Definitely worth doing a guide to Tourism, it's one of the most esoteric mechanics to the point where I doubt most players have ever gotten a cultural victory
I would like to see a guide about unit/unit mechanic/war mechanic etc :) also, we need to talk about mali dude. Industrial zone can be very helpful to them :D
I honestly liked this purely for the shade thrown at diplo victory. I nearly lost a game late to an ai that was getting close because I never look at the diplo scores I'm so uninterested in them. I fixed the problem by conquering them. Cant earn diplo points if you're dead.
You still got no game and cant survive a game with real players. Not to be rude, just sayin. I was once like you before I was serious. Its all part of the game.
Isaac Johnston actually I apologize I misunderstood your post. Blonde moment. You meant on the settings. Im so used to never using them I forgot about them. Im on your side. I thought you meant like literally a forceful victory through diplomacy. As in caring what others think of you. Thats why I was saying try with real players.
@@KingScorpio84 If anything that makes them better at the strategy since they have the flexibility to use commercial hubs as either a replacement for an aqueduct/dam or enhance them to yield even better Industrial Zone adjacencies.
Yeah, especially since it sounds like there is a cut cause he laughed too much and he records later when he can stifle the laugh and continue like nothing happened.
2:34 "The first configuration is what I like to call the solo zone... it's also the name I use to describe my dating life" ROTFL Potato, you're hilarious!!
Its true, that is everything I need to know about industrial games in Civ. Besides one thing: Kids, don't do dams in multiplayer. It leads only to despair seeing your Industrie Vally gets consumed by dirty Water. Instead tell all your friends how amazing dams in multiplayer are and get your hands on some very suspicious tourists.
Mario D`Angelo I’m assuming he’s talking about spies. AIs will never focus dams, but players can quite easily sabotage them, and then any tiles that would have flooded (industrial zones etc) will get destroyed
You know I genuinely wasn't expecting this to work out so well, but by late game I cranked out the Exoplanet project in six turns where it usually takes me ~20 turns. It's so nice because it cuts a lot of the boring waiting around out of the late game.
This video transformed my game. I tried your setup and my production just EXPLODED. I didn't know what to build in the end, everything got finished so fast.
Hey Potato, just an update - I'm trying your tutorial out as Japan - I have multiple cities with +8 base bonus industrial zones, a few with +11 and my best city has 123 production with only 1 quarry, almost everything is the industrial zone and of course, adding Magnus to the mix.
it’s also satisfying when you have a bunch of these set up and you put magnus with vertical integration in a central city and the production just shoots up to insane numbers
I won my first deity game today with the help of your videos, potato. Germany science victory. I spawned up in tundra with almost no mountains and got swarmed by barbarians early so I thought I was done for. Eventually fought them off and placed some gnarly Hanses including a base +13 adjacency in one. Also made shields out of my allies from the aggressor AIs and used your tactics for trade to keep up with gold (didn’t do the cheese 1 at a time trick, I was not lacking for strategic resources fortunately). Ended up winning turn 289, which is really late but Germany’s production won out against the AI.
This explains so much about setting up industrial zones! I think I've watched it 3 times now. If you could do one for maximizing culture that would be awesome too. Maybe with Persia?
Thanks for the tips. Bought game on release and was a bit overwhelmed and went back to civ5. Just started playing it again and have enjoyed it so far but this has to be the best information I’ve seen. The one thing that I noticed doing this setup I’ve generated more great people in first 50-75 turns. I’ve been playing civ6 with a civ5 mentality for over 150 hours and this opened up a whole new game play. Again thanks
To perfect this, use the politic that gives you the double amount of adjacent bonuses for industrial districts or built the Eifel Tower. It will give you sweet extra production points
I really helped from your gameplay, i am newbie (just play less then month ago), I don't understand any in game mechanic, but your gameplay really great, telling best position, best trade exploit even not to panicked when attacked
I am learning so much from this guy, got my first victory the other day with a diplomatic victory (don't care that others think its not a win but it is) now I'm working on a scientific victory, gonna try it with Rome cos I love the Legions
The good thing about the "Mega City Industrial Complex" is with Magnus's Vertical integration promotion you can get the regional production of all IZs within range. With Tesla this becomes even better. This is especially good with England because their extra production when powered stacks as well. I once got +92 production just from factories in my capitol as Victoria.
PotatoMcWhiskey however you can use it superbly when setting up 2-3 cities and sending in Magnus into one and Pingala into second. One can power through space race projects and other do campus and industrial projects for scoring the right Great People and yet more boosts. Third city can pop up builders. Why its bad? In most of my games i have an abundancy of gov promotions anyway
@@PotatoMcWhiskey But you said in the video IZs used to be good because they stacked their regional bonus. With Magnus you can do that with a city of your choosing. I don't see how that is so bad. Now Magnus's promotion Industrialist is pretty bad but not vertical integration.
Hey, man. Ever since the summer update I have loved the diplo victory. It follows a pretty specific path, but it's wonder-heavy, and focuses more on culture than the other non-tourism victory types. To each their own, I suppose!
I works quite well for Diplomatic Victories, however I would only build coal power plants if you don't have any coal, you have alternative ways to power your cities or have unlocked the carbon recapture projects. This way you don't lose out on valuable diplomatic favor from excessive pollution.
Immediately tried this as Germany in a tall playstyle... Holy sht, that felt overpowered. I got a little lucky with the starting location though I had a bit of trouble since manelik declared a surprise war for some reason. Late game was such an easy science victory. 200+ production in the capital... holy hell... I think I fired the most nukes I've ever fired in my life.
Really people didn't consider the industrial zone good before? I've always loved them, even when you build a mediocre one it always really helps the productivity of the city out
This level of explanation is excellent. I remember V really opened up for me when I read a lot of the various general and civ-specific guides on Steam, but VI remains largely inscrutable. Maybe a mash-up video of general guidelines and strategies for each victory condition? Early to mid-early game?
It helps with diplo victory a lot. With that kind of production you can easily do carbon recapture project each turn or two in each city. Each one gives you +50 favor. Also having negative carbon emissions means no favour penalties (and no floodding). Had my first diplomatic victory this way. Had thousands of diplo favor points and always won each and every proposition 😏 also my co2 output was -3.6k by the end making the olanet colder than at the beginning 😂😂😂 if you dont care for diplo victory, just sell those points for all of everyone's income and buy whatever you want. My recent game I had like 30+k gold by midgame (big ben helped 😂) just bought like 10 bombers on the turn I researched them, game over. 😁😁
I came after watching your more recent videos from 2021. All I want to say is "Wow this is a really awesome video! I'm learning so many new things I never knew about Civ 6!" and "Goddamn, why are you so angry at me? I'm sorry I build suboptimal Industrial Zones!"
This is awesome, super helpful! If you have a confluence of multiple rivers and find the magic tiles, you can surround industrial zones entirely with dams and aqueducts. I almost managed it in a game with Spain where I had two dams and aqueducts with an industrial zone in the middle, it was a +10. Couldn't get the other sides hit though, they were conquered cities. :P Three rivers is the dream..
Hansa for Germany also gives +1 for any adjacent resource, not just strategic, so you can pretty easily get 6-8 (using craftsman) in any city you build it in BEFORE you add aqueducts. Even better if you start in a later era since they give you more resources.
5:27 I am going to manage to pull this off with 2 dams and 3(!) aqueducts in to pull this off on a Gathering Storm, Pangea standard, Prince game playing Mvemba A Nzinga (random leader selection) where I am penned on a peninsula against Alexander. This video helped me recognize where I can set up my triple production megacity. Thank you.
Something else you could've touched on regarding Japan's strength in this strategy, is that they get access to Electronics Factories for the Industrial Zones late game which will pump you towards the culture win
Great video! Would you please consider making a video on how to tackle early game play on deity? Also, I really struggle with city location. You seem to be able to see the map on a totally different level than me. A video on how to optimally place cities (on higher difficulty levels) would be a big help. Thanks for making these.
Finding I'm chilling a bit during lockdown with Civ6, but hell if I know what I'm really doing with it. Your videos are brilliant, funny ('solo zone' omg) and so helpful. Thanks for sharing them :D
Obviously a little late to this video, but I just wanted to add the fully upgraded magnus makes this strategy so much stronger, I’ve gotten upwards of 200 production per turn in cities before by taking advantage of industrial zones and magnus before I had unlocked rocketry, they’re so incredibly powerful, don’t understand people who don’t like them
Awesome video! I love industrial zones and I have been utilizing them with aqueducts a ton ever since the buff. However I hadn't really been meshing 2 cities along a river together like that, definitely going to try it soon.
So useful! I would really love to see more content like this, game play is good and all... but this just makes me want to watch, play, utalise and then do the process all over again!
This really inspired me to be more mindful when laying out cities. Sadly they made dams exclusive to floodplains so you now have to be more creative. I recently made a 3 city config with a IZ's and aqueducts surrounding a government plaza. Every IZ ended up being +6 before policy cards.
Thanks for the incredible video! Now I always try to overthinking placement a towns. I get a little behind in the early game, but then industry comes in I comeback drastically.
As germany the megacities become a very legitimate strategy. you can easily put three cities in the same configuration and because of commercial districts providing hansas +2 adjacency you can easily have at least a +5 per city without any difficultly. With dam and aqaduct adjacency you can basically make three solo city layouts together and have +11 in all three hansas if everything lines up properly which is insane
Great guide that is very clealy explained except for one tiny detail lol - it might be an idea to change the title to include "Gathering Storm"? Recent Steam sale led to me finally buying Civ 6 and scouring the net for guides. I watched this one and am now on turn 132, looking through the tech tree to find dams and wondering wtf I am doing wrong because I can't see Dam's anywhere. I managed to set up my first two cities for a double zone config and am now like that gif of John Travolta looking around confused, for all that lovely production hahaha Still going to watch the hell out of the rest of your videos though. Keep up the great work :D
What has been neglected is that the 6 production from the factory applies only to one out of many cities (the one that grants 6 production to all cities whose centers are withing 6 tiles from its IZ). So in effect, for almost all cities, you get only 10-18 production for building a factory and a coal power plant (incl. craftsmen). You only want the the CPP, but need *the otherwise completely useless factory* to unlock it. Of course the two citizen slots yield an additional 6 production, but even if you set the city's focus to production, these slots will rarely be filled, as long as you have a lot of mines. This is because mines have 4-5 production per citizen at this stage (and later 5-6) but factory and CPP only 3. Also, the 5 gold maintenance can't be neglected. At the regular exchange rate of 1:4 this actually reduces the effect from 10-18 to 8.75-16.75 production. So even with an optimistic average of 7 basic adjacency, the resulting 12.75 net production give you an amortization time of (330+300)/12.75 =~ 49.4, so ~50 turns. The fact that the 6 production of the factory almost never applies is the real problem here. Would it count in every IZ, amortization would be after (330+300)/18.75 = 33.6 turns, which is a lot better and would make the factory+CPP-part of the strategy obviously good. But at 50 turns, it's not so clear, especially considering that you often have to brute-force-rush computers for flood barriers.
It’s super easy with Germany, close to resources, commerce hubs and planting a few cities together. Then take the policy card doubling adjacencies bonus and coal plants, and Germany is swimming in production...
I hope to become just as good at this game as you. I have played for years, Civ 5 and Civ 6 now, but I will never get past Prince. I hope I can learn from these videos and get better.
I liked diplomatic victory more in civ 5, personally. It wasn't any more interested, but the "vote for somebody to lose DV points" in civ 6 single-handedly kills both the attainability (on larger maps where all the civs vote against you), and fun of the DV.
Speaking of diplomatic victory: Yes, this works. I pulled of a diplo victory with Germany without even trying for the most part. Just in the late game (12 cities) i used my production to get about 100 diplo favor per turn (the city project took about 3-5 turns in each city). One more thing: If you use commercial hubs in this strategy, you can skip international trade routes and use internal trade routes instead. With Magnus and later communism you should have enough food to make good use of your housing without having too many farms. And please don't forget vertical integration... ;)
If you'd like to see me do a guide video on a specific mechanic or thing in the game go ahead and drop a reply! (Also like the video :P)
Any hints on getting a diplomatic win, even if its not a full video series. I can't seem to do it since the requirement went to 20.
Definitely worth doing a guide to Tourism, it's one of the most esoteric mechanics to the point where I doubt most players have ever gotten a cultural victory
I would like to see a guide about unit/unit mechanic/war mechanic etc :) also, we need to talk about mali dude. Industrial zone can be very helpful to them :D
Sugoi desu ne😁
tourism pls
I honestly liked this purely for the shade thrown at diplo victory. I nearly lost a game late to an ai that was getting close because I never look at the diplo scores I'm so uninterested in them. I fixed the problem by conquering them. Cant earn diplo points if you're dead.
You still got no game and cant survive a game with real players. Not to be rude, just sayin. I was once like you before I was serious. Its all part of the game.
@@arcaneflame4696 how could you possibly know if I'm good or not?
Isaac Johnston actually I apologize I misunderstood your post. Blonde moment. You meant on the settings. Im so used to never using them I forgot about them. Im on your side. I thought you meant like literally a forceful victory through diplomacy. As in caring what others think of you. Thats why I was saying try with real players.
Well said
🤡
So you're saying that Germany, Rome (Italy), Japan, and Hungary all use this strategy well?
I guess we'll call it the _Axis_ strategy then.
Lol
not germany germany has to use commercial hub adhacency
@@KingScorpio84 If anything that makes them better at the strategy since they have the flexibility to use commercial hubs as either a replacement for an aqueduct/dam or enhance them to yield even better Industrial Zone adjacencies.
wait until u see how well it pairs with Fascism :D
Arthur Heidt yeah but that ALSO get it from canals and dams
I'm a simple woman, the advisor tells me to build something, I do.
Hilarious
Simp!
the game recommends me to settle somewhere. i settle there
Finally, a player on my level.
right on brother
A great piece of information for you to instantly discard
Why are you engaging in a personal attack against me
Just play as Germany
I love how pleased he was with his own solo zone joke
Yeah, especially since it sounds like there is a cut cause he laughed too much and he records later when he can stifle the laugh and continue like nothing happened.
2:34 "The first configuration is what I like to call the solo zone... it's also the name I use to describe my dating life" ROTFL Potato, you're hilarious!!
I subscribed because of that
Well, you do not get to be this good in CIV with having an active social life xD
LMNO laugh my nose off
that was a good one :D
U can hear him trying not to laugh
Its true, that is everything I need to know about industrial games in Civ.
Besides one thing: Kids, don't do dams in multiplayer. It leads only to despair seeing your Industrie Vally gets consumed by dirty Water. Instead tell all your friends how amazing dams in multiplayer are and get your hands on some very suspicious tourists.
Wait what's the problem with dams in multiplayer
Mario D`Angelo I’m assuming he’s talking about spies. AIs will never focus dams, but players can quite easily sabotage them, and then any tiles that would have flooded (industrial zones etc) will get destroyed
Build dams and protect then with it own spyies..
Lmao!!!!
@volegaming3603 what if there's two dams
I hardly ever built IZs until I watched your recent Germany series, now I build 5+ adjacency IZs in most of my cities. Totally changed how I play 😄
3 years later, and this is my absolute favorite video to link to people trying to get better at Civ. Thanks for the great content!
big brain strat, gives me more of a excuse to play Germany. 10 out of 10 will be conquering again .
Same here man
1. Rapid military deployment
2. Insane commercial hub investment
It would be really helpful to have more videos on districts like this!
You know I genuinely wasn't expecting this to work out so well, but by late game I cranked out the Exoplanet project in six turns where it usually takes me ~20 turns. It's so nice because it cuts a lot of the boring waiting around out of the late game.
OOOOOH that's why you built aqueducts on almost every cities. I genuinely forgot about its adjacency bonus to IZ, damn.
Dam, not damn ;)
btw a plus 3 industrial zone is still acceptable
thats why i prefer japan since youre guaranteed to get a good industrial zone wherever u settle
This is probably the best strategy guide I've ever seen for civ 6
@5:50 you revealed the true secret of Mega City Industrial Complexes: How one can create fidget spinners.
This video transformed my game. I tried your setup and my production just EXPLODED. I didn't know what to build in the end, everything got finished so fast.
I lucked out and got a megacity industrialist complex and managed to get over 200 production. Great video thanks
I like your videos. Can u make videos like this teaching civ 6 districts
Yes please!
Potatoes buddy Sassy gamer make the tutorial on all district or look it up in video files on potatoes page.
Hey Potato, just an update - I'm trying your tutorial out as Japan - I have multiple cities with +8 base bonus industrial zones, a few with +11 and my best city has 123 production with only 1 quarry, almost everything is the industrial zone and of course, adding Magnus to the mix.
Magnus with last promotion is great for this strategy.
@@GigondSuperGnom I mean he’s just great no matter what
it’s also satisfying when you have a bunch of these set up and you put magnus with vertical integration in a central city and the production just shoots up to insane numbers
I won my first deity game today with the help of your videos, potato. Germany science victory. I spawned up in tundra with almost no mountains and got swarmed by barbarians early so I thought I was done for. Eventually fought them off and placed some gnarly Hanses including a base +13 adjacency in one. Also made shields out of my allies from the aggressor AIs and used your tactics for trade to keep up with gold (didn’t do the cheese 1 at a time trick, I was not lacking for strategic resources fortunately). Ended up winning turn 289, which is really late but Germany’s production won out against the AI.
This explains so much about setting up industrial zones! I think I've watched it 3 times now.
If you could do one for maximizing culture that would be awesome too. Maybe with Persia?
you've wasted 91 minutes of your life watching a video about playing a video game ;P
@@tobyakers2936 did we watch the same video
7:22 Okay listen here Mr. Whiskey I'll have you know that I watch these for enjoyment and like your content, so is it really wasting time?
"Okay listen here" is how my mom started back then, when I got trouble.
@@vilgefortz3131 ok listen here you better stop wasting your time.
@@yourmom-jf3ve lmao
Thanks for the tips. Bought game on release and was a bit overwhelmed and went back to civ5. Just started playing it again and have enjoyed it so far but this has to be the best information I’ve seen. The one thing that I noticed doing this setup I’ve generated more great people in first 50-75 turns. I’ve been playing civ6 with a civ5 mentality for over 150 hours and this opened up a whole new game play. Again thanks
To perfect this, use the politic that gives you the double amount of adjacent bonuses for industrial districts or built the Eifel Tower.
It will give you sweet extra production points
I really helped from your gameplay, i am newbie (just play less then month ago), I don't understand any in game mechanic, but your gameplay really great, telling best position, best trade exploit even not to panicked when attacked
7:23 “Nobody actually enjoys diplomatic victory” *Sad Canada Noises*
Love the guides Potato. I would really like to see a guide on early game deity play. What should be the priorities etc?
Sam Roby Archers. All hail the great archer god. Don't stop archers until the nearest AI is dead and you are safe
Like watching guitar tutorials on YT, these videos always leave me feeling like I need to find a different pastime.
Laughing at your own joke at 2:36 is amazingly endearing and I would die for you
It actually wasn't in the script and I just said it as I was reading it
I am learning so much from this guy, got my first victory the other day with a diplomatic victory (don't care that others think its not a win but it is) now I'm working on a scientific victory, gonna try it with Rome cos I love the Legions
This type of video is fantastic! I'd love to see one on victory types and what techs/wonders/build orders/etc are ideal for each type.
The good thing about the "Mega City Industrial Complex" is with Magnus's Vertical integration promotion you can get the regional production of all IZs within range. With Tesla this becomes even better. This is especially good with England because their extra production when powered stacks as well. I once got +92 production just from factories in my capitol as Victoria.
Vertical Integration is one of the worst uses of a governor title that you can possibly do in the game. Don't do this.
PotatoMcWhiskey however you can use it superbly when setting up 2-3 cities and sending in Magnus into one and Pingala into second. One can power through space race projects and other do campus and industrial projects for scoring the right Great People and yet more boosts. Third city can pop up builders. Why its bad? In most of my games i have an abundancy of gov promotions anyway
@@PotatoMcWhiskey But you said in the video IZs used to be good because they stacked their regional bonus. With Magnus you can do that with a city of your choosing. I don't see how that is so bad. Now Magnus's promotion Industrialist is pretty bad but not vertical integration.
@@Bluegillbronco2 Because it only applies to a single city
@@Bluegillbronco2 And you have to have magnus in that city when you could have someone else
Hey, man. Ever since the summer update I have loved the diplo victory. It follows a pretty specific path, but it's wonder-heavy, and focuses more on culture than the other non-tourism victory types. To each their own, I suppose!
I works quite well for Diplomatic Victories, however I would only build coal power plants if you don't have any coal, you have alternative ways to power your cities or have unlocked the carbon recapture projects. This way you don't lose out on valuable diplomatic favor from excessive pollution.
Immediately tried this as Germany in a tall playstyle... Holy sht, that felt overpowered. I got a little lucky with the starting location though I had a bit of trouble since manelik declared a surprise war for some reason. Late game was such an easy science victory. 200+ production in the capital... holy hell... I think I fired the most nukes I've ever fired in my life.
LMAO!!! Who else paused the video (7:20) to read the Religion part? If not, go back and do just that.
Haha absolutely did the same
Really people didn't consider the industrial zone good before? I've always loved them, even when you build a mediocre one it always really helps the productivity of the city out
They were not worth the production time or district slot before.
I came to Civ after this vid was uploaded and WTF? can't imagine the game without Industrial zones, they're dumb important
Ewa420 don’t try this, it’s been nerfed very hard
Thanks for the advice, but that wasn't my point, I was just baffled that they were apparently useless before a certain patch.
Keadin Mode the Dam adjacency bonus was removed.
Okay now if I could just get a video guide on "How to be really super duper excellent at Civ 6, just like Potato" I'd be alllllll set.
I had to stop this video at the “Solo Zone” since I nearly choked on my sandwich from how much I laughed. 10/10
This level of explanation is excellent. I remember V really opened up for me when I read a lot of the various general and civ-specific guides on Steam, but VI remains largely inscrutable. Maybe a mash-up video of general guidelines and strategies for each victory condition? Early to mid-early game?
yes more guides to come
I just ended a game with most of my cities over 100, but one of my cites was 314 production. Thanks McWhiskey!
I’m finally building a mega city industrial complex and I’m stoked!
Thank you. As a production oriented Germany player this changed my gameplay by a lot.
My God, I've been using the Civ 5 aesthetic mod for so long that I'd forgotten what vanilla 6 looked like.
I find Civ 6 to be the prettiest Civ game - I love how the map represents what your cities are actually doing
It helps with diplo victory a lot. With that kind of production you can easily do carbon recapture project each turn or two in each city. Each one gives you +50 favor. Also having negative carbon emissions means no favour penalties (and no floodding). Had my first diplomatic victory this way. Had thousands of diplo favor points and always won each and every proposition 😏 also my co2 output was -3.6k by the end making the olanet colder than at the beginning 😂😂😂 if you dont care for diplo victory, just sell those points for all of everyone's income and buy whatever you want. My recent game I had like 30+k gold by midgame (big ben helped 😂) just bought like 10 bombers on the turn I researched them, game over. 😁😁
My favorite video on Civ 6. I reference it repeatedly whenever I start a new game.
I have seen many of your videos but this is my favorite. I really like how you outline the strategies with the configuration patterns.
3 min in, config diagrams have me sold. Great explanation
I found you through your civ game with the Yogscast and was surprised at how well you fit in. You, I like you.
I came after watching your more recent videos from 2021.
All I want to say is "Wow this is a really awesome video! I'm learning so many new things I never knew about Civ 6!"
and "Goddamn, why are you so angry at me? I'm sorry I build suboptimal Industrial Zones!"
This is awesome, super helpful!
If you have a confluence of multiple rivers and find the magic tiles, you can surround industrial zones entirely with dams and aqueducts. I almost managed it in a game with Spain where I had two dams and aqueducts with an industrial zone in the middle, it was a +10. Couldn't get the other sides hit though, they were conquered cities. :P Three rivers is the dream..
Hansa for Germany also gives +1 for any adjacent resource, not just strategic, so you can pretty easily get 6-8 (using craftsman) in any city you build it in BEFORE you add aqueducts. Even better if you start in a later era since they give you more resources.
The dating life joke caught me by Surprise so much. Dead serious facts then it's thrown in that killed me lol
Great video Tato. I really like description it kinda gives me deja vu
Omg wasn't expecting to see a Crafsman reference in this video. Great taste!
5:27 I am going to manage to pull this off with 2 dams and 3(!) aqueducts in to pull this off on a Gathering Storm, Pangea standard, Prince game playing Mvemba A Nzinga (random leader selection) where I am penned on a peninsula against Alexander.
This video helped me recognize where I can set up my triple production megacity. Thank you.
Something else you could've touched on regarding Japan's strength in this strategy, is that they get access to Electronics Factories for the Industrial Zones late game which will pump you towards the culture win
Thank you so much. This video cleared up so MANY questions I had about civ 6 mechanics.
Great video! Would you please consider making a video on how to tackle early game play on deity? Also, I really struggle with city location. You seem to be able to see the map on a totally different level than me. A video on how to optimally place cities (on higher difficulty levels) would be a big help. Thanks for making these.
Sounds good!
Finding I'm chilling a bit during lockdown with Civ6, but hell if I know what I'm really doing with it. Your videos are brilliant, funny ('solo zone' omg) and so helpful. Thanks for sharing them :D
Good stuff man! I dont build IZ's often but when I do, I'll have much better knowledge! Thanks!
Coal Power Plants? I denounce thee for being a polluter!
Oh hush... You'll need all your air after I flood your coastal cities off the map.
He'll just use carbon recapture.
Its been a year since I watched this and this guide is the reason behind my playstyle now lol
Obviously a little late to this video, but I just wanted to add the fully upgraded magnus makes this strategy so much stronger, I’ve gotten upwards of 200 production per turn in cities before by taking advantage of industrial zones and magnus before I had unlocked rocketry, they’re so incredibly powerful, don’t understand people who don’t like them
Truly excellent information potato, Keep on giving laddy. :)
Awesome video! I love industrial zones and I have been utilizing them with aqueducts a ton ever since the buff. However I hadn't really been meshing 2 cities along a river together like that, definitely going to try it soon.
So useful! I would really love to see more content like this, game play is good and all... but this just makes me want to watch, play, utalise and then do the process all over again!
Do a guide mechanic on reshaping land to make farm triangles and smart build charges
Aztec is also a good civ to pull off this strategy, where you can use builders to boost production of districts, gets everything rolling faster
I knew going after mines adjacency wasn't enough, great video honestly thanks!
I was really struggling on getting decent production mid and late game but this helped me out big time. Great Vid and Thanks!
This really inspired me to be more mindful when laying out cities. Sadly they made dams exclusive to floodplains so you now have to be more creative. I recently made a 3 city config with a IZ's and aqueducts surrounding a government plaza. Every IZ ended up being +6 before policy cards.
Thanks for the incredible video! Now I always try to overthinking placement a towns. I get a little behind in the early game, but then industry comes in I comeback drastically.
Hearing you laugh at your own joke refering to the "solo zone" is the most relatable feeling
As germany the megacities become a very legitimate strategy. you can easily put three cities in the same configuration and because of commercial districts providing hansas +2 adjacency you can easily have at least a +5 per city without any difficultly. With dam and aqaduct adjacency you can basically make three solo city layouts together and have +11 in all three hansas if everything lines up properly which is insane
Potato is great at making me understand this game and I still don't understand how to play this game.
Great guide that is very clealy explained except for one tiny detail lol - it might be an idea to change the title to include "Gathering Storm"?
Recent Steam sale led to me finally buying Civ 6 and scouring the net for guides. I watched this one and am now on turn 132, looking through the tech tree to find dams and wondering wtf I am doing wrong because I can't see Dam's anywhere. I managed to set up my first two cities for a double zone config and am now like that gif of John Travolta looking around confused, for all that lovely production hahaha Still going to watch the hell out of the rest of your videos though. Keep up the great work :D
Thank you, I have started using it. It is amazing. Keep the vids coming. I keep up, I just watch the video tons of times and take notes.
What has been neglected is that the 6 production from the factory applies only to one out of many cities (the one that grants 6 production to all cities whose centers are withing 6 tiles from its IZ). So in effect, for almost all cities, you get only 10-18 production for building a factory and a coal power plant (incl. craftsmen). You only want the the CPP, but need *the otherwise completely useless factory* to unlock it. Of course the two citizen slots yield an additional 6 production, but even if you set the city's focus to production, these slots will rarely be filled, as long as you have a lot of mines. This is because mines have 4-5 production per citizen at this stage (and later 5-6) but factory and CPP only 3.
Also, the 5 gold maintenance can't be neglected. At the regular exchange rate of 1:4 this actually reduces the effect from 10-18 to 8.75-16.75 production. So even with an optimistic average of 7 basic adjacency, the resulting 12.75 net production give you an amortization time of (330+300)/12.75 =~ 49.4, so ~50 turns.
The fact that the 6 production of the factory almost never applies is the real problem here. Would it count in every IZ, amortization would be after (330+300)/18.75 = 33.6 turns, which is a lot better and would make the factory+CPP-part of the strategy obviously good.
But at 50 turns, it's not so clear, especially considering that you often have to brute-force-rush computers for flood barriers.
Just wanted to say thank you for the tips and my plus 10 industrial zone thanks you too
that's what they should be teaching at school
i am crying right now.. this guide is frikking awsome!!
Dude, I'm in love with your videos (even if english is not at all my native language). Thanks a lot !
wow! Great indepth tutorial! Please make more of these! A good currency strategy maybe?
I learned much more than you were intended to show us in this vid, thx. I really have to overthink my playstyle. Take my like and subscribe.
Thank you so much for all the video you posted for civ 6. Even though you dont have a lot of suscribers but your content is QUALITY video.
It’s super easy with Germany, close to resources, commerce hubs and planting a few cities together. Then take the policy card doubling adjacencies bonus and coal plants, and Germany is swimming in production...
That's the first time somebody said they loved me in over a decade. Don't play with me like that bro.
I hope to become just as good at this game as you. I have played for years, Civ 5 and Civ 6 now, but I will never get past Prince. I hope I can learn from these videos and get better.
Great video. Thanks for the information- I will see if I can implement it
Excellent video, keep up the good work!
Quick, clear and informative video.
FART FART FART FART FART FART FART FART
I liked diplomatic victory more in civ 5, personally. It wasn't any more interested, but the "vote for somebody to lose DV points" in civ 6 single-handedly kills both the attainability (on larger maps where all the civs vote against you), and fun of the DV.
Build the statue of liberty to attain the victory...
would love to see you pull this up in a late domination, i thought you were going that path in the germany campaign
You're going to like my next series. Its quite radioactive!
That video is here: th-cam.com/video/TFbYZC-746Y/w-d-xo.html for anyone else with this sentiment
Banger vid, good way to visualize city planning
Speaking of diplomatic victory: Yes, this works. I pulled of a diplo victory with Germany without even trying for the most part. Just in the late game (12 cities) i used my production to get about 100 diplo favor per turn (the city project took about 3-5 turns in each city).
One more thing: If you use commercial hubs in this strategy, you can skip international trade routes and use internal trade routes instead. With Magnus and later communism you should have enough food to make good use of your housing without having too many farms. And please don't forget vertical integration... ;)
Vertical Integration is literally the worst governor title you will ever spend. Sorry.
This is perfect. I was just playing with my macedon setup.
watching on 2x speed and pausing on the diplo victory part made me smilee!