Can you beat RollerCoaster Tycoon 1 without Building Path?

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

ความคิดเห็น • 558

  • @MarcelVos
    @MarcelVos  ปีที่แล้ว +475

    For the many people wondering about whether you could do this without any path: No you cannot. Guests cannot enter a park if there's no path and they also cannot enter a ride if they're not on a path.

    • @kwatar54
      @kwatar54 ปีที่แล้ว +20

      Does this open the door to a one-path challenge, perhaps?

    • @dmlfan928
      @dmlfan928 ปีที่แล้ว +21

      ​@@kwatar54he has done that on Forest Frontiers

    • @ganjaericco
      @ganjaericco ปีที่แล้ว +5

      Why not open RCT1 into Open RCT 2? It turns off the mowing automatically.
      Edit: Though, I suppose it does run it in the RCT2 engine. I think?

    • @Secondhand-Feraligatr12349
      @Secondhand-Feraligatr12349 ปีที่แล้ว +6

      ​@@ganjaericcoRCT 1 scenarios are not compatible with vanilla RCT 2 as RCT 2 uses a different filetype for scenarios.

    • @KingBobXVI
      @KingBobXVI ปีที่แล้ว +2

      "and they also cannot enter a ride if they're not on a path"
      Is this true for mechanics? For the inaccessible rides, my hypothetical solution was to build the ring coasters so that the exits meet in a common area that's blocked out for a mechanic, even though there's no path, they might still be accessible.
      Unrelated to that - the one area where you tried to build a mighty mouse coaster with 2 one-tile entrances might still have worked, just put the exit on the first, and the entrance on the second, with the corresponding entrance and exit on the inside. Guests would only be able to enter on the second station, and would exit fine on the first station. The game would keep complaining that people couldn't reach the first station, but that's clearly not a concern here :P

  • @mikelnazkauta1317
    @mikelnazkauta1317 ปีที่แล้ว +177

    "I had some Ferris Wheels drowning guests but unfortunately they broke down in the second year" Never change Vos

  • @HEYBUDDYMAN86
    @HEYBUDDYMAN86 ปีที่แล้ว +100

    Me: “But Marcel. You could just advertise and get those guests.”
    Marcel: “I also beat it without advertising, so that’s an added bonus and from now on ads are off limits too.”
    Me “oh dear lord…”

  • @nonna_sof5889
    @nonna_sof5889 ปีที่แล้ว +591

    Marcel "We could drowned 10000 and still beat it. And we do indeed..."
    Brain autocomplete "drowned several hundred"

    • @lagg1e
      @lagg1e ปีที่แล้ว +30

      The exact moment in the video when I scrolled down into the comments, looking for this. And lo, it is already here.

    • @Morthaliar
      @Morthaliar ปีที่แล้ว +24

      He did that in a different video. Drowned all the guests just seconds from beating the scenario to prove a point.

    • @Devilot109
      @Devilot109 7 หลายเดือนก่อน +2

      Was expecting “…So I did just that.”

  • @kameronharrington5478
    @kameronharrington5478 7 หลายเดือนก่อน +14

    1:50 I love that the solution to overcrowding unhappiness is to spawn a bunch of gigantic panda costumes in the middle of the horde

  • @T-West
    @T-West ปีที่แล้ว +93

    Next we need the ultimate challenge for Marcel: RCT pacifist run, win every scenario with 0 drownings.

    • @BrownWolverine
      @BrownWolverine ปีที่แล้ว +2

      Sounds like a better challenge for Tube Cody.

  • @outbackshaqYT
    @outbackshaqYT ปีที่แล้ว +191

    I love Marcel skipping out on setting zones for handymen and just flooding a park with them. Sometimes it works out, other times it leads to a swarm of handymen just following eachother around in an unhelpful group XD

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +91

      I did use them in the one scenario where I really needed to (Thunder Rock) and it still wasn't enough.

    • @Gameprojordan
      @Gameprojordan ปีที่แล้ว +13

      Zoning is the Bane of my existence

    • @Mister_Brown
      @Mister_Brown ปีที่แล้ว

      @@MarcelVos the trick is to zone the entertainers not the handymen

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +14

      @@Mister_Brown I did zone quite a few entertainers too.

    • @Mister_Brown
      @Mister_Brown ปีที่แล้ว +4

      @@MarcelVos i figured you'd tried, you probably could have gotten to the unofficial goal with some path deletions

  • @CTGrell
    @CTGrell ปีที่แล้ว +358

    seeing RCT1 is just so weird after some years only playing with OpenRCT2

    • @1who4me
      @1who4me ปีที่แล้ว +14

      1 is the best

    • @BasCPU
      @BasCPU ปีที่แล้ว +38

      @@1who4me I agree. And that's the reason why i setup OpenRCT2 with RCT 1 title music, start maps and theme :)

    • @roddydykes7053
      @roddydykes7053 ปีที่แล้ว +11

      It’s the one I grew up on so it’s what I prefer. Except the updated way of placing rides and scenery in mid-air

    • @jefffinkbonner9551
      @jefffinkbonner9551 ปีที่แล้ว +15

      @@roddydykes7053 Back in my day, ya had to raise a tile of land way up high on which to place a ride! None of this toggling up the ride up into the air cheatin’ these kids do today 😅

    • @Gameprojordan
      @Gameprojordan ปีที่แล้ว +3

      ​​@@1who4meRCT1 Deluxe specifically

  • @HECKproductions
    @HECKproductions ปีที่แล้ว +60

    really puts into perspective the quality of life changes in RCT2 and open
    like staff being placed automatically or stalls opening automatically

    • @Gameprojordan
      @Gameprojordan ปีที่แล้ว +20

      Don't forget handyman having lawn mowing toggled off by default

    • @HECKproductions
      @HECKproductions 3 หลายเดือนก่อน +2

      @@Gameprojordan if i remember correctly rtc2 already did that even without openrtc
      but yeah that was easily the most annoying thing in 1

  • @mynameiskrysta
    @mynameiskrysta ปีที่แล้ว +170

    Big woodchip and bigger woodchip is absolute comedy gold

    • @BrunerBear
      @BrunerBear ปีที่แล้ว +13

      It's a challenge - to build the biggest woodchip 😏

    • @JTCPingas
      @JTCPingas 7 หลายเดือนก่อน +3

      Ahh yes the silly nicknames of Lumberjack and Timber Terror.

  • @jansenart0
    @jansenart0 ปีที่แล้ว +22

    19:32 As the great American philosopher Lawrence Peter Berra said: "It's too crowded, nobody goes there anymore."

    • @soconoha
      @soconoha 6 หลายเดือนก่อน +2

      "Nobody in the 21st century drove, there was too much traffic."

  • @Booskop.
    @Booskop. ปีที่แล้ว +92

    That wooden coaster at the very beginning of the video is very nicely designed.
    Also, being Dutch myself, it's interesting you have other names for both the parks and some of the rides.
    Dinky Park = Pokey Park, Aqua Park = White Water Park, Mothball Mountain = Mystic Mountain.
    And the two rides in "Karts and Coasters" are called "Lumberjack" and "Timber Terror" in the (afaik) European version of RCT1, just to name a few.
    One final (small) note is that in RCT1, if you didn't have add-ons installed, there was no "No Entry"-sign available.

    • @gymnasiast90
      @gymnasiast90 ปีที่แล้ว +19

      Yes, the Dutch version used the original names, while they were changed for the American edition (I have no idea why). Even stranger is that some named rides in the European editions did not have one in the American ones.

    • @stylesrj
      @stylesrj ปีที่แล้ว +14

      Don't forget how the Twists are sometimes called "Scrambled Eggs"

    • @Wiimeiser
      @Wiimeiser ปีที่แล้ว +19

      @@gymnasiast90 I think "Pokey" is unknown (or a Nintendo trademark) in America. "Pokey" means "small" in British English, I think, while in the US you'd say "Dinky" instead. And Dinky is apparently trademarked, possibly by Disney, as Diddy Kong was originally going to be called Dinky Kong, and that's what Kiddy Kong was called in Japan which obviously had to be changed. Also, Chris Sawyer is British IIRC.

    • @jefffinkbonner9551
      @jefffinkbonner9551 ปีที่แล้ว +6

      The no entry signs were available in the RCT 1 expansions Loopy Landscapes and Corkscrew Follies. Absolutely revolutionary!

    • @tom117323
      @tom117323 ปีที่แล้ว +2

      @@Wiimeiser don't forget about Dinky Toys being trademarked by Mattel, for which Dinky Toys is a typically British brand

  • @Erdnussbuttertoast
    @Erdnussbuttertoast ปีที่แล้ว +26

    challenge suggestion: you can only use each attraction once. Either in a single park scenario, or - and I think this would be more interesting - playing loads of different scenarios: You could place e.g. as many ferris wheels as you want within the same scenario, but then you are not allowed to place ferris wheels again until you've used EVERY SINGLE ride & stall available in the game. I think this could be interesting in terms of strategizing since not every ride or stall is available in every scenario

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +20

      You can beat nearly every scenario (apart from the "build 10 coasters" ones) with just one single ride type so apart from a bit of planning at the start this probably wouldn't be interesting enough for a video.

    • @jefffinkbonner9551
      @jefffinkbonner9551 ปีที่แล้ว +8

      @@MarcelVos Nah, what would be harder is only getting to build one of every ride type, including only one of each coaster type. The only exception would be the coasters that come with a park, such as the three steel/ looping coasters in Three Monkeys Park. You could build microcoasters, but only one corkscrew, one looping, etc

  • @thetayz72
    @thetayz72 ปีที่แล้ว +27

    As someone who recently finished all of the RCT1 scenarios partly due to your videos, I was very surprised to hear you also had not done them all til now. Like you I didn't finish them all in childhood, but I would never have guessed that I'd complete them before you did 😃

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +14

      I have completed them in OpenRCT2 before, but never in rollercoaster tycoon 1.

    • @nthgth
      @nthgth ปีที่แล้ว +3

      ​@@MarcelVosI wondered how you were able to implement _all_ the RCT1 particulars in OpenRCT2, didn't know they made all of that available..
      The answer is that you weren't and they didn't, You were just actually playing RCT1 😄

  • @starfalll
    @starfalll ปีที่แล้ว +24

    I must admit that it is somewhat depressing to learn that despite struggling so much with the later scenarios in RCT1 as a kid (even some of the middle scenarios to be honest), pretty much the entire game can be beaten by just filling the entire screen with the same rides, even if they are unreachable.
    It's certainly an amusing dichotomy between the complex and often arcane design elements of RCT, and the numerous ways they can be broken.

  • @TrueN8-bit
    @TrueN8-bit ปีที่แล้ว +10

    22:10 Yes, this is one of the first things I noticed when I started playing with OpenRCT2 shortly after completing every scenario in Vanilla RCT1. It always bugged me how OpenRCT2 didn't default things to the proper height in Big Pier, when I knew it was supposed to default to the same height as the path. Fortunately, since you can change the build height with the shift key in OpenRCT2, this isn't actually a problem, it's just something I noticed after spending so long playing vanilla. I kind of wish they'd add that back for authenticity's sake, but it's such a minor thing that it doesn't really matter that much. I think it also comes up in Barony Bridge from corkscrew follies/added attractions, which I think also has an increased default height to match up with the bridge. Barony Bridge also has this slightly annoying fence around the two small islands in OpenRCT2 which doesn't appear in Vanilla RCT1, due to properly owning the islands, but only construction rights over the water. But, again, this is a very minor aesthetic issue, so it's not a big deal.
    Anyway, fun video, as always. Looking forward to the next one.

  • @DeLorean4
    @DeLorean4 ปีที่แล้ว +11

    As someone who's only ever played RCT1 and followed this channel since the early days, seeing Marcel get annoyed by the intricacies of the game compared to RTC2 sparked so much joy

  • @SleinMcAwesome
    @SleinMcAwesome ปีที่แล้ว +741

    "Ah nice, a new Marcel video, I like how they are always short and a quick watch..." *checks runtime*

    • @Yumeinikki
      @Yumeinikki ปีที่แล้ว +33

      Seems like Christmas came early this year ;)

    • @HaroldKuilman
      @HaroldKuilman ปีที่แล้ว +9

      ​@@Yumeinikki indeed, after this video is done it's almost Christmas 😂

    • @wethumpback3923
      @wethumpback3923 ปีที่แล้ว +33

      I enjoy the long ones, I always feel like they are too short lol

    • @bparrish99
      @bparrish99 ปีที่แล้ว +3

      That's what she said.

    • @nadinegriffin5252
      @nadinegriffin5252 ปีที่แล้ว

      😂. I clicked on this thinking it was a short watch while I was loading the dishwasher. 🤦🏼‍♀️

  • @nosferadu
    @nosferadu ปีที่แล้ว +12

    "All the parks with a lot of paths already built will be a walk in the park" 😆

  • @Davtwan
    @Davtwan ปีที่แล้ว +18

    A nice challenge that also teaches us some semi-hidden mechanics that all helps ya appreciate Sawyer even more.

  • @AngeluxVT
    @AngeluxVT ปีที่แล้ว +338

    Marcel: ''Today I will do a very difficult challenge''
    Also Marcel: ''Okay but it will be boring so let's make it even harder''

    • @MarissaK319
      @MarissaK319 ปีที่แล้ว +34

      Marcel: today I will do a very difficult challenge
      Also marcel: beats every scenario easily bc he’s an rct hero

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +92

      Let's face it, if I didn't do the extra challenges the video would have been very boring to watch.

  • @SemiHypercube
    @SemiHypercube ปีที่แล้ว +28

    I guess you learn new things about this game all the time, with stuff like the default ride price changing and the default build height over water depending on the scenario

  • @beunjoris
    @beunjoris ปีที่แล้ว +37

    I'm so happy to see you giving the original RCT a shot!

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +31

      That's what I originally grew up on and it feels good to play it again!

    • @beunjoris
      @beunjoris ปีที่แล้ว +9

      @@MarcelVos That's awesome to hear. I was really surprised about your findings, i.e. the price being set free as default when charging for the entrance. All common knowlegde to me for example hahah

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +16

      @@beunjoris Maybe I did know it at some point, but the last time I properly played RCT1 is at least 15 years ago, so I have definitely forgotten a lot of stuff.

  • @danteeightsix
    @danteeightsix ปีที่แล้ว +7

    The first thing I do is modify the pre-built roller coasters to prevent crashing.
    I add a separate brake area before the train gets back to the station. They typically crash into a boarding train after getting a Station Brakes Failure.
    Be sure to add a space in-between though, otherwise the brake section will become a part of the station brakes for some odd reason.

  • @9Mystere9
    @9Mystere9 ปีที่แล้ว +23

    Can guests enter a ride if they're standing on grass/dirt? I figured this challenge would basically be an exercise in dumping guests off of the path and then restricting their movement by placing lots of scenery/stalls/entrances/exits.

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +28

      Nope, they cannot.

    • @SummonerArthur
      @SummonerArthur ปีที่แล้ว +2

      @@MarcelVos they cant* while theyre in the grass. If they go back to the normal path, wont they go to another ride?
      I think that thats what @@9Mystere9 meant, cuz this way you could build exits to the grass and funnel guests back to theyr paths

  • @forrestseaver6050
    @forrestseaver6050 ปีที่แล้ว +5

    Ive been playing this game for over 20 years now and still learn something new every time i watch your videos. Very well done sir!

  • @joshuasnell7942
    @joshuasnell7942 ปีที่แล้ว +6

    The first strategy I'm thinking of is 'artificial' path. Make sure that a ride exit points to nothing, and then raise/lower tiles so that you constrain guest movement from there

  • @derekkrull3383
    @derekkrull3383 ปีที่แล้ว +8

    Accidentally deleting path and starting over is pure Dutch pedantry, and I gotta respect that lol

  • @YumiSparkles
    @YumiSparkles ปีที่แล้ว +3

    As someone who has only played RCT1 but still watches your videos, I'm really glad you're covering it and would love to see more of that
    A lot of times in your videos you present information that I can't tell if it's a difference between RCT1 and (Open) RCT2 or if it's just something I never knew
    Learning the differences between 1 and 2 is interesting to me and will be helpful in my very slow quest to finally beat RCT1 and then move on to RCT2 once I've done that

  • @patrickschardt7724
    @patrickschardt7724 ปีที่แล้ว +9

    I swear the entertainers are threatening guests to be happy
    You always find interesting new challenges. Great work

  • @kwatar54
    @kwatar54 ปีที่แล้ว +352

    As an April Fools joke one year, you could take these challenge runs a step further and beat RTC 1 with 0x A-presses.

    • @DogsRNice
      @DogsRNice ปีที่แล้ว +65

      Wooden Roller Coaster 1 builds up speed for 12 hours

    • @ShinySwalot
      @ShinySwalot ปีที่แล้ว +73

      Guest2343: I don't wanna go on "Parallel Universe 4" again

    • @keiyakins
      @keiyakins ปีที่แล้ว +2

      ​@@DogsRNice wooden roller coster

    • @Tremoneck
      @Tremoneck ปีที่แล้ว +24

      But first we have to explain what half a button press is.

    • @shurkien2
      @shurkien2 ปีที่แล้ว +11

      @@Tremoneck we also need tas and tasless versions

  • @blakdeth
    @blakdeth ปีที่แล้ว +3

    Disney's California adventure opened 2 years after this game came out, so if I had to guess I'd say disney probably already had the rights to the name "paradise pier" in the us because they were already building it. That's probably why the scenario was named differently in the us release. I wonder if they could do it now though since paradise pier was replaced by pixar pier

  • @TheGoldenGear
    @TheGoldenGear ปีที่แล้ว +2

    6:32 "A Agoraphobia crashed and killed 14 people which doesn't matter as the goal is just park value and not park rating" -Marcel Vos speaking like a real CEO

  • @Phlip45
    @Phlip45 ปีที่แล้ว +5

    For a lot of the scenarios you could technically just have the exits have no paths at all and just modify the terrain so that the only way they can go is to return to the path. You would have to rebuild the rides when they break down, but it is an option available to you.

    • @Gameprojordan
      @Gameprojordan ปีที่แล้ว

      Having to rebuild every ride every time it breaks down would be a micromanagement nightmare

  • @Ariamaki
    @Ariamaki ปีที่แล้ว +4

    It's very cool how many new things you learned about the inner workings of RCT1 in this whole experience!

  • @Jay-fy4zy
    @Jay-fy4zy 11 หลายเดือนก่อน +1

    Marcel: "today we're going to beat RCT without turning the PC on" lol. I found the default height values of rides around 21:57 very interesting. You were right, Chris was amazing.

  • @turbotaco3244
    @turbotaco3244 ปีที่แล้ว +1

    As a young man I definitely struggled with Evergreen Gardens. You said the strategy is to block off the paths. The first time I beat this scenario I started by closing the park and deleting most of the paths. This gives you money and allows you to grow the park as normal.
    But at this point it seems the winning strategy is to just always hammer the park with slides lol

  • @Chomp-Rock
    @Chomp-Rock ปีที่แล้ว +1

    In RCT 1 the water rides came under several different heading in research based on what they were. The log flume and slide are thrill rides. The boat hire is a gentle ride.

  • @SamsonSilvo
    @SamsonSilvo ปีที่แล้ว +2

    Whenever I replay the RCT1 scenarios, I always made a habit of modifying the pre-built coasters by putting a brake piece set to the slowest possible speed at the very end of the ride, even if I have to delete one of the existing station tiles to do so. I've noticed that it actually manages to help A LOT with making crashes less frequent even in RCT1 vanilla since, for some reason, brake pieces are still fully functional when the dreaded "brakes failure" breakdown occurs, and trains can only "crash" (read: explode and kill guests) in such a breakdown if the colliding train is traveling above a certain speed.

  • @FinleyBrownfox
    @FinleyBrownfox ปีที่แล้ว +4

    In Forest Frontiers, you can bend the rules a little by starting the tutorial, which builds some paths, but it’s technically not YOU building it, so unless you consider it cheating you can make that scenario a lot easier

  • @jj48
    @jj48 ปีที่แล้ว +1

    My favorite part of going to an amusement park is standing on the short piece of path and just looking at all the tiny coasters that don't look fun and that I can't access anyway!
    Also, it is rather funny that placing entertainers in big costumes onto already crowded paths still makes people happier. XD

  • @qwertsy1151
    @qwertsy1151 ปีที่แล้ว +30

    Ok this video could actually be the contender for the most entertaining video I've ever watched. Great job Marcel

  • @jefffinkbonner9551
    @jefffinkbonner9551 ปีที่แล้ว

    10:35 I’m fairly certain water rides either categorize as thrill rides, gentle rides, or even roller coasters depending on the ride. Boat hires are gentle, log flumes are thrill, and dingy slides are roller coasters.

  • @Lucretiel
    @Lucretiel ปีที่แล้ว

    Handymen mowing grass is what got me to start using patrol areas everywhere. It just ends up helping a lot to have some guys focusing especially on high traffic areas of the park (near roller coasters and food stalls), with the added benefit that all the nearby grass stays nice and mowed 😄

  • @reillywalker195
    @reillywalker195 ปีที่แล้ว +2

    14:24 The wooden coasters at Karts & Coasters have better names in the international version of RCT1: the smaller one is called Lumberjack and the bigger one is called Timber Terror, the latter presumably being a reference to the CCI woodie of the same name at Silverwood in Idaho.

  • @Wrenling
    @Wrenling ปีที่แล้ว

    17:40 imagine heading to the park to visit this cool space rings ride you heard about. You arrive and can barely move because you are crammed into a few hundred square feet with 800 other guests, 300 of which are also heading for the same ride. You wander back-and-forth trying to find the damn ride entrance, all the while trying not to get crushed by the massive tide of people churning about. Then you hear the ride was hastily demolished while you pacing about. You leave, defeated, along with 100 other equally disappointed guests.

  • @ZeroHourProductions407
    @ZeroHourProductions407 2 หลายเดือนก่อน

    For bumbly beach, one thing i do to safeguard a playthrough is... From tbe statt, go inti edit mode, and add a brakes path on the last two straights before approaching the platform. Since almost always the accident that the breakdown that kills the ride happens from the coaster entering too fast. If funds and paranoia allow, i even set obe mechanic zoned to the ride so any blood is on their hands specifically.

  • @milkwad
    @milkwad 5 หลายเดือนก่อน +1

    Meanwhile, Chris Sawyer the Legend lives a secluded life enjoying roller coasters away from the modern gaming world.

  • @JoacoAV
    @JoacoAV ปีที่แล้ว +38

    Marcel coming down from heaven to save my lunch with a 30 minute video.
    Thank you so much, love your vids dude! ❤

  • @TheSeaOtterPooper
    @TheSeaOtterPooper 7 หลายเดือนก่อน +1

    7:48 Yeah, I personally have *never* seen Big Dipper crashing in my life

  • @DanXDelion
    @DanXDelion ปีที่แล้ว

    To think how much I struggled to beat some of those scenarios as a teenager, this video markedly demonstrates how ridiculously easy this game really is, when you know what you need to do ;)

  • @irbricksceo
    @irbricksceo ปีที่แล้ว +5

    ORCT2 really needs a toggle for that "set ride prices to 0 when charging for entry" thing. I imagine it's not in there since, by default, rct2 doesn't allow charging for both in any scenarios (at least that I can recall). Super handy! That aside, ngl I forgot just how janky rct1 could be at times. I definitely prefer the 1st games scenarios, but the 2nd game has SO many QoL improvements.

    • @tappajaav
      @tappajaav ปีที่แล้ว +2

      Correct. It's either entry fee, ride fee, or neither(infinite money-scenarios)

  • @SelfCompassion123
    @SelfCompassion123 ปีที่แล้ว

    The Trinity Island Problem was a nightmare for me as a kid, there were all these messages, that guests couldn't find the exit. Now I understand the problem for the first time in my life... thanks Marcel :D

  • @sarttan
    @sarttan ปีที่แล้ว +2

    Idea for the next challenge: Beat scenarios with only what money you start out with. Money you get from guests is banned, research is banned, taking out a loan is banned, and micromanaging is banned. Essentially, plan and build it all at the start, let it run itself and pray it works.

  • @ethan2226
    @ethan2226 ปีที่แล้ว +17

    You should continue to do this with Added Attractions/Corkscrew Follies and Loopy Landscapes scenarios without building path.

    • @f1fan112
      @f1fan112 ปีที่แล้ว +1

      Micro Park could be a problem

    • @f1fan112
      @f1fan112 ปีที่แล้ว +1

      As would Rotting Heights

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +6

      @@f1fan112 Micro Park is park value, so it's easy. Rotting Heights seems doable too since there's more path than in Mothball Mountain.

    • @Jace-qp8ej
      @Jace-qp8ej 4 หลายเดือนก่อน

      @@MarcelVos what about crazy craters

  • @chrisrorvig466
    @chrisrorvig466 ปีที่แล้ว +8

    Great Video! Here's another idea for a challenge: Beat each scenario without any staff.

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +24

      That is probably not very difficult but super annoying. You can manually do the jobs of mechanics and handymen (replacing broken down rides and rebuilding puked on path), but it's just not fun to do.

    • @pauls5745
      @pauls5745 ปีที่แล้ว

      what?!

  • @lisalove6370
    @lisalove6370 ปีที่แล้ว

    Are you kidding me???...Here we all are struggling with RCT1 goals and Marcel just whips through them with ease. But I hardly ever used staff like the way you did. I also never used to place more than one of a ride type because I thought the guests would get bored with them and not come. My mind is blown. And now after playing the game since release I might actually get to finish all the scenarios. Thanks Marcel for a brilliant insight into how to beat them. I am going to add path though...lol

  • @RainingMetal
    @RainingMetal ปีที่แล้ว +1

    Funnily enough, I always place that exact same pre-built Wooden Rollercoaster (Mischief) in Leafy Lake every time I play that scenario. It's just a bit of a tradition of mine after emulating what my brother did when he played that scenario.

  • @AlcoLoco251
    @AlcoLoco251 ปีที่แล้ว +14

    "Fanatical Frozen Food Fetishist" there's a phrase I never thought I'd hear.

  • @kiwami5604
    @kiwami5604 ปีที่แล้ว +2

    i can’t believe i was on the edge of my seat for most of this, this was an insane challenge. amazing work

  • @Blazieth
    @Blazieth ปีที่แล้ว +8

    Ehh... to be perfectly honest, I don't think replacing an accidentally deleted piece of path should count. You're not placing any new path; just correcting a misclick.

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +8

      Maybe so, but if I hadn't restarted people would've complained about me placing path.

    • @zhugeliang9610
      @zhugeliang9610 7 หลายเดือนก่อน

      Autism

  • @Tenori156
    @Tenori156 หลายเดือนก่อน

    I didn't think of it until watching this video a few times, but another option for retaining good throughput on a coaster would have been to delete one of the rides prebuilt in some of the parks like the railways and then custom build an efficient coaster and line up the entrance and exit buildings with the former queue line and exit path of the deleted ride. All the benefits of actually having a queue without having to place path!

  • @mrphlip
    @mrphlip ปีที่แล้ว +4

    12:13 - Cracked up laughing at this moment. "The dinghies are getting stuck in this part of the ride, unless we help them out these guests are just going to be stuck here forever, unable to finish the ride, just spending the rest of their natural life sitting in a plastic boat watching the world move on around them. So anyway, on to the next scenario."

  • @katt-the-pig
    @katt-the-pig ปีที่แล้ว +1

    Crashing coasters have always been a nightmare for me. I eventually got into the habit of only running one train per coaster.
    Also, wow, I forgot some of these parks even existed. Even Dynamite Dunes.

  • @stylesrj
    @stylesrj ปีที่แล้ว +6

    Very well done... could the same be done for Added Attractions & Loopy Landscapes? Mostly because I want to hear the commentary on how the levels are designed, etc. and how to work with the limited terrain available in some of the scenarios, like Whispering Cliffs; that one was always a pain because of how far guests walked to get to the park entrance so they'd be very tired getting there and new guests would take forever to cycle in and out

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +5

      I think it's definitely possible. Whispering Cliffs is a park value scenario so that one won't be particularly difficult.

  • @dreamlight7634
    @dreamlight7634 ปีที่แล้ว

    That was really fun! Another thing you could try is doing this, but whenever you build something in one scenario It can’t used in any oher. Build a slide in Forest Frontiers: No Slides from there on out!

  • @MyGeniusFriend
    @MyGeniusFriend ปีที่แล้ว +1

    I remember contemplating not building any new path in Forest Frontiers back in the day, but damn, never realised you could take the idea this far XD

  • @brandon05mn
    @brandon05mn ปีที่แล้ว

    In forest frontiers, you could have added another ride, the entrance to the very end of the path, and the exit can just send guests out into the grass, and you could have chosen a high capacity ride to offset overcrowding.

  • @alternatelives8559
    @alternatelives8559 ปีที่แล้ว +1

    That was really neat to see! It's really amazing how emergent gameplay can completely break these scenarios.
    Loopy Landscapes & Corkscrew Follies pathless playthrough when?

  • @Cyrikyty
    @Cyrikyty ปีที่แล้ว

    I love how the best solution to overcrowded paths is to shove even more people onto the paths to make the people "happy". Like if there are already 100 people on this square meter of path, adding 2 more isn't going to make anyone happy. But what do I know apparently?

  • @SvengelskaBlondie
    @SvengelskaBlondie ปีที่แล้ว

    32:40 "entertainers are OP"
    One funny thing was that I normally never bother with entertainers, had a park that had problems with the happiness going down due to multiple reasons (mainly people wanting to go home). Managed to turn the happiness around by hiring a dozen or more entertainers, thanks to them my park rating went back up to being around 900s.If I didn't do that, would have probably failed the park (think it was carts & coasters park). .

  • @IDBTitanosaurus
    @IDBTitanosaurus ปีที่แล้ว +3

    You are answering questions we didn't know we had when we first played RCT. Well done sir.

  • @Wh173c0c0
    @Wh173c0c0 ปีที่แล้ว +2

    Marcel's Theme Park Slogan: "Where we're going, we don't need paths."

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius ปีที่แล้ว +6

    Didn't expect the coasters to be used as guestcap decorations essentially xD

  • @jackattack5928
    @jackattack5928 ปีที่แล้ว +2

    Glad to see my childhood frustrations with Trinity Islands validated

  • @rjsmith2007
    @rjsmith2007 ปีที่แล้ว

    This video reminded me how much more I enjoyed the scenarios in RCT1 vs RCT2.

  • @TheRealSugarShane
    @TheRealSugarShane ปีที่แล้ว

    On Bumbly Beach and Trinity Islands, I built a bunch of connecting pathways across the big pathway loops, and some added paths back towards the entrance, so that it was easier for people to get from one side of the park to the other. It helped a lot and made it so I could still use the entire park. This wouldn't work in the no path-building challenge, obviously, but it did help with beating the scenarios the traditional way.

  • @nthgth
    @nthgth ปีที่แล้ว

    I mostly just played RCT1 as a kid, and RCT2 since I found this channel 2 years ago.
    I remembered the two different wooden coasters, including their different bank angles, but I _totally_ forgot "Whoa Belly" haha

  • @scottthewaterwarrior
    @scottthewaterwarrior ปีที่แล้ว

    4:45 I knew about the rides defaulting to being free if you charged for the entrance, it was actually a big shock for me going from RCT1 to OpenRCT2 that it _doesn't_ do that.
    Something I really hope gets updated in the future.

  • @TotoDG
    @TotoDG ปีที่แล้ว

    18:37.
    Marcel: "[1600 guests in a 9-tile space] is physically impossible..."
    Kowloon Walled City: "Wanna bet?"

  • @aw2740
    @aw2740 ปีที่แล้ว

    Heya, great video! Some open door advice for guests who are lost: just build more information kiosks with map sale to tackle that problem much easier than working around with no entry signs!

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +1

      I built several info kiosk on that island in Trinity Islands and it didn't solve the problem.

  • @snes90
    @snes90 ปีที่แล้ว +2

    7:58 "It may seem that the parks with a lot of paths already built will be a walk in the park..."
    I mean, it literally would be, right? 🙂

  • @QwertyG.
    @QwertyG. 5 หลายเดือนก่อน +1

    12:16 A good ol’ dingy blockage

  • @Xiroxys
    @Xiroxys ปีที่แล้ว

    Enjoy the longer form content.
    Keep up the fantastic work!

  • @emilydye5609
    @emilydye5609 ปีที่แล้ว

    I love how you're like "Evergreen Gardens has a lot of paths that causes guests to get lost, so the recommended strategy is to block off paths until you need them. So of course, we're just going to build four dozen merry-go-rounds and call it a day."

  • @pseudohippie55
    @pseudohippie55 ปีที่แล้ว +5

    Imagine going to a park, seeing a bunch of roller coasters, and you can't ride any of them.

  • @mach186282
    @mach186282 ปีที่แล้ว

    Wow, nice job! I think it would have been fun to see:
    1) How many of them can be beaten without unreachable rides (with advertising allowed to make up for it)
    2) How many of them can be beaten without No Entry signs (as banner signs were not in the base RCT1 game; they were introduced in an expansion)

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว

      All of them to both.

  • @zodayn
    @zodayn ปีที่แล้ว +1

    In thunder rock you could have collected all your guests in a limmited space using no entry signs and assign all staff to patrol that area. Just keep the other rides in testing mode for the guest cap and there you go. Weird though how making a chicken coup of your guest and fencing off the rest of the park might be the better strategy.

  • @SchrodingersCat8813
    @SchrodingersCat8813 ปีที่แล้ว +1

    I always think "Wow he can't come up with another wild challenge" alas he does it.
    Also I beat OG RCT for the first time in my life last year! As a kid I made it very far but would get bored/distracted or the game file would crash. But I finally did it and used your tactics to get me through most of the game! When I got to "new" levels I played as normal but yeah I didn't feel like doing it "normal" for levels I beat so many micro coasters and ads were used.

  • @jaesynn2015
    @jaesynn2015 7 หลายเดือนก่อน

    That background music is so nostalgic I'm almost crying

  • @aw2740
    @aw2740 ปีที่แล้ว

    My god, that Cheat Engine usage was an unexpected trip down memory lane, nice!

  • @K-o-R
    @K-o-R ปีที่แล้ว +2

    6:40 "We could drown ten thousand guests and still beat it, and we do indeed -drown ten thousand guests- easily beat it."

  • @alexraney2312
    @alexraney2312 ปีที่แล้ว

    On the entrance vs ride price, I started charging for my rides after watching your videos. Just like 3-4$ for Rollercoaster, 1$ for flats and an increasing admission price. But it seriously helps you recoup your cash.

  • @darkowl9
    @darkowl9 ปีที่แล้ว +1

    As wacky as this is, the one thing I really liked in RCT1 was the progression of scenarios, and the increasing difficulty. Instead of just being a list of scenarios, all unlocked, arranged in alphabetical order... grr.

  • @coreym3149
    @coreym3149 ปีที่แล้ว +11

    For Paradise Pier I think it has to do with the version of the game you are playing. My disc copy of RCT1 puts all my rides at water level for this scenario.

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว +10

      Really? That's fascinating!

    • @MaartenvanHeek
      @MaartenvanHeek ปีที่แล้ว +2

      Maybe it's the difference between the og RCT1 and a later, patched version that comes with the two addons?

  • @snowboardinglegend
    @snowboardinglegend ปีที่แล้ว

    If you look at the research tab, there is no option to research "water rides", thats probably why log flume is a thrill ride, boat hire is a gentle ride, water coaster is a roller coaster, etc...

  • @esotericVideos
    @esotericVideos ปีที่แล้ว

    28:30 "Hey, wanna go to the local amusement park?"
    "I don't know, sounds kinda boring."
    "What if I told you they have a forest of 33 inaccessible Ice Cream Stalls?!?"
    "HELLZ YEAH, LET'S GO!!!"

  • @archtansterpg4246
    @archtansterpg4246 ปีที่แล้ว

    I had a similar issue with Trinity Islands (during regular play, not a challenge) as guests were getting lost on the far island. I think it's their simple pathfinding trying to find a way to the exit from far away, and them getting frustrated when they can't. Even when I tried to build a free chairlift connecting that island to the exit, the queue line filled up and it wasn't enough to contain the lost guests. So in the end I just build a path connecting those two places (something obvi not allowed in this challenge)

  • @jamestheredd
    @jamestheredd ปีที่แล้ว

    I love the premise of squeezing a bunch of entertainers into an already claustrophobic and dangerous stampede of humanity in order to increase guest happiness.

  • @nosferadu
    @nosferadu ปีที่แล้ว

    For a ride to be used by guests, you only need the ride entrance to have a path in front of it, exits can just kick guests out onto grass. You can use fences (or scenery items or whatever) to create single tile-wide corridors for guests to reach the path. This way guests should be able to actually use all the rides in the park and (I think?) beat this challenge without all those inaccessible soft-cap increasing coasters.

    • @MarcelVos
      @MarcelVos  ปีที่แล้ว

      How exactly would you connect enough rides to get 800 guests to the 9 tiles of path in Mothball Mountain? This wouldn't actually result in that many extra available spots for rides.
      Also, you would need space for those grass "exit paths" to connect back to the path, but that doesn't matter because they wouldn't work anyway as guests walk completely randomly when they're on grass, so if the path is 10 tiles long it would take them forever to get back to the path. Sure, you could manually pick them up every time but that's super tedious.

    • @velvetbutterfly
      @velvetbutterfly ปีที่แล้ว

      @@MarcelVosi wouldn't mind if after like a year you did this challenge with at least some of the expansions