probably one of the coolest projects done with Game Animation sample in Unreal engine 5.4 GASP + IK

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  • เผยแพร่เมื่อ 15 ก.ย. 2024
  • when GASP meets IK for a breathtaking combat system, this video is a dev-log made for demonstrating game development concepts and not showcasing gameplay features. targeted and suitable for people interested in game development and learning unreal engine.
    come say hi - discord here -
    / discord

ความคิดเห็น • 200

  • @fahdalanzi3838
    @fahdalanzi3838 24 วันที่ผ่านมา +89

    finally, someone with real talent sharing his work, good job mate that's really impressive

    • @Crossfar
      @Crossfar  24 วันที่ผ่านมา +4

      @@fahdalanzi3838 thanks , I appreciate the kind words.

  • @user-ot2ww5hf1n
    @user-ot2ww5hf1n 25 วันที่ผ่านมา +54

    Dude what a clean work!

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา +1

      @@user-ot2ww5hf1n thanks.

  • @DlambewuDaniel
    @DlambewuDaniel 11 วันที่ผ่านมา +29

    This could be a deadpool game

    • @Crossfar
      @Crossfar  10 วันที่ผ่านมา +4

      @@DlambewuDaniel nice idea yeah ...

    • @kywhy734
      @kywhy734 6 วันที่ผ่านมา +1

      Immortality simulator with gore and a destructible environment sounds like on hell of a sandbox!

  • @RenatoAtaide-so1kg
    @RenatoAtaide-so1kg 26 วันที่ผ่านมา +45

    Wow!! AAAA gameplay is here

    • @Crossfar
      @Crossfar  26 วันที่ผ่านมา +3

      @@RenatoAtaide-so1kg 😂 thanks for the compliment , Glad you enjoyed the video.

    • @Raphael959
      @Raphael959 5 วันที่ผ่านมา

      @@Crossfarpls give me shoutout

  • @nikz000
    @nikz000 26 วันที่ผ่านมา +27

    Arms animations look very uncanny, though I think you did a very amazing job in the programming department, making all the weapons ON the character

    • @Crossfar
      @Crossfar  26 วันที่ผ่านมา +2

      @@nikz000 I'm certainly glad to see the results were satisfactory.

    • @SAYRESS
      @SAYRESS 26 วันที่ผ่านมา +3

      yeah, people dont move like that. when gun is on the left side of the body and he take it with his right hand by putting hand behind him :D

    • @krz9000
      @krz9000 26 วันที่ผ่านมา +4

      Having motion captured grab anims selected via chooser and guided via ik to the holster would be ideal i guess

    • @Crossfar
      @Crossfar  26 วันที่ผ่านมา +5

      @@krz9000 would be pretty great but think of how many extra anim assets would be added for all the holsters and in a MMO it could really drop the FPS, purely doing things with IK will lower the computing cost drastically. But for a single player definitely agree with you.

    • @Crossfar
      @Crossfar  26 วันที่ผ่านมา +3

      @@SAYRESS well normally you would just draw from the same side, but when necessity calls for it people would bend over backwards to grab any weapon they must in a combat situation I think :)) so I didn't want to limit the players choices to Same side drawing only... That's why we have it

  • @nyawtism
    @nyawtism 2 วันที่ผ่านมา +1

    you know bro doesn't fuck around when he ain't even connected to the internet he is LOCKED in

    • @Crossfar
      @Crossfar  2 วันที่ผ่านมา

      @@nyawtism :))

  • @KavOmidi-y8d
    @KavOmidi-y8d 23 วันที่ผ่านมา +9

    Would love to see more from this project. Great work.

    • @Crossfar
      @Crossfar  23 วันที่ผ่านมา

      thanks , will try to post more dev logs soon.

  • @DiLearner
    @DiLearner 22 วันที่ผ่านมา +5

    wonderful job and that's true i prefer GASP+IK than GASP+ASL
    hope to see more adjustments

    • @Crossfar
      @Crossfar  22 วันที่ผ่านมา +1

      thanks, I'm glad you enjoyed the content. there's a new dev-log coming this week. talking about new features.

  • @suntzu6122
    @suntzu6122 23 วันที่ผ่านมา +14

    Your swords are upside down :D

    • @Crossfar
      @Crossfar  23 วันที่ผ่านมา +2

      @@suntzu6122 :)) yeah , it can be changed easily as the video suggests regardless of position or orientation of the holsters the animations will adapt

  • @spittingame4241
    @spittingame4241 6 วันที่ผ่านมา +2

    Since you're a teacher, maybe you can help me out. I don't know if you're familiar with Blender but...
    I rigged all my characters with AUTO RIG PRO. Not rigify.
    The characters have different elevation of the shoes (no shoes, boots, high heels etc).
    I would like to attach and remove the shoes with the rig of the character and animate them.
    I don't want to MAKE SEPARATE ANIMATIONS WITH DIFFERENT SHOES.
    The concept is like how they doing video games where you can customize your character and give them different clothes and SHOES
    Someone said "building and offset layer of Bones above the foot rig an animate those to shift the current rig between shoes."
    How do I achieve this?

    • @Crossfar
      @Crossfar  6 วันที่ผ่านมา +2

      @@spittingame4241 1- import your character skeletal mesh to blender.
      2- model your shoe in a seperate object
      3- offset it right so it's correct around your characters feet
      4- rig it to your characters skeleton.
      5- keep the shoes and skeleton and delete the character mesh.
      You got yourself a shoe that can be put on any character while deriving animations from the same Skeleton.

    • @spittingame4241
      @spittingame4241 5 วันที่ผ่านมา

      @@Crossfar thank you for the advice and the instructions 😊

  • @makxs4818
    @makxs4818 3 วันที่ผ่านมา +1

    that stop in the wall jump kills the pace

    • @Crossfar
      @Crossfar  3 วันที่ผ่านมา

      @@makxs4818 it's adjustable

    • @makxs4818
      @makxs4818 3 วันที่ผ่านมา

      @@Crossfar ah, cool, love the modifications you made really looks like a Deadpool game

  • @point0947
    @point0947 2 วันที่ผ่านมา

    Very impressive, looks astonishing !!

    • @Crossfar
      @Crossfar  วันที่ผ่านมา +1

      @@point0947 thank you

  • @patrikbaboumian
    @patrikbaboumian 26 วันที่ผ่านมา +2

    Kheli khub! Like the logic behind the combat concept.

    • @Crossfar
      @Crossfar  26 วันที่ผ่านมา +1

      thanks for the kind words, stay tuned there's still much more to come, and I'll announce more and more devlogs soon.

    • @Soheil2030
      @Soheil2030 23 วันที่ผ่านมา

      اره داداش خیلی خوبه، شما هم بازی ساز هستی؟

  • @junechevalier
    @junechevalier 24 วันที่ผ่านมา +5

    This looks smooth af

    • @Crossfar
      @Crossfar  15 วันที่ผ่านมา +1

      Thanks glad you liked it

  • @O_Obsidious
    @O_Obsidious 12 วันที่ผ่านมา +1

    I usually just use a system that loads any necessary weapon animations asynchrously when equipping, before applying the animations to a weapon state machine in the player abp. Works pretty well, can also load an aimoffset to use modularly, the engine handles that all pretty well :P

    • @Crossfar
      @Crossfar  12 วันที่ผ่านมา +1

      @@O_Obsidious that's a very valid approach too and tested and proven... Reason I did things this way is lowering the amount of data required to be cached, and also the fact that choice of weapons and holster placement is given to players in my project ( which creates the need for hundreds of animations if using keyframing) so I needed to come up with a system that can handle every situation without any prefab animations.

    • @Crossfar
      @Crossfar  12 วันที่ผ่านมา +1

      Oh wait you meant animations for the gun itself? Yeah I'm using the same approach for that too, it synchronizes with my fingers animations on each corresponding hand

  • @shonyub.3660
    @shonyub.3660 11 วันที่ผ่านมา

    Espero ser tan bueno como tú hermano. Realmente siempre he sido team Unreal desde que era chico. En este momento estoy aprendiendo Blender pero en cuanto lo domine seguiré con Unreal. Sigue así hermano saludos desde Colombia.

    • @Crossfar
      @Crossfar  11 วันที่ผ่านมา +1

      that's actually amazing brother, please give my best regards to all of Colombia! its a beautiful nation.

  • @PatrickVitelaYourAverageGamer
    @PatrickVitelaYourAverageGamer 17 วันที่ผ่านมา +4

    i was hoping for this project or a tutorial of how you did this.

    • @Crossfar
      @Crossfar  17 วันที่ผ่านมา +3

      hey thanks for letting me know, I'm going to put more emphasis on the code breakdown parts. so stay tuned there's more videos coming very soon.

  • @laviathenbaker6614
    @laviathenbaker6614 26 วันที่ผ่านมา +3

    This is amazing. Especially the IK work. Are you planning on making the project downloadable so we can learn from it?

    • @Crossfar
      @Crossfar  26 วันที่ผ่านมา +11

      @@laviathenbaker6614 once the project is fully matured I will make it available for others as well. Perhaps along tutorials.

    • @laviathenbaker6614
      @laviathenbaker6614 26 วันที่ผ่านมา +1

      @Crossfar that would be fantastic! I've watched hundreds of tutorials and have never seen one that discusses using IK for loadouts. Thanks for the reply and I'm glued to my seat looking forward to your release and tutorials

    • @Aycr1th
      @Aycr1th 25 วันที่ผ่านมา +1

      @@Crossfar Really looking forward to this!

  • @motpanda.7555
    @motpanda.7555 3 วันที่ผ่านมา +1

    Im a beginner here, maybe a stupid question, but may I ask but how do you add the measurement tag on the block? is it added auto or manuly? thank you!

    • @Crossfar
      @Crossfar  2 วันที่ผ่านมา +1

      @@motpanda.7555 oh that's just something that comes with GASP, but , it's a 3d text component, that measures the block on event construct and sets it's text .

    • @motpanda.7555
      @motpanda.7555 2 วันที่ผ่านมา

      @@Crossfar thank you♥️

  • @deotexh
    @deotexh 20 วันที่ผ่านมา +1

    What, is that INSANE THING

    • @Crossfar
      @Crossfar  20 วันที่ผ่านมา

      @@deotexh glad you liked it and oh btw there's a new update on it coming soon tomorrow. Don't miss it.

  • @TimBorggrenDenmark
    @TimBorggrenDenmark 2 วันที่ผ่านมา

    I love the the idea 100% ;) But damn animation, in some positions are fu..kd up:) hope the best for a end resualt

    • @Crossfar
      @Crossfar  2 วันที่ผ่านมา +1

      @@TimBorggrenDenmark thanks , yes there will be lots of improvement, there has been some already, stay tuned for the next videos are coming soon will demonstrate the changes

  • @Noizzed
    @Noizzed 7 วันที่ผ่านมา

    Damn bro this looks smoother than GTA V ngl

    • @Crossfar
      @Crossfar  7 วันที่ผ่านมา

      @@Noizzed :)) thanks

  • @DenoMaister
    @DenoMaister 22 วันที่ผ่านมา

    It looks really cool. If you know of any emerging game projects, let me know. I'd like to try composing music for video games.

    • @Crossfar
      @Crossfar  22 วันที่ผ่านมา +1

      @@DenoMaister sure come to discord and send me your portfolio perhaps.

  • @MaxStudioCG2023
    @MaxStudioCG2023 25 วันที่ผ่านมา

    you are right about the ALS overlay .... the right /left foot causing some guns holding problems because you have to trick them to not look weird on the GAS left foot guy :)) ....but i still integrate it in my project =)))) ...il do my best to not look weird :D ...btw my guy is really loaded but seeying your guy load i feel like my guy is naked =))))))))))))))))))

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา

      :))))) would love to see your work for sure. feel free to reach out in discord.

  • @xxspecterxx
    @xxspecterxx 5 วันที่ผ่านมา

    Looks really good. I’d tweak the arm animations a little bit. Ui looks amazing. Vault jump needs to be a little bit smoother

    • @Crossfar
      @Crossfar  5 วันที่ผ่านมา +2

      @@xxspecterxx that's exactly what I was thinking too when I uploaded it

    • @xxspecterxx
      @xxspecterxx 5 วันที่ผ่านมา

      @@Crossfar Im still learning, youre way better than i am!

    • @Crossfar
      @Crossfar  5 วันที่ผ่านมา +1

      @@xxspecterxx your ideas are still very valid ... Plus, I was once just learning too... Keep at it

    • @xxspecterxx
      @xxspecterxx 5 วันที่ผ่านมา

      @@Crossfar thanks!!!

  • @darrenhing9906
    @darrenhing9906 9 วันที่ผ่านมา

    Really amazing work! Would play the shit out of this haha

    • @Crossfar
      @Crossfar  9 วันที่ผ่านมา

      @@darrenhing9906 I'm glad to hear you like it. Thanks for the lovely comment

  • @Kreytonchild
    @Kreytonchild 11 วันที่ผ่านมา

    wow, this is amazing, new sub!!

    • @Crossfar
      @Crossfar  10 วันที่ผ่านมา +1

      @@Kreytonchildthanks for the sub... Glad you enjoyed the video

  • @itzDrizzyyyman
    @itzDrizzyyyman 23 วันที่ผ่านมา

    i actually watched half the video, do research on how the Game Thread conflicts with the animation thread and stop using control rig for complex gameplay mechanics apart from that was cool to watch!

    • @Crossfar
      @Crossfar  22 วันที่ผ่านมา

      @@itzDrizzyyyman well thanks for the input

  • @gstreetgames2530
    @gstreetgames2530 26 วันที่ผ่านมา +1

    Destroying the components over and over again? What about memory management and garbage collection? Seems an odd solution. That and some of the equip/unequip looks a bit wonky. And that event graph... Consider components and functions to clean that mess up. How big is the character in memory?
    Other than those things, it looks amazing. Are you planning on selling this or just using it internally? How long have you worked on it to get it to this stage, and what do you want to improve or add?
    Consider a rewrite in C++ too, it would be a lot more performant. If you disagree, run a dedicated server for 48 hours with 2 active testers on there and then get back to me!

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา +2

      @@gstreetgames2530 3 to 4 weeks so far.
      It's not as often as you think , its as often as players perform actions. Like equip. and reload. Definitely worth doing as the variables will be garbage with Values assigned 90% of times otherwise.
      I agree on certain frames things still gets jumpy, that's what I meant by making fine tuning to it over next few weeks.
      C++ and blueprint are not too far in performance nowadays as opposed to the beginning of UE4. to think of it every BP node is a C++ CODE SNIPPET itself. so in order to keep the workflow fast and scalable it is worth sticking to blueprint nowadays. But that's just my preference, using CPP only for costume nodes and plugins, using BP for the overall gameplay since it can get large and detailed.
      I really really appreciate sharing the thoughts like this, please consider to do reach out on discord, would like to meet you for sure.

  • @blaqueaddonnisgames
    @blaqueaddonnisgames 6 วันที่ผ่านมา

    Do you do classes on IK Animation? Or plan to do videos on it? I am very interested in this technique.

    • @Crossfar
      @Crossfar  6 วันที่ผ่านมา +1

      @@blaqueaddonnisgames if you wish to learn I can do private classes. You can learn all the concepts in one session... Contact me on discord and we can set up a class.

    • @blaqueaddonnisgames
      @blaqueaddonnisgames 6 วันที่ผ่านมา

      Thank you I will contact you when I am free !👍

    • @dylanberaza7944
      @dylanberaza7944 5 วันที่ผ่านมา

      @@Crossfarvery interested in privates class
      I’ll contact u for sure

  • @thegamingvan
    @thegamingvan หลายเดือนก่อน +1

    Thats really cool! Thanks for sharing!

    • @Crossfar
      @Crossfar  หลายเดือนก่อน

      glad you enjoyed the video

  • @Phoe2gen
    @Phoe2gen 23 วันที่ผ่านมา

    My inner demon: Update your windows!

    • @Crossfar
      @Crossfar  23 วันที่ผ่านมา

      you need Jesus bro! he will save you from windows demons...

  • @legenderry25
    @legenderry25 23 วันที่ผ่านมา +1

    How does the movement hold up with network simulation?

    • @Crossfar
      @Crossfar  23 วันที่ผ่านมา

      @@legenderry25 it holds pretty good with any pings lower than 300 ...
      To be honest I personally never worry about higher than that... Because Its no use no matter what you do... Replication will still hold up but the overall experience with 300+ Ms ping will be suffering... Because of irresponsive inputs. But that's a ping nothing can fix. They should contact the ISP not the devs in that case :))

  • @Corrack
    @Corrack 4 วันที่ผ่านมา

    Question about those animations. Is it possible to use them in fps game mode?

    • @Crossfar
      @Crossfar  4 วันที่ผ่านมา

      Yes it is... But the gameplay system I designed with the 360 aim offset kinda feels better in a TPS system , BUT, there is no reason it shouldn't work in a fps also.

  • @waldir13
    @waldir13 11 วันที่ผ่านมา

    I want this project so bad *-*

    • @Crossfar
      @Crossfar  11 วันที่ผ่านมา +3

      @@waldir13 stay tuned in discord and TH-cam channel, I'm going to announce it's release

  • @alieditorss
    @alieditorss 25 วันที่ผ่านมา

    Very cool movement and animation 😍
    Are you going to teach us that in Tetureal?

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา

      @@alieditorss Its probably going to need a big series , 10 videos or something... But I might try , if that's something people want

    • @alieditorss
      @alieditorss 25 วันที่ผ่านมา

      @@Crossfar I think a lot of game developers
      They are looking for great animation like this for their games

  • @ajitsinghyadav1725
    @ajitsinghyadav1725 26 วันที่ผ่านมา +1

    Nice, its Available for Download ?
    Or Tutorials?

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา +2

      @@ajitsinghyadav1725 coming soon

  • @Zinzinnovich
    @Zinzinnovich 26 วันที่ผ่านมา

    now we will see a thousand copycat of Assassin Cread

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา

      @@Zinzinnovich lol good one

  • @xRavenousAngelx
    @xRavenousAngelx 7 ชั่วโมงที่ผ่านมา

    Can you do a tutorial on your combat, and holstering system

    • @Crossfar
      @Crossfar  7 ชั่วโมงที่ผ่านมา +1

      It will end up being a very long tutorial , this video is from one month ago, and back then it was nearly 4 weeks into development so it's a huge project.

    • @xRavenousAngelx
      @xRavenousAngelx 7 ชั่วโมงที่ผ่านมา

      I just think it’s perfect for my game. And I’ve got a good combat system going but this is soooo good. I would pay for a tutorial on this 14:01

    • @Crossfar
      @Crossfar  6 ชั่วโมงที่ผ่านมา

      @@xRavenousAngelx I appreciate the lovely words of encouragement, yes I think a lot of people want to use it in their projects... I'm going to release the whole project, but be patient cuz I'm working alone on it, in my personal time. and it's going to need a little time. Before it's release ready.

    • @Crossfar
      @Crossfar  6 ชั่วโมงที่ผ่านมา

      @@xRavenousAngelx after release I will start making videos for each part of the project , like how to add it to your own game, how to add more custom weapons options, it's all made very modular and very easy to expand on

    • @Crossfar
      @Crossfar  6 ชั่วโมงที่ผ่านมา

      @@xRavenousAngelx but teaching people how to do it on their own step by step is not gonna be easy at all... It's gonna need at least 100 hours of videos, making those tutorials would take a ton of time and only slow down the development severely at this point. So until release I will only update the community on new features.

  • @635574
    @635574 5 วันที่ผ่านมา

    AC parkour is boring, at least this has angled wall jumps. Kinda felt like we got no running games after mirrors edge 2 despite several having as part of their mechanics, that weren't AC.

    • @Crossfar
      @Crossfar  5 วันที่ผ่านมา +1

      @@635574 I know right, I tried my best to make things as inclusive as possible when it comes to performing actions, so it works on almost any angle up to 45 degrees so it's not just straight walls you can jump off. And anything less than 45 is basicly walkable so it will be a normal jump... So with this system you can nearly interact in some way, with any surface regardless of shape or form.
      Although it's not as polished as AC is ofcourse. But gameplay wise it feels like you have more control

  • @jamaalsineke2405
    @jamaalsineke2405 25 วันที่ผ่านมา

    Hi Crossfar, awesome project. I have a quesion regarding GASP. I have yet to see someone using Motion Maching with theur own custom anim until today. How would I setup a stylized walk cycle and get Motion matching to work asfluidly as with the sample project?

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา

      Hi , very good question. its not as complicated and scary as it looks like, the reason most people just use the GASP is that creating costume animations is time consuming perhaps. I would break it down to multiple steps as follows in the next comment.

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา

      step 1: create all animations for every state in your walking and running cycle of motions. you would have to include all the transitions as well, a good way to know what is needed is to perhaps take a look at the list of animations in GASP. since it has a very diverse range of all the possible turns and motions that are easy to miss.

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา

      step 2: create the chooser tables, which are the data bases of all your motions. which is the tricky part perhaps.
      this is where you need to set up your variables that will decide how to filter the database and select the right animation for the moment being.

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา

      step 3 , come up with your states. for example crouched walking, standing running , standing walking etc...

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา

      step 4, make sure that your variables on the chooser are set properly, and conditions also , otherwise the results can get messy. as the table needs to always pick on outcome at a time. or at least be very good at narrowing down to specific animations.

  • @Rafaelcraftero
    @Rafaelcraftero 25 วันที่ผ่านมา

    It feels very clunky to me, I prefer to create a character controller and the animations just work as a visual representation of the controller state, although sometimes it's much more complex.

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา +1

      well no one can deny the old school methods are still applicable and perfectly good too...
      motion matching is definitely the next big thing as opposed to state machines that's all... and clunky parts with the IK jitters are fixable , and I figured how to make it less clunky by making IK paths more reliable , which is what I'm doing next...

  • @EternalRecurrence88
    @EternalRecurrence88 21 วันที่ผ่านมา

    What have you changed to the camera? I am having so much trouble getting line trace with the way the camera is in a fresh template. Its nowhere near center.

    • @Crossfar
      @Crossfar  21 วันที่ผ่านมา +1

      @@EternalRecurrence88 I changed almost everything with the camera slightly... Except the camera component and the spring-arm itself. Even update camera function is changed.

    • @EternalRecurrence88
      @EternalRecurrence88 20 วันที่ผ่านมา

      @@Crossfar do you think you could do a video from a fresh GASP and explain how to get a more usable line trace in a few scenarios? Focused and unfocused IA RMB/LB/L2… for interactions while that IA is inactive. I don’t have weapons implemented, but thats my next step. If i’m having problems with the trace from interactions, i’m sure it will be worse with the weapons. Also there are some functions i’m considering changing or removing all together. Mainly the MMB i don’t know the controller IA. Can you also elaborate on changes you have considered making to the GASP or horror stories you’ve might have had making such modifications to you project? How you might/have prevented those things?

  • @vedajsai2978
    @vedajsai2978 14 วันที่ผ่านมา

    hey man i am learning 3d character art and i would love to make my characters jump ,walk run around like this but i dont have any idea were to start or how to learn can you give me a direction of what should i do where should i start? because all i know is this is unreal engine😅

    • @Crossfar
      @Crossfar  14 วันที่ผ่านมา

      @@vedajsai2978 start by installing unreal engine 5.4, downloading game animation sample project from unreal Market place , and import your 3d models as fbx. Then ask the next questions you might have right here.

  • @PatrykSzumski-w9j
    @PatrykSzumski-w9j 8 วันที่ผ่านมา

    Tbh nice!

    • @Crossfar
      @Crossfar  8 วันที่ผ่านมา +1

      @@PatrykSzumski-w9j tnx buddy glad you liked it

    • @PatrykSzumski-w9j
      @PatrykSzumski-w9j 8 วันที่ผ่านมา

      @@Crossfar I recently started learning how to create computer games with UE5. Its hard. I learn blender and ue5 at the same time.
      how to deal with problems and lack of motivation?
      when did you start making a living from it?

    • @Crossfar
      @Crossfar  8 วันที่ผ่านมา +1

      @@PatrykSzumski-w9j self decipline is everything, you gotta make yourself study everyday... And put things you've learnt into practice... And be patient it's gonna take a while to become what you want to be. Start with smaller projects, learn until you are ready to do something grand... And if you struggle with forcing yourself to study get a tutor maybe.

  • @grapeguymc
    @grapeguymc 9 วันที่ผ่านมา

    this is extremely impressive, is there a way to slow down the animation correctly so it looks more realistic?

    • @Crossfar
      @Crossfar  9 วันที่ผ่านมา

      Yes there is

  • @GAMEDEV_PRO
    @GAMEDEV_PRO 24 วันที่ผ่านมา

    hey i am working on fps ik r&d and your system is seems really good, can it be work with fps too? I am thinking about merging your ik logic with my one and procedural anims, it can give good results i think. Do you gonna make a tutorial for it?

    • @Crossfar
      @Crossfar  24 วันที่ผ่านมา +1

      it certainly can... but you would have to create the first person view yourself as I'm not planning on adding the FPS view. aside from that certain concepts are different when designing the controls and gameplay for FPS vs TPS, and this is built to be a full TPS experience, but for the most part, yes you can apply the same concepts to your FPS projects. but it would require you to make adjustments for sure , so in short, answer is "YES but not right out of the box"

  • @xorxpert
    @xorxpert 12 วันที่ผ่านมา

    i need to learn unreal but not a huge fan of the blueprint system. i thought this was entirely c++, so end build performance won’t be that great

    • @Crossfar
      @Crossfar  12 วันที่ผ่านมา +3

      Just stop lying to yourselves and learn blueprints , I know it's a tough pill to swallow ... But there's No such thing as performance difference between this and that on a modern PC... There's a huge difference in production cost and time.

    • @GoodguyGastly
      @GoodguyGastly 7 วันที่ผ่านมา +1

      My man speaking truth 😂​@@Crossfar

    • @Raphael959
      @Raphael959 5 วันที่ผ่านมา +1

      Bro got humbled

  • @uv_music112
    @uv_music112 22 วันที่ผ่านมา +1

    man that's really good
    how can we use this asset?
    can you share link ?

    • @Crossfar
      @Crossfar  22 วันที่ผ่านมา +1

      @@uv_music112 it's early stage in development, coming soon... Stay tuned I will share both progress and release news in TH-cam

    • @uv_music112
      @uv_music112 22 วันที่ผ่านมา +1

      @@Crossfar thanks

  • @pranjalbhattacharjee5601
    @pranjalbhattacharjee5601 23 วันที่ผ่านมา

    You are not testing with network lag enabled......the replication will most probably break as soon as there is network lag and packet loss......you can't do replicated movement in blueprints you need to either do it through a custom character movement component or through the gameplay ability system.

    • @Crossfar
      @Crossfar  23 วันที่ผ่านมา

      yes , or... does it!? :D

    • @Crossfar
      @Crossfar  23 วันที่ผ่านมา

      if done proper , you can do replicated movement with blueprint. just have to know your replication A,B,Cs down to its details.
      and yes I know there's a 20$ plugin that handles movement and fixes it the easier way... but I prefer to do things my way...

    • @pranjalbhattacharjee5601
      @pranjalbhattacharjee5601 23 วันที่ผ่านมา

      @@Crossfar No the engine doesn't have the ability to handle replicated movement in blueprints just test it yourself.....enable network emulation and set network lag to 500 ms and set packet loss to 10%. You will start playing your montages twice per input but if you do it through the character movement component it will continue to work smoothly with the same settings

    • @Crossfar
      @Crossfar  23 วันที่ผ่านมา +2

      ​@@pranjalbhattacharjee5601 ok firstly thanks for bringing it up, it was a good idea to test. I just did some tests and here's my report of it...
      everything actually works with 300-500ms ping, and 10% packet loss, except the fact that latency that high is an unplayable experience when inputs are lagged out way too much , there's just no way to enjoy it , but as far as animations and IK goes I designed it to work regardless of ping and turns out it does.
      50-150ms ping even with a 5% or 10% packet loss , is a very smooth experience which is the average global ping.(with a higher packet loss than average)
      under 300ms I would still call pretty playable... although not ideal. but over 300 is just too slow for winning any games as you would be nearly 1 second behind of your input... that's the ping no one can fix except Jesus...
      but yeah I've seen much worst AAA games.
      thanks for bringing it up again, it was a great idea to take some tests.

    • @pranjalbhattacharjee5601
      @pranjalbhattacharjee5601 23 วันที่ผ่านมา

      @@Crossfar yeah but while testing it's a good idea to test with extreme conditions.....I thought sprinting and traversal would break but if it's working then it's great I don't know how though. For all client projects I had to use the character movement component because it has network prediction and combined moves and stuff....but if it's working for you maybe do a tutorial ??

  • @playinsertoken
    @playinsertoken 26 วันที่ผ่านมา

    man, the truth is that I saw your entire video... it is the most incredible work that I have seen, your ideas are impressive and even more so is the mutliplayer through events... I would like to know if you have discord or any means where I can contact you... If I can hire you...either by the hour...I really want to work with you on a project...all payment...and I would like to know if this project you are doing is for sale as a template...gumroad or something like that, where can you find it? You can buy and study...for the rest, congratulations man, you have done something that really impresses me...

    • @Crossfar
      @Crossfar  26 วันที่ผ่านมา

      I'm really glad to hear you enjoyed the video, would be delighted to meet you so please do,
      the link is here.
      discord.com/invite/R4e7XsvecH
      tell me if the link had any problems. it seems to work for me.
      that's the server, once you got there. my account is the one named Kaavod

    • @playinsertoken
      @playinsertoken 25 วันที่ผ่านมา

      @@Crossfar Thank you very much for such a timely response. I already entered discord and I'm searching for your name. Greetings

  • @Putrefrye
    @Putrefrye 8 วันที่ผ่านมา

    Asmongold need to see this

    • @Crossfar
      @Crossfar  8 วันที่ผ่านมา

      @@Putrefrye why is that?

    • @Putrefrye
      @Putrefrye 8 วันที่ผ่านมา

      @@Crossfar cuss today is the day of our gamers fighting back when need you in the progress

    • @Crossfar
      @Crossfar  8 วันที่ผ่านมา

      @@Putrefrye fighting back against what bro?

    • @Raphael959
      @Raphael959 5 วันที่ผ่านมา

      What is bro yappin about

  • @graecus33
    @graecus33 16 วันที่ผ่านมา

    For your animations, are you extending any premade animations?

    • @Crossfar
      @Crossfar  16 วันที่ผ่านมา +1

      @@graecus33 no... although I am using a bunch of 1 frame poses that I manually keyframed for the Aim offsets... The rest is all inverse kinematics

    • @graecus33
      @graecus33 16 วันที่ผ่านมา

      @@Crossfar ahhh okay it is looking a lot smoother than what I am working with xD keep it up!

  • @AraAleluYahuah
    @AraAleluYahuah 25 วันที่ผ่านมา

    Looks good..How is this handling multiplayer in a real world situation? Any lags etc? Anyone tested already?

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา +1

      @@AraAleluYahuah that's a good question which should be answered when I benchmark it.

    • @AraAleluYahuah
      @AraAleluYahuah 25 วันที่ผ่านมา

      ​@@Crossfar are you shearing the project for free or any price tag?

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา

      @@AraAleluYahuah it's only been in development for 4 weeks now. Once it's fixed up and mature I'll share it somehow

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา +1

      @@AraAleluYahuah stay tuned I'll post the progress here and news on how it's going

  • @bluelotuscoding
    @bluelotuscoding 9 วันที่ผ่านมา

    Where can i find this?

    • @Crossfar
      @Crossfar  9 วันที่ผ่านมา

      @@bluelotuscoding it will be released soon, I will keep you all notified of new features in this channel, and also I will announce the release of the project here and in discord, stay tuned.

  • @KavOmidi
    @KavOmidi หลายเดือนก่อน

    hell yeah!

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา

      cheers

  • @seek7297
    @seek7297 7 วันที่ผ่านมา

    Anyone here thinking of a Deadpool game ?

    • @Crossfar
      @Crossfar  7 วันที่ผ่านมา +1

      @@seek7297 yes I heard that a bunch in many comments so quiet a few at least :))

    • @seek7297
      @seek7297 7 วันที่ผ่านมา

      @@Crossfar As soon as I saw those 2 swords on the character's back like that I immediately thought about a Deadpool game with Uncharted's animations details :)

    • @Crossfar
      @Crossfar  7 วันที่ผ่านมา +1

      @@seek7297 there's a lot of new features coming into the project as well... I will announce in new videos on this channel perhaps this week or next

  • @Soheil2030
    @Soheil2030 23 วันที่ผ่านมา

    Very amazing, please share the project along with the tutorial

  • @funnyman3bmgo62
    @funnyman3bmgo62 9 วันที่ผ่านมา

    TLOU vibe✨️

    • @Crossfar
      @Crossfar  9 วันที่ผ่านมา

      @@funnyman3bmgo62 🍻

  • @soikotsarkar7863
    @soikotsarkar7863 15 ชั่วโมงที่ผ่านมา

    is this project file free??? how can i get this?

    • @Crossfar
      @Crossfar  14 ชั่วโมงที่ผ่านมา

      @@soikotsarkar7863 it's not released yet, still under development. I will keep updating the community in this channel, stay tuned.

  • @bussin1337
    @bussin1337 26 วันที่ผ่านมา

    nice

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา +1

      @@bussin1337 cheers

  • @MahlaOmidi-u7l
    @MahlaOmidi-u7l 23 วันที่ผ่านมา

    amazimg

    • @Crossfar
      @Crossfar  23 วันที่ผ่านมา

      thanks , glad you liked it

  • @UjjwalSidhu
    @UjjwalSidhu 25 วันที่ผ่านมา

    7:02 "OUT OFFFF" o.o

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา

      :))) pockets , I was gonna say pockets...

  • @Jogeshonroof
    @Jogeshonroof 25 วันที่ผ่านมา

    When will you release the game?

    • @Crossfar
      @Crossfar  25 วันที่ผ่านมา

      @@Jogeshonroof it's only been in development for 4 weeks... Stay tuned I will announce more soon as it becomes ...

  • @YoutuberUser002
    @YoutuberUser002 14 วันที่ผ่านมา

    Great now actually make it yourself 😂

    • @Crossfar
      @Crossfar  13 วันที่ผ่านมา

      Haha funny one , 😂

  • @DARK-eb4xu
    @DARK-eb4xu 4 วันที่ผ่านมา

    Amm but how you create this

    • @Crossfar
      @Crossfar  4 วันที่ผ่านมา +1

      @@DARK-eb4xu through Focus, commitment and sheer willpower.

    • @DARK-eb4xu
      @DARK-eb4xu 4 วันที่ผ่านมา +1

      @@Crossfar If I do these steps, I will be able to succeed too.

    • @Crossfar
      @Crossfar  4 วันที่ผ่านมา +1

      @@DARK-eb4xu yes pretty much

    • @DARK-eb4xu
      @DARK-eb4xu 4 วันที่ผ่านมา

      @@Crossfar All thanks and respect to you

    • @Crossfar
      @Crossfar  4 วันที่ผ่านมา

      @@DARK-eb4xu cheers

  • @منتظرالموسوي5
    @منتظرالموسوي5 23 วันที่ผ่านมา

    هل نحصل على دروس تعليم من كيف عمل هيج نموذج للعبتنا

    • @Crossfar
      @Crossfar  23 วันที่ผ่านมา

      @@منتظرالموسوي5 hi thanks for reaching out, let me translate that.

    • @Crossfar
      @Crossfar  23 วันที่ผ่านมา

      @@منتظرالموسوي5 I think you are asking for tutorials, is that right? I will make tutorials in near future ... Stay tuned

    • @Crossfar
      @Crossfar  23 วันที่ผ่านมา

      مرحبا، أعتقد أنك تطلب دروسا، هل هذا صحيح؟ سأحاول أن أقوم ببعض الدروس في المستقبل القريب، تابعوني.
      أنا لا أتحدث العربية لذلك تم ذلك من خلال ترجمة جوجل. يغفر إذا كان يبدو غريبا.

    • @منتظرالموسوي5
      @منتظرالموسوي5 22 วันที่ผ่านมา

      @@Crossfar صحيح ب تأكيد شكراً لك

  • @OG_KIRITO
    @OG_KIRITO 26 วันที่ผ่านมา

    No hating but this video been done so many times.. like the exact same video 😢

    • @Crossfar
      @Crossfar  26 วันที่ผ่านมา +4

      If you mean the exact same features, I recommend Make sure to watch past 6 minutes into the project too 😉 hope it helps I tried to also give some useful tips on how to do the same things properly.

    • @Clydiie
      @Clydiie 21 วันที่ผ่านมา

      ​@Crossfar there's literally no one else on yt doing what ur doing rn keep it up if you do make this project available I'll be interested in covering it