How to Create Game Ready Objects from Plasticity with Sub D Option

แชร์
ฝัง
  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • This video describes the best options to take cylinders in Plasticity and to make the objects more usable for game assets or low poly options instead of using N-Gons. This video includes some time lapses in the cleanup activity to reduce the video length. This technique can help with adding other objects to the cylinders once the object is done with the poly option. Hope this helps others learn other techniques that might save them time during the modeling process.
    Other Links below:
    Artstation: www.artstation...
    Instagram: / jonmoberlycreative3d
    www.patreon.co...
  • ภาพยนตร์และแอนิเมชัน

ความคิดเห็น • 4

  • @marsmotion
    @marsmotion 4 หลายเดือนก่อน +2

    thats ok on simple stuff but not the really complex stuff people are making. basically making two models with totally diff properties is alot of work. you end up spending as much time as it would take to do a retopo.

    • @ThreeDCreateTutorials
      @ThreeDCreateTutorials  4 หลายเดือนก่อน

      This is true depending on the object as you communicated. I put on my description cylinders because these always give issues if you want to convert them and this is most of my focus on the video. Thanks for the comments!

  • @อีลอนคาร์ก
    @อีลอนคาร์ก 4 หลายเดือนก่อน +1

    Thanks Bro