welk in the year 3000 will be constructed a "mankind's manifested miracle" wonder, constructed out of 300 000 000 tonnes of steel it will be a world wonder showing the dedication of mankind to overcome all hurdles, butting aside war and diffrences to combat threats unlike mankind has seen.... And it will be constructed in my backyard too, theres a big floating hologram above it sayng "mankinds manifested miracle: +100 faith, 10+ great savior points per turn, gives +25% tourism to this city, grants unique project "dedicate effort" allowing to but one city production to another city, and being 100% more effective against world ending threats" But uh, i dont think you own the dlc to see this wonder....
Idk bro, absolutely curb stomping the ai with a dominant military in late game is always the most satisfying for me. Especially when they offer a peace deal after each city you conquer because they know it's over for them XD
@@Outland9000 same here, been playing since civ 1. Civ 6 is still some what confusing to me, so many things you just need to know ahead to strategically place districts, so many bonus to track. Civ 4 is still my fav...
But wait with the power if Spiff co. Incorperated you to are able to exploit the game and press the Pantheon Button and the Esc button at the same time and GLITCH the game and get the Settler and still pick another one and another one and another one and another one and another one and another one and another one and another one...
I prefer, by far, the more great person points, I get almost every great persons every games with this, when you choose to expand a lot (no citizen loss with magnus) it's really powerful, but it depends on the map size you are
So hyped for this series. After seeing your videos, I made a successful triple industrial zone complex in a Canada deity game with a river so close to the tundra that one of the cities was able to build Amundsen-Scott Research Station. You make city planning look so easy....
I love watching people play this game that are super knowledgeable about it. When he switched out production for the oracle, used the build charge, and went back to pump out the settler, I literally audibly exclaimed "That's so f-ing smart.". Thanks Potato, very cool.
I started watching you recently to try and learn how to play the game and I've already blown through your tutorials and meme videos too. I'm loving the content and may the POG rain down onto your algorithm views brother
Hey man, I've been watching for around a year now, and I love your content and you are the one who inspired me to play civ. Glad you're growing more and getting more attention from people like Spiff, who I also like! Anyway you're doing a great job and I hope you continue
You’ve single handed brought me from getting murdered on warlord to being able to turn most deity games to wins and to analyse every little thing. Now I have a huge favour to ask you oh potato king. Can you teach me how to make better zoos on planet zoo? I need that smooth Irish accent to guide me into being Carole Baskin 2.0
I just started playing Civilization two days ago, and my god this video made me realize how crazy in-depth this game can be, and how bad i really am. subscribed!
China's extra boost to Eurekas and Inspirations is actually +25% over everyone else, not 10%. The number is deceiving because it goes from 40% to 50%. 0.5/0.4 = 1.25
sorry, not arguing with the math, just thinking about language. if it was a store and they said "get an extra 10% off 40% offers" people would read that as 50% off, even if the difference is 25%
I recently discovered your channel and have been binging your series' so I can learn more about this game and I love your content! I'm so excited to be here for the start of a new series! Super pumped for this one!
I didn't realise Spiff recommended you too! I found you with the natural wonder tier list. Also... As a Chinese speaker, I guess it's my turn to sigh at the city pronunciation. >.
I feel much better about my bad pronunciation after watching this, at least I can read pinyin correctly! Do you have any tips on improving vocabulary? I'm living in China now and it's difficult ._.
In Guangzhou, you can get a really nice industrial by getting the aqueduct to the mountain and a dam to the west. Could you discuss when you will be making the La Venta improvements and Great Walls? Love the content as always!
Canon Coriell Got it! Start next to Torres! I know what you mean. It’s just much harder to manage for a normal start. The Apadana being taken before unlocking Poli Phil didn’t surprise me in the least. I guess that’s what comes with the territory of wonder building.
Isengardtom ye this. Know which ones to rush and which ones to skip. Hanging gardens is usually easy to get and good for any game. Pyramids and Petra too but very situational. Sometimes Jebel, Stonehenge or Artemis. The water ones suck and all the cultural ones are rushed most of the time or I’d skip them.
Sid that’s not true, mauso is one of the most clutch wonders in the game. Can give some of the most benefits in game. But the rest of the waters are pretty trash besides maybe great lighthouse if you’re going naval
Being relatively new to Civ 6, i don't have a clue what's going on half the time, but i still watch your videos hoping the genius will rub off on me eventually.. 😅
Got to say a play concentrating on getting as many wonders as possible is really satisfying. I tend to value wonders more than is practical just because it feels so great building one.
Quality content, I like you explaining all the reasoning and planning. Also, I was subscribed way before via Marbozir, but now this popped up in my youtube homepage.
I can only play on Prince, because my personal win condition is to build every single wonder in the game Occasionally I manage to pull it off on King, but that usually requires many restarts to roll for a great starting spot
I just stumbled upon your channel today and I do not know why you haven’t hit 100k yet. You sir, make very entertaining content that I very much enjoy.
This reminds me of a personal quest i gave myself once. As Sweden, build EVERY wonder with a great work slot, ALONG with the Bank, and both Government Plaza buildings. Lots of fun to try and manage haha
i had a god start, pretty solid tiles, and the fact I captured Germanies settlers on the first turn giving me two towns on the first turn of the game. snowballed pretty hard that game till later with low mid and late-game resources, I recently just out lasted them and got some, but was touch and go there for while, proof that a good start only goes so far.
One single player strategy it seems nobody but me is using is scrapping the whole "scout first" - in Civ 5, this was true since scouts were actually truly supermobile; in Civ 6, they are still fine, although less much so. Especially on deity the time loss incurred by investing in one is too big. What I have been doing with great success is a "builder first" strategy. The way to do this is by first using up all but one charges of the builder (usually two; at least one thing that you get with your first tech plus another thing), then sending the builder out to explore. Yes, this has its risk, but is actually almost never punished, since barb scouts only turn aggressive when their camp is destroyed, you only need to be careful if they only have one way to go, in which case they might step on the builder accidentally. To make even more use of this, if you settled next to water, you can tech for sailing and then send your builder out over the waters, where they are extremely safe, while staying mobile and getting a lot of intel and goodies. But this depends also on the map type. Another added bonus of doing this is that taking ancient ruins with builders does not have the random chance of unit exp or unit healing, which are two of the worst options available. I have been using this strategy for about 50 games now, never got punished to a game losing degree - sometimes you lose the builder in the end, but at that point, you should have easily made your money back, while still having gotten two build charges out of it. Also your yields are now much better early on, which propels you even further. For people that are going to say that the scout intel is invaluable: give my technique a try for 2 games at least. You will see that a scout is actually just as vulnerable as a builder (the only exception being barb camp stealing - which, with god tier luck, you can still do with a builder!), and with the builder you will still uncover just as much as with a scout. If you play, you can make a perfect judgement on when to call the Builder back to use the last charge even. I am eager to hear other views. I agree with most tactical decisions of people like Potato or TheGameMechanic, but the starting strategy is extremely crucial, and I think scout first is just wrong. But again, I am eager for well-tempered debate. Greets
China can be super OP in this game. I played a game on an Inland Sea map on Emperor difficulty and put a city down in the middle of the desert near an Uluru. Had 4 production in the city and had a 118 turn wait for Petra. With builders I finished it in 15-20 turns. Turned into an absolute powerhouse city especially with the Great Wall going on the Uluru tiles.
Ah ha - been looking forward to seeing this video after this start popped up the other day on the start locations one ; never thought I'd see the day where I'd rather watch someone else play Civ than do it myself
The square to the south west of the warrior is the best start. Yes. you leave the cotton and the crab for a coastal city later. However. you build on the river. You convert a 1,1 into a city square. First ring features 3 X 3 pt squares and a 6 pt square. 2nd ring features 3 4pt squares a 6 pt square and a 3 pt square plus what you can't see. I would not sacrifice dropping a town on a 4 pt square. nor would i build directly beside a mountain. Plus you do need some garbagy sort of tiles that are preferably good for the districts to build your campus, market place and holy site on.
I had this start once, back in vanilla civ 6, where I was on a hill on a river with 4 flood plains along a river, 2 of them with wheat, clumped up into a diamond shape right next to my city, 3 tiles with hill forest elephants or something (4 or 5 production each) to kickstart your production, about 75% of the city tiles were hills, 60% of tiles were plains, and the other 40% were desert(almost all hills). With a Petra (obviously) that city was a beast. Unfortunately it was on a borrowed laptop I had to give back and I didn't take a screenshot.
I used the map seed from your Maori playthrough a while back, but as Russia.(in Prince diff.) I have the exact opposite game from yours as my continent has all the civs(I have wiped arabia off), but no city states.. Currently rushing cartography and a few turns off the venetian arsenal.. Wise idea or a dumb gamble?
Love watching your gameplay. I've been trying play on higher difficulty myself. Having an issue getting the hang of immortal though. The step up from emperor to immortal is starting to kick my butt. Currently have a game as Montezuma to use the luxury attack bonus. Unfortunately I've got to deal with the inca and their 90 combat strength cities.
Hey Potato, nice work you're doing with your videos - it's always a blast to watch them! :D I have a question I have after about 300 hours of playing with not quite managing to win the majority of my immortal-games: How do you weave in religion/holy sites into your gameplan? I never did a religious victory since I dread the micro-management, and so I stay kind of ignorant to the benefits of an early holy site. Even if I see your gameplays with it, I don't get what kind of advantage you are after beyond the pantheon. Instead of a holy site, I would have built an early campus to stabilise in science. I would take a free holy site district of course, but I cannot assess whether a holy site is worth it to postpone a campus or thelike. Lately, I did some multiplayer-pvp games with 3+ friends and it has been absolutely amazing. Managed to play two (!) games in 4 hours, and everyone has been full of action! I always thought PVP would be bad since you can get sniped out of a game quite fast, but with friends you can just quit and start a new one. Really recommend multiplayer-pvp, although it's maybe not a good format for let's plays. Keep up the good work and stay safe!
Watching you play makes me realize when I play I have no idea what I'm doing and I just play. 🤣🤣 It my first civ game I've played it was on sale on the Xbox store.
not sure if many know about this or if it's intended to work like this, but you can fortify a unit, cancel, then promote while its fortified on the same turn instead of promoting next turn
You can maybe possibly cheese it by playing a tiny or duel map, and messing around with the settings to limit the amount of mountains: if the AI does not have any valid tiles to build it, it cannot abuse its many unfair advantages to beat you to it.
Hah, just copied your save and using it for my first deity game/play along... Thanks! I'm calling it the Holy Grail start because I just found the Grail relic in the first hut on my first go! Insane! (Save can be shared if anyone wants. Cheers) Edit: Ah was all going so well until the Maori popped up!
You get Era Score for clearing Barb Camps, with ones close to your cities giving you more. If you settle a city by a Barb Camp, thereby clearing it, do you get the Era Score and how much do you get?
Can someone explain the reasoning behind the game growing borders to super useless tiles? There's this +6 tile that Herr McWhiskey had to buy because his borders grew to that one tile of Torres del Paine that you can't work. I have the same thing: instead of growing to the +4 food +3 production spice-tile it grows to the mountain tile next to it. What is that about?
Mate, I'm a subscriber, I followed your link to your Discord, and even created an account there. For the past week all I get is "messages failed to load, try again"... Am I cursed? Does the blood of the ancients weigh heavy on my quest for a game start file??
The best map seed I ever got was -675279944 (Game seed was -675279945). Standard Map, Gathering Storm edition. Start on your own personal continent with two natural wonders (Galapagos and Lake Retba), three large river systems, and just about every square inch covered in luxury resources - not to mention plenty of flood plains for dams, coral reefs for every coastal city, several small mountains for even more campus district boosting, and both horses and iron for when it comes time to invade the nearby large continent (that is reach-able through shallow water). Also seems to be a world populated by civilizations that do not build wonders - managed to get Stonehenge, The Great Bath, and Hanging Gardens as Japan on Emperor difficulty. Only real complaint is that a lot of barb camps spawn until you fully settle the place. Wish I could figure out how the map seed works to get the same start location but for different civilizations.
Going for the wonder pantheon as china is actually op bruh... It basically allows you to funnel extra production back into ur city, and production is king early
Thanks for the lovely series. Brilliant playing, mate. You asked for suggestions for a future series so my request is for a domination game (with a big win?) on a fairly big map with quite a few ai players; your choice of civ and map type. Some nice back stabbing and dealing with grievences plus war weariness would provide a lot of learning for us (me!). I realize this would involve a lot of units and moving so perhaps it may not be suitable for a 5 part or so series without a lot of editing. Perhaps something along these lines though? Thanks for your time and consideration.
I have a question about the adjacency of districts. Are the adjacency rising or dropping after you have placed the district. For example: I placed the theater square and later built a wonder, will it rise +2 or stay with no change? Or i have a Campus adjacent to a rain forest and after i cut the forest, the Campus will lose the bonus?
Hi, I'm new to the game, may i ask how do i pop up the information that's shown below your leader icon? (Tech,culture,gold,faith etc etc)? Thank you!! Love the little detail and the way you plan it out, while I always just plan it without thinking that far ahead !
I just LOVE the great works/Pingala strat for the capital. Try it with Sweden! I bet you could win with culture on deity with only three or four cities.
my dude your people just crawled out of the primordial ooze, took one look at the virgin lands and said "this is where we'll put broadway"
This gave me a good laugh thank you
Underrated comment
Lmao, definitely underrated comment.
welk in the year 3000 will be constructed a "mankind's manifested miracle" wonder, constructed out of 300 000 000 tonnes of steel it will be a world wonder showing the dedication of mankind to overcome all hurdles, butting aside war and diffrences to combat threats unlike mankind has seen....
And it will be constructed in my backyard too, theres a big floating hologram above it sayng "mankinds manifested miracle: +100 faith, 10+ great savior points per turn, gives +25% tourism to this city, grants unique project "dedicate effort" allowing to but one city production to another city, and being 100% more effective against world ending threats"
But uh, i dont think you own the dlc to see this wonder....
Hahahahaha
Popular Opinion: the early game is by far the best.
Butter_NUT definitely, instead of just doing city projects and little infrastructure while you just keep doing turn to turn till you win...
yes it is, I often quit the game after exploring and expanding
Shame the game and its achievements are try to make you finish
Idk bro, absolutely curb stomping the ai with a dominant military in late game is always the most satisfying for me. Especially when they offer a peace deal after each city you conquer because they know it's over for them XD
Butter_NUT facts
So this is how you play the game when you know what everything does lol
Free Civ 6 gang does not approve of this play style
@@serg9320 Civ 3,4,5 veteran here... Civ 6 is utterly bewildering. I get crushed even on warlord.
@@Outland9000 I am from free gang só just play on the lowest difficulty lol
@@Outland9000 same here, been playing since civ 1. Civ 6 is still some what confusing to me, so many things you just need to know ahead to strategically place districts, so many bonus to track. Civ 4 is still my fav...
@Adrain Acha Conditioner is better
Potato every game: 1 minute reasoning about pantheon possibilities... pick the free settler anyway
Dont fall for the pantheon bait, guys
I'm extremely guilty of taking religious settlements almost every game.
It's just so good
But wait with the power if Spiff co. Incorperated you to are able to exploit the game and press the Pantheon Button and the Esc button at the same time and GLITCH the game and get the Settler and still pick another one and another one and another one and another one and another one and another one and another one and another one...
Tbh, I go for divine inspiration just for those extra great scientist, writer, and prophet points
Just note I still play vanilla Civ 6
Hahaha, I just forward 10s to have the debate over with and see him go for.... religious settlements
I prefer, by far, the more great person points, I get almost every great persons every games with this, when you choose to expand a lot (no citizen loss with magnus) it's really powerful, but it depends on the map size you are
When his scout waltzed into Canada and just saw like 4 barbarians 😂
That "Oh my sweet Jesus Christ" was hilarious
9:45 Sometimes I get the feeling that at least half the difficulty of this game is not knowing all the mechanics lol. Thanks for all the tips!
"Oh my sweet Jesus Christ", the level of concern he has for poor Canada is hilarious
Sees canada: friends
Canada: sure
Five seconds later: sweet Jesus Christ
Soo much planning and thought in his game
Me: “I’ll just go with the flow and see…”
I don’t start planning my cities until the setter is in the area. I only decided where the districts will go when I’m placing them
So hyped for this series. After seeing your videos, I made a successful triple industrial zone complex in a Canada deity game with a river so close to the tundra that one of the cities was able to build Amundsen-Scott Research Station. You make city planning look so easy....
Remember seeing this start on stream the other day! Torres 1 best spot.
I love watching people play this game that are super knowledgeable about it. When he switched out production for the oracle, used the build charge, and went back to pump out the settler, I literally audibly exclaimed "That's so f-ing smart.".
Thanks Potato, very cool.
I started watching you recently to try and learn how to play the game and I've already blown through your tutorials and meme videos too. I'm loving the content and may the POG rain down onto your algorithm views brother
Civ 6 game: *Every single tile thats unclaimed*
Potatomcwhistkey: “SEND THE SETTLERS!”
It never even crossed my mind that you can continue building wonders while still producing other things. Danke
China is the first civ I ever won with, looking forward for this series
Hey man, I've been watching for around a year now, and I love your content and you are the one who inspired me to play civ. Glad you're growing more and getting more attention from people like Spiff, who I also like! Anyway you're doing a great job and I hope you continue
You’ve single handed brought me from getting murdered on warlord to being able to turn most deity games to wins and to analyse every little thing. Now I have a huge favour to ask you oh potato king. Can you teach me how to make better zoos on planet zoo? I need that smooth Irish accent to guide me into being Carole Baskin 2.0
I've no idea how to do that in Planet Zoo
@@PotatoMcWhiskey How about now?
I just started playing Civilization two days ago, and my god this video made me realize how crazy in-depth this game can be, and how bad i really am. subscribed!
China's extra boost to Eurekas and Inspirations is actually +25% over everyone else, not 10%. The number is deceiving because it goes from 40% to 50%.
0.5/0.4 = 1.25
Seed please Mr. potatoes
@@louislevine5418 Discord...
A boost of 10% less science needed but 25% more relatively to the other boosts yes.
an "extra" 10% boost implies addition, not multiplication.
sorry, not arguing with the math, just thinking about language. if it was a store and they said "get an extra 10% off 40% offers" people would read that as 50% off, even if the difference is 25%
I recently discovered your channel and have been binging your series' so I can learn more about this game and I love your content! I'm so excited to be here for the start of a new series! Super pumped for this one!
I love how he reads all the comments
I T ‘ S H A P P E N I N G
Commenters have been asking for this for at least a year.
I didn't realise Spiff recommended you too! I found you with the natural wonder tier list.
Also... As a Chinese speaker, I guess it's my turn to sigh at the city pronunciation. >.
Taiyuan and Taiwan, hemmm, something is going the wrong way lol
@@maxzou4995 at least Taiwan is a real place, unlike Guangzhu.
@@michaelgoetze8531 pretty sure he said “guanzhu”
@@alex2005z good news Portugal is coming soon!
I feel much better about my bad pronunciation after watching this, at least I can read pinyin correctly! Do you have any tips on improving vocabulary? I'm living in China now and it's difficult ._.
Liking where this game is going :) Please do a game with Poland soon, you haven’t done one since rise and fall came out!
In Guangzhou, you can get a really nice industrial by getting the aqueduct to the mountain and a dam to the west.
Could you discuss when you will be making the La Venta improvements and Great Walls?
Love the content as always!
A Dam to the west? Do you not need a river for that? Can you dam aqueducts?
@@simonmurphy9646 Oh darn, I meant a canal.
How useful is China’s builder ability to “chop” turns off of wonders? I’ve tried to wonder rush as China a few times but end up way too behind.
Aidan Abregov pretty useful if you know how to run it. You need a good start and need a good economy to abuse it
Canon Coriell Got it! Start next to Torres! I know what you mean. It’s just much harder to manage for a normal start. The Apadana being taken before unlocking Poli Phil didn’t surprise me in the least. I guess that’s what comes with the territory of wonder building.
Aidan Abregov apadana usually goes very fast.
Same with Machu
Isengardtom ye this. Know which ones to rush and which ones to skip.
Hanging gardens is usually easy to get and good for any game. Pyramids and Petra too but very situational. Sometimes Jebel, Stonehenge or Artemis. The water ones suck and all the cultural ones are rushed most of the time or I’d skip them.
Sid that’s not true, mauso is one of the most clutch wonders in the game. Can give some of the most benefits in game. But the rest of the waters are pretty trash besides maybe great lighthouse if you’re going naval
Hey potato! Just wanted to thank you, I just won my first deity game because of you! (After 5 years of playing civ)
I love watching your videos you changed the way I play CIV, way more efficient and smart. Love your vids!
I seem to only be able to get Apadana when I find a cultural city state first and/or a production one
Wow. Potato: it's been a while since I've watched one of your vids, and wow! It's a huge difference in the quality of the vid. Good job!
Thanks!
Just realized that you have a perfect rp setting for the great wall being put in either behind La Venta or in front
I love How you pronounce the Spanish jdjdjd Saludos desde Chile, you are my favorite youtuber
Being relatively new to Civ 6, i don't have a clue what's going on half the time, but i still watch your videos hoping the genius will rub off on me eventually.. 😅
Great start. I really think dig your live stream teaching videos. Already a better player now after watching the last one.
Really excited for this series - Always learn something new! You've helped my games immensely Potato! Thank you!
Got to say a play concentrating on getting as many wonders as possible is really satisfying. I tend to value wonders more than is practical just because it feels so great building one.
Insane start. I actually briefly watched the stream and thought you deliberately created this map to show off your logic when settling
Thanks for the assist with the civ knowledge. My game starts have improved a lot!
"its more focused on playing the game" L E A R N I N G
Quality content, I like you explaining all the reasoning and planning.
Also, I was subscribed way before via Marbozir, but now this popped up in my youtube homepage.
I can only play on Prince, because my personal win condition is to build every single wonder in the game
Occasionally I manage to pull it off on King, but that usually requires many restarts to roll for a great starting spot
Becoming friends with Canada and selming them horses was great. Mounties forever!!
I just stumbled upon your channel today and I do not know why you haven’t hit 100k yet. You sir, make very entertaining content that I very much enjoy.
you make me feel like… To you, the hardest thing of Civ6 pronouncing the name of those cities
Damn, just stumbled across your channel. Thank you for showing me and my friends how to play the game!
Everyones favourite natural wonder...
That's one hell of a spot to start a game.
I wish i was that lucky.
This reminds me of a personal quest i gave myself once. As Sweden, build EVERY wonder with a great work slot, ALONG with the Bank, and both Government Plaza buildings. Lots of fun to try and manage haha
i had a god start, pretty solid tiles, and the fact I captured Germanies settlers on the first turn giving me two towns on the first turn of the game. snowballed pretty hard that game till later with low mid and late-game resources, I recently just out lasted them and got some, but was touch and go there for while, proof that a good start only goes so far.
One single player strategy it seems nobody but me is using is scrapping the whole "scout first" - in Civ 5, this was true since scouts were actually truly supermobile; in Civ 6, they are still fine, although less much so. Especially on deity the time loss incurred by investing in one is too big.
What I have been doing with great success is a "builder first" strategy. The way to do this is by first using up all but one charges of the builder (usually two; at least one thing that you get with your first tech plus another thing), then sending the builder out to explore. Yes, this has its risk, but is actually almost never punished, since barb scouts only turn aggressive when their camp is destroyed, you only need to be careful if they only have one way to go, in which case they might step on the builder accidentally.
To make even more use of this, if you settled next to water, you can tech for sailing and then send your builder out over the waters, where they are extremely safe, while staying mobile and getting a lot of intel and goodies. But this depends also on the map type.
Another added bonus of doing this is that taking ancient ruins with builders does not have the random chance of unit exp or unit healing, which are two of the worst options available.
I have been using this strategy for about 50 games now, never got punished to a game losing degree - sometimes you lose the builder in the end, but at that point, you should have easily made your money back, while still having gotten two build charges out of it. Also your yields are now much better early on, which propels you even further.
For people that are going to say that the scout intel is invaluable: give my technique a try for 2 games at least. You will see that a scout is actually just as vulnerable as a builder (the only exception being barb camp stealing - which, with god tier luck, you can still do with a builder!), and with the builder you will still uncover just as much as with a scout. If you play, you can make a perfect judgement on when to call the Builder back to use the last charge even.
I am eager to hear other views. I agree with most tactical decisions of people like Potato or TheGameMechanic, but the starting strategy is extremely crucial, and I think scout first is just wrong. But again, I am eager for well-tempered debate.
Greets
I don't do builder first because its extremely greedy and if you don't see an AI early enough you die.
I'll definitely look into it more though
Ah, my ultimate weakness that will make me totally disinterested in your video: Discord gates.
Yeah, there's no reason at all, not to put the seed somewhere.
China can be super OP in this game. I played a game on an Inland Sea map on Emperor difficulty and put a city down in the middle of the desert near an Uluru. Had 4 production in the city and had a 118 turn wait for Petra. With builders I finished it in 15-20 turns. Turned into an absolute powerhouse city especially with the Great Wall going on the Uluru tiles.
This game is so complex but so calming. Great content every time. 👍
The way you pronounce Taiyuan as Taiwan :"D
Anyone else notice that?
i did.
I first got into civ 6 cuz of the spiffing brit. I just looked at your content and your content is really helping me out keep up the good work
Ah ha - been looking forward to seeing this video after this start popped up the other day on the start locations one ; never thought I'd see the day where I'd rather watch someone else play Civ than do it myself
the quote of the century "when this builder pops out" lol and lmao
The square to the south west of the warrior is the best start. Yes. you leave the cotton and the crab for a coastal city later. However. you build on the river. You convert a 1,1 into a city square. First ring features 3 X 3 pt squares and a 6 pt square. 2nd ring features 3 4pt squares a 6 pt square and a 3 pt square plus what you can't see. I would not sacrifice dropping a town on a 4 pt square. nor would i build directly beside a mountain. Plus you do need some garbagy sort of tiles that are preferably good for the districts to build your campus, market place and holy site on.
Canada dying to AI barbs would be the most Canada thing ever
I had this start once, back in vanilla civ 6, where I was on a hill on a river with 4 flood plains along a river, 2 of them with wheat, clumped up into a diamond shape right next to my city, 3 tiles with hill forest elephants or something (4 or 5 production each) to kickstart your production, about 75% of the city tiles were hills, 60% of tiles were plains, and the other 40% were desert(almost all hills). With a Petra (obviously) that city was a beast. Unfortunately it was on a borrowed laptop I had to give back and I didn't take a screenshot.
This man is a god at civ 6, i thought i was somewhat okay till i have met this man.
I laughed out loud at Canada's barbarian infestation.
@Celtic Phoenix Careful you don't cut yourself on that edge
I love your content cause you explain your thought process so well
Personal opinion: Isolated starts are the most enjoyable starts.
Came from the Spiff! Love watching both of your channels 🙏🏽
I used the map seed from your Maori playthrough a while back, but as Russia.(in Prince diff.)
I have the exact opposite game from yours as my continent has all the civs(I have wiped arabia off), but no city states.. Currently rushing cartography and a few turns off the venetian arsenal.. Wise idea or a dumb gamble?
Love watching your gameplay. I've been trying play on higher difficulty myself. Having an issue getting the hang of immortal though. The step up from emperor to immortal is starting to kick my butt. Currently have a game as Montezuma to use the luxury attack bonus. Unfortunately I've got to deal with the inca and their 90 combat strength cities.
Grind them down with Artillery and Bombers.
@@PotatoMcWhiskey I'm just about to unlock bombers. Bomb and send in the cuirassiers to capture.
Hey Potato, nice work you're doing with your videos - it's always a blast to watch them! :D
I have a question I have after about 300 hours of playing with not quite managing to win the majority of my immortal-games:
How do you weave in religion/holy sites into your gameplan? I never did a religious victory since I dread the micro-management, and so I stay kind of ignorant to the benefits of an early holy site. Even if I see your gameplays with it, I don't get what kind of advantage you are after beyond the pantheon. Instead of a holy site, I would have built an early campus to stabilise in science. I would take a free holy site district of course, but I cannot assess whether a holy site is worth it to postpone a campus or thelike.
Lately, I did some multiplayer-pvp games with 3+ friends and it has been absolutely amazing. Managed to play two (!) games in 4 hours, and everyone has been full of action! I always thought PVP would be bad since you can get sniped out of a game quite fast, but with friends you can just quit and start a new one. Really recommend multiplayer-pvp, although it's maybe not a good format for let's plays.
Keep up the good work and stay safe!
Good on you for taking losing apadana so well. When I'm playing china if I don't get it I just restart. That's like 12 envoys down the drain
Informative and planned with a JUICY start! subbed :D
Hey Potato, I really like your videos. Thanks for the edu-tainment!
So stoked to see this cheese play out.
Watching you play makes me realize when I play I have no idea what I'm doing and I just play. 🤣🤣 It my first civ game I've played it was on sale on the Xbox store.
not sure if many know about this or if it's intended to work like this, but you can fortify a unit, cancel, then promote while its fortified on the same turn instead of promoting next turn
This is a great strategy. Very smart in terms of the transfer of production. I actually do this in regular games.
Just started a china deity game, unfortunately I think there's no way to rush Machu Pichu? Used to think China was the bomb ...
No, you will almost never get Machi
i myself found that you have a better shot trying to build apadana and oracle than macchu picchu
You can maybe possibly cheese it by playing a tiny or duel map, and messing around with the settings to limit the amount of mountains: if the AI does not have any valid tiles to build it, it cannot abuse its many unfair advantages to beat you to it.
The spiffing britt RAID!
Hah, just copied your save and using it for my first deity game/play along... Thanks! I'm calling it the Holy Grail start because I just found the Grail relic in the first hut on my first go! Insane! (Save can be shared if anyone wants. Cheers)
Edit: Ah was all going so well until the Maori popped up!
I don't suppose you have the seed? PS4 can't exactly play PC save games.
Great content lad, keep it up!
You get Era Score for clearing Barb Camps, with ones close to your cities giving you more. If you settle a city by a Barb Camp, thereby clearing it, do you get the Era Score and how much do you get?
So happy to see you playing China again!
Thought i knew most of the mechanics in this game, never heard about the barbarian settlement trick thanks for the new info
Been waiting for this for 4 days
Can someone explain the reasoning behind the game growing borders to super useless tiles? There's this +6 tile that Herr McWhiskey had to buy because his borders grew to that one tile of Torres del Paine that you can't work. I have the same thing: instead of growing to the +4 food +3 production spice-tile it grows to the mountain tile next to it. What is that about?
Why are those hills plus 4?
Mate, I'm a subscriber, I followed your link to your Discord, and even created an account there. For the past week all I get is "messages failed to load, try again"... Am I cursed? Does the blood of the ancients weigh heavy on my quest for a game start file??
So... Districts have to be adjacent to your city but wonders can be built anywhere?
Why don't you reveal the seed at the beginning?!
The best map seed I ever got was -675279944 (Game seed was -675279945). Standard Map, Gathering Storm edition. Start on your own personal continent with two natural wonders (Galapagos and Lake Retba), three large river systems, and just about every square inch covered in luxury resources - not to mention plenty of flood plains for dams, coral reefs for every coastal city, several small mountains for even more campus district boosting, and both horses and iron for when it comes time to invade the nearby large continent (that is reach-able through shallow water). Also seems to be a world populated by civilizations that do not build wonders - managed to get Stonehenge, The Great Bath, and Hanging Gardens as Japan on Emperor difficulty. Only real complaint is that a lot of barb camps spawn until you fully settle the place. Wish I could figure out how the map seed works to get the same start location but for different civilizations.
where can I get this start and seed, discord doesn't have it from what I can see
Going for the wonder pantheon as china is actually op bruh... It basically allows you to funnel extra production back into ur city, and production is king early
Thanks for the lovely series. Brilliant playing, mate.
You asked for suggestions for a future series so my request is for a domination game (with a big win?) on a fairly big map with quite a few ai players; your choice of civ and map type. Some nice back stabbing and dealing with grievences plus war weariness would provide a lot of learning for us (me!).
I realize this would involve a lot of units and moving so perhaps it may not be suitable for a 5 part or so series without a lot of editing. Perhaps something along these lines though? Thanks for your time and consideration.
Cannot watch but I liked it, will come back to watch later
I have a question about the adjacency of districts.
Are the adjacency rising or dropping after you have placed the district. For example:
I placed the theater square and later built a wonder, will it rise +2 or stay with no change? Or i have a Campus adjacent to a rain forest and after i cut the forest, the Campus will lose the bonus?
Hi, I'm new to the game, may i ask how do i pop up the information that's shown below your leader icon? (Tech,culture,gold,faith etc etc)? Thank you!! Love the little detail and the way you plan it out, while I always just plan it without thinking that far ahead !
You can shift-enter through your turn to delay the pantheon a turn and save 2 turns on that settler.
I just LOVE the great works/Pingala strat for the capital. Try it with Sweden! I bet you could win with culture on deity with only three or four cities.
Owww, nice influx of subs. Nice work. :)
I know this video is a little old, but I might have missed th reason, but I am currently 8 mins in, and I am curious why so many theater squares?