You actually don't want to skip the entire combat step. You want to cast Discontinuity after blockers are declared. So the opponent is tapped out, but no damage went through anywhere.
Though it's almost never used to counter your opponent, Sundial of the Infinite ending the turn to counter your own "beginning of the next end step" abilities has enabled some wonderful jank
@@MegaWizard79 he actually started with world of warcraft but I think his yugioh channel was the first one where his top 10s super blew up leading to him stop writing and hiring writers and editors instead. Since hirumaredx is 5 years older then TheDuelLogs.
Neat analysis video! Thanks for uploading! Also, paying 0 Mana & telling your opponent "Emrakul is countered. Exile Emrakul & take your extra turn" can be 1 of the most satisfying &/or frustrating things in the game.
very surprised you didnt mention narset's reversal. being able to bounce instants and sorceries back to the opponent's hand is already good, but being able to copy said spells can also be insanely useful.
hullbreaker is a yugioh boss monster ported into magic: beefy stats protection (can dispose of enemy removal spells as well as being an uncounterable flash threat evasion (can bounce blockers before combat) an overwhelmingly powerful effect
Tangential note for the Red players who want to work around Dovin's Veto: You can use Deflecting Swat and similar "Change the Target" spells as basically the MtG equivalent of aircraft decoy flares for your spells. You cast a spell. Opponent casts Dovin's Veto to counter your spell. You cast Deflecting Swat, changing the target of Dovin's Veto to Deflecting Swat. Deflecting Swat resolves. Dovin's Veto is now attempting to counter Deflecting Swat, which has already left the stack. So without a valid target, it fizzles. Now the original spell you cast is free to resolve.
No mention of Redirect? That one's an awesome way to counter uncounterable counterspells. You cast it targeting the uncoutnerable counterspell, redirect the target of the counterspell to itself, and then poof. the uncounterable counterspell is countered by the game rules. I always loved that trick.
Fun trick with Unsubstantiate (And other "Bounce target spell" effects): Cast Approach of the Second sun (If you've cast it before, win, otherwise, gain 7 life and put it in your library 7 cards from the top), counter with your own Unsubstantiate, cast Approach again. Because it checks if you've Cast it before, Not if it has Resolved before, this lets you skip the task of digging 7 cards down to get it back, and just gives you the win. Very mana intensive, though, even if you intend to get your second casting next turn.
Venser, Shaper Savant is another return target spell to the owners hand or bounce a permanent to the hand. It cost 2UU, has Flash, and is a 2/2 human wizard. It has a lot going for it but the cost is kind of high to see play. Still one of my favorite cards from the Time Spiral block.
0:45 Classic! Better than Time stop! Also, you sound very enthusiastic!!! 3:09 If this costed 1 less it could be so good in eternal formats when such decks are important, or as a sideboard card against some combos 8:09 Your videos are so complete I don't have much comments. I love the "nerfed in historic" tag too
Endless Detour may be difficult to cast, but it's extremely flexible. It can kill your opponent's next draw, it can take care of an indestructible threat, it can even remove reanimation targets or recur some of your own things. My favorite has got to be putting a problematic permanent on top of my opponent's library in response to them cracking a fetch or casting a ramp spell.
I played a match today where my opponent had two 12/12 Hullbreaker Horrors, but I was able to overcome by bringing in 4 big creatures (tovolar huntmaster, ava caretaker, and 2 reckless storm seekers) with howlpack piper while he was tapped out all at night allowing me to get one of my most satisfying werewolf victories ever lol
Another neat thing about Spell Queller (that hosed me at my last FNM), is that if you manage to get rid of an opponent's spell queller, that spell that you could cast has instant speed timing now, regardless of the spell's card type. This means that if the opponent has a t3feri in play, you don't get to cast that spell anymore... effectively making Spell Queller an ACTUAL counterspell.
I'd add Narset's reversal to the list as well. It bounces an instant or sorcery from the stack back to its owner's hand and gives you a copy of the spell for UU. It's a little niche (since there's no may in the copy, it won't save you from boardwide effects) but for single target stuff it is very powerful.
The flavor text on that Divide By Zero card is savage. If cards like that Commit/Memory or the werewolf that have been mentioned before are literally double sided, doesn't that present a problem of your opponent knowing what a card is before you draw it or play it? 13:12 - 13:26 That must've been hilarious to do. From the sound of it, Mindbreak Trap seems to be like Nibiru, as a "pop off enough and lose all your shit" type of card.
Double-sided cards aren’t a problem if you use opaque sleeves, there are also cards that can be used to substitute for em if someone doesn’t have opaque sleeves
just an fyi for players who have this come up. none of these can negate split seacond cards. while yes they are technically counterable but you need an ability to do it. it really mainly comes up with krosan grip
I like playing Discontinuity in Explorer with Lotus Field. In the early game Discontinuity can stop the Field's negative etb and then can ramp you into being able to skip your opponent's turn
Another note that i found in commander is that deflecting swat, swerve, and misdirect also counter uncounterables as it doesn't counter them, it changes the target. To my knowledge you can actually change the target to the change target spell itself since it resolves first on the stack. This has saved me a few times as an izzet player
2:42. Sublime Epiphany can counter a spell and an ability at the same time. It doesn’t exile them, but it counters them. Plus other goodies. 6 mana though…
TheManaLogs: "Summary Dismissal, the only one that can counter both spells and abilities besides turn ending cards" Whirlwind Denial: "Am I nothing to you?"
Magic has so many great cards that's quite nasty. While I agree some cards are bad and quite ban worthy , what I love about this game is it's true to it's nature and some cards are intentionally better than what you can pay it's cost for. Broken cards just proove that some things are better than other or that you can have alternatives but they're just not as strong. My most headache was when : You cast a creature spell Opponent counters it You copy target spell [because you're simic and have blue blood left in you ] Opponent uses " counter target spell , if counter this way , return to owner hand " You again , somehow had counterspell [ this time with 1BB ( or BB ) ] < or you could have just recasted the copy spell > your opponent has " counter target spell that converted mana cost 3 or less " If you think this is mind boggling enough , you should try some stuff like this more When I gave up on winning in games over " play to learn , fun and experience " I did some nasty things like Draw or intentional suicides like deal damage to self or self draw cards and loose life I have intentionally countered non threatening spells so that expecting my opponent to play this game of " counter target spell that is countering a spell you control which was copied from counter target spell of yours that first targeted a permanent spell they controlled " and what not. And if this was not enough : Target person who reads my comment , drinks a glass of water , if that water was cold , they can't sleep for more than 5 hrs , if that water was hot , they can't wake up during the day for next 1 day , if that water was neither , you loose sleep for one day and can't go to toilet for that turn/day end . If this comment was deleted , destroy target person , they cannot go to graveyard when they die .
I didnt even know that ten of these kinds of spells existed. The only one that I was aware of was mandate of peace which is a lot jankier but pretty interesting to play with
Cards like Discontinuity can stop you from losing the game to something like Phage the Untouchable's effect if you cast her from somewhere other than your hand because her ability for you to lose the game has to resolve on the stack. If you just end your turn, you can still play the game
😅 Mindbreak Trap IS the best option for storm but not the only one. Storm is an on cast triggered ability and is subject to trigger countering effects. Counter the storm trigger and your opponent doesn't get the spell copies on the stack. Editing to add: trigger countering works against Cascade too.
I think you may have mispoke with Discontinuity. On your own turn the card doesn't gain the cost of (2)UU it's (2)UU less, aka (1)(U) which turns it into a Time Stop.
It's not exactly related, but since Morph isn't affected by Split Second you can use some of the counterspell creatures to negate a card with Split Second. Theoretically if they ever printed a return to hand or exile spell morph creature it could pretty much counter anything at any time if you had the mana.
Probably due to the fact it’s an enchantment and it can get removed, returning the card to the opponent. But still, at worst it’s an extreme tempo loss. At best, it’s a one for four counter that only costs four
Nope, because Cosmic Cyclone and MST target something on the field, the stack is similar to "The chain" in yu-gi-oh, I don't know if there are cards that target effects or other cards in the chain (I know that are cards that can only be activated if there are chains of a length, which in magic would be a minimum of spells on the stack), but if they were then that would be the comparison.
@@cris5555 The thing is MST-like effects can target a resolving spell or trap card in the spell and trap zone, destroy it but not negating its effects. I think it's similar enough as spells and traps, continuous or not, have to be activated on the field and can be targeted and interacted by stuff . It's like targeting and destroying a sorcery or instant on the stack.
An enemy playing Hullbreaker Horror usually causes me to just concede the game instead of playing for 4 or more turns not being able to interact with it :D
I have a scarab god build that heavily relies on commit to memory. I use nyx weavers to self mill, using their active to get cards i might need. Most cards in deck are instant/sorceries, kill target creature, or target player mills. Then after I got a good amount of cards in their both graveyards, i kill my world shaper for milled mana, turn nernvalls disk,(i know i killed the spelling) for board wipe. Exile their graveyard. Cast rise from the deeps or whatever it's called (2/2 zombie token for every instant/sorcery) then cast memory for a fresh deck with no land while my opponents strategy is fucked. And during all this i have a blue land that lets me take an extra turn. I use that and attack with a million tokens or let the scarab damage proc for the win. I get hyper focused when i play it now so it doesn't see much play anymore but it's my second favorite build right after my Sigil of the empty throne/battlewise hoplite/epharas enlightenment angel machine
Think Ertai's Meddling should have made the list. After all, even the best spells in magic are way worse once you add suspend 2 or 3 to them. It can also be backbreaking in commander.
Not on here but my favorite card this list includes is Gale's Redirection. 5 mana to exile target spell and be able to cast it yourself if you want, and maybe for free
(Disclaimer: The following is meant in a "it's satire, laughing at yourself is priceless" way, not to be taken seriously*. And yes, this is inspired by "The First Person to Ever Have a Spell Countered" on TH-cam.) 1: "Okay, we've made new decks, and I'm ready for you this time! I cast this sorcery!" 2: "I will Counterspell." 1: "...Great. Then I summon this creature!" 2: "Creatures are also spells. I Counterspell again." 1: "Ffffine, then I play this artifact." 2: "Them too. Counterspelled." 1: "Then I play this, which specifically cannot be countered!" 2: "(plays anything from this list) No. And, especially for Discontinuity, here is a rules lawyer-y explanation of why that is not countered but it is." 1: "Yeah, awesome, this is fun. I get that TCGs are like golf: The specific goal of both is to play as little as possible, what a thrilling game. No wonder so many old people play it: They don't have the time or athleticism to spare. But Blue takes that a step further by not 'playing the game' at all and preventing the other player from playing either, and yet, you're still considered the winner. GG." (* ...Mostly.)
It is weird that the act of removing a card from the field in magic can stop the card from working. Guess that's why everyone expects MST to negate in Yugioh lol
It's not from the field. Like they said, killing a Siege Rhino doesn't counter its ability. Magic has an intermediate zone called the stack and that's where you can counter or move stuff to stop it.
The only other card that can beat Storm decks is Stifle, and that's just a silver bullet that makes players see how even the most innocuous cards can warp a strategy.
I'm actually disappointed that Ertai's Meddling isn't on here. It's a spell for X and 1 blue that basically suspends a spell on the stack, and considering that even delaying a spell for one turn can destroy many combos, theoretically speaking, I'm actually surprised it's not on here.
@@fernandobanda5734 your combo isn't truly countering with most of the effects either however while your combo typically works well with decks that don't have white available to them many of the effects will still be able to be used or trigger something else while my combo simply stops them in their tracks. Also I'm only showing that there are other possible viable options to deal with something that says can't be countered. If you have eight and a half tails and something to give yourself protection from white your almost untouchable and if you have painter's servent you can easily make it almost impossible for your opponents to touch anyone on your side of the board.
The fact that they didn't reprint or print new traps in either D&D set is just massive flavored and design fail, which since WoTC apparent official stances is to only make bad choices anymore is very on brand.
You actually don't want to skip the entire combat step. You want to cast Discontinuity after blockers are declared. So the opponent is tapped out, but no damage went through anywhere.
Aaah love to hear that mwahahaha
That's what I was thinking. Let them swing out and only then, tell them their turn is over.
Why even declare blockers? Just do it after attackers are declared
@@jaythepizza7600 If your opponent is blocking their opponent, double tap out.
@@jaythepizza7600 If your opponent is blocking their opponent, double tap out.
Though it's almost never used to counter your opponent, Sundial of the Infinite ending the turn to counter your own "beginning of the next end step" abilities has enabled some wonderful jank
Unearth, myriad, encore, all those one shot token machines love this
Obeka, Brute Chronologist commander decks Love abusing these.
Makes those red extra turn spells not kill you
Phage The Untouchable commander decks love it!
9:35 You know a card is good when even if it's the weakest of the group, it still does its work very well.
Do the impossible, see the invisible,
Row row, fight the power
Touch the untouchable, break the unbreakable,
Row row, fight the power
7:47 Can attest; that card was a menace.
The rate you put out these top 10s is insane!
If i remember correctly he has a team
@@dorido5454 I think the guy we hear writes for YuGiOh not Magic
@@malakimphoros2164 He started as a Yugituber.
Now he is pretty much doing videos for all of the major card games.
@@MegaWizard79 he actually started with world of warcraft but I think his yugioh channel was the first one where his top 10s super blew up leading to him stop writing and hiring writers and editors instead. Since hirumaredx is 5 years older then TheDuelLogs.
@@U1TR4F0RCE Oh yeah. Lolz, I forget he has a WOW channel too.
This list has so many of my favorite blue cards, Torrential, subtlety, summary dismissal, horror, commit/memory
Neat analysis video! Thanks for uploading!
Also, paying 0 Mana & telling your opponent "Emrakul is countered. Exile Emrakul & take your extra turn" can be 1 of the most satisfying &/or frustrating things in the game.
very surprised you didnt mention narset's reversal. being able to bounce instants and sorceries back to the opponent's hand is already good, but being able to copy said spells can also be insanely useful.
hullbreaker is a yugioh boss monster ported into magic:
beefy stats
protection (can dispose of enemy removal spells as well as being an uncounterable flash threat
evasion (can bounce blockers before combat)
an overwhelmingly powerful effect
Tangential note for the Red players who want to work around Dovin's Veto: You can use Deflecting Swat and similar "Change the Target" spells as basically the MtG equivalent of aircraft decoy flares for your spells.
You cast a spell.
Opponent casts Dovin's Veto to counter your spell.
You cast Deflecting Swat, changing the target of Dovin's Veto to Deflecting Swat.
Deflecting Swat resolves.
Dovin's Veto is now attempting to counter Deflecting Swat, which has already left the stack. So without a valid target, it fizzles.
Now the original spell you cast is free to resolve.
No mention of Redirect? That one's an awesome way to counter uncounterable counterspells. You cast it targeting the uncoutnerable counterspell, redirect the target of the counterspell to itself, and then poof. the uncounterable counterspell is countered by the game rules. I always loved that trick.
The complexity of Discontinuity lives up to it's own name.
Fun trick with Unsubstantiate (And other "Bounce target spell" effects): Cast Approach of the Second sun (If you've cast it before, win, otherwise, gain 7 life and put it in your library 7 cards from the top), counter with your own Unsubstantiate, cast Approach again.
Because it checks if you've Cast it before, Not if it has Resolved before, this lets you skip the task of digging 7 cards down to get it back, and just gives you the win.
Very mana intensive, though, even if you intend to get your second casting next turn.
Little correction, discontinuity cost 1U if it’s your turn as it « cost 2UU LESS to cast » not « cost 2UU »
Thank god he included Commit to Memory. What an MVP in commander 🔥
Protection against mill decks that I can cast from the graveyard? Yes please
My favorite card to flip with Yuriko.
Discontinuity costs 2UU LESS to cast on your turn, it doesn't cost 2UU. On your turn, it costs 1U
Venser, Shaper Savant is another return target spell to the owners hand or bounce a permanent to the hand. It cost 2UU, has Flash, and is a 2/2 human wizard. It has a lot going for it but the cost is kind of high to see play. Still one of my favorite cards from the Time Spiral block.
0:45 Classic! Better than Time stop! Also, you sound very enthusiastic!!!
3:09 If this costed 1 less it could be so good in eternal formats when such decks are important, or as a sideboard card against some combos
8:09 Your videos are so complete I don't have much comments. I love the "nerfed in historic" tag too
Endless Detour may be difficult to cast, but it's extremely flexible. It can kill your opponent's next draw, it can take care of an indestructible threat, it can even remove reanimation targets or recur some of your own things.
My favorite has got to be putting a problematic permanent on top of my opponent's library in response to them cracking a fetch or casting a ramp spell.
I feel like forgetting to include Narset Parter of Veils in the commit to memory portion is a big oversight.
I played a match today where my opponent had two 12/12 Hullbreaker Horrors, but I was able to overcome by bringing in 4 big creatures (tovolar huntmaster, ava caretaker, and 2 reckless storm seekers) with howlpack piper while he was tapped out all at night allowing me to get one of my most satisfying werewolf victories ever lol
Your content is great amigo! Every part of the 15 minutes was accurate and really interesting 👏 Kudos, keep 'em coming
Another neat thing about Spell Queller (that hosed me at my last FNM), is that if you manage to get rid of an opponent's spell queller, that spell that you could cast has instant speed timing now, regardless of the spell's card type. This means that if the opponent has a t3feri in play, you don't get to cast that spell anymore... effectively making Spell Queller an ACTUAL counterspell.
Don’t forget they can use their t3feri to bounce their queller back to use it again ;)
I think it is worth to mention Voidmage apprentice morph ability can be used to counter split second cards, since morph does not use the stack.
0:24 nope, it has the effect where it costs two and two blue LESS to cast, meaning it costs one and one blue to cast, if it is your turn.
I'd add Narset's reversal to the list as well. It bounces an instant or sorcery from the stack back to its owner's hand and gives you a copy of the spell for UU. It's a little niche (since there's no may in the copy, it won't save you from boardwide effects) but for single target stuff it is very powerful.
Ertai's Meddling is another card that doesn't counter or exile a spell, instead it removes it from the stack. The word counter is not listed on it.
The flavor text on that Divide By Zero card is savage.
If cards like that Commit/Memory or the werewolf that have been mentioned before are literally double sided, doesn't that present a problem of your opponent knowing what a card is before you draw it or play it?
13:12 - 13:26 That must've been hilarious to do. From the sound of it, Mindbreak Trap seems to be like Nibiru, as a "pop off enough and lose all your shit" type of card.
Double-sided cards aren’t a problem if you use opaque sleeves, there are also cards that can be used to substitute for em if someone doesn’t have opaque sleeves
Also Commit/Memory isn't double-faced. It looks weird but it's all in a single face.
Nice explanation of rules.
just an fyi for players who have this come up. none of these can negate split seacond cards. while yes they are technically counterable but you need an ability to do it. it really mainly comes up with krosan grip
I like playing Discontinuity in Explorer with Lotus Field. In the early game Discontinuity can stop the Field's negative etb and then can ramp you into being able to skip your opponent's turn
Nice. I wish Lotus Vale worked this way but it was given errata to where you can't cheese its "cost"
Discontinuity was a backbreaking play in my Teemur Reclamation deck, alongside Sublime Epiphany's mind boggling versatility.
Another note that i found in commander is that deflecting swat, swerve, and misdirect also counter uncounterables as it doesn't counter them, it changes the target. To my knowledge you can actually change the target to the change target spell itself since it resolves first on the stack. This has saved me a few times as an izzet player
This is only true for spells that target spells. You can't do this against Supreme Verdict, for example.
2:42. Sublime Epiphany can counter a spell and an ability at the same time. It doesn’t exile them, but it counters them. Plus other goodies. 6 mana though…
Storm trigger can also be stopped by Stifle-type spells and effects. Trickbind comes to mind.
Divide By Zero paired with Lier was absolutely brutal
2:45 Whirlwind denial can also do both at once
TheManaLogs: "Summary Dismissal, the only one that can counter both spells and abilities besides turn ending cards"
Whirlwind Denial: "Am I nothing to you?"
Magic has so many great cards that's quite nasty. While I agree some cards are bad and quite ban worthy , what I love about this game is it's true to it's nature and some cards are intentionally better than what you can pay it's cost for. Broken cards just proove that some things are better than other or that you can have alternatives but they're just not as strong.
My most headache was when :
You cast a creature spell
Opponent counters it
You copy target spell [because you're simic and have blue blood left in you ]
Opponent uses " counter target spell , if counter this way , return to owner hand "
You again , somehow had counterspell [ this time with 1BB ( or BB ) ]
< or you could have just recasted the copy spell >
your opponent has " counter target spell that converted mana cost 3 or less "
If you think this is mind boggling enough , you should try some stuff like this more
When I gave up on winning in games over " play to learn , fun and experience "
I did some nasty things like Draw
or intentional suicides like deal damage to self or self draw cards and loose life
I have intentionally countered non threatening spells so that expecting my opponent to play this game of " counter target spell that is countering a spell you control which was copied from counter target spell of yours that first targeted a permanent spell they controlled "
and what not.
And if this was not enough : Target person who reads my comment , drinks a glass of water , if that water was cold , they can't sleep for more than 5 hrs , if that water was hot , they can't wake up during the day for next 1 day , if that water was neither , you loose sleep for one day and can't go to toilet for that turn/day end . If this comment was deleted , destroy target person , they cannot go to graveyard when they die .
I didnt even know that ten of these kinds of spells existed. The only one that I was aware of was mandate of peace which is a lot jankier but pretty interesting to play with
With Discontinuity, you should have mentioned "Time Stop" as it was the original one to do so, but has no way to discount itself.
Discontinuity can also be used to "counter" your own downside triggers such as Lotus Field and Pact of Negation.
How about a top 10 color hate cards (mystical dispute, red/blue elemental blast, summer's veil, etc)
Cards like Discontinuity can stop you from losing the game to something like Phage the Untouchable's effect if you cast her from somewhere other than your hand because her ability for you to lose the game has to resolve on the stack. If you just end your turn, you can still play the game
Counter the uncounterable, see the invisible, row row, fight the powah!
😅 Mindbreak Trap IS the best option for storm but not the only one.
Storm is an on cast triggered ability and is subject to trigger countering effects. Counter the storm trigger and your opponent doesn't get the spell copies on the stack.
Editing to add: trigger countering works against Cascade too.
Gale's redirection is great too
I feel like not many people give enough credit to Gale's Redirection, 5cmc to exile a spell and then be able to copy that spell is a ton of value.
I think you may have mispoke with Discontinuity. On your own turn the card doesn't gain the cost of (2)UU it's (2)UU less, aka (1)(U) which turns it into a Time Stop.
It's not exactly related, but since Morph isn't affected by Split Second you can use some of the counterspell creatures to negate a card with Split Second. Theoretically if they ever printed a return to hand or exile spell morph creature it could pretty much counter anything at any time if you had the mana.
How did you forget Ashiok’s Erasure? Exile target spell and prevent your opponent from playing any spell of the same name.
Probably due to the fact it’s an enchantment and it can get removed, returning the card to the opponent. But still, at worst it’s an extreme tempo loss. At best, it’s a one for four counter that only costs four
13:20 LOL
Wished more Trap cards are printed in MtG.
Sir, I love doing these kinds of comments as much as yourself, but please edit a single comment instead of making 3. Thank you very much!
@@gabrote42 ok. Got it.
@@kennydarmawan13 have a lovely day, sir!
The stack ruling in the 10th spot is so counterintuitive as a YuGiOh player.
You're telling me that MST or Cosmic Cyclone CAN negate in MtG ?
No
Destroying a permanent will not counter an ability
The difference is that instants and sorceries are never permanents, so there isn't an equivalent to MST.
Nope, because Cosmic Cyclone and MST target something on the field, the stack is similar to "The chain" in yu-gi-oh, I don't know if there are cards that target effects or other cards in the chain (I know that are cards that can only be activated if there are chains of a length, which in magic would be a minimum of spells on the stack), but if they were then that would be the comparison.
@@cris5555 The thing is MST-like effects can target a resolving spell or trap card in the spell and trap zone, destroy it but not negating its effects.
I think it's similar enough as spells and traps, continuous or not, have to be activated on the field and can be targeted and interacted by stuff . It's like targeting and destroying a sorcery or instant on the stack.
Amazing!!!!
An enemy playing Hullbreaker Horror usually causes me to just concede the game instead of playing for 4 or more turns not being able to interact with it :D
You missed Venser, shaper savant. Definitely needs to be on the list
Waiiiiiit. Is Discontinuty the MGT version of MST negate??
I have a scarab god build that heavily relies on commit to memory.
I use nyx weavers to self mill, using their active to get cards i might need. Most cards in deck are instant/sorceries, kill target creature, or target player mills. Then after I got a good amount of cards in their both graveyards, i kill my world shaper for milled mana, turn nernvalls disk,(i know i killed the spelling) for board wipe. Exile their graveyard. Cast rise from the deeps or whatever it's called (2/2 zombie token for every instant/sorcery) then cast memory for a fresh deck with no land while my opponents strategy is fucked.
And during all this i have a blue land that lets me take an extra turn. I use that and attack with a million tokens or let the scarab damage proc for the win.
I get hyper focused when i play it now so it doesn't see much play anymore but it's my second favorite build right after my Sigil of the empty throne/battlewise hoplite/epharas enlightenment angel machine
Honorable mention should go to decree of silence. Being able to counter split second is pretty good though it is a 8 drop enchantment.
Think Ertai's Meddling should have made the list. After all, even the best spells in magic are way worse once you add suspend 2 or 3 to them. It can also be backbreaking in commander.
discontinuity is great against end of turn shenanigans. opt, fetches, etc.
Ertai’s meddling is a card I make use of in cedh
Discontinuity costs 2 and 2 blues 'Less' to cast if its your turn. So on your turn it costs 1 and 1 blue, not just 2 and 2 blue
Super helpful for a noob just with a week's experience
What about Ashiok's Erasure?
Not on here but my favorite card this list includes is Gale's Redirection. 5 mana to exile target spell and be able to cast it yourself if you want, and maybe for free
13:22 The qoute: "You're activating my trap" sound familiar nostalgic on other franchise card games.
so not only blue gets ALL THE COUNTERSPELLS but they also get counterspells that get around can't be countered.
yeah that's super fair.
(Disclaimer: The following is meant in a "it's satire, laughing at yourself is priceless" way, not to be taken seriously*. And yes, this is inspired by "The First Person to Ever Have a Spell Countered" on TH-cam.)
1: "Okay, we've made new decks, and I'm ready for you this time! I cast this sorcery!"
2: "I will Counterspell."
1: "...Great. Then I summon this creature!"
2: "Creatures are also spells. I Counterspell again."
1: "Ffffine, then I play this artifact."
2: "Them too. Counterspelled."
1: "Then I play this, which specifically cannot be countered!"
2: "(plays anything from this list) No. And, especially for Discontinuity, here is a rules lawyer-y explanation of why that is not countered but it is."
1: "Yeah, awesome, this is fun. I get that TCGs are like golf: The specific goal of both is to play as little as possible, what a thrilling game. No wonder so many old people play it: They don't have the time or athleticism to spare. But Blue takes that a step further by not 'playing the game' at all and preventing the other player from playing either, and yet, you're still considered the winner. GG."
(* ...Mostly.)
Deputy Of Acquittals might stop a spell targeting one of your creatures by replacing the creature
Subtlety is still so undervalued. The card is definitely at least better than spell queller
I'm surprised u didn't mention Time Stop while talking about ur #10
I'm surprised you didn't mention narsets reversal
This list gonna fuck me up
Whirlwind Denial can also counter a spell and its cast trigger at the same time, so Summary Dismissal isn't totally unique.
Time Stop will always be #1 because when you cast it you can say "ZA WARUDO!"
Venser, Shaper Savant is another bouncing target spell or permanent.
why remand was not included?
NEW MANALOGS LETS GOOO
Commit//Memory is also good with WAR Narset because she doesn't let the opponent draw cards
It is weird that the act of removing a card from the field in magic can stop the card from working. Guess that's why everyone expects MST to negate in Yugioh lol
It's not from the field. Like they said, killing a Siege Rhino doesn't counter its ability. Magic has an intermediate zone called the stack and that's where you can counter or move stuff to stop it.
Or, for yougioh players, cards do not enter the field until the chain resolves
What about cards that change the target Like misdirection
Hyrkul's Final Meditation 😭
Come on, Ashton's erasure is also one of the big counter uncounterable spells, it is a shame it didn't saw as much play as ixalan's binding.
The only other card that can beat Storm decks is Stifle, and that's just a silver bullet that makes players see how even the most innocuous cards can warp a strategy.
8:23 you wrote "bascially"
I know someone who uses the End The Turn effect to bypass the downside of Levelers.
Specifically, the mechanics created by Memnarch.
I think Ashiok's Erasure should be on this list.
I'm actually disappointed that Ertai's Meddling isn't on here. It's a spell for X and 1 blue that basically suspends a spell on the stack, and considering that even delaying a spell for one turn can destroy many combos, theoretically speaking, I'm actually surprised it's not on here.
Making a play illegal with Meddling is so much fun.
@@vxicepickxv "Oh, you can only cast that during combat? Well, I'm going to make you cast that during your upkeep next turn, oops!" 🤣
For countering the uncountable I often prefer to use the iona and painter's servent combo.
That's not countering though, that's just preventing from casting them.
@@fernandobanda5734 your combo isn't truly countering with most of the effects either however while your combo typically works well with decks that don't have white available to them many of the effects will still be able to be used or trigger something else while my combo simply stops them in their tracks. Also I'm only showing that there are other possible viable options to deal with something that says can't be countered. If you have eight and a half tails and something to give yourself protection from white your almost untouchable and if you have painter's servent you can easily make it almost impossible for your opponents to touch anyone on your side of the board.
A better way to have phrased the title would be "Top 10 spells that ignore uncounterable effects"
No Narset’s Reversal?
Seems Split Second is one of the best ways to deal with counter decks
This is not about dealing with counterspells. This is about dealing with uncounterable spells.
Please pass this along to the editors, please use the card art from the older sets if possible because the newer cards have very bad resolution
Kinda disappointed that Venser, Shaper Savant wasn't mentioned.
What? No love for venser?
Good video tho
I’m surprised Timestop is not mentioned.
The fact that they didn't reprint or print new traps in either D&D set is just massive flavored and design fail, which since WoTC apparent official stances is to only make bad choices anymore is very on brand.
Hadnt thought about that but you"re absolutely right, that would have fit perfectly!
Huh, I was expecting veil of summer to be on the list.
Veil of Summer is good against counterspells (and other things), not against spells that can't be countered.
@Fernando Banda true, but it can make the counterable uncounterable