Counterspell Tier List for Commander | Ranking The Most-Played Counterspells in EDH!
ฝัง
- เผยแพร่เมื่อ 8 ก.ย. 2024
- Which counterspells are top of their class, and which ones are we avoiding for regular Commander games? Find out in this counterspell tier list!
Use our Tcgplayer affiliate link to buy cards:
bit.ly/Nitpicki...
Buying Dragon Shield product in the United States? Use our affiliate link!
bit.ly/DragonS...
Buying Dragon Shield product in the EU? Use this affiliate link:
bit.ly/DragonS...
Come join our Discord community!
/ discord
Consider Supporting us via Patreon!
www.patreon.co...
Follow us on Twitter:
NitpickingNerds
Interested in sending us something? We have a PO Box! Use this address:
Joseph Maraschiello
Nitpicking Nerds
PO Box 139
North Tonawanda, NY 14120
USA
--OUR EQUIPMENT--
○Microphones: amzn.to/3wLlrcd
○Cloudlifter: amzn.to/3iZxZc3
○Beginner Microphone: amzn.to/3d0TghB
○Camera: amzn.to/2SQPuRa
○Lighting: amzn.to/3iZVQZe
arcane denial can also be used late game if you have a 1 drop that is not really helpful and you counter it yourself and draw 3 cards.
Clever move!
arcane denial + krark is sick
@@sophieharris4448 Holy crap, I never thought of it this way.
Arcane Denial is tier S in my playgroup because it’s the only counter spell that doesn’t make people target me for the rest of the game for ruining their fun
Hey great vids. I'm getting back in after about a year off of commander. Your vids are really helpful to the point I joined patron. Keep it up.
Thank you so much the support we appreciate it
I have never disagreed with a take quite as much as Negate's placement. The fact that it can and is a very reasonable include in any deck with blue INCLUDING five color decks is understated here. It belonged in B, whenever I make any deck with blue there is almost always room for a Negate. Sure it doesn't overperform but it consistently gets the job done with the least concern to your mana excluding free counters.
I wholeheartedly agree with you
Negate is excellent
Negate is quite possibly the best, so versatile and cheap!
Hard agree with you friend
Simp for negate
Narset's Reversal is a combo card. It seldom works as a counter to stuff that your opponent is doing. Narset's Reversal is part of my Approach of the Second Sun play.
Thats smart lol
Its pretty useful to steal an extra turn from a cheeky player too
I’m more than happy to use Narset’s Reversal on a cultivate just for pure tempo and ramp
narset's reversal feels soo good to cast against someones overloaded cyclonic rift, its like a reverse uno card lol. and now they are tapped out and have to discard
Narset's Reversal to me is a pretty terrible counterspell, a pretty great spell-copier, and a FANTASTIC defense against somebody countering your potential game-winning Instant/Sorcery.
It also helps produce infinite treasures if you have Thousand Year Storm on the battlefield and almost any instant or sorcery that creates treasure.
Not that terrible as you essentially make them have to pay double the mana to play their spell it's basically a better version of Mana Tithe while also pulling a pseudo opposition agent so you benefit from the castor's spell basically it is just a Stax card at that point especially if you can return it to your hand so essentially you are locking that person out from ever playing that spell till they get more mana plus again you are benefitting from it. And since it does not actually say counter spells that can't be countered will be countered by it that is the biggest plus from it
Correction: Foil just says "and another card". It doesn't necessarily have to be a blue card like most other pitch counterspells.
Also, I'd have to hard disagree with the placement of Muddle. The density of hatebears / silver bullets and even X spell bombs with 2 cmc that wizards prints with other constructed format sideboards in mind at your disposal is incredible.
I think the point with muddle is that it's a constrained tutor for 3 when the gold standard (demonic tutor) is unconstrained for 2. I run it in my Urza deck and it's great but you have to have enough cards in that 2 slot to ensure you hit a big pay off. I would say at least 3 2 CMC cards which are very useful to you and that isn't always a sure thing in casual commander decks.
I use it when the 2 slot is very important to me and build my deck to have at least 1 2cmc spell for important categories like cyc rift (board wipe), reality shift (removal), pull from tomorrow (draw). In those cases the opportunity cost is very low.
@@JoeSmith-oy3hk Another example of a clearly very powerful card at the highest levels of play, but which is “too slow” for casual lol.
bruh, u can get BOTH ends of a thassa's oracle combo, both ends of a dramatic scepter, etc. attached to a reasonable counterspell
I have used wash away so many times with great success. it feels good because to me it reads counter target commander and you have no idea how awesome that can be to counter a big commander for 1 blue. I include it in every blue deck I use and I have never felt bad about it.
Exactly my thoughts, would they say “Counter target commander for 1 blue” is a bad card?? And wash away is just better than that
Hay brand new to magic does a card like wash away stop the targets effects forever or just until the end of the turn? How exactly long does it last?
@@chrisgroves8891 Wash away counters, so the spell card go to the graveyard. In the case of a commander, it's likely going back to the command zone instead and its commander tax increases (you delay it, but it'll cost more mana)
Negate is great,
Misses only creatures,
I never feel bad on the receiving end of it, and fun to see on top of an opponents counterspell.
I would put Arcane Denial in A. It is the first I put in decks, somewhat because I have lots because it is affordable. But it is so playable even in like 5 colors.
How many counterspells in A weren't free tho? That's why it's a B for me. If you've watched a lot of these their lists there are a lot of perfectly playable almost staples that end up in B and C. Like counterspell for example. Not the best but it's still getting out in decks of all kinds of budgets.
@@Fausto_4841 I hear you on a lot of that. I love force of will, I will play it frequently, but there are more decks that I play Arcane Denial. Force of will and a lot of the free counter spells need you to be able to commit to a lot of blue.
In 4 or 5 color decks I am not running those but I am running arcane denial. It can go in any deck with even a splash of blue.
That is why I rate it so fairly.
Also it doesn't get any salt. The OP free counters can get salty, but with arcane denial, some people are even cool with getting the two cards instead.
for me it's c, I have a deck with 9 counterspells and arcane denial is not one of them
Wash away also counters spells cast from exile. If you really think about it, there are a lot of instances where a spell is cast from somewhwere other than hand.
Opponent casts Commander
Cast Wash away for 1
Me: Your commander is DIRTAY, very poopy baby and needs a bath back to the command zone for you!
Wash away, almost like it was made for commander since your commander is rarely in your hand... :P
I've tried it a few times and it hasn't performed as I really want
I think I'd want reasons to cast it other than the commander, otherwise would justify Tales' End to target abilities and legendary spells.
Of course, I have to look at my own decks as targets, 3 of my 18 decks are where it's good (Krark/Sakashima, First Sliver, Kethis the Hidden Hand) - not a good ratio there
I have tried Wash Away and about 20 percent of the time I get the 1 mana cost and about half of that time I didn't have the three. So like 1 in 10 you get better than a cancel.
Lots of cards get cast from exile.
Same, I'd only recommend this card if you want a commander counter
How did you go from 20 percent to 1 in 10?
Wash away also hits cards from Impulse draw, so if you have a lot of Red, or just a troublesome Prosper player in your group its definitely not poop tier. That said, I do generally agree with it not being very good, but maybe D tier instead of poop.
Definitely the most underrated one on this list. They said countering commanders is fringe. Like those don't appear in every game.
@@blaze556922 yeah, I think countering commanders can be really strong and you're guaranteed to have chances to do it.
I think they are very low on Wash Away, casting outside of hand happens pretty frequently (especially with commanders) and even if it doesn’t happen it’s still not a dead card
Listening and evaluating I think the weakness of the tier list is that there are two lists going simultaneously (three if you count budget) and those are how strong it is when you cast it (in the right deck) and how many decks does it go in.
One reason I rate Arcane Denial so high is I think it can go in basically any deck that it is legal in.
"I'm sure that spell was gonna be great, but here's a STUPID BIRD instead."
Am I the only one that doesn't look at narset's reversal as a counterspell? It's a protection piece that contributes greatly to storm/magecraft. I get giving a D as a counterspell but the card can do a lot.
100% I made the same comment. Never even considered it as a counter
I like to use it to commandeer ramp, I get ahead first and politically, opponent still gets their card. Just a little later
This list rates it as a counterspell first, as in dealing with the immediate threat completely and against a broad number of targets. I personally only have it in my Krark//Sakashima deck because I really care about the copy portion
Distainful Stroke can be a lot more impactful in casual metas. It basically reads "counter something good"
Would also love to see a list of Creature ETBs that can always counter spells like mystic snake or usually counter spells like torrential gearhulk.
Mana Tithe best Counter
cuz no one ever sees it coming
Really happy to see you guys come around on negate. Maybe you were exaggerating before, but I've heard you call it "unplayable" a lot.
I would argue that Negate can be better than Counterspell, but it depends heavily on your deck. In mono blue or heavy blue, counterspell is obviously better. But, if blue is a much smaller portion of your deck, then negate is a lot stronger. Being forced to hold up 2 blues when you have a limited amount of total blue can prevent you from expanding your board state, whereas holding up 1 blue and one other is much more manageable.
Also, as you stated before, that 1 generic mana could be reduced causing negate to only cost 1 blue, which again is much easier to hold up than 2 mana.
And lastly, the only thing negate can't counter is creatures, which is the easiest type of permanent to remove. If your deck has any amount of black in it, then you aren't really looking to counter a creature anyway. You would rather save your counters for permanents you can't easily target like enchantments. Or if you have green, go wide, or go tall, then you're probably saving your counter for boardwipes or targeted removal spells.
I agree negate is a C. But I think whether or not it's worse than Counterspell depends entirely on how much blue is in your deck.
Tldr you agree tho so its all good
mindbreak trap is such a cool counterspell that doesn't even counter. Such a powerful effect if you afford to hold the mana.
Honestly, red elemental blast is an amazing option with how prevalent blue is.
Not sure how Dovin's veto outranks negate by that much; two colors is a big ask similar to the double blue on counterspell, even for can't be countered.
I'm 38. I remember being like 14 and joking about how "One day Pearl Jam is going to be oldies, man." And of course now it's basically happened.
Wash Away is 1 mana counter target commander, it does not function as a Cancel 90% of the time like you said, because you're supposed to hold it up until they cast their commander. And no, that's not a fringe case because, and you mentioned in this very same video, the entire premise of the format is to cast the commander. Now, is that worth the opportunity cost of a catd slot? That's another matter, but this is a good card for what it does.
i agree a 1 mana commander stopper is insane imo. it disrupts alot of plans
I’ve never once had to play wash away for 3. There is so much graveyard play, exile casts, and commanders hitting the board in my area that it’s always insane value
@@jorjor500 graveyard and exile become less prominent the higher you go, eventually reaching a point where the only use of the card is commanders or cascade, meaning its either a cancel or a brick if you dont get it before the threat commander is already in play
@@V2ULTRAKill there are tons of decks in high power/Cedh that play around their graveyard. That’s not counting other cards such as underworld breach or Ragavan triggers. Even then, countering a powerful commander for 1 is always good, and it’s an ok CS for other card types depending on the situation and deck. Leaving three mana open for certain archetypes is the norm .
Thanks so much for the amazing content as always! I really like arcane denial because yes your giving your opponent two cards but it feels so good drawing of a counterspell!👍
What about tibalts trickery? Also love your guys vids. As someone still in highschool watching you guys really helps sometimes
How does that work in commander? They just exile their whole deck and then put the whole deck on the bottom of the library?
@@starmanda88 no you just hit the first spell.
Stubborn Denial is an unmentioned, but decent, niche counterspell. Really like it for any commander deck that runs a 4 power commander.
The new common counterspell from kamigawa has been good too. Though you do need to run a fair amount of artifacts to make it worth it.
Stubborn Denial was mentioned near the end of the video
I would put flusterstorm at least at d, people forget it can target multiple spells with its copies and there have definitely been moments where my opponents stack there instants on top of someone's sorcery like Teferis protection in response to a board wipe and being able to say no to both the board wipe and his protection just feels great.
That feel so corner case IMO
@@NitpickingNerds Well not just in that case, obviously, that's just an example. Not to mention it's also only one mana and people almost always tap out early game to play instants and sorceries like ramp style cards or tutors. I'd probably agree more for poop tier if it was a 2 mana card, but 1 mana feels like a decent argument for D at the least imo.
The problem with [[Wash Away]] is the issue of resource management in multiple player formats. In Brawl I use it to counter my opponent’s commander all the time. It’s super narrow but I’m always countering or removing their commander. Doing so almost always puts me ahead. In 4 player formats removing or countering a commander puts me and them down in comparison to the other two players. In Commander often I just want to add to the board instead.
This.
I have to take a hot take here, and more because of the reasoning being that this is directed towards casual commander. Counterspell should be a solid B at least, arguably an A, because it counters ANY spell without any downside. For example swan song costs 1 blue mana and can only counter enchantments, instant or sorceries and gives the opponent a bird. In a casual format where average Joe may play a dragon tribal, or artifact matters deck this counterspell might be a dead card in hand and tho it's rated above counterspell only because it costs 1 mana less?
I'm not arguing that it is at par at the best counterspell ever printed(FoW *cough*), but taking in consideration that the downside of a free cast comes with exiling a card from your hand in a precon level / slightly upgraded decks pod, might as well be a harsher cost that one more blue mana
The tempo advantage of each mana you remove from a counterspell is hard to explain but i feel like it makes such a huge difference
"What happened to my life?!" is so relatable, I was born in 87.
Y'all could compare all these 3 mana 'with upside' counter spells to murder cuz that kinda hits hard.
ALSO. Maybe cut up poop tier into poop and shiny poop. The shiny poop is like, flusterstorm, because an archetype or at least many decks polish it up to A-S.
I have a Rhoda Geist Avenger + Timin deck. It’s a Voltron style deck with a tapping down creatures theme. I love Cryptic Command in the deck because the tap all creatures clause is actually useful to me. So if I hold up mana for cryptic command and don’t have anything to counter, I just fire it off before my turn and kill a player
Obviously it’s not a great card in most decks, just sharing a situation where it is
Don’t listen to the naysayers guys. I disagree with some points made but you reason well for your level of play and often have some great insights as people who play a lot more than I get to. Keep it up! :)
Love the list. Makes me reconsider a couple I play, like disallow. I don't really think of narset's reversal as a counterspell, though, except in a counterspell battle to copy my own counterspell or the spell I'm trying to resolve. I think of it more like a protection spell
I think disallow is higher than they put it. Yes it's for 3, so it isn't S tier, but this can counter huge abilities that you normally wouldn't be able to interact with. (This is from a commander perspective).
Counterspell should be a C. It is the spell you compare all other "Counter" spells to. It does what it does well. It is the grand daddy of all counter magic.
Lol Edit:
I think I meant B but I'm tired.
At least I didn't forget everyone's birthday
No so mean :(
One of my favorites is Whirlwind Denial for stopping my opponents from getting a million triggers. Way better than Dissallow. Great against death triggers, landfall, burn, +1/+1 counters, and so much more.
Yeah that’s a fun one, would’ve liked to hear their thoughts on it
35:10 it’s funny because you are right and whenever there is a good spell wash away can hit I just think “omg, yes”
Sublime Epiphany in Hinata is just disgusting. I love it.
Foil is an absolute house with Rielle, the Everwise (my favorite commander of all time!)
I just put rewind in my Kadena morph deck.
It does contain stuff like Leyline of anticipation, vedalken orrery, vivien champion of the wilds, and a bunch of face down creatures that are ready to turn face up.
It's a great way to be a threat, while also maintaining my pwn game plan.
Imagine this janky magical christmas land scenario: you cast Approach of the Second Sun, then Narset’s Reversal targeting Approach.
Also you guys missed Saw It Coming
Wash Away is basically counter target commander. That's really good for one mana. Especially against bigger cmc commanders. That takes away an opponent's turn most times and taxes them the following turn. For just one mana. Bad take. It's not hard to hold up one blue mana as the turn goes around the table.
Yup, and its modal too. Late game its cancel.
This is a weird video for me. Maybe I'm not understanding your tier rating, but some of these spells you have in C/D tier are really powerful (Counterspell, Cryptic Command, even Rewind) and it makes no sense to me why these wouldn't be high picks in decks that are built around draw/go control game plans. If I am playing for the long game, I am happy as can be when my opponents do nothing threatening for a turn. If I hold up counterspell or rewind and I don't need to use either early in the game, I'm really really happy. I'm not the one getting time walked here. I'm time walking the board. I got a free land drop, moved the clock farther down the road, and didn't need to use any resources.
I'm sure a lot of this comes down to meta. In slower, non-combo focused commander games, the slower the game progresses the better of my control decks will do. Playing something for 4 mana on my turn and needing Force of Will to defend it is rarely going to be what wins me the game versus holding up counters/draw spells, building a million mana and then unloading threats on subsequent turns with those counters still in my hand to protect them.
I’m going on record as stating that my birthday is Nov. 2nd, I will be waiting.. and watching…
I'd love your take on the non blue counterspells. They'd all be unplayable in blue but can be game winning coming out of non blue decks.
I run Azorius. Nobody EVER sees Mana Tithe coming. I've had opponents look at my hand, see a mana tithe in it, and then just forget about it and tap out playing a big spell anyway.
I'm new to magic(just started playing last month). Your channel has been super educational. I've been binge watching your channel non stop! Keep up the good work.
No Jwari disruption rating from my favourite MDFC proponents? For shame
I run jhiora cheerios, because of that FOW is not particularly useful because I have too many critical blue spells I don't want to pitch. Best case scenario, I pitch a fabricate, worst case, time spiral. Arcane denial and pact are the only two counters I run because they are less taxing on my mana on my turn when i'd likely need to defend.
One thing I'll ask for your tier lists is that you leave the card up for longer so we can read them.... I didn't know a lot of these and had to keep pausing
Thank you for the feedback we can do that for sure
Will you guys do updated videos on these topics ? With power creep thriving in magic and a new set every two weeks , I feel like there’s a ton of newer cards
They don’t make good enough videos for that. Most of their takes are really bad.
Disallow being in Poop tier is crazy. What other spell can counter Grave Titan OR stop it from making TWO 2/2 zombies if you draw it after Grave Titan has already hit the field?
(Seriously, though, stopping abilities is a HUGE upside over Cancel. I've found that abilities tend to be part of instant win combos even more often than spells, and they keep printing more and more uncounterable abilities like Channel. It can be a meta call, and probably shouldn't be above D tier, but as long as you're playing a deck that plans to keep mana open every turn anyway, I'd usually cut stifle or Tale's End before I cut Disallow.)
God no
I'd just run enough interaction to have stifle/tails end AND every better counterspell
Not to mention the good blue tutors
@@V2ULTRAKill lol, well, to be fair, that "usually" is doing a lot of work, here. If you're just running "oops, all counterspells" then yeah, stifle and/or tales end are better, but if you're running less than 10 but more than 2, disallow is a better option.
Like I said, I wouldn't put it above D tier, it's just not poop tier. There are situations where you want it.
@@brianlinden3042 fair
All my high level decks are 2 color at most so im running the full suite of counterspells
Joe, I love that you almost always wear a wrestling shirt. It makes me happy. I want to have you over to play Commander and watch a PPV now.
I’m making a raff capashen deck with the restriction of every card being historic or instant (or a card with flash or text that says you can cast it at instant speed you get the point) and because of that rewind is gonna be like THE best card in the deck because the mana I get back I can always spend even when it isn’t my turn. Also this tier list is very helpful because although my deck will be very on the board (probably artifact creatures since I love tapping my prices of cardboard) i will still have tons of interaction because I have the flexibility to hold up interaction just in case and if not needed just advance my board state right before my turn. I WILL INSTALL THE FEAR OF GOD INTO MY LGS!!!
Rewind in my mizzix deck is chefs kiss, add in high tide and I can win on an opponents turn just for lols
My favorite remains "Assert Authority". Great in my artifacts deck.
I actually cast wash away without cleave to win a draft game once... my opponent was like "I've never seen that card used that way before". good vid nerds, thanks for all the good content, i love these tier vids.
Disallow saved my life. My buddy was Ulting one of the Nicol Bolas Planeswalker to exile my library (it killed Bolas as well) and i disallowed the ability after cost was payed. He scooped. 😂😂
Rewind is amazing. It gives you counter magic on the turn immediately after you which can throw off opponents because now you can untap and bluff more counter spells or even have the mana for additional plays. Let’s say someone tries to stop you during your turn while you have high tide up, now you have 8 mana worth of mana thanks to untapping your lands.
i come to watch the cat every video.
I will be the one to say it wash away is one of my favorite counterspells because of the command zone I can just stop somebody's commander and ruin their game. The commander is the card the deck is usually built around.
I hope Saw It Coming makes a rise in play, purely for my love of its flavor
“Didn’t say please” is another one that just makes your opponent feel bad
I play Ranar in commander simply because I love saw it coming so much
I’d like to see the red counter spells added to this tier list 😁😁
Mage's Contest and?
Red elemental blast/pyroblast and tibalt's trickery
Based on your comments, I feel like the tier list should be S, A, B, C, Niche, Poop. Also, What About Tales End? I might have just missed it.
Not on the list, but I assume likely it's D or Poop, purely due to limited targetting. I think you would have to really care about the countering ability part to play it, the common one is protecting vs Bojuka Bog.
So far I have only seen it counter legendary spells and stop planes walker ultimates in practice. Still I’m sure they would put it in low D to poop tier based on how low negate is.
My normal go to is to muddle the mixture to find Demonic Tutor, which normally finds my Rhystic Study so I can get more counterspells... 😅😅😅
Obligatory "you're horrible people and we can never forgive you" post for forgetting those birthdays. For SHAME, sirs.
More seriously, Wash Away is really meta dependant. Part of this is pretty commander specific, but you don't need to facing down Sevine (flashback out of graveyard), Anje (madness is cast from exile), Xanathar (opponent's library), or even more recent foretell or Prosper decks (focus on cast from exile). Sure, decks like that make Wash Away much better overall, but Bolas's Citadel and Underworld Breach are just a thing now. We are seeing more and more cast from library/graveyard/exile effects that aren't reliant on being "the cascade deck" or "the escape deck" but are just good enablers for any decks that touch the correct color. I'm not really saying Wash Away is amazing, or anything, just that the use case for the lower casting cost is more around than you guys are crediting it, and should really be evaluated less by how close to cEDH you are and more the penetration rate of the effects it cares about in a given playgroup.
If I were to grade Wash Away against my own decks - I do have Bolas' Citadel in some of my black decks (Black is my least played colour), but only 1 deck with Underworld Breach:
* Krark, the Thumbless // Sakashima of a Thousand Faces (hits the copied spells, Underworld Breach, Jeska's Will)
* The First Sliver (cascade, though the cascades can trigger another cascade)
* Kethis, the Hidden Hand (superfriends, works nicely vs this deck, you can see the some of the threats to determine whether you want to hold up mana)
Out of my decks, I'd say only 3 decks overall make it an okay pick out of 18.. consistency wise, not great.
I think y'all went a lil too harsh on Disallow. It also has the ability to counter triggered abilities and active abilities. Some of those are actual game breakers.
Negate is also one of the better answers in blue for dealing with enchantment issues in rival decks.
Also, spell pierce is essentially a counterspell that is highly effective _early game_ and loses effectiveness _late game._ If someone taps out to play some sort of obnoxious enchantment it really is nice dropping a spell pierce on them.
Rewind is just a free counterspell that you can't use until turn 4 or so (depending on ramp).
Sublime Epiphany is almost poop tier because if you choose to use the bounce at all it has way too many opportunities for someone to remove that interaction which makes ALL the other interactions on that card fizzle.
I _am_ one of those assholes that counters people's commanders (or uses stuff like Leadership Vacuum) if I think I can get away with it to simply cause more commander tax on a commander-focused deck. So Wash Away is high on my list.
Pact of Negation is my favourite. Simply because if I have it casting my combo pieces for Breya, Etherium Shaper it's perfect against procrastinators 😈
You do make me wonder about Dispel, I don't run it in my High Power Talrand, so I'm not sure I'd really like to run it outside cEDH, even in a spell-heavy deck, you can run several other 1 mana counters without wanting that one. Maybe I should run more 1 mana options, I find room for some 'always 3 mana' ones for the exile perk, maybe just make the switch? Exile is a huge perk sometimes, it can win games, so I like having a couple of them.
I run Foil in Tatyova, where you can expect to have a lot of cards in hand, and I've usually ramped out Islands/fetched them until I have 3, so sometimes I'll just sit on a drawn island for a few cycles. It's not as good as Thwart, which can be an infinite counter spell in that deck, but I run them over Counterspell tbh, and it's in a pretty competitive (if janky) deck. Deprive does the same job as Thwart, but requires a dork that generates mana (or infinite mana, and I should just win at instant speed and ignore counters), it's normally a bad Counterspell, but in Retreat Tatyova, it's just ducky.
I feel like if Muddle isn't tutoring up a wincon, it's deeply questionable. Transmute can be a good effect, but it doesn't go everywhere. If your deck has win cons at 2 mana, it's a shoe-in in, especially if you struggle to tutor for your card type. It's also good if you've got a toolbox of stuff at 2 mana by coincidence, because you shouldn't build around something like that!
Narset's Reversal is only a good choice in a deck that has lots of counters already, it's also better in a higher powered meta, but it probably tops out in High Power more than cEDH, but I could see it there in some decks. I agree with Beezy though, copying your own spells is the best thing I've done with it, and it did feel super 'big brain', even if I had to hold up 6 or 7 mana to do my thing. If you're in a creature heavy meta, where many of the spells aren't worth stealing/copying anyways, such as wipes and targeted removal vs opponent's big creatures, it's probably pretty much dead as you point out.
Rewind seems like a good fit for a the ever-popular 'deck with 30 counters in it', which will have use for the mana, but it's also good if your deck has reliable mana sink availability.
Sublime Epiphany's biggest effect is probably the copy, which is very deck dependent, but can be extremely good. I'd it's probably a serious build around, at which point it's pretty good I expect, but not a card to just throw in a deck I'd expect (holding up 6 mana is a comically large amount if you mostly are getting Counter and Draw 1).
Wash Away can also help if your meta casts a ton of spells from Exile for some reason, maybe your area is very Prosper-ous? I hate the card tbh though, so happy to hear you drag it a bit!
I think I agree that Sublime probably counts as rock, and is a Classic at this point, so maybe? Linkin Park is not remotely Classic Rock, but I also don't like their music, so it's hard to say if that's just my bias.
Any deck thats running muddle, is running an isocron infinite combo, thoracle combo, or some sort of storm combo
Stubborn denial is a great way to describe your thoughts on wash away boys. Love ya, but you're just wrong about it's usefulness.
The silence on Trickbind is deafening.
Love it Nerds!
I should also add that Narset's Reversal is good if you are using it in response to someone's tutor so a less feels bad opposition agent but otherwise it depends on the type of spell they are playing as obviously you are going to play it if they are playing a rampant growth waste their two mana and get a free land like it is so versatile it is worth having it in your deck as you can target your own cards to basically have a bit more expensive copy for redundancy
wash away is amazing tbh. stops cascade, stops so many things that just "happen". making high cost commanders cost more when someone trys to dark ritual a commander out. even low cost commanders like animar just being stopped on first arrival to stopping gravetide type decks just feels good. its been a pretty solid card for me. the cleave is a big bonus but playing mana willy nilly just to end with a random blue open makes opponents feel like you don't have an answer to their play.
I would love to play in a meta where Wash away and flusterstorm are awful cards. Flusterstorm almost guarantees you win an interaction war when played properly, can counter board wipes, combos, keep your spells from being countered, make large storm counts, and get high triggers, but it’s worse than negate? Also, what meta in commander is wash away a bad card? Some of the most popular/powerful commanders are CMC 3 or less, with many being able to be played turn 1 or two. Wash away gives you a 1 mana interaction that isn’t a free CS (where the only other CS that can hit creatures that early is FoW). That’s not even including; graveyard, library, other commanders with higher CMC, foretell, suspend, or exile casts.
I don’t know what meta y’all play in, but it must not be super interaction heavy if these are considered bad. I’d say anything above a 6 I’d consider these B and above cards.
What you guys think about Desertion? I mean. Its high cost, but its a good counter and you can stop and steal combos, steal commanders, big creatures and artifacts.
Wash away always counters a commander and as you said, everyone plays their commander. While all the other 95% of cards are unaffected, the card everyone has access to is. Therefore...
I don't even view narsets reversal as a counterspell. I tend to play it as a weird copy spell that can also protect my haymaker instant and sorceries
Narsets Reversal + overloaded Psych Rift in reaction to your turn has always been fun
Nice just picked up a handful of these. I think Mystic Confluence and Sublime Epiphany work best in spell copy decks like Kalamax so you get the max out of them
I do love both of them
The higher the power level in your pods, the better dispel, mental misstep, and flusterstorm become.
Aw, I was hoping to hear opinions about exotic counters, like Countersquall, Invasive Surgery, Perplex, or Whirlwind Denial.
cards that I'm surprised that didn't make this list are the following.
Abjure, Unwind and Counterflux.
Where would you rate An Offer You Can't Refuse? I feel like it's around low A/high B tier.
I legit rage quit off of a wash away. My starting hand was just okay, but I had enough to cast my Son's and get started on doing my thing. And turn turn, someone washed away my Dina cast, and I had nothing else to do for like 4 turns, so I just scooped, didn't want to deal with that game
Soft disagree on wash away. In competitive games (just under cEDH) I have seen this card perform well. In 8-9 power games that rely on commanders and end on turn 6-7, delaying someone’s commander for one turn can be pretty rough for them. Also useful against decks that cast frequently from graveyard/exile. Obviously meta dependent card though. In mine its probably C tier.
Will use Negate above Counterspell 100% in any 3 color deck, like Kykar, because of one U pimp
I don't think Dispel is that bad if you know you're going up against a decent amount of blue. Then it essentially becomes a defensive counterspell that you use to counter the other counters. Holding it for the turn where you're dropping your big combo can win you the game. Not great, but far from terrible.
Great list, totally agree with most of it. When i fist started playing i 100% thought arcane denial was poop, you guys have totally changed my mind about that. I've never played Dovin's veto so maybe im underrating that as well, but when you put it a whole tier above counterspell i said... 🤨
I want Beezy to build a 3 to 5 color deck, built around Hivemind. The idea of the deck would be to get Hivemind on the field as fast as possible, and then casting a Pact spell to put a "loses the game" trigger on the stack during the opponents upkeep. If they don't have the colors of mana to pay the cost then they just lose the game. You might recognize the idea from Saffron Olive playing this deck in Modern. But if it could be pulled off in commander then it would be one of the most epic ways to win in all of Magic lol
I had a birthday in the last four days :D Heck yeah. Got the cute cards on Sunday and another shout out today? Pshhh
Amber is always my favorite part of these videos, can't wait to see what she does in this one.
I just cast swan song on my opponents enchantment on turn 2 then played arcane denial on my swan song strictly to draw 3 just if I didn’t hit a land I was stunted, I was in a Tatyova, Steward of Tides deck and I had Exploration out so swapping 2 counterspells for 3 cards was worth it, I had a million more better counters: all the free ones 🎃
What would y’all rate Tibalt’s trickery?
B because ow buddy countering a mana died only to big sad turn it into an Eldrazi.
Summary Dismissal, Tale's End, Voidslime is dual colored but the same as disallow. Baral tribal counterspell probably adjusts the tiers but it's a niche deck and honestly that is a shark typhoon win, or the enchantment that gives you constructs for instants and sorceries, name escapes me atm.
What would you rate desertion? The ability to take your opponents commander is devastating!! Also most of the cards on this list go from ok to absolutely amazing in a baral deck 😈
If mental misstep said "Counter target spell if the cmc is 1 or less" then it would be way better than it is as currently it is shit even in cEDH as then since most mana rocks are 1-0 cmc it would be a really great counter spell since it basically would be free by paying 2 life
Double blue is hardly a hard casting cost in EDH lol. Counterspell deserves to be higher. I'll agree Arcane Denial can be better, but they're roughly the same in most situations. Veto being higher than Counterspell doesn't even begin to make sense. All of the free counterspells deserve a higher rating for the simple fact that they're free.
I absolutely LOVE Wash Away. Countering commanders is definitely its best use, if an opponent has a low cmc commander or plans to rush it out, Wash Away absolutely destroys their momentum for one mana held up. Imagine a spell that is just “counter commander” for 1, which I would argue is a very playable card; Wash Away is much better than that. Definitely not fringe, loads of spells get cast not from hand over the course of a game. And even if that never happens (which is impossible in a commander game because of casting from command zone) it’s still not a dead card!
Yeah but cancel is so bad
You missed tibalts trickery. Where would you rank that?
I use nurses reversal to undo a counterspell on my wincon by countering my own spell and getting my torment of hailfire as a copy. Could also just reversal a win con feels hella good