How To Model in Plasticity Step By Step

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  • เผยแพร่เมื่อ 12 พ.ค. 2024
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ความคิดเห็น • 58

  • @PonteRyuurui
    @PonteRyuurui  หลายเดือนก่อน +2

    ►► The Hard Surface Academy - www.blenderbros.com/academy

  • @Diablo0K
    @Diablo0K หลายเดือนก่อน +16

    Great Tutorial Please Make Some More Plasticity Tutorials.

    • @PonteRyuurui
      @PonteRyuurui  หลายเดือนก่อน +8

      oh they are coming

  • @karts_n_crafts
    @karts_n_crafts หลายเดือนก่อน +4

    Yes perfect! There are some plasticity tutorials already on youtube. But I am pretty sure that the Blender Bros plasticity tutorials will be amazing. Please continue doing more of them. Thank you!

  • @suizenjiful
    @suizenjiful หลายเดือนก่อน +2

    plasticityのチュートリアルは非常にありがたいです。動画を作ってくれてありがとう

  • @DaCapitalist1
    @DaCapitalist1 หลายเดือนก่อน +2

    Absolutely stellar tutorial. The added webcam is fantastic as it keeps you square & sharp haha!! As in the student! I am looking forward to the bright future that is plasticity. When you take software such as this and pair it with an incredibly talented teacher such as Ryuu and Josh.. super powers begin to emerge.

    • @PonteRyuurui
      @PonteRyuurui  หลายเดือนก่อน

      let's goooooooo!

  • @JacksSpaceGames
    @JacksSpaceGames หลายเดือนก่อน +1

    Great video. One tip. Selecting several curves gives you the opportunity to boolean a surface with P. Then just use the object, the size etc and Plasticity will do the boolean for you.

  • @artkozhevnikov
    @artkozhevnikov 5 วันที่ผ่านมา

    Webcam! Finally can see u! Thats a grate upadte! =)

  • @dimaworld2448
    @dimaworld2448 หลายเดือนก่อน +1

    Thank you very much for the free course SciFi Terminal Modeling Tutorial, I could never imagine that with zero knowledge you can learn so much !

    • @PonteRyuurui
      @PonteRyuurui  หลายเดือนก่อน +1

      any time mate

  • @designerrrr
    @designerrrr 25 วันที่ผ่านมา +1

    great job❤

  • @coryseaward975
    @coryseaward975 28 วันที่ผ่านมา

    Yes.. We need more product design tutorials .. Letsssssssssss Goooooooooo

  • @mohamedhamed3572
    @mohamedhamed3572 20 วันที่ผ่านมา

    Amazing!

  • @polystirenman1
    @polystirenman1 25 วันที่ผ่านมา +1

    Hi. Great tutorial! Please, make more about Plasticity.

  • @chaninja001
    @chaninja001 23 วันที่ผ่านมา

    Great tutorial thank you! You can use the Trim tool to do that tedious curve cutting faster, allows you to drag select all the curves you want to cut.

  • @user-xd4zl2rv8p
    @user-xd4zl2rv8p หลายเดือนก่อน

    Thanks for tutor! waiting for the next video)

  • @gregoriocarreno
    @gregoriocarreno 26 วันที่ผ่านมา

    Amazing

  • @traumwelt1975
    @traumwelt1975 23 วันที่ผ่านมา

    thanks a lot ^^

  • @ervinshikhaliev2070
    @ervinshikhaliev2070 25 วันที่ผ่านมา

    Grat job

  • @user-xx4ls5gk4f
    @user-xx4ls5gk4f หลายเดือนก่อน

    Thank you! You are the best. Please continue to make videos with Plasticity program and full piplan please on creating 3D model.

  • @aleksei7479
    @aleksei7479 หลายเดือนก่อน +1

    More plasticity pls

  • @In-Project
    @In-Project หลายเดือนก่อน

    Revolution!)

  • @AleksandarPopovic
    @AleksandarPopovic หลายเดือนก่อน

    What a trip with this piece of software, like when I dream blender, but it good, some stuff is good some is not, it's no perfect tools I don know...

  • @bilalhassadeya3804
    @bilalhassadeya3804 29 วันที่ผ่านมา

    So what should i learn, plasticity or blender with boxcutter and hardops modeling

  • @iKaGe01
    @iKaGe01 หลายเดือนก่อน +1

    If you ever needed to UV, make sure you remesh it using the bridge. The standard import is just a preview as told by Nick. It doesn't UV correctly otherwise

    • @PonteRyuurui
      @PonteRyuurui  หลายเดือนก่อน

      ya there issue with remeshing and import via bridfge is that the shading sometimes breaks on tricky surfaces, obj imports look cleaner in terms of shading

    • @iKaGe01
      @iKaGe01 หลายเดือนก่อน

      @@PonteRyuurui I didn't know this. The obj export doesn't allow you to select plasticity faces like the bridge does to UV easier which is a shame

    • @PonteRyuurui
      @PonteRyuurui  หลายเดือนก่อน +1

      @@iKaGe01 ya but if you run a hs mesh then you can easily UV it based on angles in blender

    • @takerefuge3d
      @takerefuge3d หลายเดือนก่อน

      @@PonteRyuuruithis has been mostly fixed since 4.0, there was an issue in blender 3.x , but you need to refacet for the geo to be accurate, refacet is just the obj exporter the default settings are a bit low poly so need to be tweaked

    • @PonteRyuurui
      @PonteRyuurui  หลายเดือนก่อน +1

      @@takerefuge3d yeah i did tweak with those and could not replicate perfect shading on tricky areas that i got with max obj export for the same model

  • @UnchartedWorlds
    @UnchartedWorlds หลายเดือนก่อน

    Could you try Quad Remesher addon on one of these meshes, I'm intersted to see if the topology that is produced will stay true to original object. If yes, then we save hours of work and Plasticity is then a tool we can use. I'm interested in clean geometry. Btw if you try Quad Remesher, add a skinwrapper afterwards, it should help make the automatic retopo object snap into all the sharp edges better. I'm mostly interested in producing meshes that we can take into UE5 and I want to save time not having to manually retopologise complex meshes.

    • @PonteRyuurui
      @PonteRyuurui  หลายเดือนก่อน +1

      we did, not the best results atm, quad remesher is not great with edge loop placement, QR is best for sculpt retopo

  • @johngonzalez9621
    @johngonzalez9621 หลายเดือนก่อน

    Great video! ❤ Can you show us how to make a low poly from this mesh?

    • @PonteRyuurui
      @PonteRyuurui  หลายเดือนก่อน +1

      you go on fiverr and hire someone for $5/hour to do it for you mate

    • @johngonzalez9621
      @johngonzalez9621 หลายเดือนก่อน

      @@PonteRyuurui 😆😆

  • @VGModelling
    @VGModelling หลายเดือนก่อน +1

    Great video! Just found on discord you can cut multiple curves with C-C (cut curve) command with nothing selected, then select all the curves you want to cut and the cutter curve last. It works :)

    • @PonteRyuurui
      @PonteRyuurui  หลายเดือนก่อน +1

      genius ty, that was driving me nuts

  • @Mr2e2e2e2
    @Mr2e2e2e2 หลายเดือนก่อน

    👏👏👏

  • @Martin-bx1et
    @Martin-bx1et 19 วันที่ผ่านมา

    When you get to the basic shape at 23:05, for me that would be the first opportunity to really see and tweak the solid shape. How easy would it be to move the control curves or points and even keep symmetry?

    • @PonteRyuurui
      @PonteRyuurui  19 วันที่ผ่านมา +1

      very easy with bridge tool, you could also use raise degree on the faces

  • @In-Project
    @In-Project หลายเดือนก่อน +1

    Can you please tell me where I can see the list of commands for the radial menu? To make your own.

  • @MrEbawu
    @MrEbawu หลายเดือนก่อน

    Thanks Ryu. I started learning plasticity to expedite my workflow as a weapon artist but i got discouraged very quickly after i read somewhere that surface modeling compromises the topology after export. Is this and upcoming plasticity tutorials are made with game art in mind or is it a concept thing? Also i would love to hear your input on this. If i understood it correctly surface modeling compromises the topology. Is lofting a surface modeling? Is sweeping and patching too? So from what i heared you either work with solids only and use booleans or you just model shit with polygons. Thanks!

    • @PonteRyuurui
      @PonteRyuurui  หลายเดือนก่อน +2

      So you're saying that you'd rather cut trees with an axe as oppopsed to a chain saw because it needs fuel to operate?

    • @MrEbawu
      @MrEbawu หลายเดือนก่อน

      @@PonteRyuurui i got it man. Cant wait for another plasticity video tho. Pls cover topology if possible

  • @reddy6024
    @reddy6024 23 วันที่ผ่านมา

    Bro I don't have GPU can I use a laptop to learn blender to make simple hard surfacing models.please suggest

    • @PonteRyuurui
      @PonteRyuurui  23 วันที่ผ่านมา +1

      you can but rendering will be a pain

  • @7EvenMorten
    @7EvenMorten 19 วันที่ผ่านมา

    in 14:00 I just selected both edges, pressed "L" and it lofted them. Maybe I fucked something up but I dont see any reason for splitting the edge

    • @PonteRyuurui
      @PonteRyuurui  19 วันที่ผ่านมา +1

      just another way of doing it , if it worked then peachy

    • @7EvenMorten
      @7EvenMorten 14 วันที่ผ่านมา

      @@PonteRyuurui Peachy indeed!

  • @hashman63
    @hashman63 หลายเดือนก่อน

    Too bad, Plasticity doesn't work with the wacom tablet in navigation mode like Blender.

  • @haylspa
    @haylspa 8 วันที่ผ่านมา

    Alpha version!??? I thought Studio version was the everything unlocked version!????

    • @PonteRyuurui
      @PonteRyuurui  8 วันที่ผ่านมา

      I know that in this woke ass world you kids forgot what alpha means, but have a day off mate