why am i watching this video i dont even have blender Edit: thanks everyone for the advice, I have now downloaded blender, and I've successfuly completed this tutorial, among many others.
tryed it once, as well as UE4, but they are too hard for me to use. I did some renders tho, but my knowledge is so simple I am barely able to follow this kind tutorials, but they wont stop getting recommended lol. Also, great work with the render
I was being all very cocky thinking "I'd have done the same" until you added the wet shader to the wood. Lovely touch and there's no way I would have thought of it. Good job.
Im a complete noob to blender after only working with it for about a month. Thats all it takes to start to know enough of what hes talking about to follow along. Give it a try!
@@jesperjee he's basically saying he doesn't understand a thing the guy said because he doesn't know blender (i can relate, i know nothing about blender either) but it was very entertaining to watch
Quick tip: The way to make physically accurate bubbles in a fluid in Blender is either to give them a glass shader with an IOR of 0, or give them the same material as the liquid but make sure that their normals are reversed. The way you've done them looks kinda weird when you think about how bubbles are actually formed -- it just looks like dots of lighter colored beer, rather than a bubble.
What does reversing the normals do? Seems like that would be like a ‘glitch’, or at least making use of something you don’t want 99% of the time. Also I’m sure a glass shader looks good on bubbles up close, but a punch of particles emulating bubbles rising inside of a darker liquid like beer probably doesn’t need to be that realistic, no?
@@callum6224 Think about how bubbles are. They're little "gaps" of air within the liquid. Now think about how normals work. Normals show the direction each polygon is facing. In the case of a bubble, all the polygons would be facing inward, much like if you were to model, like, a hollow glass box. So join your bubbles with the beer, making them part of the same model, and make sure that their normals are facing inward, that way the refraction shader interacts the same way real light would.
@@littlesnowflakepunk855 wouldn’t the glass bsdf shader, which he used, do the same thing? Or are you saying the refraction shader doesn’t work the same way if you use flipped normals? I should just try it, but I’m also not understanding how what you described doesn’t apply to the method using bubbles with the normals oriented ‘correctly’, but using a glass shader. Thank you for the explanation to a reply 2 years after your initial comment btw lol. Re reading this reply and my previous reply it kinda sounds like I’m doubting your method but I’m actually just genuinely curious, as I’ve never heard of anyone utilizing flipped normals, ever.
@@callum6224 Using the glass shader with normals oriented correctly, you don't get the shift in IOR that you get between a high-IOR fluid and zero-IOR air, so the refraction through the bubbles looks wrong. Also, due to the way internal reflection works in Blender (it doesn't, really,) the reflections that you'd get on the inside of the bubbles are incorrect.
First I thought this is another boring long tutorial but after 5 minutes I realize how professional this tutorial are , this stuff people pays money to get it .
I really like this format. Shows all the steps necessary, but doesn't get bogged down with detailed click by click instructions. I found this very helpful and instructive provided you have a beginner+ understanding of the fundamentals of blender. Nicely done.
This is a nice elegant tutorial. It uses relatively simple objects in terms of modeling/texturing while still including some other techniques to build a better scene (lighting/particles/sculpting). We get a glimpse of how a more skilled artist would knock this out from top to bottom which is helpful. I probably wouldn't have thought to do a wetmap under the glass and I dig the workflow around the foam head. Please get yourself a real pint for this brother.
Not too fast not too slow. It can go just one bit slower but it you know blender well. You know what he is doing. I GIVE IT 10+ great tutorial. Am going to give this a go. Thanks you. Cheers!
This tutorial is so good! I don't usually watch tutorials longer than 10 minutes but this one is actually pleasing to watch. You somehow fit a lot of topics into 16 minutes without being too quick. Great job!
One of the best tutorials I've seen . So many little tricks in lots of different areas that work well together . Absolutely loved it! Gonna recreate it asap.
I'm a bit drunk so apologies for this comment. The glass used as the reference in your video is a "sleeve" glass. This is what I would use for a real ale or smooth flow bitter and not something fizzy like a lager or pale ale (the beer would go flat almost instantly and the cream/head will vanish shortly) . A reasonably modern lager glass (in the UK at least) has something called a "widget" in the bottom (an etched out brand logo or random patterns etched on the bottom of a glass) which preserves and makes bubbles or fizz in the glass (somehow). Guinness glasses or similar shaped glasses are called tulips...….dont put fizzy shit in the those also. Most breweries have there own branded glasses with unique shaped glasses. Never of them will be the same shape but they're designed to keep the look and quality of the beer intact for a while. Cannot fault the tutorial any other way. incredibly talented and I wish to learn more. Kind regards, A man who wanted to be an animator so badly but ended up a functioning alcoholic barman. good video man. :)
Most pubs have a supply of generic pint glasses for when the branded glasses are in the wash. I chose to use one of those on purpose. If I used a branded glass, the comments would inevitably end up full of beer snobs complaining about whichever beer I chose.
I don't have blender, use blender or even really understand what it is. This is in my recommended for some reason and I'm glad I watched it. Very cool!
Hey!! Just wanted to pop in and say this tutorial still rocks and holds up today. I remember watching this tutorial years ago when it first came out and I was very impressed with how you were able to make the beer look so realistic and good. It just popped again today on my feed, and I noticed that even though blender has changed a bit, and Geo Nodes has taken over a bit of the proceduralism, two things are for certain. #1 - The ideas and techniques displayed in this tutorial still hold up strong. And #2 it still makes me thirsty for a cold beer or 2. 🍻 great video dude!
I'm not familiar with 3D rendering, but I'm a photographer and I miss some caustics. Would definitely use a lamp to shine directly through the liquid to give it some lighting effects to spice it up.
The cycles renderer is absolutely terrible when it comes to caustics, as in it produces a noisy mess even on very high sample counts last time I tried. So no caustics yet
this vid made me feel really chilled out and relaxed. i just really wish you added a background that aligned with the perspective of the table!! :0 really great modelling and material work
I think for making bubbles inside a liquid you just have to make the bubble model have the same index of refraction as the liquid, and invert the normals of the bubble model so it's inside-out (assuming those are bubbles of air, or some other substance of similar enough index of refraction).
Although I Have Know Idea How I Got Here, Understand Any Of What You So Eloquently Explained, Watching You Do That Thing That You Did Was Amazing! Thank You, I Didn't know How Much I Needed To See This!
I've been using Blender for 5 days, and you've got me thinking I can achieve photorealistic items already. Less than a week ago, I didn't understand a single freaking word of these types of tutorials - and today, I was watching with rapt attention. Thank you.
Very, very cool. That’s a cool technique for controlling wetness. I usually do that procedurally but this way is a nice control, which is way better in some respects.
DECODED I agree. It’s fun but sometimes you just want to put a wet spot where a wet spot should be lol!! This is great man. The shot is solid and the procedural roughness on the glass at that distance totally works. I dig your stuff, and you’re right, I’ve shot pictures of beer with good cameras under good lighting and you don’t see much of the bubbles (head) or breakup.
never used a blender but super interested to learn I wanted to know what I was going myself into before I did that and this video showed me exactly that!
It's nice to see a tutorial that cares about scale. I'm always super uneasy when doing tutorials where the final object should be only a few centimeters tall yet is several meters because the person making the tutorial didn't give a crap about scale.
For anyone stuck at 2:05 unable to select the inner surface make sure you apply the modifier. To do this do ctrl + a in object mode (cmd + a macOS) Alternativley you can click apply by hitting the downwards triangle in the solidify modifier card.
A quick tip about when you shoved the un-used icosphere up out of the camera view. Sometimes this can cause unsightly and unexplained shadows in the final render in some cases, so it can be just as easy to make practice of pushing it down below the camera view, if applicable, to prevent interference in those cases, or even better, render hide in the outliner if possible.
@@DECODEDVFX Thanks! I've almost completed it, i'm a little lost on the section where the wetness is put onto the table (i'm fairly new to blender)... I can't get the nodes the way you have it on yours. Is there any chance you could put a link that shows your final nodes settings on the table? If you can't, no worries... still enjoying the new techniques I've learned here! Thanks again
Sure. The nodes on the left are the wood textures files. The two nodes at the top left are just color adjustments, you don't need to worry about those. The important nodes for the wetness are the ones in the middle. Two mix nodes (one set to overlay) and an invert node. i.imgur.com/5MXAWob.png
@@DECODEDVFX Brilliant! Thank you -- I was very close (my overlay mix was not connected correctly). Thanks for taking the time to help me out! I appreciate it
Modeling the Cup that way seems better than the way i usually do it, by drawing a bezier curve to follow one side and then spin it around the z axis to create a Spin Mesh.
Enjoyed your video. You have a really good pacing. Didn't feel like I needed to pause it to understand what was happening or speed it up. You're also clear and can be fucking hilarious ("cold pint of piss" lol). And the end result was photo-realistic. Great stuff.
Couldn't help but notice how slow the simulation got when you added the collision object and "kill particles" option, I think you can get the same effect and with better performance if you just reduce the lifetime of the particles. Btw, the wet map was a great idea, and it looks really good!
Here's the weird thing. I made this scene twice before I record the footage. Both times it worked fine with no noticeable slow-down at all. Reducing the lifetime could help. You can also just convert the bubbles into a mesh, then delete any particle that go outside the glass.
If you want quad topology on your top and bottom spherical faces, after insetting a little: -Make sure you are in edit mode and have the included blender addon "F2" turned on. - Delete the centremost face - Press 1 to go to vertex mode (if you aren't already) -Select two vertex points that are next to each other -Make sure your mouse is on the side of the selection that you want the faces to be created (they will create towards the mouse cursor direction) -Press "F" and a new face will automatically fill the next two vertices on the plane, -Continue pressing "F" until the face is complete, you know have full quad topology.
If you look at an actual glass of liquid, you usually can't see any thickness below the liquid line due to refraction. It's a wired optical illusion bit it's something that happens in real life.
The sides of drinking glasses are also much thicker towards the bottom. I'd say at least 3x as thick as the neck. This is both part of why they're reasonably strong and bottom heavy, and also why they contain less liquid than you'd think (i.e. a can of coke will fill a pint glass despite looking like much smaller).
Hey buddy what i can is that you are a hero, im here and im struggling to create another animations for my TH-cam channel, i don't want them to be simple as the last ones. Hope your tutorials will make me become pro. I'm in Africa and i personally struglling a lot.
Excellent tutorial, this really does look like a genuine pint of beer. Hell, I don't even use Blender so I couldn't make anything even half this good. The only way I can tell this isn't a genuine photograph is if you look closely in terms of condensation usually the droplets would have much more variation in size and shape but that's a nitpick. Overall very solid and job well done!
I love the "matter of fact" tone. After a lifetime (literally) of professional "still" shooting I was "captured" (pun) by 3D rendering last year. I was pretty amazed at my ability to create a doughnut with sprinkles only to find out that: With my Intel i7 & 1060Ti and 16gb ram it would take me another lifetime to render something like this :/
@@bezoro-personal Again, even the most common "planar" lens design have almost no CA between weak aperture spots, or noticeable only in full zoom as some 1-2mm fringe. Many CG artists are making it look like pinhole camera shot with huge blurred borders and large vignetting, but it is intended to hide the lack of details on the objects, not to add extra realism to them. -_-
When I talk to photographers they always get so pissed when it comes to chromatic aberration, distortions and so on. They spend thousands of dollars, and hours in post processing to eleminate these as much as they can, while CG artists spend time to replicate the effects. In my opinion people should use these much more carefully, and avoid them unless there is a specific reason. Unlike motion blur it's considered an error, and while there is room for intentional errors in every form of art, you really shouldn't include them in your everyday work.
The node wrangler shortcut to open textures is Ctrl+Shift+T. You can stop sending me messages now...
😂😂
Lmao
i just leave it here docs.blender.org/manual/en/dev/addons/node/node_wrangler.html
i do not want to like the comment, just because the 256 number.....
What buttons was it now again? XD (sry couldn't resist!)
Awesome- the best thing about this tutorial is that it relates a lot of different topics in a short amount of time.
Yeah, this is a bit longer than my usual video, but I tried to cram in as many little tricks as possible.
why am i watching this video i dont even have blender
Edit: thanks everyone for the advice, I have now downloaded blender, and I've successfuly completed this tutorial, among many others.
why not?
tryed it once, as well as UE4, but they are too hard for me to use. I did some renders tho, but my knowledge is so simple I am barely able to follow this kind tutorials, but they wont stop getting recommended lol. Also, great work with the render
@@klaus9356 its nothing really that hard,just need some passion
@@klaus9356 there are blender tutorials for complete noobs also do you mean the renders on my channel?
No, I just discovered your channel
I was being all very cocky thinking "I'd have done the same" until you added the wet shader to the wood. Lovely touch and there's no way I would have thought of it. Good job.
I too was very cocky thinking "I'd just add a real glass of beer" and had been able to drink it after the shoot ;)
This may as well have been in Chinese for me but it's very entertaining to watch.
It’s not??
Im a complete noob to blender after only working with it for about a month. Thats all it takes to start to know enough of what hes talking about to follow along. Give it a try!
@@jesperjee he's basically saying he doesn't understand a thing the guy said because he doesn't know blender (i can relate, i know nothing about blender either) but it was very entertaining to watch
@@itsprobablyrobin well then hes an idiot!
Lmaoooooo dawg
Quick tip: The way to make physically accurate bubbles in a fluid in Blender is either to give them a glass shader with an IOR of 0, or give them the same material as the liquid but make sure that their normals are reversed. The way you've done them looks kinda weird when you think about how bubbles are actually formed -- it just looks like dots of lighter colored beer, rather than a bubble.
@@lagranpatata-qj5qy After hitting CTRL+B use the scroll wheel to add more segments.
What does reversing the normals do? Seems like that would be like a ‘glitch’, or at least making use of something you don’t want 99% of the time. Also I’m sure a glass shader looks good on bubbles up close, but a punch of particles emulating bubbles rising inside of a darker liquid like beer probably doesn’t need to be that realistic, no?
@@callum6224 Think about how bubbles are. They're little "gaps" of air within the liquid. Now think about how normals work. Normals show the direction each polygon is facing. In the case of a bubble, all the polygons would be facing inward, much like if you were to model, like, a hollow glass box.
So join your bubbles with the beer, making them part of the same model, and make sure that their normals are facing inward, that way the refraction shader interacts the same way real light would.
@@littlesnowflakepunk855 wouldn’t the glass bsdf shader, which he used, do the same thing? Or are you saying the refraction shader doesn’t work the same way if you use flipped normals? I should just try it, but I’m also not understanding how what you described doesn’t apply to the method using bubbles with the normals oriented ‘correctly’, but using a glass shader. Thank you for the explanation to a reply 2 years after your initial comment btw lol. Re reading this reply and my previous reply it kinda sounds like I’m doubting your method but I’m actually just genuinely curious, as I’ve never heard of anyone utilizing flipped normals, ever.
@@callum6224 Using the glass shader with normals oriented correctly, you don't get the shift in IOR that you get between a high-IOR fluid and zero-IOR air, so the refraction through the bubbles looks wrong. Also, due to the way internal reflection works in Blender (it doesn't, really,) the reflections that you'd get on the inside of the bubbles are incorrect.
First I thought this is another boring long tutorial but after 5 minutes I realize how professional this tutorial are , this stuff people pays money to get it .
I really like this format. Shows all the steps necessary, but doesn't get bogged down with detailed click by click instructions. I found this very helpful and instructive provided you have a beginner+ understanding of the fundamentals of blender. Nicely done.
Thanks. I don't really do click-by-click tutorials until I can cover the whole topic in less than 5-6 minutes.
This has to be the best tutorial video ever!
I really needed to learn about bubble effects…
TH-cam: Human, you wanna watch a CGI professional render a glass of beer.
Me: No, I don't. Wtf.
TH-cam: Yes, you do.
Me: Yes, I do, master.
i’m sorry but “a cold pint of piss” 😂😂 08:21
thanks for the laugh and awesome tutorial lmao
JARATE !
that made me laugh, too
Bombs away!
This would have been fine if you were creating an image of Fosters 😂
I literally felt it looked like piss😂😂
This is a nice elegant tutorial. It uses relatively simple objects in terms of modeling/texturing while still including some other techniques to build a better scene (lighting/particles/sculpting). We get a glimpse of how a more skilled artist would knock this out from top to bottom which is helpful. I probably wouldn't have thought to do a wetmap under the glass and I dig the workflow around the foam head. Please get yourself a real pint for this brother.
Not too fast not too slow. It can go just one bit slower but it you know blender well. You know what he is doing.
I GIVE IT 10+ great tutorial. Am going to give this a go. Thanks you.
Cheers!
This is literally better then every "How to start in Blender" tutorial. Will definitely be using this tutorial sometime in the future. Thanks.
Thank you!
This just made me thristy....for knowledge.
I love how you guys are so casually getting things right out of thin air. I'm watching this and my mind = blown. (1 week with Blender so far).
Keep at it. It will make sense eventually!
@@DECODEDVFX It makes sense for sure, it's just the know-how and why that takes time to master.
This tutorial is so good! I don't usually watch tutorials longer than 10 minutes but this one is actually pleasing to watch. You somehow fit a lot of topics into 16 minutes without being too quick. Great job!
Thank you so much!
didnt understand a single word you said in this video, but the final result, and even just the models are amazing. good job
One of the best tutorials I've seen .
So many little tricks in lots of different areas that work well together .
Absolutely loved it!
Gonna recreate it asap.
Awesome, thank you!
I'm a bit drunk so apologies for this comment.
The glass used as the reference in your video is a "sleeve" glass. This is what I would use for a real ale or smooth flow bitter and not something fizzy like a lager or pale ale (the beer would go flat almost instantly and the cream/head will vanish shortly) .
A reasonably modern lager glass (in the UK at least) has something called a "widget" in the bottom (an etched out brand logo or random patterns etched on the bottom of a glass) which preserves and makes bubbles or fizz in the glass (somehow).
Guinness glasses or similar shaped glasses are called tulips...….dont put fizzy shit in the those also.
Most breweries have there own branded glasses with unique shaped glasses. Never of them will be the same shape but they're designed to keep the look and quality of the beer intact for a while.
Cannot fault the tutorial any other way. incredibly talented and I wish to learn more.
Kind regards,
A man who wanted to be an animator so badly but ended up a functioning alcoholic barman.
good video man. :)
Most pubs have a supply of generic pint glasses for when the branded glasses are in the wash. I chose to use one of those on purpose. If I used a branded glass, the comments would inevitably end up full of beer snobs complaining about whichever beer I chose.
@@DECODEDVFX thats fair man. Looks awesome anyway. Apologies for being a weirdo. Keep it up man.
Pubs in Scotland don't give a fuck what glass they use.
the amount of creativity and technical knowledge applied in the making of this video is astounding!
Out-Friggin-Standing! Thank you sir! New tricks learned today!
Thanks!
I don't have blender, use blender or even really understand what it is. This is in my recommended for some reason and I'm glad I watched it. Very cool!
I know it's a little weird comment to the blender tutorial video, but your accent is just incredibly satisfying.. or whatever. I love your accent.
Thanks
I just happened to model exactly the same looking pint yesterday and was wondering how to create the foam on top, this tutorial came in clutch :)
Hey!! Just wanted to pop in and say this tutorial still rocks and holds up today. I remember watching this tutorial years ago when it first came out and I was very impressed with how you were able to make the beer look so realistic and good. It just popped again today on my feed, and I noticed that even though blender has changed a bit, and Geo Nodes has taken over a bit of the proceduralism, two things are for certain. #1 - The ideas and techniques displayed in this tutorial still hold up strong. And #2 it still makes me thirsty for a cold beer or 2. 🍻 great video dude!
@@FruitZeus thank you
Thank god I wont need to learn this software, I can just enjoy the ride. Unlike any other tutorial I ever watch.
Thank you!
I'm not familiar with 3D rendering, but I'm a photographer and I miss some caustics. Would definitely use a lamp to shine directly through the liquid to give it some lighting effects to spice it up.
The cycles renderer is absolutely terrible when it comes to caustics, as in it produces a noisy mess even on very high sample counts last time I tried. So no caustics yet
@@MrMoon-hy6pn free luxcore is great in that area tho
@@MrMoon-hy6pn u can fake caustics
Blender dev team must've read your comment. Because they've added realistic caustics since this video was made.
I like this kind of photorealism
Its like the donut tutorial,but then with beer and faster, I enjoyed it
this vid made me feel really chilled out and relaxed. i just really wish you added a background that aligned with the perspective of the table!! :0 really great modelling and material work
I found for myself many useful tricks from every stage of this tutorial, thank you very much!
I think for making bubbles inside a liquid you just have to make the bubble model have the same index of refraction as the liquid, and invert the normals of the bubble model so it's inside-out (assuming those are bubbles of air, or some other substance of similar enough index of refraction).
Although I Have Know Idea How I Got Here, Understand Any Of What You So Eloquently Explained,
Watching You Do That Thing That You Did Was Amazing!
Thank You, I Didn't know How Much I Needed To See This!
“Let’s be honest, it looks a little bit like a cold pint of piss”
My new favorite saying.
I've been using Blender for 5 days, and you've got me thinking I can achieve photorealistic items already. Less than a week ago, I didn't understand a single freaking word of these types of tutorials - and today, I was watching with rapt attention. Thank you.
Great to hear!
Very, very cool. That’s a cool technique for controlling wetness. I usually do that procedurally but this way is a nice control, which is way better in some respects.
Thanks. I try to keep things procedural as much as possible, but I think it's more effort than it's worth sometimes.
DECODED I agree. It’s fun but sometimes you just want to put a wet spot where a wet spot should be lol!! This is great man. The shot is solid and the procedural roughness on the glass at that distance totally works. I dig your stuff, and you’re right, I’ve shot pictures of beer with good cameras under good lighting and you don’t see much of the bubbles (head) or breakup.
Looking at the final result, I thought it would be harder. A sign of a good tutorial!
This looks very close to an irl photo, impressive job
Super modeling! Thanks for the video.
Good no nonsense tutorial. A refreshing style.
Thank you for appreciating my time. Speedy and comprehensive. Great work.
You have such wonderful videos, your voice over is perfect with all the shortcuts, thanks for making these!
the tutorial shows me something new, thankyou so much!!
never used a blender but super interested to learn I wanted to know what I was going myself into before I did that and this video showed me exactly that!
Amazing work. Tutorial is very clear and concise. Thank you.
Thanks Noah.
16:39 "If you're not a member of my patreon, well then you're shit out of luck" nice
the subtitles write "you should have a look"
It's nice to see a tutorial that cares about scale. I'm always super uneasy when doing tutorials where the final object should be only a few centimeters tall yet is several meters because the person making the tutorial didn't give a crap about scale.
Try CG Boost
"Any five year old can do it! With twenty years of practice!"
congrats, best tutorial I found !
Great video! Thank you!
Love the depth of field!
Wow I like it, simple and very realistic!
This tutorial is GOLD! Thanks man!
Glad you liked it!
That is bloody awesome. Thank you.
For anyone stuck at 2:05 unable to select the inner surface make sure you apply the modifier.
To do this do ctrl + a in object mode (cmd + a macOS)
Alternativley you can click apply by hitting the downwards triangle in the solidify modifier card.
A quick tip about when you shoved the un-used icosphere up out of the camera view. Sometimes this can cause unsightly and unexplained shadows in the final render in some cases, so it can be just as easy to make practice of pushing it down below the camera view, if applicable, to prevent interference in those cases, or even better, render hide in the outliner if possible.
The wetness trick was very new. Thanks!
That's a really nice tutorial. I'm really getting into this blender world, it's amazing.
Excellent tutorial! Thanks Decoded, can't wait to attempt this one.
Hope you enjoy it!
@@DECODEDVFX Thanks! I've almost completed it, i'm a little lost on the section where the wetness is put onto the table (i'm fairly new to blender)... I can't get the nodes the way you have it on yours. Is there any chance you could put a link that shows your final nodes settings on the table? If you can't, no worries... still enjoying the new techniques I've learned here! Thanks again
Sure. The nodes on the left are the wood textures files. The two nodes at the top left are just color adjustments, you don't need to worry about those. The important nodes for the wetness are the ones in the middle. Two mix nodes (one set to overlay) and an invert node. i.imgur.com/5MXAWob.png
@@DECODEDVFX Brilliant! Thank you -- I was very close (my overlay mix was not connected correctly). Thanks for taking the time to help me out! I appreciate it
@@keithlewis255 No problem!
Someday I will own the cpu needed for this. I will be ready thanks to you.
Bloody marvellous tutorial. thanks
Modeling the Cup that way seems better than the way i usually do it, by drawing a bezier curve to follow one side and then spin it around the z axis to create a Spin Mesh.
Click this link to be magically transported to the first version of this video. th-cam.com/video/awCI9PE-UKw/w-d-xo.html
Your tutorials were so cool...❤️
Thank you so much 😀
Great tutorial, very thorough
"add some chromatic aberration to make it look more like a real photo"
Lens makers: *visibly offended
0:47 didn’t expect hitman to make a cameo
Just realized time stamp is also related to it XD
Jeeez that was fast! Great techinque, and great job (obviously)!
Enjoyed your video. You have a really good pacing. Didn't feel like I needed to pause it to understand what was happening or speed it up. You're also clear and can be fucking hilarious ("cold pint of piss" lol). And the end result was photo-realistic. Great stuff.
Thank you!
This is not a tutorial, it is an accelerated presentation of what can be done in the blender. But also good!
Couldn't help but notice how slow the simulation got when you added the collision object and "kill particles" option, I think you can get the same effect and with better performance if you just reduce the lifetime of the particles.
Btw, the wet map was a great idea, and it looks really good!
Here's the weird thing. I made this scene twice before I record the footage. Both times it worked fine with no noticeable slow-down at all. Reducing the lifetime could help. You can also just convert the bubbles into a mesh, then delete any particle that go outside the glass.
Thanks for this tutorial. Nicely done.
Glad you enjoyed it!
The perfect tutorial. Cant get better. Cheers
Bro, i f**ing love this tutorial
If you want quad topology on your top and bottom spherical faces, after insetting a little:
-Make sure you are in edit mode and have the included blender addon "F2" turned on.
- Delete the centremost face
- Press 1 to go to vertex mode (if you aren't already)
-Select two vertex points that are next to each other
-Make sure your mouse is on the side of the selection that you want the faces to be created (they will create towards the mouse cursor direction)
-Press "F" and a new face will automatically fill the next two vertices on the plane,
-Continue pressing "F" until the face is complete, you know have full quad topology.
Got some great tips from this dude. Thanks!
Somehow the final render looks to me like a piece of frozen beer due to the missing thickness of the glass
lol yeah, he said 1-3mm thickness then proceeds to make a paper-thin glass XD
@@WilliumBobCole I used 1.5mm of thickness.
If you look at an actual glass of liquid, you usually can't see any thickness below the liquid line due to refraction. It's a wired optical illusion bit it's something that happens in real life.
@@DECODEDVFX ? but everytime i use a glass i always see it
@Thu Nell Ⓥ you shouldnt drink a Bear, could be dangerous!
Really good tutorial. Clear and to the point(s).
So incredibly detailed. Very professional. I already loved the first video and subscribed based on that one, but this is 10 times better
It's funny because you're super professional but then throw in "looks like piss" kinda comments.
Thanks. I don't feel particularly professional.
i dont even use blender and i still enjoyed the video! keep it up.
Thanks!
The sides of drinking glasses are also much thicker towards the bottom. I'd say at least 3x as thick as the neck. This is both part of why they're reasonably strong and bottom heavy, and also why they contain less liquid than you'd think (i.e. a can of coke will fill a pint glass despite looking like much smaller).
This is excellent. Thank you so much. I'm going to give it a go.
Looks great mate, keep up the top notch work :)
Great job. Lots of great info for a moderate user. Thanks.
This is such an awesome tutorial! I love your videos, thanks so much for sharing them with us :] keep making incredible art!
Thank you
wow so many tips in this tutorial. Thank you
Hey buddy what i can is that you are a hero, im here and im struggling to create another animations for my TH-cam channel, i don't want them to be simple as the last ones. Hope your tutorials will make me become pro.
I'm in Africa and i personally struglling a lot.
Excellent tutorial!!! Thank you very much.
have no clue why i watched this but im glad i did, GREAT JOB MAN!
When you're moving that bottom face using proportional editing, you can use the mouse wheel to choose the size of the influence.
these are really good tips man, thank you so much !
You should have a million subs already
Excellent tutorial, this really does look like a genuine pint of beer. Hell, I don't even use Blender so I couldn't make anything even half this good. The only way I can tell this isn't a genuine photograph is if you look closely in terms of condensation usually the droplets would have much more variation in size and shape but that's a nitpick. Overall very solid and job well done!
I love the "matter of fact" tone. After a lifetime (literally) of professional "still" shooting I was "captured" (pun) by 3D rendering last year. I was pretty amazed at my ability to create a doughnut with sprinkles only to find out that: With my Intel i7 & 1060Ti and 16gb ram it would take me another lifetime to render something like this :/
I actually rendered this on a 2700x CPU with 16GB of RAM. I don't remember exactly how long it took, but it wasn't too bad.
sick video thanks dude
chromatic aberration (CO) is a sign of a cheap/bad lens. More expensive lenses have very little CO. Just saying ;)
And it's massively overused and abused in cgi post-process, but in this case, i think it's a nice subtle touch.
Games companies really abuse it too - just like they abused lens flares, bloom, motion blur, and just about every other post-processing effect.
@@bezoro-personal I've never noticed that lol
@@bezoro-personal Again, even the most common "planar" lens design have almost no CA between weak aperture spots, or noticeable only in full zoom as some 1-2mm fringe. Many CG artists are making it look like pinhole camera shot with huge blurred borders and large vignetting, but it is intended to hide the lack of details on the objects, not to add extra realism to them. -_-
When I talk to photographers they always get so pissed when it comes to chromatic aberration, distortions and so on. They spend thousands of dollars, and hours in post processing to eleminate these as much as they can, while CG artists spend time to replicate the effects. In my opinion people should use these much more carefully, and avoid them unless there is a specific reason. Unlike motion blur it's considered an error, and while there is room for intentional errors in every form of art, you really shouldn't include them in your everyday work.
Very realistic!!! Impressive!
Great tutorail As always awesome ! keep sharing
I started doing my own tuts recently and I found sharing really fun
Awesome. I've subscribed.
@@DECODEDVFX Thanx Buddy, I really Appreciate it such an honour
@@saou466 No problem.
Great tutorial! Really interesting and a beautiful result!