When should you Chop Resources? - Civilization 6 Tutorial

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ความคิดเห็น • 222

  • @ouououou12
    @ouououou12 2 ปีที่แล้ว +175

    I think we’re underestimating the time value of yield. In finance, the concept of the time value of money exists because $100 dollars is worth more than $100 dollars in 10 years because you could invest that money and make more money. The same is with yields in Civ 6. Having 35 production NOW is huge instead of over 35 turn because that production turns into Settlers and builders and makes more production NOW. It provides an exponential benefit to build something that can provide more yield to you now.

    • @TheZenistar
      @TheZenistar 2 ปีที่แล้ว +17

      It's all about snowballing and evolving exponentially rather than linearly

    • @happy764
      @happy764 4 หลายเดือนก่อน +1

      Say you harvest the stone vs improving it,
      The harvest:
      gives you x production immediately
      Removes the 1 production per turn of the tile if worked
      Misses out on the +1 production per turn if worked (improved with tech.
      Saying you're getting 50 turns worth now at the cost of 1 production per turn is so false.

    • @angrylionlion6109
      @angrylionlion6109 3 หลายเดือนก่อน +2

      It would have worked if not to the fact that everything gets more expensive over time. Every built settler makes every consequent settler more expensive and the same applicable for workers

  • @UrVileWedge
    @UrVileWedge 3 ปีที่แล้ว +267

    You didn't mention what I think is the single most important reason to chop: Not to get wonders, not to get settlers, but to get troops. Conquering another civ is the single biggest thing you can do to increase your power. Doubly so when you play as the Romans. Having your legions chop out more legions is one of the most gamebreakingly powerful things you can do.

  • @Cyberlisk
    @Cyberlisk ปีที่แล้ว +61

    One thing to add - Magnus gives a 50% bonus to everything you chop, that's huge. So it makes sense to get him early plan ahead and establish him before you chop stuff. With one upgrade, you can also make settlers without losing population, which is really helpful in early game.

    • @nunyabizznez2805
      @nunyabizznez2805 2 หลายเดือนก่อน +1

      Why not also mention Liang? Her extra build for every builder after acquiring her = 33% more activity until feudalism. Some of those will be chops, but more likely will be developing more luxuries and strategic resources (relevant in my current Rome duel map).
      If you're only chopping with Magnus, that first bonus is 50%, but if you're also developing tiles, that 50% starts to slip a little compared to Liang.
      I still went Magnus first for the settler bump at tier 2. Maybe Liang isn't really relevant due to the tier 2 abilities.
      Never mind.

  • @tymekx014
    @tymekx014 9 หลายเดือนก่อน +4

    With the example of a quarry, chopping removes 1 production, building a quarry adds 1 production
    So building a quarry isn't going to catch up to a chop in 36 turns, it'll catch up in 18 because of the 2 production difference.

    • @MrSpleenface
      @MrSpleenface 2 หลายเดือนก่อน +2

      Only if you actually work the tile though. If you have a multitude of 2F1P tiles (which you usually will), turning one of them into a 2F tile doesn't cost 2 production until you saturate all the rest of them.

  • @ducatiniels
    @ducatiniels 3 ปีที่แล้ว +85

    Quick mention. Sometimes when cities close together. And share the same space. First look which city own the resource. Else your chop may end in the wrong city. I think we all have made that mistake.

    • @hevi5294
      @hevi5294 3 ปีที่แล้ว

      Yup. I chopped something on time and lost my builder as well. The worst mistake one could ever make.

    • @EvilSlayer398
      @EvilSlayer398 2 ปีที่แล้ว +3

      If that happens. Another tip for those who don't know or are new. Go into the city worker screen and swap the tile worked to the other city you want the chop production to go towards

    • @uuuummm9
      @uuuummm9 ปีที่แล้ว

      @@hevi5294 you can load from an auto-save, can't you?

    • @antonk3533
      @antonk3533 ปีที่แล้ว

      @@uuuummm9 he probably played online

  • @yqisq6966
    @yqisq6966 3 ปีที่แล้ว +151

    New players often fall into the trap of hoping to get more long term benefit by not chopping. But in reality it's not necessarily the case. A part from what you mentioned in the video, there are other circumstances that chopping will net more long term benefit. For example, a newly settled city starts with 1 population but if you chop some food resource then you can easily get 1 or 2 instant population, which immediately translates to yeilds. Also producing new settlers consumes a population and given the importance of establishing new cities early, it's far more valuable to get that instant population than waiting for natural population growth. In general chopping for new cities with low natural yield is super valuable to get a head start. Think of chopping as an investment rather beyond face value of instant vs long-term yeild.

    • @ouououou12
      @ouououou12 2 ปีที่แล้ว +5

      Yup, it’s the same thing with investing your money. Your money is worth now than over 30 years “turns” because it produces more yield (more money)

    • @Riterdando
      @Riterdando ปีที่แล้ว +4

      You say "you can easily get 1 or 2 instant population, which immediately translates to yeilds". So let me get this straight: I settle a city at turn 60 and immediately chop the nearby cattle on a grassland tile, giving me 1 pop right now instead of in, say, 10 turns. With this extra pop I can work the grassland tile where the poor cattle used to be (2F) and one grassland hills tile, let's even say there's a mine on the hills (2F 2P), for a total of 4F 2P. So, for those 10 turns I saved by chopping, I get a total of 40 F and 20 P. If you don't improve the former cattle tile or place a district there, for the rest of the game - let's say another 150 turns - it's going to produce 2F.
      If I make a pasture for the grassland sheep instead, I get to work only 1 tile (3F 1P) for the first 10 turns, giving me 30 F 10 P. That's 10 F and 10 P less than with chopping - breathtaking, right?. After the 10th turn, for the rest of the 150 turns, the cattle tile will produce 3F 1P. Oh wait, around 70 turns later I develop Exploration, which gives pastures +1F. Let's not talk about Robotics and its +1P for pastures.
      How is that math working exactly?

    • @Solus749
      @Solus749 ปีที่แล้ว +8

      @@Riterdando they don't say, chopping is for fast gains over long term gains. Agressivly chopping rain forrest for production is commonly done. The reason for this is that rainforrest lower appeal and it can matter. HOWEVER rainforrest gives 4 sometimes 5 yields even unimproved which beats chops rewards by a mile. I have even seen someone chop down 3 rainforrest around a city to build a wonder that boost rainforrest production....yes he shopped 3 of his 5 rainforrest tiles to build a wonder that would boost the rainforrest yields from 4-5 to 7-8 for the rets of the game.
      Long story short chops work but don't overdo it because you cripple longturn production. Same with settling on resources as well, techically you connect it immediatly but here is the but....a improved resource will only get more value over time while the settled one never will. Same thing here settling on a resource CAN help but don't do it by default. His gameplan for the oracle in this videofor example with that start...lets just say I wouldn't have gone for the oracle, Rather I would have gone for a religion maybe chopped the two woods near rome for space and production and left the quarries alone and gone for the religion boost that make quarries give extra yield. He had what 9 quarrie spots in reach of 3-4 cities...far better than a one time oracle.

    • @mbgal7758
      @mbgal7758 ปีที่แล้ว

      Don’t you need to keep certain resources to build units and wonders? Sorry, I’m really new to this game. Last one I played was 4

    • @yqisq6966
      @yqisq6966 ปีที่แล้ว

      Yes. The one you mention are Strategic Resources, which you should definitely keep. Then there is Luxury Resource which is better kept for maintain population happiness. The ones that can be chopped are Bonus Resources. @@mbgal7758

  • @xXDarkxIdealsXx
    @xXDarkxIdealsXx 3 ปีที่แล้ว +269

    Made a whole 16 minute video and didn't mention Magnus once lol.

    • @fart99farts
      @fart99farts 3 ปีที่แล้ว +8

      Yeah, pretty strange lol

    • @zidaryn
      @zidaryn 3 ปีที่แล้ว +15

      Glad he didn't. I'm newer to this and I'm not really sure what's up with Magnus. I've heard about him in a few other vids, but yea.

    • @shwnusmc119
      @shwnusmc119 2 ปีที่แล้ว +25

      @@zidaryn sow ouldnt gim mentioning magnus...idk, help you figure out what's up?

    • @zidaryn
      @zidaryn 2 ปีที่แล้ว +35

      @@shwnusmc119 Maybe. But then I'd need a Magnus tutorial. Also, this vid works for the base game, where as Magnus is from an expansion.

    • @coynekaylor289
      @coynekaylor289 ปีที่แล้ว +1

      Apparently doesn't know his district bonus flow chart very well either

  • @WoWisdeadtome
    @WoWisdeadtome ปีที่แล้ว +38

    Typically I try to leave woods that are growing on flat land to be turned into lumber mills later.
    Woods on hills should be freely chopped and replaced with a mine if you need the production. You can even get the mine sooner than the lumber mill so you can get that tile going full force faster. Remember too there is always the possibility of planting a new forest should you need it, or if you're playing as Kupe.

    • @Ebiru2387
      @Ebiru2387 5 วันที่ผ่านมา

      Why is the fact its on a hill mean you chop vs a non hill?

    • @WoWisdeadtome
      @WoWisdeadtome 5 วันที่ผ่านมา

      @@Ebiru2387 Always chop the hills first because you can drop a mine onto that tile the very next turn to regain the +1 production it had from the woods (or more if you've researched apprenticeship). What that means is that you've only sacrificed 1 single production and one builder charge for a huge production burst.
      Woods on flat ground at least give +1 production to the tile when unimproved in the early game and production is king. More production, more stuff. More stuff leads to more advantages, more advantages leads to more wins. If you are cursed with a lot of flat land keeping these for lumber mills is the only way to get acceptable production from flat land. If you remove them it will be some time before you can replant it so the production boost may not be worth the cost of losing the ability to put a lumber mill on that tile.
      As always, these are guidelines. If you have a ton of flat land covered in trees it may well be worth your while to chop enough for a farm triangle/diamond to really grow the city while you research the tech for lumber mills so you have the citizens to work those lumber mills when you drop them. Whether or not to chop also depends what you can do with the tile afterwards so always consider the abilities you have unlocked through the tech and civic trees but bare flat grassland, plains, or, God forbid, tundra tiles are only marginally better than desert, you do not want to work these unless you have to. Also, if you can, chop any tiles you plan to drop districts or wonders on. You're going to clear the tile anyway, may as well get paid.

  • @anthonyrizzo9043
    @anthonyrizzo9043 ปีที่แล้ว +29

    One thing I don't like about chopping is using the charge on the builder for it, then you gotta get a new builder sooner which take more production or money and your money or production tile is gone, then you replace that tile with a mine or a lumber mill and you used more charges on more builders.

    • @wolfmasters1
      @wolfmasters1 ปีที่แล้ว +9

      I mean builders are pretty easy to get though. You could sell something to get gold from another civ and just buy a builder, or get a card that gives builders 2 extra charges.

    • @misanthropicservitorofmars2116
      @misanthropicservitorofmars2116 3 หลายเดือนก่อน

      Yeah what the other guy said. Builders are easier to get than buildings, districts, wonders, settlers.

    • @n3uro42
      @n3uro42 3 หลายเดือนก่อน

      Yeah but if you chop a few resources down you get enough resources to pay for the builder that did the chopping. Wait a minute...

    • @anthonyrizzo9043
      @anthonyrizzo9043 3 หลายเดือนก่อน +1

      @n3uro42 right lol, now your back at square 1

  • @jessesteffen5915
    @jessesteffen5915 ปีที่แล้ว +2

    Bro, I learned more about chopping from this video than I did from the tutorial. Part of the reason I'm glad people like you exist, to share you experiences and stuff with people like me. I do gotta say, I've made it a rule of the for myself if I chop any woods, I never chop any giving me three production or above (always lumber mill those). 2, it depends on the city and if I need them. 1, tend to chop more regularly than the others. I appreciate the video, friend, and thank you for helping me out

  • @craig5322
    @craig5322 ปีที่แล้ว +3

    I learned a lot from this, thank you! Specifically, you confirmed the thing about how chopping for production when your queue is empty doesn't waste the resource, it just banks it for the next thing you build. I didn't know for sure so I was always worried about doing that. That alone made the video valuable for me

  • @varasatoshi3961
    @varasatoshi3961 3 ปีที่แล้ว +42

    An important note is that when you chop you also get rid of the production or general yield the bonus resource grants you on the base tile, so chopping a stone will starve you of a potential 2 production per turn, which over 36 turns is twice as much as the chop.
    I don’t necessarily recommend this, however, it’s also an important note that minds will make up the difference in stone and during later eras it’ll grant you even more production. Lumber mills are really good, however farms grant you an additional 1 food per 2 adjacent farms, making farm triangles on grasslands a trio of 4 food tiles. Make sure you’re aware of what you’re going to do with districts and improvements and how those improvements will snowball you throughout the game.

    • @pluday4685
      @pluday4685 2 ปีที่แล้ว +1

      Yes but it also takes 18 turns to stop benefiting from the base tile yield. Which if you think of esrly game barbs or eliminating a civ thats movement for militsry units

    • @pepijnwarmerdam8784
      @pepijnwarmerdam8784 ปีที่แล้ว +2

      On higher difficulty you'll need the chops to keep up with the AI civs, rapid developement is worth more than 2 production per turn.

    • @NotSince67
      @NotSince67 2 หลายเดือนก่อน

      There's also the cost of the builder charge - technically speaking each builder charge has a cost equivalent to the production required to produce a builder

    • @NotSince67
      @NotSince67 2 หลายเดือนก่อน

      ​@@pepijnwarmerdam8784At least on Emporer it's manageable... I usually just kidnap settlers if I see one.

  • @habsfan12325
    @habsfan12325 ปีที่แล้ว +14

    I started off almost never chopping. But at some point I took the opposite approach. Cycle Magnus and chop pretty much everything. Instead of learning what to chop, overtime I learned what not to chop! My goal is basically to avoid putting down a district that clears the bonus/trees without chopping it first

    • @eannane8712
      @eannane8712 ปีที่แล้ว +1

      I've been playing a few weeks - that's really the main chop strat I've learned naturally.
      I use the extra builder gov to create a builder pump out city.
      And chop prior to districts or wonders or anything that removes it.
      Need to really use magnus better, and rotate him.
      From this I think looking at removing bonus resources is worth noting, and like someone mentioned - unless you get bonus adjacency or need appeal, chop woods on hills, there's very little downside to that, since you can replace with a mine.

  • @stanmann356
    @stanmann356 ปีที่แล้ว +1

    Another use of chopping is when you have a city with stagnant pop growth and you want to bump up the population to get another district in. You can chop a food resource and get a new population if you food balance is high enough

  • @cloudycloudi631
    @cloudycloudi631 2 ปีที่แล้ว +5

    Something I’ve done is calculate how much production I will get out of my chops, and how many turns they will take off (ex: all my chops will take 10 turns off the wonder) add the movement time and turn time so my builders can get all the chops in (say 2 turns). In total, this is 12 turns. So I wait until the wonder is 12 turns from completion and start chopping. This way, if I am working the tile, I get the extra production from the resource, and I get the production from chops without sacrificing what I would have gotten over time. I get the full 10 turns off the wonder instead of 10 turns off, but I pay 1 turns worth of production from lost resources.
    If your not working the tile or can build a mine on the tile after, you can just chop right away

  • @SquamusMaximus
    @SquamusMaximus 3 ปีที่แล้ว +7

    Hall pass to chop everything on the map. Got it, boss.

  • @IridescentAudio
    @IridescentAudio 2 ปีที่แล้ว +8

    It's likely someone else has mentioned this in the comments already, but in case not, one of the most obvious occasions to harvest a bonus resource in my experience is when it resides on a tile outside of the workable radius of any of your cities (4 tiles away from a city center.) This most often applies to coastal tiles with fish or crabs that will never be useful otherwise. That tends to be later game though, and the yields from harvesting them aren't quite as useful as they would be early game, but better than leaving it doing nothing especially if you have any perks that give your builders more/expendable charges.

    • @Apokalypse456
      @Apokalypse456 ปีที่แล้ว +1

      (sorry for reviving your post)
      or for when you are done with your round of building builders in every city and swap back away from builder policy card, usually then I have like 8 builders running around, that would be the time where some of them get to the menial and not necessary tasks.

  • @kslim4151
    @kslim4151 3 ปีที่แล้ว +9

    My comment on chopping copper because VB does so is in the Iceland video. I am pleased that my comment inspired a whole video and will definitely try chopping more (it’s one of those things I know I should do but never end up doing)…

  • @julianhernandez875
    @julianhernandez875 3 ปีที่แล้ว +31

    With Magnus in the city, you get a bonus for the chops

    • @TheGlssr60
      @TheGlssr60 3 ปีที่แล้ว +1

      That's a pretty big omission.

    • @developmentofavoid2643
      @developmentofavoid2643 3 ปีที่แล้ว

      Van is probably trying to not insult people’s intelligence.

    • @duraluminiumalloy9248
      @duraluminiumalloy9248 3 ปีที่แล้ว +1

      @@TheGlssr60 It's just 20% extra (from 35 production you'll get 42 production, 7 extra. If the city has 10 daily production, that's not even a full day off...) and you need to plan around it. You need to get Magnus as a governor (maybe not always the best first governor choice), and even if you have him, you need to wait 5 turns till he establishes in the city. So you need to plan ahead 5 turns, or worse - wait 5 turns with chopping. And then you just do 1 chop anyway... Even if you did 3 chops, which is quite a tile massacre, Magnus would make out of that 3 chops and a little over a half chop extra. It really makes sense only when you're planning a Brazil-level deforestation.
      Besides, the video was about convincing people to sometimes actually chop and telling when it makes sense to chop. If you're chopping just because you got a governor for chopping, you're setting yourself up for failure with circular logic.

  • @Arphaxad17
    @Arphaxad17 ปีที่แล้ว +2

    Thanks for the helpful overview. I've definitely underutilized chops in my games. Will be chopping more often in future games.

  • @JaySwag77
    @JaySwag77 ปีที่แล้ว +2

    Shout out to the comment section on this video, I found it just as helpful as the video!

  • @stanislash.4732
    @stanislash.4732 4 หลายเดือนก่อน

    And that's exactly the kind of things I needed to know. I've been playing this game for 300hrs, yet still thought long term development was far more interesting than short term chopping.
    Thats gonna help me massively, thanks

  • @damionschubert3194
    @damionschubert3194 3 หลายเดือนก่อน

    One underrated use case of chopping I'm surprised you didn't mention is that it can be a great way to 'rush' something you know that gives you era score to get you over the hump and out of an impending dark age.

  • @PATRIOTxx3
    @PATRIOTxx3 ปีที่แล้ว

    I'm brand new to the civ series and I've been struggling to get a science win but once i learned about chopping, i was able to fast track a bunch of projects and secure the W

  • @MarvelOfRain
    @MarvelOfRain 3 ปีที่แล้ว +4

    Choping also helps you choose what type of improvment you want - especially deer - which are improved by a camp and always are on a forest are a great candidate for this, since camps are worse improvement (giving mostly just gold) then lumber mills (giving production). I almost never keep deer tiles in games where I don't have Temple of Artemis or Goddess of the Hunt.

  • @jyutzler
    @jyutzler 3 ปีที่แล้ว +7

    Good video. Builders/build charges are essential to victory. My general rule is to chop-mine forest/rain forest on hills but I'm more judicious in other situations.
    There's a mod that allows you to chop bonus and luxury resources. I like the idea, other than the fact that the AI is terrible at using resources so it essentially gives humans an unnecessary buff.

  • @alansuiter3945
    @alansuiter3945 3 ปีที่แล้ว +18

    Just got Civ Vi in May and I have been educating myself with all your videos. Thanks for the vids.
    I personally would love to see you make leader videos and break down the best secret societies, policies, Wonders etc yo synergize with each civ/leader combo

    • @jyutzler
      @jyutzler 3 ปีที่แล้ว

      TBH that's not his strength. TheCivLifeR is better on this front.

    • @TheRacoonGhost
      @TheRacoonGhost 3 ปีที่แล้ว +2

      go look at PotatoMcWiskey's videos he has some tierdlists etc for wonders and so on (worth noting that some wonders have been changed since with patches)

  • @nilsp9426
    @nilsp9426 ปีที่แล้ว +9

    I think a very important concept you did not mention is inflation. The same amount of resources is much more valuable earlier on. 36 production in the late game is a joke. At the very start of the game it may mean that your empire grows 2-3 turns faster to the same size - essentially equating to something like 3600 production a few hundred turns later. This concept is present in almost all build-up strategy games. So I think it is important to get your head around it and get a feel for how it scales in a particular game. (Keep in mind that the opportunity cost of removing a resource also grows over time, when unlocking new techs or collecting other multipliers. So in the example, the -1 production per round will easily become something like -2.5 production per round 200 turns later)
    I would think of inflation in Civ based on time. How much do I grow in the next two turns? How much of each resource would it cost now to grow the exact same empire one turn quicker? This should provide a base to compare the value of resources over the course of the game. Just thinking of an empire with a single city at turn 10 compared to an empire with 5 cities at turn 80 will immediately tell you that chopping may be the much better option when accounting for inflation.
    This concept also shows how crucial a good early game is. If you lose 5 turns of growth due to messing up a fight against barbarians or picking a bad build order, you will struggle so much more later on. Just think of all the things that happen in five turns towards the end of the game, especially if you fight a tough battle. Having a bunch of units 5 turns earlier could swing a hole war. And all the difference may be due to an unfortunate mess-up early on, e.g. loosing a unit and a builder to a barbarian at the very beginning.

  • @z87499
    @z87499 3 ปีที่แล้ว +6

    I just started playing this game and this is very informative and interesting. Thanks for the tips. I always wondered how to get stuff built faster and why sometimes it takes forever.

    • @hevi5294
      @hevi5294 3 ปีที่แล้ว

      Hey, did you just start playing Civilization 6 or Civilization first time? How long you been playing?

    • @z87499
      @z87499 3 ปีที่แล้ว

      @@hevi5294 I just started play first time.and it got me playing g for 3 days in a row. 😆 but taking a break now

    • @phole1100
      @phole1100 3 ปีที่แล้ว +1

      Settle cities around hills and forests. Don't cut too many forests either

    • @z87499
      @z87499 3 ปีที่แล้ว

      @@phole1100 ok. I'll try to remember that.

    • @hevi5294
      @hevi5294 3 ปีที่แล้ว

      @@z87499 Awesome! Do you just have the original 6? It gets way more complicated when governors and storms are introduced. Volcanoes for example are one of the best yield boosting disasters. Lol

  • @WoWisdeadtome
    @WoWisdeadtome ปีที่แล้ว +6

    A huge part of chopping especially early on higher difficulties is for military, whether that be chopping for production to finish it or chopping for gold to buy it.
    The stone or woods or whatever is going to provide you with nothing at all if you're dead. Chopping a swordsman into your capital may give it the combat strength it needs to hold off the attack. Chopping can save your life.

  • @fernbedek6302
    @fernbedek6302 ปีที่แล้ว

    I will say, it’s not one more production that takes thirty-six turns to balance out, because chopping it gets rid of the base one production unworked stone gives. So it’s 13 turns of having a quarry if worked. (But, still fair for racing for a wonder or clearing for a district/wonder.)

  • @peterraaymakers5809
    @peterraaymakers5809 ปีที่แล้ว

    There is a concept in economics called the time value of money; essentially, it means that money today is worth more than money tomorrow. There is a corollary with production in Civ games, particularly when talking about wonders, that suggests that a boost of production early in the game may (in some circumstances) end up benefiting you more than long-term production boosts.

  • @citaboguegottarange4341
    @citaboguegottarange4341 3 ปีที่แล้ว +12

    Using 1/3 of a 245gold builder (roughly 82gold worth of builder + time spent doing that) to get 86gold from copper seems like a bit of a waste, doesn't it?

    • @wnchstrman
      @wnchstrman 3 ปีที่แล้ว +8

      Yes, it is a really bad idea to chop copper unless you REALLY need gold immediately to buy an archer to defend a city or something. Copper tiles yield gold on the tile bonus and the mine gives increasing production over the course of the game up to +3. In short, dont chop copper unless you are desperate to save a city from imminent death and it is your last resort.

    • @DustinDonald-cz9ot
      @DustinDonald-cz9ot ปีที่แล้ว

      @@wnchstrman Depends to where the copper is located like is it in an ideal spot for a campus or industrial zone in which case bye bye copper.

  • @TheReykjavik
    @TheReykjavik 2 ปีที่แล้ว

    It is worth noting that resources now are generally better than resources later. If you know the game is going to end in 100 turns, and you can chop for 100 production or build a quarry for 1 production per turn, you should chop it. The simplest case is if you are building a production building, for example a factory that will give you 9 production per turn across three cities. If chopping the stone takes 2 turns of that factory build, you get 18 extra production by chopping. This applies to other resources as well, if you can build your science building a couple turns faster, that is a couple turns more of science output than if you waited for the one production per turn.
    Also it doesn't always matter what you put that production towards. Suppose you think a settler is worth chopping a forest for, but you need a military unit to defend against barbarians or a neighboring civ first, you don't need to wait to finish the military unit to chop. Taking two turns off the military unit effectively takes two turns off the settler. Chopping out a resource worth two turns of production effects the time for everything the city ever builds, at least until you get to a point where you are waiting on a civic, tech, resource, or population growth to build something. But even if you have to wait the two turns to build the next important thing because the tech isn't researched yet, that is two turns you can produce something useful.
    There are definitely some significant indicators not to chop though too, if you have other things to do with your worker like improving luxuries and strategic resources, if the improvement gives you adjacency bonuses (quarries next to industrial zones produce even more production long term). Another one is defensive terrain. If you have a belligerent neighbor, keeping woods, jungle, or marsh can have a huge impact on defensibility. Blocking line of sight for ranged and siege units is absolutely huge, and slowing down all enemy units is good. The -2 combat modifier on marshes is also nice (although woods and jungle give a bonus to enemy occupiers, which isn't ideal).

  • @knutritter461
    @knutritter461 ปีที่แล้ว +3

    You forgot the BEST chops! Those around volcanoes.... 😉Those areas and bonus resources will be lost in future... it's just a matter of time.

  • @josephdouglas5242
    @josephdouglas5242 ปีที่แล้ว +2

    Don't harvest copper, unless you're desperate for gold! In the example he showed, where the coper gave 85 gold, he immediately showed that buying a builder would cost 245 gold. So you're going to use 81.667 gold worth of builder charges to get 85 gold?!? You get that in 2 freakin turns if you just left the copper on the mine! And yeah, chops go up in value over time, but so does the cost of a builder, and that ratio holds fairly constant in my experience. It only gets worse when you realize that the more builders you spend on chops, the more expensive your other builders you need for improvements are going to get.
    Magnus changes this rule, chop wisely.

  • @fxs-B0RDERL1NE
    @fxs-B0RDERL1NE 3 ปีที่แล้ว +4

    Sad Stone Circles noises.

  • @6184aabbcdefg
    @6184aabbcdefg 3 ปีที่แล้ว +1

    best explain I've ever seen about chopping, thanks man.

  • @askmiller
    @askmiller 9 หลายเดือนก่อน

    Improving a resource increases the rate at which you grow, chopping shortens the goalpost. Ironically, the best time to improve a tile AND the best time to chop both are as early as possible, however the benefit of chopping goes down as the game goes on at a faster rate than the benefit of improving so if you are good at planning, it's actually better to chop first tiles you know you need to chop than it is to improve the tiles you know you want to work.

  • @Petq011
    @Petq011 10 หลายเดือนก่อน +1

    3:00 **MAXIMUM CHOPAGE!** 🤣

  • @mardochehguerrier6476
    @mardochehguerrier6476 3 ปีที่แล้ว +1

    With out this video all my future games would take soooooo long. I’m grateful & subbed

    • @VanBradley
      @VanBradley  3 ปีที่แล้ว

      Cheers! Glad you enjoyed the video

  • @AeonQuasar
    @AeonQuasar ปีที่แล้ว

    Late to the party, but some cities you make are to be made chop cities. Nothing gets build in them beside chopping every tile. Very useful when in warfare games when just need to get those tedious siege units or unique/strong units that you do not have the natural production to build fast enough to get the combat strength advantage from.

  • @byssmal
    @byssmal 6 หลายเดือนก่อน

    I never chopped a forest and woods for any city production unless it was to hasten my city wonder construction that was taken by other civ.

  • @lynxfirenze4994
    @lynxfirenze4994 5 หลายเดือนก่อน

    Honestly I never chopped before stumbling across some Civ6 videos.
    At this point I'm playing my best ever Civ 6 game as Sparta. I have so much science that my units are often obsolete before they're produced and I'm presently fighting the Inca and Byzantine civs with tank armies whilst they have pike and shot units *at best*.

    • @lynxfirenze4994
      @lynxfirenze4994 5 หลายเดือนก่อน

      I do feel it worth mentioning though: Between my spawning literally next to the Aztecs (turn 1 settler, eradicating the Aztecs) and getting Mulan early on to take Stockholm (wiping out the Swedish in the process) I wound up with 4 cities when I normally would have had one

  • @lucast2212
    @lucast2212 ปีที่แล้ว

    Since you come back to the mathematical aspect of chopping, just computing the total yields over the game is not the common ansatz. One would want to define a reward for getting yields (think +1 for every production acquired) and then sum them over the entire game. The catch is, normally one adds a discount factor, emphasizing yields now over yields later. Then, given a discount factor, chopping might give the highest cumulative reward and, as such, be the most optimal action.

  • @jean-pierrepoulin6293
    @jean-pierrepoulin6293 4 หลายเดือนก่อน

    Consider adding a section to talk about Magnus boosting chopping benefits by 50% :)

  • @benwil6048
    @benwil6048 9 หลายเดือนก่อน

    I usually chop the rss when I want to build stuff like districts on them

  • @R00zaAbaas
    @R00zaAbaas 3 ปีที่แล้ว +4

    Hey anyone else still waiting on the sober character tier list. Pleaseeeeee

  • @hynol
    @hynol 2 ปีที่แล้ว

    2 quarries next to industrial zone can give you a lot of extra production. I don't know if I would go for chop there. On the other hand it is nice place for campus...

  • @henrymonroy9533
    @henrymonroy9533 2 ปีที่แล้ว

    I am very new to civ 6 and REALLY appreciate these tips dude! TYVM!

  • @davidbeard2451
    @davidbeard2451 3 ปีที่แล้ว +1

    Your videos and explanations are actually getting better and better.

    • @davidmorrison7323
      @davidmorrison7323 ปีที่แล้ว

      This was a really great video. A lot of times in the game play video you don’t hear this kind of calculation.

  • @Azhureus
    @Azhureus ปีที่แล้ว

    Great tips man, Im on like 90ish hrs in this game and there is still alot to learn, cheers :)

  • @LawrenceOwen
    @LawrenceOwen 2 ปีที่แล้ว

    Chopping is kind of dumb, unless you plan on putting a building there. It's not 1 production per turn you lose, it's 2. It takes a building charge to chop, and then it removes a production. instead you drop a quarry or lumbermill or mine, you gain a production instead of losing one. So in 13 turns, you make up the 36 production from chopping, and any turn after is just bonus. Not to mention those lumbermills, mines, etc, gain more production as you advance through the science tree.

  • @phole1100
    @phole1100 3 ปีที่แล้ว +1

    The secret to winning civ 6 in my opinion is effective resource management. I rarely clear forests as they provide free production. And if you build Preserves in them they are even more poweful. I play on Emperor and by endgame I'm usually the only player with most of their old growth still intact, thus my production, science, and ammentities are really high.

  • @krystoftomas1273
    @krystoftomas1273 3 ปีที่แล้ว +2

    Hi, can you please make some video for city defence? I cant find anything and I dont know how it works at all. Thank you very much!

  • @JohnSmith-zs1bf
    @JohnSmith-zs1bf 3 ปีที่แล้ว +1

    sometimes i chop to get down my first science district quicker esp if i have a +4 location so i can start unlocking techs fast af
    but im a noob maybe thats not a good idea

    • @jyutzler
      @jyutzler 3 ปีที่แล้ว

      It's often a good idea.

  • @LucasDarkGiygas
    @LucasDarkGiygas 2 ปีที่แล้ว

    This video taught me that Copper is not I fact a luxury resource

  • @Crase1986
    @Crase1986 2 ปีที่แล้ว

    There are few situations in which I would not chop. Usually playing as Teddy and I need the woods for appeal/culture yield.

  • @benwil6048
    @benwil6048 9 หลายเดือนก่อน +1

    I’m currently suffering from “cant build a district on this wonderful tile”-itis, any tips? Got stuff like 5+ food/prod tiles that are only spot to build some things on :’)

    • @byssmal
      @byssmal 6 หลายเดือนก่อน

      Look like a natural wonder tiles. You can't build any district or wonder on it.

  • @pritchfest3
    @pritchfest3 ปีที่แล้ว

    Great video. Random question: do you have any clue how to disable/delay the city production tooltip? It drives me nuts. I'll subscribe if you know!

  • @aphr
    @aphr ปีที่แล้ว

    Nice explanation of the basics for people who had never thought about it.
    When I clicked the viedo, I was hoping for a piece of analysis or, alternatively, a rough experience-based heuristic of what Discount Factors to apply across various phases of the game, because nearly all the use cases boil down to that, don't they? You want your production now rather than spread over time, so taking a simple Discounted Cashflow approach from basic economics / investment theory, and applying it here, should tell us whether or not to chop a tile (one that is actually worked).
    ...kind of similar to how the AI will offer you 100 gold now for 180 gold spread out over 30 turns.
    Do you have a gut feeling for that? What's the adequate interest rate for all of the ressources, based on how they grow along the turns of a game?

  • @coryvillarreal1542
    @coryvillarreal1542 3 ปีที่แล้ว +4

    Can you please do videos on what mechanics synergize with the Civs and their leader abilities? For example the Russia work eithic and voidsingers synergy. You could incorporate all mechanics, wonders, great people, governors, ect.

  • @kentsilverfour
    @kentsilverfour 2 ปีที่แล้ว

    You should always chop no matter what. I love to see a forest in my map.

  • @DagarCoH
    @DagarCoH 3 ปีที่แล้ว

    I know I should chop more, especially stone, but any time I see some stone lying around my brain immediately puts an industrial zone next to it, so I can't chop that...

  • @n3uro42
    @n3uro42 3 หลายเดือนก่อน

    I have been playing Civ for years and did not realize that building on a forest no longer harvested the forest for production that you have to physically chop it first. OMG

    • @JamesC1981
      @JamesC1981 2 หลายเดือนก่อน

      oh wow yes thats an important one to know

  • @DeanGetYourWings
    @DeanGetYourWings ปีที่แล้ว

    I think I get the FOMO if I was to chop something but it's something that I need to apply to my game to get better.
    I 100% need to learn to chop before I place on woods though, I just assumed it would remove the woods/jungle and it was a free chop that put production into the thing I built on top of it. I'm assuming this is now wrong and probably should've noticed from the production timer.

    • @danlorett2184
      @danlorett2184 10 หลายเดือนก่อน

      Yeah I made the same mistake thinking building a district on the tile chops it for you.

  • @89Ayten
    @89Ayten 3 ปีที่แล้ว +1

    "before i give you the answer"
    *next video*

  • @qd5683
    @qd5683 3 ปีที่แล้ว

    Chorvesting - that’s what we call it in my house.

  • @guysmiley4830
    @guysmiley4830 ปีที่แล้ว

    I took a shot every time he said "production" ☠

  • @nathanmorales9039
    @nathanmorales9039 2 ปีที่แล้ว +1

    Rule of 3
    3 farms or pastures or wheat/rice
    3 mines or lumber mills
    After that districts and wonders

  • @gbordi.artesao
    @gbordi.artesao 3 ปีที่แล้ว +2

    Hello man! I'm a Brazilian fan! i watch all your's tutos about civ 6, and its very explanatory! Nice work man

    • @suportedw9894
      @suportedw9894 3 ปีที่แล้ว +1

      Same… brazil has a good base of players in civ!

  • @Weroupolmitneir
    @Weroupolmitneir 3 ปีที่แล้ว

    MAXIMUM CHOPABILITY ACHIEVED
    TIME FOR CHOPPAGE TO BEGIN

  • @voevodineu
    @voevodineu ปีที่แล้ว

    There's something in defense of not chopping that wasn't mentioned. Bonuses from bonus resources grow over time with tech you obtain. Wheat will get you +3 food instead of +1 in late game for example

    • @danlorett2184
      @danlorett2184 10 หลายเดือนก่อน

      True, but a 3 food wheat late game isn't actually that much better than then +1 wheat early game. There is inflation on resources as the game goes on, and early food is significantly more valuable than late food. Good woods tiles should be avoided for chopping unless you have good hammers already in that city bc you get +2 hammer lumber mills pretty quick.

  • @lotustreefrog
    @lotustreefrog 3 ปีที่แล้ว

    VB, you should do a video about how you plan your games.

  • @zachbennett5179
    @zachbennett5179 ปีที่แล้ว

    ABC: always be choppin

  • @justsomeitweeb
    @justsomeitweeb ปีที่แล้ว

    What about wonders and districts that gain adjacency bonuses or boost the yield of things like quarries, mines, and rain forests? I guess that goes back into whether it fits your strategy but I personally like taking all the wonders I can get.

    • @danlorett2184
      @danlorett2184 10 หลายเดือนก่อน

      Depends on what your strategy is and how important that extra bonus is. If it's just a random commercial hub bonus in a game where you're doing a religious victory then it's not going to matter much. If you're chopping something that's gonna reduce the bonus on your Lavra or something then yeah, don't.

  • @cee_ves
    @cee_ves ปีที่แล้ว

    “Once it’s gone it’s gone, I don’t get a redo”
    Me, an intellectual, reloading the entire game so I can optimise my push for the oracle (they stole the fucking oracle again ffs)

  • @teuvomoisa3141
    @teuvomoisa3141 5 หลายเดือนก่อน

    So, it's useful to chop or harvest resources when you want to boost production for a specific project or goal. This is typically done in the following situations:
    To speed up the construction of a wonder
    To quickly complete an important district or building
    To rush the production of a crucial unit
    The idea is to sacrifice long-term yields for an immediate boost in production. This can be a strategic decision when you need to achieve something quickly, like beating other civilizations to a wonder or preparing for an imminent conflict.
    However, it's important to note that chopping or harvesting resources is a one-time benefit. Once done, you lose the ongoing yields that the resource would have provided. Therefore, it's generally advised to use this strategy judiciously and when the immediate gain outweighs the long-term loss.
    Would you like me to elaborate on any specific aspects of resource management in Civilization 6?

  • @yqisq6966
    @yqisq6966 3 ปีที่แล้ว

    Me who panic at 10:22: Noooo stop it! that's a bad spot to place a Theatre Square... you are wasting the 2 mountain adjacency bonuses.

    • @WouterSpitters
      @WouterSpitters ปีที่แล้ว

      not if he aims for Macchu Picchu ;)

  • @johndoe-fq7ez
    @johndoe-fq7ez 2 ปีที่แล้ว

    Theater placement was weak, you couldve placed in other places and got the same adjacency bonus, the campus on the other hand gets an additional bonus from being next to a mountain. i know this is just a tutorial but im still in game mode as i write this

  • @benismann
    @benismann ปีที่แล้ว

    i would guess it's called chopping coz in civ5 chopping woods was the only interaction of this kind

  • @WavesCrashLoudly
    @WavesCrashLoudly 3 ปีที่แล้ว

    Is it worth building a quarry just for the masonry eureka? Copper gives a eureka for iron working as well doesn’t it ? Haven’t played much this year , trying to get back into Civ 6 !

  • @KimberCTurner
    @KimberCTurner ปีที่แล้ว

    Love your vids. Very informative.

  • @PolarRed
    @PolarRed 3 ปีที่แล้ว

    chop, chop, chop for early pyramids!

  • @misterbleedinggums
    @misterbleedinggums 3 ปีที่แล้ว

    Thank you for this video. I've played for a while and I never was sure when to chop.

  • @tomfriesejr
    @tomfriesejr 2 ปีที่แล้ว

    My new favorite nuance of the Canadian accent is pronouncing the "s" in resources like a Z.

  • @hanspepigummischas
    @hanspepigummischas ปีที่แล้ว

    Even mathematically waiting 36 turns doenst make it that good, as you didnt factor in the opportunity cost of spending the 36 production. So if you use that prod to get more resources or a wonder that provides resources it might be 60 turns until the 1 extra prod is actually paying for itself. Learning the game i was so hesitant to chop resources, probably one of the top reasons why i sucked ass :3

  • @b-will6306
    @b-will6306 ปีที่แล้ว

    Great advice!

  • @justinburton918
    @justinburton918 3 ปีที่แล้ว

    Good video..... all facts, straight to the point.... thank you

  • @marcoarenaza54
    @marcoarenaza54 ปีที่แล้ว

    I prefer chop-ability over harvest-ability 😅

  • @williambreeze2659
    @williambreeze2659 ปีที่แล้ว

    Thanks for the videos!

  • @kingkunta7633
    @kingkunta7633 3 ปีที่แล้ว

    Watched you from 500 subs now your about to hit 10k

  • @myyoutubepage199
    @myyoutubepage199 5 หลายเดือนก่อน

    what button is to "chop" ? people say chop and i dont know what to do , i have mining men with mining skill but they dont cut trees. i have 2 hours in the game .

  • @canestringer9816
    @canestringer9816 หลายเดือนก่อน

    super helpful video

  • @hevi5294
    @hevi5294 3 ปีที่แล้ว +2

    If you chop something and it got rid of the two turns but it had enough for 3, does it save the other production for the next build?

  • @shimslady3922
    @shimslady3922 3 ปีที่แล้ว

    love these kinds of videos

  • @Norwayfoeshoe
    @Norwayfoeshoe 3 ปีที่แล้ว +3

    How about Magnus, is he worth picking just for the plus 50% bonus if you're heading up a wonder?

    • @mitshua
      @mitshua 3 ปีที่แล้ว +4

      I've found Magnus to be good early and you use him to chop some stuff out and get another promotion to save your population when producing settlers.
      Then, unlike some of the other governors where you place them and leave them the whole game, you can move Magnus to get his chop bonuses in new cities as well so that benefit can be useful all game

    • @wdremington
      @wdremington 3 ปีที่แล้ว +2

      Magnus or not is one of the main early decisions. I base that on whether I have several choppable resources at my first 2 city sites. Getting your first cities out fast is good for any win condition. Also chopping out Oracle, Temple of Artemis, Stonehenge (don't try on diety.. almost always the AI gets it), or other early wonder that is key makes Magnus worth it. If I do not have a lot of woods or stone then I will usually choose Pingala instead (my personal preference) or possibly Liang if it is an island game or Amani if an early suzerainty is important (eg: Hungary).
      One of the real tricks is to use the last builder chop to chop out the next builder (if there is more to chop). With Magnus bonus + Ilkum policy card, chopping a Builder out is efficient and it also lets you keep chopping out stuff you want (settlers, wonders, whatever). Just don't chop so much you nerf your capital's production. Leave some productive tiles--esp if you have no hills.

    • @antongrigoryev6381
      @antongrigoryev6381 3 ปีที่แล้ว +4

      Magnus is worth picking for his second promotion, no population decrease for Settlers. Coupled with Ancestral Hall, it's almost necessary for proper Settler spam.

    • @remlapwastaken8857
      @remlapwastaken8857 3 ปีที่แล้ว +1

      Very rarely do I pass on Magnus. Sometimes he's my first choice. It just depends on what route I'm going. If I'm going for early science and culture and great people because the AI has a huge lead on me, I'll go Pingala first. If I'm trying to get an early wonder and expand rapidly, I'll grab Magnus first.
      Magnus also needs only two titles to hit his major power spike, versus Pingala's 3.

  • @gigasoftgaming
    @gigasoftgaming ปีที่แล้ว

    I say never chop as it gets rid of the recourse for the rest of the game

  • @mikeybohunicky2696
    @mikeybohunicky2696 3 ปีที่แล้ว

    Only bugger is you gotta spend resources to get a builder

  • @maxilos123456789
    @maxilos123456789 ปีที่แล้ว

    NEW PLAYER HERE, THANK YOU FOR THIS AND ALL THE HOMIES WHO CONTRIBUTED. I WAS SO CONFUSED ABOUT WHY I WAS SO BEHIND ALL THE TIME