i havent been playing much of him but this character is such a monster his pressure with the stance cancels is so unpredictable if the yasuo is even slightly competent i cant wait to see the disgusting freestyle mixups ppl will make
super helpful. Coming from DBFZ as the only competitive fighter I've played and having only played with a controller, 2XKO isn't the most intuitive and Yasuo is even less so
You should add that stomp has way more utility than is let on because it's an otg move that can start or extend combos. You can not only stomp after doing a throw (doing midscreen is only for cracked people that can microdash stomp) but in the corner Throw> Stomp is a really nice combo starter or the fact that you have some really nice priviledge unlike other characters where yasuo is able to do a string, and bait out a retreating dash and do his sweep and beat it cause it's low but then yasuo gets to combo off of it when other characters only get a knockdown for oki
i would cover stuff like this in more of a combo guide. this video was mainly to break down the stance and its many options that some people might not understand yet.
micro dash stomp is easy once you get the rhythm just go in practice and hold 3 land press s1 than L till you can get it to land on frame 6 or 7 its like a lil beat you do not to fast not to slow you can get
@@dexterscott3702 Its more simple than you think actually. Stance downback or downfoward and press stance again to cancel the dash back into stance and repeat the process.
i havent been playing much of him but this character is such a monster his pressure with the stance cancels is so unpredictable if the yasuo is even slightly competent i cant wait to see the disgusting freestyle mixups ppl will make
Man I miss playing this character, stance was crazy fun
super helpful. Coming from DBFZ as the only competitive fighter I've played and having only played with a controller, 2XKO isn't the most intuitive and Yasuo is even less so
Huuuuuge.
Mind blowing stuff here, keep it up!
You should add that stomp has way more utility than is let on because it's an otg move that can start or extend combos.
You can not only stomp after doing a throw (doing midscreen is only for cracked people that can microdash stomp) but in the corner Throw> Stomp is a really nice combo starter
or the fact that you have some really nice priviledge unlike other characters where yasuo is able to do a string, and bait out a retreating dash and do his sweep and beat it cause it's low but then yasuo gets to combo off of it when other characters only get a knockdown for oki
i would cover stuff like this in more of a combo guide. this video was mainly to break down the stance and its many options that some people might not understand yet.
micro dash stomp is easy once you get the rhythm just go in practice and hold 3 land press s1 than L till you can get it to land on frame 6 or 7 its like a lil beat you do not to fast not to slow you can get
Thanks for the guide
Could u please explain How exactly do u do the stance wavedash. Great vid by the way
@@dexterscott3702 Its more simple than you think actually. Stance downback or downfoward and press stance again to cancel the dash back into stance and repeat the process.
@@safariisavagegaming thanks boss I appreciate it
hello again trunks
Niiice 🔥
Does stance cancel impact the normals being from unsafe to safe or safe to more safe?
since the frame data is bugged on console i cant check