A lot more rambling than normal, since it's more based on my opinions. Either way, here is my official top 10 courses: 1. Downtown city 2. Dry town 3. Grim green forest (I forgot this one too) 4. Moto’s factory (I forgot to add this in the video) 5. Chroma tundra 6. Dire bubble (Idyllic islands) 7. Limitless lighthouse (Sorry Wasteofblood. I forgot your area....) 8. Midnight meadow/Wiggler’s fortress 9. Jolly-Roger Coastline 10. Vanish cap within the plexus Honorable mentions would be: Tall Tall Treetops Carryboy Farmland (Because of the music :DDD) Anyways, hope you still enjoyed the video. My next video is going to be me exploring some of my least favorite courses, and yet again, I'll be putting a list at the comments.
Something I love about a couple of the courses in this video is that they directly confront you on how you choose to interact with the game, as well as the attitude the npcs have towards the player. Take dry town for example, one npc begs for you not to flood their world, while another expresses contempt towards you, fully aware that we have no intention of sparing them their fate. One questions why you continue snatching stars from all the different courses, even when there isn't any benefit for doing so. It kinda ties back into the theme of being "trapped within your own walls" that's seen in a couple of areas in the game. The game itself already has quite a few moments where it toys with you, and how you perceive the worlds and entities within the rom, but these specific instances are just so memorable, I just wish they were a little more common.
As far as I know, there isn't any bob-omb in dry town that tells you to not flood the villagers, unless you refer to the yellow one that asks you to not disturb the villagers. I think my favorite bomb is probably the one in Bob-omb village or midnight meadows. They address you like they've seen the attrocities you've done (also Mustache boy is now a 10/10 insult.)
I could watch long form b3313 exploration videos for eons even if the commentary wasn't related to the game play, just having it as b roll footage is enough to keep me invested lmao
What I like about Jolly Roger Coastline is that the music speed multiplier also applies to other tracks that can play within that stage. This results in a totally unique version of the shell theme heard only in this area.
there are many amazing courses to adore :D i think my top three would be: 1. Wet-Dry Paradise 2. Sunshine Isles 3. Dry Town Dream Tower/Nightmare Tower used to be my favorite stage but it was removed in 1.0 :(
no clue how i happened on these videos but they’re lovely to listen to in the background while i do other things! your script-less and casual style is just very relaxing (although maybe a bit repetitive at times) to listen to! also i can’t play this rom so it’s really nice to get to see you explore and show off the levels in such an organic way and explain the significance and origins of all the levels!
Hey man, as I’m typing this I’m barely watching the video, but for your next video I would love to see how to get to fabricated lobby. I’ve tried so many times to see how to get there, even having the wiki on standby, but I just can’t find a way to it. Appreciate the B3313 vids!
The new hotfix has some cool features that might make it worth downloading. - Dire Bubble doesn't crash anymore - All the red stars count towards the star counter instead of only some of them. - Some stages are polished even further. So in short, I would highly recommend it.
I think that isn't Chroma Tundra, that would be the one with the Shifting Sand Land layout. Also, I believe the Bob-omb dialogue does not change, nor does the area. What happens is that Mario is literally teleported to another area, so it's a different Bob-omb altogether.
It is Chroma Tundra. The one you're referring to is called Chroma Tundra (Beta), which is a Greenio reference. Also, I accidentally replied on my main account, but I don't really know where that comment went. And I'm aware of it being an entirely different area alltogether, but it still makes the dialogue feel dynamic in a certain sense. I really wished that idea of changing dialogue was explored further.
A lot more rambling than normal, since it's more based on my opinions. Either way, here is my official top 10 courses:
1. Downtown city
2. Dry town
3. Grim green forest (I forgot this one too)
4. Moto’s factory (I forgot to add this in the video)
5. Chroma tundra
6. Dire bubble (Idyllic islands)
7. Limitless lighthouse (Sorry Wasteofblood. I forgot your area....)
8. Midnight meadow/Wiggler’s fortress
9. Jolly-Roger Coastline
10. Vanish cap within the plexus
Honorable mentions would be:
Tall Tall Treetops
Carryboy Farmland (Because of the music :DDD)
Anyways, hope you still enjoyed the video. My next video is going to be me exploring some of my least favorite courses, and yet again, I'll be putting a list at the comments.
Something I love about a couple of the courses in this video is that they directly confront you on how you choose to interact with the game, as well as the attitude the npcs have towards the player. Take dry town for example, one npc begs for you not to flood their world, while another expresses contempt towards you, fully aware that we have no intention of sparing them their fate. One questions why you continue snatching stars from all the different courses, even when there isn't any benefit for doing so. It kinda ties back into the theme of being "trapped within your own walls" that's seen in a couple of areas in the game. The game itself already has quite a few moments where it toys with you, and how you perceive the worlds and entities within the rom, but these specific instances are just so memorable, I just wish they were a little more common.
As far as I know, there isn't any bob-omb in dry town that tells you to not flood the villagers, unless you refer to the yellow one that asks you to not disturb the villagers. I think my favorite bomb is probably the one in Bob-omb village or midnight meadows. They address you like they've seen the attrocities you've done (also Mustache boy is now a 10/10 insult.)
That bob-omb only appears in the v0.7 of B3313.
One of my favorite courses is Sombrero Land, Sombrero man is a goofy guy and I love him lol
I could watch long form b3313 exploration videos for eons even if the commentary wasn't related to the game play, just having it as b roll footage is enough to keep me invested lmao
I absolutely adore Jolly-Roger Coastline. The music is so nice and the whole vibe is generally really cool. It really is a lovely stage
Same, it's a nice place for Mario to take a break from the castle maze
25:44 it’s worth noting that “the rivers may overflow if you do” is also used in the Yellow Switch palace
I just installed an n64 emulator and some ROMs yesterday, so i'm finally going to try and play this
Good luck on your endeavors.
What I like about Jolly Roger Coastline is that the music speed multiplier also applies to other tracks that can play within that stage. This results in a totally unique version of the shell theme heard only in this area.
I've been playing B3313 for months and still I find videos with levels I've never seen dude, this hack is amazing
there are many amazing courses to adore :D
i think my top three would be:
1. Wet-Dry Paradise
2. Sunshine Isles
3. Dry Town
Dream Tower/Nightmare Tower used to be my favorite stage but it was removed in 1.0 :(
It’s funny that your top 3 have 2 variations of the same song lol
Also rip those stages :(
no clue how i happened on these videos but they’re lovely to listen to in the background while i do other things! your script-less and casual style is just very relaxing (although maybe a bit repetitive at times) to listen to!
also i can’t play this rom so it’s really nice to get to see you explore and show off the levels in such an organic way and explain the significance and origins of all the levels!
When you showed off Dire Bubble, the HUD spelled out 3313 lol.
I can’t remember which one but one of the lobbies has the star doors ordered 3-3-1-3
I had no idea about the bug that was causing the limbs to glitch out. Thank you very much for posting this!
21:40 another level that uses that music is one of my favs, the sunken castle
I like Bob omb Grassy Field, Grassy Highlands Moto's factory, uncanny moat, tall Tall treetops, beta tiny huge island, grassy snowy summit and chain chomp's cloudy isles
Hey man, as I’m typing this I’m barely watching the video, but for your next video I would love to see how to get to fabricated lobby. I’ve tried so many times to see how to get there, even having the wiki on standby, but I just can’t find a way to it. Appreciate the B3313 vids!
Wow, I had no clue about Dire Bubble's existence. What an awesome idea for a level.
downtown city is the best thing ever its so awesome
Mine is vanish cap within the plexus but jolly roger coastline is a close second :p
Wet-Dry Paradise is def one of my favs
I REALLY want to play this but I fear I'm far too stupid to figure out how to make this work on pc
also i love how half of your favorites are some of the levels i like the least haha
I like tbese rambling cool stages videos
Is there reaon to download the updated version on the site being the 1.0 hot fix or should I stay with the 1.0 before that?
The new hotfix has some cool features that might make it worth downloading.
- Dire Bubble doesn't crash anymore
- All the red stars count towards the star counter instead of only some of them.
- Some stages are polished even further.
So in short, I would highly recommend it.
Thank you kindly, I shall.
Kewl
I think that isn't Chroma Tundra, that would be the one with the Shifting Sand Land layout. Also, I believe the Bob-omb dialogue does not change, nor does the area. What happens is that Mario is literally teleported to another area, so it's a different Bob-omb altogether.
That is Chroma Tundra (Beta), which is a Greenio reference. I like that stage, but not as much as the wasteofblood interpretation.
It is Chroma Tundra. The one you're referring to is called Chroma Tundra (Beta), which is a Greenio reference. Also, I accidentally replied on my main account, but I don't really know where that comment went. And I'm aware of it being an entirely different area alltogether, but it still makes the dialogue feel dynamic in a certain sense. I really wished that idea of changing dialogue was explored further.
oooh
hello mike!
Sup Bricks.