I think that overall, this suggestion is actually pretty well-rounded and fair. Maybe the R Special could be reworked a bit as well as uzumaki, but otherwise this suggestion is pretty fire. Also, I dont know how I feel about the 4th move, I think it kind of just doesn't match with the rest, but that may just be me.
For Uzumaki I think it should be like how it was seen used against yuta where it's more of a bunch of curses flying out (that's how I saw it but I'm an anime only and could be miss remembering) so it would track people instead of just being an explosive ball then for the explosive Uzumaki make it to where you have to counter then use it (like how it was almost used in season 2) and have the person who got countered get one shot with the geto losing awakening and half his health along with anyone near by taking damage
* the person who made the moveset here *. I agree with a lot of peoples dislikes twords the 4th ult move uzumaki, it was the last one I did and I feel I kinda rushed it, but other than that YALL Ty for all the kinda words
Y'know, i was thinking and, maybe to somewhat balance Uzumaki being a bad move, the more persons you've consumed using R, the bigger range and more damage Uzumaki Will have and deal, it also would make a lot of sense and it'd give the special more purpose making it more essential in the long run.
miwa moveset: instant death instant death instant death instant death ult has one move and its her domain anyone who gets in it, guess what, instantly dies i think this is pretty balanced
bro if you wanna balance it you need to make it so that she can clear servers in 1 second yknow a huge nerf to her cannon ability of being able to clear multiverses
Honestly, if there's one thing I'd add, it'd be an R variant on Uzumaki to make a mini Uzumaki, like Kenjaku did against Yuki. I know it's *technically* not Geto's thing, since Kenny did it, but I think it'd be cool, still. It probably wouldn't cancel your ult immediately, like the full Uzumaki does, and should instead fire a small black beam in front of the user that can hit ragdolled enemies, dealing substantially less damage than the full Uzumaki, but still a lot. It'd be best used as a combo ender for extra damage, or in neutral really quickly in order to get in some damage. It would probably ragdoll the opponent, and would cut them in half as a finisher. Genuinely, I think it'd be an amazing addition, that allows the player to utilize more of the kit normally, but still use the full Uzumaki if they so choose.
i was thinking to make it like rapid punches from gojo. sort of a mini cutscene where you send 1 mini uzumaki at the player's head while they try to defend it which in the process leaves their chest open where you use another mini uzumaki.
I think Nanami would be really good for this game. Very matching. Here's my idea: R Special: Ratio Point; [ When used, it creates a Ratio point onto the target you're facing. This last for 4 seconds and during those 4 seconds. Any M'1 and attack from Nanami's moveset would be amplified with damage. For balancing issues, the damage would NOT be increased if attacked with other skills from another player/character even if the Ratio point is still there. ] First Skill: Counter Slice [ When used, you create 2 slashes in an X like direction. When used with a Ratio point on the opponent, the slashes become 3 with the final one being an uppercut that knocks them into the air and ragdolling them. ] Second skill: Collapse [ Unlike other moves. This one is similar's to Mahoraga earthquake move. Essentially, if used. The user would either grab the ground or the walls depending on their surroundings and create a shockwave that breaks and send those objects flying. The flying parts will have a 50% chance of damaging any players caught in the trajectory. If the user uses Ratio point and Collapse at the same time. The range of the broken parts becomes bigger, ALSO ALSO. Any players that are too close to players using the Collapse move would also get blown away and ragdolled. ] Third skill: Precise Cut [ The user would back off for a bit and spins before hitting the enemy with a slash down attack. If Ratio point is active on the target and they're blocking. Their blocks would be broken. ] Fourth Skill: Analysis [ A counter move. When triggered, the user automatically creates a Ratio point onto the target and slices them with a quick slash and passing through them. ] Ultimate: Working Overtime [ The little message that appears beside you when you activate your ult would be: "I hate working Overtime. So let's finish this quickly." ] Passives: Ratio Point last for 6 seconds instead of 4. First skill: Handling [ The user slashes forward and then continues on a rampage, swinging at everything and automatically applying Ratio points onto the target. This is similar to Hakari's Overwhelming Luck moveset. If the opponent is low health and died from the slashes, a black flash would occur. A reference to the Jujutsu Kaisen 0 movie. ] Second Skill: Salary Man [ The user kicks the target and hacks them down with their M'1s before kicking them away again, knocking them back with a force. Ratio Points can be applied midway through the scenes and if used at the very end. The knockback would be further. ] Third Skill: Interrogation [ Another counter, however it acts differently. Pretty much a whole ass scene. When triggered, the player would dodged the attack and crack their knuckles before seemingly disappearing and appearing behind the target, where the target would look surprised. The target would get punched and flunged a little bit. The user would then angrily walk up to them and grab their heads before punching them again. This time, it actually sends them flying. NOTE: If the target is already on low health, the finisher would show a Ratio point onto the target's screen. An ominous black screen with just a Ratio point on it each time the user punches them. ] Fourth Skill: 7:3 [ When used; the user would slice forward with a Ratio point automatically attached onto the target. Afterwards, the user would kick them down and throw them up into the air to slice them again, knocking them away. ] Another thing: Similar to Interrogation thingy. Instead of just usual finishers. All of Nanami's finisher would feature that very same image, except in a white background with it flashing and fading out when used on an opponent with low health. The killed opponents would get sliced into bits similar to Sukuna's Malevolent Shrine. Also also; if a Mahito user killed a Nanami user after using the Idle Transfiguration move. A text would pop up saying "Malaysia.. Yeah Malaysia, Kuantan would be nice.." before exploding into bits instead of just getting the head blown off. The name for this character ingame probably should be "Retired Salaryman" or something
@@blandilefr, the 1st move in the awakening could be named "payday" and be an aoe move applicable to 1-4 players. 2 black flashes if theres 1 enemy, 3 black flashes if theres 2-3 enemies, though if 2 the first 2 sparks are on the first target. And the full 4 black flashes, 1 each on 4 targets. Each black flash causes 25 dmg and this discourages teamers (hopefully)
Sixth time trying to get this suggestion into a vid Mechamarus move set Mechamarus first move would be called energy blast: the attack would be shooting a simple energy blast basically like genos in sbg the attack would deal a small amount of damage but wouldn't knockback too far so it might be good for combo extending his second move would be called jet impale: he speeds to his enemy and when he hits them, he would change his arm into a sword and stab them (in the anime he can do that btw) anyway the stab would also do a good chunk of damage his third move would be called mini Mechamaru: this move would throw out the Mechamaru speaker the one from season two the speaker would play feedback in the target's ears (not audible in game) doing about 5 damage and stunning for 1.5 seconds his last move would be called ultra shield in this move he turns his arm into a spiked shield it would behave similar to hakari's except when you hit it it counters and lunges the spiked shield into you stabbing you his special would be called mechamaru overdrive and he’ll make a shockwave about the same as the anti teamer mechanic but more damage and range his ult would be called ultimate mechumaru: mode absolute (the giant robot he made) it would not be to scale of course but it would be about the size of mahoraga his first ult move would be called energy blast evolved: this move would fire a beam from his his hand but this move would stun instead of knock back it would do 3/5 of health and also do alot of damage to buildings his second ult move would be called pigeon viola: it would make five orbs that would auto target until they reach the target and would hit them and then have a second impact that would be an explosion if it dosent reach the target within 7 seconds it goes away his third ult move would be called ultimate cannon: it would fire a giant energy blast out of his mouth and would also have a rising pillar effect it would take 6 seconds to fire and would be able to be canceled for the first 1.5 would also be aimable his last ult move would be called domain breaker: in the move he turns his fingers into drills that would stab into a domain and break it it takes five second to complete the move and can be stopped for the first 3 :edit I’m sorry parts of this are like genos but I mean there both robots who use energy blasts it’s not really my fault they just have similar moves in there respective anime
3 seconds of stun is alot. Frankly, drop it to like 1.2 and youre still good. Also, you can ABSOLUTELY size up the giant robot mode. Just go for it bruh, having another mahoraga ain't all that cool, having a building sized robot is.
I have an idea for Toji, I posted it in Discord first so I just decided to copy and paste it into here with a few minor deletions: "I go by Fushiguro now." --== FUSHIGURO ==-- (or something else like hidden arsenal, sorcerer killer, etc.) definitely very important acronyms: TISOH = The Inverted Spear of Heaven SSK = Split Soul Katana CTM = Chain of a Thousand Miles Cosmetic: inventory curse Gimmick - “Hidden Arsenal” After Toji uses a move, it will immediately be replaced with a different random move, immediately going on cooldown. To be able to awaken, the user has to land 9 of Toji’s moves. ***MOVESET*** R - “Reshuffle” The user shoves their hand into the inventory curse’s mouth, throwing out like 4 items. 1. “Assassination” - The user pulls out a handgun, shooting forwards, dealing 10 damage and being able to combo extend. Medium range, at shorter ranges it ragdolls, ending combos. Blockable. If used as a finisher, the target’s head is blown off. 15 second cooldown. 2. “Unseen” - The user dashes forward after a short wind-up, if there is anyone in their way, the user appears behind them and stabs them in the chest with a katana, before kicking them away, dealing 15 (10 + 5) damage and ragdolling. As a finisher the user beheads the opponent after kicking them. 25 second cooldown. 3. “Overwhelming Speed” - When used, the user gains a cone in-front of them (think of those 2D top-to-down mobile assassin games), when the user clicks on something inside the cone they spawn a red dot there, and then when they click again they very quickly dash over to the first dot, then dashing over to the 2nd. 35 second cooldown. 4. “Bypass” - The user pulls out TISOH and a small knife, stabbing forward with TISOH and then slashing downwards, before doing 5 stabs with the small knife, dealing 1 damage each, doing 15 damage in total (5 + 5 + 1 + 1 + 1 + 1 + 1) and bypassing blocks. 30 second cooldown. 5. “Soul Split” - The user pulls out the SSK, horizontally slashing, dealing 10 damage and breaking blocks. If it hits the target(s)’s HP regen is temporarily halted for uhhh, 10 or so seconds. 20 second cooldown. 6. “Raw Strength” - The user pulls out the Playful Cloud, jumping up and spinning before slamming the ground with one end, causing a shockwave dealing 10 damage, with the Playful Cloud dealing 20 damage, and being a guard break (if the playful cloud’s end hits). 20 second cooldown. 7. “Masked Presence” - The user lets several fly heads out of the inventory curse, surrounding the player he hit last within the last 20 seconds, this causes the user to turn invisible when inside of the fly head swarm, being revealed with the occasional afterimages. Their next move only does 50% of their original damage. 40 second cooldown. 8. "Spiral Cloud Passage" - The user does a dancing series of slashes with the SSK, which is actually just Spiral Cloud Passage from Sekiro - Shadows Die Twice. 1 damage per hit, 10 hits in total. 25 second cooldown. Last hit ragdolls. 9. "Scatterbrained" - The user wraps the playful cloud around the opponent's head, before jumping up and dropkicking their head into the playful cloud, ragdolling. 15 damage. Block bypass. 35 second cooldown. 10. "Missed Timing" - Only usable during a move, delays a move by 0.2-1.5 seconds, depending on how long its held. 15 second cooldown. Usable to mess counters up. (also it has hyper-armor, breaks when hit by a guardbreak move) 11. “Wreckage” - The user stomps down, causing several rock pieces to fly up as the user now pushes all of them away, sending them off at very high speeds, each dealing 5 damage and are blockable. 20 second cooldown. Nearby, it does 10 damage and ragdolls. 12. “Chain and Spear” - The user connects the ISOH to the CTM, the user then spins the CTM around before swinging it forwards, dealing 5 damage if the chain connects and 15 damage if the end connects, bypassing block. 35 second cooldown. Counts as ranged. 13. "Enviromental Adaptation" - Depends on what position you're in. If standing out in the open, kick the floor, sending out a huge ball of rubble dealing 15 damage. If near a throwable, kick it forwards, going further than if you just normally threw it. If near a wall, dash to it-- if near a player too, pierce through their chest with the SSK and then dash towards the wall, slamming them into the wall and ragdolling them, dealing 15 damage. If near a player, teleport behind them after a short wind-up. If in the air and near a wall, hold onto it to slow your fall. If near an elevated platform (like the counters) and a player, grab them and swing the playful cloud to their head, slamming their head into the platform, dealing 15 damage. If held and near a throwable, grab it and use it as a weapon, replacing your R (R throws it). If near a ragdolled player, equip a knife and stab into their chest, dealing 15 damage and lengthening their ragdoll duration. If near a player in the air, equip the CTM and throw it forwards, wrapping the end around the opponent before slamming them down to the ground, dealing 15 damage and ragdolling. Chairs do m1+2 damage, but are slower and break in 4 m1s. Fire extinguishers leave fog when hitting, making the user flicker in and out of being visible, and break in 8 m1s. Trash cans do m1+6 damage and guard break on each hit, but break in 2 m1s. 45 second cooldown. Attack variations bypass block, projectile variations don't. ULTIMATE: "Getting My Edge Back" It's just the base moves but done in the order they were hit, also changes the dash wind-up into a second. For example, if the handgun was hit first, the handgun is used first. 7 / Masked Presence / Fly Heads just makes the victim turn around and then the user does one ISOH stabby to deal 20 damage. After all 9 moves are used, the user sweeps the opponent’s legs, causing them to fall down as the user stabs them in the forehead with a knife, ending the ultimate. All in all it will do 35 damage, but the lower the opponent’s HP is, the more damage it does (at 60 HP, the ultimate oneshots, against a Mahoraga the damage is doubled, so 70 base damage, and when Mahoraga is at 60% HP, it's a kill some notes: there cannot be duplicates of a move in the current kit moves cannot be replaced by itself the moveset has a certain archetype / pattern to it where the moves are added: only 6, 11(stomp only), 13, and ult can hit ragdolled opponents he will have no melee trail ***RANDOM INTERACTIONS I THOUGHT ABOUT:*** When being killed by a Hollow Purple, instead of becoming Go, the user becomes the apple logo Move 12 can pull grabbable objects to the user If 7 is used on another Toji player while they're also using 7, they are only visible to eachother for the entire duration of the last Toji's 7. Using your awakening during a domain only drains 40% of your awakening meter and breaks the domain (for Hakari's domain, it halves the HP) Frontdashing into a domain makes you invade it ***Playstyle*** You are supposed to improvise your combos, not repeat the same braindead combo over and over again until your opponent dies; you have to make the most of your moves because you're not always gonna have the same strong move combo all of the time. One of your flaws is also one of your strengths, as your opponent probably won't always know what moves, so there's a small element of surprise in it.
Sounds kind of Broken Having a character that is hard to predict but at the same time, It sorta makes sense that Toji would have more possible moves instead of a Big crazy ultimate considering he has no cursed techniques, You cooked
nobara suggestion because i feel like it AGAIN AGAIN AGAINNNN name: man idk 1: hairpen shoot a nail at someone, stunning them for 0.3-6 seconds, has multiple variations, it deals 5.6 damage (base) and 8.3 damage (variation), has a 11.6 second cooldown. 2:resonance smash pin someone down and hammer a nail into them, has a special, deals 8.8 damage (base) and 9.6 damage (special), has a 14.5 second cooldown. 3: straw doll throw a strawdoll at someone, rush in, then hammer it in, is very important for variations of different moves, has a variation, 7.3 damage (base), and 9.1 (variation), has a 13.7 second coodown. 4: straw resonance a last ditch effort when losing, if below 60hp, you have a 1.5 second period after getting attacked, to counter it, deals 13.2 damage, has a 36 second cooldown. r/special: adds x1.1 damage to your 2 and m1 combo, is also used for on 3 for a strong melee version 1+3: shoot a nail near someone, then admittedly click 3 to shoot a person from the behind, pushing then towards you, and then hammer then away, 8.3 damage r+3: use r and 3 all the same time up close to hammer in someones skull, deals 9.1 damage r+3+2: similar yet different to 4, after damaging someone, use 3 and 2, impaling a part of them, dealing 10.4 damage ult: hammer ‘n one (i couldnt think of anything) (switches m1 to a hammer) 1: nail barrage shoot a barrage of nails at someone lasting 1.8 second (is mid-close ranged), dealing 14.4 damage. 2: hairpen rain shoot several nails around someone, then click twice to shoot them up at your enemy, when r is used when you click twice, it nails the person at you, then slamming then on the ground with the hammer, then hammering 2 nails in, 10.7 damage (base) 17.9 damage (special) 3: full powered resonance brutally hammer a nail into someone at full strength, when used with r it can be ranged also stunning a person, special is very useful FOR THOSE DAMN RUNNERS, 16.1 damage (base) and 17.7 damage (special) 4: cursed hammer barrage someone with attacks of a hammer (its just cursed strikes pretty much), extended by using m1+r around half way through the attack, extende by knocking away the person, then shoot 2-3 nails at them based if the timing of m1+r, 16.7 damage (base) and 18.8-20 damage (special) zeem zorp xim ribx narp gad gxab
move 4 R variant: the spear will stay in the enemy for 10 seconds, and when using the R variant, there will be 2 cooldowns for the skill. the first one is a 3 second cooldown, but it can only do the R variant, and the second is a normal length cooldown for the normal move. enemies that have spears in them take 10% more damage. if an enemy has multiple spears in them, then they will take 10 percent more damage for each spear. to make this a little bit more balanced, the R variant of the move would do very low damage (5% or so) domain: to make up for the domain being able to walk out of it, all scissors would knock you towards the center of the domain, and more scissors would spawn near the edge of the domain. ult move 4: instead of losing your entire ult, you would lose half of the ultimate bar, and a random one of ur moves would go on a 10 second cooldown. thoughts?
Sorry for this comments that seems a little bit from a hater but i really like your vids and i encourage you too continue. The first ult move is actually a real cursed spirits that geto used on Toji, or on the elder one in the gojo past arc. That's it, have a good day !
I have a cool idear to change max uzamaki so there will be 4 variants first of 25-0% if the users ult bar is between 25% and 0% the uzamaki will do what the op suggested as like a mix between the hollow purple and fire arrow dealing 50-60% damage if hit by it 50-25% in this version the ult will be more like a limitless purple the user will jump in the air charging the max uzamaki before chucking it downwards like a spirit bomb exploding in a massive area bigger then a fire arrow and will deal 40-50% damage if hit 75-50% this one is very difrent from both the others in this one the user will charge the uzamaki over there head before absorbing it into there body indicated by a black spark on there chest this spark will then flash 5 times on the final flash the uzamaki will explode out of the user in a big aoe around them it will deal 70% damage to the user and 80% to everyone hit by it (the range is smaller then a limitless purple a little bigger then a fire arrow 100-75% this is the big one this version will basically act like a 2nd domain it will charge the uzumaki in the air before shooting out 100s of curses in evry direction the curses will deal small damage around 2-4% per hit and will be blockable but there will be some bigger curses that appear at random that deal knockback and block brake in total the move will last around 10-15 seconds and have decently big range bigger then a domain but not by to much Extra stuff as a joke it would be funny that while doing a 100% uzamaki if u press R the user would do like a finger gun animation shooting a small black pellet that would Insta kill but move pretty slow Another thing to note is visually the ult bar would get drained when u use the move and it would be like the ultimate bar is fueling the uzamaki (I apologise for any spelling mistakes English is not my first language but I thought this was I cool idear while watching this video) Have a great day ❤
Pls make a video about this suggestion HAJIME KASHIMO (Thunder god) - R special: You place your staff on the floor and stay there, when you use the special again, the staff is directed towards you causing damage to whoever is in its path. 1- Staff impale: You use your staff to crush the enemy and you make an electric wave with the impact. When you use the attack and the staff is on the ground, you run towards the staff, grab it and jump towards the enemy, hitting them with the electrified staff. 2- Lightning blow: Use your staff to perform consecutive blows that send enemies away. If you use the move without the staff, you start by hitting the opponent with your fists and finish with a knee to the head. 3- Electric shock: You clap your hands to shoot electricity at high speed stunning the opponent for a short instant. 4- Electric wave: It makes you jump towards the opponent you are aiming at and releases a shock, when you land you hit the ground with your fist releasing an electrical wave in a large area. Awakening: Electric madness When you activate appears the text “ TURN UP THE VOLUME, BECAUSE IS A FUNERAL FOR THE LIVING” and releasing shocks in an area around you causing damage. Passive: You can see opponents through walls. You receive less damage than normal. -R special: You strike a pose and begin charging up your electrified cursed energy to buff your damage and attack speed, also it makes your ult bar drain slower. 1- Energetic charge: You launch a powerful lightning bolt with a huge range 2- Electric fists: You start running towards the enemy and launch a series of punches and launch an uppercut, launching the enemy into the sky and launch a powerful lightning bolt at them. 3- Electrifying race: This move is like Hakari's Overwhelming Luck, but instead of grabbing an opponent, anyone who gets in your way will take damage. 4- Thunderstorm: You launch a bunch of thunder in a large area around you, stunning anyone near.
12:02 My suggestion would be to make Max Uzumaki be like WCS, where you have to use 3 moves (which would be the 3 non-domain moves and preferably curses) to charge it up, since it uses a mass of curses to shoot out, doing pretty good dmg
not related to the video but i respect that you gave your opponent some advice in the gameplay, as someone on mobile and that struggles with getting good, advice will always be well received and its rare seeing it in ranked
The maximum uzumaki should be a variant that gets stronger with every body it has absorbed, and the normal four should consume one body to use an ult atack of that body
Hey! I’m not sure if this suggestion is balanced so I’m asking for some kind of criticism and advice Toji # Sorcerer Hunter **R:** By pressing the R key the user can flash step onto a surface and stick there, imagine spiderman clinging to a building. This changes some moves effects and yea they can cling to the invisible walls in PVP. This cannot be interrupted 1. **Lethal Pierce:** User pulls out the split soul katana and dashes forward and stabs them in the stomach and throws them to the side - Finisher: The user stomps on them after throwing them to the ground - Blockable - 15 Damage 2. **Spinning Kick:** User runs forward whatever they hit they do a 360 spinning kick. - R Variant: If they used the R skill before this, the move will become auto lock on and instead of Ragdoll it acts like a down slam - Unblockable in the normal variant, blocking in the R - 11 damage 3. **Flash Stab:** the user assumes a stance and if hit they will do a slashing attack all around them. - Finisher: The user decapitates them with the final flash - 14 damage 4. **Gunshots:** The user pulls out a hand gun and shoots 3 Hakari ball sized bullets forward. - R Variant: If user activates R before using this, they will jump down and kick them to the ground and shoot them - R Variant Finisher: The user does a headshot to end it # Awakening: Left It All Behind “To be proud neither of myself nor others… I chose that path, don’t I?” User Pulls out the Inverted spear of Heaven **Heavenly Hunter:** User runs forward and if lands user stabs them in a neck, pushing them to the ground and does 3 stabs to their leg and finishes them off with a kick to the head - Finisher: After the 3 stabs the user does another stab the neck and throw a them away - R Variant: The user dashes off of walls and almost everything in the area and locks onto the enemy - 70 damage - Unblockable **Chain Of Thousand Miles:** User attaches the spear of inverted Heaven to the chain of a thousand miles. And they throw it and if lands on someone the user pulls them in and punches them - 26 damage - Unblockable **Domain Breaker:** user does a 360 slash around them with the spear of inverted heaven - 25 damage - Breaks domains even if it’s already in effect - The attack is Blockable **Playful Strikes:** User pulls out the playful cloud and does a few swings and hits with it - 29 damage - Blockable - Finisher: The user sharpens them quickly and stabs the enemy in the neck and drives them to the ground
This is a little basic and the ult is really weak or generic. You could try and make it a little more movement and AoE based, oorrr as an alternative use his resurrection as a base
Wsg man I have 2 suggestions for Megumi, One for base, One for ult. Suggestion 1 R Rework This is would allow the Megumi to store as many items as he wants, however the more items he carries the slower movement speed he gets. Suggestion 2 Shadow Swarm domain rework Yk how breaking into domains is useless unless you go into hakari’s, basically when you use the move the sure hit effect would go away and would only return if your dead, For example , in infinite void everyone would be unstunned. Also I think the health reduction should go down slower, like maybe 1hp/sc or 2hp This is my first suggestion hope you will enjoy it!
I'm late but Sending my suggestions here till NoobEternally makes a vid on it (Day 3) Every character should have a feature they can do with a throwable using their "Special" ability Gojo: Can use his special when throwing the item to create a distortion which teleports it behind an enemy that is within range of the special, however the enemy can cancel this at any point in the animation. Yuji: Can use his special to make it look like he feints the throw but then he throws it with more face giving it additional range and faster travel speed with the con of the throw taking longer to happen. Hakari: Can use his special while carrying it to protect himself from an enemy then throw the item back with extra force knocking back the enemy. Megumi already has one by being able to store it. (Mahoraga won't have a feature with a throwable) Mahito: Depending on whether it's the sword m1s or the hammer hand m1s the way it works will change, if it's the sword m1s the throwable is cut in half to create 2 items that are thrown, making it capable of hitting more people with the cost of the damage being cut in half as well, with the hammer hand mode the throwable will be thrown faster and harder having more knockback.
This suggestion is def one of the best you've covered so far. It seems fitting to the game as i see it (Bro who does this random think he is?🙏). Medium-Ranged fighter, something like Gojo's moveset. I really like it.
Mumen Rider/Justice Rider TSB design 1 - Justice Crash Justice Rider cycles forward at speed and throws the bike at the target You can move while he cycles forward and it hits when you get close to the target Finisher: after the bike hits the target you jump into the air and slam the target 1 - Justice Crash (aerial): Justice Rider jumps high into the air and throws the bike at the target You can aim it sort of Finisher: it cuts the target in half like Gojo 2 - Justice Tackle Justice rider reaches out and tackles the target launching them away Finisher: rather than launching them away, you slam them hard into the ground and slam your foot down on them. 3 - Justice Crane High Kick Justice Rider kicks target into the ground Finisher: after the target is on the ground, you kick them 5 more times. 4 - Helmet Beating Justice Rider takes off his helmet and does a beat down esque move with it to the target Finisher: He hits the target up into the air, launching them super far Awakening - Stand-Up Pedalling Mode It’s a counter. You get hit like you normally do but then you stand up, blood around your mouth. You say the thing he says against the Deep Sea King. He takes his helmet and glasses off and gets on his bike and stands up (plus 250% mobility) Awa 1 - Bike Ram You ram them with your bike, dragging them across the ground. You jump high and slam the bike down on them Awa 2 -Justice Combo You jump off the bike, spin round the target and punch them hundreds of times while spinning. Awa 3 - Bike Slices You tear the bike in half, using them as weapons. You hit the target up, jump in the air and build the bike back with them in the middle. Awa 4 - Wheelie Big Punch You hit them back. You begin to do wheelie, the camera zooms in on you. You and the bike jump up, you dismount at the top and you land behind the target. The target acts confused until… a hole appears in their chest after you punched them so quick. Epic impact frames. Pls rate this
I would kinda like a resource bar like system like 4 curse icons that restocks every 15 secs use any move and then press r and a more powerful curse shoots out of it but you won't be able to spam shoot curses because it takes a little animation that can be cancelled and punished that way people are gonna be smart with there resource and only use at the right time
I have a idea for yuta,move 1:slash, this ability slashes the enemy 3 times and if u press the move again it will allow u to hit a black flash,move2:inumaki:this move allows u to chose 3 moves don’t move, get crushed,and explode with explode sending u in the air also stunning you,move 3:Rika,this move works exactly like divine dog able to attack this times but with the addition of being able to block three times and if u press ur special move rika will lunge at ur opponent taking their arm allowing u to copy their moves for up to 2 minutes(copying their moves is important,let me cook) after copying the move press special(without rika out) to insure u keep the move u can only have 3 copy’s and out of those 3 one big move like hollow purple open rush dismantle etc,move 4: love combo,this move deals up to 50 damage if pulled off correctly first u must have rika out,by pressing this move u dash to your opponent,you give 5 hits rika gives 5 slashes AWAKENING,move1: copied,this move allows u to use one of the big ult moves u have copied,move2:true form,this ability summons rika as ur true form giving u higher damage to all of your previous moves,move 3 rampage,this move will allow rika to do 30 damage by hitting u 4 times and the final hit will be a slash stunning u in the process,move for and the final move pure love this works just like gojos(requires true form rika)and even has a air variant so that if u wanted to still fight just jump in the air press the move and rika will fly in the air shooting in the direction your looking. now after this you lose everything but gain a lot more,you have now gained the achievement culling games, this gives you evolve rika, move 1: come rika,this move let’s rika come out with a new look rika will stop any opponent from moving because rika is holding them still,if pressed twice your able to stab them taking 20 percent of their health,move 2:rika,this allows rika to be used like the last rika able to attack 3 times or block 3 times,if pressed again rika will split into 5 miniature versions letting you hit 5 more times,move 3:chase down,if your opponent is a runner or is two far from you,your speed will increase the longer the chase the faster you get,and if you press dash(if your close to them) you will lunge at them impelling them in the back(something I forgot to mention rika is use like the last rika key difference is if you press her move twice small rikas come out,you you use the special button your still able to copy other people’s moves)move 4:pure love, this works like the last pure love except you don’t lose anything and it has a spam ability with a short but long cool down, AWAKENING-DOMAIN EXPANSION-MUTUAL LOVE,this opens your domain,when in this domain you have a infinite amount of cursed energy and swords,theses swords randomly have a ability you have copied, with rika and her small variants they stay longer and do more damage while in the domain
Idea for Uzumaki. Make it a mini uzumaki on normal use similar to maximum red. But by using it with another move you sacrifice (for the rest of awakening) that move and gain a stronger uzumaki. If all moves ares used you get maximum uzumaki ending your awakening but doing purple damage maybe with a slight tracking to make worth while. These uses wouldn’t require cooldown as it removes it. Also make his domain usable 1-2 times in awakenings to allow more flexibility in his awakening as well as choice of ultimate
No even close to first unless I am idk youtube’s weird (if I am noob I love your content please keep doing what your doing you bring so much to this community and are an icon to me and my friends)
i have a maki suggestion Maki zen"in R:u can chance movesets. You drop ur soul spliting katana(ill get into that later) First move: soulless slash U quickly dash up to the opponent and slash them away(ik basic as hell) Second move: soulless jump Its a combo extender for the first move as u jump into the air slam down and slash the opponent away Third move:counter strike U tp behind them then and impale them in the chest Finisher: as u tp behind them u slash their head off Forth move:airless slash Its a mid range move which u do a colourless slash tilted to right Second moveset:hands and fist(im making this on the spot) First move:restless barrage Kinda like luffy gum gum gatling u throw multiple fist at them. Then u throw ur oppoent away after u throw multiple fist Second move:fist throw As u grab ur oppoent by the head u send them flying kinda like mahito/yuji black flash(i want maki to have a black flash but it just wouldn't make sense) Third move: uppercut U grab ur oppoent from the jaw and hit them up into the air then u in the air u punch them in the face and send them back down Finisher:as u hit them into the air u slash their neck Forth move:rages fate As stomp ur oppoent into the ground u do a elbow back hit(some wwe thing yk) Finisher:as u stomp them into the ground u impale them with the soul spilit kanata Like after 3 minutes u go back to ur soul katana If u want ur katana back u can hug someone someone from ur friend list(idk how to say it but when mai sacrificed herself for maki) and it takes like 5 sec to go back so it ain't unfair AWAKENING As u do iconic toji post the manga pannel says this is for you sister(smth like that) R: from what ive read from the manga it says that maki or toji can enter domains correct me if im wrong. So yh basic u can just walk into domains just you alone its not like megumi's also a little buff u do x2 dmg to mahito uses cuz ur using the soul katana and yh but that's only in awakening First move: soulless barrage a mid range move where u throw out sword barrages Second move: counter of the soul As the opponent trys and hit you u. Someone from ur friends list jumps over u and has yutas sword and slash them away Third move:Hells core Like mahito drill move u flash step u stab them in the chest u drag ur sword out as u use ur legs to jump off them. As Ur in the air u slam down then kinda how toji breaks domains u do multiple slashes and u break the ground Forth move:Sword fist combo As u do 3 slashs u punch them with ur fist then u to behind them and slash there back u kick them away If ur reading this tell me what to change and make better i hope u see this NoobEternally
Another day putting my choso suggestion here (really want see it on a video) Concept blood brother (choso) Choso has various moves but it has low health i will start with R.-convergence:this move drains ult and makes all the moves change and be stronger, it has the cooldown of a normal move. This move collects blood from the users face and make it float in a little blood orb, if the user does not use a move in set time it comes back into the user's face and the cooldown is of 1 second, if the user press “R” again it comes back and the cooldown is the same as 1 second, but if hit by any attack it resets his cooldown.(All the changed moves are the “R” variant and their cooldown last longer) blood meteorite.- it's an attack that makes the user fire a quick blood meteorite that pierce through various players ragdolling them (blockable) “R”variant(Piercing blood).-its a much stronger move that charges blood in a lapse of 1 second making a distinct sound and release it in the users mouse direction lasting 4 seconds but as it last long it gets sluggish every second until it stops movement. if the user press the key again it makes the move stop ,also while you use it you can use the “A” and “D” keys to lean and curve the shot when it cant move anymore( it will make a bit of poison damage) Supernova (use 3 times).-its a move that plants 3 little blood orbs anywhere in the user mouse (also it has to be close to the player) and if the user press “R” makes it all explode in the order that the user place them (just the last explosion ragdoll even if 1 or 2 are placed the last one that explodes will ragdoll), if the user places less than 3 supernovas the cooldown will be a little less and you can place them as you attack with m1’s but if the player is damaged by anything while the supernovas are placed they will deform and the cooldown will be a little less as if used normally (blockable but hard to do) Air variant.-if you are falling or in the air and use the move you will make 2 orbs on your feet and be launched on the air making a little damage on the area below (using it will make the cooldown go off if as 3 orbs where used) R variant (convergence supernova).-it charges for 1 second and then makes a big supernova explode that covers an area in front of the user making a lot of damage and launching the enemy(Combo finisher,unblockable but not so big radius) Blood edge.-it manifest two blood knives that slashes the enemy through the chest and then pierce her foot without pushing him back making it a combo extender (blockable) R variant (slicing exorcism).-its a move that manifest 3 blood saws behind the player that launch themselves at the mouse direction, it is a move that makes the enemy back away but it takes more ult bar than the other moves (unblockable) Red flowing scale.- this move forbids the player from using any other attacks than blood knife and makes the players m1’s strong while it makes the player faster and his dashes longer and quicker while giving him a blood armor that reduces the damage taken by a medium rate (the move can be activated and deactivated). The move last forever until the key is pressed again but if used more than a while the user will start taking damage progressively faster, if the player press “R” while using the move it will make a small combo that launches the enemy away (the move is stronger as it starts and weakens by ¼ at the moment the user start taking damage)(blockable but if hit 4 m1s it will break guard) Ultimate (Death paintings) “R” Wing king.-this move completely changes making the player grow wings that make the player insanely fast while making him able to do a high double jump, if used at the end of the ult it ends instantly if the player press “R” while using the move it will fire 4 blood shots that target the closest player to the user while making the move disappear (unblockable but dodgeable) (eso ability) Blood shower.-this move forms various piercing bloods that target the enemy and poison him if hit (blockable but the damage of the poison will still affect) (Kechizu ability) “R” variant (blood wave).-makes a wave of blood that pushes everyone on an area making less damage to anyone but more damage AoE (unblockable) Demon slam.-it launches the players arm into a straight line, and if it hits someone it will slam into the ground making a giant hole if a enemy is caught it will slam his head dealing massive damage (unblockable) (Yuji ability) Hypernova.-the move makes the user fire various blood orbs to the nearest enemy and explode all at once making a lot of damage (undodgeable but blockable) Burst.-Every move that you make paints blocks of red and if you use the move you place your hands on the floor it will explode all blocks making a lot of damage as much blocks you explode, after exploding the blocks will disappear or if the ultimate runs out, you can also taint someone if you hit a move on them making a lot of damage on a single target (if you use the move when no blood has been placed it will take a lot of your ult bar and make a disc of blood that can be launched dealing 50% of max health in an area, the disc is very big and has a lot of range but its very thin and dodgeable if your fast)
What I also like about the suggestion is at first I thought it was a bit too goofy asspecially with the domain. But than I remember the game is literally called “Jujtsu SHENANIGANS”
my idea for ultimate Uzumaki is that works like a blue pulling enemies that are close to it to the ball and for that to make sense it would be that many cursed spirits enter the ball making it bigger than its launches like hollow purple but when it gets a player it rapidly starts draining their health not totally but draining a close amount of damage hollow purple does like 50 percent and when the ultimate uzumaki about to end explodes launching players away making 30 damage
This suggestion is cool and all, but i think that somethings could be inclued, like: An curse-o-meter (with the max of absorving being 5 points) that would serve to refresh cooldown of attacks of the player's choice (2 points, execept for Uzumaki and kuichisake-onna's simple domain) buff the geto user's speed and dmg (3 points for... Idk 25% both) and would determinate how long Maximum: Uzumaki would last (with the minimum to use Uzumaki being 2 Absorptions) Now, i think that Maximum: Uzumaki would not be an hollow-purple like attack, more like an attack that has an startup, and starts to bombard whatever is on the Cursor's path (with idk, 15 dmg per shot, with knockback to not pummel people, and being un-blockable to still have value and that has an good range and breaking buildings, but does not have fast projectiles) The curse-o-meter would determinate how long the Maximum Uzumaki would last based on how much points you'd have, and you'd need to hold the button to use Uzumaki.
I get what noob is saying, but I have my own version for maximum uzumaki. So here's what im saying: replace maximum uzu with another move like noob said, then like world slash, input all moves but this case, it's 1+2+3+4+R. That way, you can choose to not use it, but still have it available. Also, due to the long startup with the inputs and you base moves going on cooldown too, it should one shot, or just deal like 90-95 damage
that is still not nearly as worth it, unless you mean the initial "hollow purple" phase of the Uzumaki by itself dealing ~95 dmg, the "fire arrow" should do 5 dmg, to balance it. I think the initial impact of Uzumaki dealing 85 and the spread of the curses dealing 20 is more balanced as you can evasive out of the second attack if you were hit point blank, preventing another gojo using hollow purple inside of his own domain situation, which can still happen inside the open domain but it will be avoidable as you can move. But yeah the combination would also help with that balancing, except for teamers, which will be able to cancel it unless you can use it mid air.
Mr Eternally, I implore you, please review my Kirara Hoshi character idea. (they're my favourite character) Base move set: 1- Mark Tag: Creates a mark on a person you hit with an m1 for 20 seconds after the usage. Can have 2 marks at once. 2- Trash Launcher: Create a bin next to you that is then thrown and attracts to the current selected star mark. Cancels block but doesn’t stun, puts a short cooldown on blocking. If no one is marked, then you swing it in front of you for some knock back. 3- Environment Storm: Slam a kick into the floor that then marks a brick, launches it, then repeats a few times, like rabbit swarm, but slower and can’t be blocked unless you block before it starts. Press R to instead pull the other player to a brick in your hand, allowing for combo extension.
4- Star Spangled Grab: Pulls a marked player towards you, then does a down kick, bounces them off the ground then grabs and throws them away.
R- Marks: Swaps between your two marks and having no mark selected. Whichever mark you have selected is the mark it will use when deciding your attacks. Awakening move set: 1- Quickstep mark: Dash forwards and grab the person, placing a mark on them before throwing yourself off them and dropping them to the floor 2- Surprise Drop: Slap across the face before kicking a brick underneath their feet with a mark on it and dragging them to the ground and stomping them a few times, then kick them away. 3- Burning desire of protection: A counter, proceeds to throw a brick into the air drag the other player and themselves towards it before kicking them to the ground 4- Automobile compression: Kick a car to launch it at a marked player, make it possible to dodge but block break. If no mark selected, then just have player ride the car forwards in a straight line. Aerial usage puts the player and car above the marked target and then drops on it from above with the play stood on the car.
R variant for Uzumaki: idle transfiguration Maximum Uzumaki (it turns the player hit by it into a diffrent character like Restless Gmabler Into Honored One
I have a Uzumaki suggestion The user generates a black ball, and a barrage of curses follow your cursor or shiftlock aim thing for the duration of 10 seconds. Then, like the guy said, it will fire the Uzumaki like a fire arrow and do massive destruction.
of trying to get my moveset in to a NoobEternally video. “White-haired senpai” aka Inumaki.(no, I'm not simping, they call him senpai in the anime) Cosmetic: inumaki’s high collar with a zipper, and in awakening shows the snake and fangs seal on mouth area. M1s: three normal punches, then a right foot kick to do the last blow, the m1 trail would be grey-ish white. R / star speciel: when a Megumi is killed by an Inumaki, the demon dog will stay if it was still being used when they died. He will pat the shikigami on the head, and make them return into a shadow below. Gives the Inumaki user 5% ult, (just for fun, doesn't work on another character, just added it for fun. Move 1 “blast away” : is a similar combo to cursed strikes once hit with the first punch, the rest of the move plays out.the user does two punches,and does a shouting affect with a distortion affect, doing 15 damage, and dealing knock back, should be used to end a combo (jump variant: just makes the user do a jump animation in the air, and in a certain distance facing the ground makes the person hit by the move get hit by knock back, still does 15 damage.) [finisher: flings them farther then normal, and causing a impact affect on whatever they hit. not showing anything extra than the first move tho] Move 2 “stop” doesn't stop people, but projectile moves such as (Megumi’s toad, Hakari’s reserve ball, and even Mahoraga’s ground pitch, not the pick up variant, but the regular throw variant. But if not timed right, the player will be hit, and it will go on cooldown.) Move 3 “explode” shows a signal like megumi’s toad, only being blackable and cannot be dashed out of, causes knock back with an explosion effect. 10 damage [finisher: makes them burst, leaving limbs and an ash spot on the ground.] Move 4 “get crushed” shows a shockwave, If hit by it, has the effect similar to a down slam, lasting a 2-second stun. 10 damage [Finisher:shows the person getting compressed at their sides, then completely exploding, like that one curse with the gold beams in Jjk 0.] Awakening, “limit breaking will” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak. The reference being the Hanami vs Megumi and Inumaki when inumaki continues fight even after his voice is almost destroyed. Move 1 “don't move!” is an AOE move, causing everyone in a short distance to freeze for 4 seconds, or until they are hit by someone, does no damage. And stops working if either the user or the person under affect is hit. Move 3 “pummel” also an AOE move, making everyone fall to the ground, in simple terms, a stronger version of of crush, but making they take 20 damage [finsiner: the person attacked completely Bursts, no special animation.] Move 3 “Twist” causes the person in front of them to lose a Limb. 20 damage no matter the limb [50% arm, 50% leg, of they lose a leg, they run slower by 5% but if an arm is lost, they do 10% less damage] Move 5 “Die” in replacing a domain, it is way more “high risk high reward.” it has a 3-second start-up, if someone is in front of the user, they will automatically die, but the user will lose 30 health, and some awakening bar, can only be used once, but the penalty of being canceled by an m1 is ‘dry voice ’ which causes another cut scene animation, the box on his right saying “tuna mayo…..” *And the dialogue on the outside saying *’caugh caugh’* and the only move you have left is “voice medication.” When clicked, the user does an animation of grabbing a ‘dry throat medical spray from CVS’ out of their pocket, and spraying their mouth, you lose your ult no matter what, and is just a punisher/ funni mechanic I added. And just to troll Inumaki users. (Note: all moves will use voice lines from the anime, and all the base moves with the high collar shows the user pull it down off his face, before putting it back quickly. voice medication punished part only works when cancelled with m1s specifically. This is also the updated version from a couple days ago.) To NoobEternally
i have a suggestion for domain clashing and its basically a rock paper and scissors but theres a countdown of 5 seconds and you can see you opponents choice and you can change freely your decision and whoever is with the one that beats each other when the countdown ends gets the domain off and i think the domain range should be increased a bit because people can easily escape the range of a domain within 5 seconds
Me personally (MY OPINION, DO NOT START WW3 IN THE COMMENTS) i think womb profusion would be a better domain, because kenjaku can't use his own domain, acctually, and can only use geto's because, think about it. when Yuta was in gojo's body, he could only use infinite void which was Gojo's, so, yeah.
Better Jogo suggestion than anything you’ve seen Jogo jjs Name:scorching cyclops M1: orange yellow trail Magma is a special kind of brick that will break other blocks it touches and damages players. Move 1: fire fists Jogo lights his hands on fire and unleashed a barrage of fire punches to a person right in front of him(range of rapid punches) and finishes with Jogo smacking the head of the other player like what Jogo did to Gojo. This move will send the player flying ragdolled. Move 2: flame burst Purple flames shoot out from Jogos hands for the range that Gojos red travels. It will hit enemies on the floor but it won’t Ragdoll, only stun. Move 3:fire flies Shoots 3 shikigami at the cursor that explode on impact. They are fairly fast. Move 4: scorching crush Jogo jumps about a dash of distance. When he lands he causes about a room sized explosion and ragdolls players in the radius,spewing magma everywhere. Special: lava burst When aimed at a player, stick both hands out for about half a second. A burst of lava will shoot out from the nearest surface to the players head if possible(this makes it so that there is a chance a wall will burst instead of just the floor unless they are mid air). The range for how far the player can be from you is as long as megumi’s frog(to help against the runners). Ultimate:Rage Jogo takes a step to the right and right as his foot lands, fire shoots out from his ears and top of head. His quote is “it doesn’t have to be me specifically who is smiling in the end. As long as curses emerge as the true humans” R: upgrades to be larger and a continuous spray instead of lava. It also breaks block Move 1: maximum meteor Jogo flies into the air. To he looks down and to the right of him a meteor the size of a tree comes hurling down. It will gravitate materials from the ground like max blue. When it lands it does massive damage if it hits directly or a little bit if it’s the explosion. The explosion covers the area of a building. Regardless, if you are hit it will make you ragdoll. Move 2: machine gun Jogo puts his hands out like he does with the special. An orange orb charges up for a second and then Jogo shoots 12 orange projectiles that explode on impact. If Jogo jumps he floats up in the air like Gojo. Move 3: magma flood Jogo puts his hands to the floor and he rises himself with a pillar of lava. The pillar and player go through destructible bricks and breaks them, turning them into magma.Then, bright orange bricks(magma)will begin flowing out from the pillar that destroy other bricks in their path. Move 4: domain expansion iron mountain coffin The domain is black on the outside. On the inside, it looks like the inside of a volcano with scattered rocks that appear on the floor. If you touch the lava you take damage. The domains effect is a constant regular special move so it’s still block able.
Pretty solid suggestion, but me personally I wouldnt mix post Geto moveset with past Geto, maybe a little bit, like if he had his ult it would include an uzumaki, rainbow dragon which he can control with + r, maybe his base set could have a counter or block like in S2 he used a curse to block Toji's bullet, the rest is fine and I would love to play him that way.
Maximum Uzumaki should work like a combo of WCS and HP Nuke like you need to use the inputs from the first 3 moves and your R special and it doesn't get rid of your ult instantly and it's a massive AOE like HP Nuke, maybe with like a bunch of curses popping out of the Shadows in a circle like what Kenjaku does at the end of Shibuya.
I personally think Maximum Uzumaki should be more like a World Cutting Slash, using all of your moves like: "1, 3, 2, 4, R". It would make more sense especially since you could think of that as you gathering up all of your curses into one single move.
To make uzumaki more worth it he need to make it enchantable like world cutting slash you press r+1 then r+2 then r+3 then r+4 to create a stronger uzumaki that will release alot of cursed spirits comming from the uzumaki catching every player within the radius draging the players while doing bleed damage and this chanted version will be called maximum uzumaki
they could make the 4th move something like it summons tamamo no mae incarnate next to the user. The curse would send out large blue orbs of fire at the enemy. But if you press R during the summon, it replicates the scene from the movie where he summons that same tamamo no mae incarnate curse alongside his Uzumaki. I'm not a game dev or that active so I don't know if it'd be busted, but maybe using the R variant is a 1 time use as you've put your curses into the uzumaki. But it still gives him an option with his 4 move actually being a move. Also for his "domain" it's very similar to how it works in jujutsu kaisen cursed clash, where in that game any attempt to attack triggered the scissors. So I don't think it'd be a 1 time use. I also think to balance that out they could maybe make it so Geto leaving the area closes the domain, assuming it isn't 1 time use, so he's not encouraged to sit around and wait in his domain like Law and his room in aba.
How about you hold G to use uzumaki instead, and it’ll deal more damage based on how much ult bar you have left? (to avoid saving till the end, which you can still do but it’ll be weaker and smaller) that, and it’ll deal extra damage for each of your moves that’re off cooldown when you use it. So you can expend all your moves to nuke, or nuke as soon as you ult if you want to just troll, or save till the end and just use a tiny nuke (but it’ll still put all your base moves on cooldown after your ult, so even that wouldn’t be free). This also gives room for an extra move, which could be small pox deity, mini uzumaki, or even kenjaku’s gravity domain. (In my opinion, replace the fake electric move counter with mini uzumaki (and it has the same effect), make scissor domain just spawn AOE scissors around you in a big circle that people can run into, and then make his 4th move the gravity domain to cover all the stuff kenjaku did so you don’t have to make 2 of the same character to cover both of them)
taking into example how mahitos instant body of disorted killing works in jjs, i feel like for uzumaki, you'd have to land moves to build up a meter, and in the end, you could use uzumaki, this way, the 4th move could be replaced with something else Also, in the awakening, it'd be nice if you had playful cloud by default
id say uzumaki should be more like world cutter slash and be more of a "special move", but also i feel like its fine as the 4th move if changes are made. also id like to think there should be some sort of meter or counter that keeps track of how many bodies u consume in base, and if u reach a certain number u can put in a combination to do maximum uzumaki but thats just me
For forth move and how to implement Maximum uzumaki i have an idea. Minimum Uzumami You grab an opponent and hit them with a small uzumaki. This can be blocked. If you press R, this makes maximum uzumaki which is now unable to be interrupted and deals hollow nuke damage
The awakening counter should simply be mini uzamaki. A high risk high reward counter that can finalize encounters or guarantee health advantage in shaky clashes. You get hit and take on half the damage of the countered move(though some moves have an exception) activating the uzumaki which fires back flinging the opponent dealing damage according to some arbitrary system on how many orbs have been eaten. Maximum Uzumaki should perform in the same away, of course both moves have a base damage that simply scales accordingly and maximum obviously doing more.
Part 26 of posting my movesets until he reviews them Hey man I've been watching your vids your vids for a long time now and I love them, so if you can, pls review my JJK Hana Kurusu (Angel) and my Uro moveset Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this Ingame name: The Ascended One R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into (drains a little bit of your ult bar kind of like Gojo) 1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant) 2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder) 2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up 3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff 4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back None of the awakening moves are blockable Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting Jogo along with some manga panels with quotes from angel in the manga 1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke 2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building 3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds 4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk Like this comment so that he can see this Uro Ingame name: (I really have no idea what Uro's ingame name could be) R move- You can fly as fast as running normally for 3 seconds but unlike my Angel moveset, instead of breaking through buildings, you can bounce off buildings and each time you bounce, you get a quick boost before going back to normal speeds (kind of like the F move for the spring fruit in Blox Fruits) 1) Malleable Force- You grab the sky and spin it in a small tornado like form that knocks back anyone that comes in contact (kind of like Mahito's dash with the chunky hands except it goes much faster, much further and it does much more damage) 1+R) Instead of spinning, you make the sky that you grabbed collide together which releases a force of wind that knocks back anyone near you 2)Unexpected Beatdown- You grab the sky to pull your opponent towards you and proceed to hit you opponent three times and the last hit being a small 'Thin Ice Breaker' (for those of you who don't know what thin ice breaker is just search it up) 3) Coated Sabotage (press twice move)- If you don't press twice, you fly up into the air as you grab the sky and coat yourself in it as you fly back down creating a medium ranged AOE explosion 3) If you manage to press twice, instead of grabbing the air around you and flying up, you just fly up and instead of immediately flying back down, you stay up there for one second giving you the time to aim where you want to release a wave of cursed energy using sky manipulation 4) Clear Warning (counter move)- The pose for this is when Uro was covering certain parts of her body with the sky, when someone gets countered by this, they get quickly whipped with the sky used to cover your body Awakening R move (Can only use once during awakening)- You grab the sky and covers you completely, if timed correctly, it can block anything 1) Unfixable Breakage- You pull down the sky and crushes anyone infront of you with the AOE of Max Elephant, (you can also choose where it lands like Max Elephant) 2) Inescapable Chaos- Your opponent infront of you gets ravelled into a ball made up of the sky, and the size of this sphere decreases until it explodes 3) Thin Ice Breaker (There are two variants: close range and far range) Close range does more damage than far range 3) Far range- You charge up your fist with cursed energy as you break the sky infront of you, cracks appear like thin ice, this knocks back anyone infront of you and has the range of Hollow Purple (50% health) 3) Close range- You grab your opponent by the head and drag them across the floor until you use their head to break the sky infront of you (75% health for the person that you used to break the sky, and 65% health for anyone that was caught in the AOE of the move) 4) Domain Expansion, Destiny's Roar (we didn't get to see what her domain was in the manga but I still think that it would be cool to make one for her)- The barrier as well as the inside of this domain is made up of the sky, each step that someone takes in this domain creates a little crack where that person took a step (apart from you), the more steps the bigger the crack, when the domain shatters, the amount of cracks that were made in the domain, is the amount of Thin Ice Breakers that will be shot out of random places of the domains barrier (but only when the domain shatters) and same goes for the inside, each crack made in the domain will be one 50% output Thin Ice Breaker being fired at the people in the domain (I say 50% output because it would be too overpowered if it were a normal Thin Ice Breaker, but the ones on the outside are normal Thin Ice Breakers), but keep in mind that only steps can create cracks so if your opponent just doesn't move at all, the domain won't do anything. Please review both of my movesets in separate videos Thank you for your time
I know Uzumaki seemed weak but that was probably the point. It's 8 or 800 with Geto, you either do well enough to always hit that Ult counter, make good use of your domain, don't miss that Earth Goliath, nor the Rainbow Dragon and win against everyone, or you make even a slight mistake and screw everything up. Uzumaki shouldn't even be considered sometimes if you think you're doing really well.
Prison realm for domain it takes 2 seconds to activate but inside the enemy has a bar like Mahitos domain after collected the geto user enters a defence state where when they get hit they drop it and the enemy gets released but inside there is a weak point that after attacked enough it will release but your moves are restricted so you must find it and punch it
I would make the last move is a mini uzumaki like how Kenjaku uses it against yuki, kinda like a grab and then a gojo awakened red burst that ragdolls. But if the geto user used his R on someone on awakening he can do maximum uzumaki like the one on the video
They literally have the perfect way to make a hp nuke with geto along with giving him a new 4 if he presses ult r and 4 he absorbs the body to become a usumaki and for the new 4 I have 2 ideas a non absorbed and an absorbed one if you used r on a player successfully on this like geto gains a unique ability depending on the character and if you didn’t I want it to be a tracking version of the squid summon
For move 4 I believe it should be a charge move that drains ult based on charge or because it’s based on absorbing cursed spirits it could be like wcs and put all moves on cooldown
Maybe uzumaki max could be like a swarm of cursed spirits in a sphere in front of you like the first move, except it could stay for a bit like lapis max finisher but also deal damage if you walk in it, and then you could add one (or both) of your first two ult moves to triggger the ult ending hollow purple fire arrow thing (you can aim after you trigger the uzumaki “fusion”)
This is the 8th? video I commented I lost track on I hope you see it. I edited some thing) Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar) Kento Nanami Character select name:Mr 9 to 5 Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly shorter than most.M1s are a mix of hits with blade and sword. R special: infuses cursed energy with he’s move for a couple seconds and has a long cool-down this does longer the cool-down of the move and can be cancelled by being hit. First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho) Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched). Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off. Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher). Ult:Overtime. Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%. R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash. First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide). Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable). Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill. Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash). So that’s the move set hope you like it
Here’s is a add on to that Edit: I know my spelling is bad I did this whole thing in a few minutes and I kinda rushed if u don’t under stand just reply And I will reply back and explain When the user dies with there ult on a brain jumps into there head based of kenjaku they activate a 2 ult and they jump into a cutscene so the person who is fighting as a chance to run or heal •To nerf it they spawn in with half hp •also they continue there old ult it doesn’t start a new cool down 1. The first move would be curse sprit rush, it would be that it spawn a curse sprit running to them and grabs them and then it hits them in a combo like shadow swarm then it radolls the player 2. Gravity crash based on kenjaku 2d technique makes a field on the ground if you are in the felid it will show u a grab like gojo bule or toad but instead of grabbing you it smashes u on the ground and after that the person who gets hit has a slowness effect •can’t be block •hits while ralldoll 3. Uzumaki when you use it u have a moment to use another move but instead of useing the move it uses it as fuel for Uzumaki and this stacks the more moves u put into it the more dmg it would do 25% each time u add a move u could one shot the person depending on how much u put into it and it would be like hollow purple and then fire arrow with the aoe •when you use your atks to fuel it u cant use the atk for the rest of the ult 4.Small pox this would be a domain but instead of doing passive dmg or give the user some effect instead you would have to punch the other person once and they would be stuck in the ground then a count down for 5 seconds happens it would be like mahtio grab u would have to jump to escape and if you don’t escape it would be a instant kill •the other person can block the m1 and not be effected •the person can use moves in the domain to make some space
Ok I love all the ideas but what if for the ult in stead u have to activate it then in a short amount of time die then standing back up with stitches like the hook and kenjaku scene
I think a good way to fix the uzumaki problem is to give him another 4th move and make so geto could hold down his r special to trigger uzumaki put as a downside it takes a chunk of his mode meter and can only be used once
The fact I was able to “Play” Geto in my head without having to make stupidly ridiculous scenarios to pull off combos is interesting
your head? oh no kenjaku got you D:
wait a minute-
Lol i was also imagining what it would look like if i had the moveset. Its pretty op if you think about it
Something isn’t right
NORITOSHI KAMO!
"Counter will work on everything in the game" Geto parrying hollow purple (he turned a grade 4 curse into an uzumaki):
LOL
😂😂😂😂
Manji kick:
@@MagiccVRmanji kick doesnt counter everything
@@LemantraRabbit escape
I love how he's giving the people tip's on how to use divine dog while fighting 😭😭
FR LOL
Bro didn’t listen to him, he kept using up all of his moves like an idiot
@@HeliuMono no need to be rude he probably is on console
Someone making a fanmade geto moveset is a huge achievement and im really excited the poster could do this without much trouble at all!
There is a separate discord channel for suggestions so its most likely ok for them to post it
Cant have any trouble if its posted in the suggestions channel
@BL4CKER-L4CKER
when i said trouble i meant that making a geto type character would be pretty hard.
Sorry for confusing you lol
I think that overall, this suggestion is actually pretty well-rounded and fair. Maybe the R Special could be reworked a bit as well as uzumaki, but otherwise this suggestion is pretty fire. Also, I dont know how I feel about the 4th move, I think it kind of just doesn't match with the rest, but that may just be me.
Geto summons a curse to give him the curses tool, it wouldn't be as fun if all of his moves were just spammy curses, you need some variety.
it’s good, cause if they didnt add it, it would’ve been just like megumi (all zoning, no close moves)
I think it would fit as an Alt move, Like World Slash better
For Uzumaki I think it should be like how it was seen used against yuta where it's more of a bunch of curses flying out (that's how I saw it but I'm an anime only and could be miss remembering) so it would track people instead of just being an explosive ball then for the explosive Uzumaki make it to where you have to counter then use it (like how it was almost used in season 2) and have the person who got countered get one shot with the geto losing awakening and half his health along with anyone near by taking damage
* the person who made the moveset here *. I agree with a lot of peoples dislikes twords the 4th ult move uzumaki, it was the last one I did and I feel I kinda rushed it, but other than that YALL Ty for all the kinda words
Show us proof.
gu gu gag ga
@@JXS2003 Talking like this is someone trying to claim credit of the cure of cancer 😭
Y'know, i was thinking and, maybe to somewhat balance Uzumaki being a bad move, the more persons you've consumed using R, the bigger range and more damage Uzumaki Will have and deal, it also would make a lot of sense and it'd give the special more purpose making it more essential in the long run.
Yea seems like something you’d put on a dead body and using ult r + skill combo
miwa moveset:
instant death
instant death
instant death
instant death
ult has one move and its her domain
anyone who gets in it, guess what, instantly dies
i think this is pretty balanced
Too weak for Canon miwa,not balanced.
bro if you wanna balance it you need to make it so that she can clear servers in 1 second yknow a huge nerf to her cannon ability of being able to clear multiverses
Honestly, if there's one thing I'd add, it'd be an R variant on Uzumaki to make a mini Uzumaki, like Kenjaku did against Yuki. I know it's *technically* not Geto's thing, since Kenny did it, but I think it'd be cool, still. It probably wouldn't cancel your ult immediately, like the full Uzumaki does, and should instead fire a small black beam in front of the user that can hit ragdolled enemies, dealing substantially less damage than the full Uzumaki, but still a lot. It'd be best used as a combo ender for extra damage, or in neutral really quickly in order to get in some damage. It would probably ragdoll the opponent, and would cut them in half as a finisher. Genuinely, I think it'd be an amazing addition, that allows the player to utilize more of the kit normally, but still use the full Uzumaki if they so choose.
this is a good idea, would make maximum uzumaki actually viable without just ending your ult
i was thinking to make it like rapid punches from gojo. sort of a mini cutscene where you send 1 mini uzumaki at the player's head while they try to defend it which in the process leaves their chest open where you use another mini uzumaki.
nah bro geto isn't capable of doing that
@@ejosjek52.87 all hes doing is compressing uzumaki into 2 small balls
I think Nanami would be really good for this game. Very matching.
Here's my idea:
R Special: Ratio Point;
[ When used, it creates a Ratio point onto the target you're facing. This last for 4 seconds and during those 4 seconds. Any M'1 and attack from Nanami's moveset would be amplified with damage. For balancing issues, the damage would NOT be increased if attacked with other skills from another player/character even if the Ratio point is still there. ]
First Skill: Counter Slice
[ When used, you create 2 slashes in an X like direction. When used with a Ratio point on the opponent, the slashes become 3 with the final one being an uppercut that knocks them into the air and ragdolling them. ]
Second skill: Collapse
[ Unlike other moves. This one is similar's to Mahoraga earthquake move. Essentially, if used. The user would either grab the ground or the walls depending on their surroundings and create a shockwave that breaks and send those objects flying. The flying parts will have a 50% chance of damaging any players caught in the trajectory. If the user uses Ratio point and Collapse at the same time. The range of the broken parts becomes bigger, ALSO ALSO. Any players that are too close to players using the Collapse move would also get blown away and ragdolled. ]
Third skill: Precise Cut
[ The user would back off for a bit and spins before hitting the enemy with a slash down attack. If Ratio point is active on the target and they're blocking. Their blocks would be broken. ]
Fourth Skill: Analysis
[ A counter move. When triggered, the user automatically creates a Ratio point onto the target and slices them with a quick slash and passing through them. ]
Ultimate: Working Overtime
[ The little message that appears beside you when you activate your ult would be: "I hate working Overtime. So let's finish this quickly." ]
Passives: Ratio Point last for 6 seconds instead of 4.
First skill: Handling
[ The user slashes forward and then continues on a rampage, swinging at everything and automatically applying Ratio points onto the target. This is similar to Hakari's Overwhelming Luck moveset. If the opponent is low health and died from the slashes, a black flash would occur. A reference to the Jujutsu Kaisen 0 movie. ]
Second Skill: Salary Man
[ The user kicks the target and hacks them down with their M'1s before kicking them away again, knocking them back with a force. Ratio Points can be applied midway through the scenes and if used at the very end. The knockback would be further. ]
Third Skill: Interrogation
[ Another counter, however it acts differently. Pretty much a whole ass scene. When triggered, the player would dodged the attack and crack their knuckles before seemingly disappearing and appearing behind the target, where the target would look surprised. The target would get punched and flunged a little bit. The user would then angrily walk up to them and grab their heads before punching them again. This time, it actually sends them flying. NOTE: If the target is already on low health, the finisher would show a Ratio point onto the target's screen. An ominous black screen with just a Ratio point on it each time the user punches them. ]
Fourth Skill: 7:3
[ When used; the user would slice forward with a Ratio point automatically attached onto the target. Afterwards, the user would kick them down and throw them up into the air to slice them again, knocking them away. ]
Another thing:
Similar to Interrogation thingy. Instead of just usual finishers. All of Nanami's finisher would feature that very same image, except in a white background with it flashing and fading out when used on an opponent with low health. The killed opponents would get sliced into bits similar to Sukuna's Malevolent Shrine.
Also also; if a Mahito user killed a Nanami user after using the Idle Transfiguration move. A text would pop up saying "Malaysia.. Yeah Malaysia, Kuantan would be nice.." before exploding into bits instead of just getting the head blown off.
The name for this character ingame probably should be "Retired Salaryman" or something
can i send this in the discord?
its actually really good
ill send it but ill put credit
i cannot believe this includes 0 black flashes
@@blandilefr, the 1st move in the awakening could be named "payday" and be an aoe move applicable to 1-4 players. 2 black flashes if theres 1 enemy, 3 black flashes if theres 2-3 enemies, though if 2 the first 2 sparks are on the first target. And the full 4 black flashes, 1 each on 4 targets. Each black flash causes 25 dmg and this discourages teamers (hopefully)
Sixth time trying to get this suggestion into a vid Mechamarus move set
Mechamarus first move would be called energy blast: the attack would be shooting a simple energy blast basically like genos in sbg the attack would deal a small amount of damage but wouldn't knockback too far so it might be good for combo extending
his second move would be called jet impale: he speeds to his enemy and when he hits them, he would change his arm into a sword and stab them (in the anime he can do that btw) anyway the stab would also do a good chunk of damage
his third move would be called mini Mechamaru: this move would throw out the Mechamaru speaker the one from season two the speaker would play feedback in the target's ears (not audible in game) doing about 5 damage and stunning for 1.5 seconds
his last move would be called ultra shield in this move he turns his arm into a spiked shield it would behave similar to hakari's except when you hit it it counters and lunges the spiked shield into you stabbing you
his special would be called mechamaru overdrive and he’ll make a shockwave about the same as the anti teamer mechanic but more damage and range
his ult would be called ultimate mechumaru: mode absolute (the giant robot he made) it would not be to scale of course but it would be about the size of mahoraga
his first ult move would be called energy blast evolved: this move would fire a beam from his his hand but this move would stun instead of knock back it would do 3/5 of health and also do alot of damage to buildings
his second ult move would be called pigeon viola: it would make five orbs that would auto target until they reach the target and would hit them and then have a second impact that would be an explosion if it dosent reach the target within 7 seconds it goes away
his third ult move would be called ultimate cannon: it would fire a giant energy blast out of his mouth and would also have a rising pillar effect it would take 6 seconds to fire and would be able to be canceled for the first 1.5 would also be aimable
his last ult move would be called domain breaker: in the move he turns his fingers into drills that would stab into a domain and break it it takes five second to complete the move and can be stopped for the first 3 :edit I’m sorry parts of this are like genos but I mean there both robots who use energy blasts it’s not really my fault they just have similar moves in there respective anime
W moveset
I feel like his ult special could be a one use simple domain?
His third move is way too overpowered 15 damage and 3 second stun is way to insane
nerf the 3rd mode ngl
3 seconds of stun is alot.
Frankly, drop it to like 1.2 and youre still good.
Also, you can ABSOLUTELY size up the giant robot mode. Just go for it bruh, having another mahoraga ain't all that cool, having a building sized robot is.
yo this background gameplay is sick and- IS THAT ERLKING HEATHCLIFF!!!
IS THAT THE LIBRARY
I have an idea for Toji, I posted it in Discord first so I just decided to copy and paste it into here with a few minor deletions:
"I go by Fushiguro now."
--== FUSHIGURO ==--
(or something else like hidden arsenal, sorcerer killer, etc.)
definitely very important acronyms:
TISOH = The Inverted Spear of Heaven
SSK = Split Soul Katana
CTM = Chain of a Thousand Miles
Cosmetic: inventory curse
Gimmick - “Hidden Arsenal”
After Toji uses a move, it will immediately be replaced with a different random move, immediately going on cooldown. To be able to awaken, the user has to land 9 of Toji’s moves.
***MOVESET***
R - “Reshuffle”
The user shoves their hand into the inventory curse’s mouth, throwing out like 4 items.
1. “Assassination” -
The user pulls out a handgun, shooting forwards, dealing 10 damage and being able to combo extend. Medium range, at shorter ranges it ragdolls, ending combos. Blockable.
If used as a finisher, the target’s head is blown off. 15 second cooldown.
2. “Unseen” -
The user dashes forward after a short wind-up, if there is anyone in their way, the user appears behind them and stabs them in the chest with a katana, before kicking them away, dealing 15 (10 + 5) damage and ragdolling. As a finisher the user beheads the opponent after kicking them. 25 second cooldown.
3. “Overwhelming Speed” -
When used, the user gains a cone in-front of them (think of those 2D top-to-down mobile assassin games), when the user clicks on something inside the cone they spawn a red dot there, and then when they click again they very quickly dash over to the first dot, then dashing over to the 2nd. 35 second cooldown.
4. “Bypass” -
The user pulls out TISOH and a small knife, stabbing forward with TISOH and then slashing downwards, before doing 5 stabs with the small knife, dealing 1 damage each, doing 15 damage in total (5 + 5 + 1 + 1 + 1 + 1 + 1) and bypassing blocks. 30 second cooldown.
5. “Soul Split” -
The user pulls out the SSK, horizontally slashing, dealing 10 damage and breaking blocks. If it hits the target(s)’s HP regen is temporarily halted for uhhh, 10 or so seconds. 20 second cooldown.
6. “Raw Strength” -
The user pulls out the Playful Cloud, jumping up and spinning before slamming the ground with one end, causing a shockwave dealing 10 damage, with the Playful Cloud dealing 20 damage, and being a guard break (if the playful cloud’s end hits). 20 second cooldown.
7. “Masked Presence” -
The user lets several fly heads out of the inventory curse, surrounding the player he hit last within the last 20 seconds, this causes the user to turn invisible when inside of the fly head swarm, being revealed with the occasional afterimages. Their next move only does 50% of their original damage.
40 second cooldown.
8. "Spiral Cloud Passage" -
The user does a dancing series of slashes with the SSK, which is actually just Spiral Cloud Passage from Sekiro - Shadows Die Twice. 1 damage per hit, 10 hits in total. 25 second cooldown. Last hit ragdolls.
9. "Scatterbrained" -
The user wraps the playful cloud around the opponent's head, before jumping up and dropkicking their head into the playful cloud, ragdolling. 15 damage. Block bypass. 35 second cooldown.
10. "Missed Timing" -
Only usable during a move, delays a move by 0.2-1.5 seconds, depending on how long its held. 15 second cooldown. Usable to mess counters up.
(also it has hyper-armor, breaks when hit by a guardbreak move)
11. “Wreckage” -
The user stomps down, causing several rock pieces to fly up as the user now pushes all of them away, sending them off at very high speeds, each dealing 5 damage and are blockable. 20 second cooldown. Nearby, it does 10 damage and ragdolls.
12. “Chain and Spear” -
The user connects the ISOH to the CTM, the user then spins the CTM around before swinging it forwards, dealing 5 damage if the chain connects and 15 damage if the end connects, bypassing block. 35 second cooldown. Counts as ranged.
13. "Enviromental Adaptation" -
Depends on what position you're in.
If standing out in the open, kick the floor, sending out a huge ball of rubble dealing 15 damage.
If near a throwable, kick it forwards, going further than if you just normally threw it.
If near a wall, dash to it-- if near a player too, pierce through their chest with the SSK and then dash towards the wall, slamming them into the wall and ragdolling them, dealing 15 damage.
If near a player, teleport behind them after a short wind-up.
If in the air and near a wall, hold onto it to slow your fall.
If near an elevated platform (like the counters) and a player, grab them and swing the playful cloud to their head, slamming their head into the platform, dealing 15 damage.
If held and near a throwable, grab it and use it as a weapon, replacing your R (R throws it).
If near a ragdolled player, equip a knife and stab into their chest, dealing 15 damage and lengthening their ragdoll duration.
If near a player in the air, equip the CTM and throw it forwards, wrapping the end around the opponent before slamming them down to the ground, dealing 15 damage and ragdolling.
Chairs do m1+2 damage, but are slower and break in 4 m1s.
Fire extinguishers leave fog when hitting, making the user flicker in and out of being visible, and break in 8 m1s.
Trash cans do m1+6 damage and guard break on each hit, but break in 2 m1s.
45 second cooldown. Attack variations bypass block, projectile variations don't.
ULTIMATE:
"Getting My Edge Back"
It's just the base moves but done in the order they were hit, also changes the dash wind-up into a second.
For example, if the handgun was hit first, the handgun is used first.
7 / Masked Presence / Fly Heads just makes the victim turn around and then the user does one ISOH stabby to deal 20 damage.
After all 9 moves are used, the user sweeps the opponent’s legs, causing them to fall down as the user stabs them in the forehead with a knife, ending the ultimate.
All in all it will do 35 damage, but the lower the opponent’s HP is, the more damage it does (at 60 HP, the ultimate oneshots, against a Mahoraga the damage is doubled, so 70 base damage, and when Mahoraga is at 60% HP, it's a kill
some notes:
there cannot be duplicates of a move in the current kit
moves cannot be replaced by itself
the moveset has a certain archetype / pattern to it where the moves are added:
only 6, 11(stomp only), 13, and ult can hit ragdolled opponents
he will have no melee trail
***RANDOM INTERACTIONS I THOUGHT ABOUT:***
When being killed by a Hollow Purple, instead of becoming Go, the user becomes the apple logo
Move 12 can pull grabbable objects to the user
If 7 is used on another Toji player while they're also using 7, they are only visible to eachother for the entire duration of the last Toji's 7.
Using your awakening during a domain only drains 40% of your awakening meter and breaks the domain (for Hakari's domain, it halves the HP)
Frontdashing into a domain makes you invade it
***Playstyle***
You are supposed to improvise your combos, not repeat the same braindead combo over and over again until your opponent dies; you have to make the most of your moves because you're not always gonna have the same strong move combo all of the time.
One of your flaws is also one of your strengths, as your opponent probably won't always know what moves, so there's a small element of surprise in it.
I love your suggestion W!
Sounds kind of Broken Having a character that is hard to predict but at the same time, It sorta makes sense that Toji would have more possible moves instead of a Big crazy ultimate considering he has no cursed techniques, You cooked
nobara suggestion because i feel like it AGAIN AGAIN AGAINNNN
name: man idk
1: hairpen
shoot a nail at someone, stunning them for 0.3-6 seconds, has multiple variations, it deals 5.6 damage (base) and 8.3 damage (variation), has a 11.6 second cooldown.
2:resonance smash
pin someone down and hammer a nail into them, has a special, deals 8.8 damage (base) and 9.6 damage (special), has a 14.5 second cooldown.
3: straw doll
throw a strawdoll at someone, rush in, then hammer it in, is very important for variations of different moves, has a variation, 7.3 damage (base), and 9.1 (variation), has a 13.7 second coodown.
4: straw resonance
a last ditch effort when losing, if below 60hp, you have a 1.5 second period after getting attacked, to counter it, deals 13.2 damage, has a 36 second cooldown.
r/special: adds x1.1 damage to your 2 and m1 combo, is also used for on 3 for a strong melee version
1+3: shoot a nail near someone, then admittedly click 3 to shoot a person from the behind, pushing then towards you, and then hammer then away, 8.3 damage
r+3: use r and 3 all the same time up close to hammer in someones skull, deals 9.1 damage
r+3+2: similar yet different to 4, after damaging someone, use 3 and 2, impaling a part of them, dealing 10.4 damage
ult: hammer ‘n one (i couldnt think of anything) (switches m1 to a hammer)
1: nail barrage
shoot a barrage of nails at someone lasting 1.8 second (is mid-close ranged), dealing 14.4 damage.
2: hairpen rain
shoot several nails around someone, then click twice to shoot them up at your enemy, when r is used when you click twice, it nails the person at you, then slamming then on the ground with the hammer, then hammering 2 nails in, 10.7 damage (base) 17.9 damage (special)
3: full powered resonance
brutally hammer a nail into someone at full strength, when used with r it can be ranged also stunning a person, special is very useful FOR THOSE DAMN RUNNERS, 16.1 damage (base) and 17.7 damage (special)
4: cursed hammer
barrage someone with attacks of a hammer (its just cursed strikes pretty much), extended by using m1+r around half way through the attack, extende by knocking away the person, then shoot 2-3 nails at them based if the timing of m1+r, 16.7 damage (base) and 18.8-20 damage (special)
zeem zorp xim ribx narp gad gxab
move 4 R variant: the spear will stay in the enemy for 10 seconds, and when using the R variant, there will be 2 cooldowns for the skill. the first one is a 3 second cooldown, but it can only do the R variant, and the second is a normal length cooldown for the normal move. enemies that have spears in them take 10% more damage. if an enemy has multiple spears in them, then they will take 10 percent more damage for each spear. to make this a little bit more balanced, the R variant of the move would do very low damage (5% or so)
domain:
to make up for the domain being able to walk out of it, all scissors would knock you towards the center of the domain, and more scissors would spawn near the edge of the domain.
ult move 4: instead of losing your entire ult, you would lose half of the ultimate bar, and a random one of ur moves would go on a 10 second cooldown.
thoughts?
Those were some good drawings by that guy holy
Ty 🙏
0:01 IS THAT THE LIBRARY OF RUINA???
OPEN THE CURTAINS
LIGHTS ON
DON'T MISS A MOMENT OF THIS EX-PER-I-MENT!
OH, THE BOOK IS STRANGE
LIKE CLOCKWORK ORANGE
Sorry for this comments that seems a little bit from a hater but i really like your vids and i encourage you too continue. The first ult move is actually a real cursed spirits that geto used on Toji, or on the elder one in the gojo past arc. That's it, have a good day !
bro you sound like a robot and im lowkey diggin it
Rralm rampage be taking notes
Bro that thumbnail goes crazy!
Ohhhh this suggestion, I remember watching them post this in the thread as it came out (I was also one of the first people to comment under it)
I have a cool idear to change max uzamaki so there will be 4 variants first of
25-0% if the users ult bar is between 25% and 0% the uzamaki will do what the op suggested as like a mix between the hollow purple and fire arrow dealing 50-60% damage if hit by it
50-25% in this version the ult will be more like a limitless purple the user will jump in the air charging the max uzamaki before chucking it downwards like a spirit bomb exploding in a massive area bigger then a fire arrow and will deal 40-50% damage if hit
75-50% this one is very difrent from both the others in this one the user will charge the uzamaki over there head before absorbing it into there body indicated by a black spark on there chest this spark will then flash 5 times on the final flash the uzamaki will explode out of the user in a big aoe around them it will deal 70% damage to the user and 80% to everyone hit by it (the range is smaller then a limitless purple a little bigger then a fire arrow
100-75% this is the big one this version will basically act like a 2nd domain it will charge the uzumaki in the air before shooting out 100s of curses in evry direction the curses will deal small damage around 2-4% per hit and will be blockable but there will be some bigger curses that appear at random that deal knockback and block brake in total the move will last around 10-15 seconds and have decently big range bigger then a domain but not by to much
Extra stuff as a joke it would be funny that while doing a 100% uzamaki if u press R the user would do like a finger gun animation shooting a small black pellet that would Insta kill but move pretty slow
Another thing to note is visually the ult bar would get drained when u use the move and it would be like the ultimate bar is fueling the uzamaki
(I apologise for any spelling mistakes English is not my first language but I thought this was I cool idear while watching this video)
Have a great day ❤
Pls make a video about this suggestion
HAJIME KASHIMO
(Thunder god)
- R special:
You place your staff on the floor and stay there, when you use the special again, the staff is directed towards you causing damage to whoever is in its path.
1- Staff impale:
You use your staff to crush the enemy and you make an electric wave with the impact.
When you use the attack and the staff is on the ground, you run towards the staff, grab it and jump towards the enemy, hitting them with the electrified staff.
2- Lightning blow:
Use your staff to perform consecutive blows that send enemies away.
If you use the move without the staff, you start by hitting the opponent with your fists and finish with a knee to the head.
3- Electric shock:
You clap your hands to shoot electricity at high speed stunning the opponent for a short instant.
4- Electric wave:
It makes you jump towards the opponent you are aiming at and releases a shock, when you land you hit the ground with your fist releasing an electrical wave in a large area.
Awakening: Electric madness
When you activate appears the text “ TURN UP THE VOLUME, BECAUSE IS A FUNERAL FOR THE LIVING” and releasing shocks in an area around you causing damage.
Passive:
You can see opponents through walls.
You receive less damage than normal.
-R special:
You strike a pose and begin charging up your electrified cursed energy to buff your damage and attack speed, also it makes your ult bar drain slower.
1- Energetic charge:
You launch a powerful lightning bolt with a huge range
2- Electric fists:
You start running towards the enemy and launch a series of punches and launch an uppercut, launching the enemy into the sky and launch a powerful lightning bolt at them.
3- Electrifying race:
This move is like Hakari's Overwhelming Luck, but instead of grabbing an opponent, anyone who gets in your way will take damage.
4- Thunderstorm:
You launch a bunch of thunder in a large area around you, stunning anyone near.
12:02 My suggestion would be to make Max Uzumaki be like WCS, where you have to use 3 moves (which would be the 3 non-domain moves and preferably curses) to charge it up, since it uses a mass of curses to shoot out, doing pretty good dmg
not related to the video but i respect that you gave your opponent some advice in the gameplay, as someone on mobile and that struggles with getting good, advice will always be well received and its rare seeing it in ranked
The maximum uzumaki should be a variant that gets stronger with every body it has absorbed, and the normal four should consume one body to use an ult atack of that body
Hey!
I’m not sure if this suggestion is balanced so I’m asking for some kind of criticism and advice
Toji
# Sorcerer Hunter
**R:** By pressing the R key the user can flash step onto a surface and stick there, imagine spiderman clinging to a building. This changes some moves effects and yea they can cling to the invisible walls in PVP. This cannot be interrupted
1. **Lethal Pierce:** User pulls out the split soul katana and dashes forward and stabs them in the stomach and throws them to the side
- Finisher: The user stomps on them after throwing them to the ground
- Blockable
- 15 Damage
2. **Spinning Kick:** User runs forward whatever they hit they do a 360 spinning kick.
- R Variant: If they used the R skill before this, the move will become auto lock on and instead of Ragdoll it acts like a down slam
- Unblockable in the normal variant, blocking in the R
- 11 damage
3. **Flash Stab:** the user assumes a stance and if hit they will do a slashing attack all around them.
- Finisher: The user decapitates them with the final flash
- 14 damage
4. **Gunshots:** The user pulls out a hand gun and shoots 3 Hakari ball sized bullets forward.
- R Variant: If user activates R before using this, they will jump down and kick them to the ground and shoot them
- R Variant Finisher: The user does a headshot to end it
# Awakening: Left It All Behind
“To be proud neither of myself nor others… I chose that path, don’t I?”
User Pulls out the Inverted spear of Heaven
**Heavenly Hunter:** User runs forward and if lands user stabs them in a neck, pushing them to the ground and does 3 stabs to their leg and finishes them off with a kick to the head
- Finisher: After the 3 stabs the user does another stab the neck and throw a them away
- R Variant: The user dashes off of walls and almost everything in the area and locks onto the enemy
- 70 damage
- Unblockable
**Chain Of Thousand Miles:** User attaches the spear of inverted Heaven to the chain of a thousand miles. And they throw it and if lands on someone the user pulls them in and punches them
- 26 damage
- Unblockable
**Domain Breaker:** user does a 360 slash around them with the spear of inverted heaven
- 25 damage
- Breaks domains even if it’s already in effect
- The attack is Blockable
**Playful Strikes:** User pulls out the playful cloud and does a few swings and hits with it
- 29 damage
- Blockable
- Finisher: The user sharpens them quickly and stabs the enemy in the neck and drives them to the ground
This is a little basic and the ult is really weak or generic. You could try and make it a little more movement and AoE based, oorrr as an alternative use his resurrection as a base
bro geto added into jjs would make megumi users non existent
dude your thumbnails look so cool
Wsg man I have 2 suggestions for Megumi, One for base, One for ult.
Suggestion 1
R Rework
This is would allow the Megumi to store as many items as he wants, however the more items he carries the slower movement speed he gets.
Suggestion 2
Shadow Swarm domain rework
Yk how breaking into domains is useless unless you go into hakari’s, basically when you use the move the sure hit effect would go away and would only return if your dead, For example , in infinite void everyone would be unstunned. Also I think the health reduction should go down slower, like maybe 1hp/sc or 2hp
This is my first suggestion hope you will enjoy it!
I'm late but
Sending my suggestions here till NoobEternally makes a vid on it (Day 3)
Every character should have a feature they can do with a throwable using their "Special" ability
Gojo: Can use his special when throwing the item to create a distortion which teleports it behind an enemy that is within range of the special, however the enemy can cancel this at any point in the animation.
Yuji: Can use his special to make it look like he feints the throw but then he throws it with more face giving it additional range and faster travel speed with the con of the throw taking longer to happen.
Hakari: Can use his special while carrying it to protect himself from an enemy then throw the item back with extra force knocking back the enemy.
Megumi already has one by being able to store it.
(Mahoraga won't have a feature with a throwable)
Mahito: Depending on whether it's the sword m1s or the hammer hand m1s the way it works will change, if it's the sword m1s the throwable is cut in half to create 2 items that are thrown, making it capable of hitting more people with the cost of the damage being cut in half as well, with the hammer hand mode the throwable will be thrown faster and harder having more knockback.
This suggestion is def one of the best you've covered so far. It seems fitting to the game as i see it (Bro who does this random think he is?🙏). Medium-Ranged fighter, something like Gojo's moveset. I really like it.
Mumen Rider/Justice Rider TSB design
1 - Justice Crash
Justice Rider cycles forward at speed and throws the bike at the target
You can move while he cycles forward and it hits when you get close to the target
Finisher: after the bike hits the target you jump into the air and slam the target
1 - Justice Crash (aerial):
Justice Rider jumps high into the air and throws the bike at the target
You can aim it sort of
Finisher: it cuts the target in half like Gojo
2 - Justice Tackle
Justice rider reaches out and tackles the target launching them away
Finisher: rather than launching them away, you slam them hard into the ground and slam your foot down on them.
3 - Justice Crane High Kick
Justice Rider kicks target into the ground
Finisher: after the target is on the ground, you kick them 5 more times.
4 - Helmet Beating
Justice Rider takes off his helmet and does a beat down esque move with it to the target
Finisher: He hits the target up into the air, launching them super far
Awakening - Stand-Up Pedalling Mode
It’s a counter. You get hit like you normally do but then you stand up, blood around your mouth. You say the thing he says against the Deep Sea King. He takes his helmet and glasses off and gets on his bike and stands up (plus 250% mobility)
Awa 1 - Bike Ram
You ram them with your bike, dragging them across the ground. You jump high and slam the bike down on them
Awa 2 -Justice Combo
You jump off the bike, spin round the target and punch them hundreds of times while spinning.
Awa 3 - Bike Slices
You tear the bike in half, using them as weapons. You hit the target up, jump in the air and build the bike back with them in the middle.
Awa 4 - Wheelie Big Punch
You hit them back. You begin to do wheelie, the camera zooms in on you. You and the bike jump up, you dismount at the top and you land behind the target. The target acts confused until… a hole appears in their chest after you punched them so quick. Epic impact frames.
Pls rate this
I would kinda like a resource bar like system like 4 curse icons that restocks every 15 secs use any move and then press r and a more powerful curse shoots out of it but you won't be able to spam shoot curses because it takes a little animation that can be cancelled and punished that way people are gonna be smart with there resource and only use at the right time
I have a idea for yuta,move 1:slash, this ability slashes the enemy 3 times and if u press the move again it will allow u to hit a black flash,move2:inumaki:this move allows u to chose 3 moves don’t move, get crushed,and explode with explode sending u in the air also stunning you,move 3:Rika,this move works exactly like divine dog able to attack this times but with the addition of being able to block three times and if u press ur special move rika will lunge at ur opponent taking their arm allowing u to copy their moves for up to 2 minutes(copying their moves is important,let me cook) after copying the move press special(without rika out) to insure u keep the move u can only have 3 copy’s and out of those 3 one big move like hollow purple open rush dismantle etc,move 4: love combo,this move deals up to 50 damage if pulled off correctly first u must have rika out,by pressing this move u dash to your opponent,you give 5 hits rika gives 5 slashes AWAKENING,move1: copied,this move allows u to use one of the big ult moves u have copied,move2:true form,this ability summons rika as ur true form giving u higher damage to all of your previous moves,move 3 rampage,this move will allow rika to do 30 damage by hitting u 4 times and the final hit will be a slash stunning u in the process,move for and the final move pure love this works just like gojos(requires true form rika)and even has a air variant so that if u wanted to still fight just jump in the air press the move and rika will fly in the air shooting in the direction your looking. now after this you lose everything but gain a lot more,you have now gained the achievement culling games, this gives you evolve rika, move 1: come rika,this move let’s rika come out with a new look rika will stop any opponent from moving because rika is holding them still,if pressed twice your able to stab them taking 20 percent of their health,move 2:rika,this allows rika to be used like the last rika able to attack 3 times or block 3 times,if pressed again rika will split into 5 miniature versions letting you hit 5 more times,move 3:chase down,if your opponent is a runner or is two far from you,your speed will increase the longer the chase the faster you get,and if you press dash(if your close to them) you will lunge at them impelling them in the back(something I forgot to mention rika is use like the last rika key difference is if you press her move twice small rikas come out,you you use the special button your still able to copy other people’s moves)move 4:pure love, this works like the last pure love except you don’t lose anything and it has a spam ability with a short but long cool down, AWAKENING-DOMAIN EXPANSION-MUTUAL LOVE,this opens your domain,when in this domain you have a infinite amount of cursed energy and swords,theses swords randomly have a ability you have copied, with rika and her small variants they stay longer and do more damage while in the domain
more video its nice to see ideas from community :)
5:52 ahh hell nah, bro tried ti manji kick that
Idea for Uzumaki. Make it a mini uzumaki on normal use similar to maximum red. But by using it with another move you sacrifice (for the rest of awakening) that move and gain a stronger uzumaki. If all moves ares used you get maximum uzumaki ending your awakening but doing purple damage maybe with a slight tracking to make worth while.
These uses wouldn’t require cooldown as it removes it.
Also make his domain usable 1-2 times in awakenings to allow more flexibility in his awakening as well as choice of ultimate
God dang this is way better than the one I came up with
No even close to first unless I am idk youtube’s weird (if I am noob I love your content please keep doing what your doing you bring so much to this community and are an icon to me and my friends)
yo this suggestion is very nice and- IS THAT ERLKING HEATHCLIFF!!!
i have a maki suggestion
Maki zen"in
R:u can chance movesets. You drop ur soul spliting katana(ill get into that later)
First move: soulless slash
U quickly dash up to the opponent and slash them away(ik basic as hell)
Second move: soulless jump
Its a combo extender for the first move as u jump into the air slam down and slash the opponent away
Third move:counter strike
U tp behind them then and impale them in the chest
Finisher: as u tp behind them u slash their head off
Forth move:airless slash
Its a mid range move which u do a colourless slash tilted to right
Second moveset:hands and fist(im making this on the spot)
First move:restless barrage
Kinda like luffy gum gum gatling u throw multiple fist at them. Then u throw ur oppoent away after u throw multiple fist
Second move:fist throw
As u grab ur oppoent by the head u send them flying kinda like mahito/yuji black flash(i want maki to have a black flash but it just wouldn't make sense)
Third move: uppercut
U grab ur oppoent from the jaw and hit them up into the air then u in the air u punch them in the face and send them back down
Finisher:as u hit them into the air u slash their neck
Forth move:rages fate
As stomp ur oppoent into the ground u do a elbow back hit(some wwe thing yk)
Finisher:as u stomp them into the ground u impale them with the soul spilit kanata
Like after 3 minutes u go back to ur soul katana
If u want ur katana back u can hug someone someone from ur friend list(idk how to say it but when mai sacrificed herself for maki) and it takes like 5 sec to go back so it ain't unfair
AWAKENING
As u do iconic toji post the manga pannel says this is for you sister(smth like that)
R: from what ive read from the manga it says that maki or toji can enter domains correct me if im wrong. So yh basic u can just walk into domains just you alone its not like megumi's also a little buff u do x2 dmg to mahito uses cuz ur using the soul katana and yh but that's only in awakening
First move: soulless barrage a mid range move where u throw out sword barrages
Second move: counter of the soul
As the opponent trys and hit you u. Someone from ur friends list jumps over u and has yutas sword and slash them away
Third move:Hells core
Like mahito drill move u flash step u stab them in the chest u drag ur sword out as u use ur legs to jump off them. As Ur in the air u slam down then kinda how toji breaks domains u do multiple slashes and u break the ground
Forth move:Sword fist combo
As u do 3 slashs u punch them with ur fist then u to behind them and slash there back u kick them away
If ur reading this tell me what to change and make better i hope u see this NoobEternally
Why is that so SICK
I would make two and 1 for base the same move, you can make one a just use twice kinda thing
Fun fact, the first awakening move is actually a curse Geto used in the first episode of season 2
Another day putting my choso suggestion here (really want see it on a video)
Concept blood brother (choso)
Choso has various moves but it has low health i will start with
R.-convergence:this move drains ult and makes all the moves change and be stronger, it has the cooldown of a normal move.
This move collects blood from the users face and make it float in a little blood orb, if the user does not use a move in set time it comes back into the user's face and the cooldown is of 1 second, if the user press “R” again it comes back and the cooldown is the same as 1 second, but if hit by any attack it resets his cooldown.(All the changed moves are the “R” variant and their cooldown last longer)
blood meteorite.- it's an attack that makes the user fire a quick blood meteorite that pierce through various players ragdolling them (blockable)
“R”variant(Piercing blood).-its a much stronger move that charges blood in a lapse of 1 second making a distinct sound and release it in the users mouse direction lasting 4 seconds but as it last long it gets sluggish every second until it stops movement. if the user press the key again it makes the move stop ,also while you use it you can use the “A” and “D” keys to lean and curve the shot when it cant move anymore( it will make a bit of poison damage)
Supernova (use 3 times).-its a move that plants 3 little blood orbs anywhere in the user mouse (also it has to be close to the player) and if the user press “R” makes it all explode in the order that the user place them (just the last explosion ragdoll even if 1 or 2 are placed the last one that explodes will ragdoll), if the user places less than 3 supernovas the cooldown will be a little less and you can place them as you attack with m1’s but if the player is damaged by anything while the supernovas are placed they will deform and the cooldown will be a little less as if used normally (blockable but hard to do)
Air variant.-if you are falling or in the air and use the move you will make 2 orbs on your feet and be launched on the air making a little damage on the area below (using it will make the cooldown go off if as 3 orbs where used)
R variant (convergence supernova).-it charges for 1 second and then makes a big supernova explode that covers an area in front of the user making a lot of damage and launching the enemy(Combo finisher,unblockable but not so big radius)
Blood edge.-it manifest two blood knives that slashes the enemy through the chest and then pierce her foot without pushing him back making it a combo extender (blockable)
R variant (slicing exorcism).-its a move that manifest 3 blood saws behind the player that launch themselves at the mouse direction, it is a move that makes the enemy back away but it takes more ult bar than the other moves (unblockable)
Red flowing scale.- this move forbids the player from using any other attacks than blood knife and makes the players m1’s strong while it makes the player faster and his dashes longer and quicker while giving him a blood armor that reduces the damage taken by a medium rate (the move can be activated and deactivated). The move last forever until the key is pressed again but if used more than a while the user will start taking damage progressively faster, if the player press “R” while using the move it will make a small combo that launches the enemy away (the move is stronger as it starts and weakens by ¼ at the moment the user start taking damage)(blockable but if hit 4 m1s it will break guard)
Ultimate (Death paintings)
“R” Wing king.-this move completely changes making the player grow wings that make the player insanely fast while making him able to do a high double jump, if used at the end of the ult it ends instantly if the player press “R” while using the move it will fire 4 blood shots that target the closest player to the user while making the move disappear (unblockable but dodgeable)
(eso ability)
Blood shower.-this move forms various piercing bloods that target the enemy and poison him if hit (blockable but the damage of the poison will still affect)
(Kechizu ability)
“R” variant (blood wave).-makes a wave of blood that pushes everyone on an area making less damage to anyone but more damage AoE (unblockable)
Demon slam.-it launches the players arm into a straight line, and if it hits someone it will slam into the ground making a giant hole if a enemy is caught it will slam his head dealing massive damage (unblockable)
(Yuji ability)
Hypernova.-the move makes the user fire various blood orbs to the nearest enemy and explode all at once making a lot of damage (undodgeable but blockable)
Burst.-Every move that you make paints blocks of red and if you use the move you place your hands on the floor it will explode all blocks making a lot of damage as much blocks you explode, after exploding the blocks will disappear or if the ultimate runs out, you can also taint someone if you hit a move on them making a lot of damage on a single target (if you use the move when no blood has been placed it will take a lot of your ult bar and make a disc of blood that can be launched dealing 50% of max health in an area, the disc is very big and has a lot of range but its very thin and dodgeable if your fast)
extra suggestion : 1 + 2 + R when someone dies you can transfer your bodies into theirs while also taking their moveset
bro i love how mid fight he gives his opponent tips hes really the nicest person out there keep shining dude im rooting for you!
10:25 Bro turned into a smooth criminal
i adore how all of the backdrops are just the floors from ruina
your thumbnails are insane
What I also like about the suggestion is at first I thought it was a bit too goofy asspecially with the domain. But than I remember the game is literally called “Jujtsu SHENANIGANS”
i really want a geto in any battlegrounds game tbh
my idea for ultimate Uzumaki is that works like a blue pulling enemies that are close to it to the ball and for that to make sense it would be that many cursed spirits enter the ball making it bigger than its launches like hollow purple but when it gets a player it rapidly starts draining their health not totally but draining a close amount of damage hollow purple does like 50 percent and when the ultimate uzumaki about to end explodes launching players away making 30 damage
This would honestly make the game a lot more chaotic, yet at the same time I think that it would make things a lot more fun.
Its insane how it managed to consistently make it into featured, the community really likes it, got even tze confused
I think that to give geto more variety in ykt is to give the same feature as megumi which you sacrifice a bit of ult to switch between base and ult
This suggestion is cool and all, but i think that somethings could be inclued, like:
An curse-o-meter (with the max of absorving being 5 points) that would serve to refresh cooldown of attacks of the player's choice (2 points, execept for Uzumaki and kuichisake-onna's simple domain) buff the geto user's speed and dmg (3 points for... Idk 25% both) and would determinate how long Maximum: Uzumaki would last (with the minimum to use Uzumaki being 2 Absorptions)
Now, i think that Maximum: Uzumaki would not be an hollow-purple like attack, more like an attack that has an startup, and starts to bombard whatever is on the Cursor's path (with idk, 15 dmg per shot, with knockback to not pummel people, and being un-blockable to still have value and that has an good range and breaking buildings, but does not have fast projectiles)
The curse-o-meter would determinate how long the Maximum Uzumaki would last based on how much points you'd have, and you'd need to hold the button to use Uzumaki.
I get what noob is saying, but I have my own version for maximum uzumaki. So here's what im saying: replace maximum uzu with another move like noob said, then like world slash, input all moves but this case, it's 1+2+3+4+R. That way, you can choose to not use it, but still have it available. Also, due to the long startup with the inputs and you base moves going on cooldown too, it should one shot, or just deal like 90-95 damage
that is still not nearly as worth it, unless you mean the initial "hollow purple" phase of the Uzumaki by itself dealing ~95 dmg, the "fire arrow" should do 5 dmg, to balance it.
I think the initial impact of Uzumaki dealing 85 and the spread of the curses dealing 20 is more balanced as you can evasive out of the second attack if you were hit point blank, preventing another gojo using hollow purple inside of his own domain situation, which can still happen inside the open domain but it will be avoidable as you can move.
But yeah the combination would also help with that balancing, except for teamers, which will be able to cancel it unless you can use it mid air.
Mr Eternally, I implore you, please review my Kirara Hoshi character idea. (they're my favourite character)
Base move set:
1- Mark Tag:
Creates a mark on a person you hit with an m1 for 20 seconds after the usage. Can have 2 marks at once.
2- Trash Launcher:
Create a bin next to you that is then thrown and attracts to the current selected star mark. Cancels block but doesn’t stun, puts a short cooldown on blocking. If no one is marked, then you swing it in front of you for some knock back.
3- Environment Storm:
Slam a kick into the floor that then marks a brick, launches it, then repeats a few times, like rabbit swarm, but slower and can’t be blocked unless you block before it starts. Press R to instead pull the other player to a brick in your hand, allowing for combo extension.
4- Star Spangled Grab:
Pulls a marked player towards you, then does a down kick, bounces them off the ground then grabs and throws them away.
R- Marks:
Swaps between your two marks and having no mark selected. Whichever mark you have selected is the mark it will use when deciding your attacks.
Awakening move set:
1- Quickstep mark:
Dash forwards and grab the person, placing a mark on them before throwing yourself off them and dropping them to the floor
2- Surprise Drop:
Slap across the face before kicking a brick underneath their feet with a mark on it and dragging them to the ground and stomping them a few times, then kick them away.
3- Burning desire of protection:
A counter, proceeds to throw a brick into the air drag the other player and themselves towards it before kicking them to the ground
4- Automobile compression:
Kick a car to launch it at a marked player, make it possible to dodge but block break. If no mark selected, then just have player ride the car forwards in a straight line. Aerial usage puts the player and car above the marked target and then drops on it from above with the play stood on the car.
R variant for Uzumaki: idle transfiguration Maximum Uzumaki (it turns the player hit by it into a diffrent character like Restless Gmabler Into Honored One
I have a Uzumaki suggestion
The user generates a black ball, and a barrage of curses follow your cursor or shiftlock aim thing for the duration of 10 seconds. Then, like the guy said, it will fire the Uzumaki like a fire arrow and do massive destruction.
I think uzimaki should just do a 6th of your ultimate, you c an use it two times, but if you use uzimaki and r, you’ll do maximum uzimaki
of trying to get my moveset in to a NoobEternally video. “White-haired senpai” aka Inumaki.(no, I'm not simping, they call him senpai in the anime)
Cosmetic: inumaki’s high collar with a zipper, and in awakening shows the snake and fangs seal on mouth area.
M1s: three normal punches, then a right foot kick to do the last blow, the m1 trail would be grey-ish white.
R / star speciel: when a Megumi is killed by an Inumaki, the demon dog will stay if it was still being used when they died. He will pat the shikigami on the head, and make them return into a shadow below. Gives the Inumaki user 5% ult, (just for fun, doesn't work on another character, just added it for fun.
Move 1 “blast away” : is a similar combo to cursed strikes once hit with the first punch, the rest of the move plays out.the user does two punches,and does a shouting affect with a distortion affect, doing 15 damage, and dealing knock back, should be used to end a combo (jump variant: just makes the user do a jump animation in the air, and in a certain distance facing the ground makes the person hit by the move get hit by knock back, still does 15 damage.) [finisher: flings them farther then normal, and causing a impact affect on whatever they hit. not showing anything extra than the first move tho]
Move 2 “stop” doesn't stop people, but projectile moves such as (Megumi’s toad, Hakari’s reserve ball, and even Mahoraga’s ground pitch, not the pick up variant, but the regular throw variant. But if not timed right, the player will be hit, and it will go on cooldown.)
Move 3 “explode” shows a signal like megumi’s toad, only being blackable and cannot be dashed out of, causes knock back with an explosion effect. 10 damage [finisher: makes them burst, leaving limbs and an ash spot on the ground.]
Move 4 “get crushed” shows a shockwave, If hit by it, has the effect similar to a down slam, lasting a 2-second stun. 10 damage [Finisher:shows the person getting compressed at their sides, then completely exploding, like that one curse with the gold beams in Jjk 0.]
Awakening, “limit breaking will” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak. The reference being the Hanami vs Megumi and Inumaki when inumaki continues fight even after his voice is almost destroyed.
Move 1 “don't move!” is an AOE move, causing everyone in a short distance to freeze for 4 seconds, or until they are hit by someone, does no damage. And stops working if either the user or the person under affect is hit.
Move 3 “pummel” also an AOE move, making everyone fall to the ground, in simple terms, a stronger version of of crush, but making they take 20 damage
[finsiner: the person attacked completely Bursts, no special animation.]
Move 3 “Twist” causes the person in front of them to lose a Limb. 20 damage no matter the limb [50% arm, 50% leg, of they lose a leg, they run slower by 5% but if an arm is lost, they do 10% less damage]
Move 5 “Die” in replacing a domain, it is way more “high risk high reward.” it has a 3-second start-up, if someone is in front of the user, they will automatically die, but the user will lose 30 health, and some awakening bar, can only be used once, but the penalty of being canceled by an m1 is ‘dry voice ’ which causes another cut scene animation, the box on his right saying “tuna mayo…..” *And the dialogue on the outside saying *’caugh caugh’* and the only move you have left is “voice medication.” When clicked, the user does an animation of grabbing a ‘dry throat medical spray from CVS’ out of their pocket, and spraying their mouth, you lose your ult no matter what, and is just a punisher/ funni mechanic I added. And just to troll Inumaki users.
(Note: all moves will use voice lines from the anime, and all the base moves with the high collar shows the user pull it down off his face, before putting it back quickly. voice medication punished part only works when cancelled with m1s specifically. This is also the updated version from a couple days ago.)
To NoobEternally
i have a suggestion for domain clashing and its basically a rock paper and scissors but theres a countdown of 5 seconds and you can see you opponents choice and you can change freely your decision and whoever is with the one that beats each other when the countdown ends gets the domain off and i think the domain range should be increased a bit because people can easily escape the range of a domain within 5 seconds
Me personally (MY OPINION, DO NOT START WW3 IN THE COMMENTS)
i think womb profusion would be a better domain, because kenjaku can't use his own domain, acctually, and can only use geto's because, think about it. when Yuta was in gojo's body, he could only use infinite void which was Gojo's, so, yeah.
Better Jogo suggestion than anything you’ve seen
Jogo jjs
Name:scorching cyclops
M1: orange yellow trail
Magma is a special kind of brick that will break other blocks it touches and damages players.
Move 1: fire fists
Jogo lights his hands on fire and unleashed a barrage of fire punches to a person right in front of him(range of rapid punches) and finishes with Jogo smacking the head of the other player like what Jogo did to Gojo. This move will send the player flying ragdolled.
Move 2: flame burst
Purple flames shoot out from Jogos hands for the range that Gojos red travels. It will hit enemies on the floor but it won’t Ragdoll, only stun.
Move 3:fire flies
Shoots 3 shikigami at the cursor that explode on impact. They are fairly fast.
Move 4: scorching crush
Jogo jumps about a dash of distance. When he lands he causes about a room sized explosion and ragdolls players in the radius,spewing magma everywhere.
Special: lava burst
When aimed at a player, stick both hands out for about half a second. A burst of lava will shoot out from the nearest surface to the players head if possible(this makes it so that there is a chance a wall will burst instead of just the floor unless they are mid air). The range for how far the player can be from you is as long as megumi’s frog(to help against the runners).
Ultimate:Rage
Jogo takes a step to the right and right as his foot lands, fire shoots out from his ears and top of head. His quote is “it doesn’t have to be me specifically who is smiling in the end. As long as curses emerge as the true humans”
R: upgrades to be larger and a continuous spray instead of lava. It also breaks block
Move 1: maximum meteor
Jogo flies into the air. To he looks down and to the right of him a meteor the size of a tree comes hurling down. It will gravitate materials from the ground like max blue. When it lands it does massive damage if it hits directly or a little bit if it’s the explosion. The explosion covers the area of a building. Regardless, if you are hit it will make you ragdoll.
Move 2: machine gun
Jogo puts his hands out like he does with the special. An orange orb charges up for a second and then Jogo shoots 12 orange projectiles that explode on impact. If Jogo jumps he floats up in the air like Gojo.
Move 3: magma flood
Jogo puts his hands to the floor and he rises himself with a pillar of lava. The pillar and player go through destructible bricks and breaks them, turning them into magma.Then, bright orange bricks(magma)will begin flowing out from the pillar that destroy other bricks in their path.
Move 4: domain expansion iron mountain coffin
The domain is black on the outside. On the inside, it looks like the inside of a volcano with scattered rocks that appear on the floor. If you touch the lava you take damage. The domains effect is a constant regular special move so it’s still block able.
Pretty solid suggestion, but me personally I wouldnt mix post Geto moveset with past Geto, maybe a little bit, like if he had his ult it would include an uzumaki, rainbow dragon which he can control with + r, maybe his base set could have a counter or block like in S2 he used a curse to block Toji's bullet, the rest is fine and I would love to play him that way.
Maximum Uzumaki should work like a combo of WCS and HP Nuke like you need to use the inputs from the first 3 moves and your R special and it doesn't get rid of your ult instantly and it's a massive AOE like HP Nuke, maybe with like a bunch of curses popping out of the Shadows in a circle like what Kenjaku does at the end of Shibuya.
I personally think Maximum Uzumaki should be more like a World Cutting Slash, using all of your moves like: "1, 3, 2, 4, R".
It would make more sense especially since you could think of that as you gathering up all of your curses into one single move.
To make uzumaki more worth it he need to make it enchantable like world cutting slash you press r+1 then r+2 then r+3 then r+4 to create a stronger uzumaki that will release alot of cursed spirits comming from the uzumaki catching every player within the radius draging the players while doing bleed damage and this chanted version will be called maximum uzumaki
Was NOT expecting to dee kuchisake onna in a geto moveset 😭😭
they could make the 4th move something like it summons tamamo no mae incarnate next to the user. The curse would send out large blue orbs of fire at the enemy. But if you press R during the summon, it replicates the scene from the movie where he summons that same tamamo no mae incarnate curse alongside his Uzumaki.
I'm not a game dev or that active so I don't know if it'd be busted, but maybe using the R variant is a 1 time use as you've put your curses into the uzumaki. But it still gives him an option with his 4 move actually being a move. Also for his "domain" it's very similar to how it works in jujutsu kaisen cursed clash, where in that game any attempt to attack triggered the scissors. So I don't think it'd be a 1 time use. I also think to balance that out they could maybe make it so Geto leaving the area closes the domain, assuming it isn't 1 time use, so he's not encouraged to sit around and wait in his domain like Law and his room in aba.
How about you hold G to use uzumaki instead, and it’ll deal more damage based on how much ult bar you have left? (to avoid saving till the end, which you can still do but it’ll be weaker and smaller) that, and it’ll deal extra damage for each of your moves that’re off cooldown when you use it. So you can expend all your moves to nuke, or nuke as soon as you ult if you want to just troll, or save till the end and just use a tiny nuke (but it’ll still put all your base moves on cooldown after your ult, so even that wouldn’t be free). This also gives room for an extra move, which could be small pox deity, mini uzumaki, or even kenjaku’s gravity domain.
(In my opinion, replace the fake electric move counter with mini uzumaki (and it has the same effect), make scissor domain just spawn AOE scissors around you in a big circle that people can run into, and then make his 4th move the gravity domain to cover all the stuff kenjaku did so you don’t have to make 2 of the same character to cover both of them)
Love the thumbnail 👍🏻
his writing IS fire 🔥🔥🔥🔥🔥
this is motivating me to do an animated suggestion
suggestion for geto moveset- the R varient of earth goliath you hook onto its back and ride it like a sand worm
dune reference
taking into example how mahitos instant body of disorted killing works in jjs, i feel like for uzumaki, you'd have to land moves to build up a meter, and in the end, you could use uzumaki, this way, the 4th move could be replaced with something else
Also, in the awakening, it'd be nice if you had playful cloud by default
Oh nah bro was giving him tips and fighting at the same time! Thats how you know your cooked!
Me and my friend love geto’s technique in jujutsu kaisen and that’s why I hope tze adds him to the game
I love how this works great against teamers and friendly fires horrifically if your teaming
id say uzumaki should be more like world cutter slash and be more of a "special move", but also i feel like its fine as the 4th move if changes are made. also id like to think there should be some sort of meter or counter that keeps track of how many bodies u consume in base, and if u reach a certain number u can put in a combination to do maximum uzumaki but thats just me
"damn that jelly fish move is kinda goo- IS THAT ERKLING?"
For forth move and how to implement Maximum uzumaki i have an idea.
Minimum Uzumami
You grab an opponent and hit them with a small uzumaki. This can be blocked. If you press R, this makes maximum uzumaki which is now unable to be interrupted and deals hollow nuke damage
The awakening counter should simply be mini uzamaki. A high risk high reward counter that can finalize encounters or guarantee health advantage in shaky clashes. You get hit and take on half the damage of the countered move(though some moves have an exception) activating the uzumaki which fires back flinging the opponent dealing damage according to some arbitrary system on how many orbs have been eaten. Maximum Uzumaki should perform in the same away, of course both moves have a base damage that simply scales accordingly and maximum obviously doing more.
Part 26 of posting my movesets until he reviews them
Hey man I've been watching your vids your vids for a long time now and I love them, so if you can, pls review my JJK Hana Kurusu (Angel) and my Uro moveset
Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings
Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this
Ingame name: The Ascended One
R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into (drains a little bit of your ult bar kind of like Gojo)
1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant)
2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder)
2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up
3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff
4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back
None of the awakening moves are blockable
Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting Jogo along with some manga panels with quotes from angel in the manga
1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke
2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building
3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds
4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder
Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal
And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk
Like this comment so that he can see this
Uro
Ingame name: (I really have no idea what Uro's ingame name could be)
R move- You can fly as fast as running normally for 3 seconds but unlike my Angel moveset, instead of breaking through buildings, you can bounce off buildings and each time you bounce, you get a quick boost before going back to normal speeds (kind of like the F move for the spring fruit in Blox Fruits)
1) Malleable Force- You grab the sky and spin it in a small tornado like form that knocks back anyone that comes in contact (kind of like Mahito's dash with the chunky hands except it goes much faster, much further and it does much more damage)
1+R) Instead of spinning, you make the sky that you grabbed collide together which releases a force of wind that knocks back anyone near you
2)Unexpected Beatdown- You grab the sky to pull your opponent towards you and proceed to hit you opponent three times and the last hit being a small 'Thin Ice Breaker' (for those of you who don't know what thin ice breaker is just search it up)
3) Coated Sabotage (press twice move)- If you don't press twice, you fly up into the air as you grab the sky and coat yourself in it as you fly back down creating a medium ranged AOE explosion
3) If you manage to press twice, instead of grabbing the air around you and flying up, you just fly up and instead of immediately flying back down, you stay up there for one second giving you the time to aim where you want to release a wave of cursed energy using sky manipulation
4) Clear Warning (counter move)- The pose for this is when Uro was covering certain parts of her body with the sky, when someone gets countered by this, they get quickly whipped with the sky used to cover your body
Awakening
R move (Can only use once during awakening)- You grab the sky and covers you completely, if timed correctly, it can block anything
1) Unfixable Breakage- You pull down the sky and crushes anyone infront of you with the AOE of Max Elephant, (you can also choose where it lands like Max Elephant)
2) Inescapable Chaos- Your opponent infront of you gets ravelled into a ball made up of the sky, and the size of this sphere decreases until it explodes
3) Thin Ice Breaker (There are two variants: close range and far range) Close range does more damage than far range
3) Far range- You charge up your fist with cursed energy as you break the sky infront of you, cracks appear like thin ice, this knocks back anyone infront of you and has the range of Hollow Purple (50% health)
3) Close range- You grab your opponent by the head and drag them across the floor until you use their head to break the sky infront of you (75% health for the person that you used to break the sky, and 65% health for anyone that was caught in the AOE of the move)
4) Domain Expansion, Destiny's Roar (we didn't get to see what her domain was in the manga but I still think that it would be cool to make one for her)- The barrier as well as the inside of this domain is made up of the sky, each step that someone takes in this domain creates a little crack where that person took a step (apart from you), the more steps the bigger the crack, when the domain shatters, the amount of cracks that were made in the domain, is the amount of Thin Ice Breakers that will be shot out of random places of the domains barrier (but only when the domain shatters) and same goes for the inside, each crack made in the domain will be one 50% output Thin Ice Breaker being fired at the people in the domain (I say 50% output because it would be too overpowered if it were a normal Thin Ice Breaker, but the ones on the outside are normal Thin Ice Breakers), but keep in mind that only steps can create cracks so if your opponent just doesn't move at all, the domain won't do anything.
Please review both of my movesets in separate videos
Thank you for your time
I know Uzumaki seemed weak but that was probably the point. It's 8 or 800 with Geto, you either do well enough to always hit that Ult counter, make good use of your domain, don't miss that Earth Goliath, nor the Rainbow Dragon and win against everyone, or you make even a slight mistake and screw everything up. Uzumaki shouldn't even be considered sometimes if you think you're doing really well.
"we want geto"
tze: take miwa and naoya
Prison realm for domain it takes 2 seconds to activate but inside the enemy has a bar like Mahitos domain after collected the geto user enters
a defence state where when they get hit they drop it and the enemy gets released but inside there is a weak point that after attacked enough it will release but your moves are restricted so you must find it and punch it
11:31 dawg wtf is this, the fact that you can land 3 4xm1s in a row is crazy😭
I would make the last move is a mini uzumaki like how Kenjaku uses it against yuki, kinda like a grab and then a gojo awakened red burst that ragdolls. But if the geto user used his R on someone on awakening he can do maximum uzumaki like the one on the video
They literally have the perfect way to make a hp nuke with geto along with giving him a new 4 if he presses ult r and 4 he absorbs the body to become a usumaki and for the new 4 I have 2 ideas a non absorbed and an absorbed one if you used r on a player successfully on this like geto gains a unique ability depending on the character and if you didn’t I want it to be a tracking version of the squid summon
For move 4 I believe it should be a charge move that drains ult based on charge or because it’s based on absorbing cursed spirits it could be like wcs and put all moves on cooldown
Maybe uzumaki max could be like a swarm of cursed spirits in a sphere in front of you like the first move, except it could stay for a bit like lapis max finisher but also deal damage if you walk in it, and then you could add one (or both) of your first two ult moves to triggger the ult ending hollow purple fire arrow thing (you can aim after you trigger the uzumaki “fusion”)
When I say you I mean your enemies not you you can walk freely through it
idea: make maximum uzumaki do 2x the damage of hollow purple. and make it that u can explode it at any time using R
This is the 8th? video I commented I lost track on I hope you see it. I edited some thing)
Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar)
Kento Nanami
Character select name:Mr 9 to 5
Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly shorter than most.M1s are a mix of hits with blade and sword.
R special: infuses cursed energy with he’s move for a couple seconds and has a long cool-down this does longer the cool-down of the move and can be cancelled by being hit.
First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho)
Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched).
Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off.
Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher).
Ult:Overtime.
Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%.
R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash.
First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide).
Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable).
Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill.
Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash).
So that’s the move set hope you like it
Might aswell add a mini uzamaki move as a special for the normal one that you can use as much as your ult bar can last but smaller.
Rip Yuki(do)nut
Here’s is a add on to that
Edit: I know my spelling is bad I did this whole thing in a few minutes and I kinda rushed if u don’t under stand just reply
And I will reply back and explain
When the user dies with there ult on a brain jumps into there head based of kenjaku they activate a 2 ult and they jump into a cutscene so the person who is fighting as a chance to run or heal
•To nerf it they spawn in with half hp
•also they continue there old ult it doesn’t start a new cool down
1. The first move would be curse sprit rush, it would be that it spawn a curse sprit running to them and grabs them and then it hits them in a combo like shadow swarm then it radolls the player
2. Gravity crash based on kenjaku 2d technique makes a field on the ground if you are in the felid it will show u a grab like gojo bule or toad but instead of grabbing you it smashes u on the ground and after that the person who gets hit has a slowness effect
•can’t be block
•hits while ralldoll
3. Uzumaki when you use it u have a moment to use another move but instead of useing the move it uses it as fuel for Uzumaki and this stacks the more moves u put into it the more dmg it would do 25% each time u add a move u could one shot the person depending on how much u put into it and it would be like hollow purple and then fire arrow with the aoe
•when you use your atks to fuel it u cant use the atk for the rest of the ult
4.Small pox this would be a domain but instead of doing passive dmg or give the user some effect instead you would have to punch the other person once and they would be stuck in the ground then a count down for 5 seconds happens it would be like mahtio grab u would have to jump to escape and if you don’t escape it would be a instant kill
•the other person can block the m1 and not be effected
•the person can use moves in the domain to make some space
uzumaki should be a keystroke like sukunas fire arrow, maybe with its power depending on how many of your moves you sacrifice for it
Ok I love all the ideas but what if for the ult in stead u have to activate it then in a short amount of time die then standing back up with stitches like the hook and kenjaku scene
I think a good way to fix the uzumaki problem is to give him another 4th move and make so geto could hold down his r special to trigger uzumaki put as a downside it takes a chunk of his mode meter and can only be used once