I’m going to take a break from it for the moment as I’ve been doing this for over a month now. However I will be returning back to it in the future for a few bonus episodes!
@@MrKnowBodyUE5hello. Can you tell me please how to do like in this video or like in sifu game. Really appreciate your help 🙏 th-cam.com/video/aW9_0kzAjf4/w-d-xo.html
Loved the series! Really good work it's one of the best I've followed so Far! Only Problem I have is that my Enemy BP Wont move properly when chasing me and when the enemy hits me I can no longer use my inputs at all... What Tick Box did I miss :) Thanks so much for this series I've learnt a lot
@@MrKnowBodyUE5 Perfect that Fixed it! Just had to add Combo End Notify to my blocking animations thanks so much for setting up this series! Can't wait for your next endeavour
That isn’t too difficult, there should be some pretty good videos out there on how to do this. Alternatively you could try to switch the enemies target to other enemies instead of the player.
@@MrKnowBodyUE5 Thanks for the reply bro. I also got one more question. Ive added the fighting system to my npc. One thing ive come to realise is that i wont be able to use this on other npcs. If i was to make the other ai who doesnt have the fighting system coded, into a child of the Npc that has the fighting feature, then it would mean that all the npcs would have the exact same features which may cause a problem. For example a civilian npc being a child of a police npc would mean that they would be the exact same (To my knowledge). Is there another way to implement the fighting system into other npcs without having to recode the entire system. Many thanks
Hey bro! I am following your combat tutorial. One thing i want to ask you that, in your that video you have talked about only hand to hand combat. In addition if i want to add sword fight with it, how can i add it with hand to hand melee, can you pls make an video on that?
It’s really simple, all you do is attach a sword to the player,,change the animations and make the collision trace go from the sword instead of the hands and legs.
@@MrKnowBodyUE5but if i do that, then my melee combat with hand to hand will be get stopped? I need both hand to hand melee combat with sword combat with it
I thought I was purchasing your Patron account when I pressed Buy Now, but it's only the files OMG.😢 To move the Main character you have to click to move or initiate a fight. Can you please make the controller more like Red Dead Redemption or Grand Theft Auto?
If you’d like I can send you the version 2 of this system on discord free of charge? As the version 1 comes with a few bugs. Thanks for the purchase tho!
hi sir do u know how to make the logic when the player looking right or left and then click middle mouse button or whatever button to goback looking straight if that make sense
For the animations of walking? My issue was that I had to make a new animation blueprint and instead of using the can move Boolean to decide if they should walk on the anim bp I had to use speed and check if it was greater than 0
literraly one of the best game devs ive seen gg brother !
Thank you means a lot!
just found this channel, I'm definitely gonna implement this combat system to my game in future, it looks good
Have fun!
@@MrKnowBodyUE5 Will you continue combat system tutorials?
I’m going to take a break from it for the moment as I’ve been doing this for over a month now. However I will be returning back to it in the future for a few bonus episodes!
@@MrKnowBodyUE5 Thanks a lot for your hard work. Love your videos. I will wait 😊
looks great
Thank you!
Nice vid keep it up!
Thanks, will do!
@@MrKnowBodyUE5hello. Can you tell me please how to do like in this video or like in sifu game. Really appreciate your help 🙏
th-cam.com/video/aW9_0kzAjf4/w-d-xo.html
Loved the series! Really good work it's one of the best I've followed so Far! Only Problem I have is that my Enemy BP Wont move properly when chasing me and when the enemy hits me I can no longer use my inputs at all... What Tick Box did I miss :) Thanks so much for this series I've learnt a lot
Thank you, I really appreciate your support! For the no attack after hit, you could try ending the players combo when you are hit by the enemy maybe?
@@MrKnowBodyUE5 Perfect that Fixed it! Just had to add Combo End Notify to my blocking animations thanks so much for setting up this series! Can't wait for your next endeavour
Should have made a blocking actor component with some structures and enums
Love the work man. Just wondering will you ever do a tutorial for AI fighting Eachother. Thanks
That isn’t too difficult, there should be some pretty good videos out there on how to do this. Alternatively you could try to switch the enemies target to other enemies instead of the player.
@@MrKnowBodyUE5 Thanks for the reply bro. I also got one more question. Ive added the fighting system to my npc. One thing ive come to realise is that i wont be able to use this on other npcs. If i was to make the other ai who doesnt have the fighting system coded, into a child of the Npc that has the fighting feature, then it would mean that all the npcs would have the exact same features which may cause a problem. For example a civilian npc being a child of a police npc would mean that they would be the exact same (To my knowledge). Is there another way to implement the fighting system into other npcs without having to recode the entire system. Many thanks
a parry system like this would be cool? can you make tutorials on that pls
Heey, we're finally coming to the end of this great series. It hurt a little bit, though.😥
Yeah sadly I’m gonna be doing a few bonus episodes tho so watch out for those!
semangat bang
Hey bro! I am following your combat tutorial. One thing i want to ask you that, in your that video you have talked about only hand to hand combat. In addition if i want to add sword fight with it, how can i add it with hand to hand melee, can you pls make an video on that?
It’s really simple, all you do is attach a sword to the player,,change the animations and make the collision trace go from the sword instead of the hands and legs.
@@MrKnowBodyUE5but if i do that, then my melee combat with hand to hand will be get stopped? I need both hand to hand melee combat with sword combat with it
Bro I want a climbing system like the game uncharted or tomb Raider.Hope you got it
Maybe.
I thought I was purchasing your Patron account when I pressed Buy Now, but it's only the files OMG.😢 To move the Main character you have to click to move or initiate a fight. Can you please make the controller more like Red Dead Redemption or Grand Theft Auto?
If you’d like I can send you the version 2 of this system on discord free of charge? As the version 1 comes with a few bugs. Thanks for the purchase tho!
Hi I'm searching for one for my team
Hi sorry but I currently don’t have the time to join a team.
hi sir do u know how to make the logic when the player looking right or left and then click middle mouse button or whatever button to goback looking straight if that make sense
I don’t really understand what you mean sorry
@@MrKnowBodyUE5 if u have any darksouls game inter the game and click middle mouse button u ll get what im trying to say
for fixing the enemy walking? what we have to do?
For the animations of walking? My issue was that I had to make a new animation blueprint and instead of using the can move Boolean to decide if they should walk on the anim bp I had to use speed and check if it was greater than 0