'll just have to come back for the FS25 tier list a few months from now haha.
Thanks! I liked going through each one and why I put it where. I honestly haven't had much experience with the DLC crops so I couldn't accurately place them. So I decided to keep it base game for this one. I'll be happy to do a FS25 tier list after trying out all the new crops!
Ah, that makes sense. All of my experiences with the DLC crops have been terrible, haha. Glad they exist for the sake of variety, but they're not for me - at least in FS22. I'm looking forward to trying them again in FS25, just to see if they get any changes or if the changes to the game's engine make them feel any better to me. Do you have much experience with animals in the game? I'd be curious to see another tier list in your style for the FS25 animals, since we're getting a couple of extra ones and I assume (or at least hope) that some of the existing ones will see some changes.
The Premium edition crops all have the same setup regarding field prep, planting, and harvesting. I actually find them to be less obnoxious than potatoes and sugar beets as you don't have to use a haulm topper and there's a greater diversity of lower cost equipment which means you can slam a few workers for relatively cheap and with some baby sitting it's not awful. Cons: Minimal working widths for most equipment Harvester options (without mods) aren't great and the best (widest) option requires the AI to drive it while the player gets to cart along with a truck/trailer. Trash tier crop prices when it comes time to sell, given the effort involved. Pros: The equipment cost, working widths, and power requirements mean you can get A LOT of cheap equipment and thus work a huge amount of land with workers in a reasonable time. The production chains for carrots, parsnips, and red beets have INSANE profits that make the effort more than worth it. Honestly, in most playthroughs, if the map has some nearby fields with root crop friendly geometry I almost always run a few hectares of these crops. You can make pig food with them iirc. The products are a great way to kick start your funds. And, the startup cost is pretty minimal.
Back in farm sim ‘17 when they first added sugar cane, I decided to make the fields they gave you start into sugar cane fields. Worst decision I have EVER made. Took me I swear like 200 hours to harvest that crap. But I made a buttload of money. Then sold all the sugar cane equipment and switched back to grain 😂
The large “goofy” cotton bale you remarked about is called a “module,” and is the basic unit of harvested cotton that hasn’t gone through the gin. It superseded large cotton wagons when people stopped picking it by hand in the early 1970s.
Great list and very true. The only disagreement I have is where you put grass. You touched on it a few times, rotational opportunities. Granted this is my truth, not the truth. Lets say you are growing cotton and beats, every Nov after harvest you can plant grass and then get a harvest in March (base game crop calendar). The spring grass harvest can be used for 3 things. Feed sheep to support and accelerate cotton production chains. Feed Cattle (Yes, converting to hay is required). Lastly turning into silage for extra profit or part of TMR. With the rest of of the game in mind the profit potential places grass in second slot S tier. Again, my truth not the truth. I don't post to often, but I do watch pretty much everything you put out and have enjoyed your content for a while now. So, thank you for the hard work you put into your videos, we notice and love them.
Thanks for the kind words! I agree with you on a lot of points with grass, has a variety of uses and is obviously very easy. I think just the raw profit potential of not making silage is crazy (TOO crazy) hence the difference in grass and silage tiers for me
Well I kinda like farming potatoes and the other root crops. The thing Potatoes need is maybe larger eqiupment but mostly just a Silo that accepts it. Correct me if I'm wrong but the only one I found is from a Mod. Its just super time consuming if you have a high yield crop and constantly have to dump it on the ground for storaging or worse: picking it up later on when you want to sell. Its really hard in Singleplayer. Multiplayer may be viable when you got 1 or 2 friends who constantly make sure that the harvester is empty and store that stuff. A lot of fun to farm in MP(+Modded) but a pain in the ass in the base game without mods and worst in SP
Don't get me wrong they can definitely be fun but you hit the nail on the head - insanely tedious without mods and/or someone else to help you. Base game they are just beyond time consuming to farm at scale
@MisterTaters yeah I like farming them, I agree its fun but as we both said: Kinda annoying without friends or mods that atleast solve the storage :D Otherwise I'm constantly driving around and dumping potatoes while the helper stopped due to the tank beeing full haha
I'm a couple hundred hours into the game and I still farm soy beans. I also do silage, hay and barley to feed my cows and chickens, but the soy beans are hands down the most profitable. Also because they require no fertilizer so you also save money on that.
Grass+ sheep for my first few years. Between the silage and wool i can pull arpund 300k/year to get out of debt and save up for any crop i want to play around with!
Thanks for the video! This has me thinking about trying a poplar field out. My odd crop that I use is oilseed radish. I like reduced cost compared to using fertilizer. And I like seeing it as a cover crop on fields that have been harvested but aren’t yet ready to be replanted. A bare field, or worse a weed filled field, looks so sad. Certainly I don’t think that people should not use fertilizer. It’s like you said, it’s a game and it’s okay to enjoy playing it however you enjoy playing it.
Empty fields can definitely be very sad and dead looking, so I totally get it. Definitely give poplar a whirl, it's way better profit-wise than I thought it would be
Poplar is the only crop I’ve never done. Sugarcane needs mods to make it viable. Putting Mantrid’s auger wagon to the harvester makes it easier. Courseplay and autodrive don’t work well at all with it. 10 acres will net you $250,00 in one harvest which I think might be the highest profit on any crop without production? Plus you can sell it at max price as you harvest it.
I hadn't done poplar before my "farming every crop" video either. I was pleasantly surprised how easy and profitable it was. Sugarcane definitely requires special attention. I think it is near un-farmable in the base game. Insanely tedious, but big payday if you stick through it (I did not)
I hope they will make seed production a reality in either fs25 or future fs games because you can harvest grains for them to only be used as seeds, so adding seed production with specific types of seed like the seed addon but also having an extra type of seed within that so there's different seeds with specific names like irl with different attributes so if you're looking for more straw then one sort is better and if you want higher yield then another is better, could go further and involve spraying "Straw-shortening growth regulators", so much they can do for extra realism
That'd be pretty cool! I'm happy they allow you to use stuff like whole potatoes or sugarcane for seeding future crops, would be fun to do more of that
i love potatos very much that I am planning to plant them once i have the money but not saling them directly I use the production thats in the game which accept sunflowers,canola and olive oil to make potato chips. I used to automate every thing in the game but trust me , doing all the work your self is so much fun . I heavily depended on courseplay but now I rarely use it.
no fertilizer is an unmentioned major benefit for soybeans! also the super fast growth time for sorghum- If you play without seasonal growth you can squeeze in a few sorghum rotations which is unrealistic but cool
Good call, I didn't know soybeans needed 0 fertilizer! And as for the rotations I'm not always sure on them for non-seasonal growth since I always play with it on, feels wrong to not have seasons to me
Silage combine = forage harvester, yeah? And I believe you can make wood chips in the base game factories but you can't do anything besides sell them once they are made. Mods obviously change all of this though
I wonder where you'd put other products that can be made for money. Things like pigs, horses, or milk. Personally I haven't done much of those as they tend to include quiet a lot of work
Sugarcane is one of the best crop to make money, of course is boring but money talks, sunflowers you actually Lose money when make oil, so not so good, and grass make Silage and can harvest 4 times a year, its a beast
16:55, Farming simulator has a rating for all ages and they want too keep it that way, alcohol would raise the minimum age requirement to play the game, also grapes and olives can't be harvested by workers and i find it a massive pain to work with these crops in general, i hope that giants fixes it in 25
I mentioned this in the video but both vine crops can be fully automated in courseplay. Makes them a whole lot easier to farm. If I played on console I'd probably have put them down in D or F because of the tedium
Talking pure profit potential, yeah it's worth it to do even just 1 rotation of grass into silage on any field that can support it. Boils down to if that's what you actually want to do though
It is definitely expensive but you earn the money back so fast even without productions I think it's worth it! And I find the giant bales a lot of fun to farm
Oilseed radish can definitely be a lot cheaper than fertilizer, but it takes it's toll on your tractors longterm since it takes a lot more passes to plant and cultivate oilseed vs just spreading fert. Can be fun as a mixup from running the fert spreader every year though
Bread is one of the most profitable productions purely because of how easy it is to get the grain making Oats, wheat, barley and sorghum some of the best crops. I understand the production is slow but all the productions are slow, mods are available for a reason.
I see your point and it definitely is easy to farm grains and produce bread, but the profit increase from selling the grains raw vs selling bread isn't crazy different given how long it takes. And yeah you can speed up any production but most of this tier list was based on base game (outside courseplay). I think all the grains are good middle of the pack because of this. Not great, not bad
I feel that using courseplay basically turns farming simulator into a management game. You take very nearly all of the actual farming out of the game. Opinions based on automating the farming just don't correlate to the way most people are playing this game. I do agree that the sugarcane is junky and wish they would fix it.
I can see your point about courseplay, but personally I run it on nearly every farm now and still do a lot of the actual farming. You can use it a little or a lot, just depends what you're trying to accomplish or what's fun for you. It's one of the most popular mods for farm sim for a reason
Silage isnt a crop. It's a product made from a crop. Calling silage a crop is like saying sugar is a crop because it can be made from just one needed thing.
Not technically a crop but I wanted to include silage and hay for fun's sake and I don't think it really fits in with the other more formalized productions
Yep like I said in the video, 11 month grow time + low yield and oil production not making much money makes for a rough time. But it's pretty easy and straightforward for a crop so that's a plus
I can’t harvest sugarcane for some reason it says remove foliage and I can’t harvest it no Matter what I don’t really care for it but I just want to try it once
If you use the base game red harvester for it that will remove the foliage and harvest it in the same step. If you check my last video where I farmed every crop I talk about it and show it off a bit
Corn in the game actually makes good money for me. Maybe its because im on a modded map but I got 1M off of 400,000 liters. Seems good to me but i know soybeans are way better.
Not sure if this is base game or a DLC, but you can combine each of the oils with potatoes to make potato chips. There is also a potato soup which I am sure is part of the carrots DLC.
that must be a mod or DLC, not base game. Sounds cool though. I made french fries (potatoes + sunflower oil) from a modded production in my potato farm video, that was also a lot of fun
I might be cheating but I have to say this. Sugarcane base game sucks, or more like it sucks at the start. Personally I just scrapped the whole vanilla harvester and downloaded a modded harvester that was way better, and apart from that I did not mind sugarcane. Even then planting is not horrible, since you plant it once and never again, nor fertilizing no nothin. So yeah, if you dare to do sugarcane, get a modded harvester, not even a cheaty one, just something better than the base game. So with just that it can be a high B or low A
Nah it's not cheating, feels like one of those crops that near require mods to have any fun with them. My ratings are just based on base game, hence why I hate it so much
@@MisterTaters nope they suck, same as canola. Bad yield and no straw they are on the bottom of profitability. I think wheat is on top as the first one from combinable ones.
I stopped the video as soon as you said 'potatos are garbage' 😑... All it takes is adding a few mods, like Potato Processing & the Colossus Harvesters to turn them into the most profitable & variable crop you can manage. Seriously, the mods are FREE, & add more depth to the gameplay 🤦🏻♂️.
As I stated in the beginning of the video, my rankings are based on the base game outside of courseplay, so I don't consider those mods at all. Any crop can be made harder or easier with all the mods out there. For what it's worth though, I've used both of the mods you talked about extensively in my potato farm video, and I will tell you potatoes are still very tedious unless you go hyper-unrealistic with the Colossus harvester header
Dude, just no! Gave u a dislike, keep playing the game, learn more, do comparissions, the only people taking this vid seriously are people with less hours on the game than you, i dont want to discourage you, keep it up with the channel, but if i see or hear bs i'll call it out. At the very least, this is your personal tier list, for example, canola is pretty good, the one downside is fertilizer consumption which is pretty high, more experienced player knows that and would point that out, same with cotton, 6 meters, can be 12 and 800k to get the harvester, how is a high entry level crop A tier? A tier in my opinion is only soybean, direct seeding, no fert, low yield, high price. At the end of the day, for me everything is between C, B and A tier, everythings fine, just some things are easier to produce than others. Money wise, olives, grapes, cotton sugar beet, potato and silage make more per ha, 2 times or 2,5x more than other crops, so yea. Keep it up, but next time be more specific (my tier list) or do more research and back up what you say with numbers.
I think you may have taken this a little too seriously - as I said at the beginning of the video, tier lists are totally opinion based. And this wasn't ever entirely profit based either - what I found fun to farm was always one of the biggest considerations
I have been wanting giants to do something for potatoes for so long. There is so much potential to make the crop very fun. They could add a premium expansion for potatoes and add new equipment from Spudnik and Lockwood. They could add cellars and all the equipment for handling them. They could program AI workers to run things like cross overs ahead of the digger/harvester to increase working width and speed. Different species such as reds, Yukon golds and russets. There are so many productions that they could have. This is a big need for FS 25 without a doubt.
Amen brother, been wanting a lot more of the real world functionality to make potatoes less awful to work with in-game. Haven't seen anything announced for it for FS25 yet, but who knows
I’d love that too but I don’t think Giants has any interest in doing non EU farming in their game.
They added a vegetable dlc for fs22 a couple of months ago, where they added washed potatoes and also potato chips 👍 finally allowing you to do more with potatoes
They added a vegetable dlc for fs22 with washed potatoes and also potato chips 👍 finally allowing you to do more with the potatoes
Only thing with cotton is if you plant a bunch of fields with it you get so much you will need multiple production chains to work through it all and you will likely take years to get through.
That is definitely true, but I think that's also true for most crops and productions. Better and more fun to diversify a bit
@@MisterTaters Oh yeah I agree I just find cotton is more of a problem with that due to how much you get and how slow things are. I much prefer variety.
So me and the Boys, figured out the Sugarcane magic, and it has been one of the Events ever since.
One big thing is that I at the most often prefer to play for the fun of it, so efficiency takes a backseat every once in a while.
Once we kind of get over the MTZ era of the playthrough, and start using 180-200 hp tractors, Sugarcane becomes the beloved and endeared money glitch we come together to harvest as "The Event"
To harvest the Cane, there is one key, and that's Multiplayer Efficiency. No, just don't even try harvesting it singleplayer, we never do singleplayer Sugarcane, but when we together, it is when we strategize the whole harvest.
One person cuts, one person trails, and the last person waits, so the harvester never stops.
Again all crops are viable, but Sugarcane is specifically F tier singleplayer, solid A tier in multiplayer.
My tierlist would look much different, because as I said, I play for the fun of it, so profitability and efficiency often takes a backseat for my Hay Baling Empire. (It's a need, an addiction, and when I can't do it IRL, I do it ingame)
Oh yeah multiplayer can really change the game. I'm sure it's a lot of fun having 3 or 4 people running a sugarcane harvest but man it sucks single player as you said
I like that you gave a little insight on each crop and what might make it better in the future. Curious why you didn't extend the list into the expansion crops though, since it sounds like they'll be base game crops in FS25. Suppose I'll just have to come back for the FS25 tier list a few months from now haha.
Thanks! I liked going through each one and why I put it where. I honestly haven't had much experience with the DLC crops so I couldn't accurately place them. So I decided to keep it base game for this one. I'll be happy to do a FS25 tier list after trying out all the new crops!
Ah, that makes sense. All of my experiences with the DLC crops have been terrible, haha. Glad they exist for the sake of variety, but they're not for me - at least in FS22. I'm looking forward to trying them again in FS25, just to see if they get any changes or if the changes to the game's engine make them feel any better to me.
Do you have much experience with animals in the game? I'd be curious to see another tier list in your style for the FS25 animals, since we're getting a couple of extra ones and I assume (or at least hope) that some of the existing ones will see some changes.
Thats a good call about the animals! I will definitely consider ranking them, especially with the new ones announced already for fs25
The Premium edition crops all have the same setup regarding field prep, planting, and harvesting. I actually find them to be less obnoxious than potatoes and sugar beets as you don't have to use a haulm topper and there's a greater diversity of lower cost equipment which means you can slam a few workers for relatively cheap and with some baby sitting it's not awful.
Cons:
Minimal working widths for most equipment
Harvester options (without mods) aren't great and the best (widest) option requires the AI to drive it while the player gets to cart along with a truck/trailer.
Trash tier crop prices when it comes time to sell, given the effort involved.
Pros:
The equipment cost, working widths, and power requirements mean you can get A LOT of cheap equipment and thus work a huge amount of land with workers in a reasonable time.
The production chains for carrots, parsnips, and red beets have INSANE profits that make the effort more than worth it.
Honestly, in most playthroughs, if the map has some nearby fields with root crop friendly geometry I almost always run a few hectares of these crops. You can make pig food with them iirc. The products are a great way to kick start your funds. And, the startup cost is pretty minimal.
Should have include trees as well since they are a pretty good money maker
Back in farm sim ‘17 when they first added sugar cane, I decided to make the fields they gave you start into sugar cane fields. Worst decision I have EVER made. Took me I swear like 200 hours to harvest that crap. But I made a buttload of money. Then sold all the sugar cane equipment and switched back to grain 😂
Amazing, you learned the hard way why that thing belongs in F. Love the hard pivot
The large “goofy” cotton bale you remarked about is called a “module,” and is the basic unit of harvested cotton that hasn’t gone through the gin. It superseded large cotton wagons when people stopped picking it by hand in the early 1970s.
Didn't know the big ol' bricks were called modules but they be looking pretty goofy sitting out in my field
Great list and very true. The only disagreement I have is where you put grass. You touched on it a few times, rotational opportunities. Granted this is my truth, not the truth. Lets say you are growing cotton and beats, every Nov after harvest you can plant grass and then get a harvest in March (base game crop calendar). The spring grass harvest can be used for 3 things. Feed sheep to support and accelerate cotton production chains. Feed Cattle (Yes, converting to hay is required). Lastly turning into silage for extra profit or part of TMR. With the rest of of the game in mind the profit potential places grass in second slot S tier.
Again, my truth not the truth. I don't post to often, but I do watch pretty much everything you put out and have enjoyed your content for a while now. So, thank you for the hard work you put into your videos, we notice and love them.
Thanks for the kind words! I agree with you on a lot of points with grass, has a variety of uses and is obviously very easy. I think just the raw profit potential of not making silage is crazy (TOO crazy) hence the difference in grass and silage tiers for me
Well I kinda like farming potatoes and the other root crops. The thing Potatoes need is maybe larger eqiupment but mostly just a Silo that accepts it. Correct me if I'm wrong but the only one I found is from a Mod.
Its just super time consuming if you have a high yield crop and constantly have to dump it on the ground for storaging or worse: picking it up later on when you want to sell.
Its really hard in Singleplayer.
Multiplayer may be viable when you got 1 or 2 friends who constantly make sure that the harvester is empty and store that stuff. A lot of fun to farm in MP(+Modded) but a pain in the ass in the base game without mods and worst in SP
Don't get me wrong they can definitely be fun but you hit the nail on the head - insanely tedious without mods and/or someone else to help you. Base game they are just beyond time consuming to farm at scale
@MisterTaters yeah I like farming them, I agree its fun but as we both said: Kinda annoying without friends or mods that atleast solve the storage :D
Otherwise I'm constantly driving around and dumping potatoes while the helper stopped due to the tank beeing full haha
Can you make a Video Ranking the Best Factories??
I have been thinking "making every production" and then ranking all of them in another tier list will probably be some of my next videos!
@@MisterTaters That sounds great! Thank you
Could you make a video talking about which crops to farm together? Like which ones can share equipment or maybe have a good rotation or something?
That's an interesting idea, I'll have to think about making that!
I'm a couple hundred hours into the game and I still farm soy beans. I also do silage, hay and barley to feed my cows and chickens, but the soy beans are hands down the most profitable. Also because they require no fertilizer so you also save money on that.
They are a very solid and ezpz crop, big gainz and no productions needed
You can use corn in the oil mill, i believe its almost on par with canola oil!
That must be a mod or something since only canola, sunflowers, and olives can be used in the Oil Mill in base game FS22
Shit. Maybe im just experiencing some mad placebo 😭. I must have got mixed with sunflowers 😂.
Grass+ sheep for my first few years. Between the silage and wool i can pull arpund 300k/year to get out of debt and save up for any crop i want to play around with!
Good call, great way to start any farm. Super cheap to start up and makes great cash
Thanks for the video! This has me thinking about trying a poplar field out.
My odd crop that I use is oilseed radish. I like reduced cost compared to using fertilizer. And I like seeing it as a cover crop on fields that have been harvested but aren’t yet ready to be replanted. A bare field, or worse a weed filled field, looks so sad.
Certainly I don’t think that people should not use fertilizer. It’s like you said, it’s a game and it’s okay to enjoy playing it however you enjoy playing it.
Empty fields can definitely be very sad and dead looking, so I totally get it. Definitely give poplar a whirl, it's way better profit-wise than I thought it would be
Poplar is the only crop I’ve never done. Sugarcane needs mods to make it viable. Putting Mantrid’s auger wagon to the harvester makes it easier. Courseplay and autodrive don’t work well at all with it. 10 acres will net you $250,00 in one harvest which I think might be the highest profit on any crop without production? Plus you can sell it at max price as you harvest it.
I hadn't done poplar before my "farming every crop" video either. I was pleasantly surprised how easy and profitable it was.
Sugarcane definitely requires special attention. I think it is near un-farmable in the base game. Insanely tedious, but big payday if you stick through it (I did not)
I hope they will make seed production a reality in either fs25 or future fs games because you can harvest grains for them to only be used as seeds, so adding seed production with specific types of seed like the seed addon but also having an extra type of seed within that so there's different seeds with specific names like irl with different attributes so if you're looking for more straw then one sort is better and if you want higher yield then another is better, could go further and involve spraying "Straw-shortening growth regulators", so much they can do for extra realism
That'd be pretty cool! I'm happy they allow you to use stuff like whole potatoes or sugarcane for seeding future crops, would be fun to do more of that
The reason why in the vanilla game you can make grape juice but not wine is that including alcohol in the game could negatively impact the age rating
Yeah that is likely why but still funny you can't make them out of grapes
Well, compared to the three new Premium Edition root crops, potatoes are pretty easy to farm😂
I haven't farmed them myself but I've heard they are a real pain
@@MisterTaters They suck. Tried them once. Never again.
@@MisterTatersI picked up a big parsnip harvesting contract with the single row 4 boxes harvester
It took me 3 in game days at 5x to finish it
i love potatos very much that I am planning to plant them once i have the money but not saling them directly
I use the production thats in the game which accept sunflowers,canola and olive oil to make potato chips.
I used to automate every thing in the game but trust me , doing all the work your self is so much fun . I heavily depended on courseplay but now I rarely use it.
Oh yeah I think that production got added in one of the DLCs. Potatoes make some crazy money but oh man they take forever to farm
no fertilizer is an unmentioned major benefit for soybeans! also the super fast growth time for sorghum- If you play without seasonal growth you can squeeze in a few sorghum rotations which is unrealistic but cool
Good call, I didn't know soybeans needed 0 fertilizer! And as for the rotations I'm not always sure on them for non-seasonal growth since I always play with it on, feels wrong to not have seasons to me
@@MisterTaters fair :)
I think it comes down to what you like. I usually always just do corn and beans even tho their some of the worst for money.
For sure! First step is always to do what's fun for you, and for what it's worth I think corn and soybeans are both great profitwise
Thanks for the Tier list.
Actually you can harvest poplars with a silage combine, and use woodcips in the sawmill production chain 😉
Silage combine = forage harvester, yeah? And I believe you can make wood chips in the base game factories but you can't do anything besides sell them once they are made. Mods obviously change all of this though
I agree with most of this, what I would change personal is put sugarcane in garbage with potatoes and put the vine crops in F tier. Btw good video.
Thanks! And I can definitely agree with throwing sugarcane in the garbage
17:00 Wine is not in the game because it is alcohol, and therefore would conflict with the game's age rating which they want to keep low.
Yeah I'm sure that's it, just funny it's not included from a real-world perspective
I wonder where you'd put other products that can be made for money. Things like pigs, horses, or milk. Personally I haven't done much of those as they tend to include quiet a lot of work
I'm actually working on making videos focusing on products as we speak!
Sugarcane is one of the best crop to make money, of course is boring but money talks, sunflowers you actually Lose money when make oil, so not so good, and grass make Silage and can harvest 4 times a year, its a beast
It definitely makes a ton of money, but hoo boy it sucks to farm so it's a hard pass for me
You should definitely make a video on the best tractors by size?! If you haven’t already!
Not a bad idea, I haven't made any sort of tractor ranking yet but I will definitely consider it
16:55, Farming simulator has a rating for all ages and they want too keep it that way, alcohol would raise the minimum age requirement to play the game, also grapes and olives can't be harvested by workers and i find it a massive pain to work with these crops in general, i hope that giants fixes it in 25
I mentioned this in the video but both vine crops can be fully automated in courseplay. Makes them a whole lot easier to farm. If I played on console I'd probably have put them down in D or F because of the tedium
So you think its worth spending time and money (Seeds/fertaliser ect) to plant one rotation of grass between a crop harvest and plant?
Talking pure profit potential, yeah it's worth it to do even just 1 rotation of grass into silage on any field that can support it. Boils down to if that's what you actually want to do though
Sunflowers are the only crop that you lose money with the production chain. So if you grow sunflowers just sell them as a crop.
At least they are a lot of fun to farm!
soybeans is one of the most profitable crops
Yessir that's why I got 'em up so high
@@MisterTaters yeah im pretending to be a bot
Not with rotation mod. Soybean followed by Soybean is going kill yield.
FINALLY someone who appreciates sugar beet as much as i do!!
There are DOZENS of us
Cotton shouldn't be in S due to the cost of the equipment. It's insanely expensive to get started
It is definitely expensive but you earn the money back so fast even without productions I think it's worth it! And I find the giant bales a lot of fun to farm
Cotton in real life looks just like these square bales.
I'm sure it's accurate but the bales also look very funny
Actually I like planting Oilseed radish in the early game because at the start you dont have own fertilizer and buying it is qute expensive
Oilseed radish can definitely be a lot cheaper than fertilizer, but it takes it's toll on your tractors longterm since it takes a lot more passes to plant and cultivate oilseed vs just spreading fert. Can be fun as a mixup from running the fert spreader every year though
Bread is one of the most profitable productions purely because of how easy it is to get the grain making Oats, wheat, barley and sorghum some of the best crops. I understand the production is slow but all the productions are slow, mods are available for a reason.
I see your point and it definitely is easy to farm grains and produce bread, but the profit increase from selling the grains raw vs selling bread isn't crazy different given how long it takes. And yeah you can speed up any production but most of this tier list was based on base game (outside courseplay). I think all the grains are good middle of the pack because of this. Not great, not bad
can you do this same video but with productions?? i have about 400hrs in FS22 but have hardly dove into productions.
Yessir, I am currently editing up a video about productions as we speak!
We are now on FS25.
Yep, this was released before FS25 came out
Bro is A potato himself and finds potatoes farming garbage😂
( no hate keep up the good work tater )
It pains me to put my brethren in the trash but the game devs forced my hand
I dont know if somebody answerd this already... But you can´t make wine because Farm Sim is a 0year rated game so Alcohol cant be in there.
Yeah that makes sense, still pretty funny to just be making juice and not wine
Grass Silage is easy money. I hope it doesn't get nerfed in FS25.
I agree, but tt might be TOO strong for how easy it is compared to other crops and their productions
Can you do it with Productions ?
Keep an eye on the channel, I got a lil something cooking you might like here soon
About time 🎉
LONG AWAITED TATER VID
for sugar cane the only viable option is to use the mod that use a forage harvester with 10m header.
otherwise it's way to shitty XD
I agree I think it needs some mods, but base game it is very much so TRASH
Soy beans do not make a lot of money. It's the same as canola basically
I'd have to double check that but even if they are the same profit as canola, it takes half as much time to grow so that's pretty good profitwise
@MisterTaters Yeah fair point. I have a spreadsheet from farmercop I think. Fs likes to tweak the values.
I feel that using courseplay basically turns farming simulator into a management game. You take very nearly all of the actual farming out of the game. Opinions based on automating the farming just don't correlate to the way most people are playing this game. I do agree that the sugarcane is junky and wish they would fix it.
I can see your point about courseplay, but personally I run it on nearly every farm now and still do a lot of the actual farming. You can use it a little or a lot, just depends what you're trying to accomplish or what's fun for you. It's one of the most popular mods for farm sim for a reason
You can also get soybean straw
I'm sure there are some mods for it, but in the base game at least soybeans don't drop straw. Only oat, barley, and wheat!
Silage isnt a crop. It's a product made from a crop. Calling silage a crop is like saying sugar is a crop because it can be made from just one needed thing.
sugar is a crop
Not technically a crop but I wanted to include silage and hay for fun's sake and I don't think it really fits in with the other more formalized productions
@hoveringgoat8061 what are you smoking. You can't grow sugar. You can grow sugar beet or sugar cane, the make it into sugar.
@hoveringgoat8061 you don't plant and grow sugar. It's sugar cane, or sugar beet, etc... sugar is the end result of processing the crops.
@@1104Teaagreed, no producing silage, it’s a fermentation process
Conola at D?
Yep like I said in the video, 11 month grow time + low yield and oil production not making much money makes for a rough time. But it's pretty easy and straightforward for a crop so that's a plus
@@MisterTaters but you can put it into the mayonnaise production with eggs and make like 50k a month
Mayo production isn't base game, must be a mod or DLC. Sounds like a cool production though
@@MisterTaters it is a mod it’s in modhub
I can’t harvest sugarcane for some reason it says remove foliage and I can’t harvest it no Matter what I don’t really care for it but I just want to try it once
If you use the base game red harvester for it that will remove the foliage and harvest it in the same step. If you check my last video where I farmed every crop I talk about it and show it off a bit
@@MisterTaters thank you I’ll try that
can you make a remake of this tierlist after fs26 is out for 3 moths pls
I will likely do a similar tier list for fs25 after it releases and I get some experience with all the crops!
Corn in the game actually makes good money for me. Maybe its because im on a modded map but I got 1M off of 400,000 liters. Seems good to me but i know soybeans are way better.
Hmm might be a mod or something since that seems a bit high. But it's a fun crop and if it's workin' for you go for it!
@@MisterTaters Yeah i just like it because its the most realistic for where I live.
Wassup my friend
YO
Pls do it with FS 25
That's the plan after I get some exposure to the new crops!
Not sure if this is base game or a DLC, but you can combine each of the oils with potatoes to make potato chips. There is also a potato soup which I am sure is part of the carrots DLC.
that must be a mod or DLC, not base game. Sounds cool though. I made french fries (potatoes + sunflower oil) from a modded production in my potato farm video, that was also a lot of fun
if you are going to do this for fs 25 too it's gonna be a nightmare
Not sure what you mean, but people are enjoying this one so I'll likely do one for the next game too
Finally 🎉
The Return of the Potato
@@MisterTaters yepp
I might be cheating but I have to say this. Sugarcane base game sucks, or more like it sucks at the start. Personally I just scrapped the whole vanilla harvester and downloaded a modded harvester that was way better, and apart from that I did not mind sugarcane. Even then planting is not horrible, since you plant it once and never again, nor fertilizing no nothin.
So yeah, if you dare to do sugarcane, get a modded harvester, not even a cheaty one, just something better than the base game. So with just that it can be a high B or low A
Nah it's not cheating, feels like one of those crops that near require mods to have any fun with them. My ratings are just based on base game, hence why I hate it so much
u dont need straw to produce tmr
you don't HAVE to use straw for TMR but it makes it way cheaper to produce than not using it
Sojabeans is the least efizient crop in FS22, every other crop makes more mony per acere or ha than sojabeans.
Hmm I coulda sworn soybeans were one of the highest profit crops. At least not factoring in productions and selling them raw
@@MisterTaters sadly they arent.
@derschwarzbrennerausdember8746 they are the most profitable. Plenty of tests showing this.
@@MisterTaters nope they suck, same as canola. Bad yield and no straw they are on the bottom of profitability. I think wheat is on top as the first one from combinable ones.
First like then watch
That's my dawg right there
For me corn and soybeans are at s+ tier
I can see it, they are both solid crops. And what most people in the states seem to farm
First
Lightning McQueen in the comment section
@@MisterTaters lol thanks
Cotton is boring.
Ain't no way those big giant bales are boring
I stopped the video as soon as you said 'potatos are garbage' 😑... All it takes is adding a few mods, like Potato Processing & the Colossus Harvesters to turn them into the most profitable & variable crop you can manage. Seriously, the mods are FREE, & add more depth to the gameplay 🤦🏻♂️.
As I stated in the beginning of the video, my rankings are based on the base game outside of courseplay, so I don't consider those mods at all. Any crop can be made harder or easier with all the mods out there. For what it's worth though, I've used both of the mods you talked about extensively in my potato farm video, and I will tell you potatoes are still very tedious unless you go hyper-unrealistic with the Colossus harvester header
Dude, just no! Gave u a dislike, keep playing the game, learn more, do comparissions, the only people taking this vid seriously are people with less hours on the game than you, i dont want to discourage you, keep it up with the channel, but if i see or hear bs i'll call it out. At the very least, this is your personal tier list, for example, canola is pretty good, the one downside is fertilizer consumption which is pretty high, more experienced player knows that and would point that out, same with cotton, 6 meters, can be 12 and 800k to get the harvester, how is a high entry level crop A tier? A tier in my opinion is only soybean, direct seeding, no fert, low yield, high price. At the end of the day, for me everything is between C, B and A tier, everythings fine, just some things are easier to produce than others. Money wise, olives, grapes, cotton sugar beet, potato and silage make more per ha, 2 times or 2,5x more than other crops, so yea. Keep it up, but next time be more specific (my tier list) or do more research and back up what you say with numbers.
chill out man lol. Its not that serious.
I think you may have taken this a little too seriously - as I said at the beginning of the video, tier lists are totally opinion based. And this wasn't ever entirely profit based either - what I found fun to farm was always one of the biggest considerations
Gotta give this comment a dislike. He straight up said up front it’s his list from his personal experience lol. Go get some real sun my guy