So the full session ended up being 2 hours and 25 minutes long, so I had to cut a lot of stuff, mostly the areas that yielded nothing (except the motos factory one, because it was funny :DDD). I'll be uploading some shorts, and then I'll start to work on some thumbnails for the final five videos, and of course, the final video. I might also upload some speedruns of certain stages, or a 33 star speedrun.
if i had a nickel for every time someone named Annie has made an analog horror series about Mario 64 i would have 2 nickels which isn't a lot but it's weird that it happened twice
42:20 omg i totally agree with that, it was WAY worst, there was no warp back to any painting to get the rest of the stars in the same painting. it was a relief when some paintings did had a way back in the same place
What is the name of the song that plays in some lava-themed stages and uses the Lethal Lava Land instruments, but it does not have the LLL leitmotifs? It's hard to describe but it sounds like a more threatening version of LLL.
Thank you for more ARG explanations in this one, I really do appreciate it. ^^ Love the on-screen notes to annotate/detail some of your in-video statements too, that's a great idea. Good run too!
I remember in one of the final 5 video, you said how you were gonna make a vid talking about the controversy surrounding unabandoned and 0.9, is that video still being made or is it scrapped? I have very little knowledge on the drama and would love to learn about it from your content
It is still planned, but I'm not going into depth with the drama, but instead, I'm going into depth with the areas that depict something "shameful", both in a game sense, and in a meta sense.
thats not really how what half a presses mean, you are pressing it 7 times so it is 7 a presses. half a presses only matter when looking at stars in isolation, where you dont need to press a for that star but you need to be holding a
While I'm here, qq is the yellow switch able to effect RNG or is it not having the cap? Cause was able to hit the switch twice in one playthrough (even though it reset both vanish and wing switch) but now I'm able to jump through certain paintings and get to random areas WAY more consistently Also the roll out and summersault star was clean.
The yellow switch messes with everything, including RNG warps. There was a guy who couldn't get inside the castle without fast traveling because it would put him in lobby.z64 (beta) every time.
@iitsMikeBTWO man that's awesome though unfortunately I did have to go from a backup savestate because was kinda running into a similar issue with the outside at night and the z64 lobby. Never knew you could go to the particle test map from the lobby with doors 1>2>3>4 from the first painting. Though sucks cause I couldn't actually get the star from the main level ot was supposed to be lol
It happens when the game gets confused on which height Mario is at, causing him to get stuck and spaz out. I actually had this happen to me in Sunshine too, once. Edit: Wait, I'm thinking of something else.
So the full session ended up being 2 hours and 25 minutes long, so I had to cut a lot of stuff, mostly the areas that yielded nothing (except the motos factory one, because it was funny :DDD).
I'll be uploading some shorts, and then I'll start to work on some thumbnails for the final five videos, and of course, the final video. I might also upload some speedruns of certain stages, or a 33 star speedrun.
i am quite interested in the concept of beating b3313 in not many a presses
not many a presses lmao
You deserve more views and subs. There's not really much b3313 content around
if i had a nickel for every time someone named Annie has made an analog horror series about Mario 64 i would have 2 nickels which isn't a lot but it's weird that it happened twice
42:20 omg i totally agree with that, it was WAY worst, there was no warp back to any painting to get the rest of the stars in the same painting. it was a relief when some paintings did had a way back in the same place
The only stage that warped you back was Tall Tall Mountain Beta in the Vanilla Upstairs.
What is the name of the song that plays in some lava-themed stages and uses the Lethal Lava Land instruments, but it does not have the LLL leitmotifs? It's hard to describe but it sounds like a more threatening version of LLL.
That would be Melting Magma Mound, made by Wasteofblood.
@@iitsMikeBTWO Yeah, that's it. Thanks.
Thank you for more ARG explanations in this one, I really do appreciate it. ^^ Love the on-screen notes to annotate/detail some of your in-video statements too, that's a great idea. Good run too!
Can't wait for the goomba bridge in BoB 👏
I remember in one of the final 5 video, you said how you were gonna make a vid talking about the controversy surrounding unabandoned and 0.9, is that video still being made or is it scrapped? I have very little knowledge on the drama and would love to learn about it from your content
It is still planned, but I'm not going into depth with the drama, but instead, I'm going into depth with the areas that depict something "shameful", both in a game sense, and in a meta sense.
would love to see this game be tassed at one point
The entering Bowser's Floor A press can be saved by going to Mirrored Upstairs, I'm pretty sure
Unfortunately not, because you need 2 A presses to get up the big stairs before the endless stairs.
👋
Doesn't it technically only take 6.5 a presses because you don't need to release the last one?
If you go by pannenkoek's definition, sure.
thats not really how what half a presses mean, you are pressing it 7 times so it is 7 a presses. half a presses only matter when looking at stars in isolation, where you dont need to press a for that star but you need to be holding a
Let's see how it goes
While I'm here, qq is the yellow switch able to effect RNG or is it not having the cap? Cause was able to hit the switch twice in one playthrough (even though it reset both vanish and wing switch) but now I'm able to jump through certain paintings and get to random areas WAY more consistently
Also the roll out and summersault star was clean.
Hey man 33 stars without pressing a is still impressive
Good video duder!
The yellow switch messes with everything, including RNG warps. There was a guy who couldn't get inside the castle without fast traveling because it would put him in lobby.z64 (beta) every time.
@iitsMikeBTWO man that's awesome though unfortunately I did have to go from a backup savestate because was kinda running into a similar issue with the outside at night and the z64 lobby.
Never knew you could go to the particle test map from the lobby with doors 1>2>3>4 from the first painting. Though sucks cause I couldn't actually get the star from the main level ot was supposed to be lol
33:19 it is only me or this movement is pretty weird?
i've seen it just sometimes, And it scared me, i think its done on purpose in b3313
That also happens in Vanilla. It happens sometimes when you're on height-altering ground, or when you're next to areas with higher elevations.
It happens when the game gets confused on which height Mario is at, causing him to get stuck and spaz out. I actually had this happen to me in Sunshine too, once.
Edit: Wait, I'm thinking of something else.
it's because the game remembers the angle that mario had while swimming.
Yeah, okay, but let's talk about parallel universes
Wait you actually had to beat it with an A press? Pathetic.