Beyond All Reason - Controls, Hotkeys, Roman Strategy(??), and More!!

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

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  • @XViper123
    @XViper123 11 หลายเดือนก่อน +3

    I love how you were just about to talk about grid building, then got distracted, talked about everything else, and then brought it back right in the last 5mins.
    Hilarious!
    I didn't actually know about the hollow/surround building, so that was super helpful! :)

    • @ralphiosschmid
      @ralphiosschmid 7 วันที่ผ่านมา +1

      Exactly this annoyed me so much I stopped watching this is too dump.... when you make a vid like this you should keep on topic, you were all over the place...

  • @gaaberu5728
    @gaaberu5728 ปีที่แล้ว +12

    As a giga noob, this is VERY helpful.
    Other "beginner" videos i've watched were hard to follow, but you keep it slow and simple and detailed 👍
    AND you don't compulsively move your mouse all over the place for no 🤬ING REASON WHATSOEVER 😅
    Very much appreciated 😇 Will definitely watch some more.
    Thx a lot, keep on keepin it real ✌

  • @davidwade6164
    @davidwade6164 10 หลายเดือนก่อน +3

    I D Gunned a jug yesterday cloaked an open up on the single jug kill it an my commander got 3 bars of exp 😅. You make really good video man appreciate helping us noobs out ✌️🇭🇲

  • @Gamu13
    @Gamu13 3 หลายเดือนก่อน

    Hello @BrightWorksGaming.
    At 19:45 is a known bug (maybe) of slow speed unit/units.
    The group after CTRL-SHIFT formation movement has the speed of the slowest unit.
    If you want to release a single unit or units from this formation, their speed is slow.
    Took me a while to find out how to get rid this situation.
    The simplest way is to press LALT and move your group (or single unit) to disable the slow speed issue.
    Thanks for your great help, entertainment and fantastic videos. 👏

  • @P_Petkov
    @P_Petkov ปีที่แล้ว +8

    The advantage of a concave is that you fit more units that are currently attacking than the enemy has currently attacking resulting in higher dps. Concave does not work great against a straight line like in the drawn example since the straight line actually gets more units to shoot the edges of the concave as it moves forward. The ideal place to use the concave is past the choke point with a larger concave than the choke point so the enemy emerges in a convex or a line that is smaller than your concave. Hope I made sense.

    • @P_Petkov
      @P_Petkov ปีที่แล้ว +1

      To add, in starcraft the units don't move in formation but rather in a ball. This naturally forms a convex at the start of the engagement unless micoed. Also lots of small choke points and ramps on those maps to provide plenty of opertuities to catch opponents in a concave.

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +1

      yep thats why the angle matters more than the shape in big lines because the projectiles can't pass through friendlies like they would in starcraft

    • @kinngrimm
      @kinngrimm ปีที่แล้ว

      Not to forget flanking damage, as you move closer to the enemy with your superior numbers and therefor then can successfully surround them, you gain extram % flanking dmg depending on how extrem the angles are to the those shooting from the front to those then maybe are directly behind.

  • @ecoy221
    @ecoy221 7 หลายเดือนก่อน +2

    Never knew the ctrl shift command! That makes it sooo much better! Saves sending 100 scouts to get wacked until the sniper or MLRS gets there!

    • @Alpharabius99
      @Alpharabius99 หลายเดือนก่อน +1

      What does it do?

  • @Komyets
    @Komyets ปีที่แล้ว +4

    In relation to using the unit's threat reaction options... that is... "Hold Positon" "Maneuver" and "Roam"...
    I havent played much, but I did experiment a little with these settings when playing against weak AI and sparcely against players.
    Hold position is pretty self explanatory, as you said, you have full control over how your units react, or in this case DONT react to enemy opposition lol. They dont move on their own, they just hold their gorund and shoot whathever comes close.
    The "Maneuver" option is interesting because it could be described as sort of a "Engage at will" order, in which units seem to chase down enemies beyond a certain point, yet, disengage on their own and remain in their new current position after the thing they were chasing is neutralized or disappears from their sight.
    Finally the "Roam" option gives units almost full autonomy. If they detect hostile targets in a very wide BUT limited radius around themselves, they will go and investigate, and engage in combat autonomously all on their own, and they will not stop chasing targets. They also seem to switch targets apprppiately say... like in a situation where they were vhasing a fast enemy scout, but said scout hid behind a diferemt combat unit. Your unit will switch to engage the closest threat and ignore the scout for now.
    I think its a... I have mixed feeling about it. For once, some times it can be good to have your units engage on their own, like for example, air units, they obviously need to move to engage. But it has a tendency to make your troops fall into a trap. It cluld be useful if you have a clear numeric advantage over your enemy, you know, you just, let your units chase down the retreating enemy as you do other things for example. Let them mop up and advance on their own on a mostly already victorious skirmish.
    But generally thats all I know about these reaction modes. They're the kind of thing that is nice to have, and you know you can use, but generally your dont want to use it in every situation lol.

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว

      Thank you for this great overview! It's more than I've been able to do as far as experimenting goes! Really great stuff :)

    • @Komyets
      @Komyets ปีที่แล้ว +1

      EDITTED MAIN MESSAGE: Seems i was wrong about the "Maneuver" option. Units give chase if they get attacked or see enemies on their LoS, but once the enemy is neutralized or disapears, they dont return to their previous position bit instead remain at the new position they walked themselves into after disengaging.
      Its still a bit finnicky and I dont understand it fully though.

    • @3komma141592653
      @3komma141592653 ปีที่แล้ว

      Maybe if you spam ticks late game to distract the enemy and keep them occupied you could use it. Or when you place some units at a flanking position where the AI often tries to sneak in. At least Barbarian AI tries that frequently.

  • @A123-d8o
    @A123-d8o ปีที่แล้ว

    what uppppppppppppp thank you so much!!!!!!!!!!!! this is huge! i'm one of the people asking for this. this is critical for noobs.

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว

      hahaha no problem mate, hope it helps :)

  • @likaon4621
    @likaon4621 ปีที่แล้ว +1

    Really helpfull video. I looking forward for more.

  • @aaronmorgan1989
    @aaronmorgan1989 8 หลายเดือนก่อน

    I like to use the roam setting early game. Set your early units to roam and it becomes harder for scouts to run by. Can possibly save a little APM

  • @thomoose4647
    @thomoose4647 ปีที่แล้ว +9

    nice video. you definitely got a new mic but you might want to turn down the pickup on it. Also, for us newbies it might be good to see you go against some AI to show us how you respond to what they throw at you. Even if you don't win it doesn't matter to us and that way you can pause at anytime too.

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +1

      Thanks for the feedback, I'll tweak it a bit :) and yeah thats not a bad idea, I'll try to figure out a format I'd like to do to make that video. thanks for the suggestion!

  • @merek5380
    @merek5380 ปีที่แล้ว +1

    This is video I've been waiting for!

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว

      haha here you go! hope it helps :)

  • @Wardenlw
    @Wardenlw ปีที่แล้ว

    Love the video, but I am not sure I agree with the concave unit alignment theory. Even if you have your units in a concave alignment where you have a nice crescent with only the flank units exposed, this only works IF the enemy pushing into your concave formation. If the enemy holds a line outside of the range of your concave's interior, your flank units will be widdled down and out dps'd. Agree/ disagree?

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว

      yep, I absolutely agree. if the edges of your formation are in range of their artillery, then they're definitely at risk. that's the difference between an ideal and a realistic scenario I suppose.

  • @ghiblet
    @ghiblet ปีที่แล้ว +1

    concave formations more effectively take advantage of flanking damage bonuses, as well

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว

      Yep! one of my favorite mechanics :P

  • @mattsmith1210
    @mattsmith1210 2 หลายเดือนก่อน

    looks like some keys are the legacy keys, for example in my Grid keys keybinds, F7 is the metal view and not F4, did they change the Grid keys in later versions? Looks like its some camera control now F1-F4

  • @kinngrimm
    @kinngrimm ปีที่แล้ว

    So you can give these attack orders already to the lab the units are produced and the produced units will use that then as default as i understand it. Question would be, as i use the factories also to give them waypoints either to run along to finally hit the enemy base, if the mavouer and free roam would break the move order from the waypoints. Which to my knowelge they dont so the question would rather be if there is a way to let the units know to switch behaviour from just moving along the waypoints into certain death to pull back and form a line with units afterwards till they achiev numerical superiorioty to then attack and then continou on their waypoints.

  • @Krzeszny95
    @Krzeszny95 ปีที่แล้ว

    Wow, building hollow squares is a thing? Thanks for the tips!
    IMO, there's one thing missing from this game: telling units to stay at a certain range from other unit(s)

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว

      No problem! And I totally agree! Like telling units to maintain their maximum distance! That'd be amazing, probably something we'll see eventually if you spread word around :D

    • @gracefool
      @gracefool ปีที่แล้ว

      @@BrightWorksTV According to the BAR website the devs have decided not to implement that feature, unlike Zero-K which does. They want to keep it as manual micro. I'd rather have it though.

  • @SamHasPlans
    @SamHasPlans หลายเดือนก่อน

    Thank you, this was very helpful, I loved the history lesson! :D I would love to know how to queue up units like if I have 5 grunts queued but I want to get a construction bot out but I still want to wait for the next grunt to come out and once the grunt comes out the construction bot will come out automatically because right now I use alt click and it instantly switches the queue to the construction bot but I want the next grunt to come out before the construction bot comes out for max efficiency! :)

    • @SamHasPlans
      @SamHasPlans 27 วันที่ผ่านมา

      I found a solution! Let's say I have 5 grunts queued up and then I decide I want a construction bot next! I set the factory on repeat, alt click the construction bot and then un-repeat and then once the grunt comes out the construction bot will queue up next! Saving that time! :D

  • @jenssabai9885
    @jenssabai9885 7 หลายเดือนก่อน

    Thanks for this lessons, help me a lot.
    I have still a few question : Actually I play in single mode with AI.
    How can AI in my team shares with me the energy and metal? I just know I can share them my resources.
    And how I give a unit to my AI team member?
    Thanks

    • @BrightWorksTV
      @BrightWorksTV  7 หลายเดือนก่อน +1

      I'm not sure there's a way to convince the AI to share you their resources BUT it's just a computer so don't feel bad about using the Capture command to "steal" their buildings if you want to. For sharing units there's a menu you can access by selecting something and pressing "h" that allows you to select enemy or friendly and give them units/energy/metal as you wish :)

    • @jenssabai9885
      @jenssabai9885 7 หลายเดือนก่อน

      @@BrightWorksTV thanks for tips 😊

  • @RightAIopen
    @RightAIopen 5 หลายเดือนก่อน

    Can you make a short video quickly explaining units and their counter units?

  • @nocturnalverse5739
    @nocturnalverse5739 10 หลายเดือนก่อน +1

    Yeah man. I printed out three pages of grid controls and of course some things just aren't on the keyboard layouts. I'm sitting here wondering how the fuck I'm supposed to do certain things. Thanks for the vid. If this game didn't have tactical pause, I wouldn't even try to learn it. I don't know why some RTS still don't allow it. Let players decide.

    • @BrightWorksTV
      @BrightWorksTV  10 หลายเดือนก่อน +1

      its a double edged sword. every great mind coming out of TA helped define what I consider to be one of the best RTS control schemes in ages HOWEVER that comes with the tradeoff of the list of available commands being absolutely MONSTROUS in size. so fear not if you only have a few of them memorized, only a fraction of commands are necessary to play the game well and all the rest can be picked up when you encounter the niche situations they're useful in! :)

  • @WestoferKing
    @WestoferKing ปีที่แล้ว +1

    learned a ton from this, thank you!

  • @value_investing_with_alex
    @value_investing_with_alex ปีที่แล้ว +1

    1. how do your screen look different from mine? i like the z x c v screens. on mine it has them all together. 2. lets say i'm in the back line and want to do a fast tier 2 rush sacrificing commander and then giving a tier 2 constructor to front line players. what is the most efficient way of doing this with the armada faction. i know that you gotta blow up your commander and then suck up the metal or sometimes have to suck up tier 1 bot/vehicle lab. not sure how many wildmills/solar collectors etc and what other eco buildings to build. 3. lets say your rushing tier 3 units and going straight economy. what is a build order to use to help you get to the advanced fusion reactors for example? 4. maybe a build that is more on defense anti-air, anti nuke, towers, etc. 5. i've watching some high level players and it seems they can both push the front line with constant streams of units every 3-5 seconds and in the back are constantly building nano turrets and focusing on economy. 6. my main focus is getting a strong economy the most efficient way. like early game economy for tier 1 bot lab for example i might have 20 solar collectors or 40 wildmills (wind 10avg) 5 metal extractors and 5 constructors 1-2 nano bot. then i kinda get stuck. not sure but i know the tier 1 think that converts excess energy to metal is not efficient but for a big 8 on 8 map you might not have access to much metal. also not sure how many advanced energy collectors to use as well. how many advanced energy/metal storage to build. and then when to go into tier 2 fusion generator and later advanced fusion. i do know by the advanced fusion phase you want an army of nano turrets helping you build like maybe 30-50. i'm guessing the priority is focusing on energy and then adding more metal production using those tier 2 converters that convert energy into metal. at end of game i see the good players spaming like 4 tier 1 bot labs with units every 3-5 seconds, 1 tier 2 bot lab spaming units, as well as 1 experimental lab all with constant unit production.
    guess would like to see example build orders for if your on the front line focusing on tier 1 bot/vehicle spam and then the transition to tier 2 while keeping constant production of tier 1 units. a tier 2 fast rush giving all the players in the front line fast tier 2 constructors. another build or strategy how to add some defenses. like for example an eco build where your are either rushing tier 3 units or like ragnarox or the other powerful thing forgot the name. another question like lets say i'm spaming pawns but mixing in the long rang tier 1 unit that can take out static laser towers i usually have them all in the same group and they just die so not sure how to separate the units so they stay at range in the back and don't tier in the front like the pawns. early on your metal is not much and those advanced solar collectors take a lot of metal as well as nano turrets builders as well as the ones that convert energy into metal as well as more energy storage. so not sure how many/few to add and when. and also late game what static defenses to use and build and when economy can support that.
    so much to learn about this game. also would like to get better at commander play as i see some players when faced with say 20-30 pawns be able to outmanuever hit them with 3-4 d guns and take out the entire squad and others fire off 1-2 shots and just blow up LOL. i try to get a good 20 solars/40 wildmills 5 metals get constant tier 1 unit production going and then try to get to tier 2 constructor as soon as possible and upgrade those metal extractors as soon as i can. this is when i have more metal income so i guess time to build advanced solars or a fusion reactor and then once i have more energy production transfer that excess energy into getting more metal production i think its like 10 more metal per second. but just not sure what i should be building sometimes and how many i should be building. you definately do not want to ever have a stop to constant production of units.
    would love to see you do some 8 on 8 team games with some noobs and then back and watch a replay of your video discussing what your doing and why. and what you could of done better. and also look at some other playres and say like don't do this LOL. and also you playing different roles like front line/back line/ support rushing a huge economy or focusing on defense anti nuke anti air radar jammers maybe building a tier 3 experimental or ragnarok or the other one forgot name.

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +3

      For my controls I go to settings then control and my keyboard layout is qwerty and my keybinds are grid optimized. the screen that shows them all together is the default build option menu. for armada roughly speaking what you're looking for is about 500 energy production before you want to tech up to tier 2. usually what I'll use is a mixture of a few windmills and then 4 or 5 advanced solar collectors to get around that much e production. for specifics watch the bombing tutorials because those are the same idea except instead of building an air lab you just go into T2 instead so it should give you a good idea.
      rushing T3 units is tricky. I'm not precisely sure the best way to do it but I can try to find some games to showcase that. its a risky strategy because your team is going to be down a player until almost the 15 minute mark if you're insanely quick with it. I can say that usually what I aim for before my first Advanced Fusion(AFus) is two regular fusion reactors(Fus) then 4 advanced energy converters. then I make army until I think I can't hold and just focus all my resources on the AFus. its important to remember that 2 Fus ~= 8000 metal while AFus is ~= 9000 metal but it produces an extra thousand energy compared to the regular Fus. what I mean by that is you can reclaim one of your Fus once the AFus is more than half way done to get the metal to pay for the rest. I think that recycling your buildings effectivly is the main key to teching quickly.
      The best tip I every received when I first started learning to play was not to focus on growing my economy and growing my army at the same time. generally you want to focus on either one completely. (in the late game you start to do both simultaneously but that's a different skill and not the most common scenario).
      this game has an INSANE amount of depth too it from managing the economy growth, to micro control efficiencies it just has a huge number of parts to master. I think the best way to get better though is practice! it'll be a bummer the first couple times getting stomped but trust me the first time YOU control the match, produce the most resources, and get that "doing Everything" award at the end of the game it'll be well earned :)

    • @value_investing_with_alex
      @value_investing_with_alex ปีที่แล้ว

      @@BrightWorksTV i was just in an epic 8 vs 8 but i don't know how long the game was was basicallly purple and green on my team vs the world on the other i died and purple and green 2 vs how many they had not sure maybe was 3-4 in the end there. wish i knew how to share replays b/c it was a good one. purple base got hit hard and still came back. are you only allowed to have 1 tier 3 lab? i tried making two but only could produce from one. they must of had like 10 tier 1 labs going several tier 2 and at least 1 tier 3 and air as well. so many units on screen. i think it was getting late and other team got tired.

  • @RaikoH6644
    @RaikoH6644 ปีที่แล้ว

    i've been looking for this, good stuff, thx

  • @boredtexas7778
    @boredtexas7778 2 หลายเดือนก่อน

    This video helped me so much!

  • @dakotarollins7154
    @dakotarollins7154 ปีที่แล้ว +1

    Can u make a video about defences and how to use them to stall a lane? plz and thank you

  • @tictacterminator
    @tictacterminator 3 หลายเดือนก่อน

    Can you control shift click flying units to maintain formation like you can ground?

    • @BrightWorksTV
      @BrightWorksTV  3 หลายเดือนก่อน

      That's a tricky one, technically yes you can but because air units move around so much when idle the formations get ruined really easily so it's very difficult to keep neat

  • @zackeryhatch436
    @zackeryhatch436 3 หลายเดือนก่อน

    if i select multiple constructors, how can i give them all a separate building to build?

    • @BrightWorksTV
      @BrightWorksTV  2 หลายเดือนก่อน

      if you hold shift to queue a big square of buildings then before you release left click you also hold down space bar it will split the commands as evenly as possible between every constructor you have selected

  • @Anubis7169
    @Anubis7169 ปีที่แล้ว +1

    How does one reveal cloaked enemy units? Its not radar towers, is it? I cant think of anything that shows cloaked units that are lurking. Obviously mines will blow them up, but is there a solid counter to cloak?

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +2

      there's a building you can make with a T2 constructor that works like a radar for revealing cloaked units! however if you don't want to dedicate build power to your front lines for that you can always just patrol a bunch of cheap light units in front of your army to serve as a screen for any potentially cloaked units

    • @Komyets
      @Komyets ปีที่แล้ว +2

      Oh boy do I have the video for you. Type "Beyond All Reason Radar" in the youtube search bar and you'll see a video that explains it REALLY well. Made by a guy named Requiem. I can almost guarantee it will erase almost all doubts about how intelligence, surveillance and subterfuge works in this game. And its fairly short too at under 10 minutes for a video :P

  • @hendrikvandenberg
    @hendrikvandenberg 11 หลายเดือนก่อน

    is there a smart way to put my eg. pawns into a formation from the factory..? i move and drag the mouse, and they follow the path and end up all together.

    • @BrightWorksTV
      @BrightWorksTV  11 หลายเดือนก่อน

      The easiest way to do this is to just have them on an auto group then select the auto group right click and drag to reorganize into a formation

    • @hendrikvandenberg
      @hendrikvandenberg 11 หลายเดือนก่อน

      Thank you, wasn't sure about this.

  • @josephl6289
    @josephl6289 ปีที่แล้ว

    Is there a hot key for ur factories? How do you split your army? I wish I could cycle through my various armies without autogrouping. And same with my factories

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +1

      you can always assign things to groups with shift plus a number if you want control over specific groups of units rather than types. you can do the same for factories although usually I dont, i just rely on the automatic card that pops up for idle labs :)

  • @kevinlee753
    @kevinlee753 ปีที่แล้ว +1

    does the wall actually do anything? I notice that the laser or rocket bypass the wall and land on the defense tower.

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +3

      its a contentious thing haha some argue for it some against it. I typically use it as a way to break unit pathfinding rather than a fortification

  • @A123-d8o
    @A123-d8o ปีที่แล้ว

    how many taps of the X or Z key (whatever spaces shit apart) how many spaces apart do i need to build windmills so they do not chain react?

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +1

      typically I think 1 will do well but 2 is super safe :)

  • @Pepe-mf1gx
    @Pepe-mf1gx ปีที่แล้ว

    Good vid, nice commentary 👍

  • @danielmartinezmartinez441
    @danielmartinezmartinez441 5 หลายเดือนก่อน

    What does the "Fight" button of a unit do?

    • @BrightWorksTV
      @BrightWorksTV  5 หลายเดือนก่อน

      They'll march towards the point you set on the map and stop to fire on any enemies that come within range

  • @Richard_Cranium
    @Richard_Cranium ปีที่แล้ว

    Thanks for making this.

  • @KenLives333
    @KenLives333 ปีที่แล้ว +2

    Slightly saturated mic sound. Otherwise great content as always. Also no need to apologize for a plug or two during the vid, it's common practice. Good luck!

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +1

      Thank you mate, hopefully some of the newer stuff sounds a bit better, I think it does :)

  • @joejoemcgee
    @joejoemcgee ปีที่แล้ว

    Why do most players build a metal extractor next on the metal source and not on top of it?

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +2

      Typically there's some wiggle room and on occasion that can be useful to get a slight headstart or position your base. When placing individual mex it will snap to the closest point with full yield while using the multi-mex selector it'll just center them

    • @MrHaggyy
      @MrHaggyy ปีที่แล้ว +2

      You can reduce the path your construction unit needs to walk that way.
      That's really important at the start of the game where the first 3 mines make 100%,50%,33% of your economy. Idealy your commander doesn't move at all for the first 3 mines, ~100 energy, your first lab, how many units you need to open and one nano.
      Cause you can vary but thats a very strong opener you should know how to do.

  • @joescalleta7256
    @joescalleta7256 ปีที่แล้ว

    sooo.....how I can change keybindings?

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว

      ahh... i'll make a separate video. it gets a little... technical XD stay tuned

    • @ol5740
      @ol5740 ปีที่แล้ว

      @@BrightWorksTV Keybindings im interested in too, my Ctrl+C Ctrl +D does not work anymore...

  • @onyxia8786
    @onyxia8786 ปีที่แล้ว

    43:30 Why don't these aircraft have fuel like in Supreme Commander??:?

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +2

      I guess that was just a design decision to simplify air play. It does make for some absolutely huge air forces though

    • @danielmartinezmartinez441
      @danielmartinezmartinez441 5 หลายเดือนก่อน

      They also removed the carriers

  • @KenLives333
    @KenLives333 ปีที่แล้ว +1

    +1

  • @Guyberg
    @Guyberg ปีที่แล้ว

    thanks bro

  • @styxrakash4639
    @styxrakash4639 9 หลายเดือนก่อน

    this is 1000000% the kind of video that needs bookmarks/timestamps

  • @gendalfgray7889
    @gendalfgray7889 ปีที่แล้ว

    WOW this game all these convenient controls to get rid of annoying 300 apm micro that usually required to play some starcraft. Will defenitely try this game out.

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว

      Hahaha my reasoning exactly! Welcome aboard commander :)

  • @jagglebones
    @jagglebones ปีที่แล้ว

    i like strategy bideo yes good

  • @Jengo621
    @Jengo621 ปีที่แล้ว

    good vid but we need the chapters so we can skip to your subjects easily

  • @KonnorGann
    @KonnorGann ปีที่แล้ว +1

    The audio is clipping pretty hard. Turn the gain down on your microphone. When listening on headphones, the distortion is overwhelming.

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +1

      Check in on a recent video and let me know if you think I've improved :)

  • @Omar_ToxicBanana1701
    @Omar_ToxicBanana1701 ปีที่แล้ว

    GET THE GOD DAM POINT!, CONTROLS AND FK KEY BINDS..

  • @raitouyagami995
    @raitouyagami995 9 หลายเดือนก่อน

    stop fuckin trashtalk no one needs it" video starts from 2:10

  • @echafaud
    @echafaud หลายเดือนก่อน

    helpful but the video could have been 10 min long

  • @danielcaiado6924
    @danielcaiado6924 6 หลายเดือนก่อน

    You need a degree to play this game.

  • @Dragonborn1178
    @Dragonborn1178 ปีที่แล้ว

    bro you dont need to yell into the mic

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +1

      Hahaha fair enough!

    • @Dragonborn1178
      @Dragonborn1178 ปีที่แล้ว

      @@BrightWorksTV not to be rude or anything but it’s not just you. I think everybody needs to adjust their mic levels and do a test before they start recording. I go on some TH-cam videos they’re quiet as hell and then others that are loud only very few like professional TH-camrs have equal normal noise level